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heidi. - Loop (TV Size) [Osu|Taiko]

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Ruta Kaguya
i think it should be "TV Size" not "Tv size" ???
Topic Starter
PainSinger
True, thanks for noticing :)
raririn
recently my network became very terryble D:
i haven't downloaded any map successfully these days,so sorry for my delay / \
i will mod your map as soon as the network is better :(
Topic Starter
PainSinger
don't worry about it, take your time ^^
raririn
sorry for huge delay >.< and here's my noob mod

[General]
remove 'ed' from tag since it can't be searched and is unnecessary as you have already put 'ending'

[Easy]
fine diff,but you use patterns like slider-circle-slider a bit too often :> try changing some of them

[Normal]
fine , but whatever try AR4 , AR5 is really hard for a normal diff
00:05:911 (3) - finish here instead of whistle? i think its sounds better

[Hard]
00:19:143 (3,4,5,6) - a little hard pattern for a hard diff ,try reducing the spacing?
00:31:493 (3) - i think it would be better if you change them into 3 circles :/
01:15:382 (3,4,5) - like this ? i think it's more interesting
01:23:102 (4) - add a 2nd point at (x=312,y=304) ?

[Taiko]
00:24:878 (3) - K ?
00:28:627 (1,2,3,1,2,3,1,2,3,1,2,3) - boring for players :/
00:33:259 (9) - D ?
00:39:654 (1,2,3,4,5,6,7,8,9,10) - a 10 note stream with only d is quite boring , try changing the ② to k ?
im noob at taiko but this diff really needs more mod :/

[Insane]
CS5 makes it hard for players to play with HR ,so i suggest using CS4
00:50:461 (2,3,4) - you can make the DS larger , for example 1.00 between ① and ② , 1.20 between ② and ③ ,1.40 between ③ and ④

i didn't see the 'really unrankable issues' here , but this map can surely be better ,sorry if my mod is necessary/ \
work on , make it better and good luck on rank , i believe you can do it :>
Topic Starter
PainSinger

raririn wrote:

sorry for huge delay >.< and here's my noob mod

[General]
remove 'ed' from tag since it can't be searched and is unnecessary as you have already put 'ending' fixed

[Easy]
fine diff,but you use patterns like slider-circle-slider a bit too often :> try changing some of them okay I'll change it up a bit later

[Normal]
fine , but whatever try AR4 , AR5 is really hard for a normal diff fixed
00:05:911 (3) - finish here instead of whistle? i think its sounds better no change, it sounds a bit awkward because of the upcoming finish

[Taiko]
00:24:878 (3) - K ? fixed
00:28:627 (1,2,3,1,2,3,1,2,3,1,2,3) - boring for players :/ ^
00:33:259 (9) - D ? ^
00:39:654 (1,2,3,4,5,6,7,8,9,10) - a 10 note stream with only d is quite boring , try changing the ② to k ? ^
im noob at taiko but this diff really needs more mod :/ yeah, I know, this is my 1st time making a tako diff :D

[Insane]
CS5 makes it hard for players to play with HR ,so i suggest using CS4 no change, I like smaller circles here
00:50:461 (2,3,4) - you can make the DS larger , for example 1.00 between ① and ② , 1.20 between ② and ③ ,1.40 between ③ and ④ fixed

i didn't see the 'really unrankable issues' here , but this map can surely be better ,sorry if my mod is necessary/ \
work on , make it better and good luck on rank , i believe you can do it :> Thanks :3
Thx for the mod :)
KuronumaSawako

wantuole wrote:

[General]
all start at 00:00:176 is butter I feel my diff start is fine, and really don't want to start here.

[Sawa's Hard]
00:04:145 (1) - not repeat,music play1212121223232323。follow you diff isn't like this song It's not a bad idea use 1/4
00:13:629 (2) - clap in end Ok
00:16:496 (1) - clap Ok
sorry,so poor aduio sound get me tired find all,this song not use audio sound at blue line is butter.
[/spoilerbox]

raririn wrote:

[Hard]
00:19:143 (3,4,5,6) - a little hard pattern for a hard diff ,try reducing the spacing? Hm...no, since i can pass this easily
00:31:493 (3) - i think it would be better if you change them into 3 circles :/ I think slider plays better
01:15:382 (3,4,5) - like this ? i think it's more interesting Good! Like it! Ok fixed
01:23:102 (4) - add a 2nd point at (x=312,y=304) ? Seems good like this so no
I feel my Hard is more a Hard+/Insane like a normal Hard now orz...

http://puu.sh/1kj1u
Topic Starter
PainSinger

KuronumaSawako wrote:

I feel my Hard is more a Hard+/Insane like a normal Hard now orz...
Yeah, pretty much, but it's good imo ^^.

diff updated
-xNaCLx-
req. Taiko Mod from mod queue ;)

All of them are suggestions.

[Taiko]
It's better to tell people the difficulty of the map. You can change Taiko to Taiko Oni so people know this is an oni level.

00:31:714 - kd
00:33:037 - kd
00:36:566 - kd
00:40:095 - kd
01:21:117 - k

I think that's all :P nice music and map.
Topic Starter
PainSinger

NewibornCLivee wrote:

req. Taiko Mod from mod queue ;)

All of them are suggestions.

[Taiko]
It's better to tell people the difficulty of the map. You can change Taiko to Taiko Oni so people know this is an oni level. fixed

00:31:714 - kd fixed
00:33:037 - kd ^
00:36:566 - kd ^
00:40:095 - kd ^
01:21:117 - k ^

I think that's all :P nice music and map.
Ty for the mod :)
Kuroneko-sHerald
[General]
Sawa's Hard has a different preview time. I suggest to set it at 46491, like the other diffs.
Artist shouldn't be capitalized in that case. Change "Heidi." into "heidi."
I suggest to change the Title in "∞ Loop (TV Size)" and to leave Romanized title "Loop (TV Size)"
I thing you should change kuronumasawako into KuronumaSawako in tags.

[Easy]
00:07:675 (1,2,3) - Change the Combo Color to another one
00:11:204 (1,2) - Combo Color 3
00:12:968 (3) - New combo + Combo Color 2
00:16:497 (3,4) - New combo + Combo Color 4

01:14:722 (1) - Combo Color 3
01:16:486 (2,3) - New combo + Combo Color 1
01:18:250 (1) - Combo Color 4
01:20:015 (2,3) - New combo + Combo Color 3 or 1
01:21:779 (1,2,3,4) - Combo Color 2

[Normal]
00:07:675 (1,2,3) - Change the Combo Color to another one
00:11:204 (1,2) - Combo Color 3
00:12:968 (3,4,5) - New combo + Combo Color 2
00:16:497 (3,4,5) - New combo + Combo Color 4

00:34:135 (3) - New Combo?
01:14:722 (1,2) - Combo Color 3
01:16:486 (3,4,5) - New combo + Combo Color 1
01:18:250 (1,2,3) - Combo Color 4
01:20:456 (4,5,6) - New combo + Combo Color 3 or 1
01:21:779 (1,2,3,4) - Combo Color 2


[Sawa's Hard]
00:07:674 (1,2,3,4,5,6,7,8,9) - Change the Combo Color to another one, then:
00:11:203 (10) - New combo + Combo Color 3
00:11:423 (1) - Remove New Combo

[Insane]
00:11:204 (1,2,3,4,5,6,7,8,9,10) - Combo Color 3
00:12:968 (1,2,3,4,5) - Combo Color 2
00:14:733 (1,2,3,4) - Combo Color 1
00:16:497 (1,2,3,4,5,6,7,8,9) - Combo Color 4

01:12:516 (1,2,3,4,5) - Change the Combo Color to another one
01:14:722 (1,2,3,4,5,6,7) - Combo Color 3
01:18:250 (1,2,3,4) - Combo Color 4
01:21:779 (1,2,3,4,5,6,7,8) - Combo Color 2
Topic Starter
PainSinger

Kuroneko-sHerald wrote:

[General]
Sawa's Hard has a different preview time. I suggest to set it at 46491, like the other diffs. fixed
Artist shouldn't be capitalized in that case. Change "Heidi." into "heidi." ^
I suggest to change the Title in "∞ Loop (TV Size)" and to leave Romanized title "Loop (TV Size)" ^
I thing you should change kuronumasawako into KuronumaSawako in tags. ^

[Easy]
00:07:675 (1,2,3) - Change the Combo Color to another one fixed
00:11:204 (1,2) - Combo Color 3 ^
00:12:968 (3) - New combo + Combo Color 2 ^
00:16:497 (3,4) - New combo + Combo Color 4 ^

01:14:722 (1) - Combo Color 3 ^
01:16:486 (2,3) - New combo + Combo Color 1 ^
01:18:250 (1) - Combo Color 4 ^
01:20:015 (2,3) - New combo + Combo Color 3 or 1 ^
01:21:779 (1,2,3,4) - Combo Color 2 ^

[Normal]
00:07:675 (1,2,3) - Change the Combo Color to another one fixed
00:11:204 (1,2) - Combo Color 3 ^
00:12:968 (3,4,5) - New combo + Combo Color 2 ^
00:16:497 (3,4,5) - New combo + Combo Color 4 ^

00:34:135 (3) - New Combo? ^
01:14:722 (1,2) - Combo Color 3 ^
01:16:486 (3,4,5) - New combo + Combo Color 1 ^
01:18:250 (1,2,3) - Combo Color 4 ^
01:20:456 (4,5,6) - New combo + Combo Color 3 or 1 ^
01:21:779 (1,2,3,4) - Combo Color 2 ^

[Insane]
00:11:204 (1,2,3,4,5,6,7,8,9,10) - Combo Color 3 fixed
00:12:968 (1,2,3,4,5) - Combo Color 2 ^
00:14:733 (1,2,3,4) - Combo Color 1 ^
00:16:497 (1,2,3,4,5,6,7,8,9) - Combo Color 4 ^

01:12:516 (1,2,3,4,5) - Change the Combo Color to another one ^
01:14:722 (1,2,3,4,5,6,7) - Combo Color 3 ^
01:18:250 (1,2,3,4) - Combo Color 4 ^
01:21:779 (1,2,3,4,5,6,7,8) - Combo Color 2 ^
Thx for the mod ^^
Kuroneko-sHerald
[Easy]
00:14:733 (1,2) - Combo Color 1

[Normal]
00:14:733 (1,2) - Combo Color 1

Don't kudosu this post.
Topic Starter
PainSinger

Kuroneko-sHerald wrote:

[Easy]
00:14:733 (1,2) - Combo Color 1 fixed

[Normal]
00:14:733 (1,2) - Combo Color 1 fixed

Don't kudosu this post.
KuronumaSawako

Kuroneko-sHerald wrote:

[Sawa's Hard]
00:07:674 (1,2,3,4,5,6,7,8,9) - Change the Combo Color to another one, then:
00:11:203 (10) - New combo + Combo Color 3
00:11:423 (1) - Remove New Combo
All fixed
http://puu.sh/1qZ0x
cirno-_old
Note: Some of this is personal preference. You can use your own judgement obviously. :)

Easy
00:12:968 (1) - remove nc
00:16:497 (1) - ^
01:16:486 (1) - ^
01:20:015 (1) - ^
The short combos make more sense in normal. Otherwise, this is a well done easy.

Normal
Consider raising the OD by 1 or 2.

Sawa's Hard is good. So is insane. I found insane easier than hard, but maybe that's because I don't play hard all that much ;p

Good luck.
Topic Starter
PainSinger

cirno- wrote:

Note: Some of this is personal preference. You can use your own judgement obviously. :)

Easy
00:12:968 (1) - remove nc these nc's were made so they would fit in with the flowers in the video
00:16:497 (1) - ^ ^
01:16:486 (1) - ^ ^
01:20:015 (1) - ^ ^
The short combos make more sense in normal. Otherwise, this is a well done easy.

Normal
Consider raising the OD by 1 or 2. raised by 1

Sawa's Hard is good. So is insane. I found insane easier than hard, but maybe that's because I don't play hard all that much ;p yeah, they pretty much feel the same :D

Good luck.
Ty for the mod :)
Chyo-Kun
Hi,mod from my queue :)

[Easy]

00:05:469 - Add beat here
00:07:233 - ^
00:08:997 - ^
00:14:291 - ^
00:35:463 - ^
00:46:492 (1) - why is this slidertick silenced? I don't see the sense
00:47:823 - add beat
00:48:256 (2) - I think you should delete this slider and add a spinner,it fits better for me (and noob players like spinners \o/ )
01:16:044 - add beat
01:19:573 - ^
01:25:308 (1) - Gradualy silence this spinner

[Normal]

00:05:911 (3) - Instead of this



do this



00:09:439 (3) - ^
01:24:867 (4) - place this beat x:256 y:312

[Sawa's Hard]

Nothing here,looks fine

[Insane]

Nothing here too


Nice map :3
Topic Starter
PainSinger

Chyo-Kun wrote:

Hi,mod from my queue :)

[Easy]

00:05:469 - Add beat here I didn't add notes here since I wanted to keep it really easy
00:07:233 - ^ ^
00:08:997 - ^ ^
00:14:291 - ^ ^
00:35:463 - ^ fixed
00:46:492 (1) - why is this slidertick silenced? I don't see the sense ^
00:47:823 - add beat ^
00:48:256 (2) - I think you should delete this slider and add a spinner,it fits better for me (and noob players like spinners \o/ ) spinner sounds kinda weird there for me
01:16:044 - add beat same as 00:05:469
01:19:573 - ^ ^
01:25:308 (1) - Gradualy silence this spinner ok

[Normal]

00:05:911 (3) - Instead of this no change, it sounds good the way it is



do this



00:09:439 (3) - ^ ^
01:24:867 (4) - place this beat x:256 y:312 fixed

[Sawa's Hard]

Nothing here,looks fine

[Insane]

Nothing here too


Nice map :3
Thx for the mod :3
Cygnus
Here's a mod from me after so many weeks of having a broken keyboard. Thank God I can type normally now! XD

General
  1. Your offset should be 617 but I think it's too early so I highly suggest you use 655 (+38 on 617 offset) because it's too early. Don't forget to snap all the notes in all diffs when fixing this one. On the other hand, I would like you to look for some modders to confirm your new offset because I'm not that good at this.
  2. 01:11:192 (1) - I think you should emphasize this slider more by turning on the volume. The finish sound here is too quiet imo. Try increasing it more. This suggestion applies to all osu! standard diffs.
  3. 01:25:345 - You should add a note here, it'll fit much better with the music. Therefore, the spinner on the last part should start on 01:25:566. (This suggestion applies to all your difficulties including Taiko Oni. (Would also be better if you add a finish hit sound on this one.
Easy
  1. 00:02:419 (4) - Mark a new combo to maintain consistency in your combo number for this diff.
  2. 00:14:329 - It would be much better if you could add a circle on this part.
  3. 00:31:493 (3) - Add a finish here too?
  4. 01:09:428 (2) - Same as above too. Both of these suggestions make the hit sounds much better.
  5. 01:20:052 (1) - Remove new combo here to avoid getting a single note on a slider.
Normal
  1. Bump your HP Drain +1, it fits better with the difficulty of the map.
  2. I don't know if it's just me but your circles are too small for a Normal difficulty. Try bumping it to Circle Size 3?
  3. 00:05:910 (3) - I prefer you remove one reverse for this slider and add a circle on 00:07:233 instead. The reverse slider doesn't make much sense imo.
  4. 00:11:203 (1,2,1,2,1,2,1,2,3) - Why did the combo count suddenly becomes short on this part? Looks weird huh. I prefer remove the new combos on 00:12:967 and 00:16:496 to maintain combo consistencies in this diff.
  5. 00:30:170 (4) - Mark a whistle in the start of this slider and another whistle on the slider end of the slider in 00:31:053 (5).
  6. 00:35:022 (3) - Add finish on the reverse part of this slider. (00:35:904)
  7. 00:42:080 (2) - Remove finish because it feels like the finish hitsound was overused on this part.
  8. 00:44:285 (5) - I don't think it's good to start the reverse slider here. You should just add a circle here. On the other hand, reduce one reverse on the slider and move it to 00:44:726.
  9. 00:46:050 (6) - Would be better if you mark a whistle here. It sounds nice because you'll here a whistle before chorus.
Hard
  1. 00:12:085 (5,6) - I think it would be better if the slider comes first than the circle. Try checking it out, it makes much more sense.
  2. 00:32:376 (1) - You should move this slider farther from the previous circle because if you would try to notice, the spacing of the circles between the circle in 00:31:934 are equal but they are not consistent with the timing of notes. The first one is 1/2 apart from 00:31:934 while the other one is 1/1.
  3. 00:44:726 (1) - Would be better if you'll reduce the volume of the ticks here and same goes for the reverse part of this slider.
  4. 00:46:491 (3,4) - Try making these sliders parallel for better gameplay in terms of visuals.
  5. This diff is awesome. Notes are perfectly placed and most of the patterns go really well with the song's rhythm.
Insane
  1. Bump your HP Drain +1 to maintain difficulty spread in your mapset.
  2. 00:26:090 (3,4) - These circles are badly placed. Try moving (3) on 00:26:310 instead.
  3. 00:27:965 (5,6) - There should be a triple circle stream here. Please try adding one on this part and remove some of the triplets on this combo to avoid redundancy in your pattern's structure.
  4. 00:29:729 (5,7) - Add finish here too since you added one on the two previous white ticks.
  5. 00:50:019 (1,2,3,4) - I don't know if the inconsistency in the spacing of these notes are done on purpose but they don't look good. I suggest increasing the spacing more and making them a bit more consistent for better gameplay.
  6. 01:11:192 (1,2,3,4,5,6,7,8,9) - This is just too much and it's not making any sense any more imo. Try removing the circle in 01:11:743.
  7. 01:12:515 (1) - Remove new combo on this slider and add new combo on 01:12:956.
  8. 01:20:896 (4,5,6) - I think the gameplay would be better if the slider starts first than the two circles. Try checking it out.
  9. 01:24:976 - Add note here. I think it'll be better to have it before the song ends.
  10. Overall, this difficulty is fine but some of your triplets are placed a bit badly. Triplets are best played when they are placed on red ticks. Try scanning out some of your triple circles. There are some that show great potential when placed on a red tick.
Taiko Oni
  1. 01:00:606 (2) - kat for this one. Doesn't sound good when don is used here.
  2. 01:01:929 (2,1,2) - This triplet is badly placed. What about d - k k ?
  3. 01:10:861 - Add a don here and another one on 01:10:971.
  4. 01:14:500 - Place a kat here because it feels empty without it. Same goes in 01:18:029 and 01:21:558.
The mapset was okay but I was expecting more than this. Especially on the Insane difficulty. But I'm glad maps like the Hard diff is greatly made, kudos to the mapper (no, not the SP XD). lol. Call me back again via Forum PM when you're done with my mod and I would be glad to do a recheck. On the other hand, I would like to see some reasons if my suggestions are rejected (:
Topic Starter
PainSinger

Philippines wrote:

Here's a mod from me after so many weeks of having a broken keyboard. Thank God I can type normally now! XD I know that feeling xD

General
  1. Your offset should be 617 but I think it's too early so I highly suggest you use 655 (+38 on 617 offset) because it's too early. Don't forget to snap all the notes in all diffs when fixing this one. On the other hand, I would like you to look for some modders to confirm your new offset because I'm not that good at this. fixed
  2. 01:11:192 (1) - I think you should emphasize this slider more by turning on the volume. The finish sound here is too quiet imo. Try increasing it more. This suggestion applies to all osu! standard diffs. ^
  3. 01:25:345 - You should add a note here, it'll fit much better with the music. Therefore, the spinner on the last part should start on 01:25:566. (This suggestion applies to all your difficulties including Taiko Oni. (Would also be better if you add a finish hit sound on this one. ^
Easy
  1. 00:02:419 (4) - Mark a new combo to maintain consistency in your combo number for this diff. fixed
  2. 00:14:329 - It would be much better if you could add a circle on this part. ^
  3. 00:31:493 (3) - Add a finish here too? ^
  4. 01:09:428 (2) - Same as above too. Both of these suggestions make the hit sounds much better. ^
  5. 01:20:052 (1) - Remove new combo here to avoid getting a single note on a slider. ^
Normal
  1. Bump your HP Drain +1, it fits better with the difficulty of the map. fixed
  2. I don't know if it's just me but your circles are too small for a Normal difficulty. Try bumping it to Circle Size 3? ^
  3. 00:05:910 (3) - I prefer you remove one reverse for this slider and add a circle on 00:07:233 instead. The reverse slider doesn't make much sense imo. ^
  4. 00:11:203 (1,2,1,2,1,2,1,2,3) - Why did the combo count suddenly becomes short on this part? Looks weird huh. I prefer remove the new combos on 00:12:967 and 00:16:496 to maintain combo consistencies in this diff. this is because of the video if u play it with the video u'll know what I mean^^
  5. 00:30:170 (4) - Mark a whistle in the start of this slider and another whistle on the slider end of the slider in 00:31:053 (5). fixed
  6. 00:35:022 (3) - Add finish on the reverse part of this slider. (00:35:904) ^
  7. 00:42:080 (2) - Remove finish because it feels like the finish hitsound was overused on this part. ^
  8. 00:44:285 (5) - I don't think it's good to start the reverse slider here. You should just add a circle here. On the other hand, reduce one reverse on the slider and move it to 00:44:726. ^
  9. 00:46:050 (6) - Would be better if you mark a whistle here. It sounds nice because you'll here a whistle before chorus. ^
Insane
  1. Bump your HP Drain +1 to maintain difficulty spread in your mapset. fixed
  2. 00:26:090 (3,4) - These circles are badly placed. Try moving (3) on 00:26:310 instead. ^
  3. 00:27:965 (5,6) - There should be a triple circle stream here. Please try adding one on this part and remove some of the triplets on this combo to avoid redundancy in your pattern's structure. ^
  4. 00:29:729 (5,7) - Add finish here too since you added one on the two previous white ticks. ^
  5. 00:50:019 (1,2,3,4) - I don't know if the inconsistency in the spacing of these notes are done on purpose but they don't look good. I suggest increasing the spacing more and making them a bit more consistent for better gameplay. ^
  6. 01:11:192 (1,2,3,4,5,6,7,8,9) - This is just too much and it's not making any sense any more imo. Try removing the circle in 01:11:743. ^
  7. 01:12:515 (1) - Remove new combo on this slider and add new combo on 01:12:956. ^
  8. 01:20:896 (4,5,6) - I think the gameplay would be better if the slider starts first than the two circles. Try checking it out. ^
  9. 01:24:976 - Add note here. I think it'll be better to have it before the song ends. ^
  10. Overall, this difficulty is fine but some of your triplets are placed a bit badly. Triplets are best played when they are placed on red ticks. Try scanning out some of your triple circles. There are some that show great potential when placed on a red tick. fixed what I could find
Taiko Oni
  1. 01:00:606 (2) - kat for this one. Doesn't sound good when don is used here. fixed
  2. 01:01:929 (2,1,2) - This triplet is badly placed. What about d - k k ? ^
  3. 01:10:861 - Add a don here and another one on 01:10:971. ^
  4. 01:14:500 - Place a kat here because it feels empty without it. Same goes in 01:18:029 and 01:21:558. ^
The mapset was okay but I was expecting more than this. Especially on the Insane difficulty. But I'm glad maps like the Hard diff is greatly made, kudos to the mapper (no, not the SP XD). lol. Call me back again via Forum PM when you're done with my mod and I would be glad to do a recheck. On the other hand, I would like to see some reasons if my suggestions are rejected (:
Thx for the mod, it's been a while since I last saw a long mod like this xD
Cygnus
I'm back even though you haven't called me yet ^^. So I did a recheck and here's what I got:

General
  1. I think it's better to end your last spinner with a soft hit sound.
  2. Why is Easy the only spinner with descending volume of hitsound? Add some with the rest but you can keep Taiko XD
Easy
  1. 01:07:701 (1,2,3) - These whole combo doesn't suit well with the music. Follow this instead: Click Me!. On the other hand, If you followed this suggestion, don't forget to fix the hit sounds. Suppose you already fixed it, remove the finish in (2) and add clap hit sound. Then add finish hit sound on (3) and another clap hit sound on (4).
  2. 01:25:566 (1) - Whoop, looks like I missed this one. This spinner seems to appear so early that you can see it even when you're at 01:25:235. Try moving it on 01:25:676 instead. But you may reject this one if you want to.
Normal
  1. 00:01:978 (3) - Remove whistle on start cause you overused whistle on this part.
  2. 00:31:090 (5) - You forgot a clap on the start of this slider.
  3. 00:37:707 (1) - Remove finish here and add finish on 00:39:471.
  4. 00:43:882 (4) - I don't know why but right after you followed my suggestion on this, I can't hear the sound now. D: On my second though, I feel like this shouldn't be a circle so what I think is that you should replace 00:43:000 (3,4) into a slider instead. I mean make them one slider not make them both a slider.
Hard
  1. I'll do a recheck on this one right after you're done with my mod.
Insane
  1. 00:14:770 (1,2,3,4) - They are not symmetrical. 1 and 2 are fine but 3 and 4 are not so better try to fix them up. Although this is not really a problem, but the gameplay would be better if you'll fix this one.
  2. 00:23:150 (1) - Remove new combo and add new combo on the next note.
  3. 00:28:885 (1,2,3) - Is the spacing in (2) intentional? Doesn't play good for me. Try moving (2) farther from (1) while keeping the distance of (2) from (3).
  4. 01:05:716 (1) - Remove new combo and add new combo on the next circle.
Taiko Oni
  1. Right now I think the speed is too slow. Try SV 1.65 ~ 1.70.
  2. You forgot to resnap your green inherited lines (inluding Kiai). Please add +38 in all the green inherited lines.
lol it feels like I've missed a lot on my last mod XD you call me back when you're done.
Topic Starter
PainSinger

Philippines wrote:

I'm back even though you haven't called me yet ^^. So I did a recheck and here's what I got:

General
  1. I think it's better to end your last spinner with a soft hit sound. fixed
  2. Why is Easy the only spinner with descending volume of hitsound? Add some with the rest but you can keep Taiko XD ^
Easy
  1. 01:07:701 (1,2,3) - These whole combo doesn't suit well with the music. Follow this instead: Click Me!. On the other hand, If you followed this suggestion, don't forget to fix the hit sounds. Suppose you already fixed it, remove the finish in (2) and add clap hit sound. Then add finish hit sound on (3) and another clap hit sound on (4). fixed
  2. 01:25:566 (1) - Whoop, looks like I missed this one. This spinner seems to appear so early that you can see it even when you're at 01:25:235. Try moving it on 01:25:676 instead. But you may reject this one if you want to. ^
Normal
  1. 00:01:978 (3) - Remove whistle on start cause you overused whistle on this part. fixed
  2. 00:31:090 (5) - You forgot a clap on the start of this slider. ^
  3. 00:37:707 (1) - Remove finish here and add finish on 00:39:471. ^
  4. 00:43:882 (4) - I don't know why but right after you followed my suggestion on this, I can't hear the sound now. D: On my second though, I feel like this shouldn't be a circle so what I think is that you should replace 00:43:000 (3,4) into a slider instead. I mean make them one slider not make them both a slider. ^
Insane
  1. 00:14:770 (1,2,3,4) - They are not symmetrical. 1 and 2 are fine but 3 and 4 are not so better try to fix them up. Although this is not really a problem, but the gameplay would be better if you'll fix this one. fixed
  2. 00:23:150 (1) - Remove new combo and add new combo on the next note. ^
  3. 00:28:885 (1,2,3) - Is the spacing in (2) intentional? Doesn't play good for me. Try moving (2) farther from (1) while keeping the distance of (2) from (3). ^
  4. 01:05:716 (1) - Remove new combo and add new combo on the next circle. ^
Taiko Oni
  1. Right now I think the speed is too slow. Try SV 1.65 ~ 1.70. fixed
  2. You forgot to resnap your green inherited lines (inluding Kiai). Please add +38 in all the green inherited lines. lol, yeah forgot to resnap xD
lol it feels like I've missed a lot on my last mod XD you call me back when you're done.
Thx for checking again :3
KuronumaSawako

Philippines wrote:

Hard
  1. 00:12:085 (5,6) - I think it would be better if the slider comes first than the circle. Try checking it out, it makes much more sense. Ok
  2. 00:32:376 (1) - You should move this slider farther from the previous circle because if you would try to notice, the spacing of the circles between the circle in 00:31:934 are equal but they are not consistent with the timing of notes. The first one is 1/2 apart from 00:31:934 while the other one is 1/1. Ok
  3. 00:44:726 (1) - Would be better if you'll reduce the volume of the ticks here and same goes for the reverse part of this slider. Ok
  4. 00:46:491 (3,4) - Try making these sliders parallel for better gameplay in terms of visuals. Ok changed slider a bit here...
  5. This diff is awesome. Notes are perfectly placed and most of the patterns go really well with the song's rhythm. *---------------* Arigato! \o/
http://puu.sh/1AD7K
Cygnus
Double Recheck from my queue (: XD

General
  1. 00:46:087 - I think this part should be your preview point because you're missing the lyrics before the chorus.
Easy
  1. 01:16:523 (1) - Remove the new combo here to maintain consistency in your combo numbers. I might as well state that it's not necessary here so better remove it instead. (:
Normal
  1. 00:43:000 (1) - It would be better if this slider ended on 00:43:661.
  2. 00:44:323 - If you followed my suggestion above, I recommend you add a circle here to fill up the empty space and because there's some kind of a beat here in the vocals. XD
  3. 00:59:982 (1) - I've been thinking of this slider since then. For somehow, I think the slider is going with the rhythm but the problem in my opinion is that it is kind of breaking the flow of circles. No one kind of expects this one to start in the red tick. My suggestion instead is this: [urhttp://puu.sh/1AYcO]Click[/url]
  4. 01:12:994 (3) - Add a new combo here to maintain combo count on this part. As you can see, you've added new combos in every tall white tick on the part where the kiai ends. But for somehow, you forgot to add one on this part so yeah.. Add new combo XD Oh and this suggestion also implies with the circle on 01:23:581 (3).
Hard
  1. Okay now I've finally realized you didn't map the first part of the song. Map it instead? The rest of the diff except Taiko have circles on this part.
  2. 00:28:885 (1) - Move the 2nd point of this slider 2 grids left because this slider together with the two previous circles don't make a straight line at all. So fix this one to make it straight.
  3. 00:43:441 (2) - This slider would be more readable if you unstack it and use .7 DS instead.
  4. 00:46:529 (3) - Mark a new combo here because it's the start of the kiai.
  5. 01:25:345 - Perhaps you didn't see my suggestions in [General]. I think you should add a circle here instead to emphasize the last beat the occurred in the song. So basically you're gonna have to move the spinner on 01:25:566 if you followed this one.
  6. Regarding the spinner in the last part, why not add a descending volume in it like what PainSinger did in all his diff?
Insane
  1. 00:43:441 (8) - Inconsistent spacing here. Make it consistent please. Don't use 1.0 DS here, doesn't look great because you don't expect tight spaces on an Insane diff (unless it's stream of course. XD)
  2. I'm still seeing a lot of weird triples here. I guess you're not getting my point. D: For example, if you would listen closely in the music, the triples started in 00:17:416 but you added the triples on 00:17:637. So basically,you're triples are misleading and is causing MASS DESTRUCTION. lol jk. Btw, you should fix this thing because it's not making any sense at all. I hope you can fix this one and the rest of it. I've seen a lot of things like this on this diff.
Taiko Oni
  1. Meh, I can't find anything wrong anymore XD But I suggest you consult a taiko modder about this one as I'm not good at this.
One kudosu ain't enough X( lol hahahah
Topic Starter
PainSinger

Philippines wrote:

Double Recheck from my queue (: XD

General
  1. 00:46:087 - I think this part should be your preview point because you're missing the lyrics before the chorus. fixed
Easy
  1. 01:16:523 (1) - Remove the new combo here to maintain consistency in your combo numbers. I might as well state that it's not necessary here so better remove it instead. (: fixed
Normal
  1. 00:43:000 (1) - It would be better if this slider ended on 00:43:661. fixed
  2. 00:44:323 - If you followed my suggestion above, I recommend you add a circle here to fill up the empty space and because there's some kind of a beat here in the vocals. XD ^
  3. 00:59:982 (1) - I've been thinking of this slider since then. For somehow, I think the slider is going with the rhythm but the problem in my opinion is that it is kind of breaking the flow of circles. No one kind of expects this one to start in the red tick. My suggestion instead is this: [urhttp://puu.sh/1AYcO]Click[/url] ^
  4. 01:12:994 (3) - Add a new combo here to maintain combo count on this part. As you can see, you've added new combos in every tall white tick on the part where the kiai ends. But for somehow, you forgot to add one on this part so yeah.. Add new combo XD Oh and this suggestion also implies with the circle on 01:23:581 (3). ^
Insane
  1. 00:43:441 (8) - Inconsistent spacing here. Make it consistent please. Don't use 1.0 DS here, doesn't look great because you don't expect tight spaces on an Insane diff (unless it's stream of course. XD) fixed
  2. I'm still seeing a lot of weird triples here. I guess you're not getting my point. D: For example, if you would listen closely in the music, the triples started in 00:17:416 but you added the triples on 00:17:637. So basically,you're triples are misleading and is causing MASS DESTRUCTION. lol jk. Btw, you should fix this thing because it's not making any sense at all. I hope you can fix this one and the rest of it. I've seen a lot of things like this on this diff. fixed quite a few of them >.< but now I'm confused if it's okay or not D:
Taiko Oni
  1. Meh, I can't find anything wrong anymore XD But I suggest you consult a taiko modder about this one as I'm not good at this.
One kudosu ain't enough X( lol hahahah
Thx again x3
Cygnus
By the way, you can still call me back for a recheck. PM me again when you're done with all mods.
KuronumaSawako

Philippines wrote:

Hard
  1. Okay now I've finally realized you didn't map the first part of the song. Map it instead? The rest of the diff except Taiko have circles on this part. Music instruments starts here, so then I started to map out where the guitar starts.
  2. 00:28:885 (1) - Move the 2nd point of this slider 2 grids left because this slider together with the two previous circles don't make a straight line at all. So fix this one to make it straight. Ok
  3. 00:43:441 (2) - This slider would be more readable if you unstack it and use .7 DS instead. Used .5 DS
  4. 00:46:529 (3) - Mark a new combo here because it's the start of the kiai. Ok
  5. 01:25:345 - Perhaps you didn't see my suggestions in [General]. I think you should add a circle here instead to emphasize the last beat the occurred in the song. So basically you're gonna have to move the spinner on 01:25:566 if you followed this one. Yeah i missed that sorry, fixed. But, i moved the spinner to 01:25:455.
  6. Regarding the spinner in the last part, why not add a descending volume in it like what PainSinger did in all his diff? Ok
http://puu.sh/1BmIo
Cygnus
I'm back again for my 4th mod for this map ^^V

General
  1. 01:28:433 - Tone down this spinner's soft volume to 5%. I think 5% enough to be heard.
Easy
  1. 00:58:879 (3) - I think it would be better if this slider will follow the vocals. So basically this should end on 00:59:541 if you agree with this suggestion. Also, If you happen to follow my suggestion, I would also suggest that you add a 1/2 slider on 00:59:982. But it's up to you. You could leave it like that or you could remove the circle and add a 1/2 slider instead.
Normal
  1. 00:35:060 (3) - Okay, now I don't feel like this slider's in place. I think you should just remove it and replace it with circles. Try this:
  2. 00:35:942 - Oh btw if you followed my suggestion above, add a new combo here because there's a change in rhythm and to maintain combo count consistency.
  3. 00:59:320 (4) - Add a clap on this slider's head to maintain hit sound consistencies. This suggestion also applies in the slider's tail in 00:59:982.
Hard
  1. 01:21:596 (6) - This slider is actually breaking the flow of the new combo because it's tail is in the downbeat part. What I can suggest for this one is you replace this slider with two circles instead. So if you followed this suggestion, you basically have to put a new combo on the circle in 01:21:816 to maintain the consistency in your new combo.
  2. 01:25:345 (1) - A new combo here is not necessary and is the only circle that has a new combo in all the difficulties of this map. Remove it please.
  3. 01:25:455 (1) - This spinner is appearing too early. Please move it on 01:25:566 instead so that players won't be shocked with the appearance of this spinner.
Insane
  1. 00:26:238 - I think the triplet should be here instead not in 00:26:459. Try to listen to the music closely. You'll get my point.
Fix this and I'll bubble XD loljk
KuronumaSawako

Philippines wrote:

Hard
  1. 01:21:596 (6) - This slider is actually breaking the flow of the new combo because it's tail is in the downbeat part. What I can suggest for this one is you replace this slider with two circles instead. So if you followed this suggestion, you basically have to put a new combo on the circle in 01:21:816 to maintain the consistency in your new combo.
  2. 01:25:345 (1) - A new combo here is not necessary and is the only circle that has a new combo in all the difficulties of this map. Remove it please.
  3. 01:25:455 (1) - This spinner is appearing too early. Please move it on 01:25:566 instead so that players won't be shocked with the appearance of this spinner.
Fix this and I'll bubble XD loljk o.o
All fixed
http://puu.sh/1Fmqj
Topic Starter
PainSinger

Philippines wrote:

I'm back again for my 4th mod for this map ^^V

General
  1. 01:28:433 - Tone down this spinner's soft volume to 5%. I think 5% enough to be heard. fixed
Easy
  1. 00:58:879 (3) - I think it would be better if this slider will follow the vocals. So basically this should end on 00:59:541 if you agree with this suggestion. Also, If you happen to follow my suggestion, I would also suggest that you add a 1/2 slider on 00:59:982. But it's up to you. You could leave it like that or you could remove the circle and add a 1/2 slider instead. fixed
Normal
  1. 00:35:060 (3) - Okay, now I don't feel like this slider's in place. I think you should just remove it and replace it with circles. Try this: fixed
  2. 00:35:942 - Oh btw if you followed my suggestion above, add a new combo here because there's a change in rhythm and to maintain combo count consistency. ^
  3. 00:59:320 (4) - Add a clap on this slider's head to maintain hit sound consistencies. This suggestion also applies in the slider's tail in 00:59:982. ^
Insane
  1. 00:26:238 - I think the triplet should be here instead not in 00:26:459. Try to listen to the music closely. You'll get my point. fixed
Fix this and I'll bubble XD loljk xD
Ty for the mod ^^
Cygnus
Did a recheck. Now everything seems fine. XD Good luck finding a MAT or BAT cause I think this one is bubble ready
kosiga
Hi~ PainSinger :)

from my queue~

here my mod~

[General]
  1. Song Setup - Title - 「Loop (TV size)」 - You know that this is not the true name. yep. 「∞ Loop 」 is correct. but 「∞」 This word can not be used TvT
    「∞」 How to read this, Japanese:Mugen(無限) English:Infinite
    So I suggest the change of the name to it. 「Mugen Loop」 or 「Infinite Loop」 and (Tv size) ⇒change to (Tv Size)
    If you change it, Please do not forget to also change the Taiko BG.
  2. Timing - Timing Points - do not put a note in front of the timing points. ( Easy,Normal,Insane) If you really want to use this rhythm, It is necessary to add timingpoint. for ex: http://puu.sh/1Hcb1 ( sorry, I'm not good at finding the offset :( )
  3. Mapset - If you want to include taikodiff, at least two diff is necessary. :?
    Rule is here
    A mapset cannot have a single Taiko difficulty if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
[Taiko Oni]
  1. from AIBat;
    Unsnapped inherited (green) sections at:
    00:18:260 - snap to 00:18:298
    00:46:491 - snap to 00:46:529
    01:11:192 - snap to 01:11:230

    Because these are kiaitime, you must change it
[Easy]
  1. 00:01:978 (3) - add NC and 00:02:419 (1) - remove NC. it is better to follow the vocal here~
  2. 00:11:241 (1,2,1,2,1,2) - i suggest keep the same rhythm as before ( 00:04:183 (1,2,1) - ) so 00:12:564 (2,2,2) - I think this is unnecessary :? It improves the rhythm of one pattern from here. if you chage it, plz adjusting the combo color and 00:14:770 (1) - delete unnecessary finish of this >_<
  3. 00:20:063 (3) - remove finish to end of the slider. do not have a finish sound here. it feel excessive finishsound to be noisy :P
  4. 00:44:764 (2) - You put clap in start of the slider. This idea is not bad. but i suggest use only sampleset Normal hit sound ( no clap ). i think this makes sounds sharper than a soft-clap.
  5. 00:47:852 (2) - add clap. same as other similar places
  6. 01:01:967(x) - add note. 01:00:644 (1) ~ It is the part that is highlighted in the same way as the beginning of the kiai. so I think that it is not necessary to reduce rhythm :? I suggested that it should be the same as the beginning of the kiai 00:46:529 (1,2,3)
  7. 01:07:701 (1,3) - add whistle instead to clap to end of the slider. I feel that these consecutive clap does not match :( constant whistle is enough here.
  8. 01:12:994 - green line. I cannot recommend the sudden volume change from here. 80⇒50% This difference is too large. If you change volume, 01:11:340 - add green line from here. and I thought that 50% were too low. so i suggest use 60% is better imo.
  9. 01:23:140 (2) - add clap
  10. 01:25:676 (1) - As for the spinner from a blue line after finish, an opening is too slow. start is 01:25:566 is better.

    There is almost no bad rhythm. but design and flow variations are a little few >_< I recommend that you use a straight slider, wave slider etc. Sometimes.
    and The form of the slider does not have unity. sometimes copy it and use it and make symmetry, and change an angle... you can create various variations~ :P You must try to it on the next time ;)
[Normal]
  1. 00:05:948 (3) - add clap to repeat of the slider. and also 00:07:271 (4) - add clap. Constant clap. It does not have the meaning not to put.
  2. 00:07:712 (1) - I do not recommend overlap with 00:05:948 (3) for normal. This is usable in normal. but only this point used it, so i thought that balance was bad. and the flow is not so good, too =~=; for ex: http://puu.sh/1Hq91
    208,272,7712,38,0,B|168:227|181:168,1,110.000000596046,4|8,0:0|0:0,0:0:0
  3. 00:13:005 (1) - remove NC. ( same as pattern 00:04:183 (1,2,3,4) -
  4. 00:16:534 (1) - ^
  5. 00:30:208 (4,5,6,1,2,1,2,3) - Why is hitsound different from easy? The hitsound that easydiff has better :?
  6. 00:39:471 (3) - add NC. and remove whistle to end of the slider.
  7. 00:44:323 (4) - add NC. and 00:44:323 (4,5,6) - hitsound same reason as 00:30:208 (4,5,6,1,2,1,2,3)
  8. 01:12:112 - green line. same as Easy diff 01:12:994.

    The rhythm that this is very simple. it is not bad :) but there is not the problem even if you added more rhythm. It is like the rhythm used here 00:02:860 (4,5). for ex: 01:00:423 It more fits a vocal to put rhythm here. It is not necessary to change this, of the next time, please refer to it ;)
[Sawa's Hard]
  1. 00:45:867 (1,2) - hm... I want to slow this part like 00:44:764 (1). because quiet part still here. so i suggest continue sv0.6x or change to these to circle ==
  2. 00:51:822 (7) ~ Suggestion of the combo color: http://puu.sh/1HrV8
  3. 00:53:586 (5) - Why do you put finish only here o.o? You do not put it in other emphasized parts. so I think this not to be necessary , too. or You should put it on other emphasized parts if you put this finish @_@
  4. 00:57:115~01:03:952 - During this time, DS has a different from other. Is this intentional? 00:57:115 (1,2,3,4,5,6,7,8,9,1,2,3) - For this part i can understand to use it. but 01:00:644 (1,2,3,4,5,6,1,2,3) - For this part, rhythm is the same as the beginning of the kiai, to emphasize certain parts. so I did not find a reason to narrow the DS :?
  5. 01:03:290 (1) - remove NC and 01:04:172 (4) - add NC and 01:05:055 (1) - remove NC.
[Insane]
  1. 00:04:183 (1,2,3,4) - I suggest perfect symmetry form: http://puu.sh/1HsTn
    SPOILER
    316,88,4183,6,0,B|372:144,1,80.000000298023
    356,224,4624,2,0,B|299:280,1,80.000000298023,8|0,0:0|0:0,0:0:0
    212,280,5065,2,0,B|156:224,1,80.000000298023,2|0,0:0|0:0,0:0:0
    139,144,5507,2,0,B|196:88,1,80.000000298023,8|0,0:0|0:0,0:0:0
  2. 00:05:948 (1,2,3,4) - ^ same as
  3. 00:18:409 (2) - remove note. Since this is a distinction with the rhythm of the previous. I thought it was better to reduce the rhythm here :D
  4. 00:22:379 (2) - remove note. Rhythm a little excessive for vocal
  5. 00:28:664 (9) - remove whistle. fit is not complete, so better to keep a constant whistle.
  6. 00:30:649 (9) - add finish and also 00:31:090 (2) - add finish to start of the slider. This fits well with the finish of the previous part i think ;)
  7. 00:35:942 (7) - add NC and 00:36:824 (1) - remove NC is better.
  8. 00:40:794 (1,2,3,4,5,6,7,8) - Suggestion of the rhythm: http://puu.sh/1Httu 00:41:346 (2) - Rhythm a little excessive for vocal, so i suggest rhythm to replace it.
  9. 00:45:205 (3,4) - remove finish. do not have a finish sound similar to 00:44:764 (2) here. so I feel it to be slightly noisy.
  10. 00:50:498 (2) - how about ctrl+G form? http://puu.sh/1HtCX
  11. 00:53:586 (1,2,3,4) - It is a little crowded. i suggest replacement of the order to avoid congestion http://puu.sh/1HtFW
  12. 01:03:290 (1,2,3,4) - hmm...There is no problem to use the jump. but I felt that it was slightly too wider than others =~=;
  13. 01:05:716 (7) - add NC and 01:05:937 (1) - remove NC. better to appearance
  14. 01:11:671 - green line. same as Easy diff 01:12:994.
Rhythm is very good. It becomes more better if you fix the form :)

Good luck~ ;)
Topic Starter
PainSinger

kosiga wrote:

Hi~ PainSinger :)

from my queue~

here my mod~

[General]
  1. Song Setup - Title - 「Loop (TV size)」 - You know that this is not the true name. yep. 「∞ Loop 」 is correct. but 「∞」 This word can not be used TvT
    「∞」 How to read this, Japanese:Mugen(無限) English:Infinite
    So I suggest the change of the name to it. 「Mugen Loop」 or 「Infinite Loop」 and (Tv size) ⇒change to (Tv Size)
    If you change it, Please do not forget to also change the Taiko BG. well I'll try to figure out how to change the name, fixed the Size part
  2. Timing - Timing Points - do not put a note in front of the timing points. ( Easy,Normal,Insane) If you really want to use this rhythm, It is necessary to add timingpoint. for ex: http://puu.sh/1Hcb1 ( sorry, I'm not good at finding the offset :( ) fixed
  3. Mapset - If you want to include taikodiff, at least two diff is necessary. :? ughh didn't know that, I guess I'll have to think of something
    Rule is here
    A mapset cannot have a single Taiko difficulty if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
[Taiko Oni]
  1. from AIBat;
    Unsnapped inherited (green) sections at:
    00:18:260 - snap to 00:18:298 fixed
    00:46:491 - snap to 00:46:529 ^
    01:11:192 - snap to 01:11:230 ^

    Because these are kiaitime, you must change it
[Easy]
  1. 00:01:978 (3) - add NC and 00:02:419 (1) - remove NC. it is better to follow the vocal here~ fixed
  2. 00:11:241 (1,2,1,2,1,2) - i suggest keep the same rhythm as before ( 00:04:183 (1,2,1) - ) so 00:12:564 (2,2,2) - I think this is unnecessary :? It improves the rhythm of one pattern from here. if you chage it, plz adjusting the combo color and 00:14:770 (1) - delete unnecessary finish of this >_< the combos were made to change according to the video. removed the finish
  3. 00:20:063 (3) - remove finish to end of the slider. do not have a finish sound here. it feel excessive finishsound to be noisy :P fixed
  4. 00:44:764 (2) - You put clap in start of the slider. This idea is not bad. but i suggest use only sampleset Normal hit sound ( no clap ). i think this makes sounds sharper than a soft-clap. ^
  5. 00:47:852 (2) - add clap. same as other similar places ^
  6. 01:01:967(x) - add note. 01:00:644 (1) ~ It is the part that is highlighted in the same way as the beginning of the kiai. so I think that it is not necessary to reduce rhythm :? I suggested that it should be the same as the beginning of the kiai 00:46:529 (1,2,3) ^
  7. 01:07:701 (1,3) - add whistle instead to clap to end of the slider. I feel that these consecutive clap does not match :( constant whistle is enough here. ^
  8. 01:12:994 - green line. I cannot recommend the sudden volume change from here. 80⇒50% This difference is too large. If you change volume, 01:11:340 - add green line from here. and I thought that 50% were too low. so i suggest use 60% is better imo. ^
  9. 01:23:140 (2) - add clap ^
  10. 01:25:676 (1) - As for the spinner from a blue line after finish, an opening is too slow. start is 01:25:566 is better. ^

    There is almost no bad rhythm. but design and flow variations are a little few >_< I recommend that you use a straight slider, wave slider etc. Sometimes.
    and The form of the slider does not have unity. sometimes copy it and use it and make symmetry, and change an angle... you can create various variations~ :P You must try to it on the next time ;)
okay, thanks ^^

[Normal]
  1. 00:05:948 (3) - add clap to repeat of the slider. and also 00:07:271 (4) - add clap. Constant clap. It does not have the meaning not to put. fixed
  2. 00:07:712 (1) - I do not recommend overlap with 00:05:948 (3) for normal. This is usable in normal. but only this point used it, so i thought that balance was bad. and the flow is not so good, too =~=; for ex: http://puu.sh/1Hq91 ^, also nice sliderball :3
    208,272,7712,38,0,B|168:227|181:168,1,110.000000596046,4|8,0:0|0:0,0:0:0
  3. 00:13:005 (1) - remove NC. ( same as pattern 00:04:183 (1,2,3,4) - same as easy
  4. 00:16:534 (1) - ^ ^
  5. 00:30:208 (4,5,6,1,2,1,2,3) - Why is hitsound different from easy? The hitsound that easydiff has better :? fixed
  6. 00:39:471 (3) - add NC. and remove whistle to end of the slider. ^
  7. 00:44:323 (4) - add NC. and 00:44:323 (4,5,6) - hitsound same reason as 00:30:208 (4,5,6,1,2,1,2,3) ^
  8. 01:12:112 - green line. same as Easy diff 01:12:994. ^

    The rhythm that this is very simple. it is not bad :) but there is not the problem even if you added more rhythm. It is like the rhythm used here 00:02:860 (4,5). for ex: 01:00:423 It more fits a vocal to put rhythm here. It is not necessary to change this, of the next time, please refer to it ;)
[Insane]
  1. 00:04:183 (1,2,3,4) - I suggest perfect symmetry form: http://puu.sh/1HsTn fixed
    SPOILER
    316,88,4183,6,0,B|372:144,1,80.000000298023
    356,224,4624,2,0,B|299:280,1,80.000000298023,8|0,0:0|0:0,0:0:0
    212,280,5065,2,0,B|156:224,1,80.000000298023,2|0,0:0|0:0,0:0:0
    139,144,5507,2,0,B|196:88,1,80.000000298023,8|0,0:0|0:0,0:0:0
  2. 00:05:948 (1,2,3,4) - ^ same as ^
  3. 00:18:409 (2) - remove note. Since this is a distinction with the rhythm of the previous. I thought it was better to reduce the rhythm here :D ^
  4. 00:22:379 (2) - remove note. Rhythm a little excessive for vocal ^
  5. 00:28:664 (9) - remove whistle. fit is not complete, so better to keep a constant whistle. ^
  6. 00:30:649 (9) - add finish and also 00:31:090 (2) - add finish to start of the slider. This fits well with the finish of the previous part i think ;) ^
  7. 00:35:942 (7) - add NC and 00:36:824 (1) - remove NC is better. ^
  8. 00:40:794 (1,2,3,4,5,6,7,8) - Suggestion of the rhythm: http://puu.sh/1Httu 00:41:346 (2) - Rhythm a little excessive for vocal, so i suggest rhythm to replace it. ^
  9. 00:45:205 (3,4) - remove finish. do not have a finish sound similar to 00:44:764 (2) here. so I feel it to be slightly noisy. ^
  10. 00:50:498 (2) - how about ctrl+G form? http://puu.sh/1HtCX ^
  11. 00:53:586 (1,2,3,4) - It is a little crowded. i suggest replacement of the order to avoid congestion http://puu.sh/1HtFW ^
  12. 01:03:290 (1,2,3,4) - hmm...There is no problem to use the jump. but I felt that it was slightly too wider than others =~=; I don't really see a problem with the width
  13. 01:05:716 (7) - add NC and 01:05:937 (1) - remove NC. better to appearance fixed
  14. 01:11:671 - green line. same as Easy diff 01:12:994. ^
Rhythm is very good. It becomes more better if you fix the form :)

Good luck~ ;)
Thx for the thorough mod and star :)
Cygnus
You're wrong about adding a new Taiko diff kosiga. This mapset has been made before that rule was set so this map has an excemption to that rule. But you still have a choice PainSinger if you want to add a new taiko. Call me back again, if you guys are done with kosiga's mod. I'll have another look.

On the other hand, Taiko-specific backgrounds are now unrankable. Please do not use any of it now.
kosiga

Philippines wrote:

You're wrong about adding a new Taiko diff kosiga. This mapset has been made before that rule was set so this map has an excemption to that rule. But you still have a choice PainSinger if you want to add a new taiko. Call me back again, if you guys are done with kosiga's mod. I'll have another look.

On the other hand, Taiko-specific backgrounds are now unrankable. Please do not use any of it now.
ah >.< i see.

Philippines > Thank you for follow ;)
Topic Starter
PainSinger

Philippines wrote:

On the other hand, Taiko-specific backgrounds are now unrankable. Please do not use any of it now.
Okay, I'll delete it then
KuronumaSawako

kosiga wrote:

[Sawa's Hard]
  1. 00:45:867 (1,2) - hm... I want to slow this part like 00:44:764 (1). because quiet part still here. so i suggest continue sv0.6x or change to these to circle == No will destroy my current pattern and i think puta a note here will create a huge jump
  2. 00:51:822 (7) ~ Suggestion of the combo color: http://puu.sh/1HrV8 Fixed
  3. 00:53:586 (5) - Why do you put finish only here o.o? You do not put it in other emphasized parts. so I think this not to be necessary , too. or You should put it on other emphasized parts if you put this finish @_@ Ok removed
  4. 00:57:115~01:03:952 - During this time, DS has a different from other. Is this intentional? 00:57:115 (1,2,3,4,5,6,7,8,9,1,2,3) - For this part i can understand to use it. but 01:00:644 (1,2,3,4,5,6,1,2,3) - For this part, rhythm is the same as the beginning of the kiai, to emphasize certain parts. so I did not find a reason to narrow the DS :? Orz my mistake i think, i don't remember to change the DS here...but ok fixed
  5. 01:03:290 (1) - remove NC and 01:04:172 (4) - add NC and 01:05:055 (1) - remove NC. Ok
http://puu.sh/1UHOK
here
Kuroneko-sHerald
My osu! went randomly on that song, so I decided to do a quick check, and I found that my mod just gone away :(

Most of the combo colours you changed to fit the video are messy again :?

SPOILER
[Easy]
01:14:759 (1) - Combo Color 3 (red)
01:16:523 (2,3) - New combo on (2) + Combo Color 1 (purple)
01:18:287 (1) - Combo Color 4 (blue)
01:20:052 (2,3) - New combo on (2) + Combo Color 3 or 1 (red or purple)
01:21:816 (1,2,3,4,5) - Combo Color 2 (yellow)

[Normal]
01:14:759 (1,2) - Combo Color 3 (red)
01:16:523 (1,2,3) - Combo Color 1 (purple)
01:18:287 (1,2,3) - Combo Color 4 (blue)
01:20:493 (1,2,3) - Combo Color 3 or 1 (red or purple)

[Sawa's Hard]
00:07:674 (1,2,3,4,5,6,7,8,9) - Change the Combo Color to another one.
00:11:241 (1) - Combo Color 3 (red)

01:16:523 (1,2,3,4,5,6) - Combo Color 1 (purple)
01:18:287 (1,2,3,4) - Combo Color 4 (blue)
01:20:052 (1,2,3,4,5,6) - Combo Color 3 or 1 (red or purple)
01:21:816 (1,2,3,4,5,6,7) - Combo Color 2 (yellow) or another one.

[Insane]
01:14:759 (1,2,3,4,5,6,7) - Combo Color 3 (red)
01:16:523 (1,2,3,4,5,6) - Combo Color 1 (purple)
01:18:287 (1,2,3,4) - Combo Color 4 (blue)
01:20:052 (1,2,3,4,5,6,7) - Leave red combo or Combo Color 1 (purple) (depending to what color you choose in other diffs).
01:21:816 (1,2,3,4,5,6,7,8) - Combo Color 2 (yellow) or another one.
Topic Starter
PainSinger

Kuroneko-sHerald wrote:

My osu! went randomly on that song, so I decided to do a quick check, and I found that my mod just gone away :(

Most of the combo colours you changed to fit the video are messy again :? ughh.. sorry I guess I unintenionally messed it up a bit with the other mods :/

SPOILER
[Easy]
01:14:759 (1) - Combo Color 3 (red)
01:16:523 (2,3) - New combo on (2) + Combo Color 1 (purple)
01:18:287 (1) - Combo Color 4 (blue)
01:20:052 (2,3) - New combo on (2) + Combo Color 3 or 1 (red or purple)
01:21:816 (1,2,3,4,5) - Combo Color 2 (yellow)

[Normal]
01:14:759 (1,2) - Combo Color 3 (red)
01:16:523 (1,2,3) - Combo Color 1 (purple)
01:18:287 (1,2,3) - Combo Color 4 (blue)
01:20:493 (1,2,3) - Combo Color 3 or 1 (red or purple)

[Insane]
01:14:759 (1,2,3,4,5,6,7) - Combo Color 3 (red)
01:16:523 (1,2,3,4,5,6) - Combo Color 1 (purple)
01:18:287 (1,2,3,4) - Combo Color 4 (blue)
01:20:052 (1,2,3,4,5,6,7) - Leave red combo or Combo Color 1 (purple) (depending to what color you choose in other diffs).
01:21:816 (1,2,3,4,5,6,7,8) - Combo Color 2 (yellow) or another one.
Fixed
Thx for taking your time to check :)
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