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Scognito - Spelunker

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Total Posts
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Topic Starter
Taro-chan_old_1
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Taro-chan_old_1
NEED HELP!
Gero
Best of luck with your first mapset.

Log
09:38 kuba0303: hi gero
09:38 kuba0303: your maps is amazing
09:38 kuba0303: is a super maps!
09:38 Gero: I appreciate it a lot, thanks <3
09:39 kuba0303: :3
09:39 kuba0303: i'm have request
09:40 Gero: about?
09:41 kuba0303: help me with my first map ? (in the near future Ranking)
09:42 kuba0303: exactly I ask you you to see errors on the normal difficulty level, taken by me and you improved, and you would do a guest hyper difficulty? Please
09:43 kuba0303: ps: my english not prefect and not corectly
09:44 kuba0303: .
09:48 Gero: oh, sure thing
09:48 Gero: show me the set
09:50 kuba0303: https://osu.ppy.sh/s/541398
09:50 kuba0303: https://osu.ppy.sh/forum/p/5676719
09:50 kuba0303: 1 link. map
09:50 kuba0303: 2 link. forum about my maps online
09:51 Gero: okay, send me the normal difficulty to see how it's going
09:51 kuba0303: Gero
09:51 kuba0303: refresh page
09:52 kuba0303: i'm upload normal
09:52 Gero: oh alrighty
09:52 Gero: btw you asked me for a Hyper difficulty as well?
09:52 kuba0303: moment
09:52 kuba0303: im must translate
09:53 Gero: "and you would do a guest hyper difficulty?" I mean that, you want me to do one GD or maybe I didn't understand that hahaha
09:53 kuba0303: Yes
09:53 kuba0303: hyper
09:54 kuba0303: yes
09:54 Gero: how many stars?
09:55 kuba0303: and please to watch normal and if it was a mistake would help improve
09:55 Gero: I'm on it
09:55 kuba0303: gero
09:55 Gero: well, let's get it started, are you ready for the IRC mod?
09:55 kuba0303: hyper it will be hard
09:55 kuba0303: moment im translate
09:56 kuba0303: Yes
09:56 kuba0303: kuba0303 is ready
09:56 kuba0303: and talking about himself in the 3rd person xDDD
09:58 Gero: 00:00:331 (1,2) - If you listen carefully, the rhythm in the instrumental background is so different, so technically you're not following it in a properly way, I'd like to change it by [http://puu.sh/sPks0/b7a9aeb458.jpg this] kind of rhythm, should be a lot better
10:00 kuba0303: ok
10:00 Gero: 00:03:311 - Use the same rhythm I've told you above
10:01 Gero: 00:07:384 (2) - Move it 1 tick back, swap it to the white tick, it'll be better if you ask me tho
10:01 Gero: 00:08:278 (3) - Same as above
10:01 Gero: 00:09:172 (4,5) - ^
10:02 Gero: 00:09:669 (6) - Consider to add a NC here because there's a change in the stanza and rhythm which is very noticiable
10:03 Gero: Something that I'd highly suggest you is about mapping with the Distance Snap enabled, since if you map without it in lower difficulties it's like useless somehow, take in mind that Easy/Normal and either Advanced
10:04 Gero: Always should be mapped with that tool enabled to avoid wrong spacing like this one 00:13:146 (1,2) - jumps in Normal difficulties are not allowed and obviously it's unrankable
10:05 Gero: Also, as mapper, I suggest you to use Grid Size/Grid Snap:Tiny, why? because is even more easier to place objets and it improves the asthetics too
10:06 kuba0303: ah
10:06 Gero: Another issue is that you're using a Slider Velocity of 1.70 even changes of speeds at the kiai time, which isn't not recommendable in lower difficulties
10:06 Gero: I'd go with 1.20 instead 1.70
10:07 Gero: Your settings in Normal are fine as is, but consider to decrease the Circle Size by 2 ticks so it'll be 3
10:09 Gero: Your "Black" Combo Colour is unrankable, change it or make it brighter to avoid the confusing due the overlap between the notes itself with the background itself 00:16:027 (5) - this is an example of what I mean
10:11 Gero: Alright, let's continue with the mod, 00:11:556 (1,1) - It's not recommendable to have a note after a spinner, why? because there's no time of recover by the player
10:12 Gero: 00:15:530 (3,4) - This isn't following the music either
10:13 Gero: 00:32:219 (1,1) - Both spinners are overlapped each others, this is not even playable at all also them are not following anything at all
10:13 kuba0303: oh
10:13 kuba0303: Edited
10:13 kuba0303: .
10:13 Gero: I think you've got the idea of how to fix it, because there are so many issues to point out all of them
10:15 kuba0303: yes
10:15 Gero: [https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements See it, there's how the spread should works]
10:15 Gero: I'd recommend you to check the rules and how the difficulties should be mapped before starting to mods, this will help you and you'll improve as mapper as well
10:16 kuba0303: eh..
10:19 Gero: That's all
10:19 Gero: I hope it helps you a little ^^
10:20 kuba0303: yes very big :3
10:20 kuba0303: Thank you very much!
10:20 Gero: Anytime, don't drop it, I'm pretty sure that you'll become a great mapper as well
Topic Starter
Taro-chan_old_1

Gero wrote:

Best of luck with your first mapset.

Log
09:38 kuba0303: hi gero
09:38 kuba0303: your maps is amazing
09:38 kuba0303: is a super maps!
09:38 Gero: I appreciate it a lot, thanks <3
09:39 kuba0303: :3
09:39 kuba0303: i'm have request
09:40 Gero: about?
09:41 kuba0303: help me with my first map ? (in the near future Ranking)
09:42 kuba0303: exactly I ask you you to see errors on the normal difficulty level, taken by me and you improved, and you would do a guest hyper difficulty? Please
09:43 kuba0303: ps: my english not prefect and not corectly
09:44 kuba0303: .
09:48 Gero: oh, sure thing
09:48 Gero: show me the set
09:50 kuba0303: https://osu.ppy.sh/s/541398
09:50 kuba0303: https://osu.ppy.sh/forum/p/5676719
09:50 kuba0303: 1 link. map
09:50 kuba0303: 2 link. forum about my maps online
09:51 Gero: okay, send me the normal difficulty to see how it's going
09:51 kuba0303: Gero
09:51 kuba0303: refresh page
09:52 kuba0303: i'm upload normal
09:52 Gero: oh alrighty
09:52 Gero: btw you asked me for a Hyper difficulty as well?
09:52 kuba0303: moment
09:52 kuba0303: im must translate
09:53 Gero: "and you would do a guest hyper difficulty?" I mean that, you want me to do one GD or maybe I didn't understand that hahaha
09:53 kuba0303: Yes
09:53 kuba0303: hyper
09:54 kuba0303: yes
09:54 Gero: how many stars?
09:55 kuba0303: and please to watch normal and if it was a mistake would help improve
09:55 Gero: I'm on it
09:55 kuba0303: gero
09:55 Gero: well, let's get it started, are you ready for the IRC mod?
09:55 kuba0303: hyper it will be hard
09:55 kuba0303: moment im translate
09:56 kuba0303: Yes
09:56 kuba0303: kuba0303 is ready
09:56 kuba0303: and talking about himself in the 3rd person xDDD
09:58 Gero: 00:00:331 (1,2) - If you listen carefully, the rhythm in the instrumental background is so different, so technically you're not following it in a properly way, I'd like to change it by [http://puu.sh/sPks0/b7a9aeb458.jpg this] kind of rhythm, should be a lot better
10:00 kuba0303: ok
10:00 Gero: 00:03:311 - Use the same rhythm I've told you above
10:01 Gero: 00:07:384 (2) - Move it 1 tick back, swap it to the white tick, it'll be better if you ask me tho
10:01 Gero: 00:08:278 (3) - Same as above
10:01 Gero: 00:09:172 (4,5) - ^
10:02 Gero: 00:09:669 (6) - Consider to add a NC here because there's a change in the stanza and rhythm which is very noticiable
10:03 Gero: Something that I'd highly suggest you is about mapping with the Distance Snap enabled, since if you map without it in lower difficulties it's like useless somehow, take in mind that Easy/Normal and either Advanced
10:04 Gero: Always should be mapped with that tool enabled to avoid wrong spacing like this one 00:13:146 (1,2) - jumps in Normal difficulties are not allowed and obviously it's unrankable
10:05 Gero: Also, as mapper, I suggest you to use Grid Size/Grid Snap:Tiny, why? because is even more easier to place objets and it improves the asthetics too
10:06 kuba0303: ah
10:06 Gero: Another issue is that you're using a Slider Velocity of 1.70 even changes of speeds at the kiai time, which isn't not recommendable in lower difficulties
10:06 Gero: I'd go with 1.20 instead 1.70
10:07 Gero: Your settings in Normal are fine as is, but consider to decrease the Circle Size by 2 ticks so it'll be 3
10:09 Gero: Your "Black" Combo Colour is unrankable, change it or make it brighter to avoid the confusing due the overlap between the notes itself with the background itself 00:16:027 (5) - this is an example of what I mean
10:11 Gero: Alright, let's continue with the mod, 00:11:556 (1,1) - It's not recommendable to have a note after a spinner, why? because there's no time of recover by the player
10:12 Gero: 00:15:530 (3,4) - This isn't following the music either
10:13 Gero: 00:32:219 (1,1) - Both spinners are overlapped each others, this is not even playable at all also them are not following anything at all
10:13 kuba0303: oh
10:13 kuba0303: Edited
10:13 kuba0303: .
10:13 Gero: I think you've got the idea of how to fix it, because there are so many issues to point out all of them
10:15 kuba0303: yes
10:15 Gero: [https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements See it, there's how the spread should works]
10:15 Gero: I'd recommend you to check the rules and how the difficulties should be mapped before starting to mods, this will help you and you'll improve as mapper as well
10:16 kuba0303: eh..
10:19 Gero: That's all
10:19 Gero: I hope it helps you a little ^^
10:20 kuba0303: yes very big :3
10:20 kuba0303: Thank you very much!
10:20 Gero: Anytime, don't drop it, I'm pretty sure that you'll become a great mapper as well
Haha won xDDD
Jeder
BPM: 152
Offset: 529
a i przemapuj normala
może to pomoże
Note that most of the notes should be on white or red Ticks (Of course, this does not apply to songs that use 1/3 snap, though this is rare.). Blue ticks (also known as 1/4 snap) are often difficult for newer players to play because of how quick and/or awkward they are when you start playing, so avoid using them if you can.
czyli w skrócie: używaj 1/2 snap, a nie 1/4
Topic Starter
Taro-chan_old_1
Dzięki za pomoc, łap kudosu zanim spadnie :P
Bandison
Mała prośba: zmień nazwę Bandison's Insane na Bandi's Insane. No weź, to wygląda okropnie xD
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