answer incoming.. after many days editing a lot of things on dsco's mod
other above all fixed^
well lets proceed.
other above all fixed^
well lets proceed.
turn grid snap off :< it makes some spacings off on a small level that makes things just barely noticeably unbalanced (01:48:481 (1,2,3) - or 00:50:881 (2,3,1) - ) Fixed
NCs should be more normalized to the music (sometimes you NC every 2 beats and sometimes every 8) Fixed
00:12:481 (1) - remove NC Fixed
00:17:966 (1) - ^ Fixed
00:20:709 (1) - ^ Fixed
00:18:995 (2,2) - overlap could be potentially confusing for new players (keep in mind they dont have transparent 300) Fixed
00:28:938 (1,2,3,4) - 00:35:795 (1,2,3,4) - rhythm is quite confusing, maybe something like https://i.imgur.com/rT08IBk.png would be more suitable Fixed
00:41:281 (3,1) - Fixed
01:00:138 (4,1) - avoid this tiny overlap (or overlap more so it looks intentional / less messy) Fixed
01:02:881 (4,1) - ^ Fixed
01:11:452 (1) - swap NC Fixed
01:14:881 (3) - NC Fixed
01:18:995 (3) - ^ Fixed
01:23:795 (1) - remove NC Fixed
01:22:423 (1,2) - 01:23:795 (1,2) - these are the exact same musically, dont see the reason for rhythm change Fixed
00:54:995 (1,1) - 01:36:138 (1) - use same pattern for both. (i think the second, without the circle, is better, since its a longer spinner) Fixed
01:48:481 (1,2,3,1,2) - same exact thing musically, i would use same rhythm for both. i think repeat slider + circle would be best imo Fixed
01:49:852 (1) - remove NC Fixed
01:52:938 (1) - ^ Fixed
01:55:338 (1) - ^ Fixed
01:56:709 (3,1) - swap NC Fixed
as far as the whole map goes; 00:16:595 (1,2,1,2,1,2,1) - Changed dont think this type of perfect stacking belongs in a normal, this is sure to confuse new players. also i think you use too much rhythm variation, it makes the map feel like its trying to have cool patterns rather than follow the music at some moments. look at the intro for example; 00:02:880 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,3,1,2) - fixed these are all pretty nearly the same exact sound and the way you map it is changing multiple times
also you could definitely increase the CS to 3 or even like 3.3 CS3 done!
00:04:252 (5) - NC ok!
00:05:452 (8,1) - stack ya
00:51:223 (2,1) - put a circle in between i did something different, but fixed !
00:57:738 (1,2,3,4) - 01:00:481 (1,2) - 01:03:223 (1,2,3) - dont see the need for such intense rhythm variation. just choose one and pattern differently each time, it makes the map feel like it has less relation to the music when you do this (also you use only one variation in the final kiai so it makes sense to do so here) Yo, fixed!
01:08:709 (5) - NC Done
01:51:223 (1) - remove repeat and add a 1/2 slider on tail? keeps relation to 01:48:481 (1,1) - but still has the 1/2 slider you added 01:52:252 (2) - Fixed
diff gap between normal and hard is kinda huge, particularly in terms of spacing, but also in terms of rhythm. big change in SV and lots of 1/4.
00:28:595 (1) - i kinda dont like the 0.75x SV changes for 3/4 sliders in the map, it makes these sliders nearly the exact same length as the 1/2 sliders around them which is very possible to throw off players around this skill level. if you were to add a diff between normal and hard it would be more acceptable i gonna explain on last line
00:06:309 (1) - remove nc fixed
00:06:995 (1,3) - fix stack fixed
00:11:795 (3,4) - this rhyhtm doesnt emphasize what you're following well at all changed
00:14:538 (1) - 00:15:909 (1) - remove NC fixed
00:17:966 (1,2,3) - use 4 1/2 sliders to keep the repetition of 00:16:595 (1,2,3,4) - since 00:13:852 (1,2,1,2,1,2,1,2) - repeated over 2 measures changed
00:26:881 (1) - remove NC done
00:30:652 (2,3) - i think this is the only 1/2 stack in the entire map so it feels out of place and confusing, also SL2 is kinda inappropriate for a hard difficulty. changed
00:39:223 (3,1) - you could blanket these and it would look much nicer fixed, i guess :thinking:
00:51:909 (1,2) - fix stack fixed
00:55:681 (1,2,3) - reversing the rhythm of this combo would play much nicer imo
00:57:052 (1,2,3,4,1) - cool pattern but i dont think it belongs in a hard changed!
00:59:109 (1,2,3,4) - fix blanket (its not properly blanketed on 4) fixed i guess too lel..
NCs feel a little spammed in this diff. *tons* of 1 or 2 object combos which dont need an NC such as (not all) 01:18:823 (1,2) - 01:05:623 (1) - 00:19:338 (1) - ) fixed some
00:10:423 (4) - NC okay
00:10:423 (4,5) - should follow same rhythm as 00:09:738 (1,2,3) - since they both have the same sound on blue tick indeed, fixed
00:46:766 (1,2,1,2,3,4,5,6,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3) - way too much rhythmic variation for what is essentially a repeating rhythm of the song. can't tell what you are following at what parts i follow a different, interpretation.. the beats and the present rhythm are the same, I decided to diversify the distribution of notes 2 by 2 for example: 00:46:766 (1,2) - 2 1/4 with reverse slider, 00:47:452 (1,2,3,4,5,6) - 2 triplets, 200:48:138 (1,2,3,1,2,3) - 1/2 slider and etc..
00:59:195 (2) - there's no sound on this circle, dont think the stream should start on 00:59:109 (1) - . changed
01:01:938 (2) - ^ ^
01:02:538 (1,1,2) - messy placement for this pattern I don't think so, because she is right in the middle of the red tick present in the 3/4 to have a symmetrical view
01:22:681 (2,3) - move down and to the right so that the circle stacks on 01:22:252 (2) - and not the slider i got a confusion here
01:38:366 (1) - no sound here I disagree, it's perceptible, please listen again.
01:40:338 (2) - 01:43:081 (2) - same as last chorus, no sound on these notes. i replaced for 1/4 kick slider because the sound occasioned extends to the blue tick
01:43:681 (1,2,3,4) - a rhythm like: https://i.imgur.com/vZltAum.png would follow the music better imo my focus here is to facilitate the rhythm when playing, and in this case the best option is to stay constant in the white and redtick, perhaps starting in the blue be confused for the player
01:48:823 (2,3,4,5,6) - 01:50:195 (2,3,4,5,6) - 01:52:938 (2,3,4,5,6) - 01:54:309 (2,3,4,5,6) - these streams should start on the blue tick before, since thats where the strings start their 1/4 rhythm I think the same answer above applies to that case, starting stream on the blue tick still disfavored my view on the pace, and 3/4 can fill that beat pretty well
01:48:995 (4,5,6) - these 3 objects have botched spacing (0.46x instead of 0.54x like rest of stream) same thing happens but in reverse on 01:48:995 (4,5,6) - my bad fixed.
00:16:766 (2,2) - these are the only 1/4 repeat sliders you use in the intro so they feel out of place changed, i guess..
00:29:966 (3) - ctrl+g would be better flow fixed.
00:26:881 (1,2) - 00:40:595 (1,2,1,2,1,2,1,2) - same sounds fixed.
00:52:252 (1,2,1,2,1,2,1,2) - why are these grouped in 2s but 00:53:623 (1,2,3,4,1,2,3,4) - grouped in 4s subjective choice, applied the same idea I mentioned in the insane about 2 by 2
only in this case it's 4 by 4
01:33:395 (1,2,1,2,1,2,1,2) - 01:34:766 (1,2,3,4,1,2,3,4) - ^ ^
01:10:595 (1,2,1,2,3) - i think the first two circles should either be a kickslider or mapped differently in some way because this suggests a correlation with the stacked triples pattern 01:10:766 (1,2,3,1,2,3,1,2,3) - fixed i did like 01:18:823 (1,2,1,2,3) -
01:14:709 (1,2,1) - ^ same idea. ^
01:18:823 (1,2,1,2,3) - the way you do it here is nice because it makes a contrast thanks :3
01:40:338 (2) - 01:43:081 (2) - same as insane, no noise here. you map it the better way here: 00:59:109 (1,2) - sure
01:43:681 (1,2,1,2) - same as insane (rhythm like: https://i.imgur.com/vZltAum.png would follow the music better imo) same answer on insane
01:44:366 (1,2,1,2) - why the sudden change to sliders? makes this kiai lose pace / energy changed
01:48:481 (1,1,2,3,4) - 01:49:852 (1,1,2,3,4) - 01:51:223 (1,1,2,3,4) - same rhythm suggestion as insane, start stream 1/4 earlier same answer
01:54:995 (1) - remove NC for consistency okay
overall the diff looks nice and flows well but i cant get behind a lot of the rhythmic variations that happen, they dont seem to follow the music well but rather just play nice. the intro, especially. modified a lot ooooo, thanks
00:19:338 (1,2,1) - much bigger jump than anywhere else in the section by a large margin oh..well, as the last diff, I wanted to apply something of high difficulty, but that isn't so complex to do, I already saw some maps apply this type of pattern in a slightly different context, but similar, I believe that there is no problem when applying due to low / regular bpm
00:37:338 (2,1) - ugly slight overlap fixed
01:01:509 (1) - remove NC okay
01:18:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the 2s in these combos do not have nearly enough emphasis in the music for such a sharp angle change / pattern. Well, I do not know if you see the same way I do.
but this way:
if you pick up 2-in-2 notes you realize that you make a moviment, that move is similar to the movement a violin player makes, and well wanted to apply a different aesthetic besides streams and curved kick jumps.
01:40:338 (2) - 01:43:081 (2) - same as extra/insane ^
01:48:823 (1,2,1,2) - 01:50:195 (1,2,1,2) - 01:51:566 (1,2,1,2) - same as extra/insane ^
about 3/4 in hard
well, I'm following the same idea of my first mapset
showing players new rhythms at each difficulty so that they can experience each other and improve their interpretation techniques so that they don't always stay in the monotomic rhythm, considering that my first hard ranked 3/4 and 185 bpm that's 175 and it's only in certain parts that I use, there's nothing to fear
good luck! overall i can tell you are pretty good at shaping / aesthetics but i think your rhythms could use some work.
Thanks <3 and thanks for some conclusions, i changed a lot it of things lol