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Utada Hikaru - Merry Christmas Mr. Lawrence - FYI

posted
Total Posts
22
Topic Starter
Dark_Ai
This beatmap was submitted using in-game submission on Mittwoch, 21. Dezember 2016 at 20:56:24

Artist: Utada Hikaru
Title: Merry Christmas Mr. Lawrence - FYI
Tags: this is the one tng thenutritiousguy xmas
BPM: 102
Filesize: 5958kb
Play Time: 03:37
Difficulties Available:
  1. Hard (2,67 stars, 441 notes)
  2. Stefan's Normal (1,82 stars, 268 notes)
Download: Utada Hikaru - Merry Christmas Mr. Lawrence - FYI
Information: Scores/Beatmap Listing
---------------
~ ☆ .. ღ .. ☆ ~ Merry Christmas everyone ~ ☆ .. ღ .. ☆ ~
You know why, I'm gonna be yours tonight
We're gonna oh ah
FYI, we're gonna be up all night
I'll see you later
Call me
You know my number.


Mapset:

Normal - DONE by Stefan

Hard - DONE

Yeah our second Christmas mapset together \o/
Stefan
first
Topic Starter
Dark_Ai
We are ready to get some mods \o/
Mizu
Aye nm you asked for it :3

Stefan's Normal
I'd reduce the slider speed a little at the start until 00:09:711 (1) -
02:27:358 (3) - and 02:28:535 (2) - stack those behind the sliders instead of:
02:32:064 (3) - 02:33:241 (2) - and 02:34:418 (2) - plays a little better in my opinion

Hard
I'd reduce the slider speed a little at the start until 00:09:711 (1) -
00:14:711 (1) - spin this a little so it doesnt overlap 100% with 00:15:005 (2) -
03:00:888 (4,5,6,1) - don't stack this, use like half the distance you used here: 03:19:711 (4,5,6,1) -
03:36:476 (6) - put a note here and put the slider here: 03:36:623 (1) -

Sorry that I'm not really usefull for normal/hard >.<
Topic Starter
Dark_Ai

Mizu wrote:

Aye nm you asked for it :3

Hard
I'd reduce the slider speed a little at the start until 00:09:711 (1) - dint change it, gonna wait some suggestions, because I dont really like a slow speed of slider here. But let see if many mod say it, I will change if not I let it right now :)
00:14:711 (1) - spin this a little so it doesnt overlap 100% with 00:15:005 (2) -
03:00:888 (4,5,6,1) - don't stack this, use like half the distance you used here: 03:19:711 (4,5,6,1) -
03:36:476 (6) - put a note here and put the slider here: 03:36:623 (1) - Well I've changed everything

Sorry that I'm not really usefull for normal/hard >.<
Thank you for your mod :3

UPDATED
Stefan
Haven't stacked 02:27:358 (3) - and 02:28:535 (2) because I want some more variation and I am feeling okay with these pattern.
And I'd only reduce the SV for like 0.1 which is barely noticeable, anything above isn't suitable for that Normal Difficulty.

thanks for the check
Alpe
I love it <3
Good luck with this :)
UndeadCapulet

general

sure you know this but mp3 bitrate is too high :v

---

hard

your nc job probably needs to be redone. you're using two different nc concepts throughout the map: nc for downbeats, or nc to show off certain instrumental beats and vocal lines. but you never stay consistent throughout the map for what is or isn't nc'd, instead randomly switching between the two ideas. here's a few examples of what you can do to improve it:
  1. 00:25:888 (4,1) - swap nc to be consistent with 00:21:182 (1,2,3) - , if the piano was so important you would've put nc at 00:22:064 (3) - as well, its best to stick with your previous violin nc'ing at 00:11:770 (1) - , 00:14:711 (1) - , etc
  2. 00:30:594 (6,1) - swap nc is probably nice to stick with the violin nc's and fit vocals better
  3. 00:33:241 (6) - nc to be consistent with the previous nc'ing
  4. 00:37:947 (1,2) - swap nc for closer match to 00:40:299 (8,1) - vocal nc concept
  5. 01:10:299 (1,2) - swap nc, since you just downbeat nc everywhere else in the chorus
  6. from 01:34:417 (1) - to 01:43:829 (1) - you do downbeat nc's even though the similar part of the song in the first verse you did the opposite, make them consistent in some way
stuff like this goes on for the whole map, you should redo your nc's to stick to one consistent theme

you have a lot of spacing changes and it doesn't seem like you're very consistent about those either, but that's probably just something you should get other opinions about, it might be fine since the bpm is so low

---

normal

  1. 00:40:888 (5) - nc
  2. 00:56:476 - note here would be nice imo to match 00:53:829 (4,5,1) - (same for 01:52:947 - )
  3. 01:37:064 (5,1) - swap nc to match 01:39:417 (1,2) -
  4. 02:26:182 (1,2) - probably swap nc here to match your surrounding nc concepts, same for 02:30:888 (1,2) - and 02:35:594 (1,2) -
  5. 02:54:417 (1,2,3) - this heavy overlap pattern is probably too hard for normal-level players to read
  6. 03:03:535 - probably add a note here to match your earlier kiai rhythms
---
fun song, gl~
Dashyy-
placeholder for mod tmmrw B)))))))))))
Pachiru
i placeholder the little first kudo
~
Stefan

UndeadCapulet wrote:

normal

  1. 00:40:888 (5) - nc Aye
  2. 00:56:476 - note here would be nice imo to match 00:53:829 (4,5,1) - (same for 01:52:947 - ) Pretty weird since there is nothing significantly to follow.
  3. 01:37:064 (5,1) - swap nc to match 01:39:417 (1,2) - Yup.
  4. 02:26:182 (1,2) - probably swap nc here to match your surrounding nc concepts, same for 02:30:888 (1,2) - and 02:35:594 (1,2) - Uhm, to be honest. I don't really get behind what are you trying to explain me, sorry. :|
  5. 02:54:417 (1,2,3) - this heavy overlap pattern is probably too hard for normal-level players to read (3)'s begin is quite visible, not changing for now but I consider that if more people mention that reason.
  6. 03:03:535 - probably add a note here to match your earlier kiai rhythms Fair point.
---
fun song, gl~
Thank you!
aaaaaaaaaaaaaaaaaaaaaaaa
osu file format v14

[General]
AudioFilename: Utada Hikaru - Merry Christmas Mr. Lawrence -FYI.mp3
AudioLeadIn: 0
PreviewTime: 65005
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Merry Christmas Mr. Lawrence - FYI
TitleUnicode:Merry Christmas Mr. Lawrence - FYI
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Dark_Ai
Version:Stefan's Normal
Source:
Tags:this is the one tng thenutritiousguy xmas
BeatmapID:1151047
BeatmapSetID:543076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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284,320,129123,1,8,0:0:0:0:
128,264,129711,2,0,P|96:228|160:192,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
292,224,131476,1,8,0:0:0:0:
412,108,132064,5,2,0:0:0:0:
412,108,132358,1,0,0:0:0:0:
412,108,132652,2,0,B|352:68|352:68|316:80|284:64,1,140,8|0,0:0|0:0,0:0:0:0:
120,36,133829,1,8,0:0:0:0:
32,180,134417,5,2,0:0:0:0:
32,180,134711,1,0,0:0:0:0:
32,180,135005,2,0,B|8:248|8:248|29:279|22:315,1,140,8|0,0:0|0:0,0:0:0:0:
96,356,135888,2,0,P|108:320|108:288,1,70,2|8,0:0|0:0,0:0:0:0:
156,220,136476,1,0,0:0:0:0:
256,192,136770,12,8,140888,0:0:0:0:
256,40,142064,5,8,0:0:0:0:
256,40,142652,1,0,0:0:0:0:
116,136,143241,5,8,0:0:0:0:
116,136,143829,1,2,0:0:0:0:
175,291,144417,6,0,P|193:321|222:341,1,70,8|0,0:0|0:0,0:0:0:0:
251,263,145005,2,0,B|287:275|303:311|303:311|335:327|367:311,1,140,0|8,0:0|0:0,0:0:0:0:
476,184,146182,5,4,0:3:0:0:
364,60,146770,2,0,L|300:28,1,70,8|0,0:0|0:0,0:0:0:0:
220,44,147358,1,0,0:0:0:0:
101,162,147947,6,0,L|123:229,1,70,8|0,0:0|0:0,0:0:0:0:
191,275,148535,1,2,0:0:0:0:
352,236,149123,5,8,0:0:0:0:
388,160,149417,1,0,0:0:0:0:
304,168,149711,2,0,P|268:228|292:296,1,140,0|8,0:0|0:0,0:0:0:0:
448,240,150888,5,4,0:3:0:0:
384,84,151476,2,0,L|300:32,1,70,8|0,0:0|0:0,0:0:0:0:
324,47,152064,1,0,0:0:0:0:
176,128,152652,6,0,L|260:180,1,70,8|0,0:0|0:0,0:0:0:0:
236,165,153241,1,2,0:0:0:0:
224,332,153829,6,0,L|140:280,1,70,8|0,0:0|0:0,0:0:0:0:
164,295,154418,1,0,0:0:0:0:
28,196,155594,5,4,0:3:0:0:
160,88,156182,2,0,L|220:48,1,70,8|0,0:0|0:0,0:0:0:0:
300,32,156770,2,0,B|372:12|372:56|436:32,1,140,0|8,0:0|0:0,0:0:0:0:
256,192,157947,12,4,160299,0:3:0:0:
336,80,169711,6,0,B|304:148|352:148|328:216,1,140,2|8,0:0|0:0,0:0:0:0:
256,256,170594,1,0,0:0:0:0:
184,216,170888,2,0,B|160:148|208:148|176:80,1,140,0|8,0:0|0:0,0:0:0:0:
28,160,172064,5,2,0:0:0:0:
112,304,172652,2,0,L|176:336,1,70,8|0,0:0|0:0,0:0:0:0:
256,360,173241,1,0,0:0:0:0:
338,335,173535,1,2,0:0:0:0:
388,268,173829,2,0,P|396:232|388:200,1,70,8|0,0:0|0:0,0:0:0:0:
332,136,174417,6,0,P|264:136|208:96,1,140,2|8,0:0|0:0,0:0:0:0:
256,28,175299,1,0,0:0:0:0:
304,95,175594,2,0,P|248:135|180:136,1,140,0|8,0:0|0:0,0:0:0:0:
32,52,176770,1,2,0:0:0:0:
40,60,177947,5,0,0:0:0:0:
48,68,179123,6,0,L|108:104,1,70,2|0,0:3|0:0,0:0:0:0:
180,148,179711,2,0,P|236:164|308:128,1,140,8|0,0:0|0:0,0:0:0:0:
368,72,180594,1,2,0:0:0:0:
444,108,180888,1,8,0:0:0:0:
464,276,181476,6,0,L|404:312,1,70,2|0,0:0|0:0,0:0:0:0:
332,352,182064,2,0,P|277:371|202:340,1,140,8|0,0:0|0:0,0:0:0:0:
172,264,182947,1,2,0:3:0:0:
104,216,183241,1,8,0:0:0:0:
72,136,183535,1,0,0:0:0:0:
120,68,183829,6,0,B|188:40|188:88|256:64|256:64|324:40|324:88|392:68,1,280,2|0,0:0|0:0,0:0:0:0:
508,192,185594,1,8,0:0:0:0:
384,304,186182,2,0,L|256:360,1,140,2|8,0:0|0:0,0:0:0:0:
128,252,187358,2,0,L|256:196,1,140,0|8,0:0|0:0,0:0:0:0:
412,128,188535,6,0,L|476:100,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,189711,1,0,0:0:0:0:
200,256,190005,1,2,0:3:0:0:
120,276,190299,1,8,0:0:0:0:
44,240,190594,1,0,0:0:0:0:
12,164,190888,6,0,L|0:92,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
92,192,191770,2,0,L|103:261,1,70,0|0,0:0|0:0,0:0:0:0:
184,276,192358,1,2,0:0:0:0:
268,292,192652,2,0,L|279:361,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,193241,12,2,197947,0:0:0:0:
408,192,199123,6,0,L|424:260,1,70,0|2,0:0|0:0,0:0:0:0:
352,304,199711,2,0,L|336:236,1,70,0|0,0:0|0:0,0:0:0:0:
320,152,200299,5,2,0:0:0:0:
256,100,200594,1,0,0:0:0:0:
192,152,200888,1,8,0:0:0:0:
104,296,201476,6,0,P|88:329|92:377,1,70,0|2,0:0|0:3,0:0:0:0:
172,348,202064,2,0,P|187:314|183:266,1,70,8|0,0:0|0:0,0:0:0:0:
140,212,202652,6,0,B|92:180|104:120|144:96|144:96|168:144|236:144|256:96|256:96|276:144|344:144|368:96|368:96|408:120|420:180|372:212,1,560,2|2,0:0|0:0,0:0:0:0:
256,332,205594,1,8,0:0:0:0:
164,192,206182,1,0,0:0:0:0:
256,52,206770,1,8,0:0:0:0:
348,192,207358,5,2,0:0:0:0:
348,192,207652,1,0,0:0:0:0:
348,192,207947,2,0,L|360:264,1,70,8|0,0:0|0:0,0:0:0:0:
284,296,208535,2,0,L|272:224,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
356,344,209417,1,0,0:0:0:0:
432,312,209711,5,2,0:0:0:0:
432,312,210005,1,0,0:0:0:0:
432,312,210300,2,0,L|420:240,1,70,8|0,0:0|0:0,0:0:0:0:
404,160,210888,1,0,0:0:0:0:
344,100,211182,1,2,0:0:0:0:
260,88,211476,2,0,L|184:84,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,212064,12,2,217947,0:0:0:0:
PyroBear
I swear there'll be a day where I can find a problem in an experienced mapper's map. There will but not now ;w; .

[Hard]
  1. 00:01:476 (3) - the end sound's incredibly weak. The slider end's too strong of a sound, honestly I'd just leave it blank.
  2. 00:06:182 (3) - ^
Wuh, that's all I've got :? if speedranking wasn't that frowned upon this would've got speedranked tbh.
Alpe
o/ a little mod I guess. Im bored

[Hard]
  1. 00:25:888 (4,5) - Do it like this, because it's a pattern of this 00:16:476 (1,2) - and then it looks the same.
  2. 00:55:594 (4,5) - This is confusing, because in this section there are streams like this 00:52:358 (1,2,3) - and then the player accidentily click trice instead of twice because they see its overlapped.
  3. 01:13:241 (1,2) - If you copy this press Ctrl+Shift+R type in 90° and you have a nice masterpiece lol.
  4. 01:37:064 (2,3) - Do better flow here like this
  5. 01:37:947 (4,5) - Increase distance snap
  6. 01:53:535 (2) - I dont know if you should use sliders or circles because here 00:47:652 (2) - you only used sliders.
  7. 02:09:711 (1,2) - Same as 01:13:241 (1,2)
  8. 02:26:476 (2,3,4,5) - looks better like this
  9. 02:32:947 (6,1) - Same as here 00:55:594 (4,5)
  10. 03:29:711 (5,6) - Increase distance snap
I hope this helped you o/
Pachiru
Olaaaa it's meh! The chicken!
No joek. I come for a mod, so here we go~

[Stefan's diff]
  1. 00:04:417 (3) - On this slider, you can see that the entity is overlaping a note, I know that there is nothing much, but! I have something to show. In my opinion, the pattern here is not bad, but it lacks of flow between this slider 00:04:417 (3) - and this one 00:05:005 (1) - because the slider number 3 is leading the playing outside the grid. So, why not trying something like that: https://puu.sh/sTA14/aaccc662c5.png
    Obviously, you can give the shape you want on this slider, but the thing that it has to respect, is the flow.
  2. 00:16:770 (1,2) - Why not shaping those two? It add more flow, and it's more beautiful I guess, but if you change one, do the same on the other, because it might be strange if we have one curved slider and not the other xD
    I have an exemple if you will change it: https://puu.sh/sTA8L/aea1b40f86.png
  3. 00:31:770 (3) - I think you can do this shape on it, because it feels strange to have a long curved size, and on this one, there is straight shape, so I give you an exemple, like this: https://puu.sh/sTAb8/78694d10e5.png
  4. 00:44:123 (3,4) - Try to avoid those kind of things in a normal diff, it can be done, but it can be misunderstood by the player, like he will see: the end of the slider he played, stacked on two other note, he might be a bit lost in there! So I think you can do like you did before, like here: 00:35:594 (1,2,3,4) -
  5. 00:49:123 (4) - Don't forget to shape this small slider, he is straight and I think that it could be better if it got curved, to the next note, don't you agree with me?
  6. 01:37:947 (2,3) - There is a blanket error here, fix it o/
  7. 01:39:711 (2,3,4) - Same as I said before, you know, if the triple is on the begining of a slider, it's different from the fact that it's on the end, because it's easier to read, and he will not be surprised and be like "oh sh- what should i do now?!?" you got me? :3
  8. 01:42:358 (3,1) - Those two notes are too closed from each other with the timing to allow an overlap. There is not enough time between them to allow that. So try to move the circle, or you can give a new shape to the previous slider to start a new pattern, it's up to you bro.
  9. 01:59:711 (2,3,1) - Okay, so! For this part, you see this pattern: 02:00:594 (3,1) - ?
    It got 3 beats: • 02:00:594 -
    • 02:00:888 -
    • 02:01:182 (1) -
    But I don't understand why this one: 01:59:711 (2) - don't have the same so ? Because she is "saying" the same thing no?
    Try this, and tell me if you like it: https://puu.sh/sTALU/68c46d29c7.png
  10. 02:31:476 (2,3,1,2,1,2) - Avoid this, because this is small slider, and with this AR, the circle that follow the player when he is playing the slider is overlaping the AR circle of the next note. So don't stack those note under the slider tail: https://puu.sh/sTAV1/897ea9b454.png
  11. 02:54:417 (1,2,3) - Never do that in a Normal diff, I mean, I know what you wanted to do, because I would do some patterns like that too. But it litterally hide the next slider 02:55:594 (3) - and it also hide the next slider track.
  12. 03:11:770 (2) - Same for this note, the chain circle hide the end of the next slider, so I can give you an exemple if you want. Why not doing this instead? https://puu.sh/sTB4k/16184253a1.png For me, it sounds better, and it makes it easier :p
  13. 03:26:182 (3) - One more overlap here, but I don't think that its worth moving it because there is not much objects here. So I think it's okay, if there is more mods that tell you overlap for this, then I think you can move it, but for me it's okay!
  14. Also, don't forget to check AiMod, because there is error with distance snap, so fix it :)
For me it's okay, I'm glad to see that you also map STD Stefan, and you got potential, there is sometimes strange visuals patterns, but it's okay, you will get better and better by practicing :3
Keep working on it, because I'm sure you can rank it!

[Hard]
  1. 00:13:535 (4,5,6) - There is lack of flow for this part I think, try to move your cursor on the pattern and play it, it feels weird (it's just my opinion!), I can suggest you something: https://puu.sh/sTBiI/765a87f9e3.png Do you like it or not? Even tho, you can keep it like that, I don't mean it's unrakable blahblahblah, I just suggest something to improve!
  2. 00:17:652 (4) - That's so sad that the curve of the slider is not blanketing this note here: 00:17:358 (3) - ;w; But it's also good like this! It's just a visual suggestion.
  3. 00:22:652 (5,6) - Why not curving those two? It can give a better visual, and believe me, it can give more fluidity to this part, it those two are curved! Like doing something like this so it can don't disturb the rest of the music o.o https://puu.sh/sTBub/81c48a6c9d.png
  4. 00:31:476 (2,3) - Don't you want to blanketting the note or not? For me it's just weird, like that, but it's not bad at all!
  5. 00:41:182 (2) - Why not giving the same shape as this slider 00:42:064 (5) - but with the opposite shape, so it can give contrast, and it could be better, I guess, but it's just a suggestion o.o Here is a screenshot: https://puu.sh/sTBGb/6391c73748.png
  6. 00:52:358 (1,2,3,4,5) - I think that this slider is kinda overcharged, why not doing just two triple stacks, I will explain it. More like that: https://puu.sh/sTBLJ/535062ac8c.png
  7. 01:17:947 (1,2,1) - I suggest something for those three sliders, it's just a visual suggestion, so if you don't mind changing this, then don't look at the screenshot :p https://puu.sh/sTBPr/180c25de44.png
  8. 02:09:711 (1,2,3) - Why those three sliders and not blanketed on each other, that could give such a nice flower pattern ;o;
  9. 03:20:888 (2) - In my opinion, a slider like this can be a lot better I think: https://puu.sh/sTC0I/a793a9bd12.png
That's all for me, the song is pretty nice, like the mapset, and I hope this will be ranked soon! I want to play it once it's ranked! :3
Good luck for rank, and don't hesitate to come and ask me if you have any question !
Chicken chuu~
Topic Starter
Dark_Ai
UndeadCapulet

UndeadCapulet wrote:


general

sure you know this but mp3 bitrate is too high :v AAAh yeah I've forgot to change it, thank you ;3

---

hard

your nc job probably needs to be redone. you're using two different nc concepts throughout the map: nc for downbeats, or nc to show off certain instrumental beats and vocal lines. but you never stay consistent throughout the map for what is or isn't nc'd, instead randomly switching between the two ideas. here's a few examples of what you can do to improve it:
  1. 00:25:888 (4,1) - swap nc to be consistent with 00:21:182 (1,2,3) - , if the piano was so important you would've put nc at 00:22:064 (3) did, I only add new until here ->- as well, its best to stick with your previous violin nc'ing at 00:11:770 (1) - , 00:14:711 (1) - , etc aand I didnt change it here, because I dont even follow the violin sound here, I'm following the vocal of her ''hah' 'The reason why I've added nc here 00:14:123 (6,1) - is , because of the ''hah'' ending of her voice. Thats why no change
  2. 00:30:594 (6,1) - swap nc is probably nice to stick with the violin nc's and fit vocals better Ok Changed
  3. 00:33:241 (6) - nc to be consistent with the previous nc'ing I'm not sure about this but I think I've changed it xD
  4. 00:37:947 (1,2) - swap nc for closer match to 00:40:299 (8,1) - vocal nc concept did
  5. 01:10:299 (1,2) - swap nc, since you just downbeat nc everywhere else in the chorus okii
  6. from 01:34:417 (1) - to 01:43:829 (1) - you do downbeat nc's even though the similar part of the song in the first verse you did the opposite, make them consistent in some way yeah I think I mostly changed in some part here
stuff like this goes on for the whole map, you should redo your nc's to stick to one consistent theme

you have a lot of spacing changes and it doesn't seem like you're very consistent about those either, but that's probably just something you should get other opinions about, it might be fine since the bpm is so low
fun song, gl~

Thank you very much for your mod >w<

PyroBear

PyroBear wrote:

I swear there'll be a day where I can find a problem in an experienced mapper's map. There will but not now ;w; .

[Hard]
  1. 00:01:476 (3) - the end sound's incredibly weak. The slider end's too strong of a sound, honestly I'd just leave it blank. Changed
  2. 00:06:182 (3) - ^ Changed
Wuh, that's all I've got :? if speedranking wasn't that frowned upon this would've got speedranked tbh.
aaaaahhh really nice to hear that >3< Thank you very much for your mod :3

Azulae

Azulae wrote:

o/ a little mod I guess. Im bored

[Hard]
  1. 00:25:888 (4,5) - Do it like this, because it's a pattern of this 00:16:476 (1,2) - and then it looks the same. okii
  2. 00:55:594 (4,5) - This is confusing, because in this section there are streams like this 00:52:358 (1,2,3) - and then the player accidentily click trice instead of twice because they see its overlapped. well no change here, cuz I think a bit of stream in Hard is okay and I like it right now :3
  3. 01:13:241 (1,2) - If you copy this press Ctrl+Shift+R type in 90° and you have a nice masterpiece lol. ooooooooook I did it.. but... eah well let this a try
  4. 01:37:064 (2,3) - Do better flow here like this well yeah changed
  5. 01:37:947 (4,5) - Increase distance snap ok
  6. 01:53:535 (2) - I dont know if you should use sliders or circles because here 00:47:652 (2) - you only used sliders. I think sliders are fine :3
  7. 02:09:711 (1,2) - Same as 01:13:241 (1,2) sorry but no, I dont wanna change this. I like how I did it here and I wouldnt chang it here :3
  8. 02:26:476 (2,3,4,5) - looks better like this well ok
  9. 02:32:947 (6,1) - Same as here 00:55:594 (4,5) same as above
  10. 03:29:711 (5,6) - Increase distance snap kk
I hope this helped you o/

Thank you very much for your mod :3

Pachiru

Pachiru wrote:

Olaaaa it's meh! The chicken!
No joek. I come for a mod, so here we go~

[Hard]
  1. 00:13:535 (4,5,6) - There is lack of flow for this part I think, try to move your cursor on the pattern and play it, it feels weird (it's just my opinion!), I can suggest you something: https://puu.sh/sTBiI/765a87f9e3.png Do you like it or not? Even tho, you can keep it like that, I don't mean it's unrakable blahblahblah, I just suggest something to improve! I did it on purpose so no change here. I like how to ''jump'' at this part :3 but thanks for your suggestion
  2. 00:17:652 (4) - That's so sad that the curve of the slider is not blanketing this note here: 00:17:358 (3) - ;w; But it's also good like this! It's just a visual suggestion. meh yeah I know what you mean, I've tried it as well, but meeeh I'm giving up to blanketing it here so w/e I dint change it here cuz it flows well with 00:18:535 (5) - then ( I think xD)
  3. 00:22:652 (5,6) - Why not curving those two? It can give a better visual, and believe me, it can give more fluidity to this part, it those two are curved! Like doing something like this so it can don't disturb the rest of the music o.o https://puu.sh/sTBub/81c48a6c9d.png changed :3
  4. 00:31:476 (2,3) - Don't you want to blanketting the note or not? For me it's just weird, like that, but it's not bad at all! I didnt want to xD that this is not blanket :3
  5. 00:41:182 (2) - Why not giving the same shape as this slider 00:42:064 (5) - but with the opposite shape, so it can give contrast, and it could be better, I guess, but it's just a suggestion o.o Here is a screenshot: https://puu.sh/sTBGb/6391c73748.png yeah did it
  6. 00:52:358 (1,2,3,4,5) - I think that this slider is kinda overcharged, why not doing just two triple stacks, I will explain it. More like that: https://puu.sh/sTBLJ/535062ac8c.png yeah, its much better tho
  7. 01:17:947 (1,2,1) - I suggest something for those three sliders, it's just a visual suggestion, so if you don't mind changing this, then don't look at the screenshot :p https://puu.sh/sTBPr/180c25de44.png changed :3
  8. 02:09:711 (1,2,3) - Why those three sliders and not blanketed on each other, that could give such a nice flower pattern ;o; aah no >.< I like the way it is right now :3
  9. 03:20:888 (2) - In my opinion, a slider like this can be a lot better I think: https://puu.sh/sTC0I/a793a9bd12.png ok changed :3
That's all for me, the song is pretty nice, like the mapset, and I hope this will be ranked soon! I want to play it once it's ranked! :3
Good luck for rank, and don't hesitate to come and ask me if you have any question !
Chicken chuu~
aaaww thank you for your mod >w< YOU CHICKEN YOU o3o

Thank you all for your mod >w<

~ Updated ~

P.S. waiting for Stefan
again o3o
Stefan

Pachiru wrote:

Olaaaa it's meh! The chicken!
No joek. I come for a mod, so here we go~

[Stefan's diff]
  1. 00:04:417 (3) - On this slider, you can see that the entity is overlaping a note, I know that there is nothing much, but! I have something to show. In my opinion, the pattern here is not bad, but it lacks of flow between this slider 00:04:417 (3) - and this one 00:05:005 (1) - because the slider number 3 is leading the playing outside the grid. So, why not trying something like that: https://puu.sh/sTA14/aaccc662c5.png
    Obviously, you can give the shape you want on this slider, but the thing that it has to respect, is the flow. If the case was similar like 02:54:417 (1,3) - then I understand your concerns but this one here is barely a problem, most players won't even recognize that "overlap" while playing.
  2. 00:16:770 (1,2) - Why not shaping those two? It add more flow, and it's more beautiful I guess, but if you change one, do the same on the other, because it might be strange if we have one curved slider and not the other xD
    I have an exemple if you will change it: https://puu.sh/sTA8L/aea1b40f86.png I don't see the point to add any curves in the sliders when I wanted to have them more straight.
  3. 00:31:770 (3) - I think you can do this shape on it, because it feels strange to have a long curved size, and on this one, there is straight shape, so I give you an exemple, like this: https://puu.sh/sTAb8/78694d10e5.png Made some slight changes.
  4. 00:44:123 (3,4) - Try to avoid those kind of things in a normal diff, it can be done, but it can be misunderstood by the player, like he will see: the end of the slider he played, stacked on two other note, he might be a bit lost in there! So I think you can do like you did before, like here: 00:35:594 (1,2,3,4) - Song gives a good sound to stack them, and generally this is acceptable for Normal Difficulties.
  5. 00:49:123 (4) - Don't forget to shape this small slider, he is straight and I think that it could be better if it got curved, to the next note, don't you agree with me? To be honest no, small straight sliders are better too look than small curvy sliders, I do only use them if it really fits pattern-wise or music-wise.
  6. 01:37:947 (2,3) - There is a blanket error here, fix it o/ Uh.. I guess it's good now? It looks better for me at least.
  7. 01:39:711 (2,3,4) - Same as I said before, you know, if the triple is on the begining of a slider, it's different from the fact that it's on the end, because it's easier to read, and he will not be surprised and be like "oh sh- what should i do now?!?" you got me? :3 pomf~
  8. 01:42:358 (3,1) - Those two notes are too closed from each other with the timing to allow an overlap. There is not enough time between them to allow that. So try to move the circle, or you can give a new shape to the previous slider to start a new pattern, it's up to you bro. I may improve this part later but for now I don't feel like changing it because of this reason.
  9. 01:59:711 (2,3,1) - Okay, so! For this part, you see this pattern: 02:00:594 (3,1) - ?
    It got 3 beats: • 02:00:594 -
    • 02:00:888 -
    • 02:01:182 (1) -
    But I don't understand why this one: 01:59:711 (2) - don't have the same so ? Because she is "saying" the same thing no?
    Try this, and tell me if you like it: https://puu.sh/sTALU/68c46d29c7.png I preferred to keep it consistent, from my experience, inconsistency like these (in case I apply to your idea) confuses people while playing because they believe there is also a break before the refrain.
  10. 02:31:476 (2,3,1,2,1,2) - Avoid this, because this is small slider, and with this AR, the circle that follow the player when he is playing the slider is overlaping the AR circle of the next note. So don't stack those note under the slider tail: https://puu.sh/sTAV1/897ea9b454.png I plan to change this later since I am personally not that happy with these pattern.
  11. 02:54:417 (1,2,3) - Never do that in a Normal diff, I mean, I know what you wanted to do, because I would do some patterns like that too. But it litterally hide the next slider 02:55:594 (3) - and it also hide the next slider track. ¯\_(ツ)_/¯ it has been mentioned already, though I find it's actually readable I am going to change this part.
  12. 03:11:770 (2) - Same for this note, the chain circle hide the end of the next slider, so I can give you an exemple if you want. Why not doing this instead? https://puu.sh/sTB4k/16184253a1.png For me, it sounds better, and it makes it easier :p Like some suggestions before, these are things I may or may not fix with the time but it has low priority.
  13. 03:26:182 (3) - One more overlap here, but I don't think that its worth moving it because there is not much objects here. So I think it's okay, if there is more mods that tell you overlap for this, then I think you can move it, but for me it's okay! ^
  14. Also, don't forget to check AiMod, because there is error with distance snap, so fix it :) O
For me it's okay, I'm glad to see that you also map STD Stefan, and you got potential, there is sometimes strange visuals patterns, but it's okay, you will get better and better by practicing :3
Keep working on it, because I'm sure you can rank it!
Thanks.
a
osu file format v14

[General]
AudioFilename: Utada Hikaru - Merry Christmas Mr. Lawrence -FYI.mp3
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[Metadata]
Title:Merry Christmas Mr. Lawrence - FYI
TitleUnicode:Merry Christmas Mr. Lawrence - FYI
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Dark_Ai
Version:Stefan's Normal
Source:
Tags:this is the one tng thenutritiousguy xmas
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Topic Starter
Dark_Ai
~ Updated ~
:3
YukiZura-
from mod queue - bye bye 2016 ^^

Hard
00:31:476 (4,5) - blanket this with more better way ^^
00:39:711 - nc here
01:13:829 (2,3) - blanket can be better
01:45:299 - nc here
01:47:652 - ^
02:26:770 - ctrl + j here .. flow more good this way
then 02:26:770 (4) - make a blanket
03:25:594 (2,3) - blanket this

sorry for just mod 1 diff .. cuz i still have a lot more queue to go xD
btw nice song and map ^^
hope some of this help you
Topic Starter
Dark_Ai
heya Thank you for your mod :3 I will check it tommorrw :3
Chalwa
\o/
PM request and:

General
  1. Disable "Widescreen Support" since you haven't used storyboard in this mapset.
Stefan's Normal
  1. 00:29:417 (3,3) - I think you can improve look here, cause 00:30:888 (1,2,3) you copied 00:28:535 (1,2,3) and you rotate it, but this two sliders looks another. I think the best thing which you can do here is make in first slider - 00:29:417 (3) the same first curve like on 00:31:770 (3) slider.
  2. 00:41:476 (2,3) - Make this pattern a bit smoothier, cause it will fits more to song. You can make it like on screen for make it nicer.
    It's a little broken, cause I make it fast, but you know my concept i think
  3. 01:03:241 (2,3,1) - Imo this pattern can be a bit confusing tor 'normal' players, cause 01:03:241 (2,3) on this pattern they can click too fast and sliderbreak here. Also 01:03:241 (2,1) overlap looks ugly tbh. So you can move 01:04:123 (3,1) pattern to 44/256 and it will be fine. You make it 01:59:711 (2,3,1) here and I dunno why you didn't make it before.
  4. 01:05:299 - I know you won't make this diff difficult, cause it's the easiest diff in mapset, but imo you can put a note here or make 1/1 slider from 01:04:711 and it will be fine too. You put circle in 01:04:711 (1), so why can't put 01:05:299.
  5. 01:38:535 (4) - You can move anchor point to 255/116 for improve blanket with 01:37:947 (3) a bit. It looks better
  6. 02:01:770 - If you applied 01:05:299 here, you should to make it the same for better consistency.
  7. 03:03:829 (1) - Nice slider :3 :D
  8. 03:29:417 (5,1,2,3) - I think this is a bit complicated, cause 03:29:417 (5,1) is unstacked, but 03:29:711 (1,2,3) are stacked. Between all you have 1/2 break. In my opinion if you make trapeze here it will be better for play to newbies.
Hard
  1. 00:07:947 (1) - I think if you make a little right curve for make this pattern a little smoothier which will better fits to song. Altrough it can be a bit useless mod, but i think it looks fine :D
  2. 00:29:417 (4) - This slider is kinda bad, cause it looks similliar like 00:20:299 (3), but in the "top" you have circle which can be a little suprised. Imo you can make it like on screen and then remove 00:30:299 (5) circle. Also my slider is already blanketed with 00:30:888 (3) like yours, so...
  3. 00:52:358 (1,2,3,4,5,6,7,8) - I'm really confused why here you used another DS :/. 00:52:358 (1,2,3), 00:52:947 (4,5,6) and 00:53:535 (7,8) are stacks with simmiliar strong and I think it will have the same DS, but now it's broken.
  4. 01:14:417 (3,4) - Imo it can looks better if you blanket it with 01:13:241 (1,2). You should to move 01:14:417 (3,4) pattern to 116/208.
  5. 03:03:241 (4) - I think you can make up curve to make this pattern moe fits to this part and also it will improve transition to 03:03:829 (1) slider, because now flow is a bit broken.
Ok,
I really like this song.
If my mod is useless pls dont give kds ;-;.
GOOD LUCK!!!
Stefan

Chalwa wrote:

Stefan's Normal
  1. 00:29:417 (3,3) - I think you can improve look here, cause 00:30:888 (1,2,3) you copied 00:28:535 (1,2,3) and you rotate it, but this two sliders looks another. I think the best thing which you can do here is make in first slider - 00:29:417 (3) the same first curve like on 00:31:770 (3) slider. Uh, the slider fits well with the voice transistion. I made very minor changes here but they're quite nazi so not even noticable for now. Else I don't find the slider wrong in its current state.
  2. 00:41:476 (2,3) - Make this pattern a bit smoothier, cause it will fits more to song. You can make it like on screen for make it nicer.
    It's a little broken, cause I make it fast, but you know my concept i think I prefer the 'more linear' path I currently have.
  3. 01:03:241 (2,3,1) - Imo this pattern can be a bit confusing tor 'normal' players, cause 01:03:241 (2,3) on this pattern they can click too fast and sliderbreak here. Also 01:03:241 (2,1) overlap looks ugly tbh. So you can move 01:04:123 (3,1) pattern to 44/256 and it will be fine. You make it 01:59:711 (2,3,1) here and I dunno why you didn't make it before. I strongly doubt on the 'skill' of these players if they sliderbreak on (2). (2,3) should be okay for that sort of difficulty, it'd be worrisome if I used circles instead of a slider on (3)'s position.
  4. 01:05:299 - I know you won't make this diff difficult, cause it's the easiest diff in mapset, but imo you can put a note here or make 1/1 slider from 01:04:711 and it will be fine too. You put circle in 01:04:711 (1), so why can't put 01:05:299. I prefer to have a break here, it adds a nicer atmosphere.
  5. 01:38:535 (4) - You can move anchor point to 255/116 for improve blanket with 01:37:947 (3) a bit. It looks better guess it's better now.
  6. 02:01:770 - If you applied 01:05:299 here, you should to make it the same for better consistency. ~
  7. 03:03:829 (1) - Nice slider :3 :D yai, thanks w
  8. 03:29:417 (5,1,2,3) - I think this is a bit complicated, cause 03:29:417 (5,1) is unstacked, but 03:29:711 (1,2,3) are stacked. Between all you have 1/2 break. In my opinion if you make trapeze here it will be better for play to newbies. I don't see why (5) should be stacked somewhere..I mean I somewhat understand your concerns that it looks confusing since there is a break before 03:27:358 (1) - but eh.. well.. I will change it later.
thank
a
osu file format v14

[General]
AudioFilename: Utada Hikaru - Merry Christmas Mr. Lawrence -FYI.mp3
AudioLeadIn: 0
PreviewTime: 65005
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32211
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Merry Christmas Mr. Lawrence - FYI
TitleUnicode:Merry Christmas Mr. Lawrence - FYI
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Dark_Ai
Version:Stefan's Normal
Source:
Tags:this is the one tng thenutritiousguy xmas
BeatmapID:1151047
BeatmapSetID:543076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a2T9C21BG.jpg",0,0
//Break Periods
2,85005,93097
2,160499,168391
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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205,233,175594,2,0,P|202:165|152:120,1,140,0|8,0:0|0:0,0:0:0:0:
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256,192,212064,12,2,217947,0:0:0:0:
iYiyo
loved the song lol
BanchoBot
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