[Platter]
00:20:969 (2,3,4,5) - Antiflow movement here seems too hard for platter difficulty, try to make them as curved with straight flow or something easier like full vertical?
00:22:344 (5) - bpm 240 1/2 HDash is pretty a borderline since the ranking criteria says, but as I did for Sey's tekken map before when I was QAT this can be passable with some discussions imo. Try to contact with QATs about this. In my opinion this can be considered because its flow is straight without antiflow and enough spaces exist after HDash.
00:25:344 (5,1) - but this one is nope if you really wanna use this as HDash you may try to make 00:25:469 (1,2) - fully horizontal.
00:26:844 (3,4) - Another antiflow complex here, this can make players confused. Try to use horizontal one
00:29:969 (8,9,10) - ^
00:39:844 (7) - to make this smoothly, try to move 00:39:844 (7) - to x:304
00:48:469 (1,2) - Antiflow jump after HDash is not recommendable usage for Platter difficulty. This is gonna kill players with reactions.
00:49:844 (2,3,4) - This one needs more movements to not be flowbreaker. try this. 00:53:719 (2,3,4) - antiflow complex
01:24:469 (1,2,3,4,5,6) - Huge antiflow madness, this is almost like overdose level usage. I highly recommend you to change like this one.
I didn't mentioned the other 1/2 HDash usages, so just you need some more discussions.
[Rain]
00:17:594 (2) - Easy to overshoot so probably it needs more spacings. try x:32
00:37:344 (5,1,2,3,4,5) - Not really satisfying flow imo. I'd recommend to add jump between 00:37:344 (5,1) - , 00:37:594 (2,3) - and 00:37:844 (4,5) - .
00:48:719 (2,3) - Flow isn't finest one. How about to ctrl+h all objects of 00:48:969 (3,4,5,6) - ?
01:09:594 (2) - Similar reason as 00:17:594 (2) - , try to replace this on corner.
[Overdose]
00:09:594 (2,3,4) - Needs more movements here for better flow, how about to try this? 00:27:219 (5,6) - Felt a bit harsh distance. Reduce a bit?
00:20:969 (2,3,4,5) - Antiflow movement here seems too hard for platter difficulty, try to make them as curved with straight flow or something easier like full vertical?
00:22:344 (5) - bpm 240 1/2 HDash is pretty a borderline since the ranking criteria says, but as I did for Sey's tekken map before when I was QAT this can be passable with some discussions imo. Try to contact with QATs about this. In my opinion this can be considered because its flow is straight without antiflow and enough spaces exist after HDash.
00:25:344 (5,1) - but this one is nope if you really wanna use this as HDash you may try to make 00:25:469 (1,2) - fully horizontal.
00:26:844 (3,4) - Another antiflow complex here, this can make players confused. Try to use horizontal one
00:29:969 (8,9,10) - ^
00:39:844 (7) - to make this smoothly, try to move 00:39:844 (7) - to x:304
00:48:469 (1,2) - Antiflow jump after HDash is not recommendable usage for Platter difficulty. This is gonna kill players with reactions.
00:49:844 (2,3,4) - This one needs more movements to not be flowbreaker. try this. 00:53:719 (2,3,4) - antiflow complex
01:24:469 (1,2,3,4,5,6) - Huge antiflow madness, this is almost like overdose level usage. I highly recommend you to change like this one.
I didn't mentioned the other 1/2 HDash usages, so just you need some more discussions.
[Rain]
00:17:594 (2) - Easy to overshoot so probably it needs more spacings. try x:32
00:37:344 (5,1,2,3,4,5) - Not really satisfying flow imo. I'd recommend to add jump between 00:37:344 (5,1) - , 00:37:594 (2,3) - and 00:37:844 (4,5) - .
00:48:719 (2,3) - Flow isn't finest one. How about to ctrl+h all objects of 00:48:969 (3,4,5,6) - ?
01:09:594 (2) - Similar reason as 00:17:594 (2) - , try to replace this on corner.
[Overdose]
00:09:594 (2,3,4) - Needs more movements here for better flow, how about to try this? 00:27:219 (5,6) - Felt a bit harsh distance. Reduce a bit?