forum

LazyTown - We Are Number One

posted
Total Posts
6
Topic Starter
OskaRRRitoS
This beatmap was submitted using in-game submission on 23 February 2017 at 20:53:06

Artist: LazyTown
Title: We Are Number One
Source: LazyTown
Tags: Supev Stefan Karl Stefansson Robbie Rotten
BPM: 162
Filesize: 4207kb
Play Time: 02:48
Difficulties Available:
  1. But every one changes the noob mapper (5.3 stars, 492 notes)
Download: LazyTown - We Are Number One
Information: Scores/Beatmap Listing
---------------
We are number one but every time 'one' is said or something else happens the noob mapper is alternated.

OskaRRRitoS and Supev collab.
Supev
has claimed this spot

Parts
OskaRRRitoS: 00:28:330 to 00:39:441
Supev: 00:39:811 to 00:48:885
OskaRRRitoS: 00:49:070 to 00:57:218
Supev: 00:57:404 to 01:17:959
OskaRRRitoS: 01:18:329 to 01:23:885
Supev: 01:24:626 to 01:31:292
OskaRRRitoS: 01:31:848 to 01:44:441
Supev: 01:44:996 to 01:51:200
OskaRRRitoS: 01:54:626 to 02:07:404
Supev: 02:07:589 to 02:12:774
OskaRRRitoS: 02:13:144 to 02:19:070
Supev: 02:19:441 to 02:37:404
OskaRRRitoS: 02:37:589 to 02:40:404
Supev: 02:42:774 to 02:43:885
OskaRRRitoS: 02:44:255 to 02:45:737
Supev: 02:46:107
OskaRRRitoS: 02:46:478 to 02:48:329

LMT1996's mod
2016-12-24 15:44 Supev: ACTION is listening to [https://osu.ppy.sh/b/1152842 LazyTown - We Are Number One]
2016-12-24 15:45 LMT1996: oh testplay? :D
2016-12-24 15:45 Supev: yeah
2016-12-24 15:45 Supev: collab
2016-12-24 15:45 Supev: the better parts are mine
2016-12-24 15:47 Supev: more circular one
2016-12-24 15:48 LMT1996: lol
2016-12-24 15:48 LMT1996: it's not bad yea
2016-12-24 15:48 LMT1996: *i can't aim*
2016-12-24 15:48 Supev: :D
2016-12-24 15:49 LMT1996: 00:35:737 (7,1) - gaps like these can be avoided?
2016-12-24 15:49 LMT1996: cus the music doesn't really abruptly stop
2016-12-24 15:50 Supev: does my part look more untidy
2016-12-24 15:50 LMT1996: 00:46:107 (2,3,4,5,1,2,1,2,3,4) - cool stuff but i'd like to see this as part of the structure of the map , ie. use it more often
2016-12-24 15:50 Supev: ye
2016-12-24 15:50 LMT1996: 00:32:404 (4) -
2016-12-24 15:50 LMT1996: xD
2016-12-24 15:51 Supev: the times are on the map comments
2016-12-24 15:53 LMT1996: 00:59:441 (3,4,1) - it's actually 3/4
2016-12-24 15:53 LMT1996: https://osu.ppy.sh/ss/6886671
2016-12-24 15:53 Supev: thanks
2016-12-24 15:54 LMT1996: 01:09:441 (1) - unrankable cus buffer time < 30ms
2016-12-24 15:54 LMT1996: a 1/8 works yea
2016-12-24 15:57 LMT1996: 01:31:848 (1,2,3) - are you mapping to the ahaha sound?
2016-12-24 15:57 LMT1996: cus that's off
2016-12-24 15:57 LMT1996: the bells are ok tho
2016-12-24 15:57 Supev: not me
2016-12-24 15:58 LMT1996: ahh
2016-12-24 15:58 LMT1996: shit sorry
2016-12-24 15:58 LMT1996: 01:46:107 (1) - why nc
2016-12-24 15:59 LMT1996: 01:46:478 (1) - same
2016-12-24 15:59 LMT1996: 01:47:218 (2,1) - not close to the vocals enough
2016-12-24 15:59 LMT1996: select both and ctrl+g for correct rhythm, then readjust for flow
2016-12-24 16:02 LMT1996: 02:38:329 (5,6,7,8) - this is overmapped xd
2016-12-24 16:02 LMT1996: 02:39:996 (1,2) - swap nc because this doesn't represent the music pattern correctly
2016-12-24 16:03 LMT1996: yeah so those are the just errors
2016-12-24 16:03 LMT1996: generally it's kay i guess
2016-12-24 16:03 Supev: ok thanks
2016-12-24 16:04 LMT1996: i can't consider it good because it lacks representative patterns, you try to follow the flow too much which doesn't leave room for patterns
2016-12-24 16:04 LMT1996: there are some places where you used patterns correctly tho
2016-12-24 16:04 LMT1996: even tho it's basic
2016-12-24 16:05 LMT1996: 02:10:552 (1,2,3,4) - this is one of them
2016-12-24 16:05 LMT1996: 02:24:626 (5,6,7,8,1,2,3,4) - here , not so
2016-12-24 16:05 LMT1996: 02:24:626 (5,6,7,8) - notice the difference between the drum sounds in this compared to 02:24:996 (1,2,3,4) - this
2016-12-24 16:05 LMT1996: they are difference
2016-12-24 16:05 LMT1996: different*
2016-12-24 16:06 LMT1996: so you'd like to make they look different, or at least play differently
2016-12-24 16:06 LMT1996: 02:26:848 (1,1,1,1) - what's with these NCs btw xd
2016-12-24 16:06 Supev: stack and stream would work?
2016-12-24 16:07 LMT1996: stack and stream or i usually make 1/4 sliderstream
2016-12-24 16:07 LMT1996: or sliderjumps however you want to address it
2016-12-24 16:08 LMT1996: yea
2016-12-24 16:08 LMT1996: that's it from me
2016-12-24 16:08 Supev: ok
2016-12-24 16:09 LMT1996: some improvements from the last map considering consistency :D
2016-12-24 16:09 LMT1996: gj
2016-12-24 16:09 Supev: :)

OskaRRRitoS's reply
00:35:737 (7,1) - gaps like these can be avoided? cus the music doesn't really abruptly stop
I agree. I shortened the long slider and added a copy rotated by 180 degrees.
01:31:848 (1,2,3) - are you mapping to the ahaha sound? cus that's off, the bells are ok tho
Yes, and I know it's off. I put lighter and quieter hitsounds on them so that it didn't show as clearly that it is off. I find it good.
02:38:329 (5,6,7,8) - this is overmapped xd
I wanted to keep the theme of having more triples and streams so I put a 9-note there. Decided to fix it.
02:39:996 (1,2) - swap nc because this doesn't represent the music pattern correctly
Fixed.
Michiiii-
We are number one but every one changes the mapper
  1. 00:36:107 (3,1) - the 1 sounds a bit weird because the note after this start with a new act, so it would be better to make it to one 1/1 Slider like you did it on here 00:30:181 (1) -
  2. 00:35:737 (2,1) - nearly overlap
  3. 00:41:292 (5,6,1) - doesn't look this good, make it more symetrical
  4. 00:42:589 (4) - doesn't look that good because it's to near to 00:42:033 (2) - and your usual distance to other notes isn't that near like here
  5. 00:43:144 (1,2) - c&p the first note and change the angle of it
  6. 00:43:885 (3,4) - -^
  7. 00:44:255 (4,3) - It isn't that visible but it would look better if they wouldn't overlap -> just set the jump more to the left
  8. 00:46:107 (2,3,4,5) - I think it's not that good to do it like this (personal opinion)
  9. 00:54:626 (6,7) - It feels not that good, because the spacing is like the 1/1 note before
  10. 00:54:811 (7,1) - It would be better to use a higher spacing between this notes so it's getting more dynamic with this hard vocalsound
  11. 00:54:626 (6,7) - 100% overlap would be better, it is a bit confusing and doesn't look that good
  12. 01:04:626 (1,2,3) - 100% overlap -^ -> 01:06:107 (1,2,3) - you did it here like this
  13. 01:06:292 (2) - the pianosound is stopping, so would feel better if you also consider it
  14. 01:07:218 (2,1) - don't ignore it between this notes
  15. 01:31:848 (1,2,3) - white tick please like you did it here 00:46:107 (2,3,4) -
  16. 01:39:163 (1,2,2) - it works on the white/redtick, so please put them on it http://www.youscreen.de/dffnenzpd10.jpg
  17. 01:46:478 (5,6,1) - make these more flexible
  18. 01:47:218 (2,1) - You wanted to be creative, but it doesn't fit imo
  19. 01:55:367 (3,1,2) - I would recomend to set the 1 with a sharper angle and not overlap the 3 and 2 http://www.youscreen.de/tioyjrfjc23.jpg
  20. 01:56:848 (8) - it's only 1/2 slider, 01:57:218 - must be clickable
  21. 01:57:404 (1,2) - like said -^ it doesn't fit so you probably remove the reverseslider, but if you try to map it like this you have to try to make it in the same sharp like the stream-> would look better
  22. 02:02:774 (8) - same like in 01:56:848 (8) - also the sharp doesn't looks that good (your map is curved, but this note and triangle after it doesn't fit that much)
  23. 02:30:552 (5,6,7,8,9,1,2,3) - It could work, but I would recommend a stream
  24. 02:35:737 (1,2) - different spacing http://www.youscreen.de/aiekmdhcz39.jpg, I would recommend to c&p them and put them on this 02:36:107 (1) - to repleace it, will feel much better


If you have any questions just message me ingame, I'm not that good in modding (and writing in english lol) , but I tried my best.
I hope you are still working on this mapset:)
Supev

Synxx3 wrote:

We are number one but every one changes the mapper
  1. 00:36:107 (3,1) - the 1 sounds a bit weird because the note after this start with a new act, so it would be better to make it to one 1/1 Slider like you did it on here 00:30:181 (1) - Not me
  2. 00:35:737 (2,1) - nearly overlap Not me
  3. 00:41:292 (5,6,1) - doesn't look this good, make it more symetrical Ok.
  4. 00:42:589 (4) - doesn't look that good because it's to near to 00:42:033 (2) - and your usual distance to other notes isn't that near like here Ok
    .
  5. 00:43:144 (1,2) - c&p the first note and change the angle of it
  6. 00:43:885 (3,4) - -^
  7. 00:44:255 (4,3) - It isn't that visible but it would look better if they wouldn't overlap -> just set the jump more to the left]
    i just reworked the whole section
  8. 00:46:107 (2,3,4,5) - I think it's not that good to do it like this (personal opinion) this is one of good part in the map
  9. 00:54:626 (6,7) - It feels not that good, because the spacing is like the 1/1 note before Not me
  10. 00:54:811 (7,1) - It would be better to use a higher spacing between this notes so it's getting more dynamic with this hard vocalsound Not me
  11. 00:54:626 (6,7) - 100% overlap would be better, it is a bit confusing and doesn't look that good Not me
  12. 01:04:626 (1,2,3) - 100% overlap -^ -> 01:06:107 (1,2,3) - you did it here like this
    it's different part not mapped by me and I overlapped at 01:04:626 (1,2,3) already so why point at 100% overlap?
  13. 01:06:292 (2) - the pianosound is stopping, so would feel better if you also consider it Thanks for noticing
  14. 01:07:218 (2,1) - don't ignore it between this notes It plays worse if I don't ignore it.
  15. 01:31:848 (1,2,3) - white tick please like you did it here 00:46:107 (2,3,4) - Not me but is triggering enough for me to move it.
  16. 01:39:163 (1,2,2) - it works on the white/redtick, so please put them on it http://www.youscreen.de/dffnenzpd10.jpg What the fuck is this shitmapping (not me).
  17. 01:46:478 (5,6,1) - make these more flexible move the 1 out a bit?
  18. 01:47:218 (2,1) - You wanted to be creative, but it doesn't fit imo I did something and changed the entire part.
  19. 01:55:367 (3,1,2) - I would recomend to set the 1 with a sharper angle and not overlap the 3 and 2 http://www.youscreen.de/tioyjrfjc23.jpg not me
  20. 01:56:848 (8) - it's only 1/2 slider, 01:57:218 - must be clickable not me
  21. 01:57:404 (1,2) - like said -^ it doesn't fit so you probably remove the reverseslider, but if you try to map it like this you have to try to make it in the same sharp like the stream-> would look better
  22. 02:02:774 (8) - same like in 01:56:848 (8) - also the sharp doesn't looks that good (your map is curved, but this note and triangle after it doesn't fit that much)
  23. 02:30:552 (5,6,7,8,9,1,2,3) - It could work, but I would recommend a stream The stream is wrong because the drum changes. (previous mod)
  24. 02:35:737 (1,2) - different spacing http://www.youscreen.de/aiekmdhcz39.jpg Fixed. I would recommend to c&p them and put them on this 02:36:107 (1) - to replace it, will feel much better No but I made it easier to see.


If you have any questions just message me ingame, I'm not that good in modding (and writing in english lol) , but I tried my best.
I hope you are still working on this mapset:)

Thanks for the mod.
Topic Starter
OskaRRRitoS

Synxx3 wrote:

We are number one but every one changes the mapper
  1. 00:36:107 (3,1) - the 1 sounds a bit weird because the note after this start with a new act, so it would be better to make it to one 1/1 Slider like you did it on here 00:30:181 (1) -
    I agree. Decided to repeat the slider before it. Seems good.
  2. 00:35:737 (2,1) - nearly overlap
    I'm not sure what the problem is here, I find it fine.
  3. 00:54:626 (6,7) - It feels not that good, because the spacing is like the 1/1 note before
    Fixed this by extending next slider and moving it earlier. Matches vocals now.
  4. 00:54:811 (7,1) - It would be better to use a higher spacing between this notes so it's getting more dynamic with this hard vocalsound
    Due to a previous fix, this comment is no longer applicable.
  5. 00:54:626 (6,7) - 100% overlap would be better, it is a bit confusing and doesn't look that good
    Due to a previous fix, this comment is no longer applicable.
  6. 01:55:367 (3,1,2) - I would recomend to set the 1 with a sharper angle and not overlap the 3 and 2 http://www.youscreen.de/tioyjrfjc23.jpg
    I moved notes down to stop the overlapping. But I see no problem with the 1 slider.
  7. 01:56:848 (8) - it's only 1/2 slider, 01:57:218 - must be clickable
    Fixed and added a nice pattern.
  8. 01:57:404 (1,2) - like said -^ it doesn't fit so you probably remove the reverseslider, but if you try to map it like this you have to try to make it in the same sharp like the stream-> would look better
    I'm not sure what you mean here.
  9. 02:02:774 (8) - same like in 01:56:848 (8) - also the sharp doesn't looks that good (your map is curved, but this note and triangle after it doesn't fit that much)
    I fixed it in a similar way and with another pattern. Hopefully it's better.


If you have any questions just message me ingame, I'm not that good in modding (and writing in english lol) , but I tried my best.
I hope you are still working on this mapset:)
Thank you for the mod. It helped and your use of English was pretty good as well. I'll make sure to try and resolve the less understandable queries.
Samoyed

yehaj
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply