thanks for the mod!
■ Reminder to please nerf kiai SV
- Something like x1.05 and x1.1 for the kiais would be perfect ^_^ No more than x1.15 please :/ :thinking: highest sv is now 1.17x yw.
I'm not gonna suggest any pattern changes because they are all really good as is. Make a worse map next time hehe.
00:22:403 (12) - Finisher done
01:27:857 (381,383) - Finishers i'm keeping these as is bc i feel like having them as finishers would reduce the impact of the speedup/buildup in the next measure
■ 01:29:903 (389) - Don't make this sound in the music a finisher; dons for the bass drum hits are good. :ok_hand:
02:14:221 (699) - Finisher. sure
03:19:675 (1090,1092) - Finishers same as before
04:16:948 - Finisher. what would making the spinner have a finisher accomplish
04:17:971 - Delete break and map the vocals starting here? Consider raising the hitsound volume a little if you do. nah, i prefer having this song be mapped purely to the instrumental
04:19:675 - Move SV to 04:17:971 - ? doesn't really matter but i prefer the current placement; change in barline speed reflects change in instrumental as it switches to the calmer guitar part
04:30:584 (1) - move to 04:36:209 - the current placement makes more sense; a) it's located at the start of the phrase, and b) this is where the bg crescendoing whoosh(?????) sound starts
04:39:789 - Reduce SV and lower hitsound volume (20%?) i'm assuming you're referring to the two finishers and not the break after them lol. i'm keeping this as is bc the intention was to have the finishers have slightly higher sv than the spinner leading into the last kiai, and 20% hitsound volume for them is a bit too low considering how loud sounds on these two beats are
05:28:198 - Add spinner? added, makes this consistent with 05:28:198 (1) -
05:52:403 - Finisher? Could reduce hitsound volume for this note leading into the next suggestion...
05:52:744 - Add spinner? (to here 06:01:266 -) addressing both this and the previous point - i like having the map finish rather calmly and fade out in a way so having a finisher on the last note would be somewhat counterproductive; same point for the spinner, high density note bashing doesn't have quite the same effect :thinking:
Great song and really fun map, please rank sankyuu