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hugs The Super Ball - Rin! Rin! Hi! Hi! [Taiko|Osu]

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Topic Starter
Landwii
This beatmap was submitted using in-game submission on domingo, 26 de marzo de 2017 at 07:31:48 p. m.

Artist: hugs The Super Ball
Title: Rin! Rin! Hi! Hi!
Source: ナンバカ
Tags: Nanbaka ナンバカ Opening
BPM: 170
Filesize: 14778kb
Play Time: 01:26
Difficulties Available:
  1. Futusuu (1.19 stars, 98 notes)
  2. Hard (2.77 stars, 141 notes)
  3. Insane (4.3 stars, 295 notes)
  4. Muzukashii (2.67 stars, 247 notes)
  5. Normal (1.95 stars, 65 notes)
  6. Oni (3.82 stars, 398 notes)
  7. RIN! (5.47 stars, 138 notes)
Download: hugs The Super Ball - Rin! Rin! Hi! Hi!
Download: hugs The Super Ball - Rin! Rin! Hi! Hi! (no video)
Information: Scores/Beatmap Listing
---------------
New map!
ACCEPTING GUEST DIFICULTIES.
Mods would be cool! Gimmie ya' mod!
I really need mods, thanks to whoever plans or has moded already. I'll list after getting more mods... or active ones...
Julie
Mod~
[Insane]

Avoid the black color combo, yeah black green look cool, but most people play with black background, so they won't be able to see the notes.

00:03:328 (3) - Change this to a normal notes, since the end of the slider make sound, while there is no sound at 00:03:416 - from the song.

00:05:092 (2) - End the reverse slider at 00:05:269 - , no sound at 00:05:357 - .
Or actually how about this rhythm http://puu.sh/sQ8er/03d5892f4f.jpg? Those blue stick have no sound. Important sound at 00:06:328 - .

00:16:386 (2,3,4) - Again, this is overmapped, no sound on those blue line, try this : http://puu.sh/sQ8kf/fe1f3afb00.jpg to fit the drum.

00:22:033 (2,3,4) - ^

00:28:916 (1,2) - Try to avoid these kind of stuff, look how the slider (2) appear while the slider (1) is still in play http://puu.sh/sQ8qN/da9444dbf6.jpg and it isn't the next note.

00:31:386 (7,1,2) - ^ a bit the same reason, but after finishing the slider (7), slider(2) is right next to it, yet player are supose to hit the slider (1).

00:40:210 (1,3,4) - Look at how all those notes touch each other, the editor is big, you can spread them out.

00:41:269 (4,5,1) - Same for here, after finishing slider 4, mostly playing with flashlight, is more tempting to go to slider 1 since cursor already in slider one, but there is a slider 5. Also in some skin, there might be no follow point or follow point are hidding on the back of slider (4). So FL player won't understand this part.

00:44:092 (4,1) - Look how ugly an overlap loook http://puu.sh/sQ8Bs/ec405b69a6.jpg

00:46:210 (1) - Don't make a reverse on the blue stick, there no sound and the reverse point from yourslider make a sound. Turn it into a simple slider http://puu.sh/sQ8Et/c6ac740490.jpg.

00:49:033 (1,2,3) - Same reason as 00:41:269 (4,5,1) -

00:53:269 (3,4,5) - Since you try to match those triplet with the vocal, move this 00:53:357 (4) - to here 00:53:180 - . That should fit the vocal more. Just like what you did here 00:55:916 (3,4,5) - :D

01:04:210 (1,2,3,4,5,6) - Look at this http://puu.sh/sQ8Ke/fac741cd6f.jpg, it feel like is all in the center. Distance them more, is an insane, you can make it jump more far too.

01:18:328 (1) - End the spinner at 01:19:739 - and add a note at 01:19:916 - . Player should start tapping to follow the vocal at that point. Just like what you did here 01:21:151 (1,1) - .
Topic Starter
Landwii
Green means i changed to that, yellow means i changed it but not like explained, red means i didn't change.
Mod Response
[Insane]

Avoid the black color combo, yeah black green look cool, but most people play with black background, so they won't be able to see the notes.
I seem to have forgotten about this (Or my texture pack was too bright), change will be done

00:03:328 (3) - Change this to a normal notes, since the end of the slider make sound, while there is no sound at 00:03:416 - from the song.
TAKEN!

00:05:092 (2) - End the reverse slider at 00:05:269 - , no sound at 00:05:357 - .
Or actually how about this rhythm http://puu.sh/sQ8er/03d5892f4f.jpg? Those blue stick have no sound. Important sound at 00:06:328 - .
Seems better, The Important sound is a thing i didn't have in mind

00:16:386 (2,3,4) - Again, this is overmapped, no sound on those blue line, try this : http://puu.sh/sQ8kf/fe1f3afb00.jpg to fit the drum.
00:22:033 (2,3,4) - ^
Since i'm following a pattern, every note will be the same pattern, only making necessary changes

00:28:916 (1,2) - Try to avoid these kind of stuff, look how the slider (2) appear while the slider (1) is still in play http://puu.sh/sQ8qN/da9444dbf6.jpg and it isn't the next note.
00:31:386 (7,1,2) - ^ a bit the same reason, but after finishing the slider (7), slider(2) is right next to it, yet player are supose to hit the slider (1).
I have done a small change, hope that looks better, Won't address the next notes about this, but changes were made!

00:40:210 (1,3,4) - Look at how all those notes touch each other, the editor is big, you can spread them out.
Notes = Magic Dust!

00:44:092 (4,1) - Look how ugly an overlap loook http://puu.sh/sQ8Bs/ec405b69a6.jpg
AAHHH! SO UGLY! Didn't even felt right in the distance either now that i look at it.

00:46:210 (1) - Don't make a reverse on the blue stick, there no sound and the reverse point from your slider make a sound. Turn it into a simple slider http://puu.sh/sQ8Et/c6ac740490.jpg.
Did change something, but not made a simple slider due to pattern.

00:53:269 (3,4,5) - Since you try to match those triplet with the vocal, move this 00:53:357 (4) - to here 00:53:180 - . That should fit the vocal more. Just like what you did here 00:55:916 (3,4,5) - :D
Breaks the pattern, but it's better like this.

01:04:210 (1,2,3,4,5,6) - Look at this http://puu.sh/sQ8Ke/fac741cd6f.jpg, it feel like is all in the center. Distance them more, is an insane, you can make it jump more far too.
Notice the video! The sliders here are closer to the centre similar to how the video puts the characters (Centre, Left, Right, Right, Center)It just follows too nicely!

01:18:328 (1) - End the spinner at 01:19:739 - and add a note at 01:19:916 - . Player should start tapping to follow the vocal at that point. Just like what you did here 01:21:151 (1,1) - .
WOAH! changed that by mistake while mapping and didn't fix :| Fixed now!
Mod will be Updated soon, i wanna finish Taikos First! :)
PyroBear
[General]
  1. Don't use the black combo color please. The combo colors would look better if they were the prisoner's haircolors. Red, Purple, Grey(since black is not recommended), Pink, Yellow and Neon Green.
  2. You should map to the vocals when they are present.
[Insane]
  1. The ar should generally be over 8 on Insanes, I recommend 9 since it's a fast song.
  2. 00:01:386 (5) - provides no feedback on the red tick. This should be a repeat slider.
  3. 00:18:151 (4) - Try not to use an even amount of repeats. These would be better mapped like this
  4. 00:26:798 (4,5) - Sounds weird. But as I said, please try to map vocals when they are present.
  5. 00:37:210 (1,2,3,4) - I find this weird. you should just continue mapping the instrumentals here.
  6. 00:53:445 (5,6) - This should have a note on the blue tick between them.
  7. 00:56:269 (6,7) - ^
  8. 01:01:386 (1,1,1,1) - I feel like this should be circles following the vocals, making it jumps.
  9. 01:15:504 (1,1,1) - I feel like these would be better if they were mapped as sliders with the same shape.
  10. 01:26:798 (3) - Replace with a spinner until 01:28:210
I actually ran out of time modding this :o I like the map, but it def needs some improving. Go check A Mo and pishifat on Youtube for better tips in general!
Topic Starter
Landwii
Mod Response! Green is change Yellow is changed but not how stated Red means no change

  1. Don't use the black combo color please. The combo colors would look better if they were the prisoner's haircolors. Red, Purple, Grey(since black is not recommended), Pink, Yellow and Neon Green.
    Im already not using black for a combo color and using gray already. The rest of the colors are set to be similar to the background VIDEO.(Which you seem to have off)
  2. You should map to the vocals when they are present.
    To regulate difficulty, vocals are not mapped mostly at Hard difficulty. Insane focuses on vocals
  1. The ar should generally be over 8 on Insanes, I recommend 9 since it's a fast song.
    My mistake in the difficulty there, Fixed
  2. 00:01:386 (5) - provides no feedback on the red tick. This should be a repeat slider.
    Does not provide feedback, but a tick is now there
  3. 00:18:151 (4) - Try not to use an even amount of repeats. These would be better mapped like this
    Due to pattern, mapping it like said would be weird, and the player would be confused. But also changed... due to pattern
  4. 00:26:798 (4,5) - Sounds weird. But as I said, please try to map vocals when they are present.
    Vocals are mapped right here, its just the circles overlapping themselves BTW that is fixed
  5. 00:37:210 (1,2,3,4) - I find this weird. you should just continue mapping the instrumentals here.
    This people, is how you get mods: Doing things that you know are wrong.
  6. 00:53:445 (5,6) - This should have a note on the blue tick between them.
  7. 00:56:269 (6,7) - ^
    Looks weird but its better
  8. 01:01:386 (1,1,1,1) - I feel like this should be circles following the vocals, making it jumps.
    The video focus makes it an impossibility, +Jumps are something i don't master yet.
  9. 01:15:504 (1,1,1) - I feel like these would be better if they were mapped as sliders with the same shape.
    I feel like the player should get a bonus here... ALSO: I see no way of making that make sense.
  10. 01:26:798 (3) - Replace with a spinner until 01:28:210
    The Fade out here is CUSTOM meaning its not part of the song. Ending spinners are also not a great idea in general, since they are long and the players could hurt themselves
I actually ran out of time modding this :o I like the map, but it def needs some improving RIP. Go check A Mo WAT IS THIS! and pishifat on Youtube for better tips in general! Already do
Nevo
Insane
To start off I like low ar but on a fast song like this it really should be ar9
00:24:328 (4,5) - this slider imo should be the same shape since they are (basically) the same beat
00:28:033 (2) - this overlap also having the slider like this makes it so it doesn't flow very well.
00:29:269 (1) - the reverse should land on the red tick there is a faint beat but there is nothing on the blue tick.
00:29:798 (2) - Add hitcircle here
00:29:975 (2,3) - again copy slider but also in this case it seems like your forcing a flow change which doesn't come off comfortable for the player.

Green line being the implied flow coming off the slider red being what you did.
I would keep that in mind if you shorten the slider and add the note
You can add a stream that starts 00:34:033 (7) - and ends 00:34:386 (11) -I dont know where / how to fit it but in a insane you can have little streams
00:53:093 (2,3,4,5,6,7) - dont have these be so different maybe make them both a stack or make the both like a stream (in a line like the second one don't know what to call it lol) I would reduce spacing on the second one either way. Comes off random and weird in play.
00:54:328 (1,2,3,4) - these don't make a perfect square
00:54:151 (1) - remove nc

As for the whole map on the whole feels very dated and old styled which won't make it unrankable it doesn't have the flow old maps did.
Topic Starter
Landwii
Mod Response Read Up there to know how it works

Nevo wrote:

Insane
To start off I like low ar but on a fast song like this it really should be ar9
The speed of the song varies, so i kept it in 8-8.5

00:24:328 (4,5) - this slider imo should be the same shape since they are (basically) the same beat
Insert explanation.

00:28:033 (2) - this overlap also having the slider like this makes it so it doesn't flow very well.
Your request seems fine... still had to change a big chunk of the map

00:29:269 (1) - the reverse should land on the red tick there is a faint beat but there is nothing on the blue tick.
DAMN YOU USELESS BLUE TICKS (in this song)

00:29:798 (2) - Add hitcircle here
00:29:975 (2,3) - again copy slider but also in this case it seems like your forcing a flow change which doesn't come off comfortable for the player.
THESE CONTRADICT EACH OTHER! i literally CHANGED EVERYTHING here. Also, the map has constant flow contradiction when starting these slider groups AND the slider group itself. Feels like the song was made to feel like that.

You can add a stream that starts 00:34:033 (7) - and ends 00:34:386 (11) -I dont know where / how to fit it but in a insane you can have little streams
That would Not fit the map, it also doesn't make sense to use streams when i didn't at the start. and it wouldn't feel right

00:53:093 (2,3,4,5,6,7) - don't have these be so different maybe make them both a stack or make the both like a stream (in a line like the second one don't know what to call it lol) I would reduce spacing on the second one either way. Comes off random and weird in play.
You don't even sound convinced here... also, that wouldn't make sense, a jump in the middle of nowhere

00:54:328 (1,2,3,4) - these don't make a perfect square
ARE YOU SAYING THAT BECAUSE THEY ARE FEMALE!

00:54:151 (1) - remove nc
It's away from the vocals, before more vocals, It's not part of any group there, so i saw it best to make it new combo: It's clear that its not vocals.

As for the whole map on the whole feels very dated and old styled which won't make it unrankable it doesn't have the flow old maps did. Just.... wha?
Ok, i still don't know if i should award kudosu here... The Mod feels rushed, it didn't take into account the way its mapped and suggested things that have already been suggested...
If by saturday i don't award kudosu, i probably will not award after.
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