00:00:245 (1,2,3,4) - Make these at volume 30 so it fits better?
good idea00:00:485 (1,2) - Make 00:00:725 (2) - follow the stream's direction for better flow. (place ~x336, y124)
there's no real change in the flow, when the jump is 1/1 it doesnt matter that much, so only aesteticts which are pretty cool as they are right now for me, so no changeIf done ^, move 00:00:965 (1,2) - so it's spaced better
^If done the previous two, 00:00:725 (2,1) - Overlap
^00:02:165 (1,2,3) - Move down more away from 00:01:685 (2,3,4) - so it doesn't feel as choppy?
but i like it choppy D:00:03:365 (1,2) - Why sliders? I think adding notes on place of them cross screen look and play a LOT better. Sliders here feel awkward to play. If you do keep the sliders, I recommend you space them more.
sliders because there are long sounds, and i won't space them more cuz it would destroy my perfect harmony i built there so i'd have to remap vast part of it, and it's just the beginning so i won't make it too spaced00:04:325 (1,2,3,4) - Imo, this doesn't fit. You have the pattern progressing up when the music is going down. Something like
THIS looks and plays better along with going with the theme the rest of the map goes wirth shich is note overlap for more complicated reading.
what i did there, my friend, is opposite mapping technique i use sometimes in my maps, so i kinda turn everything upside down, i think it fits very well imo so no changeIf done the following, delete 00:05:285 (1,2,3,4) - and just paste ^ without changing it and place around
HERE ^00:07:925 (3) - NC to keep the pattern of NC's every 3rd note? I don't see any reason, not even rhythmical as to why you did this.
yeah i'll change00:08:165 (1) - Place a lot closer to the right hand corner to emphasize the strums here (~x460, y40)
hmm, a bit of breaking consistency there with overlapse, but seems fair00:08:645 (1) - Move to the right more for the reasons above?
ahh, i hate changing these more and more cuz my map usually goes back and stacks with many different things and stuff like that destroys my vision, i'll hate myself for that but i'll change00:09:125 (3) - This breaks flow because you're going from angular sharp back and forth to a triangle. 00:09:125 (3) - Move closer to 00:08:645 (1) - to keep flow consistent.
No, it's already getting less and less consistent00:15:605 (3) - NC for the same reason I stated before.
yeah there was a reason i did that without nc, same as before, because it was playing better and easier to read, but i guess, fuck it00:15:845 (1) - You know what I think of this section. Carrying out the streams would be more rhythmically correct, and I think it would be more fun.
you know that i know that you know, but NO xd it's my mapping style where i don't fucking spam streams everywhere but add jumps where the music allows me to. It wouldn't be more fun, it would be more streamy and completely destroyed my style, so no, i won't carry out the deathstreams, nowhere00:21:845 (1) - Why NC and hitsound it with whistle? If you're going with the guitar, then you have to do that with 00:21:725 (3) - because there's another pitch change. Keep it where you have been putting these hitsounds, sounds really bad imo.
00:21:725 (3) - there's not music change here, but i'll add a missing whistle 2 notes after that00:30:065 (2) - You missplaced this sound. Should be on 00:30:005 (1) -
true00:36:245 (2,1,2) - Continue the pattern here like you did 00:38:885 (1,2,3,1,2,3,1,2,3) -
why would i do that, music changes00:46:565 (1,2,3,1,2,3,4) - Turn this all into 1/4. Makes no sense why the rest of this part is but this part isn't.
umm, No, where slider is, there's slightly dragged sound, and it makes the part playing much more fun, also it fits for the pattern00:55:685 (2,2) - Give these whistles too, sounds really good that way.
yeah sounds good01:40:325 (1,2,1,2,1,2) - SV here is way too fast. Make it 0.5. The song is too slow in this area.
maybe, but when i change it i kinda don't like it XD so i'll think about that maybe i'll change in the future01:46:085 (1,2,1,2) - Either overlap or make them further apart. Looks really messy this way.
must've bee some weird shift, it was originally stacked, thanks02:02:705 (2,1,2) - Overlap better.
i made them not overlapping at all :v02:03:365 (1,2) - Why are these stacked? Your stacking at this part is oddly inconsistent and feels very random.
it doesnt feel random and weird for me, there is twice the same sound, that's why it's in the same place02:31:205 (1,2) - Move 02:31:685 (2) - over and blanket 02:30:965 (3) - for better distance so it doesn't feel choppy.
but i like it choppy D: also stacked with 02:30:485 (1,3) - feels very nice imo02:44:645 (1,2,3,4) - 02:45:365 (1,2,3,4,1) - 02:47:525 (1,2,3,4,5,1) - These don't fit whatsoever. You're mapping to teh guitar and you add in the drum rolls and it messes up placers trying to play to the guitar when you also map to other things. This is fine if they were the same rhythm, but they're not so it comes across confusing and doesn't really follow what you're trying to emphasize.
well, that's called "MrK diversity"02:52:565 (2,3,4,5,6,1,2,3,4,1) - ^
^02:55:205 (1,2) - This doesn't fit rhythmically. What are you mapping to? The second strum here starts on 02:55:685 - with smaller follow up notes on The two point prior, 02:55:565 - and 02:55:625 -
it fits imo, i hear the notes where i mapped them ,so no change03:09:605 (1,2) - No matter how I listen to it, these don't fit. Should be 1/4, not 1/2. If you're mapping to the drum here, you shouldn't be because you were just mapping to the guitar and continue to do so/
well, i hear 2 dragged sounds each time so no change03:12:245 (3,4,5,6,1) - Why the random 1/4?
you're right, i'll change to slider03:13:925 (1,2) - Continue with the pattern, then break off. Do something like
THIS lool hard to play but looking nice, i'll implement03:14:645 (1) - This entire section's hitsounding needs to be redone imo. I can't find what you're hitsounding TO. It's sounds completely random.
redone03:25:445 (3) - This slider is ugly. I'd recommend remaking it.
i think it's pretty03:29:765 (1) - Make all of the sliderends here silent. Sounds too good if you do. Also, the timing is off
done, i'll recheck timing later, seems good tho03:38:445 (2) - Remake slider? Looks ugly
i might rework sliders in the future03:42:530 (2) - Should end on 3:44:062 - because it feels like that sound should have relevance in the map.
in that case, a sound is an end of a sound, i know it might sound wtf, but you'll find logic in this if you'll try hard enough xd03:44:573 (3,4,1,2) - This is mapped to nothing.
it's mapped to the voice03:53:254 (1,2) - ^ If it's mapped to the vocals, it's off.
well, it is, slightly, but that's the effect i'm happy with04:14:700 (1) - This slider is so ugly. Redo please?
redone, prolly looking even uglier for you, whatever xd05:08:570 (1,2,3,4) - This plays like trash because 05:08:570 (1,2) - are right next to eachother while the jump from 05:08:698 (2,3,4) - aren't so close. It's really choppy and awkward to play. Remake the pattern?
but i like it choppy D:05:13:422 (5) - Emphasize the vocals more by truning the stream or something. It's too prominent of a sound to ignore it.
changed05:20:060 (1) - Don't NC, it makes it impossible to read that 05:20:315 (2,3,4,5) - is 1/3rd and not 1/4th. After removing NC, turn 05:20:315 (2,3,4,5) - into a reverse slider then NC it do the player doesn't shitmiss.
ok, but without reverse slider05:21:081 (1) - NC so the 1/1 to 1/2 is more readable.
05:21:464 (3) - ^
05:21:592 (1) - Why do you have this NC'd? It confuses the player and looks ugly. Remove it and do what I suggested before by making 05:21:847 (2,3,4,5) - a slider and NC it.
Changed that whole section with Nc's but without reverse sliders05:22:613 (2) - NC for reasons I said before.
05:23:379 (2,3,4,5) - You know what I'm gonna say, but keep this NC 05:23:124 (1) - so the player can read the 1/2 to 1/4 change.
05:24:145 (2) - NC
05:24:528 (4) - ^
Fixed those aboveI'm just going to say this one more time, 05:26:187 (1,2,3,4,5) - doesn't fit along with the rest of the patterns like this.
yeah, i know, and it's on purpose cuz it's my style05:39:209 (1,1) - Make these sliders fit the song better. 05:39:209 (1) - 's slider end is on an active beat, but it's an inactive note. Plays like tresh.
05:42:273 (1,1) - ^
WHAT, it plays like a charm, No Change There at all06:01:422 (1,2,3,1,2,3,4,5,6,1) - Make the 1/4th to 1/3 more readable.
IDK how xd