The Beauty of Nature00:04:576 (1) - i would have this follow the same spacing as the previous sliders and not have it stack. 00:05:880 (2,3) - like that, may need to move previous sliders a bit
The purpose of having it stacked under the slider end is to give a subdued feeling and to put further emphasis to the following rhythm, since this beat is important, but it isn't strong enough to have the same sort of spacing as the rest of the rhythm i'm following.00:08:675 (3,1) - ^ same thing
^00:17:619 (4) - make the stack or make the overlap better
Changed this to have more consistent visual spacing with the previous notes instead.This applies to to all 1/6 bursts (excluding the part talking about sections)
00:20:600 (2,3,4,5) - This part is the most interesting part of the map, mapping wise, I understand that you have mapped like this for reason but i will still adress this. the bursts at these sections are mapped to 1/6, firstly this is unexpected and secondly this is overmapping the 1/4 drums at these sections, the only reasoning behind this i can see is putting emphasis here on the drums by using finger strain, the map in this section (where the drums become more major) is only 1/4 and at this early point on in the section these are the only bursts so 1/4 looks fine imo as there is nothing to compare stain wise to the bursts
^ A middle ground for this issue is rearranging the circle to something like this
http://i.imgur.com/uWDgUOP.jpg this at least gives the player some kind of warning of the irregular ryhthm used at these sections. You could also increse the hitsounds for these bursts to put further emphasis on the drums.
Alright. I'll give you a thorough explanation of why these are there. The song is overall pretty mellow, but then scattered throughout, mainly in the more intense sections, we hear these fast paced drums "drilling" into the mellow melodies. 4 circles are pretty much the best way to reflect this sort of drilling feeling, as they are still at a playable speed for players at this level (and I'm not referring to the audience of players who typically play 5.7* maps). Another thing, how is this unexpected? Map wise, the first 1/6 quad is introduced 20 seconds into the map, and while ideally as a game level, i'd like the 1/6 to be about 5-10 seconds earlier, this is not what the song supports. I'm using what the song gives me to reflect it, since the alternatives do not do this part justice, so this isn't overmapping, and I definitely refuse to "simplify" to 1/4 since that doesn't come anywhere near what I think the song is trying to say. Also, your pattern is messy and doesn't follow my concepts in this map, so I won't really implement it. Additionally, usually when things are in complex timing (1/3 and 1/6) they're even numbered streams, so it's pretty intuitive for a player that is used to these rhythms.
Also for the record, there are 1/6s present in a calmer section where they are simplified because drilling ruins the feeling in that section, but not in these more intense ones.00:23:954 (2,3,4,1,2,3,4,5,6,1) - this has the same concept as before however imo this is very bad, you move from 1/6 to 1/4 all in 1 stream, the only indcation of rhythm change is the movement and combo colour, these help but the 1/6 does not have any shape positioning difference than a 1/4 stack, this occurs during a stream and so it is very difficult to adapt to the change in rhythm due to constantly clicking.
^this agian feels like overmapping and whilst i understand it during the bursts, here in the stream it becomes way to complex imo.
My previous explanation should explain why I mapped 1/6 quads. Now, from a game perspective, I will agree with you that this is a much more difficult rhythm to hit. However, think about it: given that I'm specifically trying to portray the drilling, it doesn't make sense to simplify the 1/6, since the same rhythm is present, but the feeling would be completely different, and it also doesn't really make sense to simplify the 1/4 because the intensity doesn't call for it. Also, I deliberately avoided using any 1/4 stacks in this map for the very reason that I wanted to associated stacked bursts with 1/6. Just because other people usually use 1/4 stacks, doesn't mean that this map does, so that's a pretty irrelevant point.As i said in PMs i had reasoning for why this whould not like this and i do understand that there is reason for why they are like this.
Just giving my opinion no bad blood in a circle clicking game:D Gonna mod the rest assuming nothing has been changed
No bad blood, that's kind of pointless.00:27:308 (1,2,3,4) - you could make the tail of 7 stack on the next burst, feels like it should be the same as here 00:24:699 (1,2,3,4,5) -
Had it that way before, I guess I'm gonna change it back.00:32:526 (1,2,3) - the angle of these could be made smaller, it flows nice but i think the spacing is large enough that this would feel awkward to play it's nearly flat jumps
Playtesting determines that it's fine, I'd prefer to keep my stack and distance here.00:50:228 (4,1) - this feels way 2 quiet, it follows the triple in the music but i can't hear the slider tail at all
I'm redoing the hitsounds, but the idea was to have the player only click the vocals, since that's what i'm following.00:50:600 (2) - on the fence could just be a circle, its ok for now
Piano sounds held to me.01:06:625 (3,4) - make into triple? the slider tail isn't representing the piano very well, its very quiet, you also mapping the next that follows the piano with circle so circles here would be aproproate
Clicks follow vocals here, not the piano yet since it hasn't grown in intensity enough.01:06:998 (5) - ^ same as above, this i better tho as it leads into a stonger sound paired with a hitsound so i wouldn't change it
Same as above.01:07:743 (3) - ^same as above
Same as above. In general, I had triples at all of the points you suggested in one point, but it ended up making the rhythm messy and killing the feeling of this section.01:08:116 (4) - this is not snapped to 1/4 idk why it's not pls fix
Nice catch. I changed SV for this section recently.01:21:346 (4,2) - little overlap
Fixed.01:26:004 (4,5,6) - you could make the spacing more balanced between these notes, moving 5 up and making this more of a wide angle seems good, the spacing is small enough to allow the side angle
Can't say I understand the purpose of why you'd suggest this - the distances are where I want them.01:43:147 (2) - clips hp bar move down
Fixed.01:43:147 (2) - stack them?
?01:57:681 (2) - ^ might aswell stack that 2
Fixed.02:04:948 (1) - clips hp bar move down
Fixed.02:07:464 (2) - remove that, there is no sound on the blue tick, could put not on red tick to fill space, it would the same pattern here 02:04:203 (1,2,1,2,1,2) -
There is definitely a piano lead-in note there.02:35:507 (1,2) - map that as a full beat to follow vocals? to be consistant with this part 02:34:389 (1) -
Fixed.02:42:588 (3,4,5,6,7) - reduce spacing this part is alot more calm than the kiai
True, but spacing is lower than kiai here. This is a pretty intense part, where the percussion really spikes here.02:53:954 (3,4,5) - talked about this before , slider tail are to quiet for this to work
Same response as before.02:55:072 (3,4) - stack that
???????04:04:762 (7) - possible hp bar clipping move down
It's fine.04:32:899 (1) - possible score bar clipping move down
Score bar... wh... I don't care about that and there isn't even a guideline for it.04:35:507 (2,3,4,5) - this part is calm, i think simpler line on notes would fit better as it is less movement, this moreso than other parts as the jumps are back and forth
I used equal visual distance here for intensity, since I still want to emphasize certain things with the movement. It's calm but not too calm, as earlier in the song, this was one of the chorus parts, but here it is dulled down.04:39:979 (2,3,4,5) - ^
04:44:451 (2,3,4,5) - ^
04:47:805 (2,3,4,5) - ^
05:09:979 (2,3,4,5) - this sharp turn could be removed, i hear no larger enough note to change dicrection here, this is compared to here 03:53:954 (2,3,4,5,6,7,1,2,3,4) -
So, you don't think that the piano at 05:09:793 (1,4,1) are all strong notes? Well, I do.05:39:429 (3,4) - don't make 4 stack here, the song is still quite intense no reason to limit movement, i think partail overlap would be better
Because I raised the slider velocity, this stack creates a "halting" motion, which puts emphasis on the note, so i'll be keeping this.05:43:902 (3,4) - ^
I'll keep up added!
Gl and have fun mapping!