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goreshit - o'er the flood

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Total Posts
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Topic Starter
Izzywing
This beatmap was submitted using in-game submission on Sunday, May 14, 2017 at 5:57:15 PM

Artist: goreshit
Title: o'er the flood
Tags: over breakcore Max Richter Horizon Variations semantic compositions on death and its meaning ocean wave water
BPM: 194
Filesize: 27723kb
Play Time: 05:23
Difficulties Available:
  1. deluge (5.73 stars, 1483 notes)
Download: goreshit - o'er the flood
Information: Scores/Beatmap Listing
---------------
I hope you can swim.

Storyboard by Spaghetti.



First map for approval.

Huge thanks to Jakomo73 for optimizing the storyboard.

Check out grumd's set!

Background Source. Background edited by /u/JudeDay for the Storyboard.

All modders are very much appreciated :)
Kyouren
<3
CookieBite
luve it
Gus
[deluge]
00:25:303 (2,3,4) - not sure your spacing should decrease from 3-4, i'd actually have it increase

00:28:860 (5,6) - ctrl g

00:33:808 (5,6) - ctrl g

01:06:282 (1,2) - sounds like it would work better as a 1/6 or 1/8th back and forth slider

02:11:231 (4,5,6) - slightly offcenter

02:10:612 (11,7) - stack

02:58:705 (1,2,3,1) - NC may cause reading issue here.. ALSO THESE are insanely hard to hit, I'd stack em. or maybe im just too weak.. but it totally looks like the players will read it as 1-->3 instead of 3--->1 in the double

03:01:411 (9,1) - ^ maybe stack these instead.. wont point out this particular double pattern anymore.. for contrast though, the flow 02:20:045 (3,4,5,6,7) - is really well, because you dont need to go in the complete opposite direction to hit these doubles

03:05:741 (4,5,6,7) - curve a little more? or just make it entirely straight, needs slight visual touchup

03:18:499 (5,6,7,1) - i know i said i wouldnt point it out anymore but this is just so disproportionately hard to hit

03:24:684 (4,5,6,7) - could totally abuse stream spacing here and space these more, the sound is perfect for it, during the kiai too

03:40:380 (5) - did you mean to hitsound the whole slider? hitsounds convoluted in this area, i'd rework 3:40-3:42ish a little

04:07:983 (5,6,7,8) - kind of one of the weakest sounds in the song, but emphasized with a stack? its impossible to hear this sound under the hitsounding, maybe change to a repeat slider?

04:19:427 (1) - very cool slider design, but seems out of place with the theme, I guess? like most other sliders in the map aren't like this. of course, its a minor visual consistency thing.

couldnt find much - very consistent, very cool map, good job and good luck! all those hours of hitsounding paid off, this is incredibl
Topic Starter
Izzywing

Gus wrote:

[deluge]
00:25:303 (2,3,4) - not sure your spacing should decrease from 3-4, i'd actually have it increase I want it to be the same with 00:24:066 (5,6,1) -

00:28:860 (5,6) - ctrl g Prefer how it is now

00:33:808 (5,6) - ctrl g Same

01:06:282 (1,2) - sounds like it would work better as a 1/6 or 1/8th back and forth slider I made those circles into 1/8 sliders

02:11:231 (4,5,6) - slightly offcenter It's actually a mirror of 02:10:767 (1,2,3) -

02:10:612 (11,7) - stack Sure

02:58:705 (1,2,3,1) - NC may cause reading issue here.. ALSO THESE are insanely hard to hit, I'd stack em. or maybe im just too weak.. but it totally looks like the players will read it as 1-->3 instead of 3--->1 in the double I see your concern but I want the doubles to be hard to hit, that effect is one of my favorite parts of the song especially in this super intense kiai. As for the combo thing, I'll consider it but changing it would break consistency

03:01:411 (9,1) - ^ maybe stack these instead.. wont point out this particular double pattern anymore.. for contrast though, the flow 02:20:045 (3,4,5,6,7) - is really well, because you dont need to go in the complete opposite direction to hit these doubles That difficulty is on purpose; the players will need to work to hit these doubles which is what I intend.

03:05:741 (4,5,6,7) - curve a little more? or just make it entirely straight, needs slight visual touchup Sure

03:18:499 (5,6,7,1) - i know i said i wouldnt point it out anymore but this is just so disproportionately hard to hit Agreed, nerfed this one slightly

03:24:684 (4,5,6,7) - could totally abuse stream spacing here and space these more, the sound is perfect for it, during the kiai too That's like the most I'd ever space em lol

03:40:380 (5) - did you mean to hitsound the whole slider? hitsounds convoluted in this area, i'd rework 3:40-3:42ish a little Yeah it fits the song, listen for the hit I'm following

04:07:983 (5,6,7,8) - kind of one of the weakest sounds in the song, but emphasized with a stack? its impossible to hear this sound under the hitsounding, maybe change to a repeat slider? I don't think I'm emphasizing with the stack, if anything its the opposite

04:19:427 (1) - very cool slider design, but seems out of place with the theme, I guess? like most other sliders in the map aren't like this. of course, its a minor visual consistency thing. Will consider this, I wanted the slider art for the slow part but you're kinda right too

couldnt find much - very consistent, very cool map, good job and good luck! all those hours of hitsounding paid off, this is incredibl
Thanks for the mod and compliment :)
Kaitjuh
Hi! M4M from queue o/

smal

General

  1. nope

deluge

  1. 00:38:447 (3,4) - Ctrl+G this so the strong beat lands on the sliderhead like here? 00:43:241 (2,3) -
  2. 01:00:097 (8,9,1) - is DS'ed 0.7x when the triples in this section are either 0.5x or 0.8x
  3. 01:08:911 (1,2,3,4,5,6) - quite an awkward pattern imo. This is mostly because of the different spacing used on 01:08:911 (1,2) - and 01:09:530 (5,6) - . It also flows quite awkwardy since you're reducing and increasing spacing irregularily flowing into 01:09:839 (7) - , consider changing this pattern into a pattern that represents this rhythm better maybe, bc a lot of that is lost when this particular pattern was symmetrized imo <-- (learned a new verb today lmao)
  4. 01:41:540 (4,5,6,7,8,9,10,11,12) - these are both DS'ed to 1.0x, but shouldn't they be 0.9x like these? 01:36:592 (3,4,5,6,7) - or are you using these to build up intensity? I think you did this later on as well so it's probably intentional.
  5. 02:09:839 (3,4,5) - this angle seems quite awkward, maybe move 02:09:839 (3,4) - more to the right like stacked on 02:09:066 (4) - 's slidertail?
  6. 03:50:277 - missed beat?
  7. 04:30:561 (2,3) - since all the objects are stacked, stack these two as well?
  8. all in all this is a very solid map, structure is really good which is something I hope to improve on someday lmao

This was not one of my strong points for modding which is apparent from my mod lol, I guess I need to improve one way or another, sorry for the short mod ><

Good Luck o/
Nao Tomori
not 5mins?

[deluge]
00:38:602 (4) - extend 3 instead? > no big sound on 4, better as a return slider

00:40:458 - rly strong piano ignored > bad emphasis, use a circle + kickslider instead for better representation i think

00:53:138 (2) - 00:54:375 (2) - not jump like other times > less emphasis even with hitsounding

01:06:282 (5,6,1,2,3,4,5) - better as double rhythm emphasis not on red tick or blue after > emphasis in the song is not equal cuz of the type of drums, should represent that (happens a lot, maybe spacing change instead in accord with drum hitsound = smaller spacing)

01:15:251 (2,3,1,2,3,4,5,6,7,8) - 03:12:468 - 02:10:458 (9) - angle? 02:30:251 (9) - no reason for angle change > no change in song (no piano note etc.) should be no change in stream angle like that imo

01:45:870 (7) - 1/8 slider already introduced, use here > makes more sense since it doesnt ignore that part and was used elsewhere

01:52:983 (6) - inconsistent spacing with other drum parts > other parts are smaller spacing this one is big and not in kiai

01:55:767 (7) - 02:15:561 (8) - better 1/8 burst here > already introduced + 1/8 repeat misses sounds

01:57:777 (4) - double into quint = awkward tapping + hard to read, though it is consistent

02:21:592 (9) - not really emphasis on those 2 thing, better burst 02:36:437 (7,8) - > no need for emphasis on those two beats since its all same stuff = burst is better than kickslider here imo ( compare to 03:36:901 (5,6) - > different sound so different rhythm = makes sense to have kickslider)

02:23:447 (3) - why more emph than other one compare t 03:23:293 (3) - > other times the triangles are always equal despite different force, why not here?

02:44:788 (3) - reverse rhythm > buzz slider should be on the other side to follow the sound thingy imo

02:54:994 (1) - inconsistent with other similar? (kiai start tho) > better to increase spacing over time into that slider rather than all at once for playability

03:18:808 (1) - 02:59:169 (2) - bad flow > wide angle and not stacked double = small movement -> big movement in same direction = awkward
(happen other places too =/)

02:48:499 - 03:50:355 - 03:52:520 - 04:05:200 (3) - 04:09:530 (1) - better as a different sv slider (though the semicircles are cool too)> more highlighted as "weird" sound but still looks conventional (e.g not a circle that touching itself)

04:24:066 (6) - 04:25:303 (2) - 04:36:437 (3) - - ehh > not followed later on why here? it makes a random increase in density
if you wanted to follow those, why not add 04:36:437 (3) -
silence slider slide on end?
nazi
04:31:798 (3) - nazi stack
00:56:540 (1) - minor move down for better look from the circle slider
04:04:581 (1) - overlap by a pixel or two
04:18:190 (4) - not symmetrical
04:19:427 (1) - nothing change on that sharp angle, not blanketing anything
04:24:375 (1) - uneven > not symmetrical

woops i did this before i saw kaitjuh post sry if overlap
SeaRasp
Hi M4M from your queues ! my map: https://osu.ppy.sh/s/542545

  1. 00:25:458 (3,4) - Would space these two out more to emphasize 00:25:612 (4) - and the piano it covers, compared to 00:24:375 (1) - which is far less important IMO so there should be a difference. It also plays a bit awkward when they are as close as that
  2. 00:54:994 (4,5,1) - For the same reason as above I believe 00:55:148 (5,1) - should be a larger jump and it does play awkwardly the way it is now
  3. 01:08:911 (1,2,3,4,5,6) - Have you tried playing this ? I don't think it plays very well, the pattern its self isn't bad just the flow. What I would do, and trust me it does play better, is : make 01:08:911 (1) - go in 01:09:066 (2) - 's direction and then move 01:09:684 (6) - under 01:09:375 (4) - 's head. Hope you understand what I mean xD
  4. 02:04:581 (1) - Ctrl+g for better flow
  5. 03:15:561 (3,4) - At this point I'd avoid stacking circles as it kind of breaks the momentum of the map which is very dynamic especially in this area.
  6. 03:20:509 (2) - Plays better if you ctrl+g
  7. 03:31:953 (6) - Pretty awkward flow here. Consider curving the slider the other way it would be much better.
  8. 04:43:860 (5,1) - Blanket is possible here

Just so you know your map begins at 00:16:953 and ends at 05:08:911 which means it isn't quite 5 mins. You can probably continue your sliders to extend the length though.
Other than that I actually couldn't find too much, the map is pretty nice so sorry for the short mod :/ and GL !
Topic Starter
Izzywing
Placeholder for response post tommorow, pretty busy today. Thanks guys!

About the 5 mins thing, whoops lol, I'll add some more slider-art I guess. I would make a full spread for this but a 4 min easy on this repetitive rhythm would be super boring I think so I don't really want to.

EDIT - To all modders, I've added onto the end so that the drain is 5 mins.

Kaitjuh wrote:

Hi! M4M from queue o/

smal

General

  1. nope

deluge

  1. 00:38:447 (3,4) - Ctrl+G this so the strong beat lands on the sliderhead like here? 00:43:241 (2,3) - 00:38:447 (3,4) - and 00:43:396 (3) - are basically identical rhythm, just the latter isn't split up
  2. 01:00:097 (8,9,1) - is DS'ed 0.7x when the triples in this section are either 0.5x or 0.8x Fixed
  3. 01:08:911 (1,2,3,4,5,6) - quite an awkward pattern imo. This is mostly because of the different spacing used on 01:08:911 (1,2) - and 01:09:530 (5,6) - . It also flows quite awkwardy since you're reducing and increasing spacing irregularily flowing into 01:09:839 (7) - , consider changing this pattern into a pattern that represents this rhythm better maybe, bc a lot of that is lost when this particular pattern was symmetrized imo <-- (learned a new verb today lmao) Adjusted the pattern, but I kept the core of it.
  4. 01:41:540 (4,5,6,7,8,9,10,11,12) - these are both DS'ed to 1.0x, but shouldn't they be 0.9x like these? 01:36:592 (3,4,5,6,7) - or are you using these to build up intensity? I think you did this later on as well so it's probably intentional. This is intentional, the doubles feel more intense to me so they deserve a very slightly higher spacing. its almost unnoticeable in game.
  5. 02:09:839 (3,4,5) - this angle seems quite awkward, maybe move 02:09:839 (3,4) - more to the right like stacked on 02:09:066 (4) - 's slidertail? Stack here was messed up anyway, fixed
  6. 03:50:277 - missed beat? On purpose to lower intensity
  7. 04:30:561 (2,3) - since all the objects are stacked, stack these two as well? Fixed
  8. all in all this is a very solid map, structure is really good which is something I hope to improve on someday lmao

This was not one of my strong points for modding which is apparent from my mod lol, I guess I need to improve one way or another, sorry for the short mod ><

Good Luck o/
Thanks for the mod!

Nao Tomori wrote:

not 5mins? Fixed

[deluge]
00:38:602 (4) - extend 3 instead? > no big sound on 4, better as a return slider Main melody has a piano and there's one of the sounds in the background whatever those are called

00:40:458 - rly strong piano ignored > bad emphasis, use a circle + kickslider instead for better representation i think I think mapping drums is better but ill consider changing

00:53:138 (2) - 00:54:375 (2) - not jump like other times > less emphasis even with hitsounding hard to put a jump with that rhythm tho, 1/4 jumps dont really feel like emphasis to me compared to 1/2 jumps

01:06:282 (5,6,1,2,3,4,5) - better as double rhythm emphasis not on red tick or blue after > emphasis in the song is not equal cuz of the type of drums, should represent that (happens a lot, maybe spacing change instead in accord with drum hitsound = smaller spacing) One of the things you'll notice in the diff is that i dont base all of my active vs passive rhythm on the drums, and thats so i dont have to limit myself so much. the song's really repetitive so if i were really strict about smth like that the map would get boring fast

01:15:251 (2,3,1,2,3,4,5,6,7,8) - 03:12:468 - 02:10:458 (9) - angle? 02:30:251 (9) - no reason for angle change > no change in song (no piano note etc.) should be no change in stream angle like that imo I'll consider this but the angles aren't really there to connect the stream to the music, but just for visual diversity mostly.

01:45:870 (7) - 1/8 slider already introduced, use here > makes more sense since it doesnt ignore that part and was used elsewhere Fixed

01:52:983 (6) - inconsistent spacing with other drum parts > other parts are smaller spacing this one is big and not in kiai Good catch.

01:55:767 (7) - 02:15:561 (8) - better 1/8 burst here > already introduced + 1/8 repeat misses sounds I consider this adequate 1/8 mapping, its buffered so it wont cover the whole thing

01:57:777 (4) - double into quint = awkward tapping + hard to read, though it is consistent Ill change if there's further feedback on this

02:21:592 (9) - not really emphasis on those 2 thing, better burst 02:36:437 (7,8) - > no need for emphasis on those two beats since its all same stuff = burst is better than kickslider here imo ( compare to 03:36:901 (5,6) - > different sound so different rhythm = makes sense to have kickslider) ive used kicksliders here elsewhere in the map too tho

02:23:447 (3) - why more emph than other one compare t 03:23:293 (3) - > other times the triangles are always equal despite different force, why not here? I wanted to vary the patterns, I'll consider changing this but I probably won't

02:44:788 (3) - reverse rhythm > buzz slider should be on the other side to follow the sound thingy imo not sure what this means

02:54:994 (1) - inconsistent with other similar? (kiai start tho) > better to increase spacing over time into that slider rather than all at once for playability I disagree, doing that would lower the intensity and I want this to be really intense because its heading into the kiai

03:18:808 (1) - 02:59:169 (2) - bad flow > wide angle and not stacked double = small movement -> big movement in same direction = awkward
(happen other places too =/) Yeah but it's on purpose. I am extremely hesitant to change these as I really like the challenging doubles.

02:48:499 - 03:50:355 - 03:52:520 - 04:05:200 (3) - 04:09:530 (1) - better as a different sv slider (though the semicircles are cool too)> more highlighted as "weird" sound but still looks conventional (e.g not a circle that touching itself) not a fan of SV changes for them, might do cool shapes tho

04:24:066 (6) - 04:25:303 (2) - 04:36:437 (3) - - ehh > not followed later on why here? it makes a random increase in density
if you wanted to follow those, why not add 04:36:437 (3) - done
silence slider slide on end?
nazi
04:31:798 (3) - nazi stack
00:56:540 (1) - minor move down for better look from the circle slider
04:04:581 (1) - overlap by a pixel or two on purpose
04:18:190 (4) - not symmetrical
04:19:427 (1) - nothing change on that sharp angle, not blanketing anything
04:24:375 (1) - uneven > not symmetrical

^fixed everything here but th ething i responded to

woops i did this before i saw kaitjuh post sry if overlap
thanks :)

SeaRasp wrote:

Hi M4M from your queues ! my map: https://osu.ppy.sh/s/542545

  1. 00:25:458 (3,4) - Would space these two out more to emphasize 00:25:612 (4) - and the piano it covers, compared to 00:24:375 (1) - which is far less important IMO so there should be a difference. It also plays a bit awkward when they are as close as that This specific pattern is mostly an homage to grumd's set, so I don't really want to change it. I agree with you, but I value the equality of this and the immediately preceding pattern.
  2. 00:54:994 (4,5,1) - For the same reason as above I believe 00:55:148 (5,1) - should be a larger jump and it does play awkwardly the way it is now Same reason as above.
  3. 01:08:911 (1,2,3,4,5,6) - Have you tried playing this ? I don't think it plays very well, the pattern its self isn't bad just the flow. What I would do, and trust me it does play better, is : make 01:08:911 (1) - go in 01:09:066 (2) - 's direction and then move 01:09:684 (6) - under 01:09:375 (4) - 's head. Hope you understand what I mean xD Angling 1 in 2's direction doens't affect how you play this though and it would make it substantially more ugly. You basically click on 1 so 1 2 3 is like a triangle. I think this pattern plays fine, but I'm open to changing it. Just need to come up with a better pattern is all.
  4. 02:04:581 (1) - Ctrl+g for better flow Eh, maybe, but this also makes it a wide angle which has its own problems. No change for now.
  5. 03:15:561 (3,4) - At this point I'd avoid stacking circles as it kind of breaks the momentum of the map which is very dynamic especially in this area. Good point, fixed
  6. 03:20:509 (2) - Plays better if you ctrl+g Went ahead and changed the second reverse slider into circles
  7. 03:31:953 (6) - Pretty awkward flow here. Consider curving the slider the other way it would be much better. True, but it's not a big deal I don't think. Affects aesthetics if I fix this too.
  8. 04:43:860 (5,1) - Blanket is possible here yea but it looks nice as is too

Just so you know your map begins at 00:16:953 and ends at 05:08:911 which means it isn't quite 5 mins. You can probably continue your sliders to extend the length though.
Other than that I actually couldn't find too much, the map is pretty nice so sorry for the short mod :/ and GL !
Thanks for the catch on the drain thing, fixed lol

Pata-Mon wrote:

m4m from your q

  1. 00:50:045 (2,3) - 00:50:818 (2,3) - increase ds? I think the fact that I emphasized the claps via the rhythm is enough here, spacing all of the claps in this section would be very excessive
  2. 01:06:514 (2) - volume is too more large than 01:06:437 (1) - , but 01:06:437 (1) - is the starting of the stream, a bit weird imo. Might redo the rhythm here, thats just cos the clap is on the second note
  3. In fact i think soft-clap is too loud, not only at 01:06:514 (2) - might lower volume
  4. 02:28:396 (2,3) - bad flow http://b1.loli.io/images/LvPR.jpg
  5. 03:20:509 (2) - ctrl+G? Fix in earlier mod
This's should be all. Sorry for the short mod, if you think this mod is useless, you can ignore my m4m req or just choose several diffs to mod.

GL~
thank you, i will return some of the m4m :)

appreciate all the mods guys, ill do my mod on your maps either later today or tomorrow, got a movie with the fam to catch in a little bit.
Pata-Mon
m4m from your q

  1. 00:50:045 (2,3) - 00:50:818 (2,3) - increase ds?
  2. 01:06:514 (2) - volume is too more large than 01:06:437 (1) - , but 01:06:437 (1) - is the starting of the stream, a bit weird imo.
  3. In fact i think soft-clap is too loud, not only at 01:06:514 (2) -
  4. 02:28:396 (2,3) - bad flow http://b1.loli.io/images/LvPR.jpg
  5. 03:20:509 (2) - ctrl+G?
This's should be all. Sorry for the short mod, if you think this mod is useless, you can ignore my m4m req or just choose several diffs to mod.

GL~
vrnl
sorry if this is rly basic im kinda new to this but yea


i think u should have the combo from before this go from here 01:14:478 (1) to here 01:15:329 (14)

01:28:550 (6) - id move this a little bit under the next slider like this https://osu.ppy.sh/ss/6800111 just to keep that way of motion going

same thing with this 01:47:107 (7)

01:57:159 (1) - remove the last back n forth from this reverse slider theres no sound there

02:59:014 (4) - continue with the previous combo here, not a nc

03:03:190 (3) - same here and 03:03:654 (6) - here so it goes to 9

this isnt any fixing i just wanted to say i like what u did here 03:46:025 (1) - and here 03:46:643 (4) (also here too 04:09:530 (1) )

maybe move this 03:56:695 (4) and the 2 notes after it closer? since the song is more calm and it goes with the rest of the sliders around this section

^ and here too 04:00:251 (4) - 04:00:406 (5) - 04:00:561 (6)

04:05:200 (3) - having this a full circle is kinda odd imo, maybe change sv and make it like a 3/4th circle something like this?? https://osu.ppy.sh/ss/6800218

right here 04:21:901 (3) instead of a circle id do another slider like u did here 04:19:427 (1) to go with the flow of the combo.

05:03:962 (1) - silence the slider end

thats about all i could find, i hope this was somewhat helpful ;;
Spaghetti
Enjoy the SB, good luck!~
Okoratu
the last minute or more specifically anything past 04:14:477 - doesn't seem worth mapping
Topic Starter
Izzywing

Okorin wrote:

the last minute or more specifically anything past 04:14:477 - doesn't seem worth mapping
The thing is the ending part is like one of my favorite parts of the song. It's just so peaceful. I like how there's a calm section for the player after they're been frantically playing for 4 minutes.

I'm tempted to make a Hard or something so it doesn't just look like I added the slow section just to get this map at 5 mins
_orange
#modreqs

[deluge]
  1. 00:51:282 (4) - weird 1/4 out of nowhere?
  2. 01:18:343 (5) - add whistle? it sounds identical to 7
  3. 01:40:690 (7,8,4) - stack or something maybe?
  4. 01:45:870 (7,8,1) - shouldn't this be 1/8? like here 01:55:612 (5,6,7) -
  5. 02:07:751 (5) - your hitsounds are insanely confusing so im not sure, but add whitle to the middle repeat of this slider?
  6. 02:32:571 (5,6,7,8,9) - spacing inconsistency
  7. 02:57:313 (6) - don't think you need NC
  8. 03:09:530 (5,6) - spacings too big for 1/4 here I think
  9. 03:11:385 (1) - umm, this is quite a special slider
  10. 03:16:953 (3,4,5,6,7,8,9,10) - any reason for this stream to be so weirdly shaped?
  11. 03:26:850 (4,5,6,7,8,9,10,11) - this looks too long and awkward imo, it sounds the same as here 03:07:056 (4,5,6,7,8,9,1) - I suggest making the rythm the same as 03:07:056 (4,5,6,7,8,9,1) -
  12. 03:32:571 (2,2,2) - line up?
  13. 03:40:922 (8) - what is wrong with this slider
  14. 03:45:097 (2,4) - blanket?
Cool map and storyboard, gl!
Plaudible
another amazing map by the one and only hoobs

o//
BounceBabe
🕓⌛ TWENTY MINUTES ⌛🕓

loved that you used more consistently structured spacing on this one o3o very unusual but in a good way. awesome song too. suiting SB, love it. the thunder for the kiai in particular.

eeerm the bpm change makes the SV adaption really off. section after kiai is faster than the 97 bpm obviously. maybe you can make them have same speed although the bpm changed. the calmness of the ending is clearly from 04:14:477 - til the end

01:20:818 (7,8,9) - bit contradicting to have 2 different spacing here? 01:20:896 (8,9) - 01:20:818 (7,8) - dont get why

01:26:076 (7,8) - that even playable? lol. well i guess since it's stream sliders. fast bpm. still, you shouldn't use 1/8 for streams.

01:45:946 (8) - not readable since you cant see the sliderend. the overlaps make this seem like its a circle https://osu.ppy.sh/ss/6821667

01:55:767 (7) - reverse arrow not visible, thats unrankable, could be a one way slider without reverse https://osu.ppy.sh/ss/6821671

01:58:086 (6) - barely readable too due to the unusual placement. consider rearranging. same on others like this

tooo many claps overall, hurts a bit, especially during kiai. might consider removing a few

04:49:117 (1) - would fit the music more if the tail was going down instead of up since the tone of the melody is too. also, dont think the slider goes exactly with the tone of the melody if you listen closely. especially the circle its more, like this in terms of melody http://puu.sh/sRSEm/af76acb72f.jpg

04:54:065 (1) - could be a bit softer too since this shape seems to be smth to use in more aggressiv songs, this part is too calm for those snakey tangles

05:08:911 (1) - placing it in the middle would make an adaption with the spinner

05:06:746 - ending it on a half beat seems a bit off to me. 05:06:437 - would be better imo and what about this sound 05:07:828 - ?

05:08:911 (1) - think this would cover the other parts of the melody too and the most important sound appears at 05:09:065 - it's all blue ticks here http://puu.sh/sRRAO/4dfb38c6f6.jpg

04:39:221 (1) - shape looks a bit weird. maybe http://puu.sh/sRSqH/0318b948bc.jpg to match 04:36:746 (4) -

04:43:860 (5,1) - blanket or maybe http://puu.sh/sRSvb/3c9ce87015.jpg is a bit prettier?

05:08:911 (1) - is very pretty

nice job ~
Topic Starter
Izzywing

Sharo- wrote:

sorry if this is rly basic im kinda new to this but yea


i think u should have the combo from before this go from here 01:14:478 (1) to here 01:15:329 (14) Its already a combo tho

01:28:550 (6) - id move this a little bit under the next slider like this https://osu.ppy.sh/ss/6800111 just to keep that way of motion going

same thing with this 01:47:107 (7) I'll consider this, I just dont like how it messes with the aesthetics

01:57:159 (1) - remove the last back n forth from this reverse slider theres no sound there Fix

02:59:014 (4) - continue with the previous combo here, not a nc its a downbeat tho

03:03:190 (3) - same here and 03:03:654 (6) - here so it goes to 9 Breaks consistency

this isnt any fixing i just wanted to say i like what u did here 03:46:025 (1) - and here 03:46:643 (4) (also here too 04:09:530 (1) )

maybe move this 03:56:695 (4) and the 2 notes after it closer? since the song is more calm and it goes with the rest of the sliders around this section

^ and here too 04:00:251 (4) - 04:00:406 (5) - 04:00:561 (6) Will consider, I don't like thsi change because the slowdown is very noticeable

04:05:200 (3) - having this a full circle is kinda odd imo, maybe change sv and make it like a 3/4th circle something like this?? https://osu.ppy.sh/ss/6800218 bouncy sound = bouncy slidershape :p

right here 04:21:901 (3) instead of a circle id do another slider like u did here 04:19:427 (1) to go with the flow of the combo. not a bad suggestion but i just prefer mine

05:03:962 (1) - silence the slider end It is already

thats about all i could find, i hope this was somewhat helpful ;;
thank you!

_orange wrote:

#modreqs

[deluge]
  1. 00:51:282 (4) - weird 1/4 out of nowhere? I guess it does feel kinda random but it shouldn't be a problem
  2. 01:18:343 (5) - add whistle? it sounds identical to 7 Fixed
  3. 01:40:690 (7,8,4) - stack or something maybe? Fixed
  4. 01:45:870 (7,8,1) - shouldn't this be 1/8? like here 01:55:612 (5,6,7) - Fixed
  5. 02:07:751 (5) - your hitsounds are insanely confusing so im not sure, but add whitle to the middle repeat of this slider? Drum hitfinish acutally good catch
  6. 02:32:571 (5,6,7,8,9) - spacing inconsistency Seems fine to me
  7. 02:57:313 (6) - don't think you need NC fixed
  8. 03:09:530 (5,6) - spacings too big for 1/4 here I think should be fine, kickslider jumps dont really play like 1/4 due to slider leniency
  9. 03:11:385 (1) - umm, this is quite a special slider how so
  10. 03:16:953 (3,4,5,6,7,8,9,10) - any reason for this stream to be so weirdly shaped? Its not really weird it changes shape at 03:17:262 (7) - which is a clap
  11. 03:26:850 (4,5,6,7,8,9,10,11) - this looks too long and awkward imo, it sounds the same as here 03:07:056 (4,5,6,7,8,9,1) - I suggest making the rythm the same as 03:07:056 (4,5,6,7,8,9,1) - I'll consider this
  12. 03:32:571 (2,2,2) - line up? not sure what you mean
  13. 03:40:922 (8) - what is wrong with this slider lol fixed
  14. 03:45:097 (2,4) - blanket? fix
Cool map and storyboard, gl!
tyty

will edit with bouncebabe response
_handholding
misclick post
emilia
i'm expecting some good shit from mappers with ranked maps ;)

good luck on not getting roasted by roastlord

[deluge]
  1. 00:57:081 (2,3) - i couldnt really read this stack, would suggest you shift 2 out a little more so its more obvious that its a 1/4 and not 1/2
  2. 01:02:957 - couldnt hear this during gameplay, but i hear this now so
  3. 01:04:581 (4) - i think this is better mapped as a triplet
  4. 01:05:509 (2) - ^
  5. 01:14:324 (4,5,1,2,3,1,2,3,1,2,3) - personally think theres no need for NC spam here
  6. 01:36:128 (1) - woah there 4 nodes whattt
  7. 01:37:365 (1) - i think it'd sound better as a long slider instead, i hear nothing on the reverse
  8. 01:45:869 (7,8) - personally think it'd be better if they werent stacked this way, cuz it can get kinda confusing. would suggest have them go to the right like 01:46:025 (1) -
  9. 01:54:684 (1,2,3) - why not have 1&2 stack as you've done before? 01:24:530 (3,1,2,3) -
  10. 02:34:272 (1,2) - ^ similarly, i think this was the one i couldnt read well enough, misread it as 1/2
  11. 02:49:736 (4,5) - ^ i think this was one too
  12. 03:33:885 (2) - i hear something here 03:33:962 - , might wanna map to that
  13. 03:34:427 (5,6,1,2,3,4) - i think i landed this just now, but the increase in distance and having mapped it with kick sliders is kinda hard to play because sliders on 1/8 require a lot more precision, but its entirely up to you if you wanna change it
  14. 04:05:200 (3) - can i just say i really am in love with these circle sliders when i hear a change in music they fit perfect
  15. 05:07:674 - slider here?

    thanks for being the first map i had to mod today that made my life a little easier

    oh and also this is the first goreshit map i actually enjoyed
lazygirl
Hey! M4M from #modreqs

[General]

  1. 30MB set rip. Well can't do better than 128 kbps then
  2. BG size is good
  3. HS are solid
  4. Check AIMod, it has an important warning
  5. I dislike perfect stacks, so I personally would say change the stacking value, but honestly it's too subjective to really say
[Mapping]

  1. 01:09:375 (4,5) - consider swapping these, having the player go stragith to 6 then the stream from 5 is imo not as optimal
  2. 01:04:581 (4) - have maybe a 1/4 repeat slider here, there's a small sound in the middle of 4, same for 01:05:509 (2) - . You could also have a kickslider + circle
  3. 01:37:365 (1) - remove the reverse, there's no sound there (I think :3)
  4. 02:34:891 (4,5,6) - this movement is > 90° even though I don't see a reason to create uncomfortable movement there, consider having a higher angle jump pattern ^^
  5. 02:48:498 - there's an odd sound here you're not acknoledging at all, should have a little something at least imo
  6. 03:33:885 (2) - should be a kick slider + circle, I hear a sound in the middle of it
  7. 03:50:355 (5) - you're using circle sliders on all the similar sounds, but on some places like here and 03:52:520 (3) - you're not, should be maybe a bit more consistent
  8. 04:05:200 (3) - how do you even circle slider. I can't for the life of me get such a tight circle xD
  9. Endin is all nice slider art, nothing to say
[Combo]

  1. 01:14:478 (1,1) - slightly weird combo pattern I guess. I don't find it too jutified
[Storyboard]

  1. Well I know in modreqs you asked to mod the SB specifically, but honestly I don't see what you could really do better. It's absolutely amazing. Fits the song so well, the rain part is sick tbh. Keep it as is I say :D
Great stuff. This is def one of the best maps I've ever modded ^^
rock time
m4m thingy

my mod on ur map,,,,,,,,,,,
ur combo colors are very bright for such a dark song :3
just a side thing (no change needed just giving a suggestion), on sounds like 00:20:663 (2) you could put whistles on the sliders to make that part stand out a little more
00:25:457 (3,4) maybe put 3 so that its an equal distance from the slider end and head?
00:55:147 (5,1) ^
01:08:910 (1,2,3,4,5,6) this section is considerably harder to read than the rest of the song. imo reconsider it
01:17:570 (1) the curve of the slider isnt quite what the curve is of the stream. try changing it so it looks better
01:45:869 (7,8) this pattern looks rlly bad. possibly face the sliders the same direction as (1)?
02:16:178 (1) only note in the song with a drum whistle?
02:23:136 (1,2,3,1,2,3,1,2) why are these and 02:33:033 (1,2,3,1,2,3,1,2) the only non-kiai triangles that dont follow your repetition rules?
02:44:787 (3) you could use a repeating slider here to highlight the same sound you highlighted with 02:44:168 (1)
02:50:817 (5,6,7,8) these are the only doubles that stack?
03:29:786 (10,11,1) why is the spacing so high here ;;
03:34:426 (5,6,1,2,3,4,1) this stream looks very straight to me. idk looks weird
04:22:518 (4,5) rotate either 4 or 5 so that the angle 4 transitions into 5 isnt as weird

overall: badass map. tbh this one might be better than grumds. excellent work
srry for shitty small mod! its an awesome and well made map so it was hard to find any errors
if u dont think its enough to finish your end of the m4m, let me know so i dont expect a mod

e: also kiai end not snapped @ 03:34:891 (check ai mod)
fieryrage


e
general
  • based spaghetti
    03:34:891 (1) - kiai end here is unsnapped by a factor of 1 ms this is really important to fixe

    actually ur entire map is unsnapped by a factor of 1 ms fix ur shit

    AND INCREASE UR AR ALL THIS IUS CACNER TO READ
eeeee
  • 00:16:953 (1) - wtf is with ur hitsounds being so loud here this is the quietest uffucjkngi part of the song
    00:20:664 (2) - i'd nc this instead of 00:19:427 (1) - tbh, goes for the other patterns like this
    00:27:468 (2) - this little bitch curves too much
    00:28:550 (4,5) - ok doing stuff like this is so eh for readability i honestly think you shouldn't do this kind of stuff--like it plays fine but it's just so awful to read especially at this low of an ar
    00:55:303 (1) - ok the fact you dont silence slider ticks here really triggers me
    01:06:437 (1,2,3,4,5) - incorporating a kick slider here somewhere would be interesting because of the awkward rhythm
    01:14:787 (4,7) - these two ncs really aren't needed lo
    01:16:025 (1) - nor this one
    01:17:262 (6,7,8,9,1) - can u like make ur streams curve into sliders instead of this ugly as shit thx
    01:20:818 (7,8) - why not just direct stack this honestly, the kickslider jump is too big to warrant not doing it
    01:30:097 (2,3) - holy shit i wanna die (explained in discord reasoning behind this 1 and like every other pattern like this)
    02:11:695 (7) - this is the only time you do a 4 repeat slider like this, just make it a kickslider/triple or smth
    02:32:107 (2,3,4,5) - HELLO WHERE IS THE SYMETRY HERE?!@??
    02:41:695 (1,2) - this might be better as just a 1/8 repeat and not two notes tbh (u know like you did 02:44:169 (1) - here)
    03:13:550 (1,2) - the emphasis on the sliderend of 2 tho :c
    03:20:508 (1) - remove nc
    03:20:973 (1) - ^
    03:34:581 (1,2,3,4) - honestly this is pretty cancer due to the spacing, for 1/8 slider streams like this i'd reduce spacing
    03:41:695 (4,5) - this is so troll lmao
    03:50:355 (5) - where my fast slider at
    04:05:200 (3) - lOOOOOOOOl holy fuck i wanna die

    slow section is whatever im not modding it because im bad at slow section modding haha lol xd
vekt0r
Hi, m4m

Most of these are just suggestions, but a few i strongly suggest changing
Sorry if this wasn't that helpful though, i tried my best :(

deluge:
00:25:612 (4) - fine either way but I like this nc’d just to match the previous one (even though 1 length combo)
00:35:509 (4) - ^ also flow slightly off
00:38:293 (2,3) - don’t make this jump as big as the ones like 00:38:911 (5,6) -
Also sometimes in this section you don’t even put jumps for sounds identical to that, like 00:53:138 (2) - and 00:54:375 (2) -
00:57:468 (4,5,6) - This 5 is the only one I see that makes that tiny blue tick sound clickable in this section
Also 01:02:957 - should be mapped
01:08:910 (1,2,3,4,5,6) - fine to read, but imo this doesn’t warrant a pattern as symmetrical as this; it stands out
01:14:787 (1,1) - to emphasize these two notes (as opposed to the other two triples), I think for these 2 measures here I would suggest putting nc only on high drums like these
01:23:757 (1,2,3) - For every triangle pattern like this, I like having 2 and 3 closer together than 1 and 2; because 1 has a different sound
01:28:705 (1,2,3,4) - Since there’s actually an important sound on the red tick these shouldn’t be the same as 01:18:808 (1,2,3,4) -
01:37:983 (3,4,5,6,7) - this stream looks much worse than the others
I personally dislike overlaps like 01:57:777 (4,6) - but w/e
02:28:550 (3) - just ctrl-g this maybe
03:26:848 (4,5,6,7,8,9,10,11,1) - this stands out a lot and imo it doesn’t deserve it
03:29:014 (3,4) - switching these might make 3 stand out more; also i don’t really like squares lol
I think it’s actually not ok to ignore 03:33:962 -
Not as bad, but I think 03:50:276 - should definitely be mapped too

I couldn’t really find anything for the intense sections lul; really like the small ds on the drumbeat streams though
Good luck with this map; it's actually really fun to play :D
_handholding

Deluge
  1. 00:46:179 (4,5,6,7,1) - To me this feels weird to play because of the flow and because the spacing between (6,7) is higher than (7,1) which I think it shuold be the other way around. But yh The flow is also a problem for me as it is now between 6 7 and 1. How about something like this? https://osu.ppy.sh/ss/6850550
  2. 01:55:612 (5,6,7) - Spacing these out like 01:46:489 (3,4,5) would be better imo so the body of the slider is covered up (enable stacking) https://osu.ppy.sh/ss/6876846
  3. 02:35:200 (6,7,8) - same ^
  4. 02:41:695 (1,2) - I don't think this sound calls for 1/8 sliders
  5. 02:47:725 (9,1) - no flow emphasis. I think a change in direction from (9) to (1) is in order here so the downbeat has something that gives it emphasis; at the moment you're just moving your cursor in the same straight line after the stream
  6. 02:50:818 (5,6,7,8) - You've done your couplets differently here. Before they were spaced and now they are stacked and these don't seem any different to the ones earlier in the map. So yh just pointing that out (tbh I think it's better to have your couplets stacked though that would mean reworking all your other patterns and not sure what feeling you were going for whilst playing)
    hitsounds and streams - just something I wanted to say about the way you hitsounded some of your streams. Streams such as 03:08:602 (5,6,7,8,1) and
  7. 03:03:654 (1,2,3,4,1) are not hitsounded to how the stream is mapped. 03:02:261 (6,7,8,9,10,11) and 02:59:788 (6,7,8,9,10) for example are. I do think it's worth saying because when playing you do play from feedback to what you're playing so if you only have random blue ticks hitsounded in an 8 note stream you don't really have anything to follow. I get that you hitsounded to song but if you're going to map streams in place of couplets such as 03:08:602 (5,6,7,8,1), then you need to hitsound accordingly so the player has feedback that doesn't throw them off. I hope that makes sense
[]
GL Hobbes :D
strickluke
combo colors!

the colors
[Colours]
Combo1 : 120,120,188
Combo2 : 106,181,255
Combo3 : 0,155,155
Combo4 : 201,201,201
Combo5 : 105,105,105
Combo6 : 255,47,47

the order the colors should be in
1: white/gray
2: blue/green
3: purple/white
4: green/gray
5: blue/white
6: purple/green
7: blue/gray/green
8: white/purple/blue
9: red/gray
10: red/purple
11: gray/green
12: blue/white
13: gray/purple
14: white/gray

you could also put a red combo color on the 1/8 sliders for emphasis

good luck with this map! i really like it :D
Renumi
im speechless take ym f ukginc g star jes su s
Topic Starter
Izzywing

[ Emillia ] wrote:

i'm expecting some good shit from mappers with ranked maps ;)

good luck on not getting roasted by roastlord

[deluge]
  1. 00:57:081 (2,3) - i couldnt really read this stack, would suggest you shift 2 out a little more so its more obvious that its a 1/4 and not 1/2 Done
  2. 01:02:957 - couldnt hear this during gameplay, but i hear this now so I think its fine not to map this one
  3. 01:04:581 (4) - i think this is better mapped as a triplet Made it a reverse slider
  4. 01:05:509 (2) - ^ Same as above
  5. 01:14:324 (4,5,1,2,3,1,2,3,1,2,3) - personally think theres no need for NC spam here Fixed
  6. 01:36:128 (1) - woah there 4 nodes whattt Fixed lol
  7. 01:37:365 (1) - i think it'd sound better as a long slider instead, i hear nothing on the reverse Its really quiet but there's definitely a sound there
  8. 01:45:869 (7,8) - personally think it'd be better if they werent stacked this way, cuz it can get kinda confusing. would suggest have them go to the right like 01:46:025 (1) - Done
  9. 01:54:684 (1,2,3) - why not have 1&2 stack as you've done before? 01:24:530 (3,1,2,3) -
  10. 02:34:272 (1,2) - ^ similarly, i think this was the one i couldnt read well enough, misread it as 1/2
  11. 02:49:736 (4,5) - ^ i think this was one too I'll consider this but I think theser are spaced enough to be readable
  12. 03:33:885 (2) - i hear something here 03:33:962 - , might wanna map to that good catch
  13. 03:34:427 (5,6,1,2,3,4) - i think i landed this just now, but the increase in distance and having mapped it with kick sliders is kinda hard to play because sliders on 1/8 require a lot more precision, but its entirely up to you if you wanna change it I really want to keep it, feels like the perfect climax to me due to the difficulty while still being playable. I'll consider nerfing it down the line if I have to but I don't really want to.
  14. 04:05:200 (3) - can i just say i really am in love with these circle sliders when i hear a change in music they fit perfect
  15. 05:07:674 - slider here? Added one

    thanks for being the first map i had to mod today that made my life a little easier

    oh and also this is the first goreshit map i actually enjoyed
Thanks for the compliment and mod :)

I'll edit this over time with more replies.
ItashaS13
Hi :p


  • Some weird stuff I noticed while playing (maybe?)
    01:00:097 (8,9,1) - I think these should be stacked just like 00:59:478 (3,4,5) - (or opposite)
    01:09:839 (7,8,9,10) - should make these.. kicksliders or smth, the whole stream doesnt feel good.. like.. it doesnt feel part of the song
    01:30:097 (2,3) - should not stack these since they're completly different sounds (well you probably wont change them since you repeated that stack in the rest of the song..)
    02:42:159 (5,6,7,8,9,10,11,12,13) - this stream its like the other in the beginning of the song, it doesnt feel like part of the song
    03:00:406 (2) - y not a triplet :<?
    03:03:654 (1,2,3,4) - should make these doubles
    03:08:756 (7) - move to 376/196 ? because the sound on 03:08:756 (7) - its different than the other 4 sounds
    03:13:550 (1,2,1,2,3,4,5) - this, like the other streams, it doesnt feel like part of the song.
    hmm I just don't get why.. sometimes you're mapping the main drum sounds (doubles) and something you just ignore them.. like here 03:13:756 -
    and here 03:25:922 (9,10,1) -
    and here 03:31:953 (3,4,1) -
    yeah, you don't want a full repepetitive map, but the way u mapped it its kinda random.. no consistency at all
    03:33:344 (1,2,1) - why not doubles? why kick sliders?
    03:50:508 - y u skip this sound ;-;?
    05:03:962 (1) - y not end this slider at 05:06:437 - ?
    05:13:859 (1) - tbh I dont like this spin here, I was waiting for more sliders until the very end ;(
hope this help.. I just pointed out what I felt weird while playing and .. use this mp3 https://puu.sh/tT9uj/573f8bd23a.mp3 ? I merged with yours so you probably dont need to change offset
Topic Starter
Izzywing

lazyboy007 wrote:

Hey! M4M from #modreqs

[General]

  1. 30MB set rip. Well can't do better than 128 kbps then
  2. BG size is good
  3. HS are solid
  4. Check AIMod, it has an important warning
  5. I dislike perfect stacks, so I personally would say change the stacking value, but honestly it's too subjective to really say
[Mapping]

  1. 01:09:375 (4,5) - consider swapping these, having the player go stragith to 6 then the stream from 5 is imo not as optimal Considered this but it plays worse imo
  2. 01:04:581 (4) - have maybe a 1/4 repeat slider here, there's a small sound in the middle of 4, same for 01:05:509 (2) - . You could also have a kickslider + circle Fixed
  3. 01:37:365 (1) - remove the reverse, there's no sound there (I think :3) There is
  4. 02:34:891 (4,5,6) - this movement is > 90° even though I don't see a reason to create uncomfortable movement there, consider having a higher angle jump pattern ^^ Fixed
  5. 02:48:498 - there's an odd sound here you're not acknoledging at all, should have a little something at least imo Mmm anything I do here would mess up the rhythm I think. I have an established pattenr and I don't want to break it for this sound. I might change this later.
  6. 03:33:885 (2) - should be a kick slider + circle, I hear a sound in the middle of it Reworked this entire area lol
  7. 03:50:355 (5) - you're using circle sliders on all the similar sounds, but on some places like here and 03:52:520 (3) - you're not, should be maybe a bit more consistent Did something else
  8. 04:05:200 (3) - how do you even circle slider. I can't for the life of me get such a tight circle xD
  9. Endin is all nice slider art, nothing to say
[Combo]

  1. 01:14:478 (1,1) - slightly weird combo pattern I guess. I don't find it too jutified Fix
[Storyboard]

  1. Well I know in modreqs you asked to mod the SB specifically, but honestly I don't see what you could really do better. It's absolutely amazing. Fits the song so well, the rain part is sick tbh. Keep it as is I say :D
Great stuff. This is def one of the best maps I've ever modded ^^
Thank you for the mod and compliment :)

Hi, m4m

Most of these are just suggestions, but a few i strongly suggest changing
Sorry if this wasn't that helpful though, i tried my best :(

deluge:
00:25:612 (4) - fine either way but I like this nc’d just to match the previous one (even though 1 length combo) Fixed
00:35:509 (4) - ^ also flow slightly off fix
00:38:293 (2,3) - don’t make this jump as big as the ones like 00:38:911 (5,6) - Fixed
Also sometimes in this section you don’t even put jumps for sounds identical to that, like 00:53:138 (2) - and 00:54:375 (2) - Yeah i made it more consistent
00:57:468 (4,5,6) - This 5 is the only one I see that makes that tiny blue tick sound clickable in this section Yeah but there's a sound there If i skip it later its because theres no sound
Also 01:02:957 - should be mapped Fix
01:08:910 (1,2,3,4,5,6) - fine to read, but imo this doesn’t warrant a pattern as symmetrical as this; it stands out Yeah, changed.
01:14:787 (1,1) - to emphasize these two notes (as opposed to the other two triples), I think for these 2 measures here I would suggest putting nc only on high drums like these I tried this but it ends up being kinda weird.
01:23:757 (1,2,3) - For every triangle pattern like this, I like having 2 and 3 closer together than 1 and 2; because 1 has a different sound Ill consider this later but as of now I think my patterning is ok
01:28:705 (1,2,3,4) - Since there’s actually an important sound on the red tick these shouldn’t be the same as 01:18:808 (1,2,3,4) - Fix
01:37:983 (3,4,5,6,7) - this stream looks much worse than the others Fix
I personally dislike overlaps like 01:57:777 (4,6) - but w/e
02:28:550 (3) - just ctrl-g this maybe yea
03:26:848 (4,5,6,7,8,9,10,11,1) - this stands out a lot and imo it doesn’t deserve it Fixed
03:29:014 (3,4) - switching these might make 3 stand out more; also i don’t really like squares lol Fixed
I think it’s actually not ok to ignore 03:33:962 -
Not as bad, but I think 03:50:276 - should definitely be mapped too

I couldn’t really find anything for the intense sections lul; really like the small ds on the drumbeat streams though
Good luck with this map; it's actually really fun to play :D
Thank you :D

@Kisses fixed all but the first, I see your point but I think my flow + patterning is fine. also for the couplet thing its stacked because those are drumbeat couplets in the music which are different from all the other ones.

00:25:457 (3,4) maybe put 3 so that its an equal distance from the slider end and head? Fixed
00:55:147 (5,1) ^ This one's fine
01:08:910 (1,2,3,4,5,6) this section is considerably harder to read than the rest of the song. imo reconsider it fix
01:17:570 (1) the curve of the slider isnt quite what the curve is of the stream. try changing it so it looks better I think it matches it
01:45:869 (7,8) this pattern looks rlly bad. possibly face the sliders the same direction as (1)? Fix
02:16:178 (1) only note in the song with a drum whistle? fix
02:23:136 (1,2,3,1,2,3,1,2) why are these and 02:33:033 (1,2,3,1,2,3,1,2) the only non-kiai triangles that dont follow your repetition rules? Fixed around some other ones to be more consistent
02:44:787 (3) you could use a repeating slider here to highlight the same sound you highlighted with 02:44:168 (1) Fix
02:50:817 (5,6,7,8) these are the only doubles that stack? drumbeat couplets in the music unlike the others
03:29:786 (10,11,1) why is the spacing so high here ;; emphasis
03:34:426 (5,6,1,2,3,4,1) this stream looks very straight to me. idk looks weird redid it
04:22:518 (4,5) rotate either 4 or 5 so that the angle 4 transitions into 5 isnt as weird ok
Thanks :)

[quote]Some weird stuff I noticed while playing (maybe?)
01:00:097 (8,9,1) - I think these should be stacked just like 00:59:478 (3,4,5) - (or opposite) Considered this but I think it's fine
01:09:839 (7,8,9,10) - should make these.. kicksliders or smth, the whole stream doesnt feel good.. like.. it doesnt feel part of the song Are you sure? there's sounds for all of these objects
01:30:097 (2,3) - should not stack these since they're completly different sounds (well you probably wont change them since you repeated that stack in the rest of the song..) Yea, to explain the stack I was thinking that there's movement to the clap and no movement to the bottom object
02:42:159 (5,6,7,8,9,10,11,12,13) - this stream its like the other in the beginning of the song, it doesnt feel like part of the song Like before I'm not really feeling the same way
03:00:406 (2) - y not a triplet :<? maybe, but it feels like too many circles in a row
03:03:654 (1,2,3,4) - should make these doubles yes
03:08:756 (7) - move to 376/196 ? because the sound on 03:08:756 (7) - its different than the other 4 sounds
03:13:550 (1,2,1,2,3,4,5) - this, like the other streams, it doesnt feel like part of the song. Same response, not sure the problem
hmm I just don't get why.. sometimes you're mapping the main drum sounds (doubles) and something you just ignore them.. like here 03:13:756 -
and here 03:25:922 (9,10,1) -
and here 03:31:953 (3,4,1) -

^fixed all of these actually, i found decent solutions

yeah, you don't want a full repepetitive map, but the way u mapped it its kinda random.. no consistency at all yea i wanted variety over consistency in some parts tho i did try to keep it generally consistent in terms of a quality map
03:33:344 (1,2,1) - why not doubles? why kick sliders? super fixed
03:50:508 - y u skip this sound ;-;? Fix
05:03:962 (1) - y not end this slider at 05:06:437 - ? i actually no clue where to end this one lol, red tick sounds best to me
05:13:859 (1) - tbh I dont like this spin here, I was waiting for more sliders until the very end ;( I like having 1 spinner in my maps to have scoreboard variety if there's SS's/quote]

thank you guys so much for the mod and thanks for the mp3, will update shortly
-Mo-
M4M

deluge
- This happened when I downloaded it. Seems like you have an extra \ when you're declaring all of your sprite paths. Somehow the SB still works though.
- 00:58:240 (4,5) - I personally wouldn't expect the spacing to drop going into this stream, even if it's by a little.
- 01:02:416 (7,8,9,10,1) - 01:07:056 (7,8,9,10,11) - Any reason why these stream has reduced spacing compared to the others?
- 01:21:592 (3) - 01:31:489 (3) etc - I feel it would be better to just make this a circle so that 01:21:745 can be an active beat to start the stream since this has a more significant sound. I wouldn't say there's anything here that would suggest a held beat for a slider anyway, plus it'll make this combo a little easier to play.
- 01:39:066 (3) - 01:48:963 (3) - 02:08:757 (3) etc - There are sounds on the 1/4 beats here so I would personally map to them instead of repeating the 3/4 pattern.
- 01:44:788 (1) - 02:04:581 (1) - 02:24:375 (1) - I feel like these revse sliders cause a significant drop in the active note density that feels kind of out of place to play, especially in the middle of a fast and dense section of the song. I would repeat the patterns you did on 01:34:891 (1,2,3).
- 02:11:231 (4) - Healthbar, if you care.
- 02:20:355 (6,7,1) - Poor spacing emphasis here since 6-7 has significantly higher spacing than 7-1 where 1 is in my opinion the stronger beat.
- 02:22:365 (2,3,4) - Similar thing, the spacing here becomes inconsistent with what you did at 02:02:726 (4,5,6,7,8,9,1).
- 03:00:870 (5,6,7) - Minor thinig, but maybe make these have equal spacing?
- 03:03:190 (1,2,3) - These are pretty similar sounding to 03:02:725 (1,2,3) so I personally would expect a similar sort of spacing/pattern.
- 03:07:674 (1,3) - I hear beats on 03:07:828 and 03:08:292 so extending these doesn't seem appropriate. You repeat this a lot though so eh.
- 03:11:385 (1) - I'd maybe rotate this by 90 degrees CCW so that the flow in and out of the slider is a little smoother and also is consistent with 02:58:937 (3,1,2). (Also this random extra white node on the tail lol).
- 04:19:427 (1) - Pretty nazi thing, but I feel like the curve of the slider could be improved a little bit. If I place a circle in the middle of that curve then it doesn't blanket perfectly.
- 04:05:200 (3) - Random SB suggestion: perhaps make the background glitch when these weird sounds come up?

Good luck.
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