yep... I stole the idea from you and razor sharp sorry xdAscendance wrote:
looks oddly familiar
*boop* not letting this getting graveyarded
yep... I stole the idea from you and razor sharp sorry xdAscendance wrote:
looks oddly familiar
Uhh,it is time to have a look at this...Kagari wrote:
yep... I stole the idea from you and razor sharp sorry xdAscendance wrote:
looks oddly familiar
*boop* not letting this getting graveyarded
thanks for the mod dragonslayer96~!DragonSlayer96 wrote:
hey, here for the mod that i asked you to give to me. again, still getting back so i might miss things or say things that i remember was meta a couple of years back. just let me know if i am wrong.Cup
- 00:10:469 (1,2,3,4) - these notes are confusing me. doesn't follow the vocals and not the underbeat. what are you following? - clearly i'm following the vocals here, with sliders connecting the claps... doesnt look confusing to me imo. it's also doesnt feel weird too...
- 00:27:969 (4,5) - I feel like this is too far of a move just to have a two second break afterwords. - reduced the distance
- 00:43:969 (8,9,1,2) - a lot of movement in such a small time frame might be too much for new people. - reduced some distances
- 00:48:094 (5,1,2) - ^ - ^
- 00:55:969 (5,6,1,2) - a lot of movement in a small time frame. please nerf a bit. - trying my best to nerf a bit
Salad
- 00:03:473 (1,2,3,4) - the spacing here is weird. the "yay" keeps on going up but you don't have it mapped like that. if its to the beat, then the jump makes no sense because the beat is the same for all four. - maybe i try balancing the spacing for this one
- 00:25:348 (5,1) - i feel like a slightly bigger jump here would play nice. - nope. decided to reduce it based on the other mods afterwards
- 00:30:473 (1) - I would lay this slider down more because of the middle vocal is really strong - make it more horizontal then
- 00:37:348 (2,3,4,5,1,2,3) - more movement here please. though you are going back and forth, it does not fit well with how you have mapped the rest of the map - okey, tried to do something here
- 00:45:473 (1,2) - with how people normally map, you can add a jump here - it should be fine as it is for now.
- 00:55:973 (3,4,1) - everytime i have tesplayed this map, this spot plays awkward for me. I dont know if its from me or what, but just pointing it out - kek
- 01:26:473 (1,2,3,4,5,6,1,2) - this makes the end play weird. you can do a little bit of spacing throughout the double notes to make it play easier - tried something based on breathless's mod
Platter I wanna mod, but i know meta has changed. If I mod it, it will probably lose 0.2* just to get it to the meta I am use to. If you want me to mod the platter still, poke me and it will be a free mod - if you want to mod it be my guest
thanks for the mod sangkraz~SangKrazF1nal3 wrote:
Uhh,it is time to have a look at this...PlatterTalking about it ;
00:46:098 (3) - Would you like this to Ctrl+G instead so it move fluently. Might not much changes? - ok sureRain00:00:473 (1,2) - You may make it as edgy on left and 00:00:848 (3,4) - edgy to the right
Much better than shock the new Rain players - not sure what u meant by "edgy"... if you're saying that it need some increase in distance,
nope.
00:06:473 (1,2,3,4,5,6,7,8) - You can curve this a bit? So,it won't be too edgy
Like this..
https://osu.ppy.sh/ss/8686277
- the current one fits more into the music imo.. no change
WELL the rest I not managed to look yet but I will look wherever I possibly does it Seems many things going on so I will take time to look overall. Platter was ok. Cup n Salad was pleasant. Not much to say - /o/
Edited : I didn't realized the typo until I stalking. lol
thanks for the mod breathless~breathless wrote:
Hello c: here for fun, the song is really cute.
[Cup]
- Put this 00:13:473 (1) - a little near to 00:12:723 (2) - , the pattern is good but in my opinion, for newbie players, that combination maybe will we difficult. - ok sure
- The same, this 00:15:473 (2) - a little near to 00:14:473 (1) - - ^
- Well, here will be maybe a big change, try these 00:17:473 (2,3,4,5) - a little near to 00:16:473 (1) - and this 00:18:473 (1) - near to this00:18:223 (5) - , all the distances are equable so moving all the pattern seems like a good idea. - ^
- Try to move this 00:22:473 (1) - near to 00:21:723 (4) - - ^
- Ctrl+H 00:26:473 (1) - ? Not the best suggerence XD, try reducing the distance to 00:26:098 (4) - , seems good too. - ^
- Move this 00:36:223 (5) - a bit to the left. - ^
- 00:43:723 (7,8,9,1,2) - this is really good, try 00:43:973 (8) - and 00:44:723 (2) - near to the prev notes - used ds96's suggestion instead
- To this slider 00:50:473 (1) - my suggerences are two, a little near to 00:50:223 (6) - or make it a little more vertical - made it lil bit verticall and moved it slightly to the left
- Try these two 00:53:973 (6,1) - more to the left, putting them near to 00:53:723 (5) - and a bit far of 00:54:973 (2) - - sure
- 00:56:473 (1) - near to 00:56:223 (6) - - ^
- Make this 01:03:473 (3) - a little near to 01:02:723 (2) - - ^
- 01:07:473 (3,4,5) - a little near to 01:06:723 (2) -
- 01:09:473 (3,4,5) - near to 01:08:723 (2) -
- 01:19:473 (2) - a little near to 01:18:473 (1) -
[Salad]
- How about make this 00:21:973 (2) - the same as this 00:21:473 (1) - ? I think it gives more fluenty. - okay~
- This too 00:25:348 (5) - , near to 00:25:473 (1) - , only my opinion, but the use of dash seems a little hard. - reduced, according to spec's mod
- And this too 00:26:473 (1) - , a little near to 00:26:348 (5) - - ok
- 00:57:973 (6) - a little near to 00:57:348 (5) - - remapped this part
- 01:26:473 (1,2,3,4,5,6,1,2,3,4,5) - This looks pretty similar to Cup pattern, if you want I'll leave you an idea: 01:26:473 (1,2,3,4) - these rotated at 45°, 01:27:223 (5,6,1,2) - these like they are and 01:27:973 (3,4,5) - ctrl+H. Image
- nice... did some of my own modification as well.
[Platter]
Seems good in my opinion.
[Rain]
- 01:19:973 (5,6) - try to move these a little to the left, making them a little far of 01:19:723 (3,4) - , or move them near, increase the distance for the Hdash or decrease it to make them a little more easy to catch. - reduced the distance
Amazing Rain ♥ - owo
[Overdose]
2 hard 4 me XD - xd
- 01:21:973 (3,4,5) - try scaling these at 0,97 - 1.33x instead
That's all, pretty good mapset, I hope you have success ranking it c:
If you think something look strange or you don't get it, feel free to ask me XD
thanks for the mod spec!Spectator wrote:
GeneralCup!!
- The hitsound "soft-hitwhistle" does not fit well with the song imo. You should really try some drum hitsounds like this or this, which would fit more with the song - replaced the old hitwhisle with two different hitwhisles of my own that really fits the song~
Salad!!
- 00:13:473 (1,2,3,4) - missing hitsounds here - oops my bad
- 00:19:723 (4) - To follow the vocal, slider-end should be at 00:19:973 - okay
- 01:28:473 (5) - It's actually a small suggestion, but moving this to around x:440 would be cool imo - let's try this
- 00:25:348 (5,1,2) - I wouldn't put 1/2 jump like this in salad lol - lol removed the jump
- 00:26:348 (5,1) - same here - ^
- 00:27:223 (5) - How about moving this to x:272? It'll make the flow better actually - wheeeee ok
- 00:55:848 (2,3) - Same issue as I've mentioned, Please move 2 closer to 3 - oke
Platter!!Rain!!
- 00:13:973 (3) - I'd tilt this slider to the right a bit. Current Jump can be large for the players playing platter. - tilted it a bit but keeping the hyper
good luck! - /o/
- 00:46:098 (3,1,2) - Isn't this a bit harsh for the Rain diff? Reducing distances would be very helpful - not really sure if it's too harsh,
but I manage to reduce some distances of the dashes
other unreply suggestions have been applied accordingyAbsolute Zero wrote:
A I R P L A N E M O D
00:04:848 to 00:05:473 - Hitcircles within this range sound off. In the cup/salad, it's passable that you approximate, but i'd suggest moving the three notes 1/6 tick forward to follow the music better in later diffs.
00:26:848 - A note here for higher diffs should be placed 1/6 later to approximate a swung beat there.
[Cup!!]
00:05:348 (2) - Move this note to the 1/6 tick on 00:05:389 (2). I know you're trying to avoid having these weird rhythms, but it doesn't make much of a difference and sounds kind of weird. - ok
00:20:473 (1,2,3,4,1,2) - This is awfully crammed in a single space. It's a buildup, so I would give the catcher more movement freedom at least. - alright
00:27:973 (4,5) - Unexpected low distance here. Increase it? You might also put a NC on (5). - increased
00:42:723 (5) - NC here, it gets quite long. - okay
00:48:723 (2,3,4) - Spacing here is weird. If you look at the timeline, the spacing is very low for a 2/1 gap, but then (3,4) is even LARGER than (2,3). Would reconsider the spacing. - alright
00:51:473 (2,1) - Tone down distance here. It's a bit far for a walk as it feels like it requires an immediate turn in the opposite direcction. - k
00:57:723 - I understand it's a cup, but still, this is just an awkward break to me. You've put mapping into active drumbeats, so why not this? - okay
01:27:973 (3,4,5) - Do a back-forth motion here instead. It fits the music better. - done
[Salad!!]
00:09:973 (3,1) - Deceptive dash (looks walkable but is actually isn't). - increased the distance a bit
00:13:473 (1,2,3) - You can keep this pattern if you want, but I'm not too fond of the double dash--it just seems challenging for salad players (not in a good way). - reduced the distance between the notes
00:28:473 (1) - Make this a 1/1 repeat slider instead. - ok
00:31:223 - Add a hitcircle here. It "grounds" the player rhythmically, making it less weird to play. - oke
00:54:473 (1,2) - These hitcircles are spaced the same as 00:54:973 (3,4), but (1,2) is 1/1 apart and (3,4) is 1/2 apart. I would rather you make note distance proportional to time. - ok
01:09:598 (2) - Remove this note, it sounds rhythmically strange. - deleted
01:13:973 (3) - Move (3) to x=216 and 01:14:223 (4) to around x=120 to reflect better spacing. I would play with 01:14:473 (1,2,3) so that the jump isn't huge if you choose to follow this comment. - alrighty then
[Platter!!]
Main thing I would say is to be careful with your uses of HDashes on this diff. It’s quite tempting to put them in like a normal platter, but remember that 240bpm implies that a hyper will seem like a 120bpm 1/4 hyper.
00:18:723 (2,3) - Make this a 1/1 repeat slider instead to follow the music more closely. - ok
00:37:973 (8,9) - The standstill here is a little strange, as you’ve had a lot of movement in the rest of the map beforehand. Consider moving (9). - ok
00:41:598 (2,3,4,5,6,7) - Difficulty spike in patterning here—I would adjust (5) to be placed closer to (3,4) to make it so the main beats are still emphasized with a dash. If you choose to do that, (6) should be moved rightwards—I have a possible solution in the image below ((3,4) are in the same spot as reference). - okay
00:57:348 (5) - I don’t like how the slider ends on the vocal. I would make the slider a 1/1 slider and put a hitcircle on 00:57:723 instead at around x=152. - agreeing with your reasoning, but instead i replaced the slider with two circles.
01:09:973 (4,5,1) - Oof! I get this is the kiai, but that movement to the hyperdash is amazingly strong. I would definitely lower distancing for the hyper and maybe even (4,5). - did both
01:16:473 (1) to 01:20:223 (7) - I would be mindful of density here. It is, by far, the most dense part of your map, and you don’t really have a good context for it. There are many beats you start following that you haven’t before. Try adding some 1/1 sliders in as well, instead of just all 1/2 hitcircles. - I'm aware of the high density here, intended to make it a bit streamy on that particular section, similar to the higher diffs.
01:20:973 (3,1) - This is an awfully strong hyperdash for a section with no vocals. I would lower distancing between the two patterns.
01:25:473 (1,2,3,4) - I would again make this a back-forth-back-forth dash pattern. - okay
[Rain!!]
Fun rain to play. I like the spacings in some of the streams. Careful that you don’t overmap sections. - o
00:08:473 (1,2,3,4,5) - I would tone it down on the antiflow pattern here in distance—it’s a bit difficult compared to the others. - okay
00:29:098 (4) - Remove this hitcircle—I think it’s unnecessary because it doesn’t exactly follow anything particularly significant in the music. - eh? i'm pretty sure i'm following the vocals here... right?
00:38:473 (1) - Make this a hitcircle instead for variety, and following the music as well. - oke
00:52:473 (1,2,3,4,5) - It would be nice to flip this pattern instead—I think it goes to the right for a little long. - flipping this would make the movement around that part a lil bit awkward imo. no change
00:55:848 (2,3) - I don’t think the voice here warrants a hyper. I would make this a walk instead, kind of like 00:54:973 (3,4). - walk is not an option tho, trying to emphasize this part, but i do agree on removing the hyper, so i shall do that
01:02:473 (1,2) - I was expecting a lower distance or a hyper here instead. The distance could catch a player by surprise. - reducing the distance
01:02:973 (3,4,5) - This pattern’s antiflow dash to 01:03:473 (1) feels a little awkward. Could you flip the positions of the three instead? - oke
[Overdose!!]
Wew skill bump. Don't want to mess with this too much until I'm more confident again, but here are a few things.
00:16:723 (3,4,5,6,7) - This back-forth pattern is nice, but it’s kind of unexpected. I would add another back-forth pattern elsewhere. - okay... i try adding something on the second kiai to compensate with this pattern
00:52:723 (2,3) - It’s weird because 00:51:973 (4,5) doesn’t have a hyper, but you’ve placed a hyper here. Consider removing the hyper at (2,3) by lowering the distance. - not really, the distance for these particular notes 00:50:473 (1,2,6,7,4,5,2,3) - are increasing, thus why (4,5) doesnt have hyper, but (2,3) is
01:21:973 (3,4,5,6) - This pattern is quite difficult to play. I would remap it. - hmm i try do some modification a bit
01:26:473 (1,2,3,4,5,6) - Why not have these hyper patterns going opposite directions instead ((3,4) hypers to the left, not the right)? - did some minor patterning there to comply with your suggestion
thanks for taking your time looking at the overdose again nokashi! really appreciatedNokashi wrote:
Hello There!
Been called here for a recheck on the overdose!Overdose!!!
- 00:00:473 (1,2,3,4) - This is a way more strainful iteration of the same rhythm as this 00:01:473 (1,2,3) -. To be honest, the second pattern here 00:01:473 (1,2,3) - expresses the song way better than the former on the ground that the movement is natural and the held vocal is emphasized. I would suggest using the same rhythm here 00:00:473 (1,2,3,4) - - okay
- 00:03:723 (2,3) - I would expect more movement here considering the vocal intensity is increased yet this gets minimal spacing compared to the rest of the patterning - readjusted the distance a bit to comprehend your reasoning
- 00:05:473 (1,2,3,4) - This to me, this feels super awkward because it uses the same movement as the one used to express the synth here 00:04:473 (1,2,3,4,5,1,2,3,4) - . A switch on sound layers isnt really shown here imo - can't really understand with your reasoning here... seems fine to me i think? maybe if i make 00:05:473 (1,2) - as a slider instead
- 00:07:223 (7,8) - i dont undestand the sudden spacing increase from here, compared to here 00:06:723 (3,4) -. Sounds are basically the same - readjusted the distance
- More of a general pointer but I would feel like it would be more interesting if 00:07:973 (5,6) - these rhythms and all similar ones were expressed as 1/1 sliders instead to offer a resting area while still expessing the vocal hold - no i dont think so... it would be far better as two single notes instead of a slider imo
- 00:13:473 (1,2) - Seems odd that these sounds arent expressed as 1/2 sliders. Kinda breaks the flow created by previous 1/2 sliders. - added 1/2 sliders
- 00:16:473 (1,2,3,4,5,6,7,8) - Really barebones movement accentuation here, if you take into account how you expressed the previous stanza here 00:14:473 (1,2,3,4,5,6,7,8,1,2,3,4,5) - .I think it really shows. I'd suggest going for the same movement here as well, with more movement emphasis - trying not to go overboard here, thus why the less emphasis in the first place. tho i do feel there's not much vocal emphasize here compared to previous stanza (it's very small, but i can feel the lesser emphasize) thus the reason for having not much emphasize on this stanza
- 00:18:973 (3,4,5,6,1) - I'd say this is overmapped. And since you tend to use 1/1 rhythms on choppy vocals, im suprised you didnt execute that idea here - removed the note at 00:19:098 -
- 00:21:223 (5,6) - The strong beat is on (5), so offering a dash to (6) as well is a bit awkward to play. Same point here 00:22:223 (6,7) - - aye
- 00:26:473 (1,2) - & 00:26:973 (4,5) - These would play so much better rhythmically and also offer a more natural movement if they were 1/2 sliders to connect the vocal holds. This would require a full remap of this pattern but eh /shrug - just make it a slider instead and done i guess....
no need to remap this one imo- 00:28:973 (3,4) - HDash is uneeded here imo. Music is rather calm and the vocals are also really mild. HDash is more like an uneeded strain - oke
- 00:31:223 (4,1) - Also here there isnt anything interesting that should be accentuated imo so a normal dash would make movement less overwhelming - ^
- 00:33:223 (4,5,6,7,8,9,10) - Regarding this rhythm; something like this this would have worked better - nah i prefer it like the way it is (I kinda understand why u want this so i moved 00:33:598 (3) - to (1)
- 00:42:348 - Circle here would continue the vocal emphasis nicely, feels left out as a tick - oke
- 00:43:973 (5,6,7,8,9,10) - This feels unsnapped to me for some reason even though it might not be, just leaving the note here so its investigated by someone - i'm pretty sure it's snapped to 1/3 properly... i think (remembering back the no poi incident)
- 00:51:973 (4,5) - Overwhelming spacing, if you compare with 00:51:223 (6,7) -. 00:51:973 (4,5) - this should be reduced a tad bit as well - i'm intended to make the spacing for these particular double notes 00:50:473 (1,2,6,7,4,5,2,3) - to be increasing (resulting in 00:52:723 (2,3) - being h-dashed) just as what i've mentioned before in az's mod reply
- 00:52:723 (2,3) - There isnt any need for this extra accentuation here the vocal is the same as previous iterations so i dont really understand the extra emphasis here, which is really strainful as well - the same that i've mentioned above, and yeah i do notice the similar vocal iteration, but having the same emphasis before the kiai is not what i'm going for in the first place
- 00:53:473 (1,2) - Would have worked nicer as a 1/1 slider to better express the vocal hold. 1/1 break places it in the same ground as previous places where a break should be put - okay
- 00:57:348 (8) - NC here to clear the platter before the 4 following objects. - rip forgotten about that
- 01:05:473 (1,2) - 1/2 sliders would have offered a more natural flow here - yea
- 01:12:348 (6,1) - This is a really strainful followup to an even more strainful pattern. I would opt for normal flow here instead of antiflow to ease out the entrance between this and the next pattern - deleted the antiflow
- 01:25:473 (1,2) - smol spacing nerf here so the dash is a bit more lenient - ay
- 01:26:598 (2,3,4) - I would make this a left right as well if you plan to keep the following left-rights since the sounds is the same so having a more lenient pattern to begin with is a bit awkward. Also please try to rework the left right distancing on the following left rights so its a bit more DS equalized - maybe if i just reused the next pattern, it wouldnt be that awkward imo.
Good Luck!
thanks for the mod sanyi~!Sanyi wrote:
From my modding queue
Kudosu only when helpful!OverdoseSorry that the mod is super short. I think you should call the bns since I think Overdose is ready. - it's okay~ glad that you can take your time looking at this. thanks so much!
- 00:12:473 (1,2,3,4,1,2) - quite repetitive pattern here that is a bit boring. Maybe you can change it up a bit? I would suggest to try to emphasize the vocal more since it is pretty remarkable here (you could achieve that by removing the hyperdashes from 01:04:473 (1,2) - and 01:04:973 (3,4) - ). Same goes for 01:04:473 (1,2,3,4,1,2) - . - ok i try deleting the hyperdashes and keep the one that have more vocal emphasis like you've mentioned
- 01:20:473 (1) - and 01:21:473 (1) - are underemphasized imo. I would make 01:20:348 (8,1) - and 01:21:348 (5,1) - a hyperdash into antiflow or something else that is more remarkable because these two hypers are missing emphasizement atm. - changed both sliders' direction at (1)
to create antiflow
Good Luck with ranking!
thanks for the mod az!Absolute Zero wrote:
Took a look at it again. I'm fine with the other diffs so I won't play with them too much.
I'll be a little tougher on this diff this time.
[Overdose]
00:04:889 (3,4,5,1) - I kind of wish that you would make (5,1) a different distance somehow. It's really confusing to play at times. - tried reducing some distances
00:14:389 (8,1) - I would lower 00:14:139 (5,6) to a lesser Hdash, since I don't hear a prominent sound here, and it's kind of weird that it has a similar distancing to (8,1). - oke
00:16:973 (5,6,7,8) - This just feels like a cramped pattern compared to how much motion you force on the player in the 1/4 streams around it. - re-patterned it
00:23:348 (8,1,2) - Coming from the reverse stairs, this pattern is really awkward to play. I would move (2) closer to the center of the playfield to nerf it a bit. - i did some change(s) to reduce the awkwardness
00:27:348 (2,3,4) - This is awkward to read because of the bpm. Please simplify this back-forth hyper pattern. - okay
00:31:848 (2,3,4,5) - I don't think this pattern deserves antiflow. The music is not strong, and the vocals aren't that strong, either. - to me it is
00:52:223 (6,7) - I think the distancing here should reflect that of 00:51:973 (4,5). If you're not going to decrease (4,5), you should increase this to a hyper. - uhh, i still prefer the current one (i've mentioned this a few times already in other mod's replies)
00:57:098 (6) - I disagree with making this vertical--it makes it really awkward to play after you have something that's tap dash in streams. - changed
01:05:723 (2) - Personally, I think this might work more nicely if you flip it across its head--that way, it kind of mirrors 01:04:473 (1,2,3,4) with antiflow. I disagree with the hyper/strong dash to (3), as well. - the only thing i'm disagreeing is the hyperdash... others are fixed
01:14:473 (1,2,3,4,5,6,7,8) - Eeeeeee these reverse stairs with the SV are really, really hard to hit. Consider changing the pattern. eeeeeh but this section is good :<
01:26:473 (1,2,3,4,5,6,7,8,9) - I really don't hear anything on (3), (6), or (9). I think they create a sort of awkward antiflow. I would restructure the pattern and delete those specific hitcircles. - restructured the pattern but i decided to keep the said hitcircles instead of deleting them
Still think this overdose needs work.
the ones that i didnt replied have been applied accordinglyZiRoX wrote:
Old mod from my queue, AZ said it's fine for me to chime in.
[Cup][Salad]
- 00:24:473 (1,2,1,2,1) - This has a lot of antiflow IMO. I'd make it easier by reducing the antiflow movements in this, like the image below. Additionally, I'd move 00:26:473 (1) - to the right (maybe x:96). - i'll keep 00:26:473 (1) as it is for now. the rest are fixed
- 00:31:973 (4,1) - To catch this, players need to start moving as soon as they catch (4), which is a timing you can't fully expect from a newer player. Moving 00:32:473 (1,2,3) - a bit to the right should do it. - i tried different approach, while making the said distance a bit closer
- 00:32:723 (2) - I'd curve this type of sliders a bit more, so it follows the direction of the previous movement at least a bit, instead of inmediately changing direction. I also noted it to make the more aesthetically pleasant in gameplay just with a little curvature change like this:
- cool. additionally i make the same change for 00:34:723 (1) - as well- It's kinda weird that you mapped the two 1/2 vocals at 00:54:973 (2,3) -, but didn't on 00:55:973 (2) - and the 1/2 right before it. If the reason is you don't want to make the pattern too dense, then you could replace 00:55:098 (3) - by a circle on the tail instead. - no that's not the main point here. imo 00:55:973 (2) - is a bit weaker vocals compared to 00:54:973 (2,3) - and 00:56:973 (3,4) -
[Platter]
- 00:12:473 (1,2,3,4,1,2,3) - I'd reduce the distance between "doublets" a bit, to make them more easily walkable considering the direction changes. - i'll be keeping 00:13:473 (1,2) - as it is. the rest are fixed
- 00:27:223 (5,6) - Doing this with a simple walk requires accurate timing starting on 00:26:973 (4) -, but the distance is not large enough to hint a dash to the players. I'd reduce it to make it more easily walkable. - sure. did some small tweaking around the said part as well
- 00:30:223 (5,1) - This is a kinda ambiguous distance, so either make it larger or smaller depending on your intended movement. - smaller it is
- 00:38:223 (5,1) - Although this one is a bit clearer than the one in 00:30:223 (5,1) -, I'd still add a couple gridpsaces if you want it to be a dash (or reduce it if you intended it to be a walk). - for this one i'll increase it
- 01:04:723 (2,3) - Ambiguous distance here; make your intention clearer by increasing or decreasing the distance a bit. - kinda make it similar with the first kiai
- 01:11:723 (2,3) - ^Same stuff - completely remapped that part
[Rain]
- 00:33:848 (3) - Maybe you can remove this note to have a 1/1 spacing instead of a 1/2 one? Same for 00:39:848 (7) - . - nah i dont think so. it would make the pattern look weird imo
- 00:41:223 (4,5,1,2,3,4,5,6,7) - I'd use a similar timeline to the previous point. - same as above, but yeah i'll use the similar timeline as the previous one
[Overdose]
- 00:07:723 (3,4,5) - On this (and similar patterns), the dash makes more sense between (4,5) than (3,4), as (4) is a downbeat with a strong vocal. - some players said the previous one makes sense while some players also said this one makes sense too. i'm following this one instead of the previous one.
- 00:12:723 (2,4) - The sounds on the head of this sliders aren't that strong, so the antiflow to them feels a bit forced. - i do feel the antiflow is still okay, maybe i reduced the distance while keeping the antiflow
- 00:30:973 (3,4,1) - The dash should be between (4,1) rather than (3,4) to give the proper emphasis. - i'm 100% sure that 00:31:348 (4) - has stronger sound than (1) so emphasis towards (4) is likely to happen
- 00:41:973 (5,6,7) - This antiflow pattern is inconsistent with what you've done previously, and also you didn't map 00:42:348 (8) - in a previous iteration of these sounds, so I'd remove it. - this part has a slightly strong vocal sounds compared to the previous one so i intended to make small variants for this part to emphasis it
- 00:50:473 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - Personally I think this is too much antiflow combined with HDashes and dashes. Maybe you could Ctrl+H a couple patterns to add alternate antiflow with normal flow -
personally i do think that the antiflow combined with HDashes and dashes are appropriate in this sectionokay i reduced some of the hdashes to a normal dash so i think it's good- 01:03:223 (5,1) - This distance is really tight, and might be missed if players are caught offguard. Try to reduce it in some way. - somehow i managed to reduce the distance "in a way"
- 01:08:473 (1,2,3) - This quick antiflow should not be acceptable for this diff, IMO, especially considering the BPM. I'd go for a pattern more similar to those you've used before. - to be fair this antiflow isn't that harsh to begin with and it complies with the vocal sound IMO
- 01:19:473 (1,2,3,4) - This pattern is inconsistent with what you've done previously, so I'd make it a simple 4 circle stream. - there's a slight melody change in this part so i think it's kinda appropriate to slightly change the pattern imo
Good luck with the mapset!
- 00:07:723 (3,4,5) - Similar HDash emphasis as in the Rain is suggested. Also applies for all the other similar parts in this and the last Kiai. - same as what i said in Rain diff
- 00:10:473 (1,2,3) - The continuous HDashing, while allowed by the RC, feels a bit too much in this case. Take out on of them. - i take out both, making it a normal dash instead
- 00:10:973 (3,4) - The increased distance here is a bit harsh to play after those HDashes, reduce it to make it more easily walkable.- since i removed the hdash above, it should be okay without reducing the distance for this one
- Last two issues also apply on 00:11:473 (1,2,3,4) - - ^
- 00:14:473 (1,2,3,4,5,6,7,8) - Why is this way harder than the previous iteration? I'd go for a similar intensity than 00:06:473 (1,2,3,4,5,6,7,8) - . - i wanted to make this part harder than the previous iteration. having the same pattern might make it bored, so i intended to make this
- 00:20:098 (4,5,6) - I think the quick antiflow is too harsh after the HDash, maybe place (5) to the left of the other objects instead? - i think i preferred to have an antiflow here
- 00:29:973 (8,9,10) - I think the sounds aren't that strong to require antiflow movements. I'd make this pattern go left instead. - uhh i think antiflow would be a better option here
- 00:33:473 (2,3,4) - To me the HDash should be between (2,3) rather than (3,4). (3) has the same sound that's emphasized by the 00:33:223 (4,1) - HDash, coupled with a strong vocal. - to me (3,4) would be better since (4) has a loud clap hs. i've tried making (2,3) previously but other suggested (3,4) due to the same reason i said
- 00:39:973 (4,5,6) - 00:41:973 (5,6,7) - For some reason you made these antiflow patterns larger than previous counterparts, so they are really unexpected and hard to play. - oh kek didn't noticed this... reduced the antiflow distances
- 00:50:473 (1,2) - 00:51:223 (6,7) - 00:51:973 (4,5) - 00:52:723 (2,3) - Why are you slowly increasing the distance? The song doesn't suggest that, and the last hypedash is not fitting, because the vocal at (3) is not that strong. -
but i wanted to make this as a gimmick so that people would notice this and praised me as top tier mapper asdjaoiejfkajlfkjokay i've make all the said distances linear and change the said hdas to a normal dash instead- 00:54:848 (4,5,6) - The double HDash here (and in other similar parts) is really unexpected and plays really odd, considering 00:54:973 (5,6) - are a single vocal. I think 00:54:973 (5,6,7) - should be a single triplet without HDashes between them. - it would make sense if this is either rain or platter, but i really want to emphasize this part with a double hdash in this diff
- 01:06:473 (1,2,3,4,5,6,7,8) - As in the first Kiai, this is way harder than patterns mapped to similar sounds, so I'd reduce the intensity on this one. - same as what i've mentioned before
- 01:11:973 (3,4) - This HDash doesn't fit here, since the vocal at (4) is rather weak. It would make more sense to have an HDash between (4,5). - i tried to make this one as similar as this part here 00:19:973 (3,4,5,6) -
- 01:19:473 (1,2,3,4) - This pattern is inconsistent with what you've done previously, so I'd make it a simple 4 circle stream. - the same thing i explained in rain diff
- 01:26:723 (3,6,3) - I think these are overmapped; I'd remove them. - personally i want to keep it. it make the ending looks snappy with the direction changes of that particular section. if it's removed, it would be quite hard to try recreate the similar pattern.
thank you~!Rin-nya wrote:
+3 Stars
GL Kagari! ♥
1. when any of the kind BN wants to nominate thisSangKrazF1nal3 wrote:
General question to Kagari senpai,ranked when lol. Do you need mods for now or just likely hold on?