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posted
This beatmap was submitted using in-game submission on sexta-feira, 9 de fevereiro de 2018 at 12:45:09

Artist: Memme
Title: Avalanche
Source: Pump It Up Prime
Tags: Classic Melodia Drumstep antonio vivaldi the four seasons winter
BPM: 175
Filesize: 4547kb
Play Time: 01:57
Difficulties Available:
  1. Easy. (1,56 stars, 137 notes)
  2. Extra. (5,26 stars, 752 notes)
  3. Hard. (3,55 stars, 368 notes)
  4. Harmonical Catastrophe. (6,15 stars, 798 notes)
  5. Insane. (4,59 stars, 555 notes)
  6. Normal. (2,28 stars, 246 notes)


Download: Memme - Avalanche
Information: Scores/Beatmap Listing
---------------
#3 Symmetry
The Complex Art of Mirrors
_ --|-- _
ꓕɥǝ ꓛoɯdlǝx ꓯɹʇ Wᴉɹɹoɹs
#Ɛ Sʎɯɯǝʇɹʎ
  1. Easy Introduce a 1/2 and 2/1 sliders
  2. Normal Introduce a 1/2 *Much more than easy
  3. Hard Introduce a triplets and 3/4 sliders
  4. Insane Introduce a triplets+1/4 kick sliders, small stream (4-8 notes), 3/4 sliders, 1/8 and SV changes
  5. Extra Introduce a triplets+1/4 kick sliders, small stream (4-16 notes), 3/4 sliders, 1/8 and SV changes and gimmicks patterns, jump stream and 1/12 sliders
  6. Harmonical Catastrophe Introduction to Narcissism and Symmetry, some kind of art
Lets go
18/14

Thankies!!

Well, I want to leave some special thankies

first to Namki too see some interest and help me with our suggestions, thank you for making my map your first nomination, it's an honor, i really grateful for ya !!
Garden for giving me an opportunity to show my potential and believed in my map xd And help me to push this forward, thank you too!!

my people friends: Ataxaria, Alexsander, Trynna, AlexTroll (xd), Idealism, Net0 and Tarrasky thanks!!

Thanks for Dsco, TheKingHenry and Sinnoh for crucial and stronger feedback! i think i have might problems if I didn't receive the mod of you guys ò_ó
thanks July-san for simple and pratice mod
and Thanks Hanzer and Loreley OwO
thats all
Thanks Guys!!
posted
odiei, mappeia mais
posted
ava meu lanche

kd meu polenguinho
posted
this map is pretty fukken cool, my only suggestion would be to use less symmetry in the future because it can look lazy

also some slider shapes could be made less ugly

01:02:538 (1,1) - do something more interesting here too, thats just lazy :P
posted
Pq n coloca essas 2 notas 00:16:766 (2,1) - no msm lugar q essa 00:16:252 (3) - , é so mudar um poco os jumps q todo mundo Tranz... digo , Que fica shou
00:04:252 (1,2) - Daria pra fz um blanket nessas aki se pa mas ninguem se importa eu acho
Essas 2 00:58:423 (1,2) - n parecem estar em paralelo


Poca coisa , eae vamo fechar?
posted
01:57:052 (1) - olha a batida da musica é diferente desses 2 circle anteriores 01:56:366 (2,3) - que vc deixou ''alinhado'' como o primeiro circle que eu citei (01:57:052 (1) - ) vc poderia angular o msm já que a batida é diferente.
Isso é bem pessoal meu, acho q deveria mudar msm sendo um easy esse tipo de coisa poderia incomodar muita gente rsrs :oops:

Ex de como vc poderia deixar https://osu.ppy.sh/ss/9230129

ou assim https://osu.ppy.sh/ss/9230140
00:21:395 (3,1) - não achei legal esse pequeno overlap msm que não influencie tanto, porém como é um normal acho que deve-se fazer o mais clean possivel como esse que vc fez 00:52:937 (3,1) - :P
posted
memme mania
posted
easy
turn grid snap off :< it makes some spacings off on a small level that makes things just barely noticeably unbalanced (01:48:481 (1,2,3) - or 00:50:881 (2,3,1) - )
NCs should be more normalized to the music (sometimes you NC every 2 beats and sometimes every 8)
00:12:481 (1) - remove NC
00:17:966 (1) - ^
00:20:709 (1) - ^
00:18:995 (2,2) - overlap could be potentially confusing for new players (keep in mind they dont have transparent 300)
00:28:938 (1,2,3,4) - 00:35:795 (1,2,3,4) - rhythm is quite confusing, maybe something like https://i.imgur.com/rT08IBk.png would be more suitable
00:41:281 (3,1) -
01:00:138 (4,1) - avoid this tiny overlap (or overlap more so it looks intentional / less messy)
01:02:881 (4,1) - ^
01:11:452 (1) - swap NC
01:14:881 (3) - NC
01:18:995 (3) - ^
01:23:795 (1) - remove NC
01:22:423 (1,2) - 01:23:795 (1,2) - these are the exact same musically, dont see the reason for rhythm change
00:54:995 (1,1) - 01:36:138 (1) - use same pattern for both. (i think the second, without the circle, is better, since its a longer spinner)
01:48:481 (1,2,3,1,2) - same exact thing musically, i would use same rhythm for both. i think repeat slider + circle would be best imo
01:49:852 (1) - remove NC
01:52:938 (1) - ^
01:55:338 (1) - ^
01:56:709 (3,1) - swap NC

normal
as far as the whole map goes; 00:16:595 (1,2,1,2,1,2,1) - dont think this type of perfect stacking belongs in a normal, this is sure to confuse new players. also i think you use too much rhythm variation, it makes the map feel like its trying to have cool patterns rather than follow the music at some moments. look at the intro for example; 00:02:880 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,3,1,2) - these are all pretty nearly the same exact sound and the way you map it is changing multiple times
also you could definitely increase the CS to 3 or even like 3.3
00:04:252 (5) - NC
00:05:452 (8,1) - stack
00:51:223 (2,1) - put a circle in between
00:57:738 (1,2,3,4) - 01:00:481 (1,2) - 01:03:223 (1,2,3) - dont see the need for such intense rhythm variation. just choose one and pattern differently each time, it makes the map feel like it has less relation to the music when you do this (also you use only one variation in the final kiai so it makes sense to do so here)
01:08:709 (5) - NC
01:51:223 (1) - remove repeat and add a 1/2 slider on tail? keeps relation to 01:48:481 (1,1) - but still has the 1/2 slider you added 01:52:252 (2) -

hard
diff gap between normal and hard is kinda huge, particularly in terms of spacing, but also in terms of rhythm. big change in SV and lots of 1/4.
00:28:595 (1) - i kinda dont like the 0.75x SV changes for 3/4 sliders in the map, it makes these sliders nearly the exact same length as the 1/2 sliders around them which is very possible to throw off players around this skill level. if you were to add a diff between normal and hard it would be more acceptable
00:06:309 (1) - remove nc
00:06:995 (1,3) - fix stack
00:11:795 (3,4) - this rhyhtm doesnt emphasize what you're following well at all
00:14:538 (1) - 00:15:909 (1) - remove NC
00:17:966 (1,2,3) - use 4 1/2 sliders to keep the repetition of 00:16:595 (1,2,3,4) - since 00:13:852 (1,2,1,2,1,2,1,2) - repeated over 2 measures
00:26:881 (1) - remove NC
00:30:652 (2,3) - i think this is the only 1/2 stack in the entire map so it feels out of place and confusing, also SL2 is kinda inappropriate for a hard difficulty.
00:39:223 (3,1) - you could blanket these and it would look much nicer
00:51:909 (1,2) - fix stack
00:55:681 (1,2,3) - reversing the rhythm of this combo would play much nicer imo
00:57:052 (1,2,3,4,1) - cool pattern but i dont think it belongs in a hard
00:59:109 (1,2,3,4) - fix blanket (its not properly blanketed on 4)

insane
NCs feel a little spammed in this diff. *tons* of 1 or 2 object combos which dont need an NC such as (not all) 01:18:823 (1,2) - 01:05:623 (1) - 00:19:338 (1) - )
00:10:423 (4) - NC
00:10:423 (4,5) - should follow same rhythm as 00:09:738 (1,2,3) - since they both have the same sound on blue tick
00:46:766 (1,2,1,2,3,4,5,6,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3) - way too much rhythmic variation for what is essentially a repeating rhythm of the song. can't tell what you are following at what parts
00:59:195 (2) - there's no sound on this circle, dont think the stream should start on 00:59:109 (1) - .
01:01:938 (2) - ^
01:02:538 (1,1,2) - messy placement for this pattern
01:22:681 (2,3) - move down and to the right so that the circle stacks on 01:22:252 (2) - and not the slider
01:38:366 (1) - no sound here
01:40:338 (2) - 01:43:081 (2) - same as last chorus, no sound on these notes.
01:43:681 (1,2,3,4) - a rhythm like: https://i.imgur.com/vZltAum.png would follow the music better imo
01:48:823 (2,3,4,5,6) - 01:50:195 (2,3,4,5,6) - 01:52:938 (2,3,4,5,6) - 01:54:309 (2,3,4,5,6) - these streams should start on the blue tick before, since thats where the strings start their 1/4 rhythm
01:48:995 (4,5,6) - these 3 objects have botched spacing (0.46x instead of 0.54x like rest of stream) same thing happens but in reverse on 01:48:995 (4,5,6) -

extra
00:16:766 (2,2) - these are the only 1/4 repeat sliders you use in the intro so they feel out of place
00:29:966 (3) - ctrl+g would be better flow
00:26:881 (1,2) - 00:40:595 (1,2,1,2,1,2,1,2) - same sounds
00:52:252 (1,2,1,2,1,2,1,2) - why are these grouped in 2s but 00:53:623 (1,2,3,4,1,2,3,4) - grouped in 4s
01:33:395 (1,2,1,2,1,2,1,2) - 01:34:766 (1,2,3,4,1,2,3,4) - ^
01:10:595 (1,2,1,2,3) - i think the first two circles should either be a kickslider or mapped differently in some way because this suggests a correlation with the stacked triples pattern 01:10:766 (1,2,3,1,2,3,1,2,3) -
01:14:709 (1,2,1) - ^ same idea.
01:18:823 (1,2,1,2,3) - the way you do it here is nice because it makes a contrast
01:40:338 (2) - 01:43:081 (2) - same as insane, no noise here. you map it the better way here: 00:59:109 (1,2) -
01:43:681 (1,2,1,2) - same as insane (rhythm like: https://i.imgur.com/vZltAum.png would follow the music better imo)
01:44:366 (1,2,1,2) - why the sudden change to sliders? makes this kiai lose pace / energy
01:48:481 (1,1,2,3,4) - 01:49:852 (1,1,2,3,4) - 01:51:223 (1,1,2,3,4) - same rhythm suggestion as insane, start stream 1/4 earlier
01:54:995 (1) - remove NC for consistency

Harmonical Catastrophe
overall the diff looks nice and flows well but i cant get behind a lot of the rhythmic variations that happen, they dont seem to follow the music well but rather just play nice. the intro, especially.
00:19:338 (1,2,1) - much bigger jump than anywhere else in the section by a large margin
00:37:338 (2,1) - ugly slight overlap
01:01:509 (1) - remove NC
01:18:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the 2s in these combos do not have nearly enough emphasis in the music for such a sharp angle change / pattern.
01:40:338 (2) - 01:43:081 (2) - same as extra/insane
01:48:823 (1,2,1,2) - 01:50:195 (1,2,1,2) - 01:51:566 (1,2,1,2) - same as extra/insane

good luck! overall i can tell you are pretty good at shaping / aesthetics but i think your rhythms could use some work.
posted
answer incoming.. after many days editing a lot of things on dsco's mod

other above all fixed^

well lets proceed.

dsco wrote:

easy
turn grid snap off :< it makes some spacings off on a small level that makes things just barely noticeably unbalanced (01:48:481 (1,2,3) - or 00:50:881 (2,3,1) - ) Fixed
NCs should be more normalized to the music (sometimes you NC every 2 beats and sometimes every 8) Fixed
00:12:481 (1) - remove NC Fixed
00:17:966 (1) - ^ Fixed
00:20:709 (1) - ^ Fixed
00:18:995 (2,2) - overlap could be potentially confusing for new players (keep in mind they dont have transparent 300) Fixed
00:28:938 (1,2,3,4) - 00:35:795 (1,2,3,4) - rhythm is quite confusing, maybe something like https://i.imgur.com/rT08IBk.png would be more suitable Fixed
00:41:281 (3,1) - Fixed
01:00:138 (4,1) - avoid this tiny overlap (or overlap more so it looks intentional / less messy) Fixed
01:02:881 (4,1) - ^ Fixed
01:11:452 (1) - swap NC Fixed
01:14:881 (3) - NC Fixed
01:18:995 (3) - ^ Fixed
01:23:795 (1) - remove NC Fixed
01:22:423 (1,2) - 01:23:795 (1,2) - these are the exact same musically, dont see the reason for rhythm change Fixed
00:54:995 (1,1) - 01:36:138 (1) - use same pattern for both. (i think the second, without the circle, is better, since its a longer spinner) Fixed
01:48:481 (1,2,3,1,2) - same exact thing musically, i would use same rhythm for both. i think repeat slider + circle would be best imo Fixed
01:49:852 (1) - remove NC Fixed
01:52:938 (1) - ^ Fixed
01:55:338 (1) - ^ Fixed
01:56:709 (3,1) - swap NC Fixed

normal
as far as the whole map goes; 00:16:595 (1,2,1,2,1,2,1) - Changed dont think this type of perfect stacking belongs in a normal, this is sure to confuse new players. also i think you use too much rhythm variation, it makes the map feel like its trying to have cool patterns rather than follow the music at some moments. look at the intro for example; 00:02:880 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,3,1,2) - fixed these are all pretty nearly the same exact sound and the way you map it is changing multiple times
also you could definitely increase the CS to 3 or even like 3.3 CS3 done!
00:04:252 (5) - NC ok!
00:05:452 (8,1) - stack ya
00:51:223 (2,1) - put a circle in between i did something different, but fixed !
00:57:738 (1,2,3,4) - 01:00:481 (1,2) - 01:03:223 (1,2,3) - dont see the need for such intense rhythm variation. just choose one and pattern differently each time, it makes the map feel like it has less relation to the music when you do this (also you use only one variation in the final kiai so it makes sense to do so here) Yo, fixed!
01:08:709 (5) - NC Done
01:51:223 (1) - remove repeat and add a 1/2 slider on tail? keeps relation to 01:48:481 (1,1) - but still has the 1/2 slider you added 01:52:252 (2) - Fixed

hard
diff gap between normal and hard is kinda huge, particularly in terms of spacing, but also in terms of rhythm. big change in SV and lots of 1/4.
00:28:595 (1) - i kinda dont like the 0.75x SV changes for 3/4 sliders in the map, it makes these sliders nearly the exact same length as the 1/2 sliders around them which is very possible to throw off players around this skill level. if you were to add a diff between normal and hard it would be more acceptable i gonna explain on last line
00:06:309 (1) - remove nc fixed
00:06:995 (1,3) - fix stack fixed
00:11:795 (3,4) - this rhyhtm doesnt emphasize what you're following well at all changed
00:14:538 (1) - 00:15:909 (1) - remove NC fixed
00:17:966 (1,2,3) - use 4 1/2 sliders to keep the repetition of 00:16:595 (1,2,3,4) - since 00:13:852 (1,2,1,2,1,2,1,2) - repeated over 2 measures changed
00:26:881 (1) - remove NC done
00:30:652 (2,3) - i think this is the only 1/2 stack in the entire map so it feels out of place and confusing, also SL2 is kinda inappropriate for a hard difficulty. changed
00:39:223 (3,1) - you could blanket these and it would look much nicer fixed, i guess :thinking:
00:51:909 (1,2) - fix stack fixed
00:55:681 (1,2,3) - reversing the rhythm of this combo would play much nicer imo
00:57:052 (1,2,3,4,1) - cool pattern but i dont think it belongs in a hard changed!
00:59:109 (1,2,3,4) - fix blanket (its not properly blanketed on 4) fixed i guess too lel..

insane
NCs feel a little spammed in this diff. *tons* of 1 or 2 object combos which dont need an NC such as (not all) 01:18:823 (1,2) - 01:05:623 (1) - 00:19:338 (1) - ) fixed some
00:10:423 (4) - NC okay
00:10:423 (4,5) - should follow same rhythm as 00:09:738 (1,2,3) - since they both have the same sound on blue tick indeed, fixed
00:46:766 (1,2,1,2,3,4,5,6,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3) - way too much rhythmic variation for what is essentially a repeating rhythm of the song. can't tell what you are following at what parts i follow a different, interpretation.. the beats and the present rhythm are the same, I decided to diversify the distribution of notes 2 by 2 for example: 00:46:766 (1,2) - 2 1/4 with reverse slider, 00:47:452 (1,2,3,4,5,6) - 2 triplets, 200:48:138 (1,2,3,1,2,3) - 1/2 slider and etc..
00:59:195 (2) - there's no sound on this circle, dont think the stream should start on 00:59:109 (1) - . changed
01:01:938 (2) - ^ ^
01:02:538 (1,1,2) - messy placement for this pattern I don't think so, because she is right in the middle of the red tick present in the 3/4 to have a symmetrical view
01:22:681 (2,3) - move down and to the right so that the circle stacks on 01:22:252 (2) - and not the slider i got a confusion here
01:38:366 (1) - no sound here I disagree, it's perceptible, please listen again.
01:40:338 (2) - 01:43:081 (2) - same as last chorus, no sound on these notes. i replaced for 1/4 kick slider because the sound occasioned extends to the blue tick
01:43:681 (1,2,3,4) - a rhythm like: https://i.imgur.com/vZltAum.png would follow the music better imo my focus here is to facilitate the rhythm when playing, and in this case the best option is to stay constant in the white and redtick, perhaps starting in the blue be confused for the player
01:48:823 (2,3,4,5,6) - 01:50:195 (2,3,4,5,6) - 01:52:938 (2,3,4,5,6) - 01:54:309 (2,3,4,5,6) - these streams should start on the blue tick before, since thats where the strings start their 1/4 rhythm I think the same answer above applies to that case, starting stream on the blue tick still disfavored my view on the pace, and 3/4 can fill that beat pretty well
01:48:995 (4,5,6) - these 3 objects have botched spacing (0.46x instead of 0.54x like rest of stream) same thing happens but in reverse on 01:48:995 (4,5,6) - my bad fixed.

extra
00:16:766 (2,2) - these are the only 1/4 repeat sliders you use in the intro so they feel out of place changed, i guess..
00:29:966 (3) - ctrl+g would be better flow fixed.
00:26:881 (1,2) - 00:40:595 (1,2,1,2,1,2,1,2) - same sounds fixed.
00:52:252 (1,2,1,2,1,2,1,2) - why are these grouped in 2s but 00:53:623 (1,2,3,4,1,2,3,4) - grouped in 4s subjective choice, applied the same idea I mentioned in the insane about 2 by 2
only in this case it's 4 by 4

01:33:395 (1,2,1,2,1,2,1,2) - 01:34:766 (1,2,3,4,1,2,3,4) - ^ ^
01:10:595 (1,2,1,2,3) - i think the first two circles should either be a kickslider or mapped differently in some way because this suggests a correlation with the stacked triples pattern 01:10:766 (1,2,3,1,2,3,1,2,3) - fixed i did like 01:18:823 (1,2,1,2,3) -
01:14:709 (1,2,1) - ^ same idea. ^
01:18:823 (1,2,1,2,3) - the way you do it here is nice because it makes a contrast thanks :3
01:40:338 (2) - 01:43:081 (2) - same as insane, no noise here. you map it the better way here: 00:59:109 (1,2) - sure
01:43:681 (1,2,1,2) - same as insane (rhythm like: https://i.imgur.com/vZltAum.png would follow the music better imo) same answer on insane
01:44:366 (1,2,1,2) - why the sudden change to sliders? makes this kiai lose pace / energy changed
01:48:481 (1,1,2,3,4) - 01:49:852 (1,1,2,3,4) - 01:51:223 (1,1,2,3,4) - same rhythm suggestion as insane, start stream 1/4 earlier same answer
01:54:995 (1) - remove NC for consistency okay

Harmonical Catastrophe
overall the diff looks nice and flows well but i cant get behind a lot of the rhythmic variations that happen, they dont seem to follow the music well but rather just play nice. the intro, especially. modified a lot ooooo, thanks
00:19:338 (1,2,1) - much bigger jump than anywhere else in the section by a large margin oh..well, as the last diff, I wanted to apply something of high difficulty, but that isn't so complex to do, I already saw some maps apply this type of pattern in a slightly different context, but similar, I believe that there is no problem when applying due to low / regular bpm
00:37:338 (2,1) - ugly slight overlap fixed
01:01:509 (1) - remove NC okay
01:18:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the 2s in these combos do not have nearly enough emphasis in the music for such a sharp angle change / pattern. Well, I do not know if you see the same way I do.
but this way:
if you pick up 2-in-2 notes you realize that you make a moviment, that move is similar to the movement a violin player makes, and well wanted to apply a different aesthetic besides streams and curved kick jumps.

01:40:338 (2) - 01:43:081 (2) - same as extra/insane ^
01:48:823 (1,2,1,2) - 01:50:195 (1,2,1,2) - 01:51:566 (1,2,1,2) - same as extra/insane ^

about 3/4 in hard
well, I'm following the same idea of my first mapset
showing players new rhythms at each difficulty so that they can experience each other and improve their interpretation techniques so that they don't always stay in the monotomic rhythm, considering that my first hard ranked 3/4 and 185 bpm that's 175 and it's only in certain parts that I use, there's nothing to fear


good luck! overall i can tell you are pretty good at shaping / aesthetics but i think your rhythms could use some work.
Thanks <3 and thanks for some conclusions, i changed a lot it of things lol
posted
Hello mod from my queue~
General
  1. Add some tags? Stuff like genre, album and whatnot if there are such to be used for this. And most importantly add something like "antonio vivaldi the four seasons winter" since that's the piece this is based on.
Easy.
  1. 01:00:138 (4,1) - considering there's none of them so far, I'd just get rid of this overlap
  2. 01:52:252 (3,1) - important sound under sliderend of 01:52:252 (3) - instead of being clicked. It's also the sound that should be NC instead of 01:52:938 (1) -
  3. 01:56:709 (3,1) - similarly to above, 01:56:709 (3) - is the one that should be NC instead, even if 01:57:052 (1) - is the final note in the map (since it's only "bonus"). That being said in this case I think the current one is kinda fine too if you really want.
Normal.
  1. 00:23:452 (1,1) - I don't think 1 beat break from spinner to next object is sufficient in Normal. I think it was recommended for 2 beats min. (see here) and considering the bpm in this song is fairly standard it would be recommendable to abide to the guidelines.
  2. 00:42:652 - why is there break here but not in Easy
  3. 00:51:909 (1) - unnecessary NC, just do it the same way you've done before or just after this 00:52:252 (1,2,3,4) - (even though the rhythm slightly differs)
  4. 00:56:538 (1) - that spinner thingy. Recovery time being "too short" aside, here it's on already fairly dense place, so the shortness of the break gets emphasised. Seems like there's more similar spinners later on, see them too
  5. 01:56:709 (5,1) - seems like a consistent way of doing it so I'll let it pass ¯\_(ツ)_/¯
Hard.
  1. Why different kiai times? (or more like why difference in the same kiai times?)
  2. 00:29:452 (3,4,5,1) - this could flow better. See how with 00:29:452 (3,4,5) - (and couple objects before them too) it leads to circular flow, but with 00:29:966 (5,1) - it not only changes direction, it also has lower spacing, and the object after it forces direction change again, with sliderbody too. Tl;dr it's not like it's terrible but it feels unnatural compared to what could be done
  3. 00:41:109 (4,1) - seems like a good place for blanket? Actually the whole pattern could be blanketed (which you haven't seemed to have done too much with slider things like these)
  4. 01:04:252 (4,1) - blanket?
  5. 01:48:138 (1) - unnecessary NC
  6. 01:56:709 (1,1) - why not use the same logic as before? I mean, either use that or then only NC 01:56:709 (1) - but NCing both seems like just spam for this, considering they can't really structure for anything after them anymore due the song ending.
Insane.
  1. Seems like this version of the kiai times will be used from Hard onwards? Why not use the same on the lower diffs too then? Is there smth that would go wrong with doing it that way?
  2. 01:16:253 (2,1) - these should prob be stacked right? Fix
  3. 01:22:252 (2,2,3) - stack it so that 01:22:252 (2,2) - are stacked instead of 01:22:252 (2,3) - ; looks way better. (automatic stack is what fucks it up atm, just tune it manually)
  4. 01:56:709 (1,1) - what I said earlier. Though with pattern like this it makes more sense than last time
Extra.
  1. 00:13:852 - why this change in hitsounding? Not used in any of the diffs before I believe
  2. 01:14:709 (1,2,1,2,3) - looks very messy, probably not what you'd want. In comparison, 01:18:823 (1,2,1,2,3) - looks fine. It's due 01:14:881 (1,2,3) - being lower spacing and partly to the same direction 01:14:709 (1,2) - automatical stack is leaning to.
  3. 01:38:881 (1,2,1,2,1,2,1,2) - while the idea ain't bad, it doesn't make sense to introduce completely new idea in the last kiai of the map when there has been different idea used for the section before. Especially as the ideas are almost opposite each other, (see how both have kinda similar object placements but first one is moving everytime with back-and-forth and the latter one has every other stacked on top)
Harmonical Catastrophe.
  1. 00:13:852 - again with hitsounds change (but this time even different from the last one lul) Well as in, partly it will change due rhythms changing slightly while going up, but just beginning to use additional set of hitsounds in the couple last diffs is kinda, not consistent hitsounding mapset-wise.
  2. 00:15:909 (1,1) - fix stack
  3. 00:26:881 (1,2,3,4,5,6,7,8) - the pattern from last diff would make more sense in top diff, especially considering you don't use anything similar in here. I mean, I see this is having slightly different approach, but it's still interpreting this particular sequence as clearly less intense (or atleast less gimmicky) than in diff supposed to be clearly easier than this. You could just apply the same type stuff for this stream in here, combined with the jumps between groups of 8 that this already has. Looking at 00:33:738 (1,2,1,2,1,2,1,2) - though seems like you just forgot to do stuff for the first time.
  4. 00:52:252 (1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,3) - playability aside, this looks really cool
  5. 01:10:766 (1,2,3,4,1,2,3,4) - not sure about rankability and whatnot, but I don't think stream getting completely overlapped by itself like 01:11:023 (4,2) - is good idea, even as a gimmick. It's kinda stepping towards stuff like completely stacked streams (which I think is unrankable).
  6. 00:48:138 (1,2,3,4,5,6,7,8) - compare to 01:12:823 (1,2,3,4,5,6,7) - doesn't it feel like some of the solo part streams are lacking in stuff? Or alternatively not so important place has too intense streams. That being said I'd do smth more for violin solo streams like this considering you have been using multiple gimmicky stuff already
  7. 01:18:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - visuals aside, how do you think this expresses the music? Is this good way to emphasis what the music does? Not saying it doesn't. Not saying it does either. But do you have basis for it? I kinda got the vibes of doing it for the visuals with this one
  8. 01:28:595 (1,2,3,4,1,2,3,4) - similarly to what I said above, this is fairly strong jumpstreams for section that isn't too intense in comparison to many sections in this song.
  9. Lots of pretty cool ideas tbh, but like how I said it on that one pattern above, sometimes it felt like gimmicks for the sake of gimmicks, instead of being gimmicks for the sake of what the music holds. Not really completely off -level, but not everything felt perfectly fitting.
Good luck!
posted
General
00:52:252 (1) - 00:53:623 (1) - 00:54:995 (1) - lots of finishes missing, same for other sections like it

Catastrophe
00:42:309 (4) - I think these could use slowing down sv if you want, same for extra
01:30:652 (1) - Not sure if these are rankable still, doing this would be 100% safer though https://puu.sh/ybrnO/e099c1b39c.gif https://osu.ppy.sh/s/663519
01:38:881 (1,2,1,2,1,2,1,2,1) - Hm, not sure if spacing should be increasing this drastically because not much is changing from each 1,2 to 1,2

Extra
00:34:423 (1,2,3) - There's quite a large difference on the first slider, use 1/8 snap or higher sv to emphasise it
01:22:081 (1,2,1) - I think 01:22:423 (1) - is a bit under-emphasised here, moving 2 left would help increase distance emphasis

Hard
00:05:623 (1,2) - Spacing shouldn't really be large here, emphasises 2 for no reason. ctrl-g 00:05:452 (4,1) -
00:28:938 (1,2,3,4,5,1) - Large spacing variations should be avoided in hards. 00:29:196 (2,3) - Rotate CCW and do some spacing adjustments, I think this works better. https://puu.sh/ycJ16/458c445d27.png
00:35:795 (1,2,3) - 3 isn't properly emphasised here
00:54:995 (1,2,3,4,5,6) - The music repeats itself on 1 and 4, but the two have completely different rhythm D: The first one worked better
00:58:766 (4,1) - This jump seems too large, it's also the usage of jumps is inconsistent with second kiai. Just remove it for consistency
01:32:366 (2) - is this a blanket
01:35:452 (3,1) - The parallel lines can be polished

Normal
00:11:795 (2,2) - Overlaps like this are highly suggested to be avoided on normal diffs, hard to read for new players.
00:20:366 (4) - Check the RC, some parts need changing in general regarding stacks https://puu.sh/ycJkt/ee90b93d6f.png https://puu.sh/ycJAJ/3547219a42.png
00:21:395 (3,4,1) - 00:52:937 (3,4,1) - wayy to many overlaps going on here for me
00:23:452 (1) - Avoid spinners less than 3 beats long, and make sure there is at least 2 beats after a spinner for recovery. (ie a spinner can't fit here)
00:35:795 (1,2) - Avoid switching between 1/2 and 1/1 stacks
01:07:852 (2) - These 1/2 stacks are fine since you swapped completely, but don't start using 1/1 stacks again at 01:25:509 (2,2) - . Fine to use at 01:33:395 (1) - since that's a recognisable pattern from before
01:55:852 (2) - remove stack

Easy
00:28:938 (1) - 00:35:795 (1) - Rhythm here needs to change. There are many strong sounds that are ignored, and you have clickable objects on very weak ones. I might use as a solution. It has a 1.5/1, but it's far better at following the music https://puu.sh/ycJGr/2a5b855e8e.png
01:05:966 (1) - Adding a white slider point in the middle of this slider would make the shape a bit easier to read for new players
01:21:052 (1) - Slider shape a bit too weird for an easy
01:52:252 (3) - This has a 1/2 mapped but 01:55:338 (1) - doesn't, use the latter for better rhythm consistency
01:56:709 (1,1) - don't do that nc

Looks nice but this could use a couple more mods. I tend to gloss over minor issues and focus on major issues, so having more people point out the small stuff would help a lot.
posted
Brazilian mapping best mapping
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