TO-MAS feat. Chima - FLIP FLAP FLIP FLAP (TV SIZE)

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Zunv
Hello,
just a quick mod for your Hard difficulty

  1. 00:00:773 (1,2,3,4,1,2,3) - I don't really like how this feels. 00:01:285 (2,4,2) - All these sliderends feel like they should be clicked because the vocals have new syllables or words or whatever. https://puu.sh/xj1mF/c81445b748.png this could be fitting. Same goes for the slider after that part.
  2. 00:08:978 (1,2,3,4) - 00:13:593 (2,3) - 00:17:439 (3,4,5) - 00:27:439 (1,2,3) - You should really take care about your aesthetics more. There are bad blankets 00:08:978 (1,3) - , distances to other objects are not perfect 00:10:003 (4) - ,seemingly same objects but they look slightly different 00:13:593 (2,3) - (use copy paste), Symmetries not done well 00:17:439 (3,4,5) -
    All these little mistakes keep summing up to one big one and thats not really good.
  3. 00:33:080 (1) - even tho you emphasized this sound through spaceing i don't think just a circle is fitting here. try to put a reverse 1/4 slider there so you get the sound mapped that follows. You can maybe even put a stream here but leaving it blank is not really good.
  4. 00:37:696 (1,1,1,1,1,1,1,1,1,1) - i actually have no clue at all what you are doing here. 00:37:952 (1) - what is this mapped to? it starts like without any reason and ends where something should have started. All these reverse slider should have to start on the white ticks. Next thing about this is, the reverse slider feel unfitting. They are always the same basically but you can clearly hear the singer going higher from 00:37:696 (1) - to 00:38:721 (1) - and then again from 00:39:747 (1) - to 00:40:773 (1) - You should the increased density in the song reflect with your map but putting the same thing here 00:37:952 (1) - and 00:40:773 (1) - is not good at all.
  5. 00:52:055 (1) - why don't you map the white tick? its kiai you want to have this the climax of your map. Putting a long slider there really takes a lot of density of your map and slows it down. Overall your kiai feels much easier then the middle part of your map.
  6. 01:21:029 (2,3) - make sure you do not do this both these slider have their strongest sound not clicked. They are either in the middle or at the end.
  7. 01:18:721 (1,1,2,3,1,1,2,3,4,1,2,3,1,1,1) - generally this last part is kinda weird. You switched back and forth between mapping to lyrics and drums. 01:18:721 (1,1,2,3,1) - these are lyrics 01:20:773 (1,2,3,4) - drums 01:22:824 (1) - lyrics 01:23:593 (2) - drums 01:24:875 (1,1,1) - drums and lyrics (this is good actually). But don't change that often in such a short time to what you are mapping to. pick one thing you want to make stand out. this is how i would have done it maybe my cursor in the picture is at 01:22:311 (7) - . You can come up with something different tho.


So overall be more consistent with aesthetics and with emphasis.
Ask me if something is unclear

Good luck with your map.
Metaku
#modreqs

quick mod on hard because bored

[Hard]

  1. 00:00:773 (1,2,3,4,1,2,3) - tbh the rhythm you chose here is extremely boring... It's mostly just 1/2 sliders the whole section while ignoring all the vocal changes in the song
  2. 00:13:593 (2,3) - These repeats kinda play weird, as they dont start on any important beats, something like this would work a lot better imo
  3. 00:15:644 (1,1) - Don't think these ncs are needed really
  4. 00:17:183 (1,2,3) - these triples are all uneven and they look really weird and kinda awkward to play, you should try a lot smaller spacing like in 00:10:773 (3,4) - and such, or possibly just stack
  5. 00:34:619 (3,4) - Unexpected 1/4 jump here, better just to make it a lot smaller as most people would definitely read it as 1/2 if you do something like this out of the blue
  6. 00:37:696 (1,1,1,1,1,1,1,1,1,1) - well these are REALLY weird. Not sure why you decided to nc every single one and why a lot of them start on blue ticks. That's basically unreadable stuff right there.
  7. 01:08:465 (5) - tbh I'd probably just have a circle here and continue sliders at 01:08:721 - when vocals continue
  8. 01:15:131 (3,4) - might want to change this somehow, this looks like 1/2 gap after those jumps
  9. 01:20:773 (1,2) - Kinda weird rhythm choice again imo, as there's an emphasized beat here 01:21:285 -
  10. 01:23:593 (2) - ^ kinda same thing here
Topic Starter
Cheri

Zunv wrote:

Hello,
just a quick mod for your Hard difficulty

  1. 00:00:773 (1,2,3,4,1,2,3) - I don't really like how this feels. 00:01:285 (2,4,2) - All these sliderends feel like they should be clicked because the vocals have new syllables or words or whatever. https://puu.sh/xj1mF/c81445b748.png this could be fitting. Same goes for the slider after that part.
    I see what you mean - I did a hotfix so at least it looks better atm - I will go with something similar to suggestio
  2. 00:08:978 (1,2,3,4) - 00:13:593 (2,3) - 00:17:439 (3,4,5) - 00:27:439 (1,2,3) - You should really take care about your aesthetics more. There are bad blankets 00:08:978 (1,3) - , distances to other objects are not perfect 00:10:003 (4) - ,seemingly same objects but they look slightly different 00:13:593 (2,3) - (use copy paste), Symmetries not done well 00:17:439 (3,4,5) - I agree - the only reason why eveything is like that is basically because I only rewok the difficulty - I haven't polish yet so oh course symmetry is gonna look kind of bad until I fix it
    All these little mistakes keep summing up to one big one and thats not really good.
  3. 00:33:080 (1) - even tho you emphasized this sound through spaceing i don't think just a circle is fitting here. try to put a reverse 1/4 slider there so you get the sound mapped that follows. You can maybe even put a stream here but leaving it blank is not really good. Some things I left un touched because I wanted this to just be an hard difficulty - I wasn't planned on mapping to everything in this map - I will add though since it hard nothing
  4. 00:37:696 (1,1,1,1,1,1,1,1,1,1) - i actually have no clue at all what you are doing here. 00:37:952 (1) - what is this mapped to? it starts like without any reason and ends where something should have started. All these reverse slider should have to start on the white ticks. Next thing about this is, the reverse slider feel unfitting. They are always the same basically but you can clearly hear the singer going higher from 00:37:696 (1) - to 00:38:721 (1) - and then again from 00:39:747 (1) - to 00:40:773 (1) - You should the increased density in the song reflect with your map but putting the same thing here 00:37:952 (1) - and 00:40:773 (1) - is not good at all. I change it to where it has only one repeating slider than stream and than the other part similar but has higher spacing - This is a hard difficulty and I much rather not gradually increase the spacing
  5. 00:52:055 (1) - why don't you map the white tick? its kiai you want to have this the climax of your map. Putting a long slider there really takes a lot of density of your map and slows it down. Overall your kiai feels much easier then the middle part of your map. Meh - I agree that the kiai needs to be more interesting but right now I kept it simple until I do change it
  6. 01:21:029 (2,3) - make sure you do not do this both these slider have their strongest sound not clicked. They are either in the middle or at the end.
  7. 01:18:721 (1,1,2,3,1,1,2,3,4,1,2,3,1,1,1) - generally this last part is kinda weird. You switched back and forth between mapping to lyrics and drums. 01:18:721 (1,1,2,3,1) - these are lyrics 01:20:773 (1,2,3,4) - drums 01:22:824 (1) - lyrics 01:23:593 (2) - drums 01:24:875 (1,1,1) - drums and lyrics (this is good actually). But don't change that often in such a short time to what you are mapping to. pick one thing you want to make stand out. this is how i would have done it maybe my cursor in the picture is at 01:22:311 (7) - . You can come up with something different tho.


So overall be more consistent with aesthetics and with emphasis.
Ask me if something is unclear

Good luck with your map.
Thanks for mod - This map just got fresh rework so I ain't expecting things to get pretty after only an hour of fixing every problem that was there 9 months ago

I will change the beginning and I will map more to the kiai section -

My Angel Mir wrote:

#modreqs

quick mod on hard because bored

[Hard]

  1. 00:00:773 (1,2,3,4,1,2,3) - tbh the rhythm you chose here is extremely boring... It's mostly just 1/2 sliders the whole section while ignoring all the vocal changes in the song Already mention what was going to be change here
  2. 00:13:593 (2,3) - These repeats kinda play weird, as they dont start on any important beats, something like this would work a lot better imo
  3. 00:15:644 (1,1) - Don't think these ncs are needed reallythey ain't just - Just forgot to get rid of them when I change this
  4. 00:17:183 (1,2,3) - these triples are all uneven and they look really weird and kinda awkward to play, you should try a lot smaller spacing like in 00:10:773 (3,4) - and such, or possibly just stack fix mass majority of them since I didn't like the spacing at all - will continue to work on them
  5. 00:34:619 (3,4) - Unexpected 1/4 jump here, better just to make it a lot smaller as most people would definitely read it as 1/2 if you do something like this out of the blue Made it smaller and add a NC to help as a hotfix until I come up with something different or keep it like it is
  6. 00:37:696 (1,1,1,1,1,1,1,1,1,1) - well these are REALLY weird. Not sure why you decided to nc every single one and why a lot of them start on blue ticks. That's basically unreadable stuff right there. this has been change completely by the mod above
  7. 01:08:465 (5) - tbh I'd probably just have a circle here and continue sliders at 01:08:721 - when vocals continue
  8. 01:15:131 (3,4) - might want to change this somehow, this looks like 1/2 gap after those jumps Did an hotfix - their is a NC here until I change the spacing
  9. 01:20:773 (1,2) - Kinda weird rhythm choice again imo, as there's an emphasized beat here 01:21:285 -
  10. 01:23:593 (2) - ^ kinda same thing here kiai is getting change
Thanks for the mod
Kyousukee
Normal

01:19:490 (2) - not stacked properly ?

other diff seems fine. gl :)
Topic Starter
Cheri

Kyousukee wrote:

Normal

01:19:490 (2) - not stacked properly ?

other diff seems fine. gl :)
fix it thanks
Krameer
Hello, I have some feedback.

Advanced
[00:00:773 - 00:01:542] A single circle followed by a 1/2 slider would make more sense here based on how the syllables of the vocals are stressed. The new slider would finish on 00:01:798
[00:02:311 - 00:02:567] "Chi-wa", vocal emphasis is clearly with a 1/2 slider.
[00:03:849] This should not be a slider, a circle is clearer. The end of the slider you have occurs without a sound.
[00:04:362] This repeating slider should only last 3/4 of beat not 1.
[00:05:901] The strings play for less time than the slider, change from 1 to 1/2 slider.
[00:06:414] You began mapping the vocals passively with the slider, but a new combo to highlight the change in what is being mapped is more understandable. Either two circles placed 1/2 beat part or a 1/2 would make sense.
[00:06:926-00:07:696] Two 1/2 sliders would better represent the similar sounds of the lyrics.
[00:07:952] The strings finish their note at the end of this 1/2 slider, but you're following the vocals, since this is a lower difficulty a circle would be easier to understand.
[00:09:747] This is an awkward shape for a lower difficulty, consider following the circular flow here or stacking the two circles.
[00:10:260] The flute sound occurs at 00:10:516, and is only 3 1/4 rhythms. For consistency, it should be mapped the same as earlier.
[00:11:029 - 00:11:542] There are 3 sounds here, each 1/2 beat apart.
[00:12:311 - 00:12:824] Mapping the flute here would provide more consistency.
[00:13:593] This silder end does not occur on a sound, consider a circle instead - at 00:13:080.
[00:15:131 - 00:16:670] Consider some low spacing here, without only 1 new combo for the 4 notes.
[00:17:183] This is the first 1/4 slider used with the vocals, a circle would be more understandable.
[00:18:208] There is no sound where the slider repeats, use a 1 slider instead.
[00:19:234] Same as [00:17:183].
[00:20:773] Only 3 flute notes not 4.
A circle for the vocals would make more sense.
[00:21:798] (see above)
[00:22:183] There is no sound here.
[00:25:388] This slider would make more sense if it went from bottom to top instead of vice versa.
[00:26:157] 1/2 slider starting here, there is no sound on 00:26:670.
[00:27:439 - 00:28:465] A 1/2 slider followed by a repeated 1/2 slider would represent the 5 sounds in this section.
[00:28:721] My guess is that this circle was intended to map the end of the strings sound, but the map would be better without it.
[00:30:260] The previous slider should finish here, instead of mapping a circle here.
[00:30:388] There is no sound here.
[00:30:516] If your intent is to map the strings here, a new combo would let the player know that your switching from mapping the vocals to the strings.
[00:31:542 - 00:33:080] It is unclear what you are mapping here, a pause or mapping the bells(?) would work. At 00:33:080 there is a basoon(?) that you map as well.
[00:37:696 - 00:40:773] I'm do not think repeated 1/4 sliders follow the rhythm here.
[00:41:285] These two circles should be away from the slider, since they represent percussive sounds while the slider is strings.
[00:44:362] Use a 1/2 slider without a repeat, then start a slider on the strong vocal sound. So 3 1/2 sliders here instead of 2 repeated 1/2 sliders.
[00:46:670] Same as [00:17:183].
[00:50:003] Using the 1 beat slider, for the "Flip-flop" vocals could be repeated throughout to draw attention to it.
[00:54:875] Again, 1 circle follows the vocals better than a 1/4 slider.
[01:03:080] (same as above.)
[01:04:875] Move this slider up a bit, it looks nicer, (very much opinion.)
[01:06:414] I would like to see you use 1 beat sliders to repeat the idea that you presented earlier with the "Flip-flop" vocals.
[01:11:285] Circle > 1/4 slider.
[01:12:567] The slider here could start 1/2 beat later to follow the vocals instead of the strings. Very much your call.
[01:14:619] It would be better if these 3 circles were the same distance apart, time = distance consistency is important on lower difficulties especially.
[01:18:080] No sound here.
[01:19:619] (see above.)
[01:24:875] No need to new combo each note, could use larger spacing to emphasive that these circles are 1 beat apart instead of 1/2 beat apart.

I may get around to the other difficulties later.
These are my comments, and thus my opinions so do with them as you will.
~Krameer
Topic Starter
Cheri

Krameer wrote:

Hello, I have some feedback.

Advanced
[00:00:773 - 00:01:542] A single circle followed by a 1/2 slider would make more sense here based on how the syllables of the vocals are stressed. The new slider would finish on 00:01:798
[00:02:311 - 00:02:567] "Chi-wa", vocal emphasis is clearly with a 1/2 slider.
[00:03:849] This should not be a slider, a circle is clearer. The end of the slider you have occurs without a sound. change the begining a bit
[00:04:362] This repeating slider should only last 3/4 of beat not 1. no change
[00:05:901] The strings play for less time than the slider, change from 1 to 1/2 slider. change
[00:06:414] You began mapping the vocals passively with the slider, but a new combo to highlight the change in what is being mapped is more understandable. Either two circles placed 1/2 beat part or a 1/2 would make sense. change
[00:06:926-00:07:696] Two 1/2 sliders would better represent the similar sounds of the lyrics.
[00:07:952] The strings finish their note at the end of this 1/2 slider, but you're following the vocals, since this is a lower difficulty a circle would be easier to understand.
[00:09:747] This is an awkward shape for a lower difficulty, consider following the circular flow here or stacking the two circles. tried to change
[00:10:260] The flute sound occurs at 00:10:516, and is only 3 1/4 rhythms. For consistency, it should be mapped the same as earlier. change
[00:11:029 - 00:11:542] There are 3 sounds here, each 1/2 beat apart.
[00:12:311 - 00:12:824] Mapping the flute here would provide more consistency. change
[00:13:593] This silder end does not occur on a sound, consider a circle instead - at 00:13:080.
[00:15:131 - 00:16:670] Consider some low spacing here, without only 1 new combo for the 4 notes.
[00:17:183] This is the first 1/4 slider used with the vocals, a circle would be more understandable.
[00:18:208] There is no sound where the slider repeats, use a 1 slider instead.
[00:19:234] Same as [00:17:183].
[00:20:773] Only 3 flute notes not 4.
A circle for the vocals would make more sense. it is fine like it is
[00:21:798] (see above)
[00:22:183] There is no sound here.
[00:25:388] This slider would make more sense if it went from bottom to top instead of vice versa. I'm confuse here so no change
[00:26:157] 1/2 slider starting here, there is no sound on 00:26:670.
[00:27:439 - 00:28:465] A 1/2 slider followed by a repeated 1/2 slider would represent the 5 sounds in this section.
[00:28:721] My guess is that this circle was intended to map the end of the strings sound, but the map would be better without it. no change for now
[00:30:260] The previous slider should finish here, instead of mapping a circle here. no it fine like it is
[00:30:388] There is no sound here.
[00:30:516] If your intent is to map the strings here, a new combo would let the player know that your switching from mapping the vocals to the strings.
[00:31:542 - 00:33:080] It is unclear what you are mapping here, a pause or mapping the bells(?) would work. At 00:33:080 there is a basoon(?) that you map as well. change slightly and yes I was mapping to the bells
[00:37:696 - 00:40:773] I'm do not think repeated 1/4 sliders follow the rhythm here. it does sorta but I see what your saying
[00:41:285] These two circles should be away from the slider, since they represent percussive sounds while the slider is strings.
[00:44:362] Use a 1/2 slider without a repeat, then start a slider on the strong vocal sound. So 3 1/2 sliders here instead of 2 repeated 1/2 sliders.
[00:46:670] Same as [00:17:183].
[00:50:003] Using the 1 beat slider, for the "Flip-flop" vocals could be repeated throughout to draw attention to it. I might do that since this is the advanced difficulty but at the same time I pretty much do similar to do that in my normal difficulty and I want to keep this difficulty more challenging than that 1
[00:54:875] Again, 1 circle follows the vocals better than a 1/4 slider. I figure the slider flow better for new players is follow the vocals just as well
[01:03:080] (same as above.)
[01:04:875] Move this slider up a bit, it looks nicer, (very much opinion.) change
[01:06:414] I would like to see you use 1 beat sliders to repeat the idea that you presented earlier with the "Flip-flop" vocals.
[01:11:285] Circle > 1/4 slider.
[01:12:567] The slider here could start 1/2 beat later to follow the vocals instead of the strings. Very much your call.
[01:14:619] It would be better if these 3 circles were the same distance apart, time = distance consistency is important on lower difficulties especially.
[01:18:080] No sound here.
[01:19:619] (see above.)
[01:24:875] No need to new combo each note, could use larger spacing to emphasive that these circles are 1 beat apart instead of 1/2 beat apart. the NC is fine here - if it needs to be change cause of the level of the difficulty than that is when I will do so

I may get around to the other difficulties later.
These are my comments, and thus my opinions so do with them as you will.
~Krameer
On most things I agree with and stuff I didn't is replied in red and stuff that been repeating about the same issue that was in red also mean I disagree

The stuff you said about no sound - I clearly hear a sound there so no change

but overall stuff I haven't replied/written in pink = fix

Thanks for the mod

---
(This has nothing to do with ur mod btw - just pointing this out for future mods)
the only things I ain't really changing is the difficulty of Advanced - because this may be just an advanced - but it has to be harder than Normal and it already at a low star than I planned (suppose to be 2.6*) so any changes that involve over all decrease to difficulty is no change unless obviously hard
rockstarrzz
Hi, from modreqs

00:22:055 (3,4) - make same shape
00:33:593 (1,3) - ^
00:48:465 (1,1,1) - remove nc
00:54:106 (1,2) - awk flow
01:16:670 (1,2) - ^
01:25:388 (1,1) - remove nc
There's not too many specific problems with this map, I just feel some of the note placement and flow looks a bit un-neat and overall it seems a bit too dense rhythm wise, but SR is kept low due to big cs and low spacing.
AR8 OD6 is far too high for a 2*, AR6 max for an advanced and probably OD5 would work well
00:05:901 (3,4) - parallel flow?
00:11:798 (2,3,4) - distance snap
00:30:260 (2,3,4) - i'd avoid stacking these, make it obvious how many notes there are as you're also stacking 1/2 notes and this could be confusing to a new player
00:33:593 (1,3) - make same shape
00:37:696 (1,2,3) - distance snap
00:39:747 (1,2,3) - copy and paste from previous
00:48:465 (1,1,1) - remove nc
00:47:952 (1,1,1) - equilateral triangle - use create polygon circle tool
00:56:157 (1) - make this curve more gentle then blanket with 00:57:439 (2)
00:57:696 (3,1) - make parallel
01:04:875 (1,1,1) - remove nc
01:08:465 (1) - curve more gentle, blanket with 2
01:12:567 (1) - make symmetrical
01:25:388 (1,1) - remove nc

Decent map
Consider AR7, OD6 for this low SR
00:04:362 (1,2,3,4,1) - move a bit closer to previous (3)
00:07:439 (2,3) - same shape
00:07:952 (3) - make sure doesn't go outside play area
00:08:465 (4,5,1) - https://i.gyazo.com/2faef611c1560906840 ... 46296e.png
00:09:490 (2) - Spacing a little bit high?
00:10:003 (4,1) - make sure 4 flows into 1
00:10:516 (1) - could remove NC, not sure
00:18:978 (6) - stack perfectly on 4
00:20:773 (6,7,8,9,1) - curve a bit neater
00:24:875 (4,1) - make flow - you have to remember that streaming isn't common at this star difficulty so try and make it as simple as possible
00:27:183 (7,1) - ^
00:29:490 (1) - lower the height a bit, looks a bit crap atm https://i.gyazo.com/35645e6c72c1691eb2c ... 26ae56.png
00:30:260 (2,3) - don't stack, be consistent and use the same spacing as before
00:32:055 (1,1) - remove nc
00:35:131 (1,1) - that's a bit mean
00:36:157 (3,4,5) - space out a little
00:37:952 (1) - remove nc
00:39:234 (1) - ^
00:40:003 (1) - ^
00:41:285 (1) - ^
00:48:465 (1,1) - ^
00:49:490 (1,2,3,4) - keep same spacing as before
01:04:875 (1,1,1) - remove nc
01:04:362 (1,1) - could increase SV on these 2, if you do keep NC on 01:04:875 (1)
01:15:644 (1) - stack on 3 and remove nc
01:19:490 (1,2) - don't stack
01:20:516 (1) - remove nc
01:24:106 (4,5,6) - don't stack
01:25:388 (1,1) - remove nc

Decent map, has potential, just fix some inconsistency issues and calm it on the NCs lol
Topic Starter
Cheri

rockstarrzz wrote:

Hi, from modreqs

00:22:055 (3,4) - make same shape
00:33:593 (1,3) - ^
00:48:465 (1,1,1) - remove nc
00:54:106 (1,2) - awk flow
01:16:670 (1,2) - ^
01:25:388 (1,1) - remove nc
There's not too many specific problems with this map, I just feel some of the note placement and flow looks a bit un-neat and overall it seems a bit too dense rhythm wise, but SR is kept low due to big cs and low spacing.
AR8 OD6 is far too high for a 2*, AR6 max for an advanced and probably OD5 would work well
00:05:901 (3,4) - parallel flow?
00:11:798 (2,3,4) - distance snap
00:30:260 (2,3,4) - i'd avoid stacking these, make it obvious how many notes there are as you're also stacking 1/2 notes and this could be confusing to a new player
00:33:593 (1,3) - make same shape
00:37:696 (1,2,3) - distance snap
00:39:747 (1,2,3) - copy and paste from previous
00:48:465 (1,1,1) - remove nc
00:47:952 (1,1,1) - equilateral triangle - use create polygon circle tool
00:56:157 (1) - make this curve more gentle then blanket with 00:57:439 (2)
00:57:696 (3,1) - make parallel
01:04:875 (1,1,1) - remove nc
01:08:465 (1) - curve more gentle, blanket with 2
01:12:567 (1) - make symmetrical
01:25:388 (1,1) - remove nc

Decent map
Consider AR7, OD6 for this low SR
00:04:362 (1,2,3,4,1) - move a bit closer to previous (3)
00:07:439 (2,3) - same shape
00:07:952 (3) - make sure doesn't go outside play area
00:08:465 (4,5,1) - https://i.gyazo.com/2faef611c1560906840 ... 46296e.png
00:09:490 (2) - Spacing a little bit high?
00:10:003 (4,1) - make sure 4 flows into 1
00:10:516 (1) - could remove NC, not sure
00:18:978 (6) - stack perfectly on 4
00:20:773 (6,7,8,9,1) - curve a bit neater
00:24:875 (4,1) - make flow - you have to remember that streaming isn't common at this star difficulty so try and make it as simple as possible
00:27:183 (7,1) - ^
00:29:490 (1) - lower the height a bit, looks a bit crap atm https://i.gyazo.com/35645e6c72c1691eb2c ... 26ae56.png
00:30:260 (2,3) - don't stack, be consistent and use the same spacing as before
00:32:055 (1,1) - remove nc
00:35:131 (1,1) - that's a bit mean
00:36:157 (3,4,5) - space out a little
00:37:952 (1) - remove nc
00:39:234 (1) - ^
00:40:003 (1) - ^
00:41:285 (1) - ^
00:48:465 (1,1) - ^
00:49:490 (1,2,3,4) - keep same spacing as before
01:04:875 (1,1,1) - remove nc
01:04:362 (1,1) - could increase SV on these 2, if you do keep NC on 01:04:875 (1)
01:15:644 (1) - stack on 3 and remove nc
01:19:490 (1,2) - don't stack I am not changing it because it look weird and awkward it isn't
01:20:516 (1) - remove nc
01:24:106 (4,5,6) - don't stack nope - the reason is because I don't normal have these circle unstack unless it was along side a slider and it will look off putting to suddenly do this at the end of the map
01:25:388 (1,1) - remove nc

Decent map, has potential, just fix some inconsistency issues and calm it on the NCs lol
Postholder (checking now)

EDIT - RIP I accidently cut off my damn reply to this mod so basically...


I agree to all Normal - I will happily nerf/change it if it deem to hard for the lowest difficulty and it make it easier

Hard I change majority and Same for Advanced

the only thing I didn't agree was some of the NCs but I got rid of the ones that was useless and had no reason to actually be there

replied to some things I didn't change with reasoning

thanks for the mod
Jonis221
.
Topic Starter
Cheri

EggsGone wrote:

  • NM request

    [Normal]
  1. 01:22:824 (1,2,3) - Inconsistent distance.
  2. 00:00:773 (1,3) - Just make them similar. Just ctrl+c ; ctrl+v; ctrl+<(2x) and ctrl+g and you done.
  3. 00:02:824 (1,2,3,4) - You can try here a peel motion placement http://i.imgur.com/tKnUeBG.png http://i.imgur.com/GsWv4jr.png Just check this guide if you wanna know more about them.
  4. 00:05:901 (3,4) - D I S T A N C E pls.
  5. 00:07:952 (3,4) - could blanket this.
  6. 00:08:978 (1,2) - ^ you can improve this too.
  7. 00:11:029 (1) - a neat sliderwave should look like this http://i.imgur.com/GSCbYOs.png
  8. 00:12:311 (4,1) - Blanket.
  9. 00:19:234 (1,2) - check the distance again.
  10. 00:40:773 (3,4) - ^
  11. 00:41:798 (1,2) - ^
  12. 00:52:824 (2,3) - ^
  13. 01:04:362 (1,2) - ^
  14. 00:33:593 (1) - Make it neat.
  15. 00:34:619 (1) - ^
  16. 00:58:208 (1) - ^
  17. 00:56:157 (1) - You could make this symmetrical.
  18. 01:02:311 (1) - ^
  19. 00:37:696 (1,2,3) - 00:39:747 (1,2,3) - If it's hard to make this pattern more organised, you can try peel motion placement again.
  20. 00:47:952 (1,2) - This pattern doesn't look symmetrical. To make this just copy paste first slider into second and flip it in horizontally axis and ctrl+g don't forget.
  21. 01:19:747 (1) - Slider is overlaping himself.
  22. 01:25:901 (3) - Place it on x:293 Y:373 to make more perfect triangle pattern. ^^

    Nothing I disagree


    [Advanced]
  23. 00:09:747 (2,3,4) - I think you can make jumps smaller.
  24. 00:12:055 (3,4) - Just keep spacing same as these 00:11:798 (2,3) - because music is similar here 00:09:747 (2,3,4,5) - but doesn't have huge jump at the third note.
  25. 00:17:183 (1,2) - Just make a 1/1 slider to follow pitch sound.rather have it like it is
  26. 00:34:362 (2,3) - Stack it properly. Move slider on X:50 Y:177there isn't nothing wrong here
  27. 00:38:721 (3,1) - I don't think it's good idea to make a 1/4 jump.my bad here - didn't realize it was like that so change
  28. 00:40:772 (3,1) - ^ this is even bigger. same
  29. 00:54:106 (1) - Improve sliderwave. change
  30. 01:10:516 (1) - ^ change
  31. 00:56:157 (1,2) - You can improve a blanket a bit.
  32. 01:12:567 (1) - You can make this symmetrical.
  33. 01:19:490 (1,2) - Looks like you never did 1/4 thing with circles before, how about to switch into slider.
  34. 01:24:875 (1,1,1) - combo inconsistensy with normal difficulty. Normal diff is like that so it be easier to read - this is like this to be prepare for hard difficulty

    [Hard]
  35. 00:10:516 (5,6,7,8) - fourh doesn't look that smooth maybe try to convert it from slider with ctrl+shift+f
  36. 00:21:798 (3,4,5) - How about to make more symmetrical design here?
  37. 00:34:619 (3) - Sliderwave isn't ok. adjusted
  38. 01:18:721 (1) - 01:19:747 (3) - 01:02:311 (1) - Slidertail is overlaped by sliderhead a bit. nothing wrong here - it suppose to look like that to since I thought it fit with the music
  39. 00:46:414 (3,4,5) - 01:11:029 (2,3,4) - 01:17:696 (5,6,7) - 00:08:465 (4,5,1) - 00:30:516 (4,5,6) - DS Inconsistency. all changed
  40. 00:56:670 (2,3,4,5,6) - Star pattern not even neat. Use ctrl+shift+d. change
thanks for the mod :)

any thing I didn't reply assume it is fix
sleepy kira
hey~
From my modding queue!


Some obvious things

I think you want to go for rank, so you still need an Easy difficulty.
[Normal]
The combo colour fit in with the background. if I remember correctly, they should build a contrast and not be the same.
Maybe use Black or Dark Blue.

01:04:362 (1,2) - I think the spacing could be closer together.

Really good diff.

[Advanced]

00:04:362 (4) - Too many reverses may be confusing for people just starting out with the game.

00:17:183 (1) - I don't think the 1/4 thingy here is a good idea here. Maybe something like this?

00:19:234 (1,2) - Maybe try to find a way to go around those 1/4s. They are too fast for new players.

00:21:798 (2,3,4) - ^

00:30:260 (2,3) - ^

There are many more of those 1/4 things in the map, I don't list them all here.
This diff is decent.

[Hard]

Great difficulty.

Just a few tips.

00:46:670 (2,3) - Here are jumps, but 01:15:644 (4,5) are sliders. Just replace the sliders with similar jumps as the music is basically the same.

01:16:670 (1,2,3) - This "stream" seems forced. Delete 2 and you have a nice alternative.

All in all a very nice map.
Hope you can rank this!
Topic Starter
Cheri

mgmn wrote:

hey~
From my modding queue!


Some obvious things

I think you want to go for rank, so you still need an Easy difficulty.
[Normal]
The combo colour fit in with the background. if I remember correctly, they should build a contrast and not be the same.
Maybe use Black or Dark Blue.
Change all the colors to be darker - the colors was for a different background that was darker colors so it fitted at the time

01:04:362 (1,2) - I think the spacing could be closer together. change

Really good diff.

[Advanced]

00:04:362 (4) - Too many reverses may be confusing for people just starting out with the game.

00:17:183 (1) - I don't think the 1/4 thingy here is a good idea here. Maybe something like this?

00:19:234 (1,2) - Maybe try to find a way to go around those 1/4s. They are too fast for new players.

00:21:798 (2,3,4) - ^

00:30:260 (2,3) - ^

There are many more of those 1/4 things in the map, I don't list them all here. I would change them but it almost defeats the purpose of me making an advanced difficulty - Hard has 1/4 - Advanced has 1/4 but it isn't as hard - Normal uses just 1/2 - Also I have an Easy difficulty now that uses just 1/1 - If I get rid of the 1/4 , then Advanced would just be another normal - meaning I would have to make another difficulty so I hope you understand
This diff is decent.

[Hard]

Great difficulty.

Just a few tips.

00:46:670 (2,3) - Here are jumps, but 01:15:644 (4,5) are sliders. Just replace the sliders with similar jumps as the music is basically the same. did some rearrangements but not much I can do here I think but I might come up with something

01:16:670 (1,2,3) - This "stream" seems forced. Delete 2 and you have a nice alternative. Not really because there is a sound on the blue and - I might change it to be a bit softer

All in all a very nice map.
Hope you can rank this!
Thanks for the mod :)

I made a Easy difficulty only because I feel that even though the Normal is below 2* there be something along the lines
blah blah the normal uses a lot of 1/2 and stuff and New players need a difficulty that is much easier blah blah so did it to prevent future problems
salchow
00:14:619 (2) - better to use repeat slider instead

(spacing on easy diff sould be the same distance! Its just example down there. Just like your normal diff )

00:03:849 (3) - Move this object x:240 y:288

00:18:208 (2) - Move this object x:224 y:296

00:22:311 (2) - Move this object x:128 y:98
Perfect
00:03:849 (3) - move this slider to x:416 y:320

00:05:901 (3,4,5) - to big jumps

would peffer to move this slider 00:08:465 (4) at x:48 y:224

00:35:644 (1,2,3,4) - can you make equal distance between the circles?
meh to lazy


Cant wait this in ranked section :):):)
Topic Starter
Cheri

salchow wrote:

00:14:619 (2) - better to use repeat slider instead change and change other section like this

(spacing on easy diff sould be the same distance! Its just example down there. Just like your normal diff )

00:03:849 (3) - Move this object x:240 y:288

00:18:208 (2) - Move this object x:224 y:296

00:22:311 (2) - Move this object x:128 y:98 adjusted the sliders here
Perfect
00:03:849 (3) - move this slider to x:416 y:320 change

00:05:901 (3,4,5) - to big jumps reduce jump slightly

would peffer to move this slider 00:08:465 (4) at x:48 y:224 change a bit

00:35:644 (1,2,3,4) - can you make equal distance between the circles? no change for now because I will consider
meh to lazy


Cant wait this in ranked section :):):)
thanks for the mod and star! :)
Yonaka-
smol mod lul

  • Hard

  1. 00:11:029 (1) - it looks kinda weird like the stream shape doesnt fit to well to the slider. if u copy the slider and continue the shape of the curve while u take the other slider as reference like https://osu.ppy.sh/ss/8950741 and then convert that longer slider as a stream and delete the unnecessary circles u get a perfect stream that fits to the curve of the slider like https://osu.ppy.sh/ss/8950760
  2. 00:13:593 (2) - the rythmn of it feels kinda weird maybe change it to http://prntscr.com/gdogx4 that way it feels more fitting to the vocals
  3. 00:38:465 (3) - why does the stream start on the red tick? theres no strong sound or anything u might want to make it start at a white tick ... and uh why is there a stream in the first place seems overmapped to me... or maybe i just dont hear what u are mapping to idk...
  4. 01:20:516 (1,3) - uh unorganized overlap i guess u didnt planned to place them like that maybe put 01:21:542 (3) - between 01:20:516 (1,1) - these 2 objects


I dont really want to check the other diffs cuz i'm not used to low diffs xd

Well... That song and map is neat so good luck with your mapset! ; 3;
Topic Starter
Cheri

Moge-ko wrote:

smol mod lul

  • Hard

  1. 00:11:029 (1) - it looks kinda weird like the stream shape doesnt fit to well to the slider. if u copy the slider and continue the shape of the curve while u take the other slider as reference like https://osu.ppy.sh/ss/8950741 and then convert that longer slider as a stream and delete the unnecessary circles u get a perfect stream that fits to the curve of the slider like https://osu.ppy.sh/ss/8950760 adjusted it
  2. 00:13:593 (2) - the rythmn of it feels kinda weird maybe change it to http://prntscr.com/gdogx4 that way it feels more fitting to the vocals
  3. 00:38:465 (3) - why does the stream start on the red tick? theres no strong sound or anything u might want to make it start at a white tick ... and uh why is there a stream in the first place seems overmapped to me... or maybe i just dont hear what u are mapping to idk...tbh there isn't really no easy way to map this part tbh - I rather have the stream start there because adding another reverse slider would be harder and making the 1 I already got longer - would just be a bit annoying for an hard difficulty - It is not overmap here btw
  4. 01:20:516 (1,3) - uh unorganized overlap i guess u didnt planned to place them like that maybe put 01:21:542 (3) - between 01:20:516 (1,1) - these 2 objects fixed


I dont really want to check the other diffs cuz i'm not used to low diffs xd


Well... That song and map is neat so good luck with your mapset! ; 3;
thanks for the mod :D
Time Capsule
its cute
Ayato k
Hi from my mod queue o/

[Normal]
//Aprox PP gain SS = 12pp

00:21:029 (4,1,2) - This pattern doesn't fit You should do one circle then one slider like you always do for that sound

00:37:696 - Try something like that here : https://osu.ppy.sh/ss/8966630 and well on all the other same part as well if you like it , i mean it's purely subjective

[Hard]
//Aprox PP gain SS = 46pp

00:22:824 (6) - For the flow , i think this slider should be just a bit more at the bottom of the playfield to align with 00:22:311 (5) -

00:34:619 (3,1) - Time / distance isn't good plus with 00:35:644 (1) - stacked , this pattern is unreadable (well for the players this diff is aimed towards)

00:54:362 (2) - you should put this circle away and make a jump before the slider 00:54:619 (3) -

00:56:670 (2,3,4,5,6) - This patterns doesn't fits the song, it's a random pattern for the sake of it :/



[Overall]

You may want to re-ajust NC , since this : 00:47:952 (1,1,1) - isn't really justified

You should try to adjust Slider velocity on certain parts like chorus . you always use the same



Good luck with your map dude !
Topic Starter
Cheri

Ayato_k wrote:

Hi from my mod queue o/

[Normal]
//Aprox PP gain SS = 12pp

00:21:029 (4,1,2) - This pattern doesn't fit You should do one circle then one slider like you always do for that sound change because I haven't realize how different it was

00:37:696 - Try something like that here : https://osu.ppy.sh/ss/8966630 and well on all the other same part as well if you like it , i mean it's purely subjective
keeping it like it is
[Hard]
//Aprox PP gain SS = 46pp

00:22:824 (6) - For the flow , i think this slider should be just a bit more at the bottom of the playfield to align with 00:22:311 (5) - change

00:34:619 (3,1) - Time / distance isn't good plus with 00:35:644 (1) - stacked , this pattern is unreadable (well for the players this diff is aimed towards)
I already said in the front page that this difficulty is really the insane diff - This diff may be low sr but it not made to be just a hard difficulty it just called that - the stack is perfectly fine like it is and I have an advanced difficulty so it wouldn't be an issue for new players to just play that before playing this
00:54:362 (2) - you should put this circle away and make a jump before the slider 00:54:619 (3) - might change but keeping it like it is

00:56:670 (2,3,4,5,6) - This patterns doesn't fits the song, it's a random pattern for the sake of it :/ disagree and agree - I disagree that the pattern doesn't fit and I didn't make it for the sake of it but I have to change it only cause it was hard to adjust every other pattern around it so just use sliders here until I figure it out or keep the same



[Overall]

You may want to re-ajust NC , since this : 00:47:952 (1,1,1) - isn't really justified How so? it literally a build up before the kiai as the distance is getting longer while the sound is getting louder -

You should try to adjust Slider velocity on certain parts like chorus . you always use the same I actually haven't realize this until now
- I will increase kiai velocity in hard difficulty to 1.1x - The slow part of the song to .8x and keep everything else the same)

- Not Increasing kiai on advanced - the he slow part will be decrease like how hard is but more slowly getting to the original speed (.8x then .9x then 1x) so it be easier for new players to adjusted - I may change my mind about not doing nothing to kiai

- Nothing for Easy and Normal because they the lowest difficulties

- The way I did this might need to be adjusted but i'll leave that for more mods




Good luck with your map dude !
thanks for the mod :)

edit: ugh I hate my grammar mistakes ;c
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