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YUI - Goodbye Days

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Topic Starter
al2e10
This beatmap was submitted using in-game submission on 2014年10月28日 at 上午 12:14:16

Artist: YUI
Title: Goodbye Days
Source: can't buy my love
Tags: taiyou no uta a song to the sun
BPM: 158.1
Filesize: 7873kb
Play Time: 03:52
Difficulties Available:
  1. 2010-2012 Insane (3.91 stars, 477 notes)
  2. 2013-2014 Insane (3.97 stars, 500 notes)
  3. C. 2007-2008 Insane (2.08 stars, 182 notes)
  4. C. 2009 Insane (2.43 stars, 221 notes)
Download: YUI - Goodbye Days
Information: Scores/Beatmap Listing
---------------
Memorise is mapping.
Jarby
Uhhh this song's timing is so weird, it fluctuates within itself. This should be helpful to you for now though.

BPM: 79.6
Offset: 15955

Good luck!
Kotone
:D
Topic Starter
al2e10
Thx a lot !
Armin
timing found on irc!
JauiPlaY
okay, another YUI map now
SiU_LeAf
很強大的07-08 style, 嚇倒了w
還3星以下啊~~~
話說09style給小葉的印像是AR低圈圈細SV高~
補充是小葉由10年加入OSU的, 嗯嗯嗯
10-11給小葉的印象是AR高圈圈大和SV高
以上(請無視吧~)

說好的mod小葉放棄了, 小葉純玩了1次3個diffw
JauiPlaY
hihi~ :)
一些建議:

[General]
sb還未實裝嗎?
mp3不能用320kbps吧...
音效太少了點,盡量多加一點音效吧...
另外如果你愿意,可以把can't buy my love, taiyou no uta以及a song to the sun加進tags里面

[C.2007-2008 Insane]
lol
這spacing看來是故意的...那麼我就不吐槽了
不過記得resnap all notes...123 unsnapped notes目前有
00:42:137(x) - 加個note比較好
00:54:281(x) - ^
01:58:781(x) - ^

[C.2009 Insane]
195 unsnapped notes別忘了弄一下...

[2010-2011 Insane]
第2段break稍微有點長...建議再map一段

-__-前兩個難度不知道怎麼mod,最后一個難度又沒什麼可mod...
尤其是第一個,說實話我不確定在現在的ranking標準下這樣的難度有沒有ranked的可能性...
加油吧
so
star~
啊已經給過星了
Megurine Luka
你好o(*^▽^*)o
mod time
因为问题比较多所以就先总体讲一下

[General]
一般吉他歌都不适合做成map。因为变调相对比较多..就像你这首...显然timing的难度很大
我试了好几次也没试出特别合适的timing..你可以去请教一下Selee..犀利的timing比较强大

先给建议。问题很多不一一指出了
1. 开distance snap做图。这样可以掌握你的spacing..你的spacing很有问题
比如第一个难度里00:20:885 (2,3) - 这两个之间的距离显然不应该和1,2是一样的
00:26:198 (2,3,4) 也是这个问题,后面还有很多不罗列了
空隙间的距离请留出来,比如00:25:818 (1) 之前有空隙,但是你接的很牢

做图不是把note像“小朋友排排坐”一样的排note
务必注意

后面两个难度也有spacing的问题。请务必开着distance snap做图

2. 请注意这是Easy的难度设置
关于song setup里面的设置。对于一般新手来说那么小的圈圈还有AR和OD都是不合适的,你可以参考其他已经rank的比较新的图的设置

3. 请改diff名。放一个Insane但是只有两星半的难度,这是很困扰人的,以及三个难度的diff名应该区分


暂时先这样

Good luck。如果你希望的话修改之后可以再叫我remod
wmfchris
modding here.

[General]
- I don't see SB in your map but there's SB elements in the .osz.
- No preview time. Or you're faking me no preview time when it was 2009?
- Timing's still doubtful. e.g. 00:54:661 the vocal "good-bye" is trivially eariler than the beat comes.
- Skipped some problems as mentioned before, also I'll just try to mod as the period's style =d

[2007-2008]
ahhhhhhhhh old feeling
Some comments---
- It really gives me a old map feeling, but...
- Spacing's inconsistancy within one combo is unacceptable, especially in easy and we are in 2011. At least make the spacing in each combo is the same, only the spacing between two combo varies, this sticks more to the readable stuffs and fits old style as well.
- Well speaking strictly in very old maps we very very very seldom put sounding. And if you wish, imo you still lack whistle:
- Try circle + 1 and make some remap with correct spacing : < and then find me

[2009]
You fail : D There's no grid lv 4 in 2009 looooool
...
去到最後你還是先fix spacing吧
我知道你一向不喜歡用ds 不過就算你不為討好MAT BAT 有時弄好spacing也比較有美感 這方面你還是老樣子啊
就排列而言09, 11 2個diff是不錯的 當然前提是spacing要對
目前spaicng, timing錯很厲害 mod其他的都沒意義了 希望你先改一下

另外如果讓我做我會選擇[07-08] insane [09] hard [10-11] easy這樣能過的機會也大些
你幾時看過07-08的圖有張真的很Easy的Easy?少之又少,也不是你這樣小circle怪DS這樣的,那都是掛名[Normal] (比如ride on Shooting star?)Just for fun而言這樣做我是欣賞的 但請先把基礎做好再叫我recheck : 3
Shad0w1and

Timing 就這樣,應該沒錯了
Yuukari-Banteki
this is just general impressions, I don't really consider myself justified to do deep mods anymore.

[2007-2008]
Circle size could go a bit smaller imo. Also increase the OD some, a level of 3 or 4 should be fine.
Not sure exactly what part of this time period you're going for because the spacing is very much 2007 in some places and very much 2008 in others. I'd consider 2008 to probably be the better end in terms of rankability, but in order to stay with that you're going to need to keep your spacing exactly consistent except for new combos and gaps of more than 2 beats.
00:29:972 (3) - would be unacceptable in 2008, for instance, but ok in 2007.
Another thing you can do to get around the spacing is what we did in 2008 ish - every time you want to change the spacing, start a new combo. The new combo warns people that the spacing changes so they can anticipate it!
Focus more on the normal hitsounds - soft didn't show up for a while. A few eye-opening normal whistles in your current soft sections is perfect for the time frame you're looking at.
00:41:357 (5,6,7) - would avoid stacks like these. They didn't really happen unless it was a stream.

[2009]
sliders are too symmetrical. Try using multiple slider points to imitate the asymmetric sliders maybe?
00:40:219 (6) - finish?
spacing is a bit wider than I'd expect, prob ok though
00:49:327 (6,7) - these are long enough to draw things! Slider art for like flowers, wings, etc was a thing back then. These two almost look like a tulip atm. Consider it.
00:59:953 (6,1,2) - make 2 the same distance from 1 and the start of 6
2009 was the nazi mod timeframe. That basically meant that if the map continues in a different area it was always directly vertical or horizontal from the previous note. YOU DON'T NEED TO USE GRID SNAP, WE ACTUALLY DID IT BY THE PIXEL that means you can do it with slider ends too.
Examples: 01:05:646 (2) - directly up from 1, 01:06:405 (1) - at exactly a 45 degree angle from 4, 01:07:543 (2) - exactly right of 1, 01:10:959 (4) - directly below 3, etc
02:16:234 (4) - not 2009 specific but this feels weird.
needs more hitsounds
if its supposed to be an Insane you should also probably have a gratuitous stream kinda close to the end and try to bring your maximum combo up to like 500 or so if you can. You can't get your insane played in 2009 without it having a pretty high maximum score, 3 mil or so. It just wouldn't be worth the time to players.

Please ask me if you have any questions about my post here or if you want me to look it over again.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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