01:51:341 (1,2,1) - the fuck is this shit
put it back like before pls
actually i kinda hate like every change orz
put it back like before pls
actually i kinda hate like every change orz
what changes did you hate?UndeadCapulet wrote:
01:51:341 (1,2,1) - the fuck is this shit
put it back like before pls
actually i kinda hate like every change orz
thanks for modding /2! reverted the stuff i didnt mention +fixing some missing hitsoundsHalfslashed wrote:
Hi there, as I mentioned on discord this mod will mainly focus on the points brought up in the past few mods. I'm doing this because in my opinion, the way changes were applied or responded to ended up detracting from the quality of the map in some form.
Points I think improved the map (or didn't harm it) will not be included in this post.
This is the version i'm comparing against: https://pastebin.com/yn4zj6HS
[A Thousand Fated Connections]
01:00:037 (1) - 01:03:516 (1) - Here you have various different pace drops to represent the vocal in the older version, but in the newer version they more or less feel continuous. Refer to your old version to figure out how to fix this, because they provided a nice emphasis to the vocals with the amount of contrast they provide to the rest of the section. hmm... i think a continuous feeling is better? i think atm with the spacing here 00:59:928 (8,1) - the pace already drops a bit/01:03:516 (1,2) - made spacing here smaller slightly but im not sure if thats what your really looking for
01:05:254 (1,2,3,4,5,6,7,8) - Previously you had 1/4 slider spam here, but now you have rhythm that's a bit more representative of the vocals and such. The problem is now that you've introduced the 1/2 slider, you've created a difference in pacing from the 1/2 click spam. To remedy this, you can introduce a larger spacing throughout 01:05:254 (1,2,3) -. I don't necessarily agree with the idea of having it 1/4 slider spam, but you can at least try to compensate for the pacing drop with higher overall spacing. yeah the click pacing is a bit slower but i think with the spacing here 01:12:537 (2,3) - 01:13:841 (8,1) - etc the movement should feel overall sharper to emphasise the violins
01:51:341 (1,2,1) - If you revert nothing else, revert this. This used to be a 1/1 triple repeat which fit the vocal. You traded this for a 1/1 slider + circle + 1/1 single reverse which fits the instrumental better and fits the song's pacing a bit better, but blends together with the rest of your rhythms in this section. Since emphasis wise you're trading one instrument for another, I suggest taking the triple reverse since it fits the song pretty much just as well but adds a lot more value to your map in how unique it is, and builds upon your previous reverse sliders well. Make sure to do the same for all similar parts. ya changed that back
03:22:428 (1) - Similar reasoning to 04:45:906 (1) -.
03:24:385 (1) - This used to be arranged like this which created a pace drop large enough to feel like emphasizing the drawn out vocal, since the player's cursor is staying roughly in the same area of the playfield for most of the slider. With the current shape the player follows most of the slider then waits, feeling more like an awkward pause than vocal emphasis. I recommend changing back to a shape similar to your old one. i changed the shape but i didnt want to use the old one cause the spacing to the next note was rather deceptive and i ran out of space to make them further
04:45:906 (1) - This used to be this 1/2 repeat. You changed it instead to a circle + 1/2 slider to fit the strong instrumental on 04:46:124 - but now it doesn't fit the vocal at all, plus the instrumental was represented by the slider shape + placement of next object you had. There's no real advantage to leaving it as is in terms of representation, so I recommend changing this back. i changed 04:45:906 (4) - to a slidermaybe its better, maybe its not? let me know what you thinkhe said it was fine
Alright, that should be most of the things I wanted to mention. Please be careful about how you react to mods in the future and make sure to try to preserve your intentions through the process. Let me know if you would like some additional assistance with this map, it had some nice ideas imo. yeah the problem with this map is like this map was done while i was still figuring out how to map, and it got remapped a lot in burstsfrom when i first submitted this a long time ago and a lot of what my initial ideas got lost to the point where i dont even remember why some objects are arranged in certain ways. I think in the future it would be better now since my mapping is a bit more developed
Good luck!
Naotoshi wrote:
02:09:603 (1,2) - ctrl g mkes more sense mo i think current is fine since its consistent with like 02:14:820 (1) - 02:16:559 (1) - etc
02:54:385 (7,8) - 2 kicksliders works better sure i guess
02:59:167 (6,7,8) - vs 03:00:037 (1,2,3) - why are they so different cause violin
03:10:472 (1,3) - stack mod lowered stack leniency a tick
03:16:559 (3,1) - yea so fro these i felt they were weird cuz u kinda ignore slider leniency, a small jump would make it a bit better cuz atm 1 feels underspaced
01:39:168 (3,1) -
etc made it 1.2x instead of 1.0x
03:31:341 (1) - divide this up? the idea was to give players time to adjust/regrip since theres no breaks in the entire map so it wasnt split
03:44:820 (4) - wasnt this a triple with a hold slider into the next thing? works better imo uhh i think before it was just a note,i think its fine as it is with less clicks