thanks for the mod Nokashi~! :3Nokashi wrote:
Hello there!
[ Cup!!]
- 00:11:469 (3) - Move to somewhere like x:261 so the transition as a bit more forgiving while still emphasizing the downbeat. Consider doing the same for 00:12:469 (1) - - fixed but with my own placement
- 00:12:469 (1,2,1,2) - Even though this certain beat gives emphasis on different parts of the song, its mapped the same way as the previous beats. Rhythm choice is kinda shaky and i would recommend doing something different, something that emphasizes more prominent beats in this beat like this one 00:13:219 - - lemme try change it a bit
- 00:18:219 - Since you are mapping based on vocals, Its questionable that you didnt map this strong vocal tick.Consider it - okay then
- 00:19:719 (4,1) - 00:20:719 (2,3) - They have really inconsistent spacing. Either make them both 1.40x DS or 0.90x DS, but they have to be the same DS since they express the same sound - 1.4x DS
- 00:26:469 (1,2,3) - Rhythm seems questionable here since you tried to map both the vocals and the background music at the same time, resulting in a noticable feedback inconsistency. You could try this or something similar Ticker starts on 00:26:469 - . They placements and eventually the rhythm you want to choose are up to you, however make sure you emphasize the movement to get to here 00:27:469 (2) - - did as suggested, but i'm adding some additional stuff for this particular section
- 00:31:469 (2) - Im not sure what this circle is snapped too, its rhythm basis is a bit shady - resnapped
- 00:33:719 (4) - Make this into a circle -> 1/1 slider to better reflect the music? - your suggestion seems way better, let's see how well is the pattern...
- 00:39:344 (3,4,1,2,3) - The transition on these patterns is really uncomfortable in terms of the feedback it provides. 00:39:969 (4) - is on a prolonged string so you could make it a 1/1 slider to connect the 2 patterns together - let's try this
- 00:44:469 (1,2) - Should be emphasized more than the previous beats based on the fact that they are way stronger - ^
- 00:53:719 (5,6,1) - I Wouldnt keep this pattern under all circumstances, the movement is too strainful for a cup, everything in this pattern shows that it doesnt belong in a cup difficulty. Change this pattern to something simpler, something that doesnt have that nasty 1/1 slider walk antiflow - i tried to simplify the pattern here, hope it's good enough (i think)
- 00:59:969 (4,1) - 01:01:969 (4,1) - You could buff these spacings to something like 0.90x DS - k
[ Salad!!]
- 00:13:719 (2,3) - The gradual spacing increase you built up in the previous suddenly dies with this particular jump, i would expect this to be a normal dash actually, or at least something that resembles the rest of the patterns that were in the buildup - added a dash there
- 00:21:469 (1,2) - I Would expect at least more momentum in this transition, its the only pattern in this buildup of patterns that doesnt directly require a movement - moar dash then
- 00:25:344 (5,1,2) - Not sure if this is a normal dash or a walk as this rhythm was never introduced before, you can try something else to better indicate it, but its pretty subjective - i'm not really sure if it's walkable but the idea is to make the player dashes it a lil bit to make it to the next fruit.
You can actually manage to walk it out given that you have such skills for a salad player, but in this case i think it should be fine i guess...- 00:38:219 (5,1) - You could go for a Normal dash here
- The following 20 seconds are really clean - w
- 01:22:719 (3,4,1) - Ambiguous spacing here, not really sure what a fix would be but this is easily overdashable by a newer player - changed the pattern for that section a bit
[ Platter!!]
- 00:11:219 (5,1) - / 00:12:219 (5,1) - these are so contrasted distance wise im no sure what you want to emphasize here. 00:12:469 (1,2,3,4,1,2) - also makes this feel really underwhelming because it has not hyperdashes, even though its more prominent than the previous patterns - adding some hdash here n there
- 00:19:969 (2,3,4,1) - This jump might might be antiflow so look into that. Even so, you could try something more forgiving as this is easily overdashable - maybe making it a lil bit more vetical to decrease the antiflow?
- 00:21:844 (3) - x:128 for that visual touch, also makes the pattern look clearer as to how it is supposed - did some of my own modding here and the pattern before (due to previous suggestion above)
- 00:33:219 (4,1) - Also i would say this is pretty edgy for a walk, tone the spacing down a beat. ( if this was meant to be a normal dash, increase spacing) - it was meant to be dash (why it was walk in the first place lmao) but adding more distance will make the dash more towards edge dash so i'm kinda want avoiding that from happen
- 00:35:219 (4,1) - Similar point to the one above about reducing the spacing for the walk - same as what i said above
- 00:44:969 (3,4,5) - This does look intentional but as a pattern its really disconnected from the rest of the map so i wouldnt introduce it at all, especially when the following measure dont even utilize it again - repattern it
- 01:06:469 (1,2,3,4,5,6,7,8,1,2,3) - Why did the rhythm suddenly become more dense than the previous verse, even though there isnt much change in the song itself. Feels really inconsistent. Thats actually my biggest objection with this diff. Same applies with 01:08:969 (4,5,6,7,1,2,3) - or 01:11:969 (3) - the big stream starting from here - reducing the density but i'm keeping the big stream starting from 01:11:969 (3) -
[ Rain!!]
- 00:00:844 (3,4) - To be consistent with the first pattern, either make it an HDash or 00:01:594 (2,3) - a normal dash. The HDash feels out of place - normal dash it is
- 00:02:719 (2,3) - 00:03:219 (5,6) - these feel a bit too movement intensive for the beginning, Maybe try a 1/2 slider here instead ? - adding 1/2 slider here doesnt generate the smalll droplets tho.. well, it should be okay to put a slider lel
- 00:07:344 (8,1) - Should have been a HDash to be consistent with 00:09:344 (8,1) - - it's already an HDash can't you see it?? o.o either way i'll just add a lil bit more distances to reeally make it Hdash lul
- 00:10:969 (3,4,5,6,1,2,3,4,5,6,1) - The antiflow patterns dont feel like they reflect the music well because they are so sudden after a really flowey pattern. - hmm you're right, buut i'm not gonna destroy those antiflows tho, just gonna revised it a bit
- 00:14:844 (4,5) - Should have been HDash here i think - i think it should be fine with a normal dash, am i right?
- 00:35:219 (4,5,1,2,3,4,5) - should have the same rhythm density as 00:33:219 (4,5,1,2,3,4,5,6,7) - - i mapped this one following the instrumental beat while the other one with vocal sounds... i think it should justify the density
- 00:38:719 (2,3) - Should be an HDash - again, i think it should be fine with a normal dash, am i right?
- 00:41:969 (5,6,7,8) - Really sudden antiflow, doesnt really reflect the music well - it should be fine here since i mapped this vocally and i tried to emphasize the vocal sounds here
- 00:43:469 (1,2) - there isnt a reason for a spacing increase here - oops fixed that one
- 00:46:469 (1,2) - Reduce spacing here - no reason to decrease the spacing here imo... tried to be consistent with the same pattern on other part of the timeline.
- 00:48:969 (3,4,5,6) - Having such a movement intesive pattern after a chain of hypedashes might add a lot of strain in the diff - revised this part a bit
- 00:53:844 (3,4) - Shouldnt this have been a HDash - okay
- 01:06:719 (3,4,5,6) - again pretty sudden antiflow, find a way around this to be honest - trying to revise this one too
[ Overdose!!]
- 00:01:469 (1,2) - Should be a normal dash to be consistent with previous 4 note pattern - i'm intended to make that, for variety
- 00:06:719 (3,4,7,8) - Why is the spacing so inconsistent with the notes here, having these more spaced doesnt really offer movement than 00:06:469 (1,2) - , but instead just makes it really unforgiving . At least make 00:07:219 (7,8) - have the same spacing as 00:06:719 (3,4) - - i tried to make some variety around the pattern tho i might agree on some parts that are unforgiven so imma reduced them a bit, but not to a point of making it consistent (due to insufficient space lol)
- 00:10:469 (1,2) - The sudden flowbreak here breaks the pattern you introduced in the beginning with the large amount of 1/2. I Would rather make these 1/2 too - i think it should be stayed as 1/1 instead of 1/2 ( i know it's not consistent with 01:02:469 (1,2) - but that's on the 2nd kiai so you might understand what i'm trying to do here.
- 00:16:469 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Also goes against what you introduced with your 1/2 placements, make it more forgiving, these dashes on 240 bpm are quite a handful - keeping the hdashes but reducing some part of the distances
- 00:22:969 (5,6) - This could be on the other side like 00:23:219 (7,8) - - nah i prefered this than the ones you're suggesting... no change
- 00:29:969 (8,9,10) - I Feel like this doesnt really compliment this section, since it has less intensity, yet the movement to catch this pattern implies otherwise - reduced a bit
- 00:37:844 (4,5,6,1) - Why the sudden HDash density spike, also these flow breaks dont really help this slow part either. I feel like it should have been more forgiving, theres basically movement reminiscent of the kiai in a section that isnt as prominent - removed the hdashes
- 00:54:469 (1,2) - Reduce spacing here, really easy to miss since its after such a dash heavy section - repatterned it to 1/2 instead of 1/1
- 01:08:969 (5,6,7,8) - Also pretty sudden antiflow - reduced
- 01:12:844 (4,5) - Really sharp HDash with inconsistent spacing when you think about other similar HDash patterns - i've repatterned this part a bit
- 01:19:469 (1,2,3,4) - Only normal dash antiflow pattern, i dont think this was intended - :thinking:
- 01:21:719 (2,3,4,5) - You chose the worst possible place to put such an intense HDash in my opinion. In this beat alone there is a prominent 1/6 beat that stands out more. Naturally the player will try to tap according to that rhythm, which is more noticable and thats to be expected but....you mapped 1/4 here. And really intense 1/4 on top of it. I suggest trying something else here, maybe mapping the 1/6 sound? - dem again with my inability to detect 1/3 beat rip pls kill me. i've mapped 1/3 instead of 1/6 just because it's simpler with 1/3 lul
- Main issue i have with this difficulty is the uneven rhythm distribution in some parts. I mean, in places where the rhythm is similar, sometimes the rhythm is barebones qith 1/1 jumps and sometimes its really intense with 1/2 streams - maybe if you can specify which parts and which parts is uneven i can check it out. as far as i'm concern, there's nothing wrong with the rhythm distribution IMO. i might be wrong tho, so i tried my best to detect and change some of it
Good Luck~
fuhh finally done replying xP