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posted

Namki wrote:

sup Hello!!

offset seems something like +12 to me Done!
50% hitsound volume doesn't give enough feedback to player, consider rising it up to 60-65% and 70% up to 80% Done, setup to 70%

[Harmonical Catostrophe]
  1. 00:41:966 (3) - would like to see this emphasized more. Too way prominent sound. I suggest you to just increase spacing. lemme explain,
    on insane, extra and harmonical diff i created a special interpretation for that part:
    00:42:664 - volume lower, lower spacing (stacking notes, black and white color for small intensity)
    00:44:035 - volume increasing, increase spacing (not stack, green and pick color for normal intensity)
    00:45:407 - Volume increasing more, increase spacing more (have some distinct sounds so, change patterns duplets/ 1/4 kick sliders change to red and orange combo for high/objective intensity)

    i hope u understand my explanation ooo
  2. 00:33:052 (1,2,3,4,5,6,7,8) - it sound less intensier than 00:32:366 (1,2,3,4,5,6,7,8) - but the spacing among circles is equal. Fixed!
  3. 00:34:595 (2,3) - optional. Try kickslider instead as this double is pretty inaudible Changed!
  4. 00:56:195 (8,9) - idk if this works well. I think it's still better to have a slider, instead. i following 2 distintic sounds which occours there
    00:56:207 - 00:56:293 (9) - , if u notice the both have the same space of every kick slider represented in that section to don't escape from principal sound
  5. 01:41:452 (4,1) - ye, I recommend to increase spacing, current looks too low. Done!!


[Extra]
  1. 00:41:109 (1,2,1) - maybe move that slider a bit away to avoid tiny overlap? Just looks better with this stream 00:40:595 (1,2,1,2,1,2,1,2) - . Fixed!
  2. 00:41:966 - pretty the same as for the highest diff.
  3. 01:14:709 (3,4,1,2,3) - this pattern is misleading. While playing it would've mistaken with just a triple. I highly recommend you to stack them or space properly. done!
  4. 01:53:966 (1) - unsure about this slider. Like, path is kind of obvious so I think it's fine. changed!


[Insane]
  1. 00:39:909 (1,2,3,4) - according to the pattern I can say that music doesn't change so having this unemphasized is reasonable. BUT music does change here 00:40:595 - so consider emphasizing it by bigger spacing or something else you find appropriate. fixed!
  2. 01:33:909 (2,1) - consider rising spacing as well as here 01:34:423 (2,1) - . They're kinda prominent. fixed too i guess


[Hard]
  1. RC wrote:

    If stacks are used, Stack Leniency must be set high enough for 1/2 hit objects to stack. Directly overlapping hit objects cause reading problems for players of this level. fixed!
    Set SL higher.
  2. 00:22:081 (1,2,3,4) - smaller spacing make little sense because part is about to come to the peak and intensity rises as well as pattern's intensity should. Consider rising spacing. changed, fixed!
  3. 00:28:595 (1,1) - nazi. Maybe make it 1.7x to avoid that tiny "overlap"? fixed?
  4. 01:08:538 (4,1) - blanket is off lol, try finding them yourself lol, fixedd
  5. 01:26:538 (1,2,3) - different spacing is pretty senseless here bc they three have pretty equal prominency. Consider making spacing the same, too. changed a bit to equal!
  6. 01:48:138 (1) - some random NC. done!


[Normal]
  1. RC wrote:

    If stacks are used, Stack Leniency must be set high enough for 1/1 hit objects to stack. Directly overlapping hit objects cause reading problems for new players.
    The same as for Hard. Fixed!
  2. 01:26:881 (2) - that's off-screen. AAAAAAAAAAAAAAAAAAAA
  3. 00:08:366 (1,2) - you haven't fixed the spacing here. My bad fixed too
  4. 00:17:966 (3,4) - idk if 0.08 matters but it's better to not make it differ higher than 0.05x because visually it's pretty noticable. fixed i guess?
  5. 00:40:595 (3,4) - I believe it's better to place circle a bit left to follow the flow in the best way. changed!
  6. 00:58:423 (3,1) - inconsistent spacing for sure. reformed!!


call me back AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA THANKS! OMG AGAIN THIS IS HAPPENING LOL
posted
For top diffs I meant exactly that sound 00:41:978 - not the circle section.
Insane: Also, bigger spacing for 01:34:093 - and 01:34:778 - , you made smaller.
Normal: 00:09:064 (2,1) - spacing. Make sure you spaced every next object properly, this happens sometimes.
Extra: 01:53:978 (1) - is this supposed to end on 1/8?

once you fix them catch me ingame for recheck
posted
posted
:D:):P:idea::arrow: thankiiiies!!! :D:D:D:):):):):):)
omg i so happy t_t, this is happening again
posted
BOA!
posted
Gratz!!
posted
Its gonna happening again garden xd?
posted
qualified
posted

Uta wrote:

Gratz!!
posted
net0 would be proud!
posted

Uta wrote:

Gratz!!
Thanks!!!

KittyAdventure wrote:

Uta wrote:

Gratz!!
Thanks UwU

Kisses wrote:

net0 would be proud!
yeah!! thanks too :O
posted
Shouldn't the source be listed as Pump It Up Prime?

Not actually sure of that, but that'd make more sense. Considering even Andamiro themselves refer to it this way
posted

Bakari wrote:

Shouldn't the source be listed as Pump It Up Prime?

Not actually sure of that, but that'd make more sense. Considering even Andamiro themselves refer to it this way
Oh Hello! Answering:
Well.. yes, but... I particularly don't have a conviction that I had a difference in the source, and I kept going on, considering, seeing that have a recent mapset ranked with the same source, so... I and the nominators in question on this map feel safe about that, but if want i can request a DQ to correct this oo
posted
I've no clue whether it actually changes anything or not. The safest bet is to ask a QAT member about that
posted
Bakari is right, it should be uppercase.
posted
fix fix pls, I'll requalify asap
posted

Kurai wrote:

fix fix pls, I'll requalify asap
LOL THATS FAST XD
done oo, meta fixed
posted
While I'm here, can I offer some advice?

This is not an attempt at stopping this map at all; as it sits right now it is perfectly rankable and clean enough to consider a "good" map, but...

I noticed that a lot of this map utilizes symmetrical patterning, which I think is really cool, but there are several points where you decide to use a specific form of symmetrical pattern at the detriment of following the musical notes, which I feel rather defeats the purpose of making such a pattern-based map - if the patterns are not following the music, you are not making a map, just a collection of "lol this is cool right?" patterns that don't necessarily follow the music when you could easily make symmetrical patterns that do follow the music, you just need to be better.

For more specific examples, here's a few:
  1. 00:12:493 (1,2,1,2,1,2) - Interesting juxtaposition, but the final 1/2 is still part of the little background trawl and would melodically fit better as a 1/4 slider.
  2. 00:33:750 (1,2,1,2,1,2,1,2) - No real need to NC spam this, the pairs aren't that spaced apart and the musical roll is still just an 8-note set, not four 2s.
  3. 00:45:578 (2,3,1,2,1,2) - When you follow the staticy trill under 00:45:578 (2,3,1) - but then ignore it entirely for the sake of symmetry with 00:46:093 (1,2) - , this is a blatant statement of "fuck the music, you're playing MY map", which i feel is not what a mapper should generally strive for.
  4. 00:51:578 (1,2,1) - The triple underneath 2 is so powerful and you follow it pretty much every time, but here your precious symmetry fucks it over.
  5. 00:52:264 (1,2,1,2,3) - This pattern would be amazing if it was something more like THIS, and could even more easily maintain a symmetrical pattern the same way you're doing now, but as it sits it's largely ignoring the music! a big ew to me.
  6. 01:04:607 (1) - Notes like this are 1/6, not 1/8. I'm not sure how the ranking criteria treats these at the moment, but technically the snapping is wrong on a lot of these. I'll leave it up to someone else to actually decide on this.
  7. 01:06:493 (2,1,2,3) - see symmetry strikes again - the first 2 would nominally be a triple to follow the backbeat, but you again ignore it for the sake of a symmetrical pattern that could easily be modified to still fit the music and be symmetrical.
  8. 01:25:178 (1,2,3) - Again, 2 is symmetrical despite the potential for triples to actually follow the music.
  9. 01:32:893 (2,1) - Again, 2 is symmetrical despite the potential for triples to actually follow the music.
  10. 01:33:407 (1,2,1,2,3) - same as the last time.
  11. 01:40:264 (1,2,3,4,5,6,7,8) - Normally you have a 1/4 slider starting these off-beat start rolls off, but here it's a full stream? This goes for MOST of the streams in the last chorus...
  12. 01:51:235 (1,2,1,2,1,2,1) - this is just all fucked up - the 1/4 2 should be a triple, the split double stream makes no sense, does not fit the map, and is a massive, worthless difficulty spike.
  13. 01:52:950 (1,2,1,2) - these are plain 4 rolls please stop trying to put awkwardly shoved in "inspired by hanzer but now is used so commonly incorrectly and badly that the incorrect and bad execution has become the normal definition" techniques.
  14. 01:56:721 (1) - nitpicky but imo this is more of a circle sound than a slider sound :shrug:
posted
Agree with snapping but the rest doesn't seem valid to me. I will let Kalindraz explain his position first.
posted
Again; like i said, i'm not even trying to apply suggestions - I made that post long prior to the DQ. I don't expect nor particurally care if any points are applied, but they are all valid if you ask me - there is no logical reason to force unfitting symmetrical patterns if you can create fitting symmetrical patterns.
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