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Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta

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Topic Starter
Izzywing

Nao Tomori wrote:

m4m

[top diff]
00:02:339 (3) - kinda the only time you use a pattern that stacks on the head of the previous slider. I guess so but I wasn't really considering that / think it matters.

00:06:298 (4,1,2,3,4) - i don't really like this pattern since both the head and tail of 4 appear to be decently strong notes and 00:06:611 (2,4) - also have emphasis. using a slider to start it off puts more emphasis on 1 and 3 in my opinion even though 2 and 4 are the ones hitsounded to have more emphasis. A bit confused. 1 and 3 are hitsounded for the emphasis (clap vs. whistle) and I appropriately emphaized those two objects by having them be the start of their respective groupings. 2 and 4 don't have any emphasis via hit sounding or in the objects.

00:08:695 (2) - i don't see the purpose of ignoring this red tick. the sound you used a slider tail stack on previously isn't there, so i don't think you should be doing that here. (00:13:592 (1,2) - this sound)
this happens repeatedly throughout the map. i think you should confine using the slider tail stack to only that sound as using it in other places makes it less "unique". Okay, implemented

00:16:510 (7,8,9,1,2,3) - this pattern is pretty awkward to play imo. I moved the two triangles furthur apart by arranging some stuff. Should be better.

00:20:574 (1,2,3,1) - this is pretty misleading, since it's a slider i guess it's ok tho Yeah not sure how else to snap this lol, I figure since its a slider it should be fine

00:26:930 (1,2) - dunno why this is followed differently from the other time, it sounds same to me? wdym? They're both 2 circles and I gradually increased the spacing

00:28:389 (1,2,1,2) - this wide angle is exceptionally awkward to play Sure, fixed.

[hard]
00:23:596 (1,2,3,4,5,6,7) - i really don't like the rhythm here lol, the one you use in the next part is much better. Eh, I wanted to differentiate the two measures because they're very clearly different. I still make all the proper beats clickable on this one so I think it's fine.

00:34:329 - ignoring this kinda sucks imo Fixed

00:37:351 - this is the only time you use this rhythm on that part i think Fix

00:43:707 (2) - eek this is clearly off since there is nothing on the blue ticks and there is something on the red tick. Copied the rhythm from before, should be fixed

[advanced]
00:23:596 (1,2,3,4) - don't really like 1/4 kicksliders in adv.. other rhythm is simpler and better at this level imo. Fix

00:35:892 (2) - this thing is kinda ugly and unneeded imo.. it is now a wave slider

[normal]
00:25:263 (1,2,3,4) - this is pretty confusing imo, people might go to 4 instead of 3 cuz it's closer. i'd make this more clear. you might have an older version cos thers no 4 here lol
Thanks for the mod :)
Micha ohne el
I made an Insane Guest Difficulty, hope you like it c:
Of course, please tell me what I did wrong and stuff :3

Also, feel free to change the difficulty name, it was just an idea o:

https://puu.sh/u7yaR/78be4cc768.osu
Topic Starter
Izzywing

SALZKARTOFFEEEL wrote:

I made an Insane Guest Difficulty, hope you like it c:
Of course, please tell me what I did wrong and stuff :3

Also, feel free to change the difficulty name, it was just an idea o:

https://puu.sh/u7yaR/78be4cc768.osu
Would really prefer if you ask me first, the set is currently closed for GDs, sorry :(

I'm glad you liked the song enough to make something, feel free to make a set of your own :P
Micha ohne el
Dangit, I sent it and then I thought "man, do they even want more guest difficulties on this?"
Allright, would be helpful if you could write that into the beatmap description next time :P
Anyway, wasn't that much time lost and at least I had fun mapping it. Mabe I will actually make my own set o:
ZekeyHache
Damn I want my GameCube back!
polka

squirrelpascals wrote:

Polka Another
• 00:09:633 (5,6,7,1) - Just a small aesthetic thing, but make these overlaps consistent in how much they cover the other circle? (if you want to check for this, strl+g 00:09:841 (6,7) - and check the ds) :arrow: scooted

• 00:10:258 (1,4) - this triggers me :arrow: fixed

• 00:18:594 (1,2,3,4,5,6,7,8) - You can space this more if you want to. It's less spaced than 00:15:260 (1,2,3,4,5,6,7,8) - not really necessary but just putting it out there :arrow: Its not as intense as that other one so keep.

• 00:31:515 (9,2) - if you want to blanket, this looks like a good setup for one :arrow: Think I fixed it

• 00:40:268 (1,2,3,4,5,6) - It looks like you ran out of room here with this overlap :p Maybe turn 00:40:268 (1,2,3) - 90 degrees or move it to make it look neater? :arrow: fixed.

• 00:48:605 - silence this :arrow: k

These were mostly just suggestions so good job

Polka Insane
• AR 8.5 would feel better on this :arrow: I disagree sorry

• 00:42:352 (2,6) - twitches :arrow: lol fixed

• 00:28:598 - didnt you put a kiai burst here in your other difficulty? :arrow: took it out now.

• 00:08:591 (1,2,3,4) 00:43:603 (1,2,3,4) - In my opinion, it looks a litte nicer if the follow points are tangential to the curve of the next slider when you're flowing directly into them. If you don't want to make this like that though it's not a problem :arrow: Yeah Ill keep especially since I have no idea wtf u just said lmao

Again nice job :arrow: thank

Nao Tomori wrote:

[polka top diff]

00:21:512 (4) - woulda been cool to split this up and use spacing emphasis on the drum sounds that you put on the slider tails :arrow: They are split up?

00:24:950 (6) - this note seems extraneous since the main melody is not on that tick, i suggest you remove it. :arrow: I can hear it so Im keeping it.
00:25:263 (1,2) - also weird that you follow the more "solid" sounding drums with kicksliders and the rather shallow sounding piano thingy with circles, shouldn't it be reversed? :arrow: It doesnt matter what you use to emphasize, but how you do it. In this case, I think I did fine.

00:27:139 (3) - now this one seems overmapped since the drum emphasis is clearly a double based rhythm at 00:26:930 (1,2) - and 00:27:242 (3,4) - . :arrow: I hear a stream.

00:33:287 (7) - this one seems unnecessary to follow the melody. :arrow: Agreed fixed.

[polka other diff]
my main concern here was the rhythm. the hitsounding has a drastically different rhythm from the actual map in parts which makes it seems really weird and off. some notable examples are
00:11:508 (6,7,8) - where the hitsound emphasizes 6 but the triple rhythm emphasizes 8.

00:21:511 (4,5) - are distinguished by hitsounds but not the rhythm

00:24:950 (6) - is hardly in the song but is given the same emphasis as 00:25:055 (7,8) - which are much louder.

00:26:930 (1,2,3,4) - has a clear double based rhythm in the hitsounds but generic 5 burst that doesn't follow the song that well in the rhythm.

00:34:225 (6) - both notes here have emphasis but only the head is treated like a strong note due to the nature of kicksliders.

00:34:537 (7) - the tail of this is clearly stronger than the head

etc.
basically i think that there are a lot of unneeded circles used to simplify the rhythm into something more generic and less double oriented which i think is kind of bad for the song, since that rhythm is used extensively all through the piece. :arrow: Redid hitsounds. I think my use of circles is fine. I want to keep my circle slider ratio fairly close together for more varied play, so I think how I did things was fine, but the hitsounds on both diffs were redone.
insane
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 6819
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Target o Kowase!
TitleUnicode:ターゲットをこわせ!
Artist:Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
ArtistUnicode:安藤浩和、池上正、酒井省吾、橘田拓人
Creator:Hobbes2
Version:Polka's Insane
Source:大乱闘スマッシュブラザーズDX
Tags:PolkaMocha ColdTooth Break the Targets! Ready? Go! Nintendo Gamecube Game Cube Super Smash Bros. Brothers Melee HAL Mario
BeatmapID:1170802
BeatmapSetID:542759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
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another
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[Metadata]
Title:Target o Kowase!
TitleUnicode:ターゲットをこわせ!
Artist:Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
ArtistUnicode:安藤浩和、池上正、酒井省吾、橘田拓人
Creator:Hobbes2
Version:Polka's Another
Source:大乱闘スマッシュブラザーズDX
Tags:PolkaMocha ColdTooth Break the Targets! Ready? Go! Nintendo Gamecube Game Cube Super Smash Bros. Brothers Melee HAL Mario
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308,208,37663,2,0,L|180:212,1,86.2500032901765,2|0,0:0|0:0,0:0:0:0:
172,176,37976,1,2,0:0:0:0:
264,308,38184,1,0,0:0:0:0:
256,92,38393,1,2,0:0:0:0:
120,88,38601,5,0,0:0:0:0:
88,140,38705,2,0,L|90:226,1,86.2500032901765,2|0,0:0|0:0,0:0:0:0:
64,272,39018,1,2,0:0:0:0:
176,320,39226,1,0,0:0:0:0:
216,276,39331,2,0,P|256:268|336:288,1,86.2500032901765,2|0,0:0|0:0,0:0:0:0:
340,316,39643,1,2,0:0:0:0:
260,368,39852,1,0,0:0:0:0:
256,156,40060,1,2,0:0:0:0:
384,216,40268,5,8,0:0:0:0:
384,216,40373,1,8,0:0:0:0:
384,216,40477,2,0,L|464:212,1,48.8750009322167,0|0,0:0|0:0,0:0:0:0:
504,288,40685,1,8,0:0:0:0:
471,251,40789,1,0,0:0:0:0:
459,205,40893,1,0,0:0:0:0:
468,157,40998,1,8,0:0:0:0:
497,118,41102,2,0,L|492:24,1,48.8750009322167,0|0,0:0|0:0,0:0:0:0:
357,131,41310,2,0,L|360:180,1,48.8750009322167,8|0,0:0|0:0,0:0:0:0:
444,264,41519,1,2,0:0:0:0:
407,232,41623,1,0,0:0:0:0:
360,221,41727,1,8,0:0:0:0:
313,233,41831,1,8,0:0:0:0:
277,265,41936,6,0,L|180:268,1,57.5,6|0,0:0|0:0,0:0:0:0:
88,340,42144,2,0,L|188:336,1,57.5,2|0,0:0|0:0,0:0:0:0:
124,240,42352,2,0,P|112:184|152:96,1,115,10|0,0:0|0:0,0:0:0:0:
126,129,42665,1,0,0:0:0:0:
126,129,42769,1,0,0:0:0:0:
32,72,42978,1,2,0:0:0:0:
220,188,43186,2,0,L|372:184,1,115,8|0,0:0|0:0,0:0:0:0:
334,184,43499,1,0,0:0:0:0:
334,184,43603,6,0,L|340:272,1,57.5,2|0,0:0|0:0,0:0:0:0:
260,96,43811,2,0,L|256:0,1,57.5,2|0,0:0|0:0,0:0:0:0:
368,68,44020,1,8,0:0:0:0:
152,72,44228,1,0,0:0:0:0:
152,72,44332,1,0,0:0:0:0:
152,72,44437,2,0,P|140:136|160:192,1,115,2|2,0:0|0:0,0:0:0:0:
224,264,44853,1,8,0:0:0:0:
48,136,45062,1,0,0:0:0:0:
260,128,45270,5,6,0:0:0:0:
256,192,45374,12,0,48605,0:0:0:0:
riffy
Yo, recheckin'.

[General]
  1. You don't need Widescreen Support if you don't have a storyboard.
[Normal]
  1. 00:14:218 (2) - can't really agree with the slider shape choice here. I find the curve too overdone. Since it's the only slider of that kind I'd rather not use it here and try something softer.
[Polka's Insane]
  1. 00:00:255 - timing lines conflict here, you should stick to Soft C1 or Soft C2 sampleset.
I can't aagree with the current difficulty naming. The difficulty naming on Advanced/Hard feels a bit inaccurate to me, as I'd rather have them named Hard/Light Insane. Apart from that it seems to be okay. Feel free to get back to me if the naming gets changed.
Topic Starter
Izzywing
Renamed Hard --> Light Insane and Advanced --> Hard

Fixed the slider in the Normal

removed all the widescreen supports

Fixed the timing point to SC:2 because that's how it is in the Another.

Thanks Bakari!
riffy
Lookin' pretty!

Bubbled!
squirrelpascals
YES
Nao Tomori
renamed another to expert, changed a blanket and a hitsound

yay
Aurele
yay
Topic Starter
Izzywing
yay
ColdTooth
Yay!
ZekeyHache
holy moly
Nao Tomori
ezek u ruined it why
Xinnoh
no u
squirrelpascals
coongrats!
AruOtta
grats !! :3
polka
*late* yay!!
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