2016-12-24 15:44 Supev: ACTION is listening to [https://osu.ppy.sh/b/1152842 LazyTown - We Are Number One]
2016-12-24 15:45 LMT1996: oh testplay?
2016-12-24 15:45 Supev: yeah
2016-12-24 15:45 Supev: collab
2016-12-24 15:45 Supev: the better parts are mine
2016-12-24 15:47 Supev: more circular one
2016-12-24 15:48 LMT1996: lol
2016-12-24 15:48 LMT1996: it's not bad yea
2016-12-24 15:48 LMT1996: *i can't aim*
2016-12-24 15:48 Supev:
2016-12-24 15:49 LMT1996: 00:35:737 (7,1) - gaps like these can be avoided?
2016-12-24 15:49 LMT1996: cus the music doesn't really abruptly stop
2016-12-24 15:50 Supev: does my part look more untidy
2016-12-24 15:50 LMT1996: 00:46:107 (2,3,4,5,1,2,1,2,3,4) - cool stuff but i'd like to see this as part of the structure of the map , ie. use it more often
2016-12-24 15:50 Supev: ye
2016-12-24 15:50 LMT1996: 00:32:404 (4) -
2016-12-24 15:50 LMT1996: xD
2016-12-24 15:51 Supev: the times are on the map comments
2016-12-24 15:53 LMT1996: 00:59:441 (3,4,1) - it's actually 3/4
2016-12-24 15:53 LMT1996:
https://osu.ppy.sh/ss/68866712016-12-24 15:53 Supev: thanks
2016-12-24 15:54 LMT1996: 01:09:441 (1) - unrankable cus buffer time < 30ms
2016-12-24 15:54 LMT1996: a 1/8 works yea
2016-12-24 15:57 LMT1996: 01:31:848 (1,2,3) - are you mapping to the ahaha sound?
2016-12-24 15:57 LMT1996: cus that's off
2016-12-24 15:57 LMT1996: the bells are ok tho
2016-12-24 15:57 Supev: not me
2016-12-24 15:58 LMT1996: ahh
2016-12-24 15:58 LMT1996: shit sorry
2016-12-24 15:58 LMT1996: 01:46:107 (1) - why nc
2016-12-24 15:59 LMT1996: 01:46:478 (1) - same
2016-12-24 15:59 LMT1996: 01:47:218 (2,1) - not close to the vocals enough
2016-12-24 15:59 LMT1996: select both and ctrl+g for correct rhythm, then readjust for flow
2016-12-24 16:02 LMT1996: 02:38:329 (5,6,7,8) - this is overmapped xd
2016-12-24 16:02 LMT1996: 02:39:996 (1,2) - swap nc because this doesn't represent the music pattern correctly
2016-12-24 16:03 LMT1996: yeah so those are the just errors
2016-12-24 16:03 LMT1996: generally it's kay i guess
2016-12-24 16:03 Supev: ok thanks
2016-12-24 16:04 LMT1996: i can't consider it good because it lacks representative patterns, you try to follow the flow too much which doesn't leave room for patterns
2016-12-24 16:04 LMT1996: there are some places where you used patterns correctly tho
2016-12-24 16:04 LMT1996: even tho it's basic
2016-12-24 16:05 LMT1996: 02:10:552 (1,2,3,4) - this is one of them
2016-12-24 16:05 LMT1996: 02:24:626 (5,6,7,8,1,2,3,4) - here , not so
2016-12-24 16:05 LMT1996: 02:24:626 (5,6,7,8) - notice the difference between the drum sounds in this compared to 02:24:996 (1,2,3,4) - this
2016-12-24 16:05 LMT1996: they are difference
2016-12-24 16:05 LMT1996: different*
2016-12-24 16:06 LMT1996: so you'd like to make they look different, or at least play differently
2016-12-24 16:06 LMT1996: 02:26:848 (1,1,1,1) - what's with these NCs btw xd
2016-12-24 16:06 Supev: stack and stream would work?
2016-12-24 16:07 LMT1996: stack and stream or i usually make 1/4 sliderstream
2016-12-24 16:07 LMT1996: or sliderjumps however you want to address it
2016-12-24 16:08 LMT1996: yea
2016-12-24 16:08 LMT1996: that's it from me
2016-12-24 16:08 Supev: ok
2016-12-24 16:09 LMT1996: some improvements from the last map considering consistency
2016-12-24 16:09 LMT1996: gj
2016-12-24 16:09 Supev: