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Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta

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Topic Starter
Izzywing
This beatmap was submitted using in-game submission on Monday, February 27, 2017 at 3:25:31 PM

Artist: Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
Title: Target o Kowase!
Source: 大乱闘スマッシュブラザーズDX
Tags: PolkaMocha ColdTooth Break the Targets! Ready? Go! Nintendo Gamecube Game Cube Super Smash Bros. Brothers Melee HAL Mario
BPM: 143.95
Filesize: 1625kb
Play Time: 00:48
Difficulties Available:
  1. Click the Circles! (5.06 stars, 230 notes)
  2. ColdTooth's Easy (1.27 stars, 50 notes)
  3. Hard (2.58 stars, 106 notes)
  4. Light Insane (3.1 stars, 156 notes)
  5. Normal (1.74 stars, 78 notes)
  6. Polka's Expert (4.42 stars, 242 notes)
  7. Polka's Insane (3.9 stars, 217 notes)
Download: Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta - Target o Kowase!
Information: Scores/Beatmap Listing
---------------
dedicated to PPMD

Brawl Version

Thanks to ColdTooth and PolkaMocha for their GDs!

Metadata checked by Kwan
KwaN - Last Thursday at 12:04 AM
ye i couldn't find any too
seems the original title is named as ターゲットをこわせ!
while artist i guess you have to use all four composers' names from the game(edited)
"本作品はサウンドトラックが発売されておらずゲーム内でも編曲者がどの曲を担当したか明記されていない。 "
so ye, it doesn't state which song is composed by who
i just quote artists from https://youtu.be/UANFKsYXCe8?t=26s(edited)
Unicode Title: ターゲットをこわせ!
Romanised Title: Target o Kowase!
Unicode Artist: 安藤浩和、池上正、酒井省吾、橘田拓人
Romanised Artist: Hirokazu Ando, Tadashi Ikegami, Shogo Sakai, Takuto Kitsuta
Source: 大乱闘スマッシュブラザーズDX

https://youtu.be/T4l_5BTuSmw?t=33s
https://youtu.be/UANFKsYXCe8?t=26s
https://www.nintendo.co.jp/ngc/galj/

Title's source is unofficial from https://www21.atwiki.jp/gamemusicbest10 ... /1087.html
ColdTooth
Hey there, Easy is done. I added hitsounds but you are free to remove them.

Hope it's good.
Aurele
Checked ColdTooth's difficulty and it's flawless. Tried to give two minor suggestions, but he rejected :)

Here's a star.
Hollow Delta
From #modreqs

General
Not all diffs have the same preview point. Might wanna fix that.

Click the Circles!
00:04:318 (4) - Compared to your previous patterns, they all had circular motion. The only reason I see to why this is different is to act as a transition to the 1/4 patterns, but that doesn't change the fact this is still a similar part to the song. ctrl+g
00:06:923 (1) - Turn this into a cornered-slider to show the transition? http://puu.sh/sZb6X/32d27a5f46.jpg
00:09:841 (7) - Considering how the player is coming in from the bottom, shouldn't the clickable part of the slider also be at the bottom?
00:13:697 (2) - This looks weird to me, because the tail isn't perfectly under 1, which ruins the challenge of the readability.
00:13:176 (8,9) - I read these as all 1/4 patterns. Could an NC be placed on 9 to show the difference between 1/2 and 1/4?
00:21:165 (1,2) - I think these look nicer straightened out.
00:24:221 (1,2) - These don't have the sharpness as 00:23:596 (1,2,1,2) - I suggest horizontally flipping this, and same for 00:24:534 (1,2) -
00:28:181 (1) - I think it's more consistent with the pattern to custom-stack this on 2 to create an anti-jump.
00:42:352 (3) - You placed that middle dot there, but there's no curve. Curve it?

Advanced & Normal & Hard
00:41:936 - Useless line?

Easy
00:41:102 (4) - I don't think ending this slider on a strong note compliments the song very well. I suggest shortening it to the white tick behind it, and placing a hit circle, or delete the upcoming hit circle and place a 1/2 slider.
beaw
hey btw rip bc double mod sry but hobbes isn't online dunno what to do okay bye
dat CS tho

[ColdTooth's Easy]
00:00:255 (1,2) - Blanket these?
00:04:423 (2,3) - Move (3) to the left a bit to follow (2)'s direction/angle :o
00:41:102 (4) - It would be nice to make this beat clickable.
Since it's an Easy, I would recommend simplifying your slider shapes. I understand you have room to make cool art, but still...

[Advanced]
00:18:594 (1) - idk but I think you should make the first curve (from first node to third node) curve outward instead of inward :o it would fit better with the flow
The ending goes counter-clockwise for a while but I know a lot of mappers don't give a shoot. Also if you had DS on, check AiMod otherwise nvm

[Hard]
00:01:297 (5,1,2) - Move the (1,2) pattern up so it flows better with (5)'s direction. To be honest you're fine I'm just really picky about these things

[Polka's Another]
00:29:014 (3,4) - These are the only sliders that do the thing where their outlines touch awkwardly. I suggest doing something like this ;w;
00:35:058 (12,2) - nvm I lied these do it too. Move (12) down or to the left a bit more to avoid this :o
00:45:062 (8,1) - Make this jump hella big bc last jump lmao
I didn't know you mapped anything more than Easies and Normals ;) also man space out your doubles a bit more please

[Click the Circles!]
00:00:255 (1,2,3,4,5) - This is the only "set" of siders with the weird overlap at (4). You don't have to fix it just thought I should point it out ;w;
00:08:695 (2,3) - This blanket's a tad bit off :o Loosen (2)'s curve
00:19:949 (7,8) - Scoot (7) to the left to match (8)'s angle please ;w;
00:28:389 (2) - I don't think it'd hurt to NC this to help show the timing difference between them. I KNOOOOOW It's an extra but ;w;

okay bye
polka

Stingy wrote:

[Polka's Another]
00:29:014 (3,4) - These are the only sliders that do the thing where their outlines touch awkwardly. I suggest doing something like this ;w; :arrow: Overlapping like that is purposeful and part of my style. No change.
00:35:058 (12,2) - nvm I lied these do it too. Move (12) down or to the left a bit more to avoid this :o :arrow: ^
00:45:062 (8,1) - Make this jump hella big bc last jump lmao :arrow: lmao no ty
I didn't know you mapped anything more than Easies and Normals ;) also man space out your doubles a bit more please :arrow: I TOLD YOU I DID. Also no because thatll be hard to read.

okay bye
No changes ou o
ColdTooth

Bubblun wrote:

From #modreqs
Easy
00:41:102 (4) - I don't think ending this slider on a strong note compliments the song very well. I suggest shortening it to the white tick behind it, and placing a hit circle, or delete the upcoming hit circle and place a 1/2 slider.

Applied, but adjusted the ending slightly.

Stingy wrote:

[ColdTooth's Easy]
00:00:255 (1,2) - Blanket these? Never thought about that. I mean, they look blanketed already, but if I were to do so perfectly, the shapes of both sliders would be off, and I don't want to ruin it.
00:04:423 (2,3) - Move (3) to the left a bit to follow (2)'s direction/angle :o Fixed
00:41:102 (4) - It would be nice to make this beat clickable. see post above
Since it's an Easy, I would recommend simplifying your slider shapes. I understand you have room to make cool art, but still...

To be fair, this isn't extreme slider art. I think it looks fine the way it is, I use a lot of slider art in my own maps personally. And besides, isn't it boring to see a straight line or just a simple curve on literally ever slider? Now, when you say simplifying, this is "simplified", and I only say that because of the hitbox of the slidercircle. It's pretty big, and if I were to simplify it to a simple curve like done at 00:23:596 (3) - , it is basically the same hitbox, just shapes make it add art.

I feel like writing more for no reason whatsoever. Honestly, you don't HAVE to keep your cursor on the slider, there is enough room around the slider, so you can drag your cursor in a perfect, straight horizontal line on 00:00:255 (1) - , and 00:10:258 (1) - is basically the same as a curve slider.
diff
ColdTooth
doublepost because mod

[General]

Why does Polka's Another have custom kiai times but no other diff does?

[Normal]

00:18:594 (1) - Straight line would probably flow much better to parallel 00:16:927 (1) - 's line

00:35:892 (2) - make this look a little prettier

[Advanced]

00:44:437 (3) - x160 y224

[Hard]

00:31:828 (8) - No sound here from what I can make out of

[Polka's Another]

00:02:651 (5,8) - Blanket

00:06:923 (1,3) - Blanket

00:10:987 (4) - Stack on 00:10:258 (1) - 's sliderbegin

00:20:261 (1) - Not entirely sure what the hell is going on w/ the music but I seem to hit this much later than any other difficulty. I feel like it should start on an 1/8th tick ahead, but I feel like that might break the difficulty in terms. Maybe a slider repeat here to end on 00:20:574 - ? I'unno. I just... feel like the music here hates people lol

Needs more polishing imo, but otherwise decent diff, fun to play

[Click the Circles!]

to the beat!

Y'know, for a map that has circles on the sliderends alot, wouldn't it be cool to see them actually stacked on the sliderends?

00:21:165 (1,2) - make parallel

Fun map, fun song, fun game : )
Aistre
Awesome game, awesome song and awesome map! :)

Good luck <3
Topic Starter
Izzywing

Bubblun wrote:

From #modreqs

General
Not all diffs have the same preview point. Might wanna fix that.

Click the Circles!
00:04:318 (4) - Compared to your previous patterns, they all had circular motion. The only reason I see to why this is different is to act as a transition to the 1/4 patterns, but that doesn't change the fact this is still a similar part to the song. ctrl+g Done
00:06:923 (1) - Turn this into a cornered-slider to show the transition? http://puu.sh/sZb6X/32d27a5f46.jpg Neat idea but I prefer the blanket
00:09:841 (7) - Considering how the player is coming in from the bottom, shouldn't the clickable part of the slider also be at the bottom? Usually yes but I want the jump due to the clap
00:13:697 (2) - This looks weird to me, because the tail isn't perfectly under 1, which ruins the challenge of the readability. Fixed
00:13:176 (8,9) - I read these as all 1/4 patterns. Could an NC be placed on 9 to show the difference between 1/2 and 1/4? Hm, I don't think the player would usually misread this because it would be a pretty big jump for 1/4
00:21:165 (1,2) - I think these look nicer straightened out. Fix
00:24:221 (1,2) - These don't have the sharpness as 00:23:596 (1,2,1,2) - I suggest horizontally flipping this, and same for 00:24:534 (1,2) - Ill consider this
00:28:181 (1) - I think it's more consistent with the pattern to custom-stack this on 2 to create an anti-jump. Disagree, I think that's unfair in terms of reading
00:42:352 (3) - You placed that middle dot there, but there's no curve. Curve it?Removed the dot

Advanced & Normal & Hard
00:41:936 - Useless line? doesnt really matter i guess
Thanks Bubblun!

Stingy wrote:

hey btw rip bc double mod sry but hobbes isn't online dunno what to do okay bye
dat CS tho

[Advanced]
00:18:594 (1) - idk but I think you should make the first curve (from first node to third node) curve outward instead of inward :o it would fit better with the flow
The ending goes counter-clockwise for a while but I know a lot of mappers don't give a shoot. Also if you had DS on, check AiMod otherwise nvm

Fixed

[Hard]
00:01:297 (5,1,2) - Move the (1,2) pattern up so it flows better with (5)'s direction. To be honest you're fine I'm just really picky about these things would look really ugly tho :(

[Click the Circles!]
00:00:255 (1,2,3,4,5) - This is the only "set" of siders with the weird overlap at (4). You don't have to fix it just thought I should point it out ;w; should be ok :p
00:08:695 (2,3) - This blanket's a tad bit off :o Loosen (2)'s curve fixy
00:19:949 (7,8) - Scoot (7) to the left to match (8)'s angle please ;w; Fixy
00:28:389 (2) - I don't think it'd hurt to NC this to help show the timing difference between them. I KNOOOOOW It's an extra but ;w; 00:27:972 (2,1,2) - are all like the same distance from each other so it should be readable i think

okay bye

tytyty

ColdTooth wrote:

doublepost because mod

[General]

Why does Polka's Another have custom kiai times but no other diff does? Kiai is up to the individual mapper

[Normal]

00:18:594 (1) - Straight line would probably flow much better to parallel 00:16:927 (1) - 's line fix

00:35:892 (2) - make this look a little prettier hows that

[Advanced]

00:44:437 (3) - x160 y224 fix

[Hard]

00:31:828 (8) - No sound here from what I can make out of I hear it, its part of the main melody

[Click the Circles!]

to the beat!

Y'know, for a map that has circles on the sliderends alot, wouldn't it be cool to see them actually stacked on the sliderends?

00:21:165 (1,2) - make parallel fix

Fun map, fun song, fun game : )

tyty
Kami-senpai
Here's a mod (from my queue. Don't think I'm some sort of benevolent god or anything :D)

I think all your diffs need kiai times. Unless new RC doesn't require kiai times, I suggest putting it from 00:21:929 (1) - here to 00:35:267 (1) - here
Hard
00:08:591 (1,2) - This double might be a bit hard and unpredictable for Hard diff(?)
00:19:845 (5) - There's a whistle hitsound on the sliderslide portion of the slider, you may or may not have intended that

I'm not too good at modding hard :( sowwy

Polka's Another
00:12:967 (5,6,7,8,9) - The angle of the jump with the stream seems a bit too sharp for good flow. Maybe make a little smoother by moving the stream more to the left
00:16:927 (1,2) - Make the distance between these comparable to 00:13:592 (1,2) - these
00:40:268 (1,2,3) - Pull this a bit to the left so it doesn't overlap too much with the stream. Kinda like 00:41:310 (9) - this one

Click the Circles!
00:28:181 (1,2) - Maybe space these out even more because the way the distances are progressing, this looks like it should be 1/4 instead of 1/2

I haven't seen this good of a challenge map in a while :D good job!

Good luckieeee :D
Kryptogram
From Kryptograms Modding Queue


General

  • Fine

ColdTooth's Easy


  1. 00:10:258 (1) - Move the red thick of the slider tox:436 y:72, just for a better symmetry
  2. 00:21:929 (1) - Add a finish at the begin, it sounds good whit the instrumental
  3. 00:26:930 (3) - I think it sounds better if you remove the whistle in the whole slider, sounds awkward to me
  4. 00:28:598 (1) - Why don't you put this note in x:412 y:196 to me it feels better whit the previous slider
  5. 00:38:184 (3) - Remove the finish here, if you listen to the sung, the drums start at 00:38:601 (1)

    This diff its really clean, good job

Normal


  • Nothing to say about this, clean mapping and hitsounds!

Advanced

  1. 00:04:839 (4) - This slider should end in 00:05:048 (x), sounds much better whit the instrumental
  2. 00:16:093 (3) - What about placing this slider somewhere else, like something like this https://osu.ppy.sh/ss/6910233 i don't like how it overlaps whit
  3. 00:14:843 (4)
  4. 00:30:890 (2) - Sounds better if you end the slider here 00:31:099 (x)
  5. 00:33:183 (4,5) - You could try to make something more linear like this https://osu.ppy.sh/ss/6910263 i don't like how it flows
  6. 00:37:559 (2) - Sounds better if you end the slider here 00:37:768 (x)
  7. 00:39:852 (4) - Sounds better if you end the slider here 00:40:060 (x)


Hard

  1. 00:06:819 (7) - This note sounds a little bit forced, i mean there is no beat strong enough to put a note there
  2. 00:41:831 (7) - Same as above

    Guess nothing else to say, imo there's alot of streams in this difficult, but its your choice


Polka's Another

  1. 00:06:090 (7) - NC here maybe, just because there are many notes
  2. 00:21:199 (7) - Same here ^
  3. 00:41:102 (8) - Same here ^
  4. 00:34:433 (7) - Same here ^


Click the circle's

  1. 00:16:510 (7) - Move this note to x:429 y:172, just to overlap it whit 00:14:634 (5)

    Sorry but i can't mod expert's very well

Sorry for the poor mod, but i couldn't find mistakes in the mapset, just some suggestions from my part, Good luck!
ColdTooth

Kryptogram wrote:

From Kryptograms Modding Queue



ColdTooth's Easy


  1. 00:10:258 (1) - Move the red thick of the slider tox:436 y:72, just for a better symmetry Nice catch
  2. 00:21:929 (1) - Add a finish at the begin, it sounds good whit the instrumental Sure
  3. 00:26:930 (3) - I think it sounds better if you remove the whistle in the whole slider, sounds awkward to me Eh, I have no other way to make it sound good, but I guess no hitsound here is good enough.
  4. 00:28:598 (1) - Why don't you put this note in x:412 y:196 to me it feels better whit the previous slider Nah, I do like the idea, but I feel like it'll flow better from the slider endpoint instead
  5. 00:38:184 (3) - Remove the finish here, if you listen to the sung, the drums start at 00:38:601 (1) No change as it flows in w/ the drums from the beginning of the song

    This diff its really clean, good job
diff

Also Hobbes, double check if there's anything wrong, I may have accidentally forgot to update before checking this.
Xinnoh
No kudosu k

Just went through metadata a little on discord with you, still someone to confirm the artist
Source: 大乱闘スマッシュブラザーズDX
Title:ターゲットをこわせ!
Could use Kwan or something to confirm romanised versions, I don't trust romaji converters
Add the English versions of the current stuff to the tags.
For now, just put the English titles in the romanised part until it's fixed properly.

Artist seems difficult because on the second source below, there's nothing listed in the second column, what do

Sources are random, but they all say the exact same thing
http://www.geocities.jp/mazelte/musicn/smabrodx.htm
https://www21.atwiki.jp/gamemusicbest10 ... /1087.html
http://www.wikihouse.com/suma/index.php ... 9%A5%C8(DX)
https://www.youtube.com/watch?v=-sMqF6l ... d2VzSMSbPo
Weber
randum mod at 1am

ColdTooth's Easy

00:41:936 (5) - NC starts here

Wondering why 00:13:592 (1,2,3,4) - is way less dense than 00:16:927 (1,2,3,4) - despite it being the exact same music, I would make the first (1,2,3,4) a little more dense to make it more consistent.

00:28:598 (1,2,3,4) - ^

00:35:267 (1) - Blanket around (4) could be improved (turn off grid snap if you have it on)


Click The Circles

Now, 00:06:507 (1,2,3,4) - is a fairly tricky pattern to pull off which is fine on it's own, however playability issues arise when you consider the momentum needed to hit 00:06:402 (4,1) - then switch into a much faster momentum for 00:06:507 (1,2,3,4,1) - which is really quite extreme for the small amount of space as well as the potential readability issues this entire pattern has. I would consider moving 00:06:402 (4) - further away from (1).

00:41:415 (4,1,2,3,4,1) - ^

00:13:488 (10,1,2) - Again, super difficult momentum issues, I would consider removing the (10) note in order to make it a little easier while still keeping with the music.

00:28:389 (2,3,1,2) - ^

00:21:165 (1) - Unsnapped note

00:21:303 (2) - Having this note go back towards the cursor's direction on top of having to hit (3,4,5) is, again, fairly extreme. I would try Ctrl-G'ing it as a solution to this to give players an easier time with flow.

00:24:534 (1,2,1) - This pattern in particular ends up being much harder than the (1,2) patterns before it as you have to hit the (1) slider straight after which is a fair distance away and considering (2) goes back towards the player. Consider breaking away from the pattern and having the sliderhead stack underneath (1) to make it a little less difficult. https://osu.ppy.sh/ss/6916798

gl
ColdTooth

Weber wrote:

ColdTooth's Easy

00:41:936 (5) - NC starts here jesus im that bad at fixing my previous mistakes thanks for pointing that out lmao

Wondering why 00:13:592 (1,2,3,4) - is way less dense than 00:16:927 (1,2,3,4) - despite it being the exact same music, I would make the first (1,2,3,4) a little more dense to make it more consistent. I just didn't feel like putting every beat as a clickable note, this is how I make my easy difficulties anyways, I give them small breaks in between.

00:28:598 (1,2,3,4) - ^ ^

00:35:267 (1) - Blanket around (4) could be improved (turn off grid snap if you have it on) I think I made it look better lol
diff again
Noffy
Hi! M4M from my queue o/
I'm a bit later than I said I would be, sorry about that ;;.
Mod in return however much you think is fair since my set is signifcantly longer in drain time owo;

[General]
Name every diff Easy! Normal! Advanced! Hard! to match with the title name and the final diff plz thx
(the above is half a joke but I think it'd be neat)
  1. 00:25:263 - Random hitsounding idea: Adding a normal whistle to this bar, because there's an actual whistle in the song here (albeit fairly quiet)
[ColdTooth's Easy]
  1. 00:08:591 (3) - Possibly move this to the left a bit, (x:412) so that it is more vertically symmetrical with the end of 00:06:923 (1) - ?
  2. 00:11:925 (3) - I think it could be better for this slider to have only one red anchor instead of 2, since the rhythm it's following isn't much different from 00:12:759 (4) - .
  3. 00:13:592 (1) - Consider adding a finish here, as the guitar strum is just as forceful as it was at 00:06:923 -
  4. 00:21:929 (1) - Maybe move up a bit so that 00:21:929 (1,2,3) - can be a single wave fwoosh instead of the currently slightly not.
  5. 00:30:265 (3) - Perhaps adjust this slider a bit to head straight into 00:31:515 (4) - aye
Nice clean diff :3

[Normal]
I think the intro could benefit from having the rhythms of 00:00:255 (1,2,3) - and 00:01:922 (1,2) - switched.
This is primarily because I feel like 00:01:505 - is a weaker note than 00:03:172 - is, especially when former is compared to the piano note 00:01:713 - right after it being a bit stronger, so it feels awkward to click at 00:01:505 but not 00:01:713 - .
The same goes for: 00:13:592 (1,2,3,1,2) - , 00:28:598 (1,2,3,1,2) - , 00:35:267 (1,2,3,1,2) -
Give that a try and see what you think :)

But since that's just an idea I'll mod the rest of the diff under the assumption you don't make that change (woo)
  1. 00:01:922 (1) - Possibly curve this more to match better with the angle for 00:00:255 (1) - .
  2. 00:06:923 (1,2,3) - This angle feels rather small compared to the majority of patterns in this difficulty. Maybe move 00:06:090 (2,3) - to the right some and arrange like so to open it up a bit more.
  3. 00:09:424 (2) - Maybe rotate this like -14 degrees so that 00:08:591 (1,2) - can be symmetrical around this line (science)
  4. 00:17:552 (2) - Maybe reconsider the rhythm in this area, this is really weird to click to when there isn't really a sound here but at the blue tick afterwords ;; ( 00:17:656 ) and it's also different from how most of the similar patterns were mapped, making it additionally harder to follow.
  5. 00:26:097 (3) - Is that middle anchor supposed to be curving this slider?? cause it appears to be straight.. ?
  6. 00:41:936 (1,2,3) - Why isn't the rhythm here like, say, 00:06:923 (1,2,3) - ? They have the same high pitched bopping going on. The rhythm you have here is ignoring the sound at 00:42:769 - which you had mapped in the previous similar parts of the song.

[Advanced]
Generally, I found this difficulty's rhythms to be far more fitting to the song itself than the ones in Normal, despite not being too-much-more intense. Is very nice >:3

  1. 00:15:260 (1) - Move the tail end to the left a bit, since currently 00:15:885 (2,3) - make a straighter line then 00:15:260 (1,2) - does.
  2. 00:16:093 (3) - For even straighter lines maybe move the end of 3 down here too. yay
  3. 00:10:258 (1,2,3,4) - I think a rhythm like you did here: 00:06:923 (1,2,3,4) - with the 1/1 slider right at the start could be potentially more fitting.
  4. 00:11:925 (1) - The flow right here was pretty weird to p- no, wait, forget that, this goes offscreen in 4:3! potential non-offscreen positioning idea
  5. 00:18:594 (1) - Maybe remove the first white anchor point so that the start can be straight like it was for 00:11:925 (1,3) - these two.
  6. 00:41:936 (1) - Consider moving this to the right some so that it makes a nice smiley face with 00:41:727 (5,2) - . (but also so that it looks more even and flows into 2 better)
[Hard]
This diff has quite a lot of style! I like it a lot!

  1. 00:02:964 (5) - I'd consider spacing this one as well, since it starts the same group of three piano notes that 00:03:172 (6,7) - are a part of. The same goes for when this pattern repeats.
  2. 00:18:594 (1) - This reverse slider is fairly misleading to read, as it repeats twice instead of once without an obvious differnece in the music like how there were heavier drums at 00:05:673 (4) - or the weirder piano that was at 00:21:929 (1) - to account for the difference. Maybe have this repeat just once instead.
  3. 00:23:596 (1,2,3,4,5,6,7) - For this bar, consider a rhythm like this instead so that you'd be clicking on the high piano notes instead of ending sliders on them: Either that or make it similar to how you did 00:26:930 (1,2,3,4,5,6) - .

[Polka's Another]
Hi Polka~

  1. 00:22:658 (7) - In my opinion, this note isn't as strong as 00:22:033 (2) - and I think removing it could help emphasize the difference between 00:21:929 (1,2,3,4,5) - and 00:22:554 (6,7,8,9,10) - .
  2. 00:26:514 (6) - 00:26:722 (7) - consider applying ctrl+g to each of these invidually, I think it'd make for some quite nice flow. whee (in the image it looks a little chaotic but I hope it gets my point across that this would potentially be really nice) the way it currently is, for comparison. No loopity-loops here ;.;
[Click the Circles!]
Dang this is a lot harder than SR would make you think.. wowza.

  1. 00:28:598 (1,2) - not stacked perfectly vrrr
  2. 00:30:265 (1,2) - vrr
  3. 00:36:934 (1,2) - vrr


Overall a super cool mapset!!! Best of luck with this good luck and have a nice day :) !
ColdTooth
Man I swear, as soon as I fix my diff, someone else touches it lmao

Noffy wrote:

[ColdTooth's Easy]
  1. 00:08:591 (3) - Possibly move this to the left a bit, (x:412) so that it is more vertically symmetrical with the end of 00:06:923 (1) - ? Nah
  2. 00:11:925 (3) - I think it could be better for this slider to have only one red anchor instead of 2, since the rhythm it's following isn't much different from 00:12:759 (4) - . there
  3. 00:13:592 (1) - Consider adding a finish here, as the guitar strum is just as forceful as it was at 00:06:923 - ok
  4. 00:21:929 (1) - Maybe move up a bit so that 00:21:929 (1,2,3) - can be a single wave fwoosh instead of the currently slightly not. No change
  5. 00:30:265 (3) - Perhaps adjust this slider a bit to head straight into 00:31:515 (4) - aye ok
Nice clean diff :3
Thanks, also here's the diff again ---> boop
polka

ColdTooth wrote:

doublepost because mod

[General]

Why does Polka's Another have custom kiai times but no other diff does? :arrow: Its okay to have inconsistent kiais.

[Polka's Another]

00:02:651 (5,8) - Blanket :arrow: It is.

00:06:923 (1,3) - Blanket :arrow: ^

00:10:987 (4) - Stack on 00:10:258 (1) - 's sliderbegin :arrow: k

00:20:261 (1) - Not entirely sure what the hell is going on w/ the music but I seem to hit this much later than any other difficulty. I feel like it should start on an 1/8th tick ahead, but I feel like that might break the difficulty in terms. Maybe a slider repeat here to end on 00:20:574 - ? I'unno. I just... feel like the music here hates people lol :arrow: So whats ur suggestion Im confused qq

Needs more polishing imo, but otherwise decent diff, fun to play :arrow: ur mom needs more polishing.

Kami-senpai wrote:

Polka's Another
00:12:967 (5,6,7,8,9) - The angle of the jump with the stream seems a bit too sharp for good flow. Maybe make a little smoother by moving the stream more to the left :arrow: moved slightly.
00:16:927 (1,2) - Make the distance between these comparable to 00:13:592 (1,2) - these :arrow: done
00:40:268 (1,2,3) - Pull this a bit to the left so it doesn't overlap too much with the stream. Kinda like 00:41:310 (9) - this one :arrow: I like the overlap.

Kryptogram wrote:

Polka's Another

  1. 00:06:090 (7) - NC here maybe, just because there are many notes :arrow: Ruins NC consistency.
  2. 00:21:199 (7) - Same here ^ :arrow: ^
  3. 00:41:102 (8) - Same here ^ :arrow: ^
  4. 00:34:433 (7) - Same here ^ :arrow: ^

Noffy wrote:

[Polka's Another]
Hi Polka~ :arrow: HI NOFFY

  1. 00:22:658 (7) - In my opinion, this note isn't as strong as 00:22:033 (2) - and I think removing it could help emphasize the difference between 00:21:929 (1,2,3,4,5) - and 00:22:554 (6,7,8,9,10) - . :arrow: Note is still audible and I think it should be included.
  2. 00:26:514 (6) - 00:26:722 (7) - consider applying ctrl+g to each of these invidually, I think it'd make for some quite nice flow. whee (in the image it looks a little chaotic but I hope it gets my point across that this would potentially be really nice) the way it currently is, for comparison. No loopity-loops here ;.; :arrow: Changed.
Thanks everyone.

diff
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56,128,37038,2,0,P|51:187|69:232,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
100,256,37350,1,0,0:0:0:0:
352,252,37559,1,0,0:0:0:0:
308,208,37663,2,0,L|180:212,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
172,176,37976,1,0,0:0:0:0:
264,308,38184,1,0,0:0:0:0:
256,92,38393,1,0,0:0:0:0:
120,88,38601,5,2,0:0:0:0:
88,140,38706,2,0,L|90:226,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
64,272,39018,1,2,0:0:0:0:
176,320,39226,1,0,0:0:0:0:
216,276,39331,2,0,P|256:268|336:288,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
340,316,39643,1,0,0:0:0:0:
260,368,39852,1,2,0:0:0:0:
256,156,40060,1,0,0:0:0:0:
404,232,40268,5,2,0:0:0:0:
404,232,40373,1,8,0:0:0:0:
404,232,40477,2,0,L|484:228,1,48.8750009322167,0|2,0:0|0:0,0:0:0:0:
504,288,40685,1,8,0:0:0:0:
471,251,40789,1,0,0:0:0:0:
459,205,40893,1,2,0:0:0:0:
468,157,40998,1,2,0:0:0:0:
497,118,41102,2,0,L|492:24,1,48.8750009322167,8|0,0:0|0:0,0:0:0:0:
357,131,41310,2,0,L|360:180,1,48.8750009322167,0|0,0:0|0:0,0:0:0:0:
444,264,41519,1,8,0:0:0:0:
407,232,41623,1,2,0:0:0:0:
360,221,41727,1,8,0:0:0:0:
313,233,41831,1,2,0:0:0:0:
277,265,41936,6,0,L|180:268,1,57.5,4|0,0:1|0:0,0:0:0:0:
88,340,42144,2,0,L|188:336,1,57.5,0|0,0:0|0:0,0:0:0:0:
124,240,42352,2,0,P|112:184|152:96,1,115,8|0,0:0|0:0,0:0:0:0:
126,129,42665,1,0,0:0:0:0:
126,129,42769,1,2,0:0:0:0:
32,72,42978,1,2,0:0:0:0:
220,188,43186,2,0,L|372:184,1,115,8|0,0:0|0:0,0:0:0:0:
334,184,43499,1,0,0:0:0:0:
334,184,43603,6,0,L|340:272,1,57.5,4|0,0:0|0:0,0:0:0:0:
260,96,43811,2,0,L|256:0,1,57.5,0|0,0:0|0:0,0:0:0:0:
368,68,44020,1,8,0:0:0:0:
152,72,44228,1,0,0:0:0:0:
152,72,44332,1,0,0:0:0:0:
152,72,44437,2,0,P|144:136|160:192,1,115,2|2,0:0|0:0,0:0:0:0:
224,264,44853,1,8,0:0:0:0:
48,136,45062,1,0,0:0:0:0:
260,128,45270,5,4,0:0:0:0:
256,192,45374,12,0,48605,0:0:0:0:
Topic Starter
Izzywing

Kami-senpai wrote:

Here's a mod (from my queue. Don't think I'm some sort of benevolent god or anything :D)

I think all your diffs need kiai times. Unless new RC doesn't require kiai times, I suggest putting it from 00:21:929 (1) - here to 00:35:267 (1) - here RC doesn't require kiai times and I don't really feel any in this map. It's up to the individual mappers.
Hard
00:08:591 (1,2) - This double might be a bit hard and unpredictable for Hard diff(?) I'd hope not. There are doubles everywhere.
00:19:845 (5) - There's a whistle hitsound on the sliderslide portion of the slider, you may or may not have intended that Good catch, fixed

I'm not too good at modding hard :( sowwy

Click the Circles!
00:28:181 (1,2) - Maybe space these out even more because the way the distances are progressing, this looks like it should be 1/4 instead of 1/2 Okay, I adjusted it

I haven't seen this good of a challenge map in a while :D good job!

Good luckieeee :D
Thank you :)

Kryptogram wrote:

From Kryptograms Modding Queue


Advanced

  1. 00:04:839 (4) - This slider should end in 00:05:048 (x), sounds much better whit the instrumental Might change this, but I'm following the added instrument that appears at 00:04:839 -
  2. 00:16:093 (3) - What about placing this slider somewhere else, like something like this https://osu.ppy.sh/ss/6910233 i don't like how it overlaps whit
  3. 00:14:843 (4) Fixed
  4. 00:30:890 (2) - Sounds better if you end the slider here 00:31:099 (x) blue tick has a notable piano sound tho
  5. 00:33:183 (4,5) - You could try to make something more linear like this https://osu.ppy.sh/ss/6910263 i don't like how it flows I think it's okay, not seeing a problem personally
  6. 00:37:559 (2) - Sounds better if you end the slider here 00:37:768 (x) blue tick piano sound
  7. 00:39:852 (4) - Sounds better if you end the slider here 00:40:060 (x) Like before this one is extended due to the instrument


Hard

  1. 00:06:819 (7) - This note sounds a little bit forced, i mean there is no beat strong enough to put a note there Might change this. I think the triplet emphasis 1 well.
  2. 00:41:831 (7) - Same as above Same here. I might change as I said.

    Guess nothing else to say, imo there's alot of streams in this difficult, but its your choice

Click the circle's

  1. 00:16:510 (7) - Move this note to x:429 y:172, just to overlap it whit 00:14:634 (5) This messes up the triangle but I moved the entire triangle so its ok xd

    Sorry but i can't mod expert's very well

Sorry for the poor mod, but i couldn't find mistakes in the mapset, just some suggestions from my part, Good luck!
Thanks for your mod!

Weber wrote:

randum mod at 1am

Click The Circles

Now, 00:06:507 (1,2,3,4) - is a fairly tricky pattern to pull off which is fine on it's own, however playability issues arise when you consider the momentum needed to hit 00:06:402 (4,1) - then switch into a much faster momentum for 00:06:507 (1,2,3,4,1) - which is really quite extreme for the small amount of space as well as the potential readability issues this entire pattern has. I would consider moving 00:06:402 (4) - further away from (1).

00:41:415 (4,1,2,3,4,1) - ^

Adjusted the rhthm by shortening 3 into a 1/2 slider and adding a 1/2 slider right after. Plays MUCH better while still being hard. Thanks for pointing this out!

00:13:488 (10,1,2) - Again, super difficult momentum issues, I would consider removing the (10) note in order to make it a little easier while still keeping with the music.

00:28:389 (2,3,1,2) - ^ These I acknowledge as challenging and intentional. The previous just came off as frustrating but I think these are okay.

00:21:165 (1) - Unsnapped note

00:21:303 (2) - Having this note go back towards the cursor's direction on top of having to hit (3,4,5) is, again, fairly extreme. I would try Ctrl-G'ing it as a solution to this to give players an easier time with flow. Rhythym was shit so I redid the whole thing

00:24:534 (1,2,1) - This pattern in particular ends up being much harder than the (1,2) patterns before it as you have to hit the (1) slider straight after which is a fair distance away and considering (2) goes back towards the player. Consider breaking away from the pattern and having the sliderhead stack underneath (1) to make it a little less difficult. https://osu.ppy.sh/ss/6916798 I'll consider this.

gl
thanks for your mod :)

Noffy wrote:

Hi! M4M from my queue o/
I'm a bit later than I said I would be, sorry about that ;;.
Mod in return however much you think is fair since my set is signifcantly longer in drain time owo;

[General]
Name every diff Easy! Normal! Advanced! Hard! to match with the title name and the final diff plz thx
(the above is half a joke but I think it'd be neat) Metadata changing so it wont be relevant anymore :(
  1. 00:25:263 - Random hitsounding idea: Adding a normal whistle to this bar, because there's an actual whistle in the song here (albeit fairly quiet) It's so quiet, not sure it's worth doing
[Normal]
I think the intro could benefit from having the rhythms of 00:00:255 (1,2,3) - and 00:01:922 (1,2) - switched.
This is primarily because I feel like 00:01:505 - is a weaker note than 00:03:172 - is, especially when former is compared to the piano note 00:01:713 - right after it being a bit stronger, so it feels awkward to click at 00:01:505 but not 00:01:713 - .
The same goes for: 00:13:592 (1,2,3,1,2) - , 00:28:598 (1,2,3,1,2) - , 00:35:267 (1,2,3,1,2) -
Give that a try and see what you think :)

My rhythm choice is on purpose, to explain listen closely for the deep sounds at 00:00:255 - and 00:00:880 and 00:01:505 (3) - ; I use these as the basis for the rhythm on this measure. On the next measure, listen for the sounds on the blue ticks the reverse slider is mapped to; those sounds are the basis for the rhythm on that measure. Those deep sounds occur everywhere I use these two sets of rhythms in a row.

But since that's just an idea I'll mod the rest of the diff under the assumption you don't make that change (woo)
  1. 00:01:922 (1) - Possibly curve this more to match better with the angle for 00:00:255 (1) - . Okay
  2. 00:06:923 (1,2,3) - This angle feels rather small compared to the majority of patterns in this difficulty. Maybe move 00:06:090 (2,3) - to the right some and arrange like so to open it up a bit more. What you said is true but I'm not sure it's a problem. I'll consider.
  3. 00:09:424 (2) - Maybe rotate this like -14 degrees so that 00:08:591 (1,2) - can be symmetrical around this line (science) Sure!
  4. 00:17:552 (2) - Maybe reconsider the rhythm in this area, this is really weird to click to when there isn't really a sound here but at the blue tick afterwords ;; ( 00:17:656 ) and it's also different from how most of the similar patterns were mapped, making it additionally harder to follow. There's a clear sound on 00:17:552 - though
  5. 00:26:097 (3) - Is that middle anchor supposed to be curving this slider?? cause it appears to be straight.. ? Fixed
  6. 00:41:936 (1,2,3) - Why isn't the rhythm here like, say, 00:06:923 (1,2,3) - ? They have the same high pitched bopping going on. The rhythm you have here is ignoring the sound at 00:42:769 - which you had mapped in the previous similar parts of the song. Fixed

[Advanced]
Generally, I found this difficulty's rhythms to be far more fitting to the song itself than the ones in Normal, despite not being too-much-more intense. Is very nice >:3

  1. 00:15:260 (1) - Move the tail end to the left a bit, since currently 00:15:885 (2,3) - make a straighter line then 00:15:260 (1,2) - does. A fix from an earlier mod makes this obsolete
  2. 00:10:258 (1,2,3,4) - I think a rhythm like you did here: 00:06:923 (1,2,3,4) - with the 1/1 slider right at the start could be potentially more fitting. Maybe, but I like how 00:10:258 (1) - maps the main melody
  3. 00:11:925 (1) - The flow right here was pretty weird to p- no, wait, forget that, this goes offscreen in 4:3! potential non-offscreen positioning idea
  4. 00:18:594 (1) - Maybe remove the first white anchor point so that the start can be straight like it was for 00:11:925 (1,3) - these two. Sure
  5. 00:41:936 (1) - Consider moving this to the right some so that it makes a nice smiley face with 00:41:727 (5,2) - . (but also so that it looks more even and flows into 2 better) Okay!
[Hard]
This diff has quite a lot of style! I like it a lot!

  1. 00:02:964 (5) - I'd consider spacing this one as well, since it starts the same group of three piano notes that 00:03:172 (6,7) - are a part of. The same goes for when this pattern repeats. Disagree with this. while it does start that pattenr, it's still part of the previous pattern as well. Stacking it like this makes it a part of both if that makes sense.
  2. 00:18:594 (1) - This reverse slider is fairly misleading to read, as it repeats twice instead of once without an obvious differnece in the music like how there were heavier drums at 00:05:673 (4) - or the weirder piano that was at 00:21:929 (1) - to account for the difference. Maybe have this repeat just once instead. Fixed
  3. 00:23:596 (1,2,3,4,5,6,7) - For this bar, consider a rhythm like this instead so that you'd be clicking on the high piano notes instead of ending sliders on them: Either that or make it similar to how you did 00:26:930 (1,2,3,4,5,6) - . This might be something to think about. I prefer the active rhythm I have now as I think it matches the music better but I can see your point.
[Click the Circles!]
Dang this is a lot harder than SR would make you think.. wowza. Yeah lol

  1. 00:28:598 (1,2) - not stacked perfectly vrrr
  2. 00:30:265 (1,2) - vrr
  3. 00:36:934 (1,2) - vrr
Fixed all

Overall a super cool mapset!!! Best of luck with this good luck and have a nice day :) !
Thank you so much!

Updating the metadata too btw. Thanks to Kwan for checking.
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