General
00:52:252 (1) - 00:53:623 (1) - 00:54:995 (1) - lots of finishes missing, same for other sections like it
Catastrophe
00:42:309 (4) - I think these could use slowing down sv if you want, same for extra
01:30:652 (1) - Not sure if these are rankable still, doing this would be 100% safer though https://puu.sh/ybrnO/e099c1b39c.gif https://osu.ppy.sh/s/663519
01:38:881 (1,2,1,2,1,2,1,2,1) - Hm, not sure if spacing should be increasing this drastically because not much is changing from each 1,2 to 1,2
Extra
00:34:423 (1,2,3) - There's quite a large difference on the first slider, use 1/8 snap or higher sv to emphasise it
01:22:081 (1,2,1) - I think 01:22:423 (1) - is a bit under-emphasised here, moving 2 left would help increase distance emphasis
Hard
00:05:623 (1,2) - Spacing shouldn't really be large here, emphasises 2 for no reason. ctrl-g 00:05:452 (4,1) -
00:28:938 (1,2,3,4,5,1) - Large spacing variations should be avoided in hards. 00:29:196 (2,3) - Rotate CCW and do some spacing adjustments, I think this works better. https://puu.sh/ycJ16/458c445d27.png
00:35:795 (1,2,3) - 3 isn't properly emphasised here
00:54:995 (1,2,3,4,5,6) - The music repeats itself on 1 and 4, but the two have completely different rhythm D: The first one worked better
00:58:766 (4,1) - This jump seems too large, it's also the usage of jumps is inconsistent with second kiai. Just remove it for consistency
01:32:366 (2) - is this a blanket
01:35:452 (3,1) - The parallel lines can be polished
Normal
00:11:795 (2,2) - Overlaps like this are highly suggested to be avoided on normal diffs, hard to read for new players.
00:20:366 (4) - Check the RC, some parts need changing in general regarding stacks https://puu.sh/ycJkt/ee90b93d6f.png https://puu.sh/ycJAJ/3547219a42.png
00:21:395 (3,4,1) - 00:52:937 (3,4,1) - wayy to many overlaps going on here for me
00:23:452 (1) - Avoid spinners less than 3 beats long, and make sure there is at least 2 beats after a spinner for recovery. (ie a spinner can't fit here)
00:35:795 (1,2) - Avoid switching between 1/2 and 1/1 stacks
01:07:852 (2) - These 1/2 stacks are fine since you swapped completely, but don't start using 1/1 stacks again at 01:25:509 (2,2) - . Fine to use at 01:33:395 (1) - since that's a recognisable pattern from before
01:55:852 (2) - remove stack
Easy
00:28:938 (1) - 00:35:795 (1) - Rhythm here needs to change. There are many strong sounds that are ignored, and you have clickable objects on very weak ones. I might use as a solution. It has a 1.5/1, but it's far better at following the music https://puu.sh/ycJGr/2a5b855e8e.png
01:05:966 (1) - Adding a white slider point in the middle of this slider would make the shape a bit easier to read for new players
01:21:052 (1) - Slider shape a bit too weird for an easy
01:52:252 (3) - This has a 1/2 mapped but 01:55:338 (1) - doesn't, use the latter for better rhythm consistency
01:56:709 (1,1) - don't do that nc
Looks nice but this could use a couple more mods. I tend to gloss over minor issues and focus on major issues, so having more people point out the small stuff would help a lot.
00:52:252 (1) - 00:53:623 (1) - 00:54:995 (1) - lots of finishes missing, same for other sections like it
Catastrophe
00:42:309 (4) - I think these could use slowing down sv if you want, same for extra
01:30:652 (1) - Not sure if these are rankable still, doing this would be 100% safer though https://puu.sh/ybrnO/e099c1b39c.gif https://osu.ppy.sh/s/663519
01:38:881 (1,2,1,2,1,2,1,2,1) - Hm, not sure if spacing should be increasing this drastically because not much is changing from each 1,2 to 1,2
Extra
00:34:423 (1,2,3) - There's quite a large difference on the first slider, use 1/8 snap or higher sv to emphasise it
01:22:081 (1,2,1) - I think 01:22:423 (1) - is a bit under-emphasised here, moving 2 left would help increase distance emphasis
Hard
00:05:623 (1,2) - Spacing shouldn't really be large here, emphasises 2 for no reason. ctrl-g 00:05:452 (4,1) -
00:28:938 (1,2,3,4,5,1) - Large spacing variations should be avoided in hards. 00:29:196 (2,3) - Rotate CCW and do some spacing adjustments, I think this works better. https://puu.sh/ycJ16/458c445d27.png
00:35:795 (1,2,3) - 3 isn't properly emphasised here
00:54:995 (1,2,3,4,5,6) - The music repeats itself on 1 and 4, but the two have completely different rhythm D: The first one worked better
00:58:766 (4,1) - This jump seems too large, it's also the usage of jumps is inconsistent with second kiai. Just remove it for consistency
01:32:366 (2) - is this a blanket
01:35:452 (3,1) - The parallel lines can be polished
Normal
00:11:795 (2,2) - Overlaps like this are highly suggested to be avoided on normal diffs, hard to read for new players.
00:20:366 (4) - Check the RC, some parts need changing in general regarding stacks https://puu.sh/ycJkt/ee90b93d6f.png https://puu.sh/ycJAJ/3547219a42.png
00:21:395 (3,4,1) - 00:52:937 (3,4,1) - wayy to many overlaps going on here for me
00:23:452 (1) - Avoid spinners less than 3 beats long, and make sure there is at least 2 beats after a spinner for recovery. (ie a spinner can't fit here)
00:35:795 (1,2) - Avoid switching between 1/2 and 1/1 stacks
01:07:852 (2) - These 1/2 stacks are fine since you swapped completely, but don't start using 1/1 stacks again at 01:25:509 (2,2) - . Fine to use at 01:33:395 (1) - since that's a recognisable pattern from before
01:55:852 (2) - remove stack
Easy
00:28:938 (1) - 00:35:795 (1) - Rhythm here needs to change. There are many strong sounds that are ignored, and you have clickable objects on very weak ones. I might use as a solution. It has a 1.5/1, but it's far better at following the music https://puu.sh/ycJGr/2a5b855e8e.png
01:05:966 (1) - Adding a white slider point in the middle of this slider would make the shape a bit easier to read for new players
01:21:052 (1) - Slider shape a bit too weird for an easy
01:52:252 (3) - This has a 1/2 mapped but 01:55:338 (1) - doesn't, use the latter for better rhythm consistency
01:56:709 (1,1) - don't do that nc
Looks nice but this could use a couple more mods. I tend to gloss over minor issues and focus on major issues, so having more people point out the small stuff would help a lot.