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fourfolium - SAKURA Skip [CatchTheBeat]

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Topic Starter
Sc4v4ng3r
This beatmap was submitted using in-game submission on Thursday, 23 March, 2017 at 1:15:34 PM

Artist: fourfolium
Title: SAKURA Skip
Source: NEW GAME!
Tags: tv size opening フォーフォリウム ニューゲーム Suzukaze Aoba 涼風青葉 Takimoto Hifumi 滝本ひふみ Shinoda Hajime 篠田はじめ Iijima Yun 飯島ゆん
BPM: 165
Filesize: 19693kb
Play Time: 01:27
Difficulties Available:
  1. Cup (1.56 stars, 155 notes)
  2. Light Rain (3.42 stars, 298 notes)
  3. Platter (2.86 stars, 253 notes)
  4. Rain (3.89 stars, 363 notes)
  5. Salad (1.99 stars, 191 notes)
Download: fourfolium - SAKURA Skip
Download: fourfolium - SAKURA Skip (no video)
Information: Scores/Beatmap Listing
---------------
For ranked, #16
Ready for mods ahhh

Difficulty list
Cup - By me
Salad - By me
Platter - By me
Light Rain - By me
Rain - By me


Log
  1. 10/12/2016 - Submitted beatmap, Salad and Platter completely finished.
  2. 14/12/2016 - Renamed Rain to Light Rain.
  3. 15/12/2016 - Finished mapping Light Rain.
  4. 29/12/2016 - Finished mapping Cup.
  5. 30/12/2016 - Revised difficulty settings for all difficulties, added colours, added Rain.
  6. 14/1/2017 - Finished Rain, moved to Pending.
  7. 17/1/2017 - Applied mod from LiousPL to Rain.
  8. 26/1/2017 - Applied mod from Yumeno Himiko(aka examination) to all difficulties.
  9. 28/1/2017 - Applied mod from Sinnoh to all difficulties.
  10. 27/2/2017 - Applied mod from Tyrell to Cup, Salad and Platter.
  11. 18/3/2017 - Applied mod from Ascendance and Vanillas to all difficulties.
  12. 23/3/2017 - Applied mod from rew0825 to the top 3 diffs.
LiousPL
I will mod it. :3
Topic Starter
Sc4v4ng3r

LiousPL wrote:

I will mod it. :3
Any suggestion you might have will be helpful, but maybe you could wait until I actually decide to finish my rain lol
LiousPL
Oh, I didn't see it. Ok I will wait.
Kagari
eeeeeeh

I'll bet that this one will be ranked first before mine xP
LiousPL
Ok, my mod ;) Really short, becouse the map is good made, and I don't see issues in easier diffs.
fourfolium - SAKURA Skip

  • General
    I don't see any issues, but *widescreen* option is useless when you don't have SB on map.

    Rain
  1. 00:03:131 (3,4) - Take this 4 little closer to 3
  2. 00:18:221 (5,1) - Again take this 1 little closer to 5
  3. 01:02:767 (2,3,4) - Maybe Ctrl+H? (and closer to 1 of course)
  4. 01:10:585 (5) - Take to x:168

    Light Rain
  5. 01:11:494 (2) - Take to x:272
  6. 01:24:767 (4,5,6,7) - Take 5,6,7 closer to 4

    Platter
    01:13:403 (4) - Take it to x:476

    Salad
    I don't see anything wrong lmao ;3

    Cup
    I don't see anything wrong again...
Topic Starter
Sc4v4ng3r

LiousPL wrote:


  • General
    I don't see any issues, but *widescreen* option is useless when you don't have SB on map. Yea since there is no SB this makes this option useless whether is turned on or not; it doesn't do anything bad to the map in any way if there is no SB and this option is ticked. But I like consistency so I'll just untick them xD

    Rain
  1. 00:03:131 (3,4) - Take this 4 little closer to 3 The reason for this being a dash is because of the trumpet - it's quite loud so a double dash is feasible.
  2. 00:18:221 (5,1) - Again take this 1 little closer to 5 Since this is a downbeat without cymbals and I really can't make this a normal movement as I have all other downbeats as at least a dash, so I left this as a dash.
  3. 01:02:767 (2,3,4) - Maybe Ctrl+H? (and closer to 1 of course) Fair enough, since this is the beginning of the kiai I will make things lesser complicated. And these are already as close as they can be to (1) already lmao
  4. 01:10:585 (5) - Take to x:168 There's a drum snare here which I've been using a dash to emphasize so I don't want to lose my consistency.

    Light Rain
  5. 01:11:494 (2) - Take to x:272 If I do this then the dash towards (3) wouldn't be there, which will wrongly remove the emphasis I'm trying to have on the hi-hat. I would like to keep this.
  6. 01:24:767 (4,5,6,7) - Take 5,6,7 closer to 4 Because (5) is a strong drumbeat I would like to keep this but if more people mention this I'll change it.

    Platter
    01:13:403 (4) - Take it to x:476 This literally does nothing to the movement, if you play this out it will basically just be a stand-still, which is the same as the current flow. For aesthetic reasons I would like to keep this.
Thanks for the mod!
Yumeno Himiko
m4m~~

[General]
Tags: op Suzukaze Aoba 涼風青葉 Takimoto Hifumi 滝本ひふみ Shinoda Hajime 篠田はじめ Iijima Yun 飯島ゆん

[Cup]
00:08:949 (4) - ctrl+J to make the curve easier for newbie players
00:18:949 (2) - I guess a finish is needed on this slider as the music emphasizes this beat. Also for this reason, I hope you can make an anti-flow here, you may change the flow to something like this. 00:23:676 (4) - move to x:280, add a bit ds to make the flow better.
00:40:221 (4) - I don't think it's a wise choice to make it a horizontal slider, which feels a bit uncomfortable, I recommend you make a curve here and you can make the flow like this. 00:46:040 (5) - x:388, for a better flow~
Other parts seems fine to me~

[Salad]
00:01:858 (2,1) - add a dash? 00:02:403 (1) - x:472 maybe
00:08:221 (1,2) - move right a bit to emphasize the finishes, to about x:452
00:14:040 (1,2) - same problem, needing a dash here. move to x:464, and for the pattern 00:14:585 (2,3), I suggest split slider 2 into 3 circles and make them moving left. 00:18:949 (2) - also needing an emphasize, I suggest 00:18:585 (1) - x:228, 00:18:949 (2) - x:512, 00:19:494 (3) - x:380, 00:19:676 (4) - x:420. It also makes a dash for 00:19:676 (4,1). It will look like this if you applied. 00:25:676 (1,2) - x:384
00:31:494 (1,2) - x:252
00:37:312 (1,2,3) - I think a dash is still needed to emphasize the NC, but you can keep the current pattern since there's no finish here. Here is my suggestion.00:40:221 (1) - x:460
00:43:131 (1,2,3) - same as above, I guess you need a dash
00:44:040 (3) - the blanket looks nice but it doesn't go well since it gives too little space for moving. I suggest rotate the slider -30° so you can keep the blanket and also create more space for moving.
00:51:858 (1) - dash
01:03:494 (1,2,3) - x:256 dash
01:09:312 (1,2,3) - x:112
01:15:131 (1,2,3) - x:260
01:20:949 (1,2,3) - x:272
Clean and nice diff, but needs a little work on these dashes.

[Platter]
00:21:494 (1,2) - you just give too little space here, I suggest 00:22:040 (2) - x:224
00:24:403 (1,2) - hmm I don't think it's nice to put two vertical sliders here and it feels a bit awkward. Instead you can try 2 horizontal sliders like this. 00:27:676 (2) - Similar, you may lean the slider a bit.
00:29:131 (2) - The flow comes hard here since it challenges to catch 2 small jumps, actually you can cut it to only 1 large jump, by moving this slider to x:400
00:30:221 (1,2) - mentioned
00:41:131 (3) - x:384 no need for dash here, just make a regular walk.
00:53:131 (4,1) - I don't know if this dash is necessary and a note at 00:53:312. If it were me, I would just make slider 4 a single circle. Pattern like this. 00:58:585 (4,5) - Actually you need more move here, make these sliders horizontal plz! Or you can just add the ds between them to ensure a nice dash.
Kiai parts are well done >w<

[Light Rain]
00:00:949 (4,5) - since it's in Light Rain, I guess you can move these a bit left? x:136
00:06:676 (5,6,7) - I know it's a curve, but the ds getting smaller makes the flow a bit bad, I suggest a light change here.00:24:040 (7) - seems that you add HDashes at all finishes, why do you miss this one?
00:30:040 (4) - x:124
00:35:312 (4,5,6) - hmm..I may prefer a curve here, though current flow is not hard to catch.
00:37:312 (1,2) - increase the ds a bit? I mean move 00:37:858 (2,3,4) to x:308.
00:59:040 (4) - x:68
01:02:040 (7) - x:312
01:12:767 (2) - I prefer x:272 to keep it a normal move since you name this diff Light Rain >_>

[Rain]
00:06:676 (5,6,7) - x:32? A small move
00:17:494 (2,3,4) - This pattern is a bit tricky and hard to catch. To make this easizer, I suggest make 00:17:494 (2) a vertical curve and make circle 3 close to it. Something like this. 00:53:312 (6) - I may recommend this circle at x:152 y:112, as the original move feels really bad and can't keep a nice HDash as well.
01:06:403 (1) - This feels a bit hard for me, just ctrl+H and move to x:320 to make it a normal flow instead of an anti-flow.
01:24:949 (6,7,8) - Actually I don't love patterns like this, which feels a bit awkward to catch. You may curve slider 8 a bit so the jump can be more confortable.

That's all from me! love aoba ❤
Good luck for this set~
Xinnoh
only way to mod is m4m

examination wrote:

[Cup]
00:08:949 (4) - ctrl+J to make the curve easier for newbie players
wait what, that does nothing

Cup
00:17:494 (4,5,6) - Spacing little odd since both are same distance but 5 is far less important in the song
00:36:040 (1,2) - Probably underspaced
01:20:949 (1) - Should be straight for more sv since important part, previous slider had more movement

Salad
00:04:767 (2,1) - Make more walkable or clearer it's a dash
00:17:494 (5,6,7,1) - Not sure four 1/1 really matches. Shouldn't have same spacing, either 7 or 1 should be dash
00:27:312 (1,2) - Make a little farther, awkward to walk
00:36:040 (1) - Should there be a finish here?
00:51:858 (1,2) - Reduce distance on 2 a little cause it's curved

Platter
00:06:403 (2,3) - Increase spacing a little, could change stream curve
00:25:676 (1) - Isn't clear this slider is curved. Either make it clearer or increase distance to 00:26:221 (2) -
00:32:949 (1) - Add hyper?
00:46:949 (2,3) - Somewhat obvious the fruits aren't a straight line, just use a long slider to stream
00:58:585 (4,5) - Space more or angle 5 more right, kinda easy to miss tail of hyper
01:05:858 (3) - :thinking: not too sure if these droplets flow properly
01:06:403 (1) - Change slider angle so droplets are more curved left

Light Rain
00:06:676 (5,6,7) - It plays as a straight stream, just make it straight
00:14:585 (2,3,4) - Something just seems off about that, move 3 and 4 left a bit so it could look better
00:27:131 (1,2) - Underspaced
00:41:312 (5) - Probably overspaced
00:43:131 (1) - Shouldn't have slider movement because there's nothing in the background
00:44:767 (1,2,3) - Spacing should be swapped around a little, vocals are more dominant here so 1,2 should be smaller than 2,3
00:57:676 (6,1) - Too far for a h-dash to dash
01:02:221 (1) - Curve less for better dash leniency
01:09:858 (2,3,4) - Triplet seems a bit too dashy
01:10:221 (4,5) - Whistle hitsound missing somewhere?
01:15:949 (3) - uaaa reduce distance
01:18:040 (1) - what's with burai slider, doesn't help droplet much

Rain
The dash -> hyperdash patterns are too far to be played well, since there's a really small window to change direction for hyper. Would suggest you nerf them. 00:13:494 (4,5,1) - example of it. These appear a lot, and it's affecting the quality quite a bit.
00:17:494 (2,3,4) - Already dashing to catch sliders, extra dash between the dashes doesn't work too well
01:07:221 (3,4) - ^
00:45:312 (3,4) - Doesn't flow too well, just angle 3 to the right so 4 is stacked
00:50:585 (1,2) - Underspaced
00:46:949 (4,5,6,7) - That could probably curve better
01:10:221 (4) - hyperdash -> slider angle is too strong
01:24:585 (4,6,7) - ^
01:13:131 (4,5) - Too far cause hyperdash was on previous circle
01:25:131 (8) - Slider tail is on the only tick with no sound to map, either mute or reduce length
Topic Starter
Sc4v4ng3r

examination wrote:

m4m~~

[General]
Tags: op Suzukaze Aoba 涼風青葉 Takimoto Hifumi 滝本ひふみ Shinoda Hajime 篠田はじめ Iijima Yun 飯島ゆん Added the names of aoba and hifumi as they are present in the background.

[Cup]
00:08:949 (4) - ctrl+J to make the curve easier for newbie players Isn't the whole slider curve thing the same after doing this though? It totally does look the same in play lmao
00:18:949 (2) - I guess a finish is needed on this slider as the music emphasizes this beat. Also for this reason, I hope you can make an anti-flow here, you may change the flow to something like this. There's no cymbal though, so placing a finish wouldn't really fit as I only placed my finishes for cymbals. As such I won't change the flow either.00:23:676 (4) - move to x:280, add a bit ds to make the flow better. Instrument's damp here so I feel that adding more distance wouldn't feel right - but if more people mention this I'll change it.
00:40:221 (4) - I don't think it's a wise choice to make it a horizontal slider, which feels a bit uncomfortable, I recommend you make a curve here and you can make the flow like this. Nice idea, but since a full curve would require me to change my following patterns I changed into something similar.00:46:040 (5) - x:388, for a better flow~ Fair enough, since there's a cymbal.
Other parts seems fine to me~

[Salad]
00:01:858 (2,1) - add a dash? 00:02:403 (1) - x:472 maybe Nah, salad only introduces dash at this point, so I don't want to flood salad players with dashes.
00:08:221 (1,2) - move right a bit to emphasize the finishes, to about x:452 I use 1.4x for emphasizing finishes like this so I think it's fine. 1.8x could be looked as another dash for Salad players so I don't want to take risks.
00:14:040 (1,2) - same problem, needing a dash here. move to x:464, and for the pattern 00:14:585 (2,3), I suggest split slider 2 into 3 circles and make them moving left. If you looked at the difficulty simply you will find that I place dashes that has cymbals every 2 big white ticks. The reason's again because Salad is only an introductory level to throw dashes at the players. Other cymbals which doesn't have dashes do have distance increment for a change so it is fine.
00:18:949 (2) - also needing an emphasize, I suggest 00:18:585 (1) - x:228, 00:18:949 (2) - x:512, 00:19:494 (3) - x:380, 00:19:676 (4) - x:420. It also makes a dash for 00:19:676 (4,1). It will look like this if you applied. I mean, I did emphasize with distance increment, and the reason for that is because this doesn't have a cymbal on it. If it did I would've made a dash.00:25:676 (1,2) - x:384
00:31:494 (1,2) - x:252 Not changing the above and this for the same reason with 00:08:221 (1,2) - .
00:37:312 (1,2,3) - I think a dash is still needed to emphasize the NC, but you can keep the current pattern since there's no finish here. Here is my suggestion. Yea since there's no cymbals I will keep the consistency and not add a dash.00:40:221 (1) - x:460 Again the same reply with 00:08:221 (1,2) - .
00:43:131 (1,2,3) - same as above, I guess you need a dash Since I didn't apply the point above I won't be doing it here for consistency.
00:44:040 (3) - the blanket looks nice but it doesn't go well since it gives too little space for moving. I suggest rotate the slider -30° so you can keep the blanket and also create more space for moving. The blanket was just for aesthetics only in editor xD Changed into something more simpler instead.
00:51:858 (1) - dash Again, since I'm only emphasizing those downbeat cymbals every 2 of them, I don't want to add a dash here.
01:03:494 (1,2,3) - x:256 dash Same here
01:09:312 (1,2,3) - x:112
01:15:131 (1,2,3) - x:260
01:20:949 (1,2,3) - x:272 Again, same like 00:08:221 (1,2) - .
Clean and nice diff, but needs a little work on these dashes.

[Platter]
00:21:494 (1,2) - you just give too little space here, I suggest 00:22:040 (2) - x:224 Not until x=224 but something close to that, applied.
00:24:403 (1,2) - hmm I don't think it's nice to put two vertical sliders here and it feels a bit awkward. Instead you can try 2 horizontal sliders like this. Good idea, changed accordingly.00:27:676 (2) - Similar, you may lean the slider a bit. Did it, but just a tiny bit cause there's not much space to work around.
00:29:131 (2) - The flow comes hard here since it challenges to catch 2 small jumps, actually you can cut it to only 1 large jump, by moving this slider to x:400 Honestly I don't feel like this creates double dashes, nor even one, but I'll change it if more modders mention it.
00:30:221 (1,2) - mentioned Lul ok
00:41:131 (3) - x:384 no need for dash here, just make a regular walk. Reduced but not until 1.2x as the hi-hat is somewhat special here.
00:53:131 (4,1) - I don't know if this dash is necessary and a note at 00:53:312. If it were me, I would just make slider 4 a single circle. Pattern like this. Hear the song on 50% playback and you will clearly hear 4 instances of drum toms, hence the reason why (4) is a slider.00:58:585 (4,5) - Actually you need more move here, make these sliders horizontal plz! Or you can just add the ds between them to ensure a nice dash Sure, added some distance on these 2 notes.
Kiai parts are well done >w< Yay >//<


[Light Rain]
00:00:949 (4,5) - since it's in Light Rain, I guess you can move these a bit left? x:136 Moved it slightly right than that as I feel the hyper towards the next note is excessive with that coordinate.
00:06:676 (5,6,7) - I know it's a curve, but the ds getting smaller makes the flow a bit bad, I suggest a light change here. It doesn't really change anything and besides, the current stream shape doesn't fundamentally makes the players 'reduce their momentum' during this stream so it's fine really.00:24:040 (7) - seems that you add HDashes at all finishes, why do you miss this one? Huh, how did I miss this one lmao
00:30:040 (4) - x:124 It does make the movement feel better, applied.
00:35:312 (4,5,6) - hmm..I may prefer a curve here, though current flow is not hard to catch. It feels fine for me too, so I'll keep it until more modders mention about this.
00:37:312 (1,2) - increase the ds a bit? I mean move 00:37:858 (2,3,4) to x:308. Not too far but I gave the emphasis it needed.
00:59:040 (4) - x:68 Moved to x=60 instead.
01:02:040 (7) - x:312 Moved to x=336 instead - want to give a little more emphasis before the kiai.
01:12:767 (2) - I prefer x:272 to keep it a normal move since you name this diff Light Rain >_> I mean, some edges like this should be fine, right? It's a light rain to prepare players for Rain after all, so some movement integrated to be a little bit easier here would be fine. But if more modders mention this I'll change it.

[Rain]
00:06:676 (5,6,7) - x:32? A small move I feel that a smaller movement makes the stream more cluttered which I don't think it's a good idea, Just made it into a straight stream.
00:17:494 (2,3,4) - This pattern is a bit tricky and hard to catch. To make this easizer, I suggest make 00:17:494 (2) a vertical curve and make circle 3 close to it. Something like this. Okay then, applied.00:53:312 (6) - I may recommend this circle at x:152 y:112, as the original move feels really bad and can't keep a nice HDash as well. But I use this kind of movement on other places as well ;-; I'll keep it until more modders mention this.
01:06:403 (1) - This feels a bit hard for me, just ctrl+H and move to x:320 to make it a normal flow instead of an anti-flow. Well sure, I felt that it was excessive too.
01:24:949 (6,7,8) - Actually I don't love patterns like this, which feels a bit awkward to catch. You may curve slider 8 a bit so the jump can be more confortable. Curved and reduced the overall distance, should feel better now.

That's all from me! love aoba ❤ Love aoba <3
Good luck for this set~
Thanks for the mod! Will reply to sinnoh's one tomorrow as I feel damn tired from moving stuff over to my new house ;-;
Topic Starter
Sc4v4ng3r

Sinnoh wrote:

only way to mod is m4m tru

examination wrote:

[Cup]
00:08:949 (4) - ctrl+J to make the curve easier for newbie players
wait what, that does nothing kek

Cup
00:17:494 (4,5,6) - Spacing little odd since both are same distance but 5 is far less important in the song They belong to the same trumpet though, hence the reason why they have the same distance.
00:36:040 (1,2) - Probably underspaced Yea fixed
01:20:949 (1) - Should be straight for more sv since important part, previous slider had more movement This uh, really does nothing even if I made this straight lol

Salad
00:04:767 (2,1) - Make more walkable or clearer it's a dash Ah fine, increased distance a little bit.
00:17:494 (5,6,7,1) - Not sure four 1/1 really matches. Shouldn't have same spacing, either 7 or 1 should be dash Trumpet's on (5), (6) and (7), then (1) really doesn't have anything special on it, but 00:18:949 (2) - this does so I gave difference distances for these.
00:27:312 (1,2) - Make a little farther, awkward to walk Sure
00:36:040 (1) - Should there be a finish here? There is one already lmao
00:51:858 (1,2) - Reduce distance on 2 a little cause it's curved How is this so far away wow

Platter
00:06:403 (2,3) - Increase spacing a little, could change stream curve I made them close as streams are a first in this difficulty and increasing distance could result in an erratic movement. Lower distance helps them position for the streams.
00:25:676 (1) - Isn't clear this slider is curved. Either make it clearer or increase distance to 00:26:221 (2) - Made it straight.
00:32:949 (1) - Add hyper? Neither 00:28:585 (1) - here nor 00:27:131 (1) - here used a hyper, so I would like to keep for consistency.
00:46:949 (2,3) - Somewhat obvious the fruits aren't a straight line, just use a long slider to stream Does it really matter gameplay though? It basically just plays out like a straight stream so it's fine.
00:58:585 (4,5) - Space more or angle 5 more right, kinda easy to miss tail of hyper Made them more horizontal and spaced them out further.
01:05:858 (3) - :thinking: not too sure if these droplets flow properly Repatterned the whole combo ahh
01:06:403 (1) - Change slider angle so droplets are more curved left I feel like they are fine though, if more modders mention it I'll change it.

Light Rain
00:06:676 (5,6,7) - It plays as a straight stream, just make it straight And hence the reason why I don't need to change it - all that matters here is the gameplay itself, not the shape of the stream in the editor.
00:14:585 (2,3,4) - Something just seems off about that, move 3 and 4 left a bit so it could look better M'kay
00:27:131 (1,2) - Underspaced Changed the pattern.
00:41:312 (5) - Probably overspaced Open hi-hat sound does support the dash as it is kinda underused in the song, making it special.
00:43:131 (1) - Shouldn't have slider movement because there's nothing in the background What do you mean nothing, there is clearly the vocal, hi-hat, hell even the song itself is playing so what's wrong about this lol
00:44:767 (1,2,3) - Spacing should be swapped around a little, vocals are more dominant here so 1,2 should be smaller than 2,3 Ye okay
00:57:676 (6,1) - Too far for a h-dash to dash Reduced quite a bit
01:02:221 (1) - Curve less for better dash leniency Kay
01:09:858 (2,3,4) - Triplet seems a bit too dashy Reduced
01:10:221 (4,5) - Whistle hitsound missing somewhere? You don't see anything
01:15:949 (3) - uaaa reduce distance Uguuu
01:18:040 (1) - what's with burai slider, doesn't help droplet much It's not even a burai slider(burai slider is a slider which overlaps itself, not this weird ass shaped slider) but changed into a more linear one.

Rain
The dash -> hyperdash patterns are too far to be played well, since there's a really small window to change direction for hyper. Would suggest you nerf them. 00:13:494 (4,5,1) - example of it. These appear a lot, and it's affecting the quality quite a bit. Hm I'll try to gather some playtests on Rain for that, I suck at this gamemode
00:17:494 (2,3,4) - Already dashing to catch sliders, extra dash between the dashes doesn't work too well If you simplify it and think about it its just dash to (2) > dash to (4), and that's really it. You don't have to dash while playing an object.
01:07:221 (3,4) - ^ Same goes here
00:45:312 (3,4) - Doesn't flow too well, just angle 3 to the right so 4 is stacked And here I represent you the ascendance pattern Honestly I seen this so much in ascendance's map idk, if this gets more hate I'll change it
00:50:585 (1,2) - Underspaced Not too underspaced in play actually - 1.4x is just the default spacing that I had on my mind for this difficulty, and it flows well so it's fine.
00:46:949 (4,5,6,7) - That could probably curve better Uhhhh yea true that but I feel it is still fine in gameplay? Probably. I'll change it if more modders mention this.
01:10:221 (4) - hyperdash -> slider angle is too strong Made it more vertical, should be better now.
01:24:585 (4,6,7) - ^ If you do get the timing right by a fair margin you are able to just walk through the triplet quite easily. No biggie
01:13:131 (4,5) - Too far cause hyperdash was on previous circle I'd assume at this level players should be able to do this kind of movement but that was quite excessive. Reduced distance but the dash still remains.
01:25:131 (8) - Slider tail is on the only tick with no sound to map, either mute or reduce length If you do slow down the song you can hear the tom sound is ending at the current slider tail's position so I think it's fine.
And since sinnoh convinced me to add the other characters' names as well they are now added.
Thanks for the mod!
-Sh1n1-
did you forget about Sinnoh's kudosu? some points were accepted so I'll give him his respective kudosu for the effort on the mod.
Topic Starter
Sc4v4ng3r

-Sh1n1- wrote:

did you forget about Sinnoh's kudosu? some points were accepted so I'll give him his respective kudosu for the effort on the mod.
shh you didn't see anything
Forgot to give after replying lmao, thanks sh1n1
Tyrell
Here is a little mod to help you with this since this is a good song.

Cup
Combo: I feel like the combos at points are too long for a cup. Examples: 00:01:131 (1) - this combo, 00:04:040 (1) - as well as 00:12:767 (1) - I would try to keep the combos resetting once every 4 bars, basically every 4 white ticks. Doing this would overall fix this and give short consistent combos.
Hitsounds: I would try to use the finish sound less as it drowns the whistle a bit. that isnt necessary to change but i think it'd be nice if it was used less so it had more emphasis.

00:36:767 (2,3) - movements like this may be a bit tricky for cup players, with the light left then sudden right movement. I would move the second slider head closer to line up with the first slider tail so it can be catchable in one spot and lest movement isnt required. same thing here 01:02:949 (2,3) -

I personally think this cup is pretty good. Not many complaints other than a few points where someone could argue the density is a bit high but i dont see it as a problem. good job on this.

Salad
00:17:494 (5,6,7,1) - i feel like the spacing for these is too high, almost feels like you need to dash which can overwhelm a salad player. reduce the distance here to maybe about 1.0-1.1x
00:22:221 (2) - is this supposed to be a dash? If so, increase the spacing, if not decrease the spacing

I think this salad is pretty good, not much to say on my end other than the spacing at times is a bit confusing. Didnt know whether to dash or hard walk. Aside from that, great map.

Platter
00:04:949 (3,4) - having this curve to the left a bit is awkward visually, i would just make this a straight up vertical triplet type pattern
00:46:949 (2,3,4) - at points like these, streams work fine but there is a clearly emphasized vocal part here "Yosh!" so why not have a hyper or even just a dash to it? you had a dash to other parts like this in the map so why not here?

I feel like this platter is really good aside from what seems to be harsh jumps in some of the places. I understand they were meant to be harsher dashes for emphasis but they feel a bit too much at times. i would reduce them overall. Good platter tho. :D

I will come back to mod the Rains later but I will say I do feel the spacing is quite unfair on them. I would reduce the spacing overall for more leniency. ;w;

I hope my short mod helped, not too much to say on the lower diffs. I like them a lot.
Topic Starter
Sc4v4ng3r
Sorry for the late reply ;-;

Tyrell wrote:

Here is a little mod to help you with this since this is a good song.

[Cup]Combo: I feel like the combos at points are too long for a cup. Examples: 00:01:131 (1) - this combo, 00:04:040 (1) - as well as 00:12:767 (1) - I would try to keep the combos resetting once every 4 bars, basically every 4 white ticks. Doing this would overall fix this and give short consistent combos. True, I did want to try using longer combos on this map but the song's still filled with lots of 1/2 so longer combos wouldn't work well. Added NC to every measure.
Hitsounds: I would try to use the finish sound less as it drowns the whistle a bit. that isnt necessary to change but i think it'd be nice if it was used less so it had more emphasis. I did feel that way too, but instead I amplified the whistle's loudness as a whole instead. It feels overwhelmed by other hitsounds in the other difficulties too, so why not.

00:36:767 (2,3) - movements like this may be a bit tricky for cup players, with the light left then sudden right movement. I would move the second slider head closer to line up with the first slider tail so it can be catchable in one spot and lest movement isnt required. same thing here 01:02:949 (2,3) - Both of them similarly fixed by making both of the first sliders in each respective combos go the same direction, with the second slider at the right of its tail.

I personally think this cup is pretty good. Not many complaints other than a few points where someone could argue the density is a bit high but i dont see it as a problem. good job on this. Yeaa the difficulty is on the dense side cause I mapped salad first, and realised how dense the salad was, so I had to balance it out. Thanks though.

[Salad]00:17:494 (5,6,7,1) - i feel like the spacing for these is too high, almost feels like you need to dash which can overwhelm a salad player. reduce the distance here to maybe about 1.0-1.1x Ye reduced to somewhat around that value for distance to (6) and (7).
00:22:221 (2) - is this supposed to be a dash? If so, increase the spacing, if not decrease the spacing Made it slightly further away from each other but honestly I feel like the previous distance was fine for a salad player lol

I think this salad is pretty good, not much to say on my end other than the spacing at times is a bit confusing. Didnt know whether to dash or hard walk. Aside from that, great map. Yeaaa tbh idk if those dashes are ambiguous or not, at least from a salad players standpoint. Typically a distance which is more 'close' to a dash but not clearly a 'dash' is better for them as the visuals of the clear dashes could overwhelm them. But if more modders mention about this I'll look over my patterns again.
Thanks again :)


[Platter]00:04:949 (3,4) - having this curve to the left a bit is awkward visually, i would just make this a straight up vertical triplet type pattern I feel that this curve makes the whole pattern look more fluid as the kickslider 'receives' the flow from the previous slider. Straight slider feels... quite unnatural tbh.
00:46:949 (2,3,4) - at points like these, streams work fine but there is a clearly emphasized vocal part here "Yosh!" so why not have a hyper or even just a dash to it? you had a dash to other parts like this in the map so why not here? Problem is though, I'm putting my main focus on the drums instead of the vocals, and I'm only making a dash to the strong vocals if it doesn't break the RC. Right now the drum stream here is quite prominent by its own so I will have to emphasize on that, however since the vocal is 1/4 tick after the stream I really can't do much about it.

I feel like this platter is really good aside from what seems to be harsh jumps in some of the places. I understand they were meant to be harsher dashes for emphasis but they feel a bit too much at times. i would reduce them overall. Good platter tho. :D I'll go over the patterns in the future. Thanks once again!

I will come back to mod the Rains later but I will say I do feel the spacing is quite unfair on them. I would reduce the spacing overall for more leniency. ;w; Yea fixed them all on my free time

I hope my short mod helped, not too much to say on the lower diffs. I like them a lot.
Thanks for the mod, I appreciate it.
Also did a massive re-patterning on Rain.
Ascendance
Sorry for late ~
Can I do a top diff? w

[
General
]

  1. Difficulty Spread : Is there a reason Cup and Salad are the same CS? Why not drop Cup back to 2.5 lol
  2. Background Size : Resize to 1366x768? Also the bg seems a bit pixelly so maybe choosing a new one in general would be better
  3. Unsnapped objects : none
  4. Audio bitrate over 192 kbps : good
  5. Metadata Issues : seems fine
  6. Timeline Issues : anime lol
  7. Combo Colors : combo 2 doesn't really fit in my opinion. Maybe some sort of lighter pink is nice?
  8. Unused Hitsounds : none
  9. Hitsounds Issues : anime
  10. Unused Files / Other : i wanna die

[
Cup
]

General



  1. 00:05:312 (4) - Nothing wrong but these droplets are ugly ;c make it a cleaner curve!
  2. 00:27:312 (1) - I would give this a left tilt instead. Players tend to follow a slider's directional tilt, so making it tilt left would give a bit better movement for a noob.
  3. pretty nice difficulty :O

[
Salad
]

General



  1. 00:03:676 (3,1) - This might be a bit too antiflowy. I'd reduce the sharpness of the antiflow by making the curve a bit nicer or just making it a C slider.
  2. 00:06:949 (1) - x:352? Pretty ambiguous distance
  3. 00:13:494 (3,1) - Only place where you didnt add a dash for this noise :o

[
Platter
]

General



  1. 00:04:949 (3,4,1) - really weird angle here, I don't like this kind of pattern/movement in a platter. Try this?
  2. 00:13:494 (3) - kind of odd shape, make it a full curve so the hold doesnt feel awkward dashing into the next note.
  3. 00:24:403 (1) - x:60? the distance can be a bit harsh ;w;
  4. 00:53:131 (4) - vertical makes me sad. Why not tilt right for a nicer hdash?

[
Light Rain
]

General



  1. CS3.8? Would fit a "light rain" better by making it a bit more lenient than the rain.
  2. 00:06:040 (3) - x:200? This seems a bit far
  3. 00:26:949 (4,1) - How about an hdash here? The distance would be nice for that extended note
  4. 00:57:858 (1,2,3,4,5,6,1,2,3,4,5,6) - Unless you plan to add hypers in between them, these distances between the streams are a bit too high (even I missed them). Try reducing the gaps by some grids in order to make it more lenient.
  5. 01:24:767 (4) - x:232? So you can hold dash through the whole pattern


[
Rain
]

General



  1. 00:07:494 (2,3,4) - x:176? Distance is really far here
  2. 00:17:494 (2,3,4) - this gap hurts me ;w; either make an hdash here or drop the distance by a lot!
  3. 00:36:403 (2) - x:160? nearing pixeldash distance
  4. 00:40:767 (2) - x:248 makes a cleaner distance as well
  5. 01:06:949 (2,3,4) - uwu
  6. 01:18:585 (2,3,4) - uwu

really clean set. good luck!
Vanillas
Sorry late m4m :<
Love Aoba❤
General
  1. diff spread: make Salad harder ? now spread is 1.56 -> 1.99 -> 2.86 -> 3.43 ->3.89. It will be better if salad is around 2.2*.
  2. CS spread: 3 -> 3 -> 3.5 -> 4 -> 4 Change cup to 2.8 and light insane to 3.8 ?
  3. add kiai time from 00:12:767 to 00:24:403 ?
Cup
  1. 00:18:221 (6,1) - keep them same distance with 00:17:494 (4,5,6) - though they belong to different part, but suddenly decrease DS just feel not good when test playing. And 00:18:585 (1) - isnt strong enough to put a circle here imo also vocal doesnt stop after the circle. what about make 00:18:949 (2) - reverse ?
  2. 01:00:403 (4,5) - nothing at 01:00:767 so a slider isnt fit it imo. a suggestion: https://puu.sh/uO8r1/1319da9912.png
Salad
  1. 00:08:221 (1,3) - a little dash to these notes ? DS 1.70x seems good.
  2. 00:25:131 (2,1) - move a bit right to emphasize the finish ?
  3. 00:31:494 (1) - ^
Platter
  1. 00:02:403 (1,1) - inconsistent H-dash
  2. 01:10:949 (1) - H-dash
Light Rain
  1. 00:06:040 (3) - personally dont like the flow. Ctrl + G ?
  2. 00:54:767 (4,1) - remove H-dash as its a soft part.
  3. 00:57:858 (1,2,3,4,5,6,1,2,3,4,5,6) - H-dash or decrease DS, its easily miss.
  4. 01:11:494 (2,3,1) - make them same DS. (2.18x 2.11x)
  1. 00:17:767 (3) - move to X 320 or will be easliy miss one of 00:17:767 (3,4) - or you can make a H-dash to 00:17:858 (4) -

Nice map~ gl :)
Topic Starter
Sc4v4ng3r

Ascendance wrote:

Sorry for late ~
Can I do a top diff? w I want to make this a solo set, sorry ;w;

General


  1. Difficulty Spread : Is there a reason Cup and Salad are the same CS? Why not drop Cup back to 2.5 lol The note density of Cup kinda is discouraging for me to put a higher CS, or else it will look so much more cluttered.
  2. Background Size : Resize to 1366x768? Also the bg seems a bit pixelly so maybe choosing a new one in general would be better Resized to 1920x1200 and did my best to up the quality.
  3. Unsnapped objects : none
  4. Audio bitrate over 192 kbps : good
  5. Metadata Issues : seems fine
  6. Timeline Issues : anime lol anime
  7. Combo Colors : combo 2 doesn't really fit in my opinion. Maybe some sort of lighter pink is nice?
  8. Unused Hitsounds : none
  9. Hitsounds Issues : anime emina
  10. Unused Files / Other : i wanna die pls dont

Cup


General



  1. 00:05:312 (4) - Nothing wrong but these droplets are ugly ;c make it a cleaner curve! Bezier slider ftw!!
  2. 00:27:312 (1) - I would give this a left tilt instead. Players tend to follow a slider's directional tilt, so making it tilt left would give a bit better movement for a noob. Surrreeeee
  3. pretty nice difficulty :O Thanks :oooo

Salad


General



  1. 00:03:676 (3,1) - This might be a bit too antiflowy. I'd reduce the sharpness of the antiflow by making the curve a bit nicer or just making it a C slider. Made it more vertical
  2. 00:06:949 (1) - x:352? Pretty ambiguous distance I agree, increased.
  3. 00:13:494 (3,1) - Only place where you didnt add a dash for this noise :o Are you sure about that? Because 00:19:858 (1) - this isn't one. What I mean is that, I'm not trying to have dashes on ALL instances of the same sound as that will create too many dashes in one section of the song(plus this is near the beginning so I don't want to strain the players too much) so I only gone for dashes on odd measures which contained that sound.

Platter


General



  1. 00:04:949 (3,4,1) - really weird angle here, I don't like this kind of pattern/movement in a platter. Try this? Changed into something similar.
  2. 00:13:494 (3) - kind of odd shape, make it a full curve so the hold doesnt feel awkward dashing into the next note. Sure, should be better now.
  3. 00:24:403 (1) - x:60? the distance can be a bit harsh ;w; Sure thing
  4. 00:53:131 (4) - vertical makes me sad. Why not tilt right for a nicer hdash? Tilted both (3) and (4), should feel better now.

Light Rain


General



  1. CS3.8? Would fit a "light rain" better by making it a bit more lenient than the rain. You do have a point but I think that cs 4 is still fine. I'll see if more people mentions this or not.
  2. 00:06:040 (3) - x:200? This seems a bit far How did that end up like that lmao, fixed
  3. 00:26:949 (4,1) - How about an hdash here? The distance would be nice for that extended note I'm following the cymbals for the hypers so having one here would be off consistency.
  4. 00:57:858 (1,2,3,4,5,6,1,2,3,4,5,6) - Unless you plan to add hypers in between them, these distances between the streams are a bit too high (even I missed them). Try reducing the gaps by some grids in order to make it more lenient. Reduced them overall, idk if it is better or not but certainly it feels a lot more lenient I guess.
  5. 01:24:767 (4) - x:232? So you can hold dash through the whole pattern Ye sure


Rain


General



  1. 00:07:494 (2,3,4) - x:176? Distance is really far here It is an easy dash but sure, reduced the dash distance but not exactly like what you said.
  2. 00:17:494 (2,3,4) - this gap hurts me ;w; either make an hdash here or drop the distance by a lot! Sure, wasn't sure about this as well. Reduced a lot.
  3. 00:36:403 (2) - x:160? nearing pixeldash distance Sure, since the hyper previously was strong.
  4. 00:40:767 (2) - x:248 makes a cleaner distance as well Ok
  5. 01:06:949 (2,3,4) - uwu wuw
  6. 01:18:585 (2,3,4) - uwu >w<

really clean set. good luck!
Thanks for the mod!
Topic Starter
Sc4v4ng3r

Vanillas wrote:

Sorry late m4m :<
Love Aoba❤
General
  1. diff spread: make Salad harder ? now spread is 1.56 -> 1.99 -> 2.86 -> 3.43 ->3.89. It will be better if salad is around 2.2*. Difficulty spread does not need to be reflected only on the star rating - you will have to play through each and every difficulty to judge properly on this.
  2. CS spread: 3 -> 3 -> 3.5 -> 4 -> 4 Change cup to 2.8 and light insane to 3.8 ? Did mention in my response to ascendance's mod but I'll see if more people mention this.
  3. add kiai time from 00:12:767 to 00:24:403 ? The musical section is identical, but however the stanza of the kiai isn't in there in this section, so I would like to avoid adding kiai there.
Cup
  1. 00:18:221 (6,1) - keep them same distance with 00:17:494 (4,5,6) - though they belong to different part, but suddenly decrease DS just feel not good when test playing. And 00:18:585 (1) - isnt strong enough to put a circle here imo also vocal doesnt stop after the circle. what about make 00:18:949 (2) - reverse ? Instead, I moved (1) to the left side of (6) so that it wouldn't be too awkward to play. And I'm trying to follow the 1/1 drums for 00:18:585 (1) - so I wouldn't really care about the vocals too much here.
  2. 01:00:403 (4,5) - nothing at 01:00:767 so a slider isnt fit it imo. a suggestion: https://puu.sh/uO8r1/1319da9912.png Lol what, since there's nothing on the tick you mentioned that's the exact reason why I skipped the tick and mapped it out this way. Maybe you were meaning a different timestamp?
Salad
  1. 00:08:221 (1,3) - a little dash to these notes ? DS 1.70x seems good. Making dashes every 2 measures because I want to avoid high numbers of dashes on salad. This difficulty only introduces the dashes so you don't want to have excessive numbers of them.
  2. 00:25:131 (2,1) - move a bit right to emphasize the finish ?
  3. 00:31:494 (1) - ^ I use 1.4x throughout the whole map to emphasize on the cymbals like these so that distance ambiguity wouldn't be a problem. Both of these are also 1.4x so I don't see a problem here.
Platter
  1. 00:02:403 (1,1) - inconsistent H-dash Same logic like salad, I wouldn't want to include high numbers of hypers(especially in the beginning) in platter, as hypers are only introduced here.
  2. 01:10:949 (1) - H-dash This is a special case because the song actually gets calmer in this section, so to reflect on that I made a normal dash instead.
Light Rain
  1. 00:06:040 (3) - personally dont like the flow. Ctrl + G ? This is quite a common flow I used throughout the whole mapset(even cup) so players(including you) should be prepared for anti-flow sliders like these.
  2. 00:54:767 (4,1) - remove H-dash as its a soft part. Trying to give contrast from the lower difficulties here by adding a hyper - besides the vocals(high pitched here) subtly suggest that this should be having an emphasis of some sort.
  3. 00:57:858 (1,2,3,4,5,6,1,2,3,4,5,6) - H-dash or decrease DS, its easily miss. Yeaa applied in ascendance's mod.
  4. 01:11:494 (2,3,1) - make them same DS. (2.18x 2.11x) Difference that miniscule doesn't really affect gameplay too much so I don't see a reason why I should fix this.
I'm guessing this is the mod for Rain?
  1. 00:17:767 (3) - move to X 320 or will be easliy miss one of 00:17:767 (3,4) - or you can make a H-dash to 00:17:858 (4) - Fixed for all similar movements in ascendance's mod.

Nice map~ gl :) Thanks :)
Thanks for the mod! Double posting because I didn't realise you posted the mod while I was replying to ascendance's one lmao
rew0825
Hello from m4m <3

Rain
  1. 00:02:040 (5) - i think it close edge too much. 00:01:858 (4,5,6) - move this whole to left 2-4 grid?
  2. 00:03:494 (4) - a bit far from 00:03:131 (3,5) - , can move it to right 3-6 grid?
  3. 00:06:676 (5,6,7) - move this whole to right 2 grid? looks better.
  4. 00:13:494 (4) - change this slider to oblique.
  5. 00:14:949 (4) - it close edge. 00:14:585 (2,3,4) - move this whole to left 3 grid?
  6. 00:33:494 (2,3,4,1,2,3) - move this whole to x:352.

Light Rain
  1. 00:00:949 (4,5) - move it to x:168? for a bit dash.
  2. 00:11:131 (1) - i think this slider should expand a bit.
  3. 00:35:312 (4,5) - can change that to curve stream? looks better.
  4. 01:01:494 (2,3,4,5,6) - can move this whole to x:224? i think it's too near.

Platter
  1. 00:05:312 (1) - ctrl+h and move to x:304. better flow?
  2. 00:06:857 (6,1) - I think it's too far. can move 00:06:949 (1) - to x:180?

That's all from me. About my opinion I think it's perfect so take my star :3 and Good luck for rank <3
Topic Starter
Sc4v4ng3r

rew0825 wrote:

Hello from m4m <3

Rain
  1. 00:02:040 (5) - i think it close edge too much. 00:01:858 (4,5,6) - move this whole to left 2-4 grid? Being very close to the edge is fine as long as the player is able to make the same smooth movements like the previous notes. If you tried to stop dashing from the previous hyper the movement here will be fine.
  2. 00:03:494 (4) - a bit far from 00:03:131 (3,5) - , can move it to right 3-6 grid? Dash is there to emphasize on the double snares.
  3. 00:06:676 (5,6,7) - move this whole to right 2 grid? looks better. I did try it and I don't really like how close the fruits are to the slider tail, so I'll just stick with this.
  4. 00:13:494 (4) - change this slider to oblique. Isn't this slanting already? I mean sure, it isn't oblique but even if I made it, the AR will give not much difference to how this slider is played out, so it should be fine.
  5. 00:14:949 (4) - it close edge. 00:14:585 (2,3,4) - move this whole to left 3 grid?
  6. 00:33:494 (2,3,4,1,2,3) - move this whole to x:352. I wouldn't want to make a definite dashing distance here but sure, increased a lil bit.

Light Rain
  1. 00:00:949 (4,5) - move it to x:168? for a bit dash. I think adding a dash here would be making the hyper quite hard to achieve so I won't change this.
  2. 00:11:131 (1) - i think this slider should expand a bit. I made this more vertical so that the movement towards the other direction isn't too hard due to the previous hyper. Making this more horizontal would make this a lot more harder.
  3. 00:35:312 (4,5) - can change that to curve stream? looks better. While it does look better, a curve would pretty much remove the emphasis that this is giving to them toms - the toms are quite damp here so I used vertical sliders to emphasize on this. Plus it plays out fine like a lower-movement-ish-straight-stream so it is fine.
  4. 01:01:494 (2,3,4,5,6) - can move this whole to x:224? i think it's too near. Yea sure

Platter
  1. 00:05:312 (1) - ctrl+h and move to x:304. better flow? Patterns don't have to follow the flow to have a better flow. I'm trying to emphasize the prominent sounds using anti-flow.
  2. 00:06:857 (6,1) - I think it's too far. can move 00:06:949 (1) - to x:180? Reduced the distance lesser than that, I think moving to x=180 would be making an ambiguous distance instead.

That's all from me. About my opinion I think it's perfect so take my star :3 and Good luck for rank <3 Thanks :)
Thanks for the mod! Sorry for the late reply ;-;
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