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YooSanHyakurei - Sen no Yukari

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Blizs
hi m4m from ur queue~
sorry for being late ;w;

A Thousand Fated Connections

  1. Hitsound "normal-hitclap2.wav" have a long empty sound after the sound (about 1400ms). It was highly recommended to cut it to reduce the file size. I've cut the empty part for you ;) here it is ~ normal-hitclap2.wav
  2. 00:26:342 (6,7) - Maybe you want to follow the instrument there, but how about using a combination of instrument and vocal ? Simply cut 00:26:450 (7) - into a 1/2 slider and put its start on the white tick and add a circle on the blue tick. This combination also can increase the "player experience" when playing it.
  3. 00:30:472 (1) - Don't really get the idea about using a 1/4 reverse slider here. I didn't hear any sound on t he 1/4 point that deserve a note. I think a 1/2 slider would fit better here.
  4. 00:38:081 (1) - I understand that you want to make a sliderart here, but ignoring the vocal doesn't seem a good idea though since the vocal was your main asset on this calm part and I see you didn't ignore it on this calm part except for this one. So I suggest to not ignore it here too.
  5. 00:46:994 (6) - Good one, but doesn't really fit to this calm part of the song with those sharp angles. 2 circles like 00:50:472 (6,7) - would be good.
  6. 00:48:515 - The pitch increase on the vocal seems deserve a click instead of just a slider tail. and also I heard a drum sound there, it makes this point deserve more to be clicked. how about using this pattern for 00:47:863 (1,2) - ?
  7. 00:58:298 (1,2,3) - Without any transition, this 1/4 spacing feels so sudden. Personally, I think it breaks the spread between notes. These notes can be a transition key from the calm part into "a bit hard" part. You can make them play more calmer by reducing their spacing and movement. Like this maybe ?
  8. 01:46:994 (1,2,3) - their spacing is almost similar to each other but they snapped differently. It feels a bit confusing to play. I suggest to increase the spacing between (1) and (2) since their gap was 1/2. Same goes for 01:47:863 (4,5) - .
  9. 01:58:081 (2) - ctrl+g ? I think it flows better.
  10. 02:20:254 (2) - Did you forgot the whistle here ?
  11. 02:21:776 (1) - Like I said before on 00:30:472 (1) -
  12. 02:22:211 (2,3) - This movement stop seems unreasonable. Nothing in the song that indicate it. And also you didn't stop the movement on 00:30:907 (2,3) - . I think we don't need to stop the movement here too.
  13. 02:35:689 (1,2,3) - Also like I said before on 00:58:298 (1,2,3) -
  14. 02:48:950 (7,1) - This spacing is too low to indicate that it was snapped 1/2. And the spacing is similar to 02:49:167 (1,2) - , a bit confusing if I can say. how about move 02:49:167 (1) - somewhere else ? on 02:49:602 (1) - 's head maybe ?
  15. 03:13:297 (6) - You can increase the flow and movement here. The current one feels a bit "sharp" if I can say. give a bit curve on the head like this maybe ?
  16. 03:24:385 (1) - I know it doesn't touch the hp bar. But still, isn't this slider is a bit "too high" ? And if we use 4:3 screen resolution, it touches the score bar. I suggest to move it lower a bit.
  17. 04:05:906 (8) - Move it further. It's hard to indicate that its gap from the previous slider was 1/2. You're doing good on 04:07:646 (4) - . Maybe you can apply that an this point too.
  18. 04:40:689 (4,1) - Ugh.. This movement transition doesn't connected to each other. And it feels weird to play. Maybe change the direction of (4) like this ?

okay that's all from me~
well, you have a good choice of songs xd I also like Yuuki no Pendant I modded before
And also I like how you map the chorus with the double bpm mapping. Good job~
Here take some stars o/
Good Luck~
Blizs
whoops double post ;w;
Topic Starter
kwk

Blizs wrote:

hi m4m from ur queue~
sorry for being late ;w;

A Thousand Fated Connections

  1. Hitsound "normal-hitclap2.wav" have a long empty sound after the sound (about 1400ms). It was highly recommended to cut it to reduce the file size. I've cut the empty part for you ;) here it is ~ normal-hitclap2.wav :arrow: thanks!
  2. 00:26:342 (6,7) - Maybe you want to follow the instrument there, but how about using a combination of instrument and vocal ? Simply cut 00:26:450 (7) - into a 1/2 slider and put its start on the white tick and add a circle on the blue tick. This combination also can increase the "player experience" when playing it. :arrow: sure
  3. 00:30:472 (1) - Don't really get the idea about using a 1/4 reverse slider here. I didn't hear any sound on t he 1/4 point that deserve a note. I think a 1/2 slider would fit better here. :arrow: they both play the same but i think repeat is better cause it shakes like how the tangerine? lingers in the background afterwards
  4. 00:38:081 (1) - I understand that you want to make a sliderart here, but ignoring the vocal doesn't seem a good idea though since the vocal was your main asset on this calm part and I see you didn't ignore it on this calm part except for this one. So I suggest to not ignore it here too. :arrow: sure
  5. 00:46:994 (6) - Good one, but doesn't really fit to this calm part of the song with those sharp angles. 2 circles like 00:50:472 (6,7) - would be good. :arrow: well you can play this slider without even moving the cursor after clicking, dont think the angles matter too much
  6. 00:48:515 - The pitch increase on the vocal seems deserve a click instead of just a slider tail. and also I heard a drum sound there, it makes this point deserve more to be clicked. how about using this pattern for 00:47:863 (1,2) - ? :arrow: sure
  7. 00:58:298 (1,2,3) - Without any transition, this 1/4 spacing feels so sudden. Personally, I think it breaks the spread between notes. These notes can be a transition key from the calm part into "a bit hard" part. You can make them play more calmer by reducing their spacing and movement. Like this maybe ? :arrow: i' think about making it easier but i do like the sudden transition into something faster
  8. 01:46:994 (1,2,3) - their spacing is almost similar to each other but they snapped differently. It feels a bit confusing to play. I suggest to increase the spacing between (1) and (2) since their gap was 1/2. Same goes for 01:47:863 (4,5) - . :arrow: tried increasing spacing
  9. 01:58:081 (2) - ctrl+g ? I think it flows better. :arrow: sure
  10. 02:20:254 (2) - Did you forgot the whistle here ? :arrow: yup
  11. 02:21:776 (1) - Like I said before on 00:30:472 (1) - :arrow: ya same
  12. 02:22:211 (2,3) - This movement stop seems unreasonable. Nothing in the song that indicates it. And also you didn't stop the movement on 00:30:907 (2,3) - . I think we don't need to stop the movement here too. :arrow: made a triangle instead
  13. 02:35:689 (1,2,3) - Also like I said before on 00:58:298 (1,2,3) - :arrow: ya same
  14. 02:48:950 (7,1) - This spacing is too low to indicate that it was snapped 1/2. And the spacing is similar to 02:49:167 (1,2) - , a bit confusing if I can say. how about move 02:49:167 (1) - somewhere else ? on 02:49:602 (1) - 's head maybe ? :arrow: changed patterning
  15. 03:13:297 (6) - You can increase the flow and movement here. The current one feels a bit "sharp" if I can say. give a bit curve on the head like this maybe ? :arrow: did something similar changed it a bit so it differentiates from 03:15:037 (6) - a bit more
  16. 03:24:385 (1) - I know it doesn't touch the hp bar. But still, isn't this slider is a bit "too high" ? And if we use 4:3 screen resolution, it touches the score bar. I suggest to move it lower a bit. :arrow: no space orz.. shifted some stuff around
  17. 04:05:906 (8) - Move it further. It's hard to indicate that its gap from the previous slider was 1/2. You're doing good on 04:07:646 (4) - . Maybe you can apply that an this point too. :arrow: ok
  18. 04:40:689 (4,1) - Ugh.. This movement transition doesn't connected to each other. And it feels weird to play. Maybe change the direction of (4) like this ? :arrow: yeah sure did something similar

okay that's all from me~
well, you have a good choice of songs xd :arrow: at least i have that going for me I also like Yuuki no Pendant I modded before :arrow: too bad its most likely dead due to lack of motivation
And also I like how you map the chorus with the double bpm mapping. Good job~
Here take some stars o/
Good Luck~
Thanks for modding and the stars Blizs!
blame time capsule for 1kd
Topic Starter
kwk

Time Capsule wrote:

heres some of my words (I could just delete if yo don't want tho)

00:06:994 (5) - maybe it just me, but somehow i wish to get similar rhythm as 00:03:515 - where the vocal absorb by the slider tail, maybe coz both is vibrating vocal :arrow: could work but i think having notes here better emphasises the hi hats in the background while slider is used earlier to emphasise the piano
00:09:929 (2) - i would actually stack this along with (3) to not only give hold movement but also increasing the tense of reflowing movement when entering (4) :arrow: a bit hestitant to use stacks here since outside of the kiai i dont stack 1/4 rhythms, i changed the placement slightly for 00:09:929 (2,3) - so its a bit more sudden going into the next bit
00:13:406 (2) - ^ :arrow: i think this part plays better as a smooth pattern since this part follows through from the held vocal
00:15:690 (4,6) - inst curve emphasising smoother for making visualization of flower petals? :arrow: can i get a picture to describe what your saying cause im confused
00:18:950 (3) - a bit miss read at first, unstack instead :arrow: its fine,
00:31:776 (4) - maybe blanket it with the end tail curve of previous slider, ye you need to rotate it a little bit. feel a bit odd, but quite represent touhou https://gyazo.com/38015df7e0b058007e007635feaa83eb :arrow: sure but no clue what you mean by represent touhou lol
00:40:689 (7) - maybe you will reject this immidiently, but try to stack it at (6) end instead. it quite increase the impact to the instrument slider section :arrow: i like the idea but maybe its too sudden.. i increased the ds a bit though
00:59:603 (7,8,9) - make it as straigt line instaed imo :arrow: i think keeping it curved is better since it fits with the slider shape,chaned patterning a bit though
01:43:516 (1) - it feel a bit weak to emphasis since you use really strong shape for 2 section earlier, polish this a little bit :arrow: changed shape a bit
01:51:341 - why you manage to undermapping this? well not quite sure about thos but worth to try https://gyazo.com/deb7dae8b003a557ddc1f3d1afd9b8e2. i shorten it as 3/4 and give a reverse for each of them (sparated as 2) so it not only keep the movement going on, it also make 01:52:211 - which worth to click due the strong cymbal appliment clickable :arrow: cause i think multiple reverse sliders are cool! maybe when i abandon the ieda i will take your suggestion but for now i prefer to keep it like this,maybe this would make more sense if i blow up the SV a bit
02:05:907 (4,1) - yk you coud just slightly blanket em :arrow: sure
02:10:363 - just make it trips :arrow: sure
02:36:341 (4) - ctrl+g? :arrow: yeah sure, before it was to make it similar to 00:58:733 (3,4) - but i guess its not too necessary
02:59:820 (6) - 03:00:689 (4,1) - 03:13:732 (8,4) - the overlap a bit ugh :arrow: first one is intended so its a bit easier to read, fix the others
03:09:820 (6,7) - this potentialy to be blanket actually :arrow: made the slider wider so it wont look like it can be blanketed w
03:20:472 (2) - 03:23:514 (4) - 03:26:558 (2) - inst it worth the "boom" hs? :arrow: dont think it fits
03:28:733 (3) - maybe same suggestion with the first one, but im to retarded to make a simpicity shape of this slider lol :arrow: yeah slider art is hard, but same reason as earlier
04:31:341 - i felt that the ds decreased too sudden and absorb all jump earlier to much, i think it just fine to switch (4,5) on the rhythm line, well in case you want to keep it jumpy until entering next section :arrow: i think slider leniency makes this rather simple to play, since you can just follow through with the momentum from 04:30:906 (3,4) -
05:01:652 (1) - ctrl+g, ye it just ti keep the r-clockwise circular :arrow: sure

soft and fluffly luck mate
thanks for the mod mate!
Winnie
Hello from modding queue



[General or for unrankable stuff]
  1. 05:01:652 - Have Red timing point and Inheriting timing point on the same thing with different volume changes.
  2. 00:46:559 - Unnecessary Inheriting Timing Section for just 5% volume on nothing since next note is already 40%
  3. 03:58:189 - Same as ^ here
  4. 00:03:189 - Unnecessary Inheriting Here doesn't really do anything
  5. 00:04:493 - Here as well. I don't feel it here. I'd agree if there were whistles for custom1 or custom2 but nothing is used besides the hitnormal which are both the same so it's irrelevant to have them like this.
  6. 00:05:798 - Same. Just go over some of them and you can see.


[A Thousand Fated Connections]
00:01:776 (1,2,3,4) - Where your green timing points can work by working with the piano sound and making them start small and gradually build louder
00:04:385 (1,2,3,4,5,6,7,8) - Improper rhythming, you chose to do the first rhythm ok then you mixed it up randomly by having a 7 note stream which ruins the previous rhythm. Try ----> https://puu.sh/xuZjH/4f67470073.png
00:07:102 - If you did above this can be an additive note here that you can place to flow better with rhythm. Can hear it in the music slightly but this one's up to you
00:08:298 (2,3,4,5,6,7,8,9,10) - Could space this stream a little more to the right to feel even smoother transition like at 00:07:211 (6,7,8) - roughly about x:192 y:128
00:08:733 (6) - Interesting parts starts happening here with the vocals could somehow mix things up a bit so it doesn't feel like the stream is playing through everything. Just opening up options for you ----> https://puu.sh/xuZuK/bdef8f0b8f.png
00:13:406 (2,3) - Too far of spacing resembles more like 00:11:776 (2) - But really I'd just move that stream a bit further out. Most of these streams seem relatively too close and it feels awkward to transition
00:15:363 (2) - Even though I can hear the little hi-hat here can also not have this to Combo nicely and give the 1/4 more dynamic feel to them. https://puu.sh/xv05W/a912f99043.png Your choice
00:23:516 (1,2,3,4,5,6,7) - How about this rhythm ----> https://puu.sh/xv0gJ/7dd196a030.png Simplifies it down and creates better rhythm consistency to your next pattern as well as not overmapping 00:24:276 -
00:31:124 (3,4) - Slight OCD can be cleaner
00:32:211 (5) - I'd space this more give it more emphasis on her vocal roughly ~x:92 y:72
00:34:385 (2) - Can also have this or make (1) a repeat slider so having this section sliders to play vocals is nice and keeps NC from changing so randomly https://puu.sh/xv0pI/d4dd217fb1.png
00:38:081 (1) - No reason to really NC with vocals. Would change this NC then NC at 00:39:168 (7) - Would help balance out for you
00:46:994 (6) - Can be the same or https://puu.sh/xv0yb/6a6a4140ea.png Helps build with the violin as a 3/4 slider
00:48:515 (3) - Feels great as well with a 3/4 slider so these sliders don't feel strange 00:49:167 (5,6) -
00:58:624 (2) - This is just a random note removing it would be great for you
01:06:124 (5) - Can NC
01:51:341 (3) - Can NC if it's just 1 fat repeating slider
02:07:863 (1,1) - See unnecessary to NC like this even for a strong sound like that
03:19:167 (4) - NC then NC at 03:20:254 (5) - then at 03:20:906 (1) - Then it will be perfect
03:28:733 (3) - Same as previously
04:44:385 (4) - NC can be here
04:45:906 (1) - Really awkward to have a strong beat in the middle of a repeat slider instead of repeat would've been better as https://puu.sh/xv1ey/1c5403d1e3.png
It's Aight
Topic Starter
kwk

Kocari wrote:

Hello from modding queue



[General or for unrankable stuff]
  1. 05:01:652 - Have Red timing point and Inheriting timing point on the same thing with different volume changes.
  2. 00:46:559 - Unnecessary Inheriting Timing Section for just 5% volume on nothing since next note is already 40%
  3. 03:58:189 - Same as ^ here
  4. 00:03:189 - Unnecessary Inheriting Here doesn't really do anything
  5. 00:04:493 - Here as well. I don't feel it here. I'd agree if there were whistles for custom1 or custom2 but nothing is used besides the hitnormal which are both the same so it's irrelevant to have them like this.
  6. 00:05:798 - Same. Just go over some of them and you can see.
    :arrow: fixed stuff here, not sure what happened with the intro section since it was a long time ago x.x


[A Thousand Fated Connections]
00:01:776 (1,2,3,4) - Where your green timing points can work by working with the piano sound and making them start small and gradually build louder :arrow: sure
00:04:385 (1,2,3,4,5,6,7,8) - Improper rhythming, you chose to do the first rhythm ok then you mixed it up randomly by having a 7 note stream which ruins the previous rhythm. Try ----> https://puu.sh/xuZjH/4f67470073.png :arrow: not sure how its improper rhythm, this entire section is mapped to the high9hats
00:07:102 - If you did above this can be an additive note here that you can place to flow better with rhythm. Can hear it in the music slightly but this one's up to you :arrow: its pretty faint
00:08:298 (2,3,4,5,6,7,8,9,10) - Could space this stream a little more to the right to feel even smoother transition like at 00:07:211 (6,7,8) - roughly about x:192 y:128 :arrow: changed patterning here should be better now
00:08:733 (6) - Interesting parts starts happening here with the vocals could somehow mix things up a bit so it doesn't feel like the stream is playing through everything. Just opening up options for you ----> https://puu.sh/xuZuK/bdef8f0b8f.png :arrow: sure tried something similar
00:13:406 (2,3) - Too far of spacing resembles more like 00:11:776 (2) - But really I'd just move that stream a bit further out. Most of these streams seem relatively too close and it feels awkward to transition :arrow: yeah spaced out the streams more
00:15:363 (2) - Even though I can hear the little hi-hat here can also not have this to Combo nicely and give the 1/4 more dynamic feel to them. https://puu.sh/xv05W/a912f99043.png Your choice :arrow: it was like that before but i changed it to what it is now lol
00:23:516 (1,2,3,4,5,6,7) - How about this rhythm ----> https://puu.sh/xv0gJ/7dd196a030.png Simplifies it down and creates better rhythm consistency to your next pattern as well as not overmapping 00:24:276 - :arrow: hmm i'll give it a try
00:31:124 (3,4) - Slight OCD can be cleaner :arrow: i think i changed this while you were modding
00:32:211 (5) - I'd space this more give it more emphasis on her vocal roughly ~x:92 y:72 :arrow: ^
00:34:385 (2) - Can also have this or make (1) a repeat slider so having this section sliders to play vocals is nice and keeps NC from changing so randomly https://puu.sh/xv0pI/d4dd217fb1.png :arrow: :arrow: used the repeat
00:38:081 (1) - No reason to really NC with vocals. Would change this NC then NC at 00:39:168 (7) - Would help balance out for you
00:46:994 (6) - Can be the same or https://puu.sh/xv0yb/6a6a4140ea.png Helps build with the violin as a 3/4 slider :arrow: took ur rhythn
00:48:515 (3) - Feels great as well with a 3/4 slider so these sliders don't feel strange 00:49:167 (5,6) - :arrow: sure
00:58:624 (2) - This is just a random note removing it would be great for you :arrow: sure
01:06:124 (5) - Can NC :arrow: ya
01:51:341 (3) - Can NC if it's just 1 fat repeating slider :arrow: ya
02:07:863 (1,1) - See unnecessary to NC like this even for a strong sound like that :arrow: NCing is hard
03:19:167 (4) - NC then NC at 03:20:254 (5) - then at 03:20:906 (1) - Then it will be perfect :arrow: ya
03:28:733 (3) - Same as previously :arrow: ya
04:44:385 (4) - NC can be here :arrow: ya
04:45:906 (1) - Really awkward to have a strong beat in the middle of a repeat slider instead of repeat would've been better as https://puu.sh/xv1ey/1c5403d1e3.png :arrow: yeah changed it
It's Aight
thanks for the mod Kocari!
DeletedUser_423548
m4m

General
  1. Are you using this Hitsound? normal-hitclap2
Sen No Yukari
  1. 00:08:950 (7) - The sound at the end of the slider is not in the song
  2. 00:16:994 (2) - Considering the flow, I think that this should be in the lower position
    00:16:341 (7) - How about stack?
  3. 00:20:690 (4,5) - Ctrl+G is better
    That's because aim moving up and down makes it easier for players to move horizontally
  4. 00:30:472 (1) - Reverse sound is not in songs
  5. 00:33:950 (1) - Why did you speed up the slider?
    If you increased the speed of the slider as the volume of the song became bigger, it is better not to reverse
    00:34:385 - Add Circle
    00:37:863 (3,2) - just like here
  6. 01:00:906 (6,9) - Can not stack
  7. 01:18:190 (4,5,6,7) - It is better to unify whether you stack or overlap
  8. 01:50:472 (1) - Move slightly to the right and overlap cleanly with the slider
  9. 02:10:798 (6,2) - Can not stack
  10. 02:15:690 (5,6,7) - Why are the distances different only here?
    There is not much change in the song, and it is better to keep the same distance if it is the same combo
  11. 02:25:255 (1) - Move the end of the slider a little to the left
  12. 02:27:211 (4,3) - Can not stack
  13. 02:30:472 (1,2,3) - This distance makes a misunderstanding
    02:28:733 (1,2) - Like this
  14. 02:48:624 (4,2) - stack?
  15. 03:05:906 (4) - 03:06:341 (6) - 03:06:776 (8) - I like Ctrl+G aim for these
  16. 03:12:211 (1,5) - stack?
  17. 03:44:928 - 03:45:037 - Do you ignore the sound here?
  18. 03:53:950 (2,3,4) - Add NC
  19. 05:03:292 - vol 5%
    The sound at the end of the slider is very noisy
Good luck!
Topic Starter
kwk

Yasaija 714 wrote:

m4m

General
  1. Are you using this Hitsound? normal-hitclap2 :arrow: hmm seems like i didnt, been a long time since i hitsounded the map orz
Sen No Yukari
  1. 00:08:950 (7) - The sound at the end of the slider is not in the song :arrow: changed to a note
  2. 00:16:994 (2) - Considering the flow, I think that this should be in the lower position :arrow: sure
    00:16:341 (7) - How about stack? :arrow: dont think its better
  3. 00:20:690 (4,5) - Ctrl+G is better :arrow: but i want to keep the sharp angle here 00:20:472 (3,4) - for vocal, but i changed rhythm here anyway
    That's because aim moving up and down makes it easier for players to move horizontally
  4. 00:30:472 (1) - Reverse sound is not in songs :arrow: its still find to keep i think, i think reverse slider is fitting for background sound that persists
  5. 00:33:950 (1) - Why did you speed up the slider?
    If you increased the speed of the slider as the volume of the song became bigger, it is better not to reverse
    00:34:385 - Add Circle :arrow: sure
    00:37:863 (3,2) - just like here
  6. 01:00:906 (6,9) - Can not stack
  7. 01:18:190 (4,5,6,7) - It is better to unify whether you stack or overlap :arrow: changed patterning here
  8. 01:50:472 (1) - Move slightly to the right and overlap cleanly with the slider :arrow: ok
  9. 02:10:798 (6,2) - Can not stack :arrow: ok
  10. 02:15:690 (5,6,7) - Why are the distances different only here? :arrow: made it same
    There is not much change in the song, and it is better to keep the same distance if it is the same combo
  11. 02:25:255 (1) - Move the end of the slider a little to the left :arrow: ok
  12. 02:27:211 (4,3) - Can not stack :arrow: ok
  13. 02:30:472 (1,2,3) - This distance makes a misunderstanding :arrow: spaced it out more
    02:28:733 (1,2) - Like this
  14. 02:48:624 (4,2) - stack? :arrow: ok
  15. 03:05:906 (4) - 03:06:341 (6) - 03:06:776 (8) - I like Ctrl+G aim for these :arrow: cool idea
  16. 03:12:211 (1,5) - stack? :arrow:
  17. 03:44:928 - 03:45:037 - Do you ignore the sound here? :arrow: mapped a reverse slider but mayb too sudden idk
  18. 03:53:950 (2,3,4) - Add NC :arrow: ok
  19. 05:03:292 - vol 5% :arrow: ok
    The sound at the end of the slider is very noisy
Good luck!
thanks for modding Yasaija!
Joe Castle
HI! you requested a mod from my queueueueueueueue (?)
Lets see what you have :)

1. 00:28:950 (2) - this curved slider looks kinda weird, maybe its the curve itself. Why not trying the same curve as 00:09:602 (1) for example :O
2. 00:35:255 (4) - why this curved slider has a red dot in the tail?
3. 00:42:646 (1,2,3,4) - circle "4" looks kinda out of place, maybe because of the angle it has... take 00:01:776 (1,2,3,4) or 00:13:733 (4,5,6,7) as a reference of how it should look uwu
4. 00:37:428 (1) - this slider also has a red dot in the tail, fix it
5. 00:48:515 (3,4) - why not placing the circle in the same way you did it at 00:47:863 (1,2)?
6. 00:51:342 (1) - this slider uses the old way to make curved slider, which is not a problem, but the newer version (that you have used in most of the slider) is more precise uwu
7. 01:14:820 (5) - the blanket this slider makes with 01:14:385 (3) isnt perfect, so i recommend moving the tail of 01:14:820 (5) to x171-y66
8. 02:56:559 (1,2,3,4) - 02:57:211 (4) is too much man!!! :v control+G!!!
9. 02:51:341 (9) - NC here, so it flows better with the song
10. 02:51:776 (1) - Delete NC
11. 02:54:820 (9) - NC here too, same reason as #9
12. 02:55:254 (1) - Delete NC
13. 02:58:298 (9) - NC here too
14. 02:58:733 (1) - Delete NC
15. 05:03:527 (1) - NC uwu it will fit

YOUR MAP LOOKS WAY TOO COOL! take a star :3
Topic Starter
kwk

Joe Castle wrote:

HI! you requested a mod from my queueueueueueueue (?)
Lets see what you have :)

1. 00:28:950 (2) - this curved slider looks kinda weird, maybe its the curve itself. Why not trying the same curve as 00:09:602 (1) for example :O :arrow: curved it a bit more
2. 00:35:255 (4) - why this curved slider has a red dot in the tail? :arrow: doesnt really matter my mouse tends to double click when i set points
3. 00:42:646 (1,2,3,4) - circle "4" looks kinda out of place, maybe because of the angle it has... take 00:01:776 (1,2,3,4) or 00:13:733 (4,5,6,7) as a reference of how it should look uwu :arrow: moved it slightly
4. 00:37:428 (1) - this slider also has a red dot in the tail, fix it :arrow: well it doesnt change anything
5. 00:48:515 (3,4) - why not placing the circle in the same way you did it at 00:47:863 (1,2)? :arrow: cause im awful at consistency, fixed it
6. 00:51:342 (1) - this slider uses the old way to make curved slider, which is not a problem, but the newer version (that you have used in most of the slider) is more precise uwu :arrow: huh, not following
7. 01:14:820 (5) - the blanket this slider makes with 01:14:385 (3) isnt perfect, so i recommend moving the tail of 01:14:820 (5) to x171-y66 :arrow: adjusted it slightly
8. 02:56:559 (1,2,3,4) - 02:57:211 (4) is too much man!!! :v control+G!!! :arrow: i think its fine, it matches the song intensity
9. 02:51:341 (9) - NC here, so it flows better with the song
10. 02:51:776 (1) - Delete NC
11. 02:54:820 (9) - NC here too, same reason as #9
12. 02:55:254 (1) - Delete NC
13. 02:58:298 (9) - NC here too
14. 02:58:733 (1) - Delete NC :arrow: nice catch, somehow im awful with NCing
15. 05:03:527 (1) - NC uwu it will fit :arrow: sure

YOUR MAP LOOKS WAY TOO COOL! take a star :3 :arrow: ~~~
thanks for the mod and star Joe Castle!
FiddleBlue
Hi from queue.
A Thousand Fated Connections
  1. 00:35:255 (2,3) - I think the spacing here is too long compared to other spacings in this section.
  2. 00:53:733 (7,8) - Personally, I think stacking these with the circle before would emphasize it more.
  3. 00:59:385 (6) - I think it's better if this slider is flipped vertically as 00:58:733 (3,4) - flows to the left, while 00:59:168 (5,6) - makes a clockwise flow. Right now they look a bit random.
  4. 01:06:124 (5,6,7,8) - Perhaps make these sliders to be centered with 01:05:255 (1,2,3,4) - , somewhat like this (pic is in ar0): https://gyazo.com/56b6985c6d2428039c7940ee46c99bf3
  5. 01:06:777 (8,1) - Also perhaps blanket these.
  6. 01:17:863 (3,4,5,6) - These feel out of place. 01:14:385 (3,4,5,6) - has vocals that make it appropriate while on 01:17:863 (3,4,5,6) - do not. There's a vocal on 01:18:298 - that seems to be similar in length as before so why not start move 01:17:863 (3,4,5,6) - a beat forward?
  7. 01:21:342 (3,4,5,6) - ^
  8. 01:51:341 (1) - Why simplify this part with a slider? :( Instead, since it's a sound that is repeated three times (01:50:472 - , 01:51:341 - , 01:52:211 - ) perhaps repeat 01:50:472 (1,2) - rhythm three times. Also 01:51:341 - is weaker than the other two, it should be emphasized lesser than the other two.
  9. 02:01:559 (4,3,4,2,3,4,3) - The overlaps here make it look unorganized and messy. How about doing like this?
  10. 02:10:254 (3,4,5) - Idk if this is intended or not, but the flow here isn't a perfectly straight line.
  11. 02:21:124 (8,1) - Why not overlap these?
  12. 02:21:559 (10,3) - Also these do not perfectly overlap.
  13. 03:42:428 (4) - I think it's better if this slider ends on 03:43:515 - as that's where the string instrument stops. You can add circles on the next white ticks.
Good luck!
Topic Starter
kwk

FiddleBlue wrote:

Hi from queue.
A Thousand Fated Connections
  1. 00:35:255 (2,3) - I think the spacing here is too long compared to other spacings in this section. :arrow: what else are you comparing it to? 00:32:863 (2,3) - ? the later pattern as a whole has bigger spacing since louder
  2. 00:53:733 (7,8) - Personally, I think stacking these with the circle before would emphasize it more. :arrow: could work, but may seem strange since its the only instance of that type of stacking.
  3. 00:59:385 (6) - I think it's better if this slider is flipped vertically as 00:58:733 (3,4) - flows to the left, while 00:59:168 (5,6) - makes a clockwise flow. Right now they look a bit random. :arrow: not really following how flipping it vertically fixes the problems you mentioned, though i dont really think its a problem in the first place since to me, its more of a straight line between objects
  4. 01:06:124 (5,6,7,8) - Perhaps make these sliders to be centered with 01:05:255 (1,2,3,4) - , somewhat like this (pic is in ar0): https://gyazo.com/56b6985c6d2428039c7940ee46c99bf3 :arrow: sure
  5. 01:06:777 (8,1) - Also perhaps blanket these. :arrow: probably better not to since it'll look a bit off with the previous overlapping slider still on screen
  6. 01:17:863 (3,4,5,6) - These feel out of place. 01:14:385 (3,4,5,6) - has vocals that make it appropriate while on 01:17:863 (3,4,5,6) - do not. There's a vocal on 01:18:298 - that seems to be similar in length as before so why not start move 01:17:863 (3,4,5,6) - a beat forward? :arrow: dont really want to have a 1/2 slider end on a downbeat, i think its better to just have it as it is currently and just have the rhythm consistent
  7. 01:21:342 (3,4,5,6) - ^ :arrow: ^
  8. 01:51:341 (1) - Why simplify this part with a slider? :( Instead, since it's a sound that is repeated three times (01:50:472 - , 01:51:341 - , 01:52:211 - ) perhaps repeat 01:50:472 (1,2) - rhythm three times. Also 01:51:341 - is weaker than the other two, it should be emphasized lesser than the other two. :arrow: cause multiple repeat sliders are cool and i think its a nice way to end off the section since its a bit different and memorable
  9. 02:01:559 (4,3,4,2,3,4,3) - The overlaps here make it look unorganized and messy. How about doing like this? :arrow: holy shit a video, this is the first time i got that in a mod lol,did something similar to the vid
  10. 02:10:254 (3,4,5) - Idk if this is intended or not, but the flow here isn't a perfectly straight line. :arrow: fixed
  11. 02:21:124 (8,1) - Why not overlap these? :arrow: ok
  12. 02:21:559 (10,3) - Also these do not perfectly overlap. :arrow: fixed
  13. 03:42:428 (4) - I think it's better if this slider ends on 03:43:515 - as that's where the string instrument stops. You can add circles on the next white ticks. :arrow: are we listening to the same thing cause the main instrument that im following throughout this section is still ongoing
Good luck!
thanks for the mod FiddleBlue!
Asuka_-
nm
im not good at english. sry xd

01:14:385 (3) - why you kill flow here?? so weird to me xd ctrl+g and stack 01:13:515 (7,3) - and 01:14:711 (4,5) - better. https://i.gyazo.com/9023f5d47c439a342c2 ... 2aaf63.png
01:25:254 (3) - you can decrease the volume to emphasize next (1) of kiai (bit noisy for now to me) maybe 25% (03:02:646 (3) - same)
01:30:472 (5) - ctrl+g better..... https://gyazo.com/b3dee13e086fd73456c70f0ed09ea3f9
01:50:472 (1,1) - you can avoid overlap? if you cant, try this https://i.gyazo.com/5ad6f70cbc64efc9cc5 ... 122931.png
02:56:993 (3,4) - overspaced move 02:57:211 (4) - to 135:357 better.
03:00:689 (4,1,2) - stackmiss
03:25:037 (2,3,4) - bit wierd to me. because placement is too different between 03:23:080 (2,3,4) - and 03:25:037 (2,3,4) - .
pls try https://i.gyazo.com/f76751f043a2df5fd01 ... 7b9382.png (if you do this, the possibility of a player missing decreases imo)
(01:47:754 (3,4) - same , but 04:48:515 (2,3,4) - is ok)
04:30:798 (2,3) - move to bit right? https://i.gyazo.com/5dae9552144a9ae4c9b ... 344800.png

[]
that's all, nice tecnical map. good luck.
Topic Starter
kwk

Asuka_- wrote:

nm
im not good at english. sry xd

01:14:385 (3) - why you kill flow here?? so weird to me xd ctrl+g and stack 01:13:515 (7,3) - and 01:14:711 (4,5) - better. https://i.gyazo.com/9023f5d47c439a342c2 ... 2aaf63.png :arrow: took ur suggestion
01:25:254 (3) - you can decrease the volume to emphasize next (1) of kiai (bit noisy for now to me) maybe 25% (03:02:646 (3) - same) :arrow: ok
01:30:472 (5) - ctrl+g better..... https://gyazo.com/b3dee13e086fd73456c70f0ed09ea3f9 :arrow: moved pattern around a bit because i still want to have bigger ds here 01:30:472 (5,6) -
01:50:472 (1,1) - you can avoid overlap? if you cant, try this https://i.gyazo.com/5ad6f70cbc64efc9cc5 ... 122931.png :arrow: took ur suggestion
02:56:993 (3,4) - overspaced move 02:57:211 (4) - to 135:357 better. :arrow: reworked patterning so now it might be a bit better
03:00:689 (4,1,2) - stackmiss :arrow:
03:25:037 (2,3,4) - bit wierd to me. because placement is too different between 03:23:080 (2,3,4) - and 03:25:037 (2,3,4) - .
pls try https://i.gyazo.com/f76751f043a2df5fd01 ... 7b9382.png (if you do this, the possibility of a player missing decreases imo)
(01:47:754 (3,4) - same , but 04:48:515 (2,3,4) - is ok) :arrow: i changed dsing from 03:23:080 (2,3,4) - to match 03:25:037 (2,3,4) - might not be what you wanted but i changed the patterning around a bit so maybe its a bit better?
04:30:798 (2,3) - move to bit right? https://i.gyazo.com/5dae9552144a9ae4c9b ... 344800.png :arrow: ok

[]
that's all, nice tecnical map. good luck.
thanks for modding Asuka_-!
Pho
Yo, from my queue

[A Thousand Fated Connections]
  1. 00:01:776 (1,2,3,4,1) - Given the very quiet intro into the music, I wouldn't space them that much
  2. 00:30:472 (1) - Not sure what the 1/4's are following here, but the clack sounds in the background are actually 1/3. Though I think simplifying it to 1/2 slider would be the best solution here
  3. 00:48:515 (3,4) - better combine this as one slider, feels more natural to play and distincts it from 00:47:863 (1,2) -
  4. 00:58:624 - This should be mapped
  5. 01:05:255 (1,2,3,4,1,2,3,4) - This feels like it was forced up on the map, it isn't clear what you want to represent in the music with this.
  6. 01:10:255 (6,7,1) - you know it's kind of a bad thing if 1 minute into the song you start introducing these 1/4 jumps. It comes sudden and is not very pleasing to play, so it's better to refrain from using that stuff because most movements in this map are pretty smooth.
  7. 01:51:341 (1) - I get the idea behind those, but it's better if you split this up into two separate sliders with the later one being slightly faster. Having a strong beat at 01:52:211 - being played over by a repeat is kind of hmm.
    The same goes for 03:28:733 (1) - 04:52:211 (3) -
  8. 02:00:472 (3) - There's no 1/4 beats, only an intensifying sound which is better represented as a slider with higher velocity.
  9. 02:05:255 (1,3) - spooky notes that don't actually exist in the song, so circles shouldnt be here
  10. 02:08:189 - missing beat. Same for:
    02:18:624 -
  11. Something that annoyed me throughout the map is how you do the spacing on patterns like 02:10:254 (3,4,5,6,7) - this. Sometimes you stick strictly to DS, and at other times like the following 02:12:211 (5,6,7) - it's spaced out between slider and triple.
    I can't find a proper logic behind this, so would be good if you clean this up.
  12. 02:21:776 (1) - Again, no 1/4 in the song
  13. 02:42:646 (1,2,3,4,5,6) - this is pretty motion-heavy given that the music isn't even that intense yet. Would be better to come up with a less dense rhythm pattern
  14. 03:22:428 (1) - Starting on a weaker beat than the tail is snapped at is rarely a good thing to do, circle+slider would be better here
  15. 03:31:341 (1) - better not try to follow these strings, it's really hard to snap those correctly (1/6 should be the most accurate, 1/4 doesn't work). Making sliderarts out of the longer repeat sliders would be less daunting to do.
  16. 03:48:733 (1) - wrong snap?
  17. 05:03:527 (1) - that blanket
  18. I think the transition between your patterns sometimes feels factitious, stuff like 00:33:516 (5,6,1,2,3) - 00:36:994 (5,6,1,2,3) - 02:11:776 (3,5,6,7) - don't flow well although the intention behind them is clear. I think you could need more intuitive movements. Also don't use sharp bagel sliders like 01:11:993 (2) - too much cuz they don't flow well either.
  19. Somewhat unorthodox mapping, I like it. Maybe play a bit more around with patterns because yea some of them don't play well into others.
GL
Topic Starter
kwk

Pho wrote:

Yo, from my queue

[A Thousand Fated Connections]
  1. 00:01:776 (1,2,3,4,1) - Given the very quiet intro into the music, I wouldn't space them that much :arrow: reduced spacing
  2. 00:30:472 (1) - Not sure what the 1/4's are following here, but the clack sounds in the background are actually 1/3. Though I think simplifying it to 1/2 slider would be the best solution here :arrow: since everyone seems to be pointing it out i guess i'll change it to 1/4
  3. 00:48:515 (3,4) - better combine this as one slider, feels more natural to play and distincts it from 00:47:863 (1,2) -
  4. 00:58:624 - This should be mapped
  5. 01:05:255 (1,2,3,4,1,2,3,4) - This feels like it was forced up on the map, it isn't clear what you want to represent in the music with this. :arrow: made the rhythm the same as 00:58:298 (1,2,3,4,5,6) -
  6. 01:10:255 (6,7,1) - you know it's kind of a bad thing if 1 minute into the song you start introducing these 1/4 jumps. It comes sudden and is not very pleasing to play, so it's better to refrain from using that stuff because most movements in this map are pretty smooth.
  7. 01:51:341 (1) - I get the idea behind those, but it's better if you split this up into two separate sliders with the later one being slightly faster. Having a strong beat at 01:52:211 - being played over by a repeat is kind of hmm.
    The same goes for 03:28:733 (1) - 04:52:211 (3) - :arrow: split into 2 sliders, i'll think about changing the sv later
  8. 02:00:472 (3) - There's no 1/4 beats, only an intensifying sound which is better represented as a slider with higher velocity. :arrow: there are piano notes here but rather faint, its a minor thing anyway imo
  9. 02:05:255 (1,3) - spooky notes that don't actually exist in the song, so circles shouldnt be here :arrow: same here but i changed some of the rhythm to sliders
  10. 02:08:189 - missing beat. Same for:
    02:18:624 -
  11. Something that annoyed me throughout the map is how you do the spacing on patterns like 02:10:254 (3,4,5,6,7) - this. Sometimes you stick strictly to DS, and at other times like the following 02:12:211 (5,6,7) - it's spaced out between slider and triple.
    I can't find a proper logic behind this, so would be good if you clean this up. :arrow: should be better now
  12. 02:21:776 (1) - Again, no 1/4 in the song
  13. 02:42:646 (1,2,3,4,5,6) - this is pretty motion-heavy given that the music isn't even that intense yet. Would be better to come up with a less dense rhythm pattern :arrow: changed the pattern leading into it so movement isnt as intense
  14. 03:22:428 (1) - Starting on a weaker beat than the tail is snapped at is rarely a good thing to do, circle+slider would be better here
  15. 03:31:341 (1) - better not try to follow these strings, it's really hard to snap those correctly (1/6 should be the most accurate, 1/4 doesn't work). Making sliderarts out of the longer repeat sliders would be less daunting to do. :arrow: chamged to 1/6 for now, i'll think about slider art but im dreading the thought already
  16. 03:48:733 (1) - wrong snap?
  17. 05:03:527 (1) - that blanket
  18. I think the transition between your patterns sometimes feels factitious, stuff like 00:33:516 (5,6,1,2,3) - 00:36:994 (5,6,1,2,3) - 02:11:776 (3,5,6,7) - don't flow well although the intention behind them is clear. I think you could need more intuitive movements. Also don't use sharp bagel sliders like 01:11:993 (2) - too much cuz they don't flow well either. :arrow: well i changed some patterns so the angles are a bit better though i dont really understand why 00:36:994 (5,6,1,2,3) - is bad
  19. Somewhat unorthodox mapping, I like it. Maybe play a bit more around with patterns because yea some of them don't play well into others.
GL
thanks for modding Pho! fixed stuff i didnt reply to
CPLs
i put a m4m placeholder in you q but maybe you didn't notice
can't confirm if you accepted it or not, but I'll do it anyway

ok
better increase AR to 9.x (or just 9) since you use quite some overlaps, looks better too imo

bg resolution is irregular, just resize it to 1920x1080 or something

00:21:233 (6,7) better put this diagonally following the prev slider or lowering 00:21:341 (7) to look more diagonal like 00:13:406 (2,3)

00:28:190 (5) this can be hard to read since it's still obstructed with 3

I'd avoid overlap here 00:49:820 (5,6)

00:52:429 (4,5) overlap can be more centered, just curve the center red point a bit to the left
something like this : http://puu.sh/xActA/25e3c491d9.jpg

01:58:733 (3,4) delete hitsound, still calm part

02:29:059 (2,3) nitpicking here, how about lowering this diagonally , maybe like this http://puu.sh/xAcFS/21d5a36fad.jpg

k done
Topic Starter
kwk

CPLs wrote:

i put a m4m placeholder in you q but maybe you didn't notice
can't confirm if you accepted it or not, but I'll do it anyway :arrow: somehow im not subscribed to my own modq so i missed it orz

ok
better increase AR to 9.x (or just 9) since you use quite some overlaps, looks better too imo :arrow: ar9 vs ar8.8 really isnt much of a difference, tbh id much rather lower the AR than go higher since i think it makes for a more interesting map. Overlaps are a minor issue imo

bg resolution is irregular, just resize it to 1920x1080 or something :arrow: i'll resize it later when im not lazy

00:21:233 (6,7) better put this diagonally following the prev slider or lowering 00:21:341 (7) to look more diagonal like 00:13:406 (2,3) :arrow: sure

00:28:190 (5) this can be hard to read since it's still obstructed with 3 :arrow: its fine imo, its right next the next note ur supposed to hit anyway

I'd avoid overlap here 00:49:820 (5,6) :arrow: sure i guess

00:52:429 (4,5) overlap can be more centered, just curve the center red point a bit to the left
something like this : http://puu.sh/xActA/25e3c491d9.jpg :arrow: helps if u highlight the slider so i can see the points but i adjusted it slightly

01:58:733 (3,4) delete hitsound, still calm part :arrow: sure

02:29:059 (2,3) nitpicking here, how about lowering this diagonally , maybe like this http://puu.sh/xAcFS/21d5a36fad.jpg :arrow: that just looks visually bad imo

k done
thanks for modding CPLs! throw me ur map here/forumpm/ingame so i can have a look
CPLs

kwk wrote:

thanks for modding CPLs! throw me ur map here/forumpm/ingame so i can have a look
here it is thanks for looking
Lasse
a

00:34:602 (3) - curving the end of this would fit your circular implied movement much better I think, like https://i.imgur.com/dBr0tvu.jpg for example
01:02:211 - missing hitsound
01:03:516 (1,2) - would be nicer if this was more spaced, current really drops pace of this part too much. even something like https://i.imgur.com/p5cdUIY.jpg might be nice already
01:05:254 (1,2,3) - suddenly throwing in 1/4 that just looks like your 1/2 patterns in this part is pretty tilt.. something like https://i.imgur.com/4CJItfl.jpg puts less emphasis on 2, but makes rhythm more understandable since 01:02:103 (2,3) - introduces that. or find a different way to lower spacing
01:14:602 - why is this a sliderend :c it start's this 3 note 1/4 pattern in the song, clicking it would be nice and be a good contrast to 01:14:820 (5) -
01:15:690 (1,2,3,4,5,6,7,8) - things like this are a bit too filler rhythm imo, you could try to focus a bit on the melody, or the vocals, or the snares, or even a mix, but this feels so bland with what happens in the song..
similar on spots like 01:19:168 (1,2,3,4,5,6,7,8) -
=> https://i.imgur.com/Y1rOc0m.jpg basically why this bothers me
compare it to 01:28:298 (3,4,5,6,7,8) - where your filler rhythm thing fits better because of the 1/1 melody

the streams like 01:00:472 (2,3,4,5,6) - have a similar problem, since 01:00:690 (4,5,6) - is so different from 01:00:472 (2,3) -
02:37:863 (2,3,4,5,6) - etc



01:40:037 (1) - looks really out of place in this part since your other long sliders are all much more "rounded". something like https://i.imgur.com/ANOz8L6.jpg or basically any other shape would be better here imo
01:45:254 - this works fine with the change/hitsounding though
01:53:950 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - even if it's low bpm, these should be toned down, they feel quite overdone for the start of such a calm part
02:20:472 (3,4,5,6,7) - similar as mentioned before, melody starts on the red tick so this just feels very anime :/

chorus 2 is basically same points as 1

03:20:906 (1) - might be a bit lacking movement wise since people will just play it like https://i.imgur.com/AFmzS3I.jpg whereas others in this part are encouraging players a bit more to follow them more closely, how about something like https://i.imgur.com/sNesOd9.jpg
04:42:646 (4) - bit similar thing
04:57:428 (1) - sliderwhistle intentional?

most of these points repeat in similar spots too
[]

map is cute overall , I liked the hitsounding and utilization of less intuitive movement.
but I'm not sure about some of the "filler" rhythm things I mentioned. will see after reply I guess


my map: https://osu.ppy.sh/s/668799
Narcissu
nice song ..
Topic Starter
kwk

Lasse wrote:

a

00:34:602 (3) - curving the end of this would fit your circular implied movement much better I think, like https://i.imgur.com/dBr0tvu.jpg for example
01:02:211 - missing hitsound
01:03:516 (1,2) - would be nicer if this was more spaced, current really drops pace of this part too much. even something like https://i.imgur.com/p5cdUIY.jpg might be nice already
01:05:254 (1,2,3) - suddenly throwing in 1/4 that just looks like your 1/2 patterns in this part is pretty tilt.. something like https://i.imgur.com/4CJItfl.jpg puts less emphasis on 2, but makes rhythm more understandable since 01:02:103 (2,3) - introduces that. or find a different way to lower spacing :arrow: changed patterning here
01:14:602 - why is this a sliderend :c it start's this 3 note 1/4 pattern in the song, clicking it would be nice and be a good contrast to 01:14:820 (5) -
01:15:690 (1,2,3,4,5,6,7,8) - things like this are a bit too filler rhythm imo, you could try to focus a bit on the melody, or the vocals, or the snares, or even a mix, but this feels so bland with what happens in the song.. :arrow: i do uinderstand what you are saying but im unsure if actually changing the rhythm so it fits more with vocals or only the melody is a better way of keeping the pacing in this section.atm it is following the melody through spacing changes and i do want to keep this idea here but maybe my execution of it is bad and it isnt obvious
similar on spots like 01:19:168 (1,2,3,4,5,6,7,8) -
=> https://i.imgur.com/Y1rOc0m.jpg basically why this bothers me
compare it to 01:28:298 (3,4,5,6,7,8) - where your filler rhythm thing fits better because of the 1/1 melody

the streams like 01:00:472 (2,3,4,5,6) - have a similar problem, since 01:00:690 (4,5,6) - is so different from 01:00:472 (2,3) -
02:37:863 (2,3,4,5,6) - etc :arrow: i did change this though and mostly the section pre-kiai got remapped



01:40:037 (1) - looks really out of place in this part since your other long sliders are all much more "rounded". something like https://i.imgur.com/ANOz8L6.jpg or basically any other shape would be better here imo
01:45:254 - this works fine with the change/hitsounding though
01:53:950 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - even if it's low bpm, these should be toned down, they feel quite overdone for the start of such a calm part :arrow: should be better now
02:20:472 (3,4,5,6,7) - similar as mentioned before, melody starts on the red tick so this just feels very anime :/

chorus 2 is basically same points as 1

03:20:906 (1) - might be a bit lacking movement wise since people will just play it like https://i.imgur.com/AFmzS3I.jpg whereas others in this part are encouraging players a bit more to follow them more closely, how about something like https://i.imgur.com/sNesOd9.jpg
04:42:646 (4) - bit similar thing
04:57:428 (1) - sliderwhistle intentional? :arrow: yes

most of these points repeat in similar spots too :arrow: hopefully i caught most of it
[]

map is cute overall , I liked the hitsounding and utilization of less intuitive movement.
but I'm not sure about some of the "filler" rhythm things I mentioned. will see after reply I guess


my map: https://osu.ppy.sh/s/668799
thanks for modding Lasse! Should have fixed everything else i didnt comment

Narcissu wrote:

nice song ..
At least i have this going for me
Nao Tomori
[diff]
ill start this off by saying that i agree with lasse about the kickslider spam parts.

it's clear that you tried to do it with spacing only, but i think that rhythm should also be used to follow a layer here. cuz spacing only, you can't really differentiate held sounds from not held ones and whatnot that well, since every sound involves a jump, even the ones with no vocal / melody on them.

if you add in some 1/2 it would be nice to create contrast.

as it is stuff like 01:28:516 (4,5,6,7,8) - is functionally more intense than the vocal part (imo) cuz of the constant jumps, despite being complete filler rhythm. stuff like 01:19:168 (1,2) - doesn't do a good job representing the vocal holds either, i think.

ok other stuff

00:14:602 (1,2,3) - why is this pattern a thing o.o the instrument you followed cuts out but the pattern gets more spaced? i think a repeat slider at 00:14:602 (1) - would actually make more sense

00:20:690 (4,5) - having this giant jump on 5 even tho the 4 is the strong vocal =(

00:33:950 - i dont think this was as pronounced as the last one, you could curve it a bit more and raise the sv to like 1.5 for a more similar effect

00:44:603 (2) - this tilted me cuz the drum is doing a 3/4 rhythm and the vocal is on the head and tail ._.

01:10:907 (2,3,4) - tilt tilt tilt tilt
follow your hitsounding with your clicks plzzz

already discussed kiai rhythm

01:39:385 (1,2,3) - idk i think making a triangle here too would be nice

01:44:603 (2,3) - i think 1 slider works better cuz having a click takes emphasis off the vocal

01:47:863 (4,5) - ctrl g rhythm?

01:49:603 (1,2,3,4) - same about 1 slider

02:08:733 (6,7,8) - would be nice to follow the 3/4 rhythm with clicks, ctrl g on 02:09:059 (7,8) - does this nicer

02:09:602 (1,2) - ctrl g rhythm?

yea overall i think you should follow the 3/4 rhythm exclusively with clicks mre closely, i think its more interesting. but up to you

02:25:907 (1) - remove nc?

02:27:429 (1,2,3,4) - the fuck is this rhythm -.- just put it like http://osu.ppy.sh/ss/9112044 or something to that effect

03:19:167 (1,3) - visual spacing looks tiny for some reason

03:31:341 (1) - split it like other ones?

03:38:950 (3,1) - felt a bit too big in gameplay

also nc the next slider

04:34:820 (5,6,7) - uhh rip rhythm? put the 1/2 slider on the red tick

04:51:341 (1) - circle+slider makes more sense for the offbeat vcal

04:56:559 (5) - delet

mmm... lmk if you decide to change the kiai rhythms i guess
Topic Starter
kwk

Naotoshi wrote:

[diff]
ill start this off by saying that i agree with lasse about the kickslider spam parts.

it's clear that you tried to do it with spacing only, but i think that rhythm should also be used to follow a layer here. cuz spacing only, you can't really differentiate held sounds from not held ones and whatnot that well, since every sound involves a jump, even the ones with no vocal / melody on them.

if you add in some 1/2 it would be nice to create contrast. :arrow: well i remapped 01:12:211 - 02:49:602 - these two sections, hopefully its better now?

as it is stuff like 01:28:516 (4,5,6,7,8) - is functionally more intense than the vocal part (imo) cuz of the constant jumps, despite being complete filler rhythm. stuff like 01:19:168 (1,2) - doesn't do a good job representing the vocal holds either, i think.

ok other stuff

00:14:602 (1,2,3) - why is this pattern a thing o.o the instrument you followed cuts out but the pattern gets more spaced? i think a repeat slider at 00:14:602 (1) - would actually make more sense

00:20:690 (4,5) - having this giant jump on 5 even tho the 4 is the strong vocal =(

00:33:950 - i dont think this was as pronounced as the last one, you could curve it a bit more and raise the sv to like 1.5 for a more similar effect :arrow: what last one?

00:44:603 (2) - this tilted me cuz the drum is doing a 3/4 rhythm and the vocal is on the head and tail ._. :arrow: forgive me, these are remnants from my mapping a year ago

01:10:907 (2,3,4) - tilt tilt tilt tilt
follow your hitsounding with your clicks plzzz :arrow: lool should be better now,sidenote hitsounding was done like a century ago so i dont remember shit about what i was even trying to do

already discussed kiai rhythm

01:39:385 (1,2,3) - idk i think making a triangle here too would be nice :arrow: maybe but i kinda want to keep the same ds throughout the pattern and i cant think of a way that wouldnt make it dumb cause of sharp angles

01:44:603 (2,3) - i think 1 slider works better cuz having a click takes emphasis off the vocal

01:47:863 (4,5) - ctrl g rhythm?

01:49:603 (1,2,3,4) - same about 1 slider

02:08:733 (6,7,8) - would be nice to follow the 3/4 rhythm with clicks, ctrl g on 02:09:059 (7,8) - does this nicer

02:09:602 (1,2) - ctrl g rhythm?

yea overall i think you should follow the 3/4 rhythm exclusively with clicks mre closely, i think its more interesting. but up to you :arrow: thought about it, but i think if i follow the 3/4 rhythm closer, the section feels a bit empty due to less clicks and doesnt contrast as well compared to the previous section, since this section here feels a lot more rushed due to the presense of the hi-hats

02:25:907 (1) - remove nc?

02:27:429 (1,2,3,4) - the fuck is this rhythm -.- just put it like http://osu.ppy.sh/ss/9112044 or something to that effect :arrow: go ez on me pls im noob mapper

03:19:167 (1,3) - visual spacing looks tiny for some reason :arrow: opened it up a bit

03:31:341 (1) - split it like other ones? :arrow: the idea was to give players time to adjust/regrip since theres no breaks in the entire map so it wasnt split

03:38:950 (3,1) - felt a bit too big in gameplay :arrow: made it smappler a bit

also nc the next slider

04:34:820 (5,6,7) - uhh rip rhythm? put the 1/2 slider on the red tick :arrow: no clue what happened here

04:51:341 (1) - circle+slider makes more sense for the offbeat vcal :arrow: 2016 kwk mapping, nothing is consistent aaaa

04:56:559 (5) - delet

mmm... lmk if you decide to change the kiai rhythms i guess
ok i changed everything else i didnt mention
thanks for modding nao!
Lasse
metadata source? artist seems correct looking at https://twitter.com/yaoshanbailing


kiai rhythm seems much more fitting now to me

01:24:059 - somehow your nc here got lost, seems weird to not have it cause the intensity changes so much and 03:01:450 (1,2) -

you also have a few broken stacks like 01:43:516 (1,4) - 00:45:037 (4,6) - 04:03:515 (3,5) - 04:40:471 (3,1) - and more, idk if they are intentional or not, but if they aren't just look over the map and fix them

04:52:211 (1) - this is offscreen with hr, not unrankable cause it's fine nomod, but should be fixed if possible I think. just ctrlj the slider and you will see what I mean (+cs7)
05:03:527 - think your soft finish sounds better here

I'm fine with giving this a try now
Topic Starter
kwk

Lasse wrote:

metadata source? artist seems correct looking at https://twitter.com/yaoshanbailing

:arrow: http://yondervoice.net/?p=3316 http://puu.sh/xD4Qu/6dfac778e3.png
kiai rhythm seems much more fitting now to me

01:24:059 - somehow your nc here got lost, seems weird to not have it cause the intensity changes so much and 03:01:450 (1,2) -

you also have a few broken stacks like 01:43:516 (1,4) - 00:45:037 (4,6) - 04:03:515 (3,5) - 04:40:471 (3,1) - and more, idk if they are intentional or not, but if they aren't just look over the map and fix them :arrow: dunno why this keeps happening throughout all my maps zz

04:52:211 (1) - this is offscreen with hr, not unrankable cause it's fine nomod, but should be fixed if possible I think. just ctrlj the slider and you will see what I mean (+cs7)
05:03:527 - think your soft finish sounds better here

I'm fine with giving this a try now
fixed everything +romanization, hopefully its good now
Lasse
b
UndeadCapulet
01:51:341 (1,2,1) - the fuck is this shit
put it back like before pls

actually i kinda hate like every change orz
Topic Starter
kwk

UndeadCapulet wrote:

01:51:341 (1,2,1) - the fuck is this shit
put it back like before pls

actually i kinda hate like every change orz
what changes did you hate?
Nao Tomori
gonna wait till uc explains more.. >.>
the 4x repeat was one thing, i agree about that that it's much more iconic / cooler. not gonna agree on the 1/4 spam kiais tho, but wanna see what else they think can be improved since apparently old versions had more interesting stuff.
Halfslashed
Hi there, as I mentioned on discord this mod will mainly focus on the points brought up in the past few mods. I'm doing this because in my opinion, the way changes were applied or responded to ended up detracting from the quality of the map in some form.

Points I think improved the map (or didn't harm it) will not be included in this post.

This is the version i'm comparing against: https://pastebin.com/yn4zj6HS

[A Thousand Fated Connections]
00:46:994 (6) - This used to be a 1/1 slider which introduced your reverse emphasis concept, which I find to be really cool and fitting. Additionally, the difference in amount of notes clicked brought more emphasis to the instrumental here. As a circle + extended slider, you're representing the background buildup better, but your instrumental emphasis via undermapping is ruined since note density ends up too similar to the previous density. I recommend changing this back since it was cooler, introduced later concepts, and fit the instrumental better.
00:48:298 (2,3) - This used to be a 1/2 slider with a circle on 00:48:950 -, which again fit with your reverse emphasis concept and fit the sudden pitch increase of the vocal better by having the player lift off of the slider at that point, returning to the rest of the phrase with the circle. As is you're representing it more with spacing than rhythm which is boring. I recommend changing this back since your reverse emphasis concept gives more personality to the map than basic emphasis ideas.
01:00:037 (1) - 01:03:516 (1) - Here you have various different pace drops to represent the vocal in the older version, but in the newer version they more or less feel continuous. Refer to your old version to figure out how to fix this, because they provided a nice emphasis to the vocals with the amount of contrast they provide to the rest of the section.
01:05:254 (1,2,3,4,5,6,7,8) - Previously you had 1/4 slider spam here, but now you have rhythm that's a bit more representative of the vocals and such. The problem is now that you've introduced the 1/2 slider, you've created a difference in pacing from the 1/2 click spam. To remedy this, you can introduce a larger spacing throughout 01:05:254 (1,2,3) -. I don't necessarily agree with the idea of having it 1/4 slider spam, but you can at least try to compensate for the pacing drop with higher overall spacing.
01:11:993 (2) - This used to be a "bagel slider". By that I mean, a circular slider in which the head and tail overlap. You changed this slider to mirror 01:11:776 (1) - which ended up removing the vocal emphasis that the previous slider had. The current slider is followed more than the previous one, which fits the lower intensity of this vocal less. I recommend changing this back to a "bagel slider".
01:44:603 (2,3) - This used to be a 1/4 slider + circle. While it's true that this vocal loses some emphasis due to 3 being clickable, this creates suitable contrast for 01:43:516 (1,4) -, where as now the contrast is weaker due to the lower amount of clicks. The old rhythm still also represents vocal by having the slider component. I recommend changing this back to the 1/4 slider + circle to give more emphasis to the stronger vocals.
01:51:341 (1,2,1) - If you revert nothing else, revert this. This used to be a 1/1 triple repeat which fit the vocal. You traded this for a 1/1 slider + circle + 1/1 single reverse which fits the instrumental better and fits the song's pacing a bit better, but blends together with the rest of your rhythms in this section. Since emphasis wise you're trading one instrument for another, I suggest taking the triple reverse since it fits the song pretty much just as well but adds a lot more value to your map in how unique it is, and builds upon your previous reverse sliders well. Make sure to do the same for all similar parts.
01:53:950 - Previously these were more intense quadrilateral patterns. I agree with Lasse here that nerfing this pattern is a good idea, but now you've nerfed it to the point of breaking your cohesion with the patterns that start on 02:02:646 -. I recommend reintroducing the patterns you had before with lower overall spacing, so that the player can tell the similarities between these two sections.
03:22:428 (1) - Similar reasoning to 04:45:906 (1) -.
03:24:385 (1) - This used to be arranged like this which created a pace drop large enough to feel like emphasizing the drawn out vocal, since the player's cursor is staying roughly in the same area of the playfield for most of the slider. With the current shape the player follows most of the slider then waits, feeling more like an awkward pause than vocal emphasis. I recommend changing back to a shape similar to your old one.
04:45:906 (1) - This used to be this 1/2 repeat. You changed it instead to a circle + 1/2 slider to fit the strong instrumental on 04:46:124 - but now it doesn't fit the vocal at all, plus the instrumental was represented by the slider shape + placement of next object you had. There's no real advantage to leaving it as is in terms of representation, so I recommend changing this back.

Alright, that should be most of the things I wanted to mention. Please be careful about how you react to mods in the future and make sure to try to preserve your intentions through the process. Let me know if you would like some additional assistance with this map, it had some nice ideas imo.

Good luck!
Lasse
didn't see the map before most of the changes so I can't contribute much to the whole discussion

my only major concern were the 1/4 slider spam patterns where I think the current rhythm works better, but the suggested spacing increase might be worth considering.

just let me know when the discussion here has concluded since it will most likely require to start from bubble again, though I'll try to keep track of the thread anyways
Topic Starter
kwk

Halfslashed wrote:

Hi there, as I mentioned on discord this mod will mainly focus on the points brought up in the past few mods. I'm doing this because in my opinion, the way changes were applied or responded to ended up detracting from the quality of the map in some form.

Points I think improved the map (or didn't harm it) will not be included in this post.

This is the version i'm comparing against: https://pastebin.com/yn4zj6HS

[A Thousand Fated Connections]
01:00:037 (1) - 01:03:516 (1) - Here you have various different pace drops to represent the vocal in the older version, but in the newer version they more or less feel continuous. Refer to your old version to figure out how to fix this, because they provided a nice emphasis to the vocals with the amount of contrast they provide to the rest of the section. :arrow: hmm... i think a continuous feeling is better? i think atm with the spacing here 00:59:928 (8,1) - the pace already drops a bit/01:03:516 (1,2) - made spacing here smaller slightly but im not sure if thats what your really looking for
01:05:254 (1,2,3,4,5,6,7,8) - Previously you had 1/4 slider spam here, but now you have rhythm that's a bit more representative of the vocals and such. The problem is now that you've introduced the 1/2 slider, you've created a difference in pacing from the 1/2 click spam. To remedy this, you can introduce a larger spacing throughout 01:05:254 (1,2,3) -. I don't necessarily agree with the idea of having it 1/4 slider spam, but you can at least try to compensate for the pacing drop with higher overall spacing. :arrow: yeah the click pacing is a bit slower but i think with the spacing here 01:12:537 (2,3) - 01:13:841 (8,1) - etc the movement should feel overall sharper to emphasise the violins
01:51:341 (1,2,1) - If you revert nothing else, revert this. This used to be a 1/1 triple repeat which fit the vocal. You traded this for a 1/1 slider + circle + 1/1 single reverse which fits the instrumental better and fits the song's pacing a bit better, but blends together with the rest of your rhythms in this section. Since emphasis wise you're trading one instrument for another, I suggest taking the triple reverse since it fits the song pretty much just as well but adds a lot more value to your map in how unique it is, and builds upon your previous reverse sliders well. Make sure to do the same for all similar parts. :arrow: ya changed that back
03:22:428 (1) - Similar reasoning to 04:45:906 (1) -.
03:24:385 (1) - This used to be arranged like this which created a pace drop large enough to feel like emphasizing the drawn out vocal, since the player's cursor is staying roughly in the same area of the playfield for most of the slider. With the current shape the player follows most of the slider then waits, feeling more like an awkward pause than vocal emphasis. I recommend changing back to a shape similar to your old one. :arrow: i changed the shape but i didnt want to use the old one cause the spacing to the next note was rather deceptive and i ran out of space to make them further
04:45:906 (1) - This used to be this 1/2 repeat. You changed it instead to a circle + 1/2 slider to fit the strong instrumental on 04:46:124 - but now it doesn't fit the vocal at all, plus the instrumental was represented by the slider shape + placement of next object you had. There's no real advantage to leaving it as is in terms of representation, so I recommend changing this back. :arrow: i changed 04:45:906 (4) - to a slider maybe its better, maybe its not? let me know what you think he said it was fine

Alright, that should be most of the things I wanted to mention. Please be careful about how you react to mods in the future and make sure to try to preserve your intentions through the process. Let me know if you would like some additional assistance with this map, it had some nice ideas imo. :arrow: yeah the problem with this map is like this map was done while i was still figuring out how to map, and it got remapped a lot in burstsfrom when i first submitted this a long time ago and a lot of what my initial ideas got lost to the point where i dont even remember why some objects are arranged in certain ways. I think in the future it would be better now since my mapping is a bit more developed

Good luck!
thanks for modding /2! reverted the stuff i didnt mention +fixing some missing hitsounds
i think thats the end of discussion since UC was happy as long as the 4x reverses were added back in
Lasse
cute multirepeats
Nao Tomori
02:09:603 (1,2) - ctrl g mkes more sense mo

02:54:385 (7,8) - 2 kicksliders works better

02:59:167 (6,7,8) - vs 03:00:037 (1,2,3) - why are they so different

03:10:472 (1,3) - stack mod

03:16:559 (3,1) - yea so fro these i felt they were weird cuz u kinda ignore slider leniency, a small jump would make it a bit better cuz atm 1 feels underspaced
01:39:168 (3,1) -
etc

03:31:341 (1) - divide this up?

03:44:820 (4) - wasnt this a triple with a hold slider into the next thing? works better imo
Topic Starter
kwk

Naotoshi wrote:

02:09:603 (1,2) - ctrl g mkes more sense mo :arrow: i think current is fine since its consistent with like 02:14:820 (1) - 02:16:559 (1) - etc

02:54:385 (7,8) - 2 kicksliders works better :arrow: sure i guess

02:59:167 (6,7,8) - vs 03:00:037 (1,2,3) - why are they so different :arrow: cause violin

03:10:472 (1,3) - stack mod :arrow: lowered stack leniency a tick

03:16:559 (3,1) - yea so fro these i felt they were weird cuz u kinda ignore slider leniency, a small jump would make it a bit better cuz atm 1 feels underspaced
01:39:168 (3,1) -
etc :arrow: made it 1.2x instead of 1.0x

03:31:341 (1) - divide this up? :arrow: the idea was to give players time to adjust/regrip since theres no breaks in the entire map so it wasnt split

03:44:820 (4) - wasnt this a triple with a hold slider into the next thing? works better imo :arrow: uhh i think before it was just a note,i think its fine as it is with less clicks
Nao Tomori
13 days in qualified haHAA
DeletedUser_423548
Congrats :)
UndeadCapulet
grats~
Kyouren
My boyfriend show me this song! :3
Congratulations! <3
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