A I R P L A N E M O D00:04:848 to 00:05:473 - Hitcircles within this range sound off. In the cup/salad, it's passable that you approximate, but i'd suggest moving the three notes 1/6 tick forward to follow the music better in later diffs.
00:26:848 - A note here for higher diffs should be placed 1/6 later to approximate a swung beat there.
[Cup!!]
00:05:348 (2) - Move this note to the 1/6 tick on 00:05:389 (2). I know you're trying to avoid having these weird rhythms, but it doesn't make much of a difference and sounds kind of weird.
00:20:473 (1,2,3,4,1,2) - This is awfully crammed in a single space. It's a buildup, so I would give the catcher more movement freedom at least.
00:27:973 (4,5) - Unexpected low distance here. Increase it? You might also put a NC on (5).
00:42:723 (5) - NC here, it gets quite long.
00:48:723 (2,3,4) - Spacing here is weird. If you look at the timeline, the spacing is very low for a 2/1 gap, but then (3,4) is even LARGER than (2,3). Would reconsider the spacing.
00:51:473 (2,1) - Tone down distance here. It's a bit far for a walk as it feels like it requires an immediate turn in the opposite direcction.
00:57:723 - I understand it's a cup, but still, this is just an awkward break to me. You've put mapping into active drumbeats, so why not this?
01:27:973 (3,4,5) - Do a back-forth motion here instead. It fits the music better.
[Salad!!]
00:09:973 (3,1) - Deceptive dash (looks walkable but is actually isn't).
00:13:473 (1,2,3) - You can keep this pattern if you want, but I'm not too fond of the double dash--it just seems challenging for salad players (not in a good way).
00:28:473 (1) - Make this a 1/1 repeat slider instead.
00:31:223 - Add a hitcircle here. It "grounds" the player rhythmically, making it less weird to play.
00:54:473 (1,2) - These hitcircles are spaced the same as 00:54:973 (3,4), but (1,2) is 1/1 apart and (3,4) is 1/2 apart. I would rather you make note distance proportional to time.
01:09:598 (2) - Remove this note, it sounds rhythmically strange.
01:13:973 (3) - Move (3) to x=216 and 01:14:223 (4) to around x=120 to reflect better spacing. I would play with 01:14:473 (1,2,3) so that the jump isn't huge if you choose to follow this comment.
[Platter!!]
Main thing I would say is to be careful with your uses of HDashes on this diff. It’s quite tempting to put them in like a normal platter, but remember that 240bpm implies that a hyper will seem like a 120bpm 1/4 hyper.
00:18:723 (2,3) - Make this a 1/1 repeat slider instead to follow the music more closely.
00:37:973 (8,9) - The standstill here is a little strange, as you’ve had a lot of movement in the rest of the map beforehand. Consider moving (9).
00:41:598 (2,3,4,5,6,7) - Difficulty spike in patterning here—I would adjust (5) to be placed closer to (3,4) to make it so the main beats are still emphasized with a dash. If you choose to do that, (6) should be moved rightwards—I have a possible solution in the image below ((3,4) are in the same spot as reference).
00:57:348 (5) - I don’t like how the slider ends on the vocal. I would make the slider a 1/1 slider and put a hitcircle on 00:57:723 instead at around x=152.
01:09:973 (4,5,1) - Oof! I get this is the kiai, but that movement to the hyperdash is amazingly strong. I would definitely lower distancing for the hyper and maybe even (4,5).
01:16:473 (1) to 01:20:223 (7) - I would be mindful of density here. It is, by far, the most dense part of your map, and you don’t really have a good context for it. There are many beats you start following that you haven’t before. Try adding some 1/1 sliders in as well, instead of just all 1/2 hitcircles.
01:20:973 (3,1) - This is an awfully strong hyperdash for a section with no vocals. I would lower distancing between the two patterns.
01:25:473 (1,2,3,4) - I would again make this a back-forth-back-forth dash pattern.
[Rain!!]
Fun rain to play. I like the spacings in some of the streams. Careful that you don’t
overmap sections.
00:08:473 (1,2,3,4,5) - I would tone it down on the antiflow pattern here in distance—it’s a bit difficult compared to the others.
00:29:098 (4) - Remove this hitcircle—I think it’s unnecessary because it doesn’t exactly follow anything particularly significant in the music.
00:38:473 (1) - Make this a hitcircle instead for variety, and following the music as well.
00:52:473 (1,2,3,4.5) - It would be nice to flip this pattern instead—I think it goes to the right for a little long.
00:55:848 (2,3) - I don’t think the voice here warrants a hyper. I would make this a walk instead, kind of like 00:54:973 (3,4).
01:02:473 (1,2) - I was expecting a lower distance or a hyper here instead. The distance could catch a player by surprise.
01:02:973 (3,4,5) - This pattern’s antiflow dash to 01:03:473 (1) feels a little awkward. Could you flip the
positions of the three instead?
[Overdose!!]
Wew skill bump. Don't want to mess with this too much until I'm more confident again, but here are a few things.
00:16:723 (3,4,5,6,7) - This back-forth pattern is nice, but it’s kind of unexpected. I would add another back-forth pattern elsewhere.
00:52:723 (2,3) - It’s weird because 00:51:973 (4,5) doesn’t have a hyper, but you’ve placed a hyper here. Consider removing the hyper at (2,3) by lowering the distance.
01:21:973 (3,4,5,6) - This pattern is quite difficult to play. I would remap it.
01:26:473 (1,2,3,4,5,6) - Why not have these hyper patterns going opposite directions instead ((3,4) hypers to the left, not the right)?