metadata
okay, changed clap to smth else xdKibbleru wrote:
uhmm... ur using the normal-hitnormal sound for the soft hitclap so..
02:23:877 - on 1st and 3rd white tick u seem to use normal hitnormal as kick and 2 and 4 u use clap for snare.
but ur clap sounds exactly like the hitnormal so it just sounds like ur spamming claps LOL, either get a different sounding clap or a different sounding normal-hitnormal
thanks!!Regraz wrote:
From my M4M queue: my map for M4M: https://osu.ppy.sh/s/582957
[General]
Your mapset contains 2 mp3 files, which is unrankable. oops, fixed xP
You may consider adding more combo colors. added!
Why you choose this picture as your BG? i think i fits very cool with the atmosphere of the song, so why not
HP6. No need to set it such low.
00:16:500 (2,3,4) - For this pattern, a larger spacing should be placed between 3 and 4 instead of 2 and 3 for the loud drum on 4. fixed
00:31:008 (4,5,6) - I think this jump should be smaller. At least it should be smaller than 00:31:500 (6,1) - . fixed
00:32:238 (2,3) - This antijump may not be a nice idea since you placed a consistent spacing for those 1/2 drumbeats. i actually like how it looks ;w; want to keep it if its not a big deal
01:11:090 (1,2) - This is anti-flowed ;w; fixed
01:39:861 (6,7,8,1,2,3,4) - This really needs to be nerf'ed (Too large jumps) fixed
01:44:287 (8,1,2,3,4) - Same fixed
02:18:959 (3,4,5,6) - 01:00:271 (3) - Should be kept with consistency. fixed
02:50:680 (5,1) - Blanket should be here fixed
03:08:631 (7,8,1) - A larger spacing should be between 8 and 1 than 7 and 8. fixed
03:13:057 (1,2) - This flow is kinda weird.i think its okay o.o
03:16:992 (1,2) - Spacing here is too large. fixed
04:00:271 (1) - Not recommend to follow the 1/6. Because it is vague, namely not clear enough. My suggestion is to follow the 1/3 instead. fixed
05:14:533 (1,2) - Not a good idea to follow the vocals here. The melody has already faded out here. deleted
I recommend to nerf some jumps in non-Kiai time.
Call me back when you want.
thank you for the mod!! :33Pentori wrote:
heyo
00:28:795 (4) - could pay more attention to the vocal swing that occurs on 00:29:164 . it seems u were doing this stuff later on 01:00:271 (3) - 01:23:877 (5,6) - so it'd be nice to do it here well, i fixed it, but now it looks a bit odd, but maybe thats just me orz (pls take a look)
01:01:377 (1) - the spinner doesnt seem that great cos ur missing a whole lot of the build up, in the 2nd kiai you did this really nicely 02:19:943 - maybe try the same thing? ok
01:38:631 (1,2,3,4,5,6,7,8,1,2,3,4) - 01:42:566 (1,2,3,4,5,6,7,8,1,2,3,4) - really think you should look to break these jumps up somewhere a slider, so they aren't too demanding i think they're all right, because the spacing isnt too big and they are not really that long.. also, if i decrease their length, the only challenging part would be in the kiais, which will make jumps there look overdone, since they are the only one in the whole map.. so can i keep that if possible? ;;
01:52:402 - adding a whistle would be nice to represent the downbeat, like u did with 01:54:369 (1) done
02:42:566 (4) - something like 01:23:877 (5,6) - is nicer imo well, in this pattern 01:23:877 (5,6) - vocals 01:24:246 - are really strong and thats why theyre mapped.. here 02:42:934 - the vocals are not that strong at all, so i dont think i should emphasize them like i did in 01:24:246
call me back!!
Hikan wrote:
gratz~
thanks :33Namki wrote:
wow, congrats!
wajinshu wrote:
Good job!
wajinshu wrote:
Good job!