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Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta

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polka

ColdTooth wrote:

doublepost because mod

[General]

Why does Polka's Another have custom kiai times but no other diff does? :arrow: Its okay to have inconsistent kiais.

[Polka's Another]

00:02:651 (5,8) - Blanket :arrow: It is.

00:06:923 (1,3) - Blanket :arrow: ^

00:10:987 (4) - Stack on 00:10:258 (1) - 's sliderbegin :arrow: k

00:20:261 (1) - Not entirely sure what the hell is going on w/ the music but I seem to hit this much later than any other difficulty. I feel like it should start on an 1/8th tick ahead, but I feel like that might break the difficulty in terms. Maybe a slider repeat here to end on 00:20:574 - ? I'unno. I just... feel like the music here hates people lol :arrow: So whats ur suggestion Im confused qq

Needs more polishing imo, but otherwise decent diff, fun to play :arrow: ur mom needs more polishing.

Kami-senpai wrote:

Polka's Another
00:12:967 (5,6,7,8,9) - The angle of the jump with the stream seems a bit too sharp for good flow. Maybe make a little smoother by moving the stream more to the left :arrow: moved slightly.
00:16:927 (1,2) - Make the distance between these comparable to 00:13:592 (1,2) - these :arrow: done
00:40:268 (1,2,3) - Pull this a bit to the left so it doesn't overlap too much with the stream. Kinda like 00:41:310 (9) - this one :arrow: I like the overlap.

Kryptogram wrote:

Polka's Another

  1. 00:06:090 (7) - NC here maybe, just because there are many notes :arrow: Ruins NC consistency.
  2. 00:21:199 (7) - Same here ^ :arrow: ^
  3. 00:41:102 (8) - Same here ^ :arrow: ^
  4. 00:34:433 (7) - Same here ^ :arrow: ^

Noffy wrote:

[Polka's Another]
Hi Polka~ :arrow: HI NOFFY

  1. 00:22:658 (7) - In my opinion, this note isn't as strong as 00:22:033 (2) - and I think removing it could help emphasize the difference between 00:21:929 (1,2,3,4,5) - and 00:22:554 (6,7,8,9,10) - . :arrow: Note is still audible and I think it should be included.
  2. 00:26:514 (6) - 00:26:722 (7) - consider applying ctrl+g to each of these invidually, I think it'd make for some quite nice flow. whee (in the image it looks a little chaotic but I hope it gets my point across that this would potentially be really nice) the way it currently is, for comparison. No loopity-loops here ;.; :arrow: Changed.
Thanks everyone.

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13592,48709
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Targets!
TitleUnicode:Targets!
Artist:Orchestra Melee
ArtistUnicode:Orchestra Melee
Creator:Hobbes2
Version:Polka's Another
Source:Super Smash Bros. Melee
Tags:Break the Ready? Go! GameCube Nintendo Homerun Home Run contest
BeatmapID:1152882
BeatmapSetID:542759

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"targets lol.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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277,265,41936,6,0,L|180:268,1,57.5,4|0,0:1|0:0,0:0:0:0:
88,340,42144,2,0,L|188:336,1,57.5,0|0,0:0|0:0,0:0:0:0:
124,240,42352,2,0,P|112:184|152:96,1,115,8|0,0:0|0:0,0:0:0:0:
126,129,42665,1,0,0:0:0:0:
126,129,42769,1,2,0:0:0:0:
32,72,42978,1,2,0:0:0:0:
220,188,43186,2,0,L|372:184,1,115,8|0,0:0|0:0,0:0:0:0:
334,184,43499,1,0,0:0:0:0:
334,184,43603,6,0,L|340:272,1,57.5,4|0,0:0|0:0,0:0:0:0:
260,96,43811,2,0,L|256:0,1,57.5,0|0,0:0|0:0,0:0:0:0:
368,68,44020,1,8,0:0:0:0:
152,72,44228,1,0,0:0:0:0:
152,72,44332,1,0,0:0:0:0:
152,72,44437,2,0,P|144:136|160:192,1,115,2|2,0:0|0:0,0:0:0:0:
224,264,44853,1,8,0:0:0:0:
48,136,45062,1,0,0:0:0:0:
260,128,45270,5,4,0:0:0:0:
256,192,45374,12,0,48605,0:0:0:0:
Topic Starter
Izzywing

Kami-senpai wrote:

Here's a mod (from my queue. Don't think I'm some sort of benevolent god or anything :D)

I think all your diffs need kiai times. Unless new RC doesn't require kiai times, I suggest putting it from 00:21:929 (1) - here to 00:35:267 (1) - here RC doesn't require kiai times and I don't really feel any in this map. It's up to the individual mappers.
Hard
00:08:591 (1,2) - This double might be a bit hard and unpredictable for Hard diff(?) I'd hope not. There are doubles everywhere.
00:19:845 (5) - There's a whistle hitsound on the sliderslide portion of the slider, you may or may not have intended that Good catch, fixed

I'm not too good at modding hard :( sowwy

Click the Circles!
00:28:181 (1,2) - Maybe space these out even more because the way the distances are progressing, this looks like it should be 1/4 instead of 1/2 Okay, I adjusted it

I haven't seen this good of a challenge map in a while :D good job!

Good luckieeee :D
Thank you :)

Kryptogram wrote:

From Kryptograms Modding Queue


Advanced

  1. 00:04:839 (4) - This slider should end in 00:05:048 (x), sounds much better whit the instrumental Might change this, but I'm following the added instrument that appears at 00:04:839 -
  2. 00:16:093 (3) - What about placing this slider somewhere else, like something like this https://osu.ppy.sh/ss/6910233 i don't like how it overlaps whit
  3. 00:14:843 (4) Fixed
  4. 00:30:890 (2) - Sounds better if you end the slider here 00:31:099 (x) blue tick has a notable piano sound tho
  5. 00:33:183 (4,5) - You could try to make something more linear like this https://osu.ppy.sh/ss/6910263 i don't like how it flows I think it's okay, not seeing a problem personally
  6. 00:37:559 (2) - Sounds better if you end the slider here 00:37:768 (x) blue tick piano sound
  7. 00:39:852 (4) - Sounds better if you end the slider here 00:40:060 (x) Like before this one is extended due to the instrument


Hard

  1. 00:06:819 (7) - This note sounds a little bit forced, i mean there is no beat strong enough to put a note there Might change this. I think the triplet emphasis 1 well.
  2. 00:41:831 (7) - Same as above Same here. I might change as I said.

    Guess nothing else to say, imo there's alot of streams in this difficult, but its your choice

Click the circle's

  1. 00:16:510 (7) - Move this note to x:429 y:172, just to overlap it whit 00:14:634 (5) This messes up the triangle but I moved the entire triangle so its ok xd

    Sorry but i can't mod expert's very well

Sorry for the poor mod, but i couldn't find mistakes in the mapset, just some suggestions from my part, Good luck!
Thanks for your mod!

Weber wrote:

randum mod at 1am

Click The Circles

Now, 00:06:507 (1,2,3,4) - is a fairly tricky pattern to pull off which is fine on it's own, however playability issues arise when you consider the momentum needed to hit 00:06:402 (4,1) - then switch into a much faster momentum for 00:06:507 (1,2,3,4,1) - which is really quite extreme for the small amount of space as well as the potential readability issues this entire pattern has. I would consider moving 00:06:402 (4) - further away from (1).

00:41:415 (4,1,2,3,4,1) - ^

Adjusted the rhthm by shortening 3 into a 1/2 slider and adding a 1/2 slider right after. Plays MUCH better while still being hard. Thanks for pointing this out!

00:13:488 (10,1,2) - Again, super difficult momentum issues, I would consider removing the (10) note in order to make it a little easier while still keeping with the music.

00:28:389 (2,3,1,2) - ^ These I acknowledge as challenging and intentional. The previous just came off as frustrating but I think these are okay.

00:21:165 (1) - Unsnapped note

00:21:303 (2) - Having this note go back towards the cursor's direction on top of having to hit (3,4,5) is, again, fairly extreme. I would try Ctrl-G'ing it as a solution to this to give players an easier time with flow. Rhythym was shit so I redid the whole thing

00:24:534 (1,2,1) - This pattern in particular ends up being much harder than the (1,2) patterns before it as you have to hit the (1) slider straight after which is a fair distance away and considering (2) goes back towards the player. Consider breaking away from the pattern and having the sliderhead stack underneath (1) to make it a little less difficult. https://osu.ppy.sh/ss/6916798 I'll consider this.

gl
thanks for your mod :)

Noffy wrote:

Hi! M4M from my queue o/
I'm a bit later than I said I would be, sorry about that ;;.
Mod in return however much you think is fair since my set is signifcantly longer in drain time owo;

[General]
Name every diff Easy! Normal! Advanced! Hard! to match with the title name and the final diff plz thx
(the above is half a joke but I think it'd be neat) Metadata changing so it wont be relevant anymore :(
  1. 00:25:263 - Random hitsounding idea: Adding a normal whistle to this bar, because there's an actual whistle in the song here (albeit fairly quiet) It's so quiet, not sure it's worth doing
[Normal]
I think the intro could benefit from having the rhythms of 00:00:255 (1,2,3) - and 00:01:922 (1,2) - switched.
This is primarily because I feel like 00:01:505 - is a weaker note than 00:03:172 - is, especially when former is compared to the piano note 00:01:713 - right after it being a bit stronger, so it feels awkward to click at 00:01:505 but not 00:01:713 - .
The same goes for: 00:13:592 (1,2,3,1,2) - , 00:28:598 (1,2,3,1,2) - , 00:35:267 (1,2,3,1,2) -
Give that a try and see what you think :)

My rhythm choice is on purpose, to explain listen closely for the deep sounds at 00:00:255 - and 00:00:880 and 00:01:505 (3) - ; I use these as the basis for the rhythm on this measure. On the next measure, listen for the sounds on the blue ticks the reverse slider is mapped to; those sounds are the basis for the rhythm on that measure. Those deep sounds occur everywhere I use these two sets of rhythms in a row.

But since that's just an idea I'll mod the rest of the diff under the assumption you don't make that change (woo)
  1. 00:01:922 (1) - Possibly curve this more to match better with the angle for 00:00:255 (1) - . Okay
  2. 00:06:923 (1,2,3) - This angle feels rather small compared to the majority of patterns in this difficulty. Maybe move 00:06:090 (2,3) - to the right some and arrange like so to open it up a bit more. What you said is true but I'm not sure it's a problem. I'll consider.
  3. 00:09:424 (2) - Maybe rotate this like -14 degrees so that 00:08:591 (1,2) - can be symmetrical around this line (science) Sure!
  4. 00:17:552 (2) - Maybe reconsider the rhythm in this area, this is really weird to click to when there isn't really a sound here but at the blue tick afterwords ;; ( 00:17:656 ) and it's also different from how most of the similar patterns were mapped, making it additionally harder to follow. There's a clear sound on 00:17:552 - though
  5. 00:26:097 (3) - Is that middle anchor supposed to be curving this slider?? cause it appears to be straight.. ? Fixed
  6. 00:41:936 (1,2,3) - Why isn't the rhythm here like, say, 00:06:923 (1,2,3) - ? They have the same high pitched bopping going on. The rhythm you have here is ignoring the sound at 00:42:769 - which you had mapped in the previous similar parts of the song. Fixed

[Advanced]
Generally, I found this difficulty's rhythms to be far more fitting to the song itself than the ones in Normal, despite not being too-much-more intense. Is very nice >:3

  1. 00:15:260 (1) - Move the tail end to the left a bit, since currently 00:15:885 (2,3) - make a straighter line then 00:15:260 (1,2) - does. A fix from an earlier mod makes this obsolete
  2. 00:10:258 (1,2,3,4) - I think a rhythm like you did here: 00:06:923 (1,2,3,4) - with the 1/1 slider right at the start could be potentially more fitting. Maybe, but I like how 00:10:258 (1) - maps the main melody
  3. 00:11:925 (1) - The flow right here was pretty weird to p- no, wait, forget that, this goes offscreen in 4:3! potential non-offscreen positioning idea
  4. 00:18:594 (1) - Maybe remove the first white anchor point so that the start can be straight like it was for 00:11:925 (1,3) - these two. Sure
  5. 00:41:936 (1) - Consider moving this to the right some so that it makes a nice smiley face with 00:41:727 (5,2) - . (but also so that it looks more even and flows into 2 better) Okay!
[Hard]
This diff has quite a lot of style! I like it a lot!

  1. 00:02:964 (5) - I'd consider spacing this one as well, since it starts the same group of three piano notes that 00:03:172 (6,7) - are a part of. The same goes for when this pattern repeats. Disagree with this. while it does start that pattenr, it's still part of the previous pattern as well. Stacking it like this makes it a part of both if that makes sense.
  2. 00:18:594 (1) - This reverse slider is fairly misleading to read, as it repeats twice instead of once without an obvious differnece in the music like how there were heavier drums at 00:05:673 (4) - or the weirder piano that was at 00:21:929 (1) - to account for the difference. Maybe have this repeat just once instead. Fixed
  3. 00:23:596 (1,2,3,4,5,6,7) - For this bar, consider a rhythm like this instead so that you'd be clicking on the high piano notes instead of ending sliders on them: Either that or make it similar to how you did 00:26:930 (1,2,3,4,5,6) - . This might be something to think about. I prefer the active rhythm I have now as I think it matches the music better but I can see your point.
[Click the Circles!]
Dang this is a lot harder than SR would make you think.. wowza. Yeah lol

  1. 00:28:598 (1,2) - not stacked perfectly vrrr
  2. 00:30:265 (1,2) - vrr
  3. 00:36:934 (1,2) - vrr
Fixed all

Overall a super cool mapset!!! Best of luck with this good luck and have a nice day :) !
Thank you so much!

Updating the metadata too btw. Thanks to Kwan for checking.
Hollow Delta
About the metadata, could you put 'Various Artists' and put all of them in the tags?
Topic Starter
Izzywing

Bubblun wrote:

About the metadata, could you put 'Various Artists' and put all of them in the tags?
Good question, that would be a lot cleaner. I'll ask.

EDIT - apparently you can only do that if it exceeds the character limit, which it does not in this case.
-BlueSun-
ColdTooth's Easy
00:29:431 (2) - remove this and add a slider from here 00:29:014 - 00:29:848 - it flows better with the music.
my modding is bad sry

Normal
to me it seem very unclear with what rythm you are trying to follow here. for example, 00:00:255 - here you aren't following the main rythmn (which is fine) but then here 00:06:923 - you are following the main rythmn which can throw players off, you should just stick to one rythmn.

Advanced
00:21:929 (1,2,3) - make this into like a triangle shape or something because it looks quite boring.
00:23:596 (1,2,3,4) - is this really necessary? this doens't flow well at all, just make them into this

Hard
00:26:930 (1,2,3,4) - same thing here but it's probably more acceptable for a hard diff, its up to you if you wanna change it or not.
00:34:433 (3,4,5,6,7,8) - making this into a stream probably wont hurt.

Polka's Insane
couldn't find anything here.

GL
riffy
This post is sponsored by Tesco. Not really, tho.

[General]
  1. Polka's Insane has no preview point set. Please set one as it is required by the RC and sounds quite unnatural wthout it.
  2. Disable the countdown which doesn't really work anyway?
  3. Harder difficulties could benefit from Slider Tick Rate 4, give it a try on the Insane and I+ difficulties.
[ColdTooth's Easy]
  1. 00:14:426 (2) - there are stronger beats 1/1 before and 1/1 ahead. Why not map them? the most generic and simple example
    Note: 00:29:431 (2) - same here. Also, (2) feels as if it should be snapped 1/2 earlier and replacing it with the pattern suggested would solve the problem.

    Nice one.
[Normal]
  1. 00:01:505 (3) - let's use a 1/2 slider here instead? The beat on the red tick is pretty strong and I would insist on having it mapped in some way.
  2. 00:35:267 - try to lower your rhythm density here to be more consistent with Easy and to emphasize the volume decrease?

    Neat.
[Advanced]
  1. 00:02:547 (2,3) - since 1/4 snaps are just being introduced I would recommend to use regular spacing for them. It will still look pretty and give a more accurate idea of what 1/4 is and how to hit it.
    Note: obviously, this will aply to all of the 1/4 snapped patterns.

    Apart from that spacing thing there is nothing I could disagree with or imorove. I like it.
[Hard]
  1. 00:20:574 (1) - try to use 1/2 snapped circles instead of the slider? This would give some extra emphasis to the drum stuff and make the part stand out, which is a nice thing, in my opinion.

    That is too streamy to my standards but it works with the spread. Perhaps I would name it a Hyper, but this could be just me.
[Polka's Insane]
  1. 00:20:574 (4) - something similar with the previous difficulty. Two circles instead of a slider would work a lot better in terms of empasising stuff. Give it a try and see if you like it.

    Streamy and pretty well-made.
[Polka's Another]
  1. 00:04:839 (7,8,1) - shouldn't the jump be on (1) or at least both on (8) and (1). One is a downbeat with a pretty strong beat on it, it definitely needs something to stress it.
    Note: 00:38:184 (7,8,1) - same. 00:39:852 (7,8) - same here. You vcould just Ctrl+G these two, I think.
  2. 00:16:510 (9) - just for readability and a better-looking pttern I would place (9) in the centre of this square. example
    Note: 00:19:845 (9) - 00:31:307 (8,9) - same.
  3. 00:21:199 (7,8,9,10) - since these are weake than the previous stream I would nerf the spacing here. And perhaps add a new combo to separate them from 00:20:261 (1,2,3,4,5,6) -
  4. 00:28:702 (2,3) - minor - you could improve the blanket here, if you intended to have one here.

    Good one. I think the jumps were a bit tricky at times and we can re-arrange them so that some of them could work better with the music, but apart from that it's a nice difficulty.
[To the Beat!]
  1. 00:20:574 (4) - probably a new combo here would increase readability. No big deal, but it seems to work slightly better when you have one placed.

    Interesting usage of stacks.
Whoa, that was impressive!

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sakurauchi Riko
Hello, my end of the M4M
since you mentioned in your queue that Polka's insane should be focused i just do that too (you said that in the round after me xD)

polka's insane
00:01:297 (6,7) - the DS is very low here but 00:01:713 (7) - is such a strong sound which should get emphasized somehow. furthermore the DS at 00:01:713 (7,1) - is very high but 00:01:922 (1) - hasnt got any special sound to deserve to be emphasized
00:03:589 - the 1/1 beat begins here and except for 00:04:423 - you constantly map it. id make this aswell being noticed somehow
00:13:801 - it feels really weird if you skip these sounds because they are the most noticeable ones... same tihng for the other sounds at the red ticks but idk if you wanna change it. it just feels really awkward
00:26:097 (5,6,7,8,9) - this flow is really unpleasant. id reverse the streamshape so it gets also blanket'd and flows way better
00:36:309 (6,7,1) - same thing here as my first note: 00:36:725 (7) - should have more DS before it and a bit less after it because this sound should be emphasized and therefore be different/seperated. currently you just treat this sound as a normal quite sound like all the others (especially if you compare it to 00:36:934 (1) - which is barely hearable)

highest diff
00:13:697 (2) - maybe reverse the shape here so it flows better, adjust the next slidershape too if you change
00:23:596 (1,2) - and so on...: that is pretty hard to read and the overlap of the circle with the sliderhead doesnt look really nice imo. If you make the circle farther away from the sliderhead and let it overlap with the slidertail it would look better http://puu.sh/t9QxR/c6347f603a.jpg
00:32:036 (2,3) - fix the stack
00:35:058 (4,1,2) - this is really unpleasant flow because you move at bottom left but the next object is rather top right.. maybe make it flow to left top before 00:35:371 (2) - .
00:38:184 - i kinda disagree that this strong sound is covered by a reverse slider, should be clickable imo
00:39:852 - especially this

interesting map, i like it

I hope that is enough since you said i can mod only 2 diffs. i dont really like the song tho:( but the maps are interesting and fun to play
Good luck in ranking process:)
HappyRocket88
Ohayo~ Modding only Polka's Insane as agreed in the contract. o3o

Polka's Insane

Really nice difficulty! \w/ Some minor suggestions. >w<
  1. :!: Current tags are inconsistent. /w\ Would you ming telling Hobbes2 to do this for you? =o
  2. :!: Since your diffs are the only ones which have kiai, I'd like to know the reason behind why you set them. /u\ They're not bad but since it's kiai time, i think it would be cool if you could increase the volume of both kiai to give that emphasis you were trying to aim here. o3o/
    []
  3. 00:02:860 (5,6) - Questionable jump. Why is it here? o: I guess this sound 00:03:172 - is important but you didn't add it here 00:05:048 (8) - which would've been cool if you did so. >w< Otherwise, please consider managing the same DS to be coherent among the similar patterns you aimed to create here. o:
  4. 00:05:465 (3,4) - OMG! The distance between these is rather high. /u\ If we compared with the other 1/4 spacing, they do not come up with something as far as this patter does. ;w; What about if we reduced them slightly in order to fix this? o: I think it would hurt no one if we placed this pattern 00:05:256 (1,2,3) - around 221|61 to make the distance more balanced. >w<
  5. 00:11:925 (1) - My will would never lead to destroy symmetry or patterns related to it, but I'm quite curious why you decided to land a 1/2 instead of a triplet like the previous patterns. It is not bad but I think it would be better if you could be consistent in this section before the build-up of the new stanza, just as well as you've done at every new measure. o:
  6. 00:21:199 (6) - NC maybe? Could work since it would allow players to distinguish the stream section part from the previous one as well as you set it here 00:06:090 (1) -
  7. 00:38:601 (1,2,3,4,5,6,7) - The low spacing of this segment is intended? It doesn't look bad but I do believe they would look nicer if you could use the same distance as the previous segment.
  8. 00:41:310 (2) - Just a suggestion but what about adding ctrl + g here to emphasize the next slider? /u\
  9. 00:45:374 (1) - I don't want to sound picky but ends on a very weird spot. It doesn't make much difference but at spinning it would be greater if you could add some volume control to adjust the volume of it. I think it would match pretty well since the fading out effect of the song could fit here as well. >w< Please, try it! o3o
Best of success with the map! Have a star! (ノ・ω・)ノ
Topic Starter
Izzywing

NOTE TO POLKA ND COLDTOOTH - Please redownload because I fixed countdown and tags


-BlueSun- wrote:

Normal
to me it seem very unclear with what rythm you are trying to follow here. for example, 00:00:255 - here you aren't following the main rythmn (which is fine) but then here 00:06:923 - you are following the main rythmn which can throw players off, you should just stick to one rythmn. My rhythm selection in normals tries to follow the song is best i can without being too complicated

Advanced
00:21:929 (1,2,3) - make this into like a triangle shape or something because it looks quite boring. Slightly adjusted
00:23:596 (1,2,3,4) - is this really necessary? this doens't flow well at all, just make them into this its ok

Hard
00:26:930 (1,2,3,4) - same thing here but it's probably more acceptable for a hard diff, its up to you if you wanna change it or not.
00:34:433 (3,4,5,6,7,8) - making this into a stream probably wont hurt. Didn't want any true streams in this diff

Polka's Insane
couldn't find anything here.

GL
thanks

Bakari wrote:

This post is sponsored by Tesco. Not really, tho.

[General]
  1. Polka's Insane has no preview point set. Please set one as it is required by the RC and sounds quite unnatural wthout it. Fixed
  2. Disable the countdown which doesn't really work anyway? Done
  3. Harder difficulties could benefit from Slider Tick Rate 4, give it a try on the Insane and I+ difficulties. Not a fan, personally. Feels kinda overmappy on a few ticks.
[Normal]
  1. 00:01:505 (3) - let's use a 1/2 slider here instead? The beat on the red tick is pretty strong and I would insist on having it mapped in some way. I'll consider this but I'm actually following the deep piano sounds on the background in which there's no sound on the red tick 00:00:255 (1,2,3,1,2) -
  2. 00:35:267 - try to lower your rhythm density here to be more consistent with Easy and to emphasize the volume decrease? I want the rhythm to be identical to the start of the song here. I think it generally is less dense than the chorus in general.

    Neat.
[Advanced]
  1. 00:02:547 (2,3) - since 1/4 snaps are just being introduced I would recommend to use regular spacing for them. It will still look pretty and give a more accurate idea of what 1/4 is and how to hit it.
    Note: obviously, this will aply to all of the 1/4 snapped patterns. Took some tinkering, but implemented.

    Apart from that spacing thing there is nothing I could disagree with or imorove. I like it.
[Hard]
  1. 00:20:574 (1) - try to use 1/2 snapped circles instead of the slider? This would give some extra emphasis to the drum stuff and make the part stand out, which is a nice thing, in my opinion. Eh, I think using a quadruplet in a hard is too challenging. Making it a slider adds a lot of leniency. I get your point though.

    That is too streamy to my standards but it works with the spread. Perhaps I would name it a Hyper, but this could be just me. It's a streamy song so I think it fits. The advanced introduces 1/4 in a healthy way, and there's not really anything beyond triplets and the quadruplet pattern.
[To the Beat!]
  1. 00:20:574 (4) - probably a new combo here would increase readability. No big deal, but it seems to work slightly better when you have one placed. Great idea.

    Interesting usage of stacks.
Whoa, that was impressive!

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you Bakari!

00:13:697 (2) - maybe reverse the shape here so it flows better, adjust the next slidershape too if you change Not sure if you mean to ctrl+g or flip it; I can consider flipping it but I wouldn't ctrl+g it.
00:23:596 (1,2) - and so on...: that is pretty hard to read and the overlap of the circle with the sliderhead doesnt look really nice imo. If you make the circle farther away from the sliderhead and let it overlap with the slidertail it would look better http://puu.sh/t9QxR/c6347f603a.jpg Cool idea, implemented, Used a .5 DS then ctrlGd the sliders
00:32:036 (2,3) - fix the stack Done
00:35:058 (4,1,2) - this is really unpleasant flow because you move at bottom left but the next object is rather top right.. maybe make it flow to left top before I'll consider, but I probably won't change this. I think it's fine.
00:35:371 (2) - .
00:38:184 - i kinda disagree that this strong sound is covered by a reverse slider, should be clickable imo [/color]
00:39:852 - especially this I'll leave the rhythm symmetrical to the opening

interesting map, i like it
thank you :)

NOTE TO POLKA ND COLDTOOTH - Please redownload because I fixed countdown and tags
ColdTooth

-BlueSun- wrote:

ColdTooth's Easy
00:29:431 (2) - remove this and add a slider from here 00:29:014 - 00:29:848 - it flows better with the music.
my modding is bad sry

Bakari wrote:

This post is sponsored by Tesco. Not really, tho.

[ColdTooth's Easy]
  1. 00:14:426 (2) - there are stronger beats 1/1 before and 1/1 ahead. Why not map them? the most generic and simple example
    Note: 00:29:431 (2) - same here. Also, (2) feels as if it should be snapped 1/2 earlier and replacing it with the pattern suggested would solve the problem.

    Both fixed, and slightly adjusted notes after 00:29:431 (2) - . I took your generic and simple example cause I thought it worked the best IMO. Lemme know if it doesn't work out that well

    Nice one.
Thank you.

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
I re dled the map, Hobbes, but do please double check incase something screwed up ok i fixed it
polka

Bakari wrote:

This post is sponsored by Tesco. Not really, tho.

[Polka's Insane]
  1. 00:20:574 (4) - something similar with the previous difficulty. Two circles instead of a slider would work a lot better in terms of empasising stuff. Give it a try and see if you like it. :arrow: ok

    Streamy and pretty well-made.
[Polka's Another]
  1. 00:04:839 (7,8,1) - shouldn't the jump be on (1) or at least both on (8) and (1). One is a downbeat with a pretty strong beat on it, it definitely needs something to stress it. :arrow: I don't think so. the jumps were to emphasize piano. and the drums just dont hit as hard enough to call for a jump for me.
    Note: 00:38:184 (7,8,1) - same. 00:39:852 (7,8) - same here. You vcould just Ctrl+G these two, I think. :arrow: Again, I just want to emphasize piano. The drums really aren't as intense in comparison.
  2. 00:16:510 (9) - just for readability and a better-looking pttern I would place (9) in the centre of this square. exampleI like the way it makes 00:16:510 (9,10,1) -. Plus, it would take way too much remapping to even be worth it imo
    Note: 00:19:845 (9) - 00:31:307 (8,9) - same. :arrow: I really just dont see why this is necessary, it's consistent and these overlaps are something that really compliments my style. So Im going to keep this.
  3. 00:21:199 (7,8,9,10) - since these are weake than the previous stream I would nerf the spacing here. And perhaps add a new combo to separate them from 00:20:261 (1,2,3,4,5,6) - :arrow: okay
  4. 00:28:702 (2,3) - minor - you could improve the blanket here, if you intended to have one here. :arrow: blanket improved.

    Good one. I think the jumps were a bit tricky at times and we can re-arrange them so that some of them could work better with the music, but apart from that it's a nice difficulty.
Thank you.

polka's insane
00:01:297 (6,7) - the DS is very low here but 00:01:713 (7) - is such a strong sound which should get emphasized somehow. furthermore the DS at 00:01:713 (7,1) - is very high but 00:01:922 (1) - hasnt got any special sound to deserve to be emphasized :arrow: I really don't understand what you're saying. I put a jump for the new part in music.
00:03:589 - the 1/1 beat begins here and except for 00:04:423 - you constantly map it. id make this aswell being noticed somehow :arrow: Mapping piano here.
00:13:801 - it feels really weird if you skip these sounds because they are the most noticeable ones... same tihng for the other sounds at the red ticks but idk if you wanna change it. it just feels really awkward :arrow: I disagree. Those sounds are not important at all compared to the piano.
00:26:097 (5,6,7,8,9) - this flow is really unpleasant. id reverse the streamshape so it gets also blanket'd and flows way better :arrow: I cant reverse it because it would go off screen and overlapping it doesnt match my style or look nice.
00:36:309 (6,7,1) - same thing here as my first note: 00:36:725 (7) - should have more DS before it and a bit less after it because this sound should be emphasized and therefore be different/seperated. currently you just treat this sound as a normal quite sound like all the others (especially if you compare it to 00:36:934 (1) - which is barely hearable) :arrow: It is totally audible because Ive mapped it the entire time. Same reasoning for spacing as before.

Thanks.

HappyRocket88 wrote:

Ohayo~ Modding only Polka's Insane as agreed in the contract. o3o

Polka's Insane

Really nice difficulty! \w/ Some minor suggestions. >w<
  1. :!: Current tags are inconsistent. /w\ Would you ming telling Hobbes2 to do this for you? =o :arrow: I think he did idk
  2. :!: Since your diffs are the only ones which have kiai, I'd like to know the reason behind why you set them. /u\ They're not bad but since it's kiai time, i think it would be cool if you could increase the volume of both kiai to give that emphasis you were trying to aim here. o3o/ :arrow: The big burst into the intensity of the music deserves kiai. However, the intense part lasts so long, I cut it to be a burst, otherwise the whole map would be kiai.
    []
  3. 00:02:860 (5,6) - Questionable jump. Why is it here? o: I guess this sound 00:03:172 - is important but you didn't add it here 00:05:048 (8) - which would've been cool if you did so. >w< Otherwise, please consider managing the same DS to be coherent among the similar patterns you aimed to create here. o: :arrow: fixed.
  4. 00:05:465 (3,4) - OMG! The distance between these is rather high. /u\ If we compared with the other 1/4 spacing, they do not come up with something as far as this patter does. ;w; What about if we reduced them slightly in order to fix this? o: I think it would hurt no one if we placed this pattern 00:05:256 (1,2,3) - around 221|61 to make the distance more balanced. >w< :arrow: When fixing ur first suggestion, it also fixed this one. ouo;
  5. 00:11:925 (1) - My will would never lead to destroy symmetry or patterns related to it, but I'm quite curious why you decided to land a 1/2 instead of a triplet like the previous patterns. It is not bad but I think it would be better if you could be consistent in this section before the build-up of the new stanza, just as well as you've done at every new measure. o: :arrow: I just didn't hear a triplet as strongly, so no thanks.
  6. 00:21:199 (6) - NC maybe? Could work since it would allow players to distinguish the stream section part from the previous one as well as you set it here 00:06:090 (1) - :arrow: ok
  7. 00:38:601 (1,2,3,4,5,6,7) - The low spacing of this segment is intended? It doesn't look bad but I do believe they would look nicer if you could use the same distance as the previous segment. :arrow: increased spacing
  8. 00:41:310 (2) - Just a suggestion but what about adding ctrl + g here to emphasize the next slider? /u\ :arrow: ok
  9. 00:45:374 (1) - I don't want to sound picky but ends on a very weird spot. It doesn't make much difference but at spinning it would be greater if you could add some volume control to adjust the volume of it. I think it would match pretty well since the fading out effect of the song could fit here as well. >w< Please, try it! o3o :arrow: okay 8D
Best of success with the map! Have a star! (ノ・ω・)ノ
Thank uuu

insane
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Title:Target o Kowase!
TitleUnicode:ターゲットをこわせ!
Artist:Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
ArtistUnicode:安藤浩和、池上正、酒井省吾、橘田拓人
Creator:Hobbes2
Version:Polka's Insane
Source:大乱闘スマッシュブラザーズDX
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another
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BeatDivisor: 4
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[Metadata]
Title:Target o Kowase!
TitleUnicode:ターゲットをこわせ!
Artist:Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
ArtistUnicode:安藤浩和、池上正、酒井省吾、橘田拓人
Creator:Hobbes2
Version:Polka's Another
Source:大乱闘スマッシュブラザーズDX
Tags:PolkaMocha ColdTooth Break the Targets! Ready? Go! Nintendo Gamecube Game Cube Super Smash Bros. Brothers Melee HAL Mario
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Topic Starter
Izzywing
updated, thanks
Xinely
Easy :
- OD 2,5 hp 2 pls
- 00:05:256 (3) - why N sampleset here? the sliderslide voice is so noisy. change with click the head tail and repeat and use sampleset Normal instead
- 00:11:508 (2) - minor tho but you can move to 264,32 is better consistent spacing
- 00:20:261 (1) - move to 4,284 to keep use 1,0x spacing?
- 00:35:267 - volume 35% i think. 50% is too loud
- 00:48:605 - 5%

Normal :
- can use od 3,8 or 4
- 00:00:880 (2) - not sure what you're following here. the piano sound is at 00:00:984 -
- 00:00:255 (1,2,3,1,2) - ok for this try follow piano since idk what you're following D:
- 00:15:885 (2) - same with above but if you follow piano here then 00:16:719 - should be mapped as well
- 00:30:890 (2) - i cant understand what you're following here too. 1/1 slider for 00:31:099 - is better for drum
- 00:35:267 (1,2,3,1,2) - same here, try follow the piano in more obvious sounds since still hard to notice what you're following here
- 00:48:605 - 5%

Advanced :
- 00:00:255 (1,2,3) - same like normal. try follow piano properly
- 00:35:267 (1,2,3) - ^
- 00:24:846 (5) - wtf a jump? advanced diff is ok but still no jump or just a mini jump for it
- 00:48:605 - 5%
Easy :
- OD 2,5 hp 2 pls
- 00:05:256 (3) - why N sampleset here? the sliderslide voice is so noisy. change with click the head tail and repeat and use sampleset Normal instead
- 00:11:508 (2) - minor tho but you can move to 264,32 is better consistent spacing
- 00:20:261 (1) - move to 4,284 to keep use 1,0x spacing?
- 00:35:267 - volume 35% i think. 50% is too loud
- 00:48:605 - 5%

Normal :
- can use od 3,8 or 4
- 00:00:880 (2) - not sure what you're following here. the piano sound is at 00:00:984 -
- 00:00:255 (1,2,3,1,2) - ok for this try follow piano since idk what you're following D:
- 00:15:885 (2) - same with above but if you follow piano here then 00:16:719 - should be mapped as well
- 00:30:890 (2) - i cant understand what you're following here too. 1/1 slider for 00:31:099 - is better for drum
- 00:35:267 (1,2,3,1,2) - same here, try follow the piano in more obvious sounds since still hard to notice what you're following here
- 00:48:605 - 5%

Advanced :
- 00:00:255 (1,2,3) - same like normal. try follow piano properly
- 00:35:267 (1,2,3) - ^
- 00:24:846 (5) - wtf a jump? advanced diff is ok but still no jump or just a mini jump for it
- 00:48:605 - 5%

Hard :
- HP 1,8 wtf dont make meme use 5 instead :C
- 00:08:591 (1,2) - i think 1/2 is better than this because the melody sounds at 1/2 instead of 1/4
- 00:11:092 (5) - remove whistle on tail for consistency with 00:11:508 (6) - 's tail
- 00:13:592 (1,2) - same as 00:08:591 (1,2) -
- i think the spread to this diff a bit bad because your hard diff contains full of 1/4 even 1/4 streams like 00:20:261 (1,2,3,1) - when ur advanced diff 1/4 are not much

Insane :
- OD 7,5

Another :
- 00:06:715 (12) - more like 1/4 rather than 1/8

Click :
- OD 8,5

Good luck ~
Topic Starter
Izzywing

Xinely wrote:

Normal :
- can use od 3,8 or 4 I prefer if OD is one minus AR
- 00:00:880 (2) - not sure what you're following here. the piano sound is at 00:00:984 - Listen closely on the red tick, you can hear a low pitched piano sound; I think it is more simple to the player if I follow this as the rhythm is more intuitive for the player. I don't really want to have active blue ticks in a normal so I followed these low pitched piano sounds instead of the main high pitched one.
- 00:00:255 (1,2,3,1,2) - ok for this try follow piano since idk what you're following D: Similarly, 00:02:547 - and 00:02:860 - both have that low pitched sound as well which is why this is a 3/4 reverse slider.
- 00:15:885 (2) - same with above but if you follow piano here then 00:16:719 - should be mapped as well Adjusted the rhythm
- 00:30:890 (2) - i cant understand what you're following here too. 1/1 slider for 00:31:099 - is better for drum But there's no drum on 00:31:307 - o_o
- 00:35:267 (1,2,3,1,2) - same here, try follow the piano in more obvious sounds since still hard to notice what you're following here Same as before I'm following the deep piano noise
- 00:48:605 - 5% Reduced volume to 15 since there's technically a sound there

I understand that it's kinda hard to follow what I'm mapping to sometimes but I chose a very simplified rhythm so that the player wouldn't be confused by weird gaps (like 3/4) between objects.

Advanced :
- 00:00:255 (1,2,3) - same like normal. try follow piano properly
- 00:35:267 (1,2,3) - ^ Same for normal here. Simplified rhythm since the piano falls on weird ticks. dont want much active 1/4 in advanced iff
- 00:24:846 (5) - wtf a jump? advanced diff is ok but still no jump or just a mini jump for it Whoops, redid the pattern so theres no jump
- 00:48:605 - 5% Okay!

Hard :
- HP 1,8 wtf dont make meme use 5 instead :C I wasn't memeing this was a mistake lol
- 00:08:591 (1,2) - i think 1/2 is better than this because the melody sounds at 1/2 instead of 1/4 ok
- 00:11:092 (5) - remove whistle on tail for consistency with 00:11:508 (6) - 's tail break the hitsound pattern though
- 00:13:592 (1,2) - same as 00:08:591 (1,2) - maybe not for this one since the other melody is introduced
- i think the spread to this diff a bit bad because your hard diff contains full of 1/4 even 1/4 streams like 00:20:261 (1,2,3,1) - when ur advanced diff 1/4 are not much I think its fine. The advanced does have 1/4 in it and this is a pretty streamy song in general. At most this diff really has tripltes, the quadruplet happens at the climax.

Click :
- OD 8,5 Ok

Good luck ~
thanks for the mod!

I know the rhythms are pretty undermapped (something something pishi's filtering video) for the normal and advanced where it doesnt follow the piano blue ticks but its hard to do that while maintaining good playability.
ColdTooth

Xinely wrote:

Easy :
- OD 2,5 hp 2 pls Fine
- 00:05:256 (3) - why N sampleset here? the sliderslide voice is so noisy. change with click the head tail and repeat and use sampleset Normal instead Reduced volume to 40%
- 00:11:508 (2) - minor tho but you can move to 264,32 is better consistent spacing Nice catch, readjusted the slider after that.
- 00:20:261 (1) - move to 4,284 to keep use 1,0x spacing? Not needed IMO, I wanted to have a tiny break here. That, and there's a huge 4/1 gap from the two and you only see 00:21:929 (1) - about 1 a beat after 00:20:261 (1) - , so I decided to lessen the spacing here.
- 00:35:267 - volume 35% i think. 50% is too loud Agreed.
- 00:48:605 - 5% Changed to 15%, same reasoning from Hobbes



Good luck ~

diff
polka

Xinely wrote:

Insane :
- OD 7,5 :arrow: OD 8 LMAO oops. Fixed

Another :
- 00:06:715 (12) - more like 1/4 rather than 1/8 :arrow: fixed.


Good luck ~
insane
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Title:Target o Kowase!
TitleUnicode:ターゲットをこわせ!
Artist:Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
ArtistUnicode:安藤浩和、池上正、酒井省吾、橘田拓人
Creator:Hobbes2
Version:Polka's Insane
Source:大乱闘スマッシュブラザーズDX
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Title:Target o Kowase!
TitleUnicode:ターゲットをこわせ!
Artist:Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
ArtistUnicode:安藤浩和、池上正、酒井省吾、橘田拓人
Creator:Hobbes2
Version:Polka's Another
Source:大乱闘スマッシュブラザーズDX
Tags:PolkaMocha ColdTooth Break the Targets! Ready? Go! Nintendo Gamecube Game Cube Super Smash Bros. Brothers Melee HAL Mario
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444,180,32662,2,0,L|448:324,1,115,0|0,0:0|0:0,0:0:0:0:
492,356,32974,1,2,0:0:0:0:
352,228,33183,1,8,0:0:0:0:
352,228,33287,1,0,0:0:0:0:
352,228,33391,1,0,0:0:0:0:
256,320,33599,5,2,0:0:0:0:
205,357,33703,1,8,0:0:0:0:
144,371,33807,1,0,0:0:0:0:
82,360,33911,1,2,0:0:0:0:
30,325,34016,2,0,L|27:207,1,63.2500019302369,8|0,0:0|0:0,0:0:0:0:
92,188,34225,2,0,L|88:80,1,63.2500019302369,2|2,0:0|0:0,0:0:0:0:
12,64,34433,1,8,0:0:0:0:
64,30,34537,1,0,0:0:0:0:
126,35,34641,1,8,0:0:0:0:
172,76,34745,1,0,0:0:0:0:
185,137,34850,2,0,L|284:132,1,63.2500019302369,10|0,0:0|0:0,0:0:0:0:
383,195,35058,2,0,L|312:200,1,63.2500019302369,10|0,0:0|0:0,0:0:0:0:
484,108,35267,5,4,0:0:0:0:
448,156,35371,2,0,P|443:215|461:260,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
492,284,35683,1,0,0:0:0:0:
400,360,35892,1,0,0:0:0:0:
352,324,35996,2,0,L|228:328,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
216,292,36309,1,0,0:0:0:0:
124,368,36517,1,0,0:0:0:0:
316,216,36725,1,0,0:0:0:0:
92,80,36934,5,0,0:0:0:0:
56,128,37038,2,0,P|51:187|69:232,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
100,256,37350,1,0,0:0:0:0:
352,252,37559,1,0,0:0:0:0:
308,208,37663,2,0,L|180:212,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
172,176,37976,1,0,0:0:0:0:
264,308,38184,1,0,0:0:0:0:
256,92,38393,1,0,0:0:0:0:
120,88,38601,5,2,0:0:0:0:
88,140,38706,2,0,L|90:226,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
64,272,39018,1,2,0:0:0:0:
176,320,39226,1,0,0:0:0:0:
216,276,39331,2,0,P|256:268|336:288,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
340,316,39643,1,0,0:0:0:0:
260,368,39852,1,2,0:0:0:0:
256,156,40060,1,0,0:0:0:0:
404,232,40268,5,2,0:0:0:0:
404,232,40373,1,8,0:0:0:0:
404,232,40477,2,0,L|484:228,1,48.8750009322167,0|2,0:0|0:0,0:0:0:0:
504,288,40685,1,8,0:0:0:0:
471,251,40789,1,0,0:0:0:0:
459,205,40893,1,2,0:0:0:0:
468,157,40998,1,2,0:0:0:0:
497,118,41102,2,0,L|492:24,1,48.8750009322167,8|0,0:0|0:0,0:0:0:0:
357,131,41310,2,0,L|360:180,1,48.8750009322167,0|0,0:0|0:0,0:0:0:0:
444,264,41519,1,8,0:0:0:0:
407,232,41623,1,2,0:0:0:0:
360,221,41727,1,8,0:0:0:0:
313,233,41831,1,2,0:0:0:0:
277,265,41936,6,0,L|180:268,1,57.5,4|0,0:1|0:0,0:0:0:0:
88,340,42144,2,0,L|188:336,1,57.5,0|0,0:0|0:0,0:0:0:0:
124,240,42352,2,0,P|112:184|152:96,1,115,8|0,0:0|0:0,0:0:0:0:
126,129,42665,1,0,0:0:0:0:
126,129,42769,1,2,0:0:0:0:
32,72,42978,1,2,0:0:0:0:
220,188,43186,2,0,L|372:184,1,115,8|0,0:0|0:0,0:0:0:0:
334,184,43499,1,0,0:0:0:0:
334,184,43603,6,0,L|340:272,1,57.5,4|0,0:0|0:0,0:0:0:0:
260,96,43811,2,0,L|256:0,1,57.5,0|0,0:0|0:0,0:0:0:0:
368,68,44020,1,8,0:0:0:0:
152,72,44228,1,0,0:0:0:0:
152,72,44332,1,0,0:0:0:0:
152,72,44437,2,0,P|144:136|160:192,1,115,2|2,0:0|0:0,0:0:0:0:
224,264,44853,1,8,0:0:0:0:
48,136,45062,1,0,0:0:0:0:
260,128,45270,5,4,0:0:0:0:
256,192,45374,12,0,48605,0:0:0:0:
Vivyanne
from my stack queue

stacks that are off in top diff (counting in the pixel ones)
00:00:255 (1,2) -
00:00:671 (3,4,5) -
00:01:922 (1,2) -
00:08:591 (1,2) -
00:14:009 (3,6) -
00:15:677 (3,6) -
00:22:241 (4,2) -
00:30:369 (2,5) -
00:43:603 (1,2,4) -

some stacks might have to be readjusted since you use them so heavily
good luck!
squirrelpascals
i always upvote mario

nm from my queue (99th kd gahhhh)'

To the beat
• 00:05:569 (1,2) - it flows better if this gore from right to left rather than the way you have it, but it makes sense with either way (you might want to adjust 00:05:881 (1,2,3) - if this is changed :p )

• 00:13:697 (2,3,4,5) - Personally am not a big fan of this overlap. I would make it look neater by making it more consistent with 00:10:154 (8,1) - and 00:07:653 (4,5) -

• 00:17:031 (2,3) - 00:18:698 (2,3) - ctrl+g for the rhythm? would feel better if this slider followed the piano

• 00:28:181 (1,2) - I kept reading as a 1/4 because of the gradual spacing change leading up to this (although it might just be me). Maybe you could move the nc at 00:28:598 (1) - to 00:28:389 (2) - or put a new one there?

• 00:37:663 (4) - Make this curve wider? it just doesn't feel like this aesthetic fits in nicely being surrounded by the sliders at 00:35:683 (3,4,5) - 00:38:705 (2,3) - etc.

Polka Another
• 00:09:633 (5,6,7,1) - Just a small aesthetic thing, but make these overlaps consistent in how much they cover the other circle? (if you want to check for this, strl+g 00:09:841 (6,7) - and check the ds)

• 00:10:258 (1,4) - this triggers me

• 00:18:594 (1,2,3,4,5,6,7,8) - You can space this more if you want to. It's less spaced than 00:15:260 (1,2,3,4,5,6,7,8) - not really necessary but just putting it out there

• 00:31:515 (9,2) - if you want to blanket, this looks like a good setup for one

• 00:40:268 (1,2,3,4,5,6) - It looks like you ran out of room here with this overlap :p Maybe turn 00:40:268 (1,2,3) - 90 degrees or move it to make it look neater?

• 00:48:605 - silence this

These were mostly just suggestions so good job

Polka Insane
• AR 8.5 would feel better on this

• 00:42:352 (2,6) - twitches

• 00:28:598 - didnt you put a kiai burst here in your other difficulty?

• 00:08:591 (1,2,3,4) 00:43:603 (1,2,3,4) - In my opinion, it looks a litte nicer if the follow points are tangential to the curve of the next slider when you're flowing directly into them. If you don't want to make this like that though it's not a problem

Again nice job

Hard
• 00:04:631 (5) - Curve this maybe like the rest of the combo?

• 00:19:011 (2,3,4) - 00:22:346 (2,3,4) - 00:23:596 (1,2,3) - 00:25:680 (2,3,4) - These 4 sections have the map essentially have the same rhythm, but aren't consistent aesthetically. Some are fully overlap, some partially, and some only a little. I would probably make these consistent.

• 00:31:932 (1,2,3,4) - this pattern feels pretty dull imo, its only a 1/1 rhythm just with kicksliders. There's not much emphasis on the slidertail (I promote the fact that you're using different patterns though.)

• 00:39:643 (5) - Again, curve this like the rest of the combo?

Advanced
• 00:00:255 (1,2) - 00:01:922 (1,2) - These 4 sliders are hard to follow, because the rhythm int he intro is kinda misleading. In an advanced, I think you can start these sliders on the blue ticks

• 00:07:757 (3,4) - Make these 2 the same slider with ctrlc+v, then rotate?

• 00:20:261 (1) - Sure, a spinner can fit here, but for an advanced I think you can also map these strong notes at 00:20:261 - through 00:20:991 -

good job

Normal
• 00:16:927 (1,2,3) - This rhythm breaks your pattern of 3 beats of hitobjects + 1 beat break ( 00:10:258 (1,2,3,4,1,2,3,1,2,3,1,2,3) - ) I would move 00:17:969 (3) - back half of a beat

That's all

Coldtooth Easy
• 00:20:261 (1) - Make these wiggles on the slider more even?

• 00:20:261 (1) - map this as a long slider? You have some notes to represent it

• 00:36:517 - circle here?

• 00:40:268 - make clickable?

• 00:42:769 (3,4,5) - I think ctrl+g for this would make a better rhythm. 00:43:603 - feels like it should be clicked because its at a big white tick

Cool set, good luck with rank :)
Affirmation
Q

[Normal]
00:28:389 - how about delete a note here? looks too long 1/2 terms.,

[HArd]
00:16:719 (7,2) - stack
00:20:574 (1) - delete NC

[Click the circles?]
00:00:255 (1,2) - looks hard to read and play, too big DS. Others are, too
00:28:181 (1,2) - maybe players can confused reading because of 00:27:243 (1,2,1,2,1,2) - .

GL
Topic Starter
Izzywing
Fixed everything from HighTec, thank you~

squirrelpascals wrote:

i always upvote mario

nm from my queue (99th kd gahhhh)'

To the beat
• 00:05:569 (1,2) - it flows better if this gore from right to left rather than the way you have it, but it makes sense with either way (you might want to adjust 00:05:881 (1,2,3) - if this is changed :p ) Adjusted this to flow better

• 00:13:697 (2,3,4,5) - Personally am not a big fan of this overlap. I would make it look neater by making it more consistent with 00:10:154 (8,1) - and 00:07:653 (4,5) - Aesthetically speaking I think this is fine.

• 00:17:031 (2,3) - 00:18:698 (2,3) - ctrl+g for the rhythm? would feel better if this slider followed the piano My current rhythm keeps both the important beats on the blue ticks clickable, which is what i prefer

• 00:28:181 (1,2) - I kept reading as a 1/4 because of the gradual spacing change leading up to this (although it might just be me). Maybe you could move the nc at 00:28:598 (1) - to 00:28:389 (2) - or put a new one there? Added a NC

• 00:37:663 (4) - Make this curve wider? it just doesn't feel like this aesthetic fits in nicely being surrounded by the sliders at 00:35:683 (3,4,5) - 00:38:705 (2,3) - etc. Agreed


Hard
• 00:04:631 (5) - Curve this maybe like the rest of the combo? Yeah

• 00:19:011 (2,3,4) - 00:22:346 (2,3,4) - 00:23:596 (1,2,3) - 00:25:680 (2,3,4) - These 4 sections have the map essentially have the same rhythm, but aren't consistent aesthetically. Some are fully overlap, some partially, and some only a little. I would probably make these consistent. Changed all to stack but the one at 00:23:596 - for reading purposes

• 00:31:932 (1,2,3,4) - this pattern feels pretty dull imo, its only a 1/1 rhythm just with kicksliders. There's not much emphasis on the slidertail (I promote the fact that you're using different patterns though.) I do agree with you but I do appreciate the variety here as well and I think it's important to keep the map not stale

• 00:39:643 (5) - Again, curve this like the rest of the combo? Yeah

Advanced
• 00:00:255 (1,2) - 00:01:922 (1,2) - These 4 sliders are hard to follow, because the rhythm int he intro is kinda misleading. In an advanced, I think you can start these sliders on the blue ticks Eh, I'll get more opinions. This is weird because 3/4 gaps are pretty cancer to read in lower diffs so I don't think they're appropriate.

• 00:07:757 (3,4) - Make these 2 the same slider with ctrlc+v, then rotate? SStraighted up 4 instead

• 00:20:261 (1) - Sure, a spinner can fit here, but for an advanced I think you can also map these strong notes at 00:20:261 - through 00:20:991 - Yeah

good job

Normal
• 00:16:927 (1,2,3) - This rhythm breaks your pattern of 3 beats of hitobjects + 1 beat break ( 00:10:258 (1,2,3,4,1,2,3,1,2,3,1,2,3) - ) I would move 00:17:969 (3) - back half of a beat True but I wanted 00:18:386 - mapped

That's all

Cool set, good luck with rank :)
Did some more adjustments too.

applied everything from neo, thank you :)
ColdTooth

squirrelpascals wrote:

Coldtooth Easy
• 00:20:261 (1) - map this as a long slider? You have some notes to represent it Nah, I like it as it is

• 00:36:517 - circle here? Nah

• 00:40:268 - make clickable? MMh... if more people complain about it, I might do something about it, might require a small remap here

• 00:42:769 (3,4,5) - I think ctrl+g for this would make a better rhythm. 00:43:603 - feels like it should be clicked because its at a big white tick No change, but some BN might complain about it, it's fine as it is

Cool set, good luck with rank :)
No changes to my diff. Thanks for the suggestions though.
Nao Tomori
m4m

[top diff]
00:02:339 (3) - kinda the only time you use a pattern that stacks on the head of the previous slider.

00:06:298 (4,1,2,3,4) - i don't really like this pattern since both the head and tail of 4 appear to be decently strong notes and 00:06:611 (2,4) - also have emphasis. using a slider to start it off puts more emphasis on 1 and 3 in my opinion even though 2 and 4 are the ones hitsounded to have more emphasis.

00:08:695 (2) - i don't see the purpose of ignoring this red tick. the sound you used a slider tail stack on previously isn't there, so i don't think you should be doing that here. (00:13:592 (1,2) - this sound)
this happens repeatedly throughout the map. i think you should confine using the slider tail stack to only that sound as using it in other places makes it less "unique".

00:16:510 (7,8,9,1,2,3) - this pattern is pretty awkward to play imo.

00:20:574 (1,2,3,1) - this is pretty misleading, since it's a slider i guess it's ok tho

00:26:930 (1,2) - dunno why this is followed differently from the other time, it sounds same to me?

00:28:389 (1,2,1,2) - this wide angle is exceptionally awkward to play

[polka top diff]

00:21:512 (4) - woulda been cool to split this up and use spacing emphasis on the drum sounds that you put on the slider tails

00:24:950 (6) - this note seems extraneous since the main melody is not on that tick, i suggest you remove it.
00:25:263 (1,2) - also weird that you follow the more "solid" sounding drums with kicksliders and the rather shallow sounding piano thingy with circles, shouldn't it be reversed?

00:27:139 (3) - now this one seems overmapped since the drum emphasis is clearly a double based rhythm at 00:26:930 (1,2) - and 00:27:242 (3,4) - .

00:33:287 (7) - this one seems unnecessary to follow the melody.

[polka other diff]
my main concern here was the rhythm. the hitsounding has a drastically different rhythm from the actual map in parts which makes it seems really weird and off. some notable examples are
00:11:508 (6,7,8) - where the hitsound emphasizes 6 but the triple rhythm emphasizes 8.

00:21:511 (4,5) - are distinguished by hitsounds but not the rhythm

00:24:950 (6) - is hardly in the song but is given the same emphasis as 00:25:055 (7,8) - which are much louder.

00:26:930 (1,2,3,4) - has a clear double based rhythm in the hitsounds but generic 5 burst that doesn't follow the song that well in the rhythm.

00:34:225 (6) - both notes here have emphasis but only the head is treated like a strong note due to the nature of kicksliders.

00:34:537 (7) - the tail of this is clearly stronger than the head

etc.
basically i think that there are a lot of unneeded circles used to simplify the rhythm into something more generic and less double oriented which i think is kind of bad for the song, since that rhythm is used extensively all through the piece.

[hard]
00:23:596 (1,2,3,4,5,6,7) - i really don't like the rhythm here lol, the one you use in the next part is much better.

00:34:329 - ignoring this kinda sucks imo

00:37:351 - this is the only time you use this rhythm on that part i think

00:43:707 (2) - eek this is clearly off since there is nothing on the blue ticks and there is something on the red tick.

[advanced]
00:23:596 (1,2,3,4) - don't really like 1/4 kicksliders in adv.. other rhythm is simpler and better at this level imo.

00:35:892 (2) - this thing is kinda ugly and unneeded imo..

[normal]
00:25:263 (1,2,3,4) - this is pretty confusing imo, people might go to 4 instead of 3 cuz it's closer. i'd make this more clear.
Topic Starter
Izzywing

Nao Tomori wrote:

m4m

[top diff]
00:02:339 (3) - kinda the only time you use a pattern that stacks on the head of the previous slider. I guess so but I wasn't really considering that / think it matters.

00:06:298 (4,1,2,3,4) - i don't really like this pattern since both the head and tail of 4 appear to be decently strong notes and 00:06:611 (2,4) - also have emphasis. using a slider to start it off puts more emphasis on 1 and 3 in my opinion even though 2 and 4 are the ones hitsounded to have more emphasis. A bit confused. 1 and 3 are hitsounded for the emphasis (clap vs. whistle) and I appropriately emphaized those two objects by having them be the start of their respective groupings. 2 and 4 don't have any emphasis via hit sounding or in the objects.

00:08:695 (2) - i don't see the purpose of ignoring this red tick. the sound you used a slider tail stack on previously isn't there, so i don't think you should be doing that here. (00:13:592 (1,2) - this sound)
this happens repeatedly throughout the map. i think you should confine using the slider tail stack to only that sound as using it in other places makes it less "unique". Okay, implemented

00:16:510 (7,8,9,1,2,3) - this pattern is pretty awkward to play imo. I moved the two triangles furthur apart by arranging some stuff. Should be better.

00:20:574 (1,2,3,1) - this is pretty misleading, since it's a slider i guess it's ok tho Yeah not sure how else to snap this lol, I figure since its a slider it should be fine

00:26:930 (1,2) - dunno why this is followed differently from the other time, it sounds same to me? wdym? They're both 2 circles and I gradually increased the spacing

00:28:389 (1,2,1,2) - this wide angle is exceptionally awkward to play Sure, fixed.

[hard]
00:23:596 (1,2,3,4,5,6,7) - i really don't like the rhythm here lol, the one you use in the next part is much better. Eh, I wanted to differentiate the two measures because they're very clearly different. I still make all the proper beats clickable on this one so I think it's fine.

00:34:329 - ignoring this kinda sucks imo Fixed

00:37:351 - this is the only time you use this rhythm on that part i think Fix

00:43:707 (2) - eek this is clearly off since there is nothing on the blue ticks and there is something on the red tick. Copied the rhythm from before, should be fixed

[advanced]
00:23:596 (1,2,3,4) - don't really like 1/4 kicksliders in adv.. other rhythm is simpler and better at this level imo. Fix

00:35:892 (2) - this thing is kinda ugly and unneeded imo.. it is now a wave slider

[normal]
00:25:263 (1,2,3,4) - this is pretty confusing imo, people might go to 4 instead of 3 cuz it's closer. i'd make this more clear. you might have an older version cos thers no 4 here lol
Thanks for the mod :)
Micha ohne el
I made an Insane Guest Difficulty, hope you like it c:
Of course, please tell me what I did wrong and stuff :3

Also, feel free to change the difficulty name, it was just an idea o:

https://puu.sh/u7yaR/78be4cc768.osu
Topic Starter
Izzywing

SALZKARTOFFEEEL wrote:

I made an Insane Guest Difficulty, hope you like it c:
Of course, please tell me what I did wrong and stuff :3

Also, feel free to change the difficulty name, it was just an idea o:

https://puu.sh/u7yaR/78be4cc768.osu
Would really prefer if you ask me first, the set is currently closed for GDs, sorry :(

I'm glad you liked the song enough to make something, feel free to make a set of your own :P
Micha ohne el
Dangit, I sent it and then I thought "man, do they even want more guest difficulties on this?"
Allright, would be helpful if you could write that into the beatmap description next time :P
Anyway, wasn't that much time lost and at least I had fun mapping it. Mabe I will actually make my own set o:
ZekeyHache
Damn I want my GameCube back!
polka

squirrelpascals wrote:

Polka Another
• 00:09:633 (5,6,7,1) - Just a small aesthetic thing, but make these overlaps consistent in how much they cover the other circle? (if you want to check for this, strl+g 00:09:841 (6,7) - and check the ds) :arrow: scooted

• 00:10:258 (1,4) - this triggers me :arrow: fixed

• 00:18:594 (1,2,3,4,5,6,7,8) - You can space this more if you want to. It's less spaced than 00:15:260 (1,2,3,4,5,6,7,8) - not really necessary but just putting it out there :arrow: Its not as intense as that other one so keep.

• 00:31:515 (9,2) - if you want to blanket, this looks like a good setup for one :arrow: Think I fixed it

• 00:40:268 (1,2,3,4,5,6) - It looks like you ran out of room here with this overlap :p Maybe turn 00:40:268 (1,2,3) - 90 degrees or move it to make it look neater? :arrow: fixed.

• 00:48:605 - silence this :arrow: k

These were mostly just suggestions so good job

Polka Insane
• AR 8.5 would feel better on this :arrow: I disagree sorry

• 00:42:352 (2,6) - twitches :arrow: lol fixed

• 00:28:598 - didnt you put a kiai burst here in your other difficulty? :arrow: took it out now.

• 00:08:591 (1,2,3,4) 00:43:603 (1,2,3,4) - In my opinion, it looks a litte nicer if the follow points are tangential to the curve of the next slider when you're flowing directly into them. If you don't want to make this like that though it's not a problem :arrow: Yeah Ill keep especially since I have no idea wtf u just said lmao

Again nice job :arrow: thank

Nao Tomori wrote:

[polka top diff]

00:21:512 (4) - woulda been cool to split this up and use spacing emphasis on the drum sounds that you put on the slider tails :arrow: They are split up?

00:24:950 (6) - this note seems extraneous since the main melody is not on that tick, i suggest you remove it. :arrow: I can hear it so Im keeping it.
00:25:263 (1,2) - also weird that you follow the more "solid" sounding drums with kicksliders and the rather shallow sounding piano thingy with circles, shouldn't it be reversed? :arrow: It doesnt matter what you use to emphasize, but how you do it. In this case, I think I did fine.

00:27:139 (3) - now this one seems overmapped since the drum emphasis is clearly a double based rhythm at 00:26:930 (1,2) - and 00:27:242 (3,4) - . :arrow: I hear a stream.

00:33:287 (7) - this one seems unnecessary to follow the melody. :arrow: Agreed fixed.

[polka other diff]
my main concern here was the rhythm. the hitsounding has a drastically different rhythm from the actual map in parts which makes it seems really weird and off. some notable examples are
00:11:508 (6,7,8) - where the hitsound emphasizes 6 but the triple rhythm emphasizes 8.

00:21:511 (4,5) - are distinguished by hitsounds but not the rhythm

00:24:950 (6) - is hardly in the song but is given the same emphasis as 00:25:055 (7,8) - which are much louder.

00:26:930 (1,2,3,4) - has a clear double based rhythm in the hitsounds but generic 5 burst that doesn't follow the song that well in the rhythm.

00:34:225 (6) - both notes here have emphasis but only the head is treated like a strong note due to the nature of kicksliders.

00:34:537 (7) - the tail of this is clearly stronger than the head

etc.
basically i think that there are a lot of unneeded circles used to simplify the rhythm into something more generic and less double oriented which i think is kind of bad for the song, since that rhythm is used extensively all through the piece. :arrow: Redid hitsounds. I think my use of circles is fine. I want to keep my circle slider ratio fairly close together for more varied play, so I think how I did things was fine, but the hitsounds on both diffs were redone.
insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 6819
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Target o Kowase!
TitleUnicode:ターゲットをこわせ!
Artist:Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
ArtistUnicode:安藤浩和、池上正、酒井省吾、橘田拓人
Creator:Hobbes2
Version:Polka's Insane
Source:大乱闘スマッシュブラザーズDX
Tags:PolkaMocha ColdTooth Break the Targets! Ready? Go! Nintendo Gamecube Game Cube Super Smash Bros. Brothers Melee HAL Mario
BeatmapID:1170802
BeatmapSetID:542759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"targets lol.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
255,416.811392844738,4,2,1,45,1,0
255,-133.333333333333,4,2,2,45,0,0
5256,-133.333333333333,4,2,2,45,0,0
6923,-100,4,2,2,45,0,1
7132,-100,4,2,2,45,0,0
35267,-133.333333333333,4,2,2,45,0,0
41936,-100,4,2,2,45,0,1
42144,-100,4,2,2,45,0,0
46937,-100,4,2,1,35,0,0
47771,-100,4,2,1,25,0,0
48605,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,121,255
Combo2 : 40,148,255
Combo3 : 255,91,91
Combo4 : 0,255,128

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another
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 6819
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13592,48709
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Target o Kowase!
TitleUnicode:ターゲットをこわせ!
Artist:Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
ArtistUnicode:安藤浩和、池上正、酒井省吾、橘田拓人
Creator:Hobbes2
Version:Polka's Another
Source:大乱闘スマッシュブラザーズDX
Tags:PolkaMocha ColdTooth Break the Targets! Ready? Go! Nintendo Gamecube Game Cube Super Smash Bros. Brothers Melee HAL Mario
BeatmapID:1152882
BeatmapSetID:542759

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"targets lol.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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riffy
Yo, recheckin'.

[General]
  1. You don't need Widescreen Support if you don't have a storyboard.
[Normal]
  1. 00:14:218 (2) - can't really agree with the slider shape choice here. I find the curve too overdone. Since it's the only slider of that kind I'd rather not use it here and try something softer.
[Polka's Insane]
  1. 00:00:255 - timing lines conflict here, you should stick to Soft C1 or Soft C2 sampleset.
I can't aagree with the current difficulty naming. The difficulty naming on Advanced/Hard feels a bit inaccurate to me, as I'd rather have them named Hard/Light Insane. Apart from that it seems to be okay. Feel free to get back to me if the naming gets changed.
Topic Starter
Izzywing
Renamed Hard --> Light Insane and Advanced --> Hard

Fixed the slider in the Normal

removed all the widescreen supports

Fixed the timing point to SC:2 because that's how it is in the Another.

Thanks Bakari!
riffy
Lookin' pretty!

Bubbled!
squirrelpascals
YES
Nao Tomori
renamed another to expert, changed a blanket and a hitsound

yay
Aurele
yay
Topic Starter
Izzywing
yay
ColdTooth
Yay!
ZekeyHache
holy moly
Nao Tomori
ezek u ruined it why
Xinnoh
no u
squirrelpascals
coongrats!
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