forum

Infected Mushroom - Kipod - (Extra Terra Remix)

posted
Total Posts
11
Topic Starter
- Lizunumi
This beatmap was submitted using in-game submission on 16 Eylül 2017 Cumartesi at 18:07:32

Artist: Infected Mushroom
Title: Kipod - (Extra Terra Remix)
Tags: Infected mushroom kipod
BPM: 145
Filesize: 4184kb
Play Time: 04:18
Difficulties Available:
  1. Deadly Mushroom (5,44 stars, 980 notes)
Download: Infected Mushroom - Kipod - (Extra Terra Remix)
Information: Scores/Beatmap Listing
---------------
Activity status
[Waiting for Mods ^^]



Thanks for ideas :3
112servis | xHerion | Sliproads

Topic Starter
- Lizunumi
I'm gonna die . I'm so confused . This song is too hard for me :(

But i'll finish this !
Slips
from Modreqs

Spacing in this seems random at times and some things are too close to each other, for example: 00:04:875 (7,8) - is too close to 00:04:668 (6) - and 04:06:736 (3,4) - are too close together. Also try to keep spacing consistent where the song is repetitive. The spacing between 00:04:668 (6,7,8) - is smaller than the spacing between 00:04:875 (7,8,9) - yet the song sounds exactly the same in both places. Don't give kudosu for this since this isn't a full mod, just wanted to give you some advice : ) Hope it helps.
Topic Starter
- Lizunumi

Sliproads wrote:

from Modreqs

Spacing in this seems random at times and some things are too close to each other, for example: 00:04:875 (7,8) - is too close to 00:04:668 (6) - and 04:06:736 (3,4) - are too close together. Also try to keep spacing consistent where the song is repetitive. The spacing between 00:04:668 (6,7,8) - is smaller than the spacing between 00:04:875 (7,8,9) - yet the song sounds exactly the same in both places. Don't give kudosu for this since this isn't a full mod, just wanted to give you some advice : ) Hope it helps.
Thanks for advices dude :3
Murmur twins

General

  1. Better remove countdown? Don't think it's necessary here;
  2. Try adding another kiai time at the beginning of 02:20:805 (1) - and ends at 03:13:771 (1) - , or you could separate the whole section and pick out some subsections as your kiai time. You could refer to Nhato - Magic, I will leave some details in the following context.
  3. Set a preview point for the whole song and make sure all objects are snapped, check it by AiMod and actually those only require slight adjustments, but this really matters.

Deadly Mushroom

  1. 00:03:013 (1,2,3) - Make the arrangement more casual plz;
  2. 00:09:841 (2,3,4) - Spacing here doesn't look consistent to emphasize sth, also 00:16:461 (2,3,4)
  3. 00:06:737 (3) - 00:19:979 (5) 00:23:289 (3) Start new combo at those points
  4. 00:22:048 (4,5,6) - Here the tone rises a bit, so consider increasing the spacing at these three objects as well;
  5. 00:26:599 (4) - I don't understand this slider ;w; So my suggestion is overlap 00:25:772 (1,2) and replace the slider with a note, that's OK;
  6. 00:28:254 (10,11) - Hmm, maybe a short slider better? If I were you I will place it far from 00:28:151 (9) - a bit;
  7. 00:29:496 (4) - Great, and also start a new combo at 00:30:323 (5) ;
  8. 00:31:151 (7,8,9,10) - At this part try to make it a bit complicated? A slider followed with a note and another note with slider, for example;
  9. 00:35:289 (5) - ew :o Just a normal slider that's enough; Also this one 00:37:151 (3)
  10. 00:46:013 (1) - Prefer using smaller SV here, but doesn't matter much; Keep it if you want;
  11. 00:47:392 (6,7,8,9,10,11) - Try making it more complicated since we came into the kiai part, suggest add spacing to it;
  12. 00:49:874 (6) - Start new combo here;
  13. 00:48:944 (1,2,3,4) - Separate those four notes away to make them more casual;
  14. 00:52:254 (1,2,3,4,5,6,7,8) - Listen carefully here. The rhythm here indicates a stream with 1/4 beat and 8 notes, 4+4 in pairs. So you should combine each four of them together, and apply sth like 1234 (spacing) 1234, it looks cooler right?
  15. 00:54:737 (8) - The slider looks great;
  16. 00:58:668 (10,1) - It seems like you missed some beats in between;
  17. 00:59:703 (5) - Start new combo here since there is an emphasis;
  18. 01:01:048 (7,1) - To be honest this part is hard to deal with, I suggest using two sliders with different SVs;
  19. 01:02:185 (1,2,3,4) - Great;
  20. 01:05:496 (6,7,8,1,2,3) - The same as 00:52:254 (1,2,3,4,5,6,7,8), by the way, you can see the similar pattern in Nhato - Magic where 4+4 style appears, those parts are attracting, but also hard to deal with;
  21. 01:07:150 (5,6) - The end of the slider seems to be a little far from the next note, try to shrink the distance; Also 01:07:461 (6,7) and 01:07:512 (7,8,9,10) are not consistent;
  22. 01:16:408 (2) - Awesome, more points inside the slider = greater;
  23. 01:19:875 (4,5) - No need to overlap them;
  24. 01:25:977 (5) - There is a beat missing, try to make the slider shorter and add the note up;
  25. 01:27:013 (2,3) - Consider add the spacing here;
  26. 02:01:667 (5,6) - I don't think these notes follows the rhythm here, better re-consider them;
  27. 02:07:667 (1) - Replace it with break time? Also, from 02:15:012 the beats become more and more intense, so placing a spinner here seems not so appropriate;
  28. 02:43:150 (5,6,7,8,9,10,11,12) - Same, those 8 notes are not consistent, make them in pairs; 02:49:977 (5,6,7) - Increase spacing here;
  29. 02:53:081 (1,2,3,4,5,6,7), 03:06:391 (1,2,3,4,5,6) - 4+4 mentioned; And start new combo at the next emphasis;
  30. 03:09:702 (1) - Try to make this slider normal since it doesn't emphasize sth;
  31. 03:38:598 (1,2,3,4,5,6) - These notes seem abrupt to appear and to be honest, this part, indeed, very hard for me to follow on with combos... So try to make it simpler;

Pretty good song and unique mapping, good luck!
Topic Starter
- Lizunumi

siwu320 wrote:

siwu320

General

  1. Better remove countdown? Don't think it's necessary here;
  2. Try adding another kiai time at the beginning of 02:20:805 (1) - and ends at 03:13:771 (1) - , or you could separate the whole section and pick out some subsections as your kiai time. You could refer to Nhato - Magic, I will leave some details in the following context.
  3. Set a preview point for the whole song and make sure all objects are snapped, check it by AiMod and actually those only require slight adjustments, but this really matters.

Deadly Mushroom

  1. 00:03:013 (1,2,3) - Make the arrangement more casual plz;
  2. 00:09:841 (2,3,4) - Spacing here doesn't look consistent to emphasize sth, also 00:16:461 (2,3,4)
  3. 00:06:737 (3) - 00:19:979 (5) 00:23:289 (3) Start new combo at those points
  4. 00:22:048 (4,5,6) - Here the tone rises a bit, so consider increasing the spacing at these three objects as well;
  5. 00:26:599 (4) - I don't understand this slider ;w; So my suggestion is overlap 00:25:772 (1,2) and replace the slider with a note, that's OK;
  6. 00:28:254 (10,11) - Hmm, maybe a short slider better? If I were you I will place it far from 00:28:151 (9) - a bit;
  7. 00:29:496 (4) - Great, and also start a new combo at 00:30:323 (5) ;
  8. 00:31:151 (7,8,9,10) - At this part try to make it a bit complicated? A slider followed with a note and another note with slider, for example;
  9. 00:35:289 (5) - ew :o Just a normal slider that's enough; Also this one 00:37:151 (3)
  10. 00:46:013 (1) - Prefer using smaller SV here, but doesn't matter much; Keep it if you want;
  11. 00:47:392 (6,7,8,9,10,11) - Try making it more complicated since we came into the kiai part, suggest add spacing to it;
  12. 00:49:874 (6) - Start new combo here;
  13. 00:48:944 (1,2,3,4) - Separate those four notes away to make them more casual;
  14. 00:52:254 (1,2,3,4,5,6,7,8) - Listen carefully here. The rhythm here indicates a stream with 1/4 beat and 8 notes, 4+4 in pairs. So you should combine each four of them together, and apply sth like 1234 (spacing) 1234, it looks cooler right?
  15. 00:54:737 (8) - The slider looks great;
  16. 00:58:668 (10,1) - It seems like you missed some beats in between;
  17. 00:59:703 (5) - Start new combo here since there is an emphasis;
  18. 01:01:048 (7,1) - To be honest this part is hard to deal with, I suggest using two sliders with different SVs;
  19. 01:02:185 (1,2,3,4) - Great;
  20. 01:05:496 (6,7,8,1,2,3) - The same as 00:52:254 (1,2,3,4,5,6,7,8), by the way, you can see the similar pattern in Nhato - Magic where 4+4 style appears, those parts are attracting, but also hard to deal with;
  21. 01:07:150 (5,6) - The end of the slider seems to be a little far from the next note, try to shrink the distance; Also 01:07:461 (6,7) and 01:07:512 (7,8,9,10) are not consistent;
  22. 01:16:408 (2) - Awesome, more points inside the slider = greater;
  23. 01:19:875 (4,5) - No need to overlap them;
  24. 01:25:977 (5) - There is a beat missing, try to make the slider shorter and add the note up;
  25. 01:27:013 (2,3) - Consider add the spacing here;
  26. 02:01:667 (5,6) - I don't think these notes follows the rhythm here, better re-consider them;
  27. 02:07:667 (1) - Replace it with break time? Also, from 02:15:012 the beats become more and more intense, so placing a spinner here seems not so appropriate;
  28. 02:43:150 (5,6,7,8,9,10,11,12) - Same, those 8 notes are not consistent, make them in pairs; 02:49:977 (5,6,7) - Increase spacing here;
  29. 02:53:081 (1,2,3,4,5,6,7), 03:06:391 (1,2,3,4,5,6) - 4+4 mentioned; And start new combo at the next emphasis;
  30. 03:09:702 (1) - Try to make this slider normal since it doesn't emphasize sth;
  31. 03:38:598 (1,2,3,4,5,6) - These notes seem abrupt to appear and to be honest, this part, indeed, very hard for me to follow on with combos... So try to make it simpler;

Pretty good song and unique mapping, good luck!

I saw that there were a lot of things I missed from reading the suggestions. Thank you dude :3
-rage
from my queue

this map is interesting but has quite a few problems. i will point out a few things but you can apply them to your whole map or future maps.

  1. try to keep your combos reasonably short, try not to exceed 9 or 10.
  2. 00:15:117 (9,10) - make sure if there is a gap between the notes that you place, try to keep the spacing well distanced instead of keeping it bunched up together because then the player thinks you have to hit it way sooner than it really is.
  3. 00:24:530 - at this point in the song, you're only mapping notes to 1/2 while there is so much more noise going on in the background, try to always map to distinct noise in the music or else the notes and the music do not synchronise well.
  4. 00:31:668 (1,2) - try to avoid any overlaps like this because it is difficult to read, make sure you keep your notes well distanced between eachother.
  5. 00:37:151 (3) - this end of the slider should be snaped to the white tic for it to be a 1/2, make sure you don't end your sliders on a blue tic (unless really necessary, otherwise it sounds really off).
  6. 00:46:874 (3,4,5) - confusing how you go from having a 1/4 stream and then suddenly changing it to 00:47:392 (6,7,8,9,10,11) - which they are all 1/2. make sure when you decide to make a stream or something to keep it simple and easy for the players to read and hit.
  7. 00:55:358 (2,3) - 2 notes stacked like that to a 1/4 is a no no, could use slider instead because easier to hit and it is more acceptable (but don't over use it).
  8. 01:00:943 (6,7,1) - good example of bad spacing and bad note placement, the notes feel way to close to eachother and is difficult to hit.
  9. 01:02:185 (1,2,3,4) - most definitely not rankable in any song ever. do not use these.
  10. 01:08:806 (1,2,3,4) - jumps like that are not recommended, they are difficult to hit and are almost like a stream which requires precise aim and hit.
  11. 01:29:598 (5) - you can't make sliders like that, the path of the ball must always be clear.
this isn't really a mod, more like advice for your future maps. if you would love to know more about mapping, do check out these videos.

if you ever need help, let me know! good luck with mapping!
direday
Hello! NM since I'm a huge fan of anything Infected Mushroom related.

Deadly Mushroom
Ok I'm not gonna lie: the quality of the map is not quite there to be ranked.
As was pointed out before, spacing is way too inconsitent. The very first thing any map should do is follow the music well. If you haven't already you should really watch pishifat's videos.

So to be more specific (sorry if this overlaps with other mods):
  1. I recommend starting the map 00:12:944 here 'cos you want the repeating melody to be at it's begining to start the map and it starts right at 00:00:117 but due to fade in it is inaudible there and you better wait for 00:12:944 for it to start repeating again.
  2. 00:11:703 (8) - here and in similar places there are no sound in music hence why you shouldn't have a circle there.
  3. 00:03:013 (1,2,3) - Why are those placed like this? The rest of the map uses appropriate even spacing for similar 3 circles. May be swap 2 and 3?
  4. 00:15:013 (8) - no sound here again.
  5. 00:18:117 (7,8) - look! There is no circle there as it should be. That's what I meant by incosistency. I'm gonna stop here with missed/overmapped sounds as I believe you can find them yourself. I recommend listening to the track at 75% speed and trying out if you should have a hitobject there or not.
  6. 00:46:874 (3,4,5) - those are spaced exactly like the next stream but are twice as fast. That makes thap map unreadable. Not to mention 00:47:029 (4) - is out of place since there are no sound for that circle.
  7. 00:46:874 - here is a huge kick in the music. Thing like those must be mapped.
  8. 00:48:117 (12) - Why does this slider ends on 1/6. It doesn't make any sense.
  9. 00:52:254 (1) - this combo doesn't follow music at all.
  10. 00:53:943 (4) - this should be a circle and place on a white tick. Or a slider from white to red tick. You see, in music, especially electronic, the music have pretty strict structure. For example you'll never see a strong kick on any tick tick other than white. So as you see music repeats itself and the same should apply for your map: generally hitobjects on the same music should me mapped similarly. Sure, advanced mapping techniques allow to bypass that but that requires very strict structure for the map to be readable. Structured means some sort of repeating in map so that the player can guess the timings just by looking at the objects. Also stopping with these.
  11. 00:50:392 (3) - Sliders like these do fit the music well but boy do they look ugly and unpleasant to play.
  12. 01:02:185 (1) - Ending these sliders at blue tick should do the trick you were thing about. Also, there should be no objects starting/ending on 1/3 or 1/6 since 1/3 starts only somewhere here 02:19:977

    I don't see any point in modding any further since this map requers a full remap.

Sorry if I sound harsh but I believe it's better to say this than keeping you wasting your time trying to rank current version.
Best of luck with this and future maps!
rock time
from my q

really general mod

dead musrom
00:05:185 (9) i dont hear a sound here, maybe get rid of 9?
00:07:979 (6,9,10) make it so they look like this
0018:065 (7) this doesnt need to be on a 1/8 tick. Move it to the next red tick and dont make it repeat
00:28:254 (8,9) either place 9 under 8 or remove 8. players cant read that 9 will be part of the stream if its so far away from the stream. This kind of weird spacing shows up a lot in the map so ill only give one example
00:31:565 (5,1) same here
00:34:358 (8) i dont think this slider needs to be here. replace it with a note on the next white tick
00:46:461 i dont think the BPM change is necessary
01:02:158 (1,2,3,4) it generally isnt ever a good idea to make things less than 1/4 tick apart from eachother
01:25:977 (5) i feel like you could make the same shape without all of those anchor points
02:33:288 (1,1) spinner ends WAY too close to slider
03:25:771 (2,3,4,5) dont really hear 1/3 notes here
03:35:495 (6,7,8,9,10) same here
Also, check AIMod (ctrl+shift+a), there are issues you need to fix

I can see youre new to mapping. If you havent already, i suggest watching pishifats mapping guides and mapping commentaries, they can help you a lot
good luck with the map!
Topic Starter
- Lizunumi

lulu lemon wrote:

lulu lemon
from my queue

this map is interesting but has quite a few problems. i will point out a few things but you can apply them to your whole map or future maps.

  1. try to keep your combos reasonably short, try not to exceed 9 or 10.
  2. 00:15:117 (9,10) - make sure if there is a gap between the notes that you place, try to keep the spacing well distanced instead of keeping it bunched up together because then the player thinks you have to hit it way sooner than it really is.
  3. 00:24:530 - at this point in the song, you're only mapping notes to 1/2 while there is so much more noise going on in the background, try to always map to distinct noise in the music or else the notes and the music do not synchronise well.
  4. 00:31:668 (1,2) - try to avoid any overlaps like this because it is difficult to read, make sure you keep your notes well distanced between eachother.
  5. 00:37:151 (3) - this end of the slider should be snaped to the white tic for it to be a 1/2, make sure you don't end your sliders on a blue tic (unless really necessary, otherwise it sounds really off).
  6. 00:46:874 (3,4,5) - confusing how you go from having a 1/4 stream and then suddenly changing it to 00:47:392 (6,7,8,9,10,11) - which they are all 1/2. make sure when you decide to make a stream or something to keep it simple and easy for the players to read and hit.
  7. 00:55:358 (2,3) - 2 notes stacked like that to a 1/4 is a no no, could use slider instead because easier to hit and it is more acceptable (but don't over use it).
  8. 01:00:943 (6,7,1) - good example of bad spacing and bad note placement, the notes feel way to close to eachother and is difficult to hit.
  9. 01:02:185 (1,2,3,4) - most definitely not rankable in any song ever. do not use these.
  10. 01:08:806 (1,2,3,4) - jumps like that are not recommended, they are difficult to hit and are almost like a stream which requires precise aim and hit.
  11. 01:29:598 (5) - you can't make sliders like that, the path of the ball must always be clear.
this isn't really a mod, more like advice for your future maps. if you would love to know more about mapping, do check out these videos.

if you ever need help, let me know! good luck with mapping!

direday wrote:

Hello! NM since I'm a huge fan of anything Infected Mushroom related.

Deadly Mushroom
Ok I'm not gonna lie: the quality of the map is not quite there to be ranked.
As was pointed out before, spacing is way too inconsitent. The very first thing any map should do is follow the music well. If you haven't already you should really watch pishifat's videos.

So to be more specific (sorry if this overlaps with other mods):
  1. I recommend starting the map 00:12:944 here 'cos you want the repeating melody to be at it's begining to start the map and it starts right at 00:00:117 but due to fade in it is inaudible there and you better wait for 00:12:944 for it to start repeating again.
  2. 00:11:703 (8) - here and in similar places there are no sound in music hence why you shouldn't have a circle there.
  3. 00:03:013 (1,2,3) - Why are those placed like this? The rest of the map uses appropriate even spacing for similar 3 circles. May be swap 2 and 3?
  4. 00:15:013 (8) - no sound here again.
  5. 00:18:117 (7,8) - look! There is no circle there as it should be. That's what I meant by incosistency. I'm gonna stop here with missed/overmapped sounds as I believe you can find them yourself. I recommend listening to the track at 75% speed and trying out if you should have a hitobject there or not.
  6. 00:46:874 (3,4,5) - those are spaced exactly like the next stream but are twice as fast. That makes thap map unreadable. Not to mention 00:47:029 (4) - is out of place since there are no sound for that circle.
  7. 00:46:874 - here is a huge kick in the music. Thing like those must be mapped.
  8. 00:48:117 (12) - Why does this slider ends on 1/6. It doesn't make any sense.
  9. 00:52:254 (1) - this combo doesn't follow music at all.
  10. 00:53:943 (4) - this should be a circle and place on a white tick. Or a slider from white to red tick. You see, in music, especially electronic, the music have pretty strict structure. For example you'll never see a strong kick on any tick tick other than white. So as you see music repeats itself and the same should apply for your map: generally hitobjects on the same music should me mapped similarly. Sure, advanced mapping techniques allow to bypass that but that requires very strict structure for the map to be readable. Structured means some sort of repeating in map so that the player can guess the timings just by looking at the objects. Also stopping with these.
  11. 00:50:392 (3) - Sliders like these do fit the music well but boy do they look ugly and unpleasant to play.
  12. 01:02:185 (1) - Ending these sliders at blue tick should do the trick you were thing about. Also, there should be no objects starting/ending on 1/3 or 1/6 since 1/3 starts only somewhere here 02:19:977

    I don't see any point in modding any further since this map requers a full remap.

Sorry if I sound harsh but I believe it's better to say this than keeping you wasting your time trying to rank current version.
Best of luck with this and future maps!

FuruSatori wrote:

from my q

really general mod

dead musrom
00:05:185 (9) i dont hear a sound here, maybe get rid of 9?
00:07:979 (6,9,10) make it so they look like this
0018:065 (7) this doesnt need to be on a 1/8 tick. Move it to the next red tick and dont make it repeat
00:28:254 (8,9) either place 9 under 8 or remove 8. players cant read that 9 will be part of the stream if its so far away from the stream. This kind of weird spacing shows up a lot in the map so ill only give one example
00:31:565 (5,1) same here
00:34:358 (8) i dont think this slider needs to be here. replace it with a note on the next white tick
00:46:461 i dont think the BPM change is necessary
01:02:158 (1,2,3,4) it generally isnt ever a good idea to make things less than 1/4 tick apart from eachother
01:25:977 (5) i feel like you could make the same shape without all of those anchor points
02:33:288 (1,1) spinner ends WAY too close to slider
03:25:771 (2,3,4,5) dont really hear 1/3 notes here
03:35:495 (6,7,8,9,10) same here
Also, check AIMod (ctrl+shift+a), there are issues you need to fix

I can see youre new to mapping. If you havent already, i suggest watching pishifats mapping guides and mapping commentaries, they can help you a lot
good luck with the map!
Thank you guys ^^
Lemanita
Turkish mod, sorry for who doesn't understand it but I can't mod in English :7

New combo açmakta çok sıkıntı var gibi

I REALIZED THIS WHILE MODDING. THERE ARE MANY PROBLEMS IN AiMod (you can open it with ctrl-shift-a) FIX THEM.

♥♥
Mapın kendisi genel anlamda güzel. Yazdığım hiçbir şeyi üstüne alınmana gerek yok
Mod
00:04:668 (6) - NC
00:07:979 (6) - NC
00:11:289 (6) - NC
00:14:599 (6) - NC
00:18:737 (9) - NC
00:18:944 (1) - NC değil
00:19:565 (4) - NC
00:19:979 (1) - NC değil
00:20:392 (2) - NC
00:22:048 (4) - NC
00:33:841 sanki burada bir nota eksik gibi
lets forget about NC modding the song is hard XD
02:01:150 (1,2,3,4,5) - Ritime uymuyor gibi
02:07:357 (9) - bu notadan sonra break time ekliyebilirsin editte hemen sağ üstte, yoksa hardrock kullananlar (eğer) için sıkıntı olabilir
02:19:667 (1,2,3,4,5,6,7) - biraz daha şekilli olabilir giderek açılabilicek uzunlukta değil o yüzden aynı aralıklı olmalı. ve yuvarlak veya herhangi bir şekilde olmuyacaksa düz bir çizgide durmalı.
02:30:667 (3,4,5,6,7,8,9) - stream devam ediyor birleşmeliler.
02:40:667 (7,8,9,10,11,12,13) - 1/4 stream değil burası, 1/6 stream
03:10:874 (1,2,3,4) - wtf? fix
03:22:046 (1,2,3,4,5) - ritim uymuyor

Bütün kısımların oynanılabilir ve güzel olduğunu düşünüyorum ama mapın eğlence düzeyi biraz sıkıntılı gibi.Kendini mapı tamamlamaya o kadar çok vermek zorunda kalıyorsun ki şarkının verdiği hissiyat kaçıyor.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply