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Inferi - Destroyer

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Topic Starter
MrKosiej
This beatmap was submitted using in-game submission on niedziela, 26 lutego 2017 at 13:28:11

Artist: Inferi
Title: Destroyer
Tags: death technical melodical metal path of apotheos marathon rsi finger killer
BPM: 250
Filesize: 10783kb
Play Time: 06:21
Difficulties Available:
  1. Destroyer Of Worlds (7,25 stars, 2708 notes)
Download: Inferi - Destroyer
Information: Scores/Beatmap Listing
---------------

When you want to destroy something

Status: Finished

Mods plz and rank

Use Transparent Skin :)

Redownload after 09.12.2016 cuz new mp3.

HML doesn't get my style >.<
Ackane- my bae. JK don't kill me pls ;..; But srsly, thank you for the support, i wish i could hug you xd

Thanks Wishkey!

vrnl
mod from #modreqs

good fucking song

this is pretty well mapped already from what i can see so theres just a few things ill point out

00:01:445 (1) - id silence this sliderend so u can hear the 3 notes after it better which are the cymbal im pretty sure

00:17:045 (1) - no new combo
00:21:845 (1) - no nc
00:41:285 (1) - no nc
01:34:805 (1) - no nc
02:02:645 (1) - no nc
02:28:085 (1) - no nc
05:43:294 (1) - no nc
05:43:549 (1) - no nc
05:45:080 (1) - no nc

from here 01:05:765 (1) - to here 01:08:405 (3) - i see ur trying to do something different but its done oddly imo, so take a look at that

from here 01:40:325 (1) - to here 01:42:725 (2) - this slow section sounds like its timed a little too fast, but it could be right idk thats just what i hear. maybe lower the volume of the slider ends to like 25~30 so it sounds better

01:56:885 (1,2,3,4) - this looks like its placed weird idk if that was intentional but, if not then move it a little closer to the previous stream

02:26:885 (2) - this sliderend looks weird its like a little chub on the end

02:57:125 (1) - i dont like how these two sliderend and beginnings are placed right over each other, but thats personal preference

03:38:445 (2) - starting from here all the way to 04:32:062 (2) - make these slider ticks 5% volume to emphasis the quitar since there no real sound during the actually ticks themselves

05:18:868 (2,3,4,5,6) - what to heck is this stream

05:39:464 (1) - and 05:42:528 (1) - maybe move them to the right just a little so its not overlapping completely

05:46:102 (1) - have this stream go 1-6, 1-6 for the combos
05:52:996 (1) - same on this one

06:14:443 (1) - this whole stream excluding the last note should be 1 single combo, the guitar doesnt change any there

u can use this mod if u like its ok if u dont, i just like the song so i thought id take a look at it
Slips
sup

00:53:285 (1,2,1,2,1,2,3,4) - Space this a lot more - infact a lot of areas in this kiai need spacing out more.
00:57:125 (1) - This stream is too compact.
01:12:485 (1,2,3,4) - Shouldn't this follow the same pattern as the combos before this since the sound is the same?
01:22:325 (1,3) - Overlap looks ugly, you could make the circle blanket the slider maybe.
01:40:805 (2,1,2) - Add some shape to these they look kinda lame as they are.
02:04:325 (1,2,1,2,1,2,1,2,1) - Space this more, 02:06:725 (1,2,3,4,1,2) - is more spaced but mapped to a lower pitch. There's a few places in the map like this to look out for.
02:34:565 (1,2,3,4) - Not going to mention spacing anymore but space this more.
03:29:285 (1,2,3,4) - Consider changing this into jumps because it just doesn't seem to fit here as it is.
04:51:465 (1) - Start kiai here and end at 05:07:805 (1) -
05:07:550 (3,1) - Fix blanket (sorry)
05:42:273 (1,1) - Place them like this

Small mod because I can't see much wrong with this map and I'm basically asleep, but hope it's useful.
Topic Starter
MrKosiej

Sharo- wrote:

mod from #modreqs

good fucking song yo thanks

this is pretty well mapped already from what i can see so theres just a few things ill point out

00:01:445 (1) - id silence this sliderend so u can hear the 3 notes after it better which are the cymbal im pretty sure good idea

00:17:045 (1) - no new combo denied cuz sharp direction change
00:21:845 (1) - no nc ds change
00:41:285 (1) - no nc aight not gonna reply to all of them, its either ds change or sharp direction change or both
01:34:805 (1) - no nc
02:02:645 (1) - no nc
02:28:085 (1) - no nc
05:43:294 (1) - no nc
05:43:549 (1) - no nc
05:45:080 (1) - no nc

from here 01:05:765 (1) - to here 01:08:405 (3) - i see ur trying to do something different but its done oddly imo, so take a look at that nah i like it

from here 01:40:325 (1) - to here 01:42:725 (2) - this slow section sounds like its timed a little too fast, but it could be right idk thats just what i hear. maybe lower the volume of the slider ends to like 25~30 so it sounds better nice idea with volume :P

01:56:885 (1,2,3,4) - this looks like its placed weird idk if that was intentional but, if not then move it a little closer to the previous stream intentional

02:26:885 (2) - this sliderend looks weird its like a little chub on the end intentional

02:57:125 (1) - i dont like how these two sliderend and beginnings are placed right over each other, but thats personal preference yep

03:38:445 (2) - starting from here all the way to 04:32:062 (2) - make these slider ticks 5% volume to emphasis the quitar since there no real sound during the actually ticks themselves good idea

05:18:868 (2,3,4,5,6) - what to heck is this stream fun one :v

05:39:464 (1) - and 05:42:528 (1) - maybe move them to the right just a little so its not overlapping completely aight

05:46:102 (1) - have this stream go 1-6, 1-6 for the combos good thought
05:52:996 (1) - same on this one yeah did sth different there but ill change

06:14:443 (1) - this whole stream excluding the last note should be 1 single combo, the guitar doesnt change any there left 06:14:698 (1) - cuz sharp turn

u can use this mod if u like its ok if u dont, i just like the song so i thought id take a look at it
Thanks!!
Topic Starter
MrKosiej

Sliproads wrote:

sup

00:53:285 (1,2,1,2,1,2,3,4) - Space this a lot more - infact a lot of areas in this kiai need spacing out more. ill consider that, but for now no change in spacing
00:57:125 (1) - This stream is too compact. it's not xd
01:12:485 (1,2,3,4) - Shouldn't this follow the same pattern as the combos before this since the sound is the same? no, well, yes, but no.
01:22:325 (1,3) - Overlap looks ugly, you could make the circle blanket the slider maybe. changed
01:40:805 (2,1,2) - Add some shape to these they look kinda lame as they are. well, i like the simplicity cuz there's not much going on in the song, the slider's are not complicated too xd, but i'll consider changing
02:04:325 (1,2,1,2,1,2,1,2,1) - Space this more, 02:06:725 (1,2,3,4,1,2) - is more spaced but mapped to a lower pitch. There's a few places in the map like this to look out for. the thing is, pitch ain't always sth i follow, you can sometimes see in my maps things mapped possibly wrong with the pitch, but that was intentional, the effect i was going for
02:34:565 (1,2,3,4) - Not going to mention spacing anymore but space this more. no xd
03:29:285 (1,2,3,4) - Consider changing this into jumps because it just doesn't seem to fit here as it is. no, it looks exacly as i wanted it to, the sound there is the same and fading, i thing it fits pretty well with what i did there
04:51:465 (1) - Start kiai here and end at 05:07:805 (1) - ok
05:07:550 (3,1) - Fix blanket (sorry) good eye
05:42:273 (1,1) - Place them like this yep

Small mod because I can't see much wrong with this map and I'm basically asleep, but hope it's useful.
Thanks a lot :D
Dg_ThePlayer
- Destroyer Of Worlds -
I think you can change the CS from 3.5 to 4, it looks better, cuz a 7 stars map with CS3.5 looks bad...

Starting :

00:03:365 (1,1) -
You could try make "scary sliders", like that(https://osu.ppy.sh/ss/6827618), that(http://osu.ppy.sh/ss/6827638) or maybe... that(https://osu.ppy.sh/ss/6827648)

00:09:425 (2,3,4,5) -
You could change these stream pattern by these(https://osu.ppy.sh/ss/6827659)

00:09:845 (1,2,3,4,5) -
You could change these stream pattern by these(https://osu.ppy.sh/ss/6827666)

00:25:325 (2) -
You could move these note to x:252 and Y : 306m it looks more "comfortable" and still very difficulty

00:36:605 (2) -
You could move these note to x : 337 y : 222, it looks more "comfortable" and still very difficulty

00:36:845 (4) -
You could move these note to x : 76 y : 139

NOTE : If you do the changes what i suggeret at 00:36:485 (1,2,3,4) - and 00:36:845 (4) - you will have these "effect" (https://osu.ppy.sh/ss/6827712)

00:55:085 (4) -
You could move these note to X : 58 y : 82, it will looks more "comfortable" and still very difficulty

Well.. i think is just it you could change to looks more "comfortable", another change and it will leave the map less harder..
Nice map and gl xD
Topic Starter
MrKosiej

Dg_ThePlayer wrote:

- Destroyer Of Worlds -
I think you can change the CS from 3.5 to 4, it looks better, cuz a 7 stars map with CS3.5 looks bad... it doesnt look bad, but i'll cosnider making it slightly smaller in the future

Starting :

00:03:365 (1,1) -
You could try make "scary sliders", like that(https://osu.ppy.sh/ss/6827618), that(http://osu.ppy.sh/ss/6827638) or maybe... that(https://osu.ppy.sh/ss/6827648) well, it is an idea, but i like it how it is right now :P, maybe in the future or with some other part

00:09:425 (2,3,4,5) -
You could change these stream pattern by these(https://osu.ppy.sh/ss/6827659) no

00:09:845 (1,2,3,4,5) -
You could change these stream pattern by these(https://osu.ppy.sh/ss/6827666) ^

00:25:325 (2) -
You could move these note to x:252 and Y : 306m it looks more "comfortable" and still very difficulty no because the next jump would be too close

00:36:605 (2) -
You could move these note to x : 337 y : 222, it looks more "comfortable" and still very difficulty

00:36:845 (4) -
You could move these note to x : 76 y : 139 no, i'd break distance snap

NOTE : If you do the changes what i suggeret at 00:36:485 (1,2,3,4) - and 00:36:845 (4) - you will have these "effect" (https://osu.ppy.sh/ss/6827712)

00:55:085 (4) -
You could move these note to X : 58 y : 82, it will looks more "comfortable" and still very difficulty i was aiming there for the note to be in the middle of 00:54:725 (1,2) - so no change

Well.. i think is just it you could change to looks more "comfortable", another change and it will leave the map less harder..
Nice map and gl xD
Thanks, tho i didnt use much of it xd
HML
Moderino
00:00:245 (1,2,3,4) - Make these at volume 30 so it fits better?
00:00:485 (1,2) - Make 00:00:725 (2) - follow the stream's direction for better flow. (place ~x336, y124)
If done ^, move 00:00:965 (1,2) - so it's spaced better
If done the previous two, 00:00:725 (2,1) - Overlap
00:02:165 (1,2,3) - Move down more away from 00:01:685 (2,3,4) - so it doesn't feel as choppy?
00:03:365 (1,2) - Why sliders? I think adding notes on place of them cross screen look and play a LOT better. Sliders here feel awkward to play. If you do keep the sliders, I recommend you space them more.

00:04:325 (1,2,3,4) - Imo, this doesn't fit. You have the pattern progressing up when the music is going down. Something like THIS looks and plays better along with going with the theme the rest of the map goes wirth shich is note overlap for more complicated reading.

If done the following, delete 00:05:285 (1,2,3,4) - and just paste ^ without changing it and place around HERE
00:07:925 (3) - NC to keep the pattern of NC's every 3rd note? I don't see any reason, not even rhythmical as to why you did this.
00:08:165 (1) - Place a lot closer to the right hand corner to emphasize the strums here (~x460, y40)
00:08:645 (1) - Move to the right more for the reasons above?
00:09:125 (3) - This breaks flow because you're going from angular sharp back and forth to a triangle. 00:09:125 (3) - Move closer to 00:08:645 (1) - to keep flow consistent.

00:15:605 (3) - NC for the same reason I stated before.
00:15:845 (1) - You know what I think of this section. Carrying out the streams would be more rhythmically correct, and I think it would be more fun.
00:21:845 (1) - Why NC and hitsound it with whistle? If you're going with the guitar, then you have to do that with 00:21:725 (3) - because there's another pitch change. Keep it where you have been putting these hitsounds, sounds really bad imo.

00:30:065 (2) - You missplaced this sound. Should be on 00:30:005 (1) -
00:36:245 (2,1,2) - Continue the pattern here like you did 00:38:885 (1,2,3,1,2,3,1,2,3) -
00:46:565 (1,2,3,1,2,3,4) - Turn this all into 1/4. Makes no sense why the rest of this part is but this part isn't.
00:55:685 (2,2) - Give these whistles too, sounds really good that way.
01:40:325 (1,2,1,2,1,2) - SV here is way too fast. Make it 0.5. The song is too slow in this area.
01:46:085 (1,2,1,2) - Either overlap or make them further apart. Looks really messy this way.
02:02:705 (2,1,2) - Overlap better.
02:03:365 (1,2) - Why are these stacked? Your stacking at this part is oddly inconsistent and feels very random.
02:31:205 (1,2) - Move 02:31:685 (2) - over and blanket 02:30:965 (3) - for better distance so it doesn't feel choppy.
02:44:645 (1,2,3,4) - 02:45:365 (1,2,3,4,1) - 02:47:525 (1,2,3,4,5,1) - These don't fit whatsoever. You're mapping to teh guitar and you add in the drum rolls and it messes up placers trying to play to the guitar when you also map to other things. This is fine if they were the same rhythm, but they're not so it comes across confusing and doesn't really follow what you're trying to emphasize.
02:52:565 (2,3,4,5,6,1,2,3,4,1) - ^

02:55:205 (1,2) - This doesn't fit rhythmically. What are you mapping to? The second strum here starts on 02:55:685 - with smaller follow up notes on The two point prior, 02:55:565 - and 02:55:625 -

03:09:605 (1,2) - No matter how I listen to it, these don't fit. Should be 1/4, not 1/2. If you're mapping to the drum here, you shouldn't be because you were just mapping to the guitar and continue to do so/

03:12:245 (3,4,5,6,1) - Why the random 1/4?
03:13:925 (1,2) - Continue with the pattern, then break off. Do something like THIS
03:14:645 (1) - This entire section's hitsounding needs to be redone imo. I can't find what you're hitsounding TO. It's sounds completely random.
03:25:445 (3) - This slider is ugly. I'd recommend remaking it.
03:29:765 (1) - Make all of the sliderends here silent. Sounds too good if you do. Also, the timing is off
03:38:445 (2) - Remake slider? Looks ugly
03:42:530 (2) - Should end on 3:44:062 - because it feels like that sound should have relevance in the map.
03:44:573 (3,4,1,2) - This is mapped to nothing.
03:53:254 (1,2) - ^ If it's mapped to the vocals, it's off.
04:14:700 (1) - This slider is so ugly. Redo please?
05:08:570 (1,2,3,4) - This plays like trash because 05:08:570 (1,2) - are right next to eachother while the jump from 05:08:698 (2,3,4) - aren't so close. It's really choppy and awkward to play. Remake the pattern?

05:13:422 (5) - Emphasize the vocals more by truning the stream or something. It's too prominent of a sound to ignore it.
05:20:060 (1) - Don't NC, it makes it impossible to read that 05:20:315 (2,3,4,5) - is 1/3rd and not 1/4th. After removing NC, turn 05:20:315 (2,3,4,5) - into a reverse slider then NC it do the player doesn't shitmiss.

05:21:081 (1) - NC so the 1/1 to 1/2 is more readable.
05:21:464 (3) - ^
05:21:592 (1) - Why do you have this NC'd? It confuses the player and looks ugly. Remove it and do what I suggested before by making 05:21:847 (2,3,4,5) - a slider and NC it.

05:22:613 (2) - NC for reasons I said before.
05:23:379 (2,3,4,5) - You know what I'm gonna say, but keep this NC 05:23:124 (1) - so the player can read the 1/2 to 1/4 change.
05:24:145 (2) - NC
05:24:528 (4) - ^
I'm just going to say this one more time, 05:26:187 (1,2,3,4,5) - doesn't fit along with the rest of the patterns like this.
05:39:209 (1,1) - Make these sliders fit the song better. 05:39:209 (1) - 's slider end is on an active beat, but it's an inactive note. Plays like tresh.
05:42:273 (1,1) - ^
06:01:422 (1,2,3,1,2,3,4,5,6,1) - Make the 1/4th to 1/3 more readable.
Your streams need a ton of work. They play sub-par, and look really ugly imo. Also, you cut teh streams off where they shouldn't. Death metal usually has streams because it fits the map. I have no clue why this song is any different from that when it shouldn't be.

Good luck! :D
Topic Starter
MrKosiej

HML wrote:

Moderino
00:00:245 (1,2,3,4) - Make these at volume 30 so it fits better? good idea
00:00:485 (1,2) - Make 00:00:725 (2) - follow the stream's direction for better flow. (place ~x336, y124) there's no real change in the flow, when the jump is 1/1 it doesnt matter that much, so only aesteticts which are pretty cool as they are right now for me, so no change
If done ^, move 00:00:965 (1,2) - so it's spaced better ^
If done the previous two, 00:00:725 (2,1) - Overlap ^
00:02:165 (1,2,3) - Move down more away from 00:01:685 (2,3,4) - so it doesn't feel as choppy? but i like it choppy D:
00:03:365 (1,2) - Why sliders? I think adding notes on place of them cross screen look and play a LOT better. Sliders here feel awkward to play. If you do keep the sliders, I recommend you space them more. sliders because there are long sounds, and i won't space them more cuz it would destroy my perfect harmony i built there so i'd have to remap vast part of it, and it's just the beginning so i won't make it too spaced

00:04:325 (1,2,3,4) - Imo, this doesn't fit. You have the pattern progressing up when the music is going down. Something like THIS looks and plays better along with going with the theme the rest of the map goes wirth shich is note overlap for more complicated reading. what i did there, my friend, is opposite mapping technique i use sometimes in my maps, so i kinda turn everything upside down, i think it fits very well imo so no change

If done the following, delete 00:05:285 (1,2,3,4) - and just paste ^ without changing it and place around HERE ^
00:07:925 (3) - NC to keep the pattern of NC's every 3rd note? I don't see any reason, not even rhythmical as to why you did this. yeah i'll change
00:08:165 (1) - Place a lot closer to the right hand corner to emphasize the strums here (~x460, y40) hmm, a bit of breaking consistency there with overlapse, but seems fair
00:08:645 (1) - Move to the right more for the reasons above? ahh, i hate changing these more and more cuz my map usually goes back and stacks with many different things and stuff like that destroys my vision, i'll hate myself for that but i'll change
00:09:125 (3) - This breaks flow because you're going from angular sharp back and forth to a triangle. 00:09:125 (3) - Move closer to 00:08:645 (1) - to keep flow consistent. No, it's already getting less and less consistent

00:15:605 (3) - NC for the same reason I stated before. yeah there was a reason i did that without nc, same as before, because it was playing better and easier to read, but i guess, fuck it
00:15:845 (1) - You know what I think of this section. Carrying out the streams would be more rhythmically correct, and I think it would be more fun. you know that i know that you know, but NO xd it's my mapping style where i don't fucking spam streams everywhere but add jumps where the music allows me to. It wouldn't be more fun, it would be more streamy and completely destroyed my style, so no, i won't carry out the deathstreams, nowhere
00:21:845 (1) - Why NC and hitsound it with whistle? If you're going with the guitar, then you have to do that with 00:21:725 (3) - because there's another pitch change. Keep it where you have been putting these hitsounds, sounds really bad imo. 00:21:725 (3) - there's not music change here, but i'll add a missing whistle 2 notes after that

00:30:065 (2) - You missplaced this sound. Should be on 00:30:005 (1) - true
00:36:245 (2,1,2) - Continue the pattern here like you did 00:38:885 (1,2,3,1,2,3,1,2,3) - why would i do that, music changes
00:46:565 (1,2,3,1,2,3,4) - Turn this all into 1/4. Makes no sense why the rest of this part is but this part isn't. umm, No, where slider is, there's slightly dragged sound, and it makes the part playing much more fun, also it fits for the pattern
00:55:685 (2,2) - Give these whistles too, sounds really good that way. yeah sounds good
01:40:325 (1,2,1,2,1,2) - SV here is way too fast. Make it 0.5. The song is too slow in this area. maybe, but when i change it i kinda don't like it XD so i'll think about that maybe i'll change in the future
01:46:085 (1,2,1,2) - Either overlap or make them further apart. Looks really messy this way. must've bee some weird shift, it was originally stacked, thanks
02:02:705 (2,1,2) - Overlap better. i made them not overlapping at all :v
02:03:365 (1,2) - Why are these stacked? Your stacking at this part is oddly inconsistent and feels very random. it doesnt feel random and weird for me, there is twice the same sound, that's why it's in the same place
02:31:205 (1,2) - Move 02:31:685 (2) - over and blanket 02:30:965 (3) - for better distance so it doesn't feel choppy. but i like it choppy D: also stacked with 02:30:485 (1,3) - feels very nice imo
02:44:645 (1,2,3,4) - 02:45:365 (1,2,3,4,1) - 02:47:525 (1,2,3,4,5,1) - These don't fit whatsoever. You're mapping to teh guitar and you add in the drum rolls and it messes up placers trying to play to the guitar when you also map to other things. This is fine if they were the same rhythm, but they're not so it comes across confusing and doesn't really follow what you're trying to emphasize. well, that's called "MrK diversity"
02:52:565 (2,3,4,5,6,1,2,3,4,1) - ^ ^

02:55:205 (1,2) - This doesn't fit rhythmically. What are you mapping to? The second strum here starts on 02:55:685 - with smaller follow up notes on The two point prior, 02:55:565 - and 02:55:625 - it fits imo, i hear the notes where i mapped them ,so no change

03:09:605 (1,2) - No matter how I listen to it, these don't fit. Should be 1/4, not 1/2. If you're mapping to the drum here, you shouldn't be because you were just mapping to the guitar and continue to do so/ well, i hear 2 dragged sounds each time so no change

03:12:245 (3,4,5,6,1) - Why the random 1/4? you're right, i'll change to slider
03:13:925 (1,2) - Continue with the pattern, then break off. Do something like THIS lool hard to play but looking nice, i'll implement
03:14:645 (1) - This entire section's hitsounding needs to be redone imo. I can't find what you're hitsounding TO. It's sounds completely random. redone
03:25:445 (3) - This slider is ugly. I'd recommend remaking it. i think it's pretty
03:29:765 (1) - Make all of the sliderends here silent. Sounds too good if you do. Also, the timing is off done, i'll recheck timing later, seems good tho
03:38:445 (2) - Remake slider? Looks ugly i might rework sliders in the future
03:42:530 (2) - Should end on 3:44:062 - because it feels like that sound should have relevance in the map. in that case, a sound is an end of a sound, i know it might sound wtf, but you'll find logic in this if you'll try hard enough xd
03:44:573 (3,4,1,2) - This is mapped to nothing. it's mapped to the voice
03:53:254 (1,2) - ^ If it's mapped to the vocals, it's off. well, it is, slightly, but that's the effect i'm happy with
04:14:700 (1) - This slider is so ugly. Redo please? redone, prolly looking even uglier for you, whatever xd
05:08:570 (1,2,3,4) - This plays like trash because 05:08:570 (1,2) - are right next to eachother while the jump from 05:08:698 (2,3,4) - aren't so close. It's really choppy and awkward to play. Remake the pattern? but i like it choppy D:

05:13:422 (5) - Emphasize the vocals more by truning the stream or something. It's too prominent of a sound to ignore it. changed
05:20:060 (1) - Don't NC, it makes it impossible to read that 05:20:315 (2,3,4,5) - is 1/3rd and not 1/4th. After removing NC, turn 05:20:315 (2,3,4,5) - into a reverse slider then NC it do the player doesn't shitmiss. ok, but without reverse slider

05:21:081 (1) - NC so the 1/1 to 1/2 is more readable.
05:21:464 (3) - ^
05:21:592 (1) - Why do you have this NC'd? It confuses the player and looks ugly. Remove it and do what I suggested before by making 05:21:847 (2,3,4,5) - a slider and NC it.
Changed that whole section with Nc's but without reverse sliders

05:22:613 (2) - NC for reasons I said before.
05:23:379 (2,3,4,5) - You know what I'm gonna say, but keep this NC 05:23:124 (1) - so the player can read the 1/2 to 1/4 change.
05:24:145 (2) - NC
05:24:528 (4) - ^
Fixed those above

I'm just going to say this one more time, 05:26:187 (1,2,3,4,5) - doesn't fit along with the rest of the patterns like this. yeah, i know, and it's on purpose cuz it's my style
05:39:209 (1,1) - Make these sliders fit the song better. 05:39:209 (1) - 's slider end is on an active beat, but it's an inactive note. Plays like tresh.
05:42:273 (1,1) - ^
WHAT, it plays like a charm, No Change There at all
06:01:422 (1,2,3,1,2,3,4,5,6,1) - Make the 1/4th to 1/3 more readable. IDK how xd
Your streams need a ton of work. They play sub-par, and look really ugly imo. Also, you cut teh streams off where they shouldn't. Death metal usually has streams because it fits the map. I have no clue why this song is any different from that when it shouldn't be.

I love the streams, i think they are beautifull, and my death metal maps are mapped like that, because i map like that and i ain't gonna change

Good luck! :D
Thanks mate, great mod :D
Hollow Delta
Said I would mod this earlier.

00:04:325 (1,2,3,4) - The second note is weaker than the first one, so I don't think this sharp turn from 1 to 2 works. I suggest horizontally flipping this pattern, and 00:05:285 (1,2,3,4) - as well.
00:41:045 (1,1) - The first note isn't as strong as the second, so I suggest making the first note have a round turn instead of a sharp one.
00:46:805 (3) - For how intense this part is, you could replace this slider with 2 hit circles to show the intensity, and emphasize each beat better, as not really 1 beat in this section is stronger than the other.
01:03:245 (6) - I think it would look nicer if this was moved to the left a bit so it's lined up with 1(Next combo).
02:08:885 (5,6,7,8,1) - I suggest sharpening this curve a bit so the stream looks more round.
02:10:325 (3) - I don't see any reason for the flow of 2 and this note. It doesn't sound any stronger than say 02:09:365 (3,3) - These notes.
I suggest ctrl+g on the first slider I mentioned, and then re-snapping with the same space.
02:59:045 - I suggest Kiai here, as you've placed Kiai in parts as intense already.
06:12:528 (1,2,3) - I suggest ctrl+g on 2 and 3 because this note doesn't seem strong enough to flip directions on.
Topic Starter
MrKosiej

Bubblun wrote:

Said I would mod this earlier.

00:04:325 (1,2,3,4) - The second note is weaker than the first one, so I don't think this sharp turn from 1 to 2 works. I suggest horizontally flipping this pattern, and 00:05:285 (1,2,3,4) - as well. a sharp turn on 1/1 xd, somebody wrote about this before, but i have no intention of changing it cuz i think it fits perfectly
00:41:045 (1,1) - The first note isn't as strong as the second, so I suggest making the first note have a round turn instead of a sharp one. i like this stream, and i think those sharp turns are pretty sweet
00:46:805 (3) - For how intense this part is, you could replace this slider with 2 hit circles to show the intensity, and emphasize each beat better, as not really 1 beat in this section is stronger than the other. it was suggested to me before, maybe you're right, i'll change
01:03:245 (6) - I think it would look nicer if this was moved to the left a bit so it's lined up with 1(Next combo). well, you won't notice that lil change, but good eye, i'd prolly write the same XD changed
02:08:885 (5,6,7,8,1) - I suggest sharpening this curve a bit so the stream looks more round. i fixed it rounding this up, it created a nice build up with "1"s
02:10:325 (3) - I don't see any reason for the flow of 2 and this note. It doesn't sound any stronger than say 02:09:365 (3,3) - These notes.
I suggest ctrl+g on the first slider I mentioned, and then re-snapping with the same space. sometimes flow is a complicated thing, sometimes mappers don't want it to have a very understandable flow, but the unique structure :v
02:59:045 - I suggest Kiai here, as you've placed Kiai in parts as intense already. yeah i'll add
06:12:528 (1,2,3) - I suggest ctrl+g on 2 and 3 because this note doesn't seem strong enough to flip directions on. fair point
Thanks for the mod!
zev


  1. I think you need atleast od 9, too prevent note locking on the 250 bpm streams
  2. normal-hitclap.wav and
    normal-hitclap1.wav are unused?
  3. I really like to see a death metal map mapped in a different style, a more jump orientated one, the map is pretty well done imo, nice variety of streams and jumps, aesthetics are pretty unique
00:00:245 (1) - remove this timing point
00:00:485 (5) - remove this timing point
123:45:678 (420) add timing point bpm: 250.000 offset:-475

00:00:485 (1) - guitars are better emphasized with a hold effect, sliders? thanks

00:01:685 (2,3,4) - the cymbal ride kind of thingy, has 5 notes, not 3, they should make rhymical sense.

00:02:645 (1,1,2) - guitars are better emphasized with a hold effect, sliders? thanks

00:06:965 (4,5) - can you make those active clickeable objects, covering them in a reverse slider feels underemephasized after that triplet

00:07:205 (1) - slideeeeerssssss

00:31:685 (1) - blnket note with stream

00:31:925 (3) - snap sliderend on a stream note

00:32:405 (3,4) - but there was a slider each time for a guitar? seems like inconsistent cause song kept the same, i don't think its worth having circle there for variation

00:44:165 (1,2) - i assume these are on the guitar? can you move them a note back cause 00:44:045 (4) - is where the guitar starts changing

00:49:925 (1) - 1.00x ds here

00:56:645 (1) - ?

00:56:885 (1) - ^

00:57:125 (1) - ^

00:57:605 (1) - ^ its not a good idea to start changing the ds on a blue tick imo, wha-.. hold on..

01:07:805 (2,1,1,1) - snap on 01:07:805 (2) -

01:17:765 (1) - should have 0.9x ds

OOOOOOooooooOOOOOOOOOOOOOOOOoooo my...
you are doing this everywhere, i think you should explain this stream transition concept, it actually consistently done,
buts its sooo uncommon

02:57:605 (2) - uh would rather go with the bulky sliders this looks too smooth

03:23:765 (1,2,3,4) - these are WAY too close they don't match the pitch of the guitar,

03:29:285 (1) - It would be cool if this was a reverse slider, undemphaszing the drums for emphasizing the guitar sudden stop is op

05:20:060 (1) - New Combo, and make it into a 1/2 slider for the huge guitar chord? you really need to emphasize the guitar chord, you cannot leave that out,
the 1/2 sliders will still play like 1/1 cause slider leniecy
http://puu.sh/t9PIS/8f84065beb.jpg

06:15:273 (1) - can you reduce the spinner of the volume like a fade out?
Topic Starter
MrKosiej

zev wrote:



  1. I think you need atleast od 9, too prevent note locking on the 250 bpm streams yeah it was od 9, then i lowered it to be funny, i'll go back to 9 xd
  2. normal-hitclap.wav and
    normal-hitclap1.wav are unused? i believe i used it somewhere, hmm i'll recheck and delete if not
  3. I really like to see a death metal map mapped in a different style, a more jump orientated one, the map is pretty well done imo, nice variety of streams and jumps, aesthetics are pretty unique
00:00:245 (1) - remove this timing point
00:00:485 (5) - remove this timing point
123:45:678 (420) add timing point bpm: 250.000 offset:-475
i changed the second timing point to a green line

00:00:485 (1) - guitars are better emphasized with a hold effect, sliders? thanks no, there's no hold there

00:01:685 (2,3,4) - the cymbal ride kind of thingy, has 5 notes, not 3, they should make rhymical sense. there are no 5 notes there

00:02:645 (1,1,2) - guitars are better emphasized with a hold effect, sliders? thanks https://youtu.be/Y4ebkbGsuyo?t=3s

00:06:965 (4,5) - can you make those active clickeable objects, covering them in a reverse slider feels underemephasized after that triplet i'm not sure if i understand you here so i'm just gonna ignore it xd

00:07:205 (1) - slideeeeerssssss https://www.youtube.com/watch?v=WWaLxFIVX1s

00:31:685 (1) - blnket note with stream done

00:31:925 (3) - snap sliderend on a stream note yeah i thought of that making the above

00:32:405 (3,4) - but there was a slider each time for a guitar? seems like inconsistent cause song kept the same, i don't think its worth having circle there for variation if the music was the same, i wouldn't change slider to a circle :v

00:44:165 (1,2) - i assume these are on the guitar? can you move them a note back cause 00:44:045 (4) - is where the guitar starts changing https://www.youtube.com/watch?v=n-iRW6XTrfE

00:49:925 (1) - 1.00x ds here

00:56:645 (1) - ?

00:56:885 (1) - ^

00:57:125 (1) - ^

00:57:605 (1) - ^ its not a good idea to start changing the ds on a blue tick imo, wha-.. hold on.. yeah i think you get by now, when i change ds, and why xd

01:07:805 (2,1,1,1) - snap on 01:07:805 (2) - done

01:17:765 (1) - should have 0.9x ds https://www.youtube.com/watch?v=LC5zMCDtpLo

OOOOOOooooooOOOOOOOOOOOOOOOOoooo my...
you are doing this everywhere, i think you should explain this stream transition concept, it actually consistently done,
buts its sooo uncommon ^_^

02:57:605 (2) - uh would rather go with the bulky sliders this looks too smooth

03:23:765 (1,2,3,4) - these are WAY too close they don't match the pitch of the guitar, https://www.youtube.com/watch?v=aQWstKk8N0g

03:29:285 (1) - It would be cool if this was a reverse slider, undemphaszing the drums for emphasizing the guitar sudden stop is op Yeah, no.

05:20:060 (1) - New Combo, and make it into a 1/2 slider for the huge guitar chord? you really need to emphasize the guitar chord, you cannot leave that out,
the 1/2 sliders will still play like 1/1 cause slider leniecy
http://puu.sh/t9PIS/8f84065beb.jpg i don't like this idea

06:15:273 (1) - can you reduce the spinner of the volume like a fade out? what?
Thanks For A Mod!
Fenza
From Black Vultures Modding Queue
Mod
00:01:865 (5) - missing beats here and 00:02:345 (4) -
00:07:205 (1,2,1,2,1) - i dont like how you ignore the very loud 1/4 here, you should atleast compliment them with kicksliders
00:16:445 (1,2,3) - these are covering 1/4 beats and should be mapped with kicksliders
00:17:285 (1,2,1,2) - +
00:20:045 (3) - this should be a kickslider because of the sound on 00:20:105 (4) -
00:19:925 (2) - NC
00:20:165 (1) - remove NC
00:25:685 (5) - this is the beat where the guitar changes pitch so the stream should be rotating here, not here 00:25:745 (6) -
00:26:645 (1,2) - kicksliders again
00:46:565 (1,2,3,4,1,2,3,4) - why are these 1/2 when 00:47:525 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - is 1/4? the drumbeats on the blue ticks are all the same
00:48:965 (1) - remove NC
00:52:805 (1) -
00:55:925 (1) -
00:59:525 (1) -
01:01:445 (1,2,3,4,5,6) - this flows very badly because 01:01:805 (6) - is outside of the exit stream comfort zone
http://osu.ppy.sh/ss/7031517 this is how the stream should rotate
01:03:365 (1) - remove NC
01:05:285 (1) -
01:08:045 (1) -
01:11:045 (1) -
01:12:965 (1) -
01:15:845 (1) -
01:16:805 (1) -
01:18:725 (1) -
01:19:685 (1) -
01:22:805 (1) -
01:23:645 (1) -
01:24:605 (1) -
01:26:285 (1) -
01:27:365 (1) -
01:28:325 (1) -
01:29:285 (1) -
01:30:125 (1) -
this is getting insane, stop NCing so much. Keep the NC's for the very strong beats and for every large white tick
01:22:565 (2,3,1,2) - why ignore this obvious 1/4?
01:39:005 (2,3,4,1) - this is also 1/4
02:03:425 (2) - there is a really loud beat here so make 02:03:365 (1,2) - into a triple instead
02:20:585 (3) - there is a 1/4 beat here so make 02:20:525 (2) - into a kickslider?
02:26:405 (1) - i think this should be a normal hitwhistle too
02:57:125 (1,2) - i would space these more, now 02:57:605 (2) - has no emphasis
02:57:605 (2,1) - same
04:14:700 (1) - where is the hitfinish on this? This is so loud!
04:34:359 (2,3,1,2) - if this was spaced a lot more it would be cool
05:30:783 (1,2,1,2,1,2) - these should be kicksliders
05:32:315 (1) - ignoring a strong drumbeat on this blue tick
05:32:571 (2,3,4,5,1) - kickslider or stream for this loud 1/4
05:37:230 (2) - here and 05:37:485 (2) - are very strong drumbeats and should not be ignored
i would suggest having 05:37:167 (1,2,1,2) - like spaced out triples to emphasise both guitar beats and have 05:36:911 (1,2) - be kicksliders
05:40:741 (1,2,1,2,1,2,1) - ignoring 1/4 again
05:42:272 (1,1) - you should have the sliders starting at the red ticks because thats where the strong guitar beats are
Topic Starter
MrKosiej

Fenza wrote:

From Black Vultures Modding Queue
Mod
00:01:865 (5) - missing beats here and 00:02:345 (4) - i don't hear any missing beats
00:07:205 (1,2,1,2,1) - i dont like how you ignore the very loud 1/4 here, you should atleast compliment them with kicksliders fair point, i'll do that
00:16:445 (1,2,3) - these are covering 1/4 beats and should be mapped with kicksliders i agreed before, because it was on point, fitted my style, but what you pointed now, is a part of my "undermapping style". So keeping that.
00:17:285 (1,2,1,2) - + ^
00:20:045 (3) - this should be a kickslider because of the sound on 00:20:105 (4) - doesn't make sense to me
00:19:925 (2) - NC why would i do that, it's part of the pattern 00:19:685 (1,2,3) -
00:20:165 (1) - remove NC just, why, it's a pattern after pattern and you want me to destroy it in order to make one longer leaving a single nc reverse slider behind
00:25:685 (5) - this is the beat where the guitar changes pitch so the stream should be rotating here, not here 00:25:745 (6) - fixed
00:26:645 (1,2) - kicksliders again fixed here
00:46:565 (1,2,3,4,1,2,3,4) - why are these 1/2 when 00:47:525 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - is 1/4? the drumbeats on the blue ticks are all the same umm, melody? first part is very mappable with 1/3 and second part is one long sound
00:48:965 (1) - remove NC no
00:52:805 (1) - no
00:55:925 (1) - no
00:59:525 (1) - no
01:01:445 (1,2,3,4,5,6) - this flows very badly because 01:01:805 (6) - is outside of the exit stream comfort zone i disagree
http://osu.ppy.sh/ss/7031517 this is how the stream should rotate
01:03:365 (1) - remove NC
01:05:285 (1) -
01:08:045 (1) -
01:11:045 (1) -
01:12:965 (1) -
01:15:845 (1) -
01:16:805 (1) -
01:18:725 (1) -
01:19:685 (1) -
01:22:805 (1) -
01:23:645 (1) -
01:24:605 (1) -
01:26:285 (1) -
01:27:365 (1) -
01:28:325 (1) -
01:29:285 (1) -
01:30:125 (1) - no for all above NC mentions
this is getting insane, stop NCing so much. Keep the NC's for the very strong beats and for every large white tick i like NC's
01:22:565 (2,3,1,2) - why ignore this obvious 1/4? cuz undermapping style and melody
01:39:005 (2,3,4,1) - this is also 1/4 also my style
02:03:425 (2) - there is a really loud beat here so make 02:03:365 (1,2) - into a triple instead i will
02:20:585 (3) - there is a 1/4 beat here so make 02:20:525 (2) - into a kickslider? no point really, i'd have to make both 02:20:405 (1,2) - kicksliders but i'd rather keep it on my style
02:26:405 (1) - i think this should be a normal hitwhistle too ofc i just missed that
02:57:125 (1,2) - i would space these more, now 02:57:605 (2) - has no emphasis it is exactly how i want it to be
02:57:605 (2,1) - same same
04:14:700 (1) - where is the hitfinish on this? This is so loud! fixed
04:34:359 (2,3,1,2) - if this was spaced a lot more it would be cool naah
05:30:783 (1,2,1,2,1,2) - these should be kicksliders kinda, but there were too many kicksliders so i decided to make it more in my style :v
05:32:315 (1) - ignoring a strong drumbeat on this blue tick yes, that's exactly what i did
05:32:571 (2,3,4,5,1) - kickslider or stream for this loud 1/4 ahh, no
05:37:230 (2) - here and 05:37:485 (2) - are very strong drumbeats and should not be ignored well, i just did
i would suggest having 05:37:167 (1,2,1,2) - like spaced out triples to emphasise both guitar beats and have 05:36:911 (1,2) - be kicksliders i'm not keen on this idea, i think i'll leave it in consistent form that it is right now
05:40:741 (1,2,1,2,1,2,1) - ignoring 1/4 again yes
05:42:272 (1,1) - you should have the sliders starting at the red ticks because thats where the strong guitar beats are nope
Thanks for the mod :D Tho it's pretty red, it was quite helpful.
Wishkey
late as usual

  • 00:01:205 (2,1) - some stuff like this throughout the map where the flow/flow break can be improved
    So basicly right now you have to do a real small adjustment thats almost in the flow, which is pretty unintuitive to play either put it right in the flow or break the flow completely not something awkward adjustment like this
  1. 00:01:685 (2,3,4,1,2,3) - these don't really sound like trips definitly not the 123 one first one meh more like 4, but 4-5 notes each (prob 4) would make more sense since its counterpart at 00:09:365 (1,2,3,4,5,1,2,3,4,5) - has 5s, could like do something with spacing/easier rythm to indicate the different intensities between these aswell since they're counterparts, also its basicly a less louder version of 02:29:525 (2,3,4,5,6,1,2,3,4,5) - which you did use the quints
  2. 00:03:365 (1,2) - 00:11:045 (1,2) - ends are pretty loud here while thers only that extended guitar, might wanna use a lower volume or a different sample set for these to create more of a hold feeling
  3. 00:04:325 (1,2,3,4,1,2,3,4) - and 00:12:005 (1,2,3,4,1,2,3,4) - could do something really cool here in terms of spacing like first pattern a bit less and second pattern a bit more, since that pitch and intensity increase is pretty audible atm to ignore that is just a bit meh imo since its that emphasized in the music
  4. 00:06:845 (3) - you got the 2 most important beats stuck on a reverse arrow and a slidertail, would really recommend a different rythm here make sure 00:06:965 - is clickable, most important beat here since the prev notes build up to it (could go like 4 1/4s into a 1/2 slider for example for 00:06:725 (1,2,3) - )
  5. 00:07:205 (1) - the tail here is actually pretty strong since it has a strong guitar aswell as the drum unlike the other 1/4s, could indicate that by making this one into 2 circles
  6. 00:07:565 (2,1) - bit too linear flow break here could really use something smoother, maybe try control +h 00:07:685 (1,2,1,2) - and readjust a bit for a better flow break
  7. 00:17:765 (1) - emhpasize a bit more man, high point of the guitar
  8. 00:21:965 (1,2,1,2) - hitsound wise I alrdy told you a bit about this that one in irc, basicly your hitsound feedback doesnt match the rythm you chose, having all these 00:21:965 (1,2,1,2) - hitsounded would fit the rythm a lot better but since theyre so powerfull maybe in general add a lesser custom clap aswell since atm hitsound wise I'd say this diff is unrankable atm more examples following why
  9. 00:34:085 (1,2,1,2,1,2,1,2) - could do something with the pitches here just 4 pairs same lenghts seems a bit bland, basicly you hear how its 4/4 like its building up the first 4 sliders then back down, could work with that with your spacing/patterning instead of just 4 the same sliders
  10. 00:38:525 (4) - weird retrun here basicly the guitar gets intenser yet you choose a less dense rythm kinda counterintuitive just ciclers would be better here
  11. 00:42:245 (1,1) - same hitsound for 2 totally different sounds and first (1) is pretty unique aswell ;/
  12. 00:54:005 (3) - music is still decreasing why not continue the pattern here?
  13. 01:02:885 (1,2,3,4,5,6,1) - could use equal visual spacing between these by slightly adjusting 6
  14. 01:06:485 (3,4) - turn into a slider would be better here to represnt the guitar like you did through this section like at the counterpart at 01:08:405 (3,1) - for example
  15. 01:09:245 (2,1) - try switching the rythm here, 01:07:925 (3,1,2,3,1,2,1,2,1) - you clearly follow the guitar by having every strong guitar shred made clickalbe, so why not this one
  16. 01:10:925 (7,1,2) - control + g the rythm here, see how that sounds with the guitar and vocals, basicly catching those extend sounds in the slider now instead of nothing
  17. 01:15:365 (1,2) - you can really here a 3-1 rythm in the music, the end is way too powerful to not be clickable, could make a return slider + circle for example or something elso to represent the 3-1 rythm
  18. 01:17:705 (8) - next 0.9 instead of 0.8 ds, minor but with this bpm its more noticable
  19. 01:22:325 (1,2,3,1,2) - thats a bit insanely forced flow breaks thorughout this part here, control + h-ish 01:22:325 (1) - would be better here for the flow and a bit of break after that stream part
  20. 01:40:325 (1) - head could really use a finish, new section that starts with really strong cymbals, stuff like 01:41:285 (1) - could do something lower volume cymbals aswell, basicly 01:40:325 (1,2,1,2,1,2,1,2,3,4) - could use some hitsounds since you used none atm while theres a lot of stuff going on
  21. 02:08:645 (1,5) - so strong notes here, could indicate with turns/hitsounds to represent that a bit more
  22. 02:16:565 (1) - and similar ones, I'd remove NCs for these to make it a bit more clear that there is a different rythm from 02:15:125 (2,3,1,2) - , basicly visually and spacing is all the same on top of the NCs aswell so making it a bit more clear that these are all 1/2 away by not NCing would be good
  23. 02:27:365 (1,1,1,1) - the first 3 1s have hitsounds and they are building up to the 4th 1 so a finish would good on that to emphasize that better since it has the cymbals aswell
  24. 02:37:205 (2,3,4,5,1,2,3,4) - pattern here doenst really represent the music very well, basicly the change is on 02:37:445 (4) - so 2-6 pairing insteand of 4-4 would make more sense here
  25. 02:45:005 (4) - weird to skip the drums here when you map them elswhere, something like this rythm would fit better since you also have repitition
  26. 02:46:325 (3,1) - awkward flow transition here similar like the first point since you have a mini correction, would suggest something like this
  27. 02:49:445 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - could do someting with the spacing here aswell, 02:50:405 (1,2,3,4,5,6,7,8,9,10,11,12) - has a really noticalbe pitch increase so could increase it a bit for example
  28. 03:02:885 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and similar, check the redticks here, pretty powerfull snares could really use a clap here for feedback
  29. 03:11:705 - skipping a really strong beat here, moving the next slider back 1/4 to here and adding a note on the current end would fit better
  30. 03:12:485 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mentioned I think in the pm thingy aswell, the rythm and patterning does not match your hitsounding, basicly if you delete these notes you can hear that the beats are all of similar intensity so having stuff like 03:12:485 (1) - and 03:14:165 (1) - not hitsounded really messes up with your feedback
  31. 03:15:365 (1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2) - really underhitsounded check the downbeats, got some insanly powerfull cymbals 03:17:285 (1) - 03:15:365 (1) - could use some feedback
  32. 03:24:245 (2,1,2,3,4,1) - plays kinda awkward since due to the sliderleniency on 03:24:245 (2) - you basicly make 0 angly jumps into really unintuitive anglees of 03:24:725 (3,4,1) - , would move 03:24:245 (2) - a bit more to the right so it should play smoother
  33. 03:28:805 (1,2,3,4) - shouldn't this be a stream? I think you made all the similar ones a stream in this section that has these strong guitars on blue ticks
  34. 04:04:487 (1) - section from here on out is kinda inconsisnt in NCing like here your missing NC
  35. 04:12:657 (3) - ^
  36. 04:16:742 (2) - ^ etc, basicly would recheck again, for std its not much of a prob since yourr hp is a bit low but if there are some hr gods these NCs are best made consistent for optimal hp recovery during slow sections
  37. 04:25:934 (1) - aah hitsound pls
  38. 04:34:615 (1,2) - rythm density change doesn't make that much sense here, its a lesser form of 04:34:104 (1,2,3) - in the music and you you mapped the lesser ones in that 117stream thingy aswell so I'd jsut go for 2 sliders here instead, also this is where it should start back to 235 bpm instead of 04:35:125 (1) - check drums inbetween 04:34:359 (2,3,4) -
  39. 04:38:699 (1,2,3,4) - could use a stream, rythm is a lot more intenser then 04:37:678 (2,3,4,5) - and 04:39:720 (1,2,3,4) - in the music but now they play all 3 the same
  40. 04:42:273 (1,2,3,4,1,2,3,4) - bit similar to above, to 04:43:805 (1,2,3,4) - and 04:44:827 (1,2,3,4) - but I think 1/4 sliders would be good for this part since I remember you used 1/4 sliders in the beginning of the map for these aswell
  41. 05:07:039 (3,4,5,6) - kinda weird spot for a stream if you decide to ignore 05:06:784 (1,2) - since rythm is similar in the music so that note density increase here doesnt make that much sense atm, would stick with 1/2 or make that first part a stream aswell (also only straight line stream in the map?)
  42. 05:13:422 (1) - no need to NC this one, just makes it more confusing tbh since theres not turn or ds shift here, kinda make it look like 05:13:166 (1,2,3,4) - is something weird which is really not the case atm
  43. 05:18:783 (1,2,3,4,5,6) - yeah that shapes comes out of nowhere 5 minutes into the song and looks really a really forced way to get to the right side of the map, would smooth it up a bit more but might have to change the notes after a little
  44. 05:58:996 (3,1) - pretty huge antijump to the point where you don't have to snap even, a bit too underwhelming for beat that strong imo why not try stacking (1) under 05:58:485 (2) - or something similar
  45. 06:08:570 (5,6,7,8,9,10,11,12) - pretty audible drum change here, I'd do something with that in this stream since you do it in almost all the others
  46. 06:12:783 (3,1,2,3,4) - really unintuitive play here due to previous patterns with an antijump into a stop into bit larger jump while it all is in the same flow, 06:12:911 (1,2,3) - at 94/217 would be cool since it'll serve as clockwise to anticlockwise point for 06:12:911 (1,2,3,4,1,2,3) - vs 06:12:145 (1,2,3,1,2,3) - and you don't have the in-the-flow antijump but a bit of an angle instead wich should play a lot smoother
  47. 06:15:209 (1) - whistle on this while its so much more different then all the other whistles, finish would be better cymbals/and literal finish of the song
  48. 06:15:273 (1) - still a bit audible, also this goes for most silenced stuff if your gonna silence something its better to use a soft sample set especially in this map since your normal-hitnormal is pretty loud
Aight thats it for me, streams are pretty cool made and follow the music pretty good most of the time but still a lot of work on the hitsounds (I'd definitly add a clap and use more finishes on those cymbals) since some parts are underhitsounded or don't represent the appriorate feedback while playing.

gl man! :D
Topic Starter
MrKosiej

Wishkey wrote:

late as usual

  • 00:01:205 (2,1) - some stuff like this throughout the map where the flow/flow break can be improved "flow do not always have to be comfortable" ~pishifat
    So basicly right now you have to do a real small adjustment thats almost in the flow, which is pretty unintuitive to play either put it right in the flow or break the flow completely not something awkward adjustment like this
  1. 00:01:685 (2,3,4,1,2,3) - these don't really sound like trips definitly not the 123 one first one meh more like 4, but 4-5 notes each (prob 4) would make more sense since its counterpart at 00:09:365 (1,2,3,4,5,1,2,3,4,5) - has 5s, could like do something with spacing/easier rythm to indicate the different intensities between these aswell since they're counterparts, also its basicly a less louder version of 02:29:525 (2,3,4,5,6,1,2,3,4,5) - which you did use the quints fixed, i guess
  2. 00:03:365 (1,2) - 00:11:045 (1,2) - ends are pretty loud here while thers only that extended guitar, might wanna use a lower volume or a different sample set for these to create more of a hold feeling fixed
  3. 00:04:325 (1,2,3,4,1,2,3,4) - and 00:12:005 (1,2,3,4,1,2,3,4) - could do something really cool here in terms of spacing like first pattern a bit less and second pattern a bit more, since that pitch and intensity increase is pretty audible atm to ignore that is just a bit meh imo since its that emphasized in the music i like it how it is
  4. 00:06:845 (3) - you got the 2 most important beats stuck on a reverse arrow and a slidertail, would really recommend a different rythm here make sure 00:06:965 - is clickable, most important beat here since the prev notes build up to it (could go like 4 1/4s into a 1/2 slider for example for 00:06:725 (1,2,3) - ) i was thinking on that reverse on the very begining, but i decided to go with reverse for a reason
  5. 00:07:205 (1) - the tail here is actually pretty strong since it has a strong guitar aswell as the drum unlike the other 1/4s, could indicate that by making this one into 2 circles it would be inconsistent
  6. 00:07:565 (2,1) - bit too linear flow break here could really use something smoother, maybe try control +h 00:07:685 (1,2,1,2) - and readjust a bit for a better flow break fixed, dunno if its better
  7. 00:17:765 (1) - emhpasize a bit more man, high point of the guitar fixed
  8. 00:21:965 (1,2,1,2) - hitsound wise I alrdy told you a bit about this that one in irc, basicly your hitsound feedback doesnt match the rythm you chose, having all these 00:21:965 (1,2,1,2) - hitsounded would fit the rythm a lot better but since theyre so powerfull maybe in general add a lesser custom clap aswell since atm hitsound wise I'd say this diff is unrankable atm more examples following why i'll rework hitsounds later
  9. 00:34:085 (1,2,1,2,1,2,1,2) - could do something with the pitches here just 4 pairs same lenghts seems a bit bland, basicly you hear how its 4/4 like its building up the first 4 sliders then back down, could work with that with your spacing/patterning instead of just 4 the same sliders yeah i did sth cool now
  10. 00:38:525 (4) - weird retrun here basicly the guitar gets intenser yet you choose a less dense rythm kinda counterintuitive just ciclers would be better here i think it fits pretty well
  11. 00:42:245 (1,1) - same hitsound for 2 totally different sounds and first (1) is pretty unique aswell ;/ reworking hitsounds later
  12. 00:54:005 (3) - music is still decreasing why not continue the pattern here? it's not
  13. 01:02:885 (1,2,3,4,5,6,1) - could use equal visual spacing between these by slightly adjusting 6 fixed i think
  14. 01:06:485 (3,4) - turn into a slider would be better here to represnt the guitar like you did through this section like at the counterpart at 01:08:405 (3,1) - for example i don't think so xd
  15. 01:09:245 (2,1) - try switching the rythm here, 01:07:925 (3,1,2,3,1,2,1,2,1) - you clearly follow the guitar by having every strong guitar shred made clickalbe, so why not this one i honestly don't know what you're talking about, it sounds perfectly fine for me
  16. 01:10:925 (7,1,2) - control + g the rythm here, see how that sounds with the guitar and vocals, basicly catching those extend sounds in the slider now instead of nothing fixed
  17. 01:15:365 (1,2) - you can really here a 3-1 rythm in the music, the end is way too powerful to not be clickable, could make a return slider + circle for example or something elso to represent the 3-1 rythm i can, but no change cuz i don't have a better idea that consistent sliders xd
  18. 01:17:705 (8) - next 0.9 instead of 0.8 ds, minor but with this bpm its more noticable sure, did sth even more different tho
  19. 01:22:325 (1,2,3,1,2) - thats a bit insanely forced flow breaks thorughout this part here, control + h-ish 01:22:325 (1) - would be better here for the flow and a bit of break after that stream part i know what you mean but i think it's fine, and looking good :v
  20. 01:40:325 (1) - head could really use a finish, new section that starts with really strong cymbals, stuff like 01:41:285 (1) - could do something lower volume cymbals aswell, basicly 01:40:325 (1,2,1,2,1,2,1,2,3,4) - could use some hitsounds since you used none atm while theres a lot of stuff going on fixing hitsounds later
  21. 02:08:645 (1,5) - so strong notes here, could indicate with turns/hitsounds to represent that a bit more fixing hitsounds later
  22. 02:16:565 (1) - and similar ones, I'd remove NCs for these to make it a bit more clear that there is a different rythm from 02:15:125 (2,3,1,2) - , basicly visually and spacing is all the same on top of the NCs aswell so making it a bit more clear that these are all 1/2 away by not NCing would be good good idea
  23. 02:27:365 (1,1,1,1) - the first 3 1s have hitsounds and they are building up to the 4th 1 so a finish would good on that to emphasize that better since it has the cymbals aswell hitsounds later
  24. 02:37:205 (2,3,4,5,1,2,3,4) - pattern here doenst really represent the music very well, basicly the change is on 02:37:445 (4) - so 2-6 pairing insteand of 4-4 would make more sense here hmm, i don't hear 2-6
  25. 02:45:005 (4) - weird to skip the drums here when you map them elswhere, something like this rythm would fit better since you also have repitition
    but i love that moment and i think it fits awesomly D:
  26. 02:46:325 (3,1) - awkward flow transition here similar like the first point since you have a mini correction, would suggest something like this i disagree, stuff like that is part of my style and imo it's made well, i have pishi video to back my words xd
  27. 02:49:445 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - could do someting with the spacing here aswell, 02:50:405 (1,2,3,4,5,6,7,8,9,10,11,12) - has a really noticalbe pitch increase so could increase it a bit for example ok, i'll do sth
  28. 03:02:885 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and similar, check the redticks here, pretty powerfull snares could really use a clap here for feedback hitsounds (yes it's a reminder for me)
  29. 03:11:705 - skipping a really strong beat here, moving the next slider back 1/4 to here and adding a note on the current end would fit better yes
  30. 03:12:485 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mentioned I think in the pm thingy aswell, the rythm and patterning does not match your hitsounding, basicly if you delete these notes you can hear that the beats are all of similar intensity so having stuff like 03:12:485 (1) - and 03:14:165 (1) - not hitsounded really messes up with your feedback hitsounds
  31. 03:15:365 (1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2) - really underhitsounded check the downbeats, got some insanly powerfull cymbals 03:17:285 (1) - 03:15:365 (1) - could use some feedback hitsounds
  32. 03:24:245 (2,1,2,3,4,1) - plays kinda awkward since due to the sliderleniency on 03:24:245 (2) - you basicly make 0 angly jumps into really unintuitive anglees of 03:24:725 (3,4,1) - , would move 03:24:245 (2) - a bit more to the right so it should play smoother alright
  33. 03:28:805 (1,2,3,4) - shouldn't this be a stream? I think you made all the similar ones a stream in this section that has these strong guitars on blue ticks i guess so
  34. 04:04:487 (1) - section from here on out is kinda inconsisnt in NCing like here your missing NC
  35. 04:12:657 (3) - ^
  36. 04:16:742 (2) - ^ etc, basicly would recheck again, for std its not much of a prob since yourr hp is a bit low but if there are some hr gods these NCs are best made consistent for optimal hp recovery during slow sections done
  37. 04:25:934 (1) - aah hitsound pls hitsounds,
  38. 04:34:615 (1,2) - rythm density change doesn't make that much sense here, its a lesser form of 04:34:104 (1,2,3) - in the music and you you mapped the lesser ones in that 117stream thingy aswell so I'd jsut go for 2 sliders here instead, also this is where it should start back to 235 bpm instead of 04:35:125 (1) - check drums inbetween 04:34:359 (2,3,4) - fixed
  39. 04:38:699 (1,2,3,4) - could use a stream, rythm is a lot more intenser then 04:37:678 (2,3,4,5) - and 04:39:720 (1,2,3,4) - in the music but now they play all 3 the same ok
  40. 04:42:273 (1,2,3,4,1,2,3,4) - bit similar to above, to 04:43:805 (1,2,3,4) - and 04:44:827 (1,2,3,4) - but I think 1/4 sliders would be good for this part since I remember you used 1/4 sliders in the beginning of the map for these aswell ok fixed
  41. 05:07:039 (3,4,5,6) - kinda weird spot for a stream if you decide to ignore 05:06:784 (1,2) - since rythm is similar in the music so that note density increase here doesnt make that much sense atm, would stick with 1/2 or make that first part a stream aswell (also only straight line stream in the map?) i did sth crazy
  42. 05:13:422 (1) - no need to NC this one, just makes it more confusing tbh since theres not turn or ds shift here, kinda make it look like 05:13:166 (1,2,3,4) - is something weird which is really not the case atm k
  43. 05:18:783 (1,2,3,4,5,6) - yeah that shapes comes out of nowhere 5 minutes into the song and looks really a really forced way to get to the right side of the map, would smooth it up a bit more but might have to change the notes after a little what, that was planned, i love that stream xd
  44. 05:58:996 (3,1) - pretty huge antijump to the point where you don't have to snap even, a bit too underwhelming for beat that strong imo why not try stacking (1) under 05:58:485 (2) - or something similar ok i did sth
  45. 06:08:570 (5,6,7,8,9,10,11,12) - pretty audible drum change here, I'd do something with that in this stream since you do it in almost all the others i'm not following the drums with ds there
  46. 06:12:783 (3,1,2,3,4) - really unintuitive play here due to previous patterns with an antijump into a stop into bit larger jump while it all is in the same flow, 06:12:911 (1,2,3) - at 94/217 would be cool since it'll serve as clockwise to anticlockwise point for 06:12:911 (1,2,3,4,1,2,3) - vs 06:12:145 (1,2,3,1,2,3) - and you don't have the in-the-flow antijump but a bit of an angle instead wich should play a lot smoother seems good to me, but i'll think about it
  47. 06:15:209 (1) - whistle on this while its so much more different then all the other whistles, finish would be better cymbals/and literal finish of the song hitsounding xd
  48. 06:15:273 (1) - still a bit audible, also this goes for most silenced stuff if your gonna silence something its better to use a soft sample set especially in this map since your normal-hitnormal is pretty loud hitsounding xd
Aight thats it for me, streams are pretty cool made and follow the music pretty good most of the time but still a lot of work on the hitsounds (I'd definitly add a clap and use more finishes on those cymbals) since some parts are underhitsounded or don't represent the appriorate feedback while playing.

alright gonna do that, eventually xd

gl man! :D
thanks you very much for your awesome mod!
Speed of Snail
From my Queue

Also, what do you mean HML doesn't get your style? Seriously he's a friend of mine and now I'm curious.

Also before getting into the mod, you have to downscale your backgorund, a 1080 background isn't technically allowed even though the game lets you import it.

DESTROYER OF WORLDS

Now I have two problems with the map as a whole, lack of visual cue's, and patterns that really screw with muscle memory, although the latter of those two is arguable ok.

01:45:125 (1,2,3,4,1,2,3,4) - This repeat is pretty messy to play, since the first set is a Z shape, while the second, despite having near identical placement, is ordered as a box rather than a Z with little indication that it's different, it's a type of false difficulty that I feel shouldn't be used except in exceptional circumstances with specific songs, and this isn't one of them. To fix this, I'd suggest swapping 1 and 2 from the second set, then move the second set down a bit so that the snap isn't too large.

02:49:445 - This 1/3 stream really doesn't look any different from the 1/4 bursts preceding it on first glace, and this is what I meant by visual cue's. Since changing the spacing of the stream seems like a pretty bad idea, instead try making the first 6 or 8 notes of the stream mapped as repeat sliders so that the player has a moment to grasp the 1/3 timing before the stream actually starts, this should allow for nicer transition between sections.

02:53:285 (1,2,3,1,2,3) - Similar issue here, although not a big a deal, I'd still recommend making the 2,3 or each triangle their own slider because I believe this is the only part of the song that uses 2/3 taps (I may be wrong though) and as such the timing on hitting these notes is really aggravating if you don't already know they're there.

02:54:245 - This should probably be more spaced out, since it looks exactly the same as the 1/3 stream from earlier, if they were spaced out as taps they'd never be confused.

02:58:085 (1) - I really don't like this note being perfectly stacked under both previous sliders, this needs to be moved so that it's visible for people using skis with slider ends.

03:29:285 (1,1,1,1) - This is evil, even if you want to keep the stack, please move all but the top note away a bit so that even if people read the stack a slight miss-click won't auto-miss the note for them. If you think about it, if the player were one note ahead when they hit this, they would miss all 4 and likely die if they were going for a pass, or destroy their score if going for an S.

04:41:252 - This time it's the other way around, this 1/4 stream looks exactly like the previous 1/3 stream, so I'd recommend adding is a 4 note repeat slider at the start as a reminder to players that this is now 1/4.

05:18:783 (1,2,3,4,5,6) - The movement of this last part of the stream is so awkward it's almost unseen, I'm not sure that you can make a small adjustment to the stream because that would require reshaping the section after entirely, so I'd recommend molding the stream a bit, even if you want the acceleration for sure, just try not to make a small square with the last 4 notes.
Again, changing between 1/3 and 1/4 in the same stream, give a slider between as a marker so that this isn't borderline unreadable.

Overall, I really like the map, but there are several reading issues that I feel are holding the map back a bit, All it needs is some superficial cleaning and it'll be good to go, GL with this one.
Topic Starter
MrKosiej

TheOnlyLeon wrote:

From my Queue

Also, what do you mean HML doesn't get your style? Seriously he's a friend of mine and now I'm curious.
Basically, HML leans toward making death metal maps as streamy as possible. And i'm trying to make my death metal maps more jumpy. Reduce the streaming, make more sliders etc. Make those maps easier to play. And HML, as well as fenza thinks that this is unacceptable, that i'm doing that wrong. But i consulted a BN with that matter and i have cryptic support on this, so i'm not gonna change style, i'll just need to make it better.

Also before getting into the mod, you have to downscale your backgorund, a 1080 background isn't technically allowed even though the game lets you import it. It is allowed. Ask BNs if you don't believe me.

DESTROYER OF WORLDS

Now I have two problems with the map as a whole, lack of visual cue's, and patterns that really screw with muscle memory, although the latter of those two is arguable ok. ok

01:45:125 (1,2,3,4,1,2,3,4) - This repeat is pretty messy to play, since the first set is a Z shape, while the second, despite having near identical placement, is ordered as a box rather than a Z with little indication that it's different, it's a type of false difficulty that I feel shouldn't be used except in exceptional circumstances with specific songs, and this isn't one of them. To fix this, I'd suggest swapping 1 and 2 from the second set, then move the second set down a bit so that the snap isn't too large. alright, change into two square

02:49:445 - This 1/3 stream really doesn't look any different from the 1/4 bursts preceding it on first glace, and this is what I meant by visual cue's. Since changing the spacing of the stream seems like a pretty bad idea, instead try making the first 6 or 8 notes of the stream mapped as repeat sliders so that the player has a moment to grasp the 1/3 timing before the stream actually starts, this should allow for nicer transition between sections. the change doesn't always have to be that visible. I think one long streams fits here. I can relate to mazzerin maps on that matter so no change :P

02:53:285 (1,2,3,1,2,3) - Similar issue here, although not a big a deal, I'd still recommend making the 2,3 or each triangle their own slider because I believe this is the only part of the song that uses 2/3 taps (I may be wrong though) and as such the timing on hitting these notes is really aggravating if you don't already know they're there. i think it's fine

02:54:245 - This should probably be more spaced out, since it looks exactly the same as the 1/3 stream from earlier, if they were spaced out as taps they'd never be confused. changed to NC's

02:58:085 (1) - I really don't like this note being perfectly stacked under both previous sliders, this needs to be moved so that it's visible for people using skis with slider ends. i'll add "use transparent skin" in the description :)

03:29:285 (1,1,1,1) - This is evil, even if you want to keep the stack, please move all but the top note away a bit so that even if people read the stack a slight miss-click won't auto-miss the note for them. If you think about it, if the player were one note ahead when they hit this, they would miss all 4 and likely die if they were going for a pass, or destroy their score if going for an S. okay fixed

04:41:252 - This time it's the other way around, this 1/4 stream looks exactly like the previous 1/3 stream, so I'd recommend adding is a 4 note repeat slider at the start as a reminder to players that this is now 1/4. i had people testplaying it and it was fine, always

05:18:783 (1,2,3,4,5,6) - The movement of this last part of the stream is so awkward it's almost unseen, I'm not sure that you can make a small adjustment to the stream because that would require reshaping the section after entirely, so I'd recommend molding the stream a bit, even if you want the acceleration for sure, just try not to make a small square with the last 4 notes.
Again, changing between 1/3 and 1/4 in the same stream, give a slider between as a marker so that this isn't borderline unreadable.
hmm, i think that last part is awesome, if i was to pick my fav part from the map, it would be that stream xd. My maps are hard to read sometimes, i agree, but that's part of my style. I like reading skillz :P BTW that last part is also flawless on testplays, so i think no change there but i'll think of sth if somebody points that out again

Overall, I really like the map, but there are several reading issues that I feel are holding the map back a bit, All it needs is some superficial cleaning and it'll be good to go, GL with this one.
Thanks For The MOD!
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