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3R2 - Get On With It

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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on mercredi 14 décembre 2016 at 14:15:52

Artist: 3R2
Title: Get On With It
Source: Rabi-Ribi
Tags: ラビ-リビ RabiRibi Original Soundtrack Steam kano-bi CreSpirit Animen Sekai Project Plurk GemaYue Erina Ribbon
BPM: 153
Filesize: 2786kb
Play Time: 00:57
Difficulties Available:
  1. Bunny Extinction (4,44 stars, 259 notes)
  2. Easy (1,6 stars, 67 notes)
  3. Hard (3,54 stars, 192 notes)
  4. Normal (2,08 stars, 103 notes)
Download: 3R2 - Get On With It
Information: Scores/Beatmap Listing
---------------
#17 Rabi-Ribi loading : 100%

Easy : Done
Normal : Done
Hard : Done
Bunny Exctintion : Done

1st bunny : Kyubey
2nd bunny : sahuang
Hollow Delta
From #modreqs. That last diff name makes me Cry. :(

Bunny Extinction :(
00:03:977 (1,2,3,4) - During the Intro, this is the only pattern that doesn't have intuitive movement, yet it doesn't sound any different than the rest. http://puu.sh/sFgoY/03cba0ce97.jpg
00:09:859 (7,8,9) - Since the player is coming in from the right, wouldn't it play better if this stream was the other way? ctrl+g
00:12:408 (3,4) - For how unique this sound is, I feel this note should be a bit more snappy. Try moving 4 above 3, then move 5 down to compensate.
00:32:996 (4) - I personally think this slider sticks out too much. Plus that little node at the end doesn't change how the player will play it. They'll still play it as a simple straight slider. If you were trying to direct the player to the next note, try this slider: http://puu.sh/sFgKL/6376dbbad6.jpg
00:40:447 (9,10,11,12,1,2) - I thought this part was a bit confusing to read, because I noticed 2 first because of the motion you implied with 8 and the triplet, that's the first place I looked. Try ctrl+g on 1 and 2, then move 3 to the head of 1 (Dark Blue combo)
00:40:447 (9,10,11) - Should this triplet be straight like the slider under it?
00:47:310 (1,2,3) - This doesn't seem like a strong enough note to change the direction of the flow. Try arranging the pattern like this; http://puu.sh/sFh3R/7758b913d6.jpg

Hard
00:03:585 (4) - Why is this a circle instead of a 1/2 slider? I can see you doing this for variation, but why not place it here 00:05:153 - instead?
00:09:859 (7,8) - Your claps are suggesting these are fairly strong notes, so I think these should be a bit more snappy. Try ctrl+g
00:11:428 (7) - Similar reason to above, I feel this note should be more snappy to compliment the song better. Try moving this around the center area.

Normal
00:27:114 (3,4) - I'm not gonna necessarily say this looks bad, because I can't imagine you placing it this way if it was. But I do however think it sticks out too much. Maybe try a blanketing the slider tracks? http://puu.sh/sFhsI/73e34395e8.jpg
00:36:918 (1) - This slider's end isn't snapped.
aiMod is complaining about some snapping issues. If you intended to use DS throughout the whole map I suggest you check it out.

Good luck on the set.
Topic Starter
Nozhomi

Bubblun wrote:

From #modreqs. That last diff name makes me Cry. :(

Bunny Extinction :(
00:03:977 (1,2,3,4) - During the Intro, this is the only pattern that doesn't have intuitive movement, yet it doesn't sound any different than the rest. http://puu.sh/sFgoY/03cba0ce97.jpg - So don't take it wrong, your pattern idea is nice, but I prefer keep mine because I like this rotative flow, and it's intuitive moment.
00:09:859 (7,8,9) - Since the player is coming in from the right, wouldn't it play better if this stream was the other way? ctrl+g - Ok
00:12:408 (3,4) - For how unique this sound is, I feel this note should be a bit more snappy. Try moving 4 above 3, then move 5 down to compensate. - Nah I prefer keep the symmetrical pattern here.
00:32:996 (4) - I personally think this slider sticks out too much. Plus that little node at the end doesn't change how the player will play it. They'll still play it as a simple straight slider. If you were trying to direct the player to the next note, try this slider: http://puu.sh/sFgKL/6376dbbad6.jpg - Fine.
00:40:447 (9,10,11,12,1,2) - I thought this part was a bit confusing to read, because I noticed 2 first because of the motion you implied with 8 and the triplet, that's the first place I looked. Try ctrl+g on 1 and 2, then move 3 to the head of 1 (Dark Blue combo) - Honestly (1) is clearly the circle you spotted first, (2) only appears after you played (12). Nothing weird about reading this.
00:40:447 (9,10,11) - Should this triplet be straight like the slider under it? - No it's fine like that.
00:47:310 (1,2,3) - This doesn't seem like a strong enough note to change the direction of the flow. Try arranging the pattern like this; http://puu.sh/sFh3R/7758b913d6.jpg - I don't change flow direction, I just do back and forth with the same kind of movement, also your exemple kill spacing consistency.

Hard
00:03:585 (4) - Why is this a circle instead of a 1/2 slider? I can see you doing this for variation, but why not place it here 00:05:153 - instead? - Yes I did it on purpose, and why not at an other place, simply because it cuts the intro in 2 distinct parts like this, and this down beat works perfectly like that.
00:09:859 (7,8) - Your claps are suggesting these are fairly strong notes, so I think these should be a bit more snappy. Try ctrl+g - I like the swap, but keep the spacing as before, since I decided to space only on strong beat each start of measure.
00:11:428 (7) - Similar reason to above, I feel this note should be more snappy to compliment the song better. Try moving this around the center area. - Spacing consistency, also I like this symmetry.

Normal
00:27:114 (3,4) - I'm not gonna necessarily say this looks bad, because I can't imagine you placing it this way if it was. But I do however think it sticks out too much. Maybe try a blanketing the slider tracks? http://puu.sh/sFhsI/73e34395e8.jpg - I'm okay with that.
00:36:918 (1) - This slider's end isn't snapped. - Fixed.
aiMod is complaining about some snapping issues. If you intended to use DS throughout the whole map I suggest you check it out. - Did and fixed some. Spacing warning on stuff like 00:36:918 - is normal since I did a small SV change and destroy original spacing, but it's fine.

Good luck on the set.
Thx a lot~
Myxo
[Insane]

00:10:251 (1,2,3,4,5,6,7,8,9) - This pattern looks a bit randomly placed compared to the rest of this section. Maybe you could move 00:10:643 (2) - more to the right to create a back-and-forth pattern with similar angles? https://osu.ppy.sh/ss/6755118
00:13:585 (2,3,4,5,6,7,8,9,10) - I'm not a really a fan of these rhythms (applies for the rest of the section as well). The reason for the high density here seems to be that one guitar-esque intrument (not sure what it really is) but it calls for double rhythms like you did in Hard, so I would recommend to change this measure's rhythm to something like this: http://puu.sh/sIjHv/17bc633784.jpg
00:34:761 (1,2,3,1) - This diamond-like movement didn't really feel intuitive since the rest of the map uses only sharp-angled movement for jumps. I expected to go to the top-left after (3) following this logic. Maybe you could rearrange the following patterns and place (1) like this somehow? https://osu.ppy.sh/ss/6755157
00:44:565 (3,1) - The huge distance of this jump combined with the broken flow due to the slider's direction felt a bit over the top here and overall the jump felt much sharper than the others in this map (except for the one I mentioned above). I recommend moving 00:44:761 (1) - more to the left.

[Hard]

Overall I feel AR7 is a bit low for this difficulty. Maybe you increase it to 7.5?
00:09:467 (5,6,7,8) - Make the angles the same to make this pattern look more clean (aka two triangles)? http://puu.sh/sIjZM/ee1f6641a2.jpg
00:28:094 (8,9,1,2,3) - Maybe it's just me but I think the overlaps look really weird here. I am not a fan of stacking objects with circles from streams except for the start and end (in this case you stacked it with the middle of a triplet) because it makes the pattern look rather cluttered. If you keep it I would also stack (9) and (3) for more clean visuals and consistency with 00:31:427 (8,1,2,3) -
00:36:918 (1,1,1,1) - I would remove the 2nd and 4th NC because it is rather spammy and you have a lot of long combos in the map so this will make the drain rather messy. Even though all of the sliders have a new SV, it will still be readable with only every 2nd one being NC'd.
00:49:467 (1,1,1,1) - Same as above.
00:51:820 (1) - This NC kinda doesn't make sense with your NC pattern.

[Normal]

The circle-slider-ratio is extremely low compared to the other difficulties. It makes sense because there are a lot of slider-based patterns, but you could probably replace some of the sliders at the very beginning 00:00:840 (1,2,3,4,1,2,3) - with circles for more variety.
00:36:918 (1,1,2,1) - Why does the SV not change for 00:37:702 - but for the others? Also it looks weird to have the 3rd one not NC'd, imo. Overall these SV changes are so subtle that it would be enough to NC only the first one, or only the first and third one, for similar reasons as in Hard.
00:49:467 (1,1,2,1) - Same here.

[Easy]

00:38:487 (1,2) - Really, really minor, but maybe you could copy and then flip (1) both vertically and horizontally to create (2)? Currently they are just flipped horizontally which makes the heads a bit closer together than the tails. Doesn't really look intended, but maybe it's just me xD
00:51:036 (1,2) - Same as above.

Cool stuff, especially the lower diffs. The higher diffs could use some more polish imo, but that's what mods are for. Good luck! :3
Topic Starter
Nozhomi

Desperate-kun wrote:

[Insane]

00:10:251 (1,2,3,4,5,6,7,8,9) - This pattern looks a bit randomly placed compared to the rest of this section. Maybe you could move 00:10:643 (2) - more to the right to create a back-and-forth pattern with similar angles? https://osu.ppy.sh/ss/6755118 - Moved.
00:13:585 (2,3,4,5,6,7,8,9,10) - I'm not a really a fan of these rhythms (applies for the rest of the section as well). The reason for the high density here seems to be that one guitar-esque intrument (not sure what it really is) but it calls for double rhythms like you did in Hard, so I would recommend to change this measure's rhythm to something like this: http://puu.sh/sIjHv/17bc633784.jpg - Was long and pain to fix but manage to do it orz.
00:34:761 (1,2,3,1) - This diamond-like movement didn't really feel intuitive since the rest of the map uses only sharp-angled movement for jumps. I expected to go to the top-left after (3) following this logic. Maybe you could rearrange the following patterns and place (1) like this somehow? https://osu.ppy.sh/ss/6755157 - So even if I like the idea, it just kill the entire rest of the map to try to fix it, and also kill the spacing with 00:36:918 (1,2,1,2,1,2,1) - . So I prefer keep that.
00:44:565 (3,1) - The huge distance of this jump combined with the broken flow due to the slider's direction felt a bit over the top here and overall the jump felt much sharper than the others in this map (except for the one I mentioned above). I recommend moving 00:44:761 (1) - more to the left. - Now 3.00x instead of 3.15x, more would kill everything else.

[Hard]

Overall I feel AR7 is a bit low for this difficulty. Maybe you increase it to 7.5? - Why not.
00:09:467 (5,6,7,8) - Make the angles the same to make this pattern look more clean (aka two triangles)? http://puu.sh/sIjZM/ee1f6641a2.jpg - Fixed
00:28:094 (8,9,1,2,3) - Maybe it's just me but I think the overlaps look really weird here. I am not a fan of stacking objects with circles from streams except for the start and end (in this case you stacked it with the middle of a triplet) because it makes the pattern look rather cluttered. If you keep it I would also stack (9) and (3) for more clean visuals and consistency with 00:31:427 (8,1,2,3) - - Fixed
00:36:918 (1,1,1,1) - I would remove the 2nd and 4th NC because it is rather spammy and you have a lot of long combos in the map so this will make the drain rather messy. Even though all of the sliders have a new SV, it will still be readable with only every 2nd one being NC'd.- Fixed
00:49:467 (1,1,1,1) - Same as above. - Fixed
00:51:820 (1) - This NC kinda doesn't make sense with your NC pattern. - Fixed nice mistake I did.

[Normal]

The circle-slider-ratio is extremely low compared to the other difficulties. It makes sense because there are a lot of slider-based patterns, but you could probably replace some of the sliders at the very beginning 00:00:840 (1,2,3,4,1,2,3) - with circles for more variety. - Changed 00:05:545 (3) - for 2 cicles, it fit well for the transition to 1/2 sliders.
00:36:918 (1,1,2,1) - Why does the SV not change for 00:37:702 - but for the others? Also it looks weird to have the 3rd one not NC'd, imo. Overall these SV changes are so subtle that it would be enough to NC only the first one, or only the first and third one, for similar reasons as in Hard. - Removed NCs, the reason why I didn't changed SV on (2,3) is to have the perfect symmetry pattern, also because I consider they both have not enough intensity differency to put one on (3) when the 1st and 4th one create a delimitation of this section.
00:49:467 (1,1,2,1) - Same here. - Done.

[Easy]

00:38:487 (1,2) - Really, really minor, but maybe you could copy and then flip (1) both vertically and horizontally to create (2)? Currently they are just flipped horizontally which makes the heads a bit closer together than the tails. Doesn't really look intended, but maybe it's just me xD - Did it again so...ye XD
00:51:036 (1,2) - Same as above. - Same too.

Cool stuff, especially the lower diffs. The higher diffs could use some more polish imo, but that's what mods are for. Good luck! :3
I'm dead after that orz. Thx~
Xinely
pyon
WingSilent
o7

~~~~~~~~~~

Modding by Lumy


~~~~~~~~~~

[Settings in General]
Très franchement, offset 825 colle juste bien mieux, il est moins décalé que 840, ça s'entend bien avec les hitsounds que tu utilises sur la map.

[Easy]
00:23:192 (2,3) - Je pensais voir un petit blanket ici, mais c'est toi qui voit.
00:26:722 (2) - Je suggèrerais de placer ce slider un peu plus haut pour que ce soit bien cohérent avec le précédent, donc à 236/108 ( Avant > http://puu.sh/sMMsQ.jpg Après > http://puu.sh/sMMuY.jpg ) Spacing avec 00:27:506 (3) - à réajuster un peu après.

[Normal]
00:20:643 (3,1) - Ces sliders sont pas a la même distance par rapport à celui du milieu, voici des screenshots pour mieux t'expliquer, Avant > http://puu.sh/sMMNx.jpg Après > http://puu.sh/sMMPE.jpg
00:36:525 (4,5) - Admettons c'est un joueur DT ou encore débutant, je pense que ce serait mieux un slider plutôt que 2 cercles, c'est aussi le seul endroit de la diff ou tu utilises 2 cercles 1/2 comme ça, pourquoi ne pas faire comme tout le reste ? :)

[Hard]
00:18:094 (1,2,3,4,5,6) - Pour ça ce serait de préférence faire la même chose que 00:11:820 (1,2) - puisque c'est assez difficile de discerner un tick bleu ici, imo
00:40:055 (7,2) - Stack ?
00:46:330 (7,2) - ^
00:53:977 (6) - Je l'aurai pas stack, mais mis à 247/37 pour faire quelques chose de plus joli.

[Bunny Extinction]
00:21:232 (1,5,6) - Stack pas super propre, sauf si c'était intentionnel, mais vu que les autres sont bien stacks alors.. ^^
00:29:565 (2) - 149/192 pour que ça ait l'air plus cool ?

Je trouve trop peu même en cherchant bien, rip me. D;
Mais c'est vachement sympa comme map, good luck pour la suite :)/
Topic Starter
Nozhomi

Lumy wrote:

o7

~~~~~~~~~~

Modding by Lumy


~~~~~~~~~~

[Settings in General]
Très franchement, offset 825 colle juste bien mieux, il est moins décalé que 840, ça s'entend bien avec les hitsounds que tu utilises sur la map. - J'ai test, et c'est trop je trouve, j'ai juste mis 835 parce que je suis pile poil bon avec ça en jouant.

[Easy]
00:23:192 (2,3) - Je pensais voir un petit blanket ici, mais c'est toi qui voit. - Nah justement c'est le slider droit qui fait tout le flow avec le slider suivant.
00:26:722 (2) - Je suggèrerais de placer ce slider un peu plus haut pour que ce soit bien cohérent avec le précédent, donc à 236/108 ( Avant > http://puu.sh/sMMsQ.jpg Après > http://puu.sh/sMMuY.jpg ) Spacing avec 00:27:506 (3) - à réajuster un peu après. - Mais le slider est beaucoup plus loin de 00:24:364 (3) - et ça casse tout, alors je garde ça.

[Normal]
00:20:643 (3,1) - Ces sliders sont pas a la même distance par rapport à celui du milieu, voici des screenshots pour mieux t'expliquer, Avant > http://puu.sh/sMMNx.jpg Après > http://puu.sh/sMMPE.jpg - Je vois bien, mais le soucis est que en spacing on est déjà limite, et puis ça tuerais le pattern. Mais j'ai fix un peu 00:21:227 (1,2,3) - du coup.
00:36:525 (4,5) - Admettons c'est un joueur DT ou encore débutant, je pense que ce serait mieux un slider plutôt que 2 cercles, c'est aussi le seul endroit de la diff ou tu utilises 2 cercles 1/2 comme ça, pourquoi ne pas faire comme tout le reste ? :) - Il ne faut considérer les modes de jeu pour le modding qu'a de rare exceptions. Et puis ça fonctionne bien pour construire la tension avant la transition.

[Hard]
00:18:094 (1,2,3,4,5,6) - Pour ça ce serait de préférence faire la même chose que 00:11:820 (1,2) - puisque c'est assez difficile de discerner un tick bleu ici, imo - De faire avec des reverses va permettre au joueur de savoir que je genre de rythme existe, et saura le reconnaître plus tard justement.
00:40:055 (7,2) - Stack ? - Oui.
00:46:330 (7,2) - ^ - Non car cohérent avec 00:47:305 (1,1) - .
00:53:977 (6) - Je l'aurai pas stack, mais mis à 247/37 pour faire quelques chose de plus joli. - Ton idée est ok, mais je préfère mettre en valeur le fait que ce soit 2 fois la même note et donc créer de l'accentuation ici avec le stack.

[Bunny Extinction]
00:21:232 (1,5,6) - Stack pas super propre, sauf si c'était intentionnel, mais vu que les autres sont bien stacks alors.. ^^ - Toi tu n'as pas activé l'empilage des notes pendant que tu moddais -_-
00:29:565 (2) - 149/192 pour que ça ait l'air plus cool ? - Ok

Je trouve trop peu même en cherchant bien, rip me. D;
Mais c'est vachement sympa comme map, good luck pour la suite :)/
Thx~
Xenok
Salut michel toussa, petit NM gratuit

[Hard]
00:18:878 (4) - NC pour marquer le changement de rythme?
00:25:153 (4) - ^
00:28:683 (2) - ça me semble plus lisible si c'est stacké sur 00:28:094 (8) - parce que la note au milieux peut porter à confusion imo (en plus tu le fais à 00:34:172 (6,2) - (bon tu le stack sur la première et pas la dernière mais still)
00:36:918 (1) - miss stacked volontairement? regarde bien avec le mode test


[Bunny Extinction]
00:09:271 (3,4,5,7,8,9) - je pense qu'ils sont vachement trop près, et que le flow entre 9 et le slider suivant est pas ouf :/ je vois pas trop comment fix tho
00:12:604 (4) - NC pour marquer la différence de temps entre 2-3 et 3-1?
00:25:153 (4) - NC pour la même raison qu'au dessus je pense
Pas grand chose d'autre à dire ça serait du chipotage, ma foi le flow me parrait douteux parfois ( 00:10:055 (9,1) - 00:43:780 (10,11,1,2) - 00:53:192 (3,4,5,6,7) -, du chipotage quoi :c )

Nice map \o
Topic Starter
Nozhomi

Xenok wrote:

Salut michel toussa, petit NM gratuit

[Hard]
00:18:878 (4) - NC pour marquer le changement de rythme? - K
00:25:153 (4) - ^ - K
00:28:683 (2) - ça me semble plus lisible si c'est stacké sur 00:28:094 (8) - parce que la note au milieux peut porter à confusion imo (en plus tu le fais à 00:34:172 (6,2) - (bon tu le stack sur la première et pas la dernière mais still) - Fix ça.
00:36:918 (1) - miss stacked volontairement? regarde bien avec le mode test - Nan c'est normal, juste 1pixel off lo.


[Bunny Extinction]
00:09:271 (3,4,5,7,8,9) - je pense qu'ils sont vachement trop près, et que le flow entre 9 et le slider suivant est pas ouf :/ je vois pas trop comment fix tho - Ca ne gène pas en play, donc ça va imo.
00:12:604 (4) - NC pour marquer la différence de temps entre 2-3 et 3-1? - K
00:25:153 (4) - NC pour la même raison qu'au dessus je pense - K
Pas grand chose d'autre à dire ça serait du chipotage, ma foi le flow me parrait douteux parfois ( 00:10:055 (9,1) - 00:43:780 (10,11,1,2) - 00:53:192 (3,4,5,6,7) -, du chipotage quoi :c ) - Je suis d'accord pour le 1er, j'ai tenté autre chose, je pense que c'est beaucoup mieux. Les autres non je suis satisfait du flow.

Nice map \o
Thx yu~
Kyubey
[General]
Easy has different preview time, fix it.
normal-finish 1.1 MB, seriously? It has way too much of unused silence in the end, I've cut it and it's only 700 KB now, replace your hitsound with mine please: https://qb.s-ul.eu/lFSVjLnq.wav

And that's it! Pretty neat mapset. Normal → Hard gap might feel a little huge, but it looks acceptable for me, therefore I'm fine with pushing this mapset forward. Call me back!
Topic Starter
Nozhomi
Fixed everything.
Just changed on Hard 00:43:580 - into a reverse slider, it's not a lot but still a little better for spread I think.

Thx a lot pyon~
Kyubey
Bubble.
Topic Starter
Nozhomi
Thx Bunny Kyubey >.<

Edit : in case KwaN come here, metadata from .flac file in official OST :
Wafu

Nozhomi wrote:

Edit : in case KwaN come here, metadata from .flac file in official OST :
I want to make you aware that there should be a proof that your data is official. Referring to just what's in a file is somewhat inaccurate. Anyone might take an audio file and add any title they like, so basically considering this official would be relying completely on you. The only official data that seems to be valid looks like "Boss Battle #1". It would be better if you could provide a real proof that it's official metadata. Searching: '"Get On With It" Rabi Ribi' on Google directs to unofficial websites and I haven't found a single reference at the composer's website nor game developer's website to the current title. Audio file is not sufficient proof, try to be more accurate or use the title I referred to.
Kyubey
.flac tags is the only place where you can get the artist, and it's the most official, since it's included in official OST. I've searched through a lot of sites for my Rabi-Ribi map meta (https://osu.ppy.sh/s/533194), and I had to bring the .flac tags as proof, you can see it in the map thread.
Also, about the track title: I just opened the game, and got to the first boss, where this track plays. Rabi-Ribi shows current track titles playing in the left down corner, and it shows current title:
And some random video where you can see it on 0:11:
Wafu

Kyubey wrote:

.flac tags is the only place where you can get the artist, and it's the most official
It's not the only place where you can find it and unless we can prove that someone bought that soundtrack, it's not sufficient to just throw it here without any reference, just screenshot from a file that anyone can fake.

Screenshot from the game is sufficient proof though, that is reliable - it's in the game and cannot be deemed as unofficial. Pure .flac files have no proof that it's official and claiming it is by saying "it's official .flac file" still cannot be proven so easily. The metadata proof should be clear, like a link to the soundtrack or website of the game etc. - What looks more valid to you? "The metadata is taken from artist's website: link" or "Some dude maybe bought, maybe downloaded the soundtrack, I don't know because he only posted a screenshot that I could easily fake, so that's my metadata proof"? It's kinda dodgy to just provide so little information.

Thanks for doing the research Kyubey and providing a reliable proof, it's all good now. Sorry if this sounds mean, I just wanted to say that relying to .flac files we can't prove are official is not sufficient and that anyone should avoid that in future without additional proof.
Topic Starter
Nozhomi
It's fine. Thx for the concern Wafu, will be more careful next time this my explanations and proof :)
sahuang
irc
2016-12-14 20:56 sahuang: maybe irc is faster
2016-12-14 20:56 sahuang: ACTION is editing [https://osu.ppy.sh/b/1148938 3R2 - Get On With It [Easy]]
2016-12-14 20:56 Nozhomi: as you wish
2016-12-14 20:56 sahuang: 00:37:697 (5,3) - stack them and make an equilibrium triangle for 00:38:482 (1,2,3) - ?
2016-12-14 20:57 Nozhomi: but remember to wait 22h before icon after XD
2016-12-14 20:57 sahuang: ye
2016-12-14 20:57 sahuang: sure
2016-12-14 20:58 sahuang: ACTION is editing [https://osu.ppy.sh/b/1148940 3R2 - Get On With It [Normal]]
2016-12-14 20:58 sahuang: 00:11:423 (3,4) - either delete 4 or use a slider instead,such as 00:09:854 (6) - ,2 circles seem too hard
2016-12-14 20:59 Nozhomi: hmm
2016-12-14 20:59 Nozhomi: it wouldn't make the gap with Hard even larger ?
2016-12-14 21:00 sahuang: no cuz you have some other places where you use 2 circles
2016-12-14 21:00 sahuang: like 00:36:520 (4,5) -
2016-12-14 21:00 sahuang: but the stack there is weird
2016-12-14 21:00 sahuang: and not necessary imo
2016-12-14 21:01 sahuang: 00:36:913 (1,2,3,4) - i think no need to change sv in normal? feels a bit weird tbh,maybe all use 1.1x but not 1.1-1.2-1.3
2016-12-14 21:01 sahuang: ?
2016-12-14 21:02 sahuang: 00:49:462 (1,2,3,4) - same
2016-12-14 21:02 Nozhomi: it makes it a little different, and don't make it really harder so I would like to keep it ;w;
2016-12-14 21:03 sahuang: i just afraid there's a problem since no NC
2016-12-14 21:03 sahuang: not sure
2016-12-14 21:03 sahuang: 1x to 1.3x without nc is fine or not
2016-12-14 21:05 Nozhomi: that's Desperate-kun who makes me changed the NCs on this part
2016-12-14 21:05 sahuang: o
2016-12-14 21:05 sahuang: ok
2016-12-14 21:05 Nozhomi: https://osu.ppy.sh/forum/p/5663850 look here
2016-12-14 21:05 sahuang: then fine
2016-12-14 21:06 sahuang: how is he able to mod so much for hard when i found nothing
2016-12-14 21:06 sahuang: ACTION is editing [https://osu.ppy.sh/b/1148383 3R2 - Get On With It [Bunny Extinction]]
2016-12-14 21:06 sahuang: 00:06:913 (9,3,4,5) - separate a bit more since they almost overlap?
2016-12-14 21:06 Nozhomi: ^^'
2016-12-14 21:06 sahuang: 00:11:619 (9,1,2) - wtf flow
2016-12-14 21:07 Nozhomi: 00:06:913 (9,3,4,5) - there's nothing even close from an overlap o_o
2016-12-14 21:07 sahuang: 00:21:227 (1,5,6) - stack?
2016-12-14 21:07 sahuang: just feel a bit too close visually xd
2016-12-14 21:08 Nozhomi: welp in play they're already gone so I don't think that's a real problem
2016-12-14 21:08 Nozhomi: for flow uhh I agree I'll do smth
2016-12-14 21:08 sahuang: mm fine
2016-12-14 21:09 sahuang: thats all from me
sahuang
I wish I could buy it at Christmas when on sales

Topic Starter
Nozhomi
I hope you'll, it's a gold game.
Thx a lot sahuang ♥
Doyak
I may gather those people who mapped Rabi-Ribi songs and make a full-of-GD mapset with another song lol
Aldwych
Yo

Shit speedranking m8

Gratz maï boi
Topic Starter
Nozhomi

Doyak wrote:

I may gather those people who mapped Rabi-Ribi songs and make a full-of-GD mapset with another song lol
o: yeah do that pls
Aurele
Speedranking spotted
Myxo
Congratz! :3
Pururut
Congratz!

rabi-ribi is a very awesome game,hope everyone can enjoy it.

wow
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