forum

SHINKU-HOROU - Niji

posted
Total Posts
3
Topic Starter
Seto Kousuke
This beatmap was submitted using in-game submission on quarta-feira, 22 de maio de 2019 at 18:09:15

Artist: SHINKU-HOROU
Title: Niji
Source: NARUTO-ナルト-疾風伝
Tags: Shinkuu Shinku Horou Hollow Vacuum Anime Japanese Ending Single Short Version Naruto Shippuden Wakatten dayo Trynna
BPM: 138
Filesize: 4832kb
Play Time: 01:48
Difficulties Available:
  1. Hard (2,97 stars, 212 notes)
  2. Insane (4,44 stars, 352 notes)
  3. Normal (1,85 stars, 140 notes)
  4. Trynna's Light Insane (3,62 stars, 314 notes)
Download: SHINKU-HOROU - Niji
Information: Scores/Beatmap Listing
---------------
#24

~ Remake of an old map ~

Normal - Me
Hard - Me
Light Insane - Trynna
Insane - Me


🎶 Hitsounds : Me

Mordred
m4m from #modreqs https://osu.ppy.sh/s/541568



General:


https://puu.sh/sHhn2/817de23625.png how did you get those bookmarks there lmao

01:36:670 (1) - lower the spinning volume of this gradually by using green lines with decreasing hitsound volume (starting here 01:43:300 - maybe)

Also make your endings consistent, they end on different spots



Normal:

seems ok



Hard:

do you really need ar8.4 on this?

00:13:952 (1) - why is this not 1/6 come on ._.

00:49:387 (1) - curve gets kinda ruined here

01:03:952 (3,4) - you can move this to something like this so it shapes triangles



Insane:


00:14:170 (1) - 1/6 snap?

00:21:126 (6,7,8,9,1) - why not stack with 00:20:039 (2) -

00:28:083 (4) - NC?

00:23:735 (3,4) - looks better if you stack it like this imo

00:35:474 (1,2,1) - could you make this a triangle pls ._.

00:55:691 (1,2,3,1) - these don't line up perfectly :V

01:16:670 (8,9) - does this jump really have to be there? It's the only time this happens in the entire map

01:19:387 (1,1,1) - don't think you need to NC those

01:26:344 (3,4) - could move this so it stacks with 01:25:474 (3) -

01:36:561 - missing green line as in normal / hard

gl with this, looks pretty nice




might look at your other map as well later this week
Topic Starter
Seto Kousuke
yoshino-- mod

Yoshino-- wrote:

m4m from #modreqs https://osu.ppy.sh/s/541568



General:


https://puu.sh/sHhn2/817de23625.png how did you get those bookmarks there lmao - magic :D

01:36:670 (1) - lower the spinning volume of this gradually by using green lines with decreasing hitsound volume (starting here 01:43:300 - maybe) - going to do that soon <3

Also make your endings consistent, they end on different spots - oh yeah, fixed



Normal:

seems ok



Hard:

do you really need ar8.4 on this? - no :D hahahahaah changed to 8

00:13:952 (1) - why is this not 1/6 come on ._. - fixed

00:49:387 (1) - curve gets kinda ruined here - fixed

01:03:952 (3,4) - you can move this to something like this so it shapes triangles - I don't get it



Insane:


00:14:170 (1) - 1/6 snap? - It's 1/6 already

00:21:126 (6,7,8,9,1) - why not stack with 00:20:039 (2) - structure I wanted to use

00:28:083 (4) - NC? - yes

00:23:735 (3,4) - looks better if you stack it like this imo - nah

00:35:474 (1,2,1) - could you make this a triangle pls ._. - i don't get it, it's a triangle already

00:55:691 (1,2,3,1) - these don't line up perfectly :V - fixed

01:16:670 (8,9) - does this jump really have to be there? It's the only time this happens in the entire map - yes

01:19:387 (1,1,1) - don't think you need to NC those - but I want for emphasiz

01:26:344 (3,4) - could move this so it stacks with 01:25:474 (3) - naw

01:36:561 - missing green line as in normal / hard will look at that

gl with this, looks pretty nice - thanks <3




might look at your other map as well later this week


thanks
Please sign in to reply.

New reply