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Komatsu Rina - DiVE 2 WORLD

posted
Total Posts
26
Topic Starter
Kin
This beatmap was submitted using in-game submission on vendredi 17 mars 2017 at 14:06:56

Artist: Komatsu Rina
Title: DiVE 2 WORLD
Source: ナツイロココロログ
Tags: Natsuiro Kokoro Log Hearts ロロログ Rorolog Ryuki Aruna 琉姫アルナ yaleufeu Kyuukai
BPM: 165
Filesize: 18927kb
Play Time: 01:37
Difficulties Available:
  1. Easy (1,41 stars, 85 notes)
  2. Hard (3,39 stars, 268 notes)
  3. Insane (4,41 stars, 395 notes)
  4. Kyuukai's Normal (1,97 stars, 131 notes)
Download: Komatsu Rina - DiVE 2 WORLD
Download: Komatsu Rina - DiVE 2 WORLD (no video)
Information: Scores/Beatmap Listing
---------------
Now ready for mod.
Kyuukai
Yo'p, v'la la GD Normal

FUTATSU NOOOO
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DiVE 2 WORLD
TitleUnicode:DiVE 2 WORLD
Artist:Komatsu Rina
ArtistUnicode:狛茉璃奈
Creator:Kin
Version:Yaleufeu's Normal
Source:ナツイロココロログ
Tags:Natsuiro Kokoro Log Hearts ロロログ Rorolog Ryuki Aruna 琉姫アルナ yaleufeu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"VIDEO.avi"
0,0,"background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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domSaur
m4m
not sure if im to mod first but wtvr
i dunno how2mod lmo


[Insane]
  1. 00:03:453 (5) - NC mayb
  2. 00:10:725 (1,2) - it's prolly just me but the motion of this feels awkward and transitioning from here to 00:11:271 (3) - as difficult
  3. 00:11:271 (3) - shouldn't there be a NC here as well
  4. 00:22:907 (3,4) - switch these so the vocal lands on the slider instead. and also, the current placement has (4) more emphasized than (3) when 3 needs more emphasis.
  5. 00:27:998 (6) - i'd put this closer to 00:27:634 (4,5) - than farther to give 00:28:180 (1) - emphasis
  6. 00:52:180 (4,5) - basing from the previous sections, wouldn't this be 1/4 sliders with NCs each?
  7. 00:56:907 (1) - put this somewhere nearer to the tail of 00:56:634 (1) - i prolly just suck but it's almost difficult to read it here and also doing so would put more emphasis on the clap at 00:57:089 (2) -
  8. 01:05:453 (6) - there isn't any strong sound here so i dunno why is it spaced more than 01:05:634 (7) - mayb at the very least you could make 01:05:271 (5,6,7) - 's spacing equal like this(kinda mimics the motion of the notes previously in here)
  9. 01:05:816 (8) - wouldn't the nc be here
[Hard]
  1. 00:33:634 (4) - remove drum at tail
  2. 00:35:998 (2) - and here
  3. 00:40:544 (3) - and also at the tail of this. actually, why do you have drum samplesets on these
  4. 00:55:089 (3,4) - and also like the previous 3-note pattern, these are normal samplesets.
  5. 01:00:180 (1,2) - this is kinda confusing going from the spinner. can you maybe at least stack them
    ok going back, actually nvm those drum sampleset mods
  6. 01:18:907 (4) - just me but stack this on 01:18:725 (3) - instead
[yaleufeu]
  1. 00:08:907 - why not put a circle here as well. the beat here is just as strong as the one in the red tick after anyway
  2. 00:15:998 (1,2,3,4,1) - oh boy this is pretty hardcore to read. and also there isn't anything on where 00:16:907 (1) - is :c
  3. 00:32:544 (1) - just make this end at the white tick(this is also the only one in the entire section that doesn't)
  4. 00:49:998 (4) - shouldn't the nc be here
  5. 01:17:089 (3,4) - switching these two follows the vocal better
  6. 01:27:453 - 01:30:362 - what i said in the beginning
[Easy]
  1. 00:06:180 - just me but you could put a circle here
  2. 01:20:180 (3) - it might be better to end this in 01:20:180 (3) - bec that's where the beat is
i only have one pending map so it shouldn't be hard to find

dunno if these are of any help but eh ¯\_(ツ)_/¯
Kyuukai

domSaur wrote:

m4m
not sure if im to mod first but wtvr
i dunno how2mod lmo eks dee


[yaleufeu]
  1. 00:08:907 - why not put a circle here as well. the beat here is just as strong as the one in the red tick after anyway I'm following the electric piano
  2. 00:15:998 (1,2,3,4,1) - oh boy this is pretty hardcore to read. and also there isn't anything on where 00:16:907 (1) - is :c I changed the 1-2-3-4 into something else, but there's a little sound on 00:16:907 (1) - play the music at 25%
  3. 00:32:544 (1) - just make this end at the white tick(this is also the only one in the entire section that doesn't) ok
  4. 00:49:998 (4) - shouldn't the nc be here yes sir
  5. 01:17:089 (3,4) - switching these two follows the vocal better nah, I think it's better like this tho
  6. 01:27:453 - 01:30:362 - what i said in the beginning same as the 1st reply then
I love Eroges
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61634
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DiVE 2 WORLD
TitleUnicode:DiVE 2 WORLD
Artist:Komatsu Rina
ArtistUnicode:狛茉璃奈
Creator:Kin
Version:Yaleufeu's Normal
Source:ナツイロココロログ
Tags:Natsuiro Kokoro Log Hearts ロロログ Rorolog Ryuki Aruna 琉姫アルナ yaleufeu
BeatmapID:1152277
BeatmapSetID:541194

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"VIDEO.avi"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Kin

domSaur wrote:

m4m
not sure if im to mod first but wtvr
i dunno how2mod lmo


[Insane]
  1. 00:03:453 (5) - NC mayb ye, fixed
  2. 00:10:725 (1,2) - it's prolly just me but the motion of this feels awkward and transitioning from here to 00:11:271 (3) - as difficult I kinda like how if flow, with the movement down + up left ; but may change it if someone mention it
  3. 00:11:271 (3) - shouldn't there be a NC here as well I'm sure you're talking about this one 00:18:180 (5) - anyway, fixed
  4. 00:22:907 (3,4) - switch these so the vocal lands on the slider instead. and also, the current placement has (4) more emphasized than (3) when 3 needs more emphasis. I was following the piano D:
  5. 00:27:998 (6) - i'd put this closer to 00:27:634 (4,5) - than farther to give 00:28:180 (1) - emphasis the jump was made for the piano, but might reconsider it if rementionned
  6. 00:52:180 (4,5) - basing from the previous sections, wouldn't this be 1/4 sliders with NCs each? the timeline is different so
  7. 00:56:907 (1) - put this somewhere nearer to the tail of 00:56:634 (1) - i prolly just suck but it's almost difficult to read it here and also doing so would put more emphasis on the clap at 00:57:089 (2) - I kinda lost the stack + the feeling I want by changing this one
  8. 01:05:453 (6) - there isn't any strong sound here so i dunno why is it spaced more than 01:05:634 (7) - mayb at the very least you could make 01:05:271 (5,6,7) - 's spacing equal like this(kinda mimics the motion of the notes previously in here) was made to mark the sudden change of the vocal
  9. 01:05:816 (8) - wouldn't the nc be here I mainly use the NC on the big white tick, or just after
[Hard]
  1. 00:33:634 (4) - remove drum at tail
  2. 00:35:998 (2) - and here
  3. 00:40:544 (3) - and also at the tail of this. actually, why do you have drum samplesets on these
  4. 00:55:089 (3,4) - and also like the previous 3-note pattern, these are normal samplesets.
  5. 01:00:180 (1,2) - this is kinda confusing going from the spinner. can you maybe at least stack them when I listen to the music, I don't feel like a stack would fit there
    ok going back, actually nvm those drum sampleset mods hitsound are copied from Insane
  6. 01:18:907 (4) - just me but stack this on 01:18:725 (3) - instead ye, fixed
[Easy]
  1. 00:06:180 - just me but you could put a circle here I can understand why, but I won't use 1/2 gap in Easy diff
  2. 01:20:180 (3) - it might be better to end this in 01:20:180 (3) - bec that's where the beat is you missed your copy paste, but if you watch the slider closely, each anchor are for the strong drum note
i only have one pending map so it shouldn't be hard to find

dunno if these are of any help but eh ¯\_(ツ)_/¯
thanks a lot!
and sorry for the delay, I'm starting yours right now.
Kurai
[General]
  1. Ton soft-hitnormal est quasiment inaudible et c'est assez frustrant en jeu. Il faudrait que tu amplifies son volume, il est carrément trop bas comparé au reste.

    [Insane]
    1. 01:24:362 (4,5,6,7) - C'est très PD ça comme jump.
    2. 01:37:634 (5,6,7) - Cette graduation dans la distance entre les cercles est vraiment laide, en plus ça rend pas le triplet plus dur donc bon :x
    [Hard]
    1. 00:41:271 (1) - Pas bien parallèle à 00:40:907 (4) -
    [Yaleufeu's Normal]
    1. 00:03:453 (1) - La distance avec le slider précédent est juste beaucoup trop courte rendant le pattern assez bizarre à jouer. Il vaut mieux garder la même distance qu'avec 00:00:544 (1,1) -.
    2. 00:08:362 (2) - Je trouve que ce slider se jouerait mieux s'il était 1/2 plus long.
    3. 00:45:271 (2) - ça passe mieux comme ça : http://up.kuraip.net/0124F1U62F1245 selon moi.
    [Easy]
    1. L'OD est plus haute que dans la Normal et le HP drain est le même. C'est pas très Charlie tout ça.
Topic Starter
Kin

Kurai wrote:

[General]
  1. Ton soft-hitnormal est quasiment inaudible et c'est assez frustrant en jeu. Il faudrait que tu amplifies son volume, il est carrément trop bas comparé au reste.

    [Insane]
    1. 01:24:362 (4,5,6,7) - C'est très PD ça comme jump. oui, mais c'est cool et faisable ^^
    2. 01:37:634 (5,6,7) - Cette graduation dans la distance entre les cercles est vraiment laide, en plus ça rend pas le triplet plus dur donc bon :x j'voulais pas que le triplet soit plus dur en soit, mais que le fait que le drum soit plus fort sur la dernière note soit visible
    [Hard]
    1. 00:41:271 (1) - Pas bien parallèle à 00:40:907 (4) - fixed
    [Yaleufeu's Normal]
    1. 00:03:453 (1) - La distance avec le slider précédent est juste beaucoup trop courte rendant le pattern assez bizarre à jouer. Il vaut mieux garder la même distance qu'avec 00:00:544 (1,1) -.
    2. 00:08:362 (2) - Je trouve que ce slider se jouerait mieux s'il était 1/2 plus long.
    3. 00:45:271 (2) - ça passe mieux comme ça : http://up.kuraip.net/0124F1U62F1245 selon moi.
    [Easy]
    1. L'OD est plus haute que dans la Normal et le HP drain est le même. C'est pas très Charlie tout ça. j'ai baissé de 1
jtm bb
Ovoui
cc k1 ^^

[Easy]

00:17:271 - tu peux whistle içi non ?
00:20:907 - c'est hyper répétitif :c
00:52:907 (4,7) - NC les deux non ?

[Normal]

00:15:998 (1,2,3,4,1) - les 4 notes en single tap suivi d'un stack, ça fait pas un peu trop sur une normal ? en terme de reading & du coup aussi difficulté par rapport au single tap
00:36:907 (3) - rallonge le slider jusqu'au blue tick ?
00:43:089 - 00:45:634 - sampleset normal missing ?

[Hard]

00:53:089 (2) - change le sampleset en drum pour qu'il soit audible ?
01:05:089 (3,4) - violent le jump

j'ai rien à dire sur la Insane ^^
Topic Starter
Kin

Ovoui wrote:

cc k1 ^^

[Easy]

00:17:271 - tu peux whistle içi non ? ah oui
00:20:907 - c'est hyper répétitif :c bah oui, mais vu que c'est une Easy et que le vocal est comme ça, je préfère laisse tel quel plutot que faire n'imp quoi
00:52:907 (4,7) - NC les deux non ? j'ai oublié, fixed

[Hard]

00:53:089 (2) - change le sampleset en drum pour qu'il soit audible ? fixed
01:05:089 (3,4) - violent le jump oui, mais il reste OK à mon gout :c

j'ai rien à dire sur la Insane ^^
merci jtm bb
Kyuukai

Kurai wrote:

[General]

[Yaleufeu's Normal]
  1. 00:03:453 (1) - La distance avec le slider précédent est juste beaucoup trop courte rendant le pattern assez bizarre à jouer. Il vaut mieux garder la même distance qu'avec 00:00:544 (1,1) -.
  2. 00:08:362 (2) - Je trouve que ce slider se jouerait mieux s'il était 1/2 plus long.
  3. 00:45:271 (2) - ça passe mieux comme ça : http://up.kuraip.net/0124F1U62F1245 selon moi.
fixed

Ovoui wrote:

[Normal]

00:15:998 (1,2,3,4,1) - les 4 notes en single tap suivi d'un stack, ça fait pas un peu trop sur une normal ? en terme de reading & du coup aussi difficulté par rapport au single tap
00:36:907 (3) - rallonge le slider jusqu'au blue tick ?
00:43:089 - 00:45:634 - sampleset normal missing ?
fixed

LoliS box
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61634
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DiVE 2 WORLD
TitleUnicode:DiVE 2 WORLD
Artist:Komatsu Rina
ArtistUnicode:狛茉璃奈
Creator:Kin
Version:Yaleufeu's Normal
Source:ナツイロココロログ
Tags:Natsuiro Kokoro Log Hearts ロロログ Rorolog Ryuki Aruna 琉姫アルナ yaleufeu
BeatmapID:1152277
BeatmapSetID:541194

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"VIDEO.avi"
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//Break Periods
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//Storyboard Layer 3 (Foreground)
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Sotarks
m4m thingy

insane
00:09:089 (6) - maybe more spacing for that high beat ?

00:12:544 (2,4) - overlap trigerred xd

00:18:180 (1,2,3,4,5) - that pattern flow is really sharp consider smth like this it will flow better

00:26:362 (6,7) - why so much spacing here?


hard
00:09:998 (4,5) - it's really missreading when you have smth like 00:15:271 (1,2) - this is not consistent ?

00:39:816 (1,3) - stack?


yaleufeu
00:01:998 (1,1) - remove nc

00:16:907 (1) - weird stack for a low diff like that, consider unstack pls

00:22:362 (1) - why do you spam nc in this diff zzz

01:28:180 (1) - remove nc
01:31:089 (1) - ^
ok i stop nc mod, just learn how to nc xd

01:35:271 (1) - maybe map that spinner instead?


easy
try and do a ncing every 2 downbeats, spaming 1 2 1 2 in easy is zzz
otherwise it's fine easy

gl
sorry for poor mod map is fine and i fapped to bg so thx
Kyuukai

Sotarks wrote:

yaleufeu
00:01:998 (1,1) - remove nc y

00:16:907 (1) - weird stack for a low diff like that, consider unstack pls y

00:22:362 (1) - why do you spam nc in this diff zzz becaus life is too short, we gotta start a new one with new combos

01:28:180 (1) - remove nc y
01:31:089 (1) - ^ y
ok i stop nc mod, just learn how to nc xd urmum

01:35:271 (1) - maybe map that spinner instead? no, it's better to spin the guitar sound
im fapping brb
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61634
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DiVE 2 WORLD
TitleUnicode:DiVE 2 WORLD
Artist:Komatsu Rina
ArtistUnicode:狛茉璃奈
Creator:Kin
Version:Yaleufeu's Normal
Source:ナツイロココロログ
Tags:Natsuiro Kokoro Log Hearts ロロログ Rorolog Ryuki Aruna 琉姫アルナ yaleufeu
BeatmapID:1152277
BeatmapSetID:541194

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"VIDEO.avi"
0,0,"background.png",0,0
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Kin

Sotarks wrote:

m4m thingy

insane
00:09:089 (6) - maybe more spacing for that high beat ? the anti jump/normal spacing was intentional for the downbeat

00:12:544 (2,4) - overlap trigerred xd j'ai été gentil, j'ai pas fait linada xd

00:18:180 (1,2,3,4,5) - that pattern flow is really sharp consider smth like this it will flow better I kinda lose the feeling I want on 00:19:271 (6) -

00:26:362 (6,7) - why so much spacing here? ui, reduced


hard
00:09:998 (4,5) - it's really missreading when you have smth like 00:15:271 (1,2) - this is not consistent ? more or less changed

00:39:816 (1,3) - stack? fixed


easy
try and do a ncing every 2 downbeats, spaming 1 2 1 2 in easy is zzz changed some NC that missed vocal
otherwise it's fine easy

gl
sorry for poor mod map is fine and i fapped to bg so thx
merci bien :D
c'est qui ta préférée ?
Realazy

Kin wrote:

c'est qui ta préférée ?
moi évidemment

[General]

your end times are inconsistent:
01:37:816 - Easy
01:37:998 - Yaleufeu's Normal
01:37:815 - Hard
01:37:816 - Insane

[Easy]

00:17:634 (2,3) - imo the finish fits better on 2 since there's no distinct sound on 3
00:23:816 (3,4) - i don't get what you're doing with the whistles here
00:29:634 (1) - end this spinner to the previous downbeat since easy diffs need a full measure of recovery after spinners
00:55:816 (1,2) - how about some finishes?
01:08:544 (2) - this slider makes the rhythm a bit boring compared to what's going on, maybe this or a similar rhythm would fit better? also seen here 01:20:180 (3) - and here 01:33:271 (3) -
01:23:089 (2) - also sounds weird, i'd start it a beat later and place a circle here instead
01:27:816 (1) - missing hitsound on the head?

01:24:907 (1,1) - is it allowed to start spinners 1/2 beat after a note on easies?

[Yaleufeu's Normal]

00:15:998 (4,5) - i don't really like that rhythm, i think something like this would fit much better + missing hitsounds
00:36:907 (3,4) - this rhythm is pretty complex for a normal because players wouldn't expect 3/4 rhythm here, i'd suggest you just repeat that slider and delete the next circle
00:55:816 (1,2,3) - pretty boring and doesn't fit much considering the intensity, maybe use this rhythm?
01:24:907 - why no spinner like in the other diffs?

blankets? ? ? ? ??
00:19:453 (1,1) -
00:25:816 (5,1) -
00:49:998 (4,1) -
00:52:180 (2,3) -

[Hard]

00:58:816 (1) - i think you need at least 1 beat of recovery after spinners on hards

clean

[Insane]

00:12:362 (1,3) - 00:12:544 (2,4) - i think you should space those groupings out a bit, they don't look really good because they're so close to overlapping
00:37:453 (1) - i'd ctrl+g this slider, looks better and it kinda flows better too
00:40:544 (3,4,5,6,7) - those jumps are pretty huge imo
00:58:725 (5) - i would NC that because of the downbeat + it's a different sound
01:03:089 (1,2,3,4,5) - here i really don't think the 1/4s are loud enough to justify emphasizing them over the other instruments

wew
Topic Starter
Kin

Realazy wrote:

Kin wrote:

c'est qui ta préférée ?
moi évidemment

[General]

your end times are inconsistent:
01:37:816 - Easy
01:37:998 - Yaleufeu's Normal
01:37:815 - Hard
01:37:816 - Insane

[Easy]

00:17:634 (2,3) - imo the finish fits better on 2 since there's no distinct sound on 3 but I can clearly hear this kick 00:18:544 - being stronger
00:23:816 (3,4) - i don't get what you're doing with the whistles here was copy paste from insane, changed to be consistent with the diff itself
00:29:634 (1) - end this spinner to the previous downbeat since easy diffs need a full measure of recovery after spinners fixed
00:55:816 (1,2) - how about some finishes? not really finishers, but changed some hitsound
01:08:544 (2) - this slider makes the rhythm a bit boring compared to what's going on, maybe this or a similar rhythm would fit better? also seen here 01:20:180 (3) - and here 01:33:271 (3) - I really want to keep this difficulty really simple. That's why I'm using slider with red point to follow some weird rhythm.
01:23:089 (2) - also sounds weird, i'd start it a beat later and place a circle here instead same case as the others
01:27:816 (1) - missing hitsound on the head? ye, fixed

01:24:907 (1,1) - is it allowed to start spinners 1/2 beat after a note on easies? I guess ? I have some Easy diff ranked with 1/2 break between note, and a spinner

[Hard]

00:58:816 (1) - i think you need at least 1 beat of recovery after spinners on hards fixed

clean

[Insane]

00:12:362 (1,3) - 00:12:544 (2,4) - i think you should space those groupings out a bit, they don't look really good because they're so close to overlapping I'd lost the back & forth mimic while killing the spacing. Btw, actually, I made it closer, and decided to move it a bit out (that's how this pattern ended)
00:37:453 (1) - i'd ctrl+g this slider, looks better and it kinda flows better too I'll lose emphasis on this slider 00:37:634 (1) - (which is strong vocal)
00:40:544 (3,4,5,6,7) - those jumps are pretty huge imo that's what the editor say, but it actually play like a doublet 2.2 spacing
00:58:725 (5) - i would NC that because of the downbeat + it's a different sound ye, fixed
01:03:089 (1,2,3,4,5) - here i really don't think the 1/4s are loud enough to justify emphasizing them over the other instruments changed into triplet

wew
merci real_old, jtm <3
Kyuukai

Realazy wrote:

[Yaleufeu's Normal]

00:15:998 (4,5) - i don't really like that rhythm, i think something like this would fit much better + missing hitsounds
00:36:907 (3,4) - this rhythm is pretty complex for a normal because players wouldn't expect 3/4 rhythm here, i'd suggest you just repeat that slider and delete the next circle
00:55:816 (1,2,3) - pretty boring and doesn't fit much considering the intensity, maybe use this rhythm?
01:24:907 - why no spinner like in the other diffs?

blankets? ? ? ? ??
00:19:453 (1,1) -
00:25:816 (5,1) -
00:49:998 (4,1) -
00:52:180 (2,3) -
will fix later
Arrival
[Insane]

00:58:089 (2) - t'as oublié de NC. tu l'as fait pour toute tes SV change

00:31:089 (1,3) - tu veux pas plutot stack?

[Hard]

00:56:544 - le manque d'HS le rend inaudible. Met quelque chose içi stp

[Yaleufeu]
oubliez pas de rename la diff

00:55:816 - j'ai un peu du mal à comprendre l'utilisation de 1/1 içi. On entend clairement que c'est pas vraiment snap dessus. Quelque slider reverse pourrait passer je pense.

[Easy]

c'est une easy quoi. Nice one!
Topic Starter
Kin

Arrival wrote:

[Insane]

00:58:089 (2) - t'as oublié de NC. tu l'as fait pour toute tes SV change
effectivement! fixed
00:31:089 (1,3) - tu veux pas plutot stack?
je perds un certain feeling voulu sur ce downbeat :c 00:31:453 (3) -
[Hard]

00:56:544 - le manque d'HS le rend inaudible. Met quelque chose içi stp oups, il est vrai. fixed!

[Easy]

c'est une easy quoi. Nice one!
merci bien bb!
Kyuukai

Realazy wrote:

[Yaleufeu's Normal]

00:15:998 (4,5) - i don't really like that rhythm, i think something like this would fit much better + missing hitsounds ok
00:36:907 (3,4) - this rhythm is pretty complex for a normal because players wouldn't expect 3/4 rhythm here, i'd suggest you just repeat that slider and delete the next circle ok
00:55:816 (1,2,3) - pretty boring and doesn't fit much considering the intensity, maybe use this rhythm? ok
01:24:907 - why no spinner like in the other diffs? because normal diffs need at least a 1/1 pause, and I cant make it here it wouldn't fit the music

blankets? ? ? ? ??
00:19:453 (1,1) - already blanket wtf
00:25:816 (5,1) - already blanket wtf
00:49:998 (4,1) - fixed
00:52:180 (2,3) - already blanket wtf

Arrival wrote:

[Yaleufeu]
oubliez pas de rename la diff koman tu c ke g renam jte koné pa

00:55:816 - j'ai un peu du mal à comprendre l'utilisation de 1/1 içi. On entend clairement que c'est pas vraiment snap dessus. Quelque slider reverse pourrait passer je pense. déja fix dans l'ancien mod
im not pd
osu file format v14

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Title:DiVE 2 WORLD
TitleUnicode:DiVE 2 WORLD
Artist:Komatsu Rina
ArtistUnicode:狛茉璃奈
Creator:Kin
Version:Kyuukai's Normal
Source:ナツイロココロログ
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Topic Starter
Kin
okay, updated!
Kyuukai
Pachiru irc mod
g changé d truk lol
osu file format v14

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[Metadata]
Title:DiVE 2 WORLD
TitleUnicode:DiVE 2 WORLD
Artist:Komatsu Rina
ArtistUnicode:狛茉璃奈
Creator:Kin
Version:Kyuukai's Normal
Source:ナツイロココロログ
Tags:Natsuiro Kokoro Log Hearts ロロログ Rorolog Ryuki Aruna 琉姫アルナ yaleufeu Kyuukai
BeatmapID:1152277
BeatmapSetID:541194

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Arrival
je m'en voudrais a vie
AruOtta
M4M !!!

trop de boobs (une map yaoi la prochaine fois plz ;w;)

Easy

  1. 00:14:362 (2) - Ce slider est trop droit, ça fait assez bizarre alors que tous les sliders du début sont courbés. Je te conseille ça http://puu.sh/uFwVL.jpg
  2. 00:26:725 (1,2) - Avoir une couleur différente juste pour ces deux sliders ça fait un peu bizarre (à cause du spinner), du coup je te conseille d'enlever le NC ou alors d'en mettre un sur 00:23:816 (3)
  3. 00:36:907 (1) - Le NC semble de trop ici (sauf si c'est pour emphasize le changement de musique, mais les NC sont toujours tout les 2 big white tick sauf ici en particulier)

Kyuukai's Normal

  1. Y'a quelques inherited points inutiles : 01:01:271 - 01:37:089 - 01:37:180 -
  2. Le combo gros SV + cercles assez petits est assez bizarre pour une Normal, je conseillerai d'augmenter le circle size
  3. 00:14:180 (2,3) - La forme circulaire que tu essayes de faire est assez maladroite, je te conseille de décaler (3) vers la droite comme ça http://puu.sh/uFxDe.jpg (oublie pas de recaller 00:15:998 (4) - si c'est fix)
  4. 00:30:907 (4,1) - Pour un meilleur blanket, essayes de décaler le dernier slider point de (4) vers le bas (~deux carreau de grille)
  5. 00:45:089 (2) - Ce cercle est sur une endroit sans aucun beat, je t'avoue que j'ai eu un peu de mal à comprendre le pattern avec la musique (alors que c'est une normal). Théoriquement, il faudrait le décaler d'un quart de beat, mais j'ai peur que ça soit trop dur pour une normal, donc je te conseille de l'enlever, et d'éloigner la tête de 00:45:453 (3) -
  6. 00:52:180 (2) - CTRL+G (accidentel j'imagine)
  7. 00:56:544 (2) - Celui ci aussi doit être décalé d'un quart de beat, même si je conseille plutôt de rajouter un reverse au slider précédent
  8. 00:57:998 (5) - pareil
  9. 01:17:089 (3,4) - Tu devrais soit blanket complètement, soit rotate (4) de sorte à ce qu'il n'y ai plus un sentiment d'avoir "un blanket mais pas trop"
  10. 01:33:271 (3) - Je trouve que ce cercle est un peu trop décalé de la trajectoire que font les sliders précédent et suivant, je te conseille de le mettre plus entre les deux http://puu.sh/uFyck.jpg

Hard

  1. Les jumps sont assez chauds je trouve, alors que c'est que une Hard
  2. 00:05:998 (5,1,2) - Les écarts de 1/4 entre plusieurs sliders à la suite ça me parait un peu trop pour une hard, surtout que le beat à 00:06:544 - n'est pas un circle ou un élément de slider (juste un changement de mouvement de la balle) alors qu'il me paraît trop important pour être ignoré. Je suggère de changer le pattern comme à 01:00:180 (1,2,3) -
  3. 00:14:907 (4,1,2,3) - Je conseille d'augmenter le distance snap (ou de n'en avoir que très peu comme pour 00:12:907 (2,3,1) -) car on a l'impression que c'est un pattern en 1/2 lorsque l'on play
  4. 00:33:816 - Le hitsound placé à cet endroit est perturbant xD (et il ne follow pas vraiment la musique) (c'est le cas pour les autres drum hitsound)
  5. 00:37:634 (2,3) - Je pense qu'un circle pour (2) serait mieux qu'un slider 3/4 (surtout qu'il n'y a pas de son derrière)
  6. 00:42:725 (1,2) - Un espace de 3/4 est assez bizarre (mais why not), le problème est que comme les jumps sont présents un peu partout, on à l'impression que c'est du 1/2. Je conseille peut être de ne pas mettre de reverse à (1) et de faire commencer (2) sur un red tick, ce qui sera beaucoup plus intuitif lors du play
  7. 00:56:544 (2) - Le slider est placé à un endroit où il n'y a aucun beat. Comme précédemment, je conseille de placer un slider 3/4 à 00:56:362 - avec un reverse et un circle 1/2 beat plus loin, ou sans reverse et un 1/2 slider à 00:56:907 -
  8. 01:01:998 (2,3,4) - Je suggère d'avoir le circle en premier puis les deux sliders pour que les click soient en même temps que la voix (stack le circle sur le slider dans ce cas)
  9. 01:13:816 (2,3) - Le fait que le circle ET le slider soient overlap par (1) est un peu trop, je conseille de delete le circle et de le mettre à 01:14:180 - en décalant le slider d'1/2 en arrière (et ça follow mieux la voix) http://puu.sh/uFznr.jpg
  10. 01:19:089 (1,2,3,4) - Je trouve l'esthétique du pattern un peu bizarre, je conseille quelque chose plutôt comme ça http://puu.sh/uFzrj.jpg qui ressemble plus aux autres pattern de la map
  11. 01:22:544 (2,3) - Encore un problème des jumps, on peut penser qu'il y a juste 1/2 d'espace ici :/
  12. 01:31:453 (3) - Il y a un triplet qui n'est pas mappé ici (alors qu'ils souvent mappé dans cette diff)

Insane

  1. 00:18:544 (2,3,4,5) - Ce genre de pattern est assez bizarre à jouer, je conseille de CTRL+G (2,3) pour avoir un pattern de jump assez sympa (plutôt que d'avoir un mouvement qui s'accélère et se décélère bizarrement dans la ~même direction
  2. 01:00:907 (2) - Je conseille de donner une forme spéciale à ce slider, vu que le son qu'il suit est une sorte de wuuuub (ou alors utiliser un 1/8 slider)
  3. 01:03:270 (2,3,4) - Pattern assez bizarre, je conseille soit de les stack tous les deux, soit de les destack tous les deux
  4. 01:21:634 (5,1) - Avoir un plus petit distance snap serait un peu mieux je pense (comme pour 00:31:089 (1,3) - )
  5. 01:31:453 (4) - Le triplet qui n'est pas mappé, le coquin ;3
  6. 01:35:634 (2) - Je conseille de CTRL+G, un jump manque un peu ici je trouve
  7. 01:37:634 (5,6,7) - Je comprends que le distance snap entre les deux derniers emphasize le son final, mais le pattern est quand même pas hyper beau, je conseille soit d'augmenter la distance, soit d'avoir la même distance entre les trois sliders
  8. Toujours les drum random qui sont perturbants xD

Bonne chance :D
Topic Starter
Kin

Kenterz wrote:

M4M !!!

trop de boobs (une map yaoi la prochaine fois plz ;w;)

Easy

  1. 00:14:362 (2) - Ce slider est trop droit, ça fait assez bizarre alors que tous les sliders du début sont courbés. Je te conseille ça http://puu.sh/uFwVL.jpg Plus ou moins fixed
  2. 00:26:725 (1,2) - Avoir une couleur différente juste pour ces deux sliders ça fait un peu bizarre (à cause du spinner), du coup je te conseille d'enlever le NC ou alors d'en mettre un sur 00:23:816 (3) j'ai add un NC içi du coup 00:23:816 -
  3. 00:36:907 (1) - Le NC semble de trop ici (sauf si c'est pour emphasize le changement de musique, mais les NC sont toujours tout les 2 big white tick sauf ici en particulier) j'aime bien ce NC avec le le changement de rythm D:

Hard

  1. Les jumps sont assez chauds je trouve, alors que c'est que une Hard
  2. 00:05:998 (5,1,2) - Les écarts de 1/4 entre plusieurs sliders à la suite ça me parait un peu trop pour une hard, surtout que le beat à 00:06:544 - n'est pas un circle ou un élément de slider (juste un changement de mouvement de la balle) alors qu'il me paraît trop important pour être ignoré. Je suggère de changer le pattern comme à 01:00:180 (1,2,3) - c'est vrai qu'il passe mieux en clickable, changed
  3. 00:14:907 (4,1,2,3) - Je conseille d'augmenter le distance snap (ou de n'en avoir que très peu comme pour 00:12:907 (2,3,1) -) car on a l'impression que c'est un pattern en 1/2 lorsque l'on play J'ai réduit afin de le rendre différent des 1/2
  4. 00:33:816 - Le hitsound placé à cet endroit est perturbant xD (et il ne follow pas vraiment la musique) (c'est le cas pour les autres drum hitsound) Ils sont C/C de la Insane, sauf qu'il n'y a pas les même pattern que la Insane, j'ai rework les drum du coup
  5. 00:37:634 (2,3) - Je pense qu'un circle pour (2) serait mieux qu'un slider 3/4 (surtout qu'il n'y a pas de son derrière) je préfère garder le slider 3/4 pour garder le feeling du hold note sur le vocal
  6. 00:42:725 (1,2) - Un espace de 3/4 est assez bizarre (mais why not), le problème est que comme les jumps sont présents un peu partout, on à l'impression que c'est du 1/2. Je conseille peut être de ne pas mettre de reverse à (1) et de faire commencer (2) sur un red tick, ce qui sera beaucoup plus intuitif lors du play dans tous les cas, je pense que j'aurais un espace de 3/4. Du coup j'ai pour le moment delete le jump içi 00:43:998 (3,1) -
  7. 00:56:544 (2) - Le slider est placé à un endroit où il n'y a aucun beat. Comme précédemment, je conseille de placer un slider 3/4 à 00:56:362 - avec un reverse et un circle 1/2 beat plus loin, ou sans reverse et un 1/2 slider à 00:56:907 - Il est vrai! j'ai change le pattern pour plus qu'il soit offbeat
  8. 01:01:998 (2,3,4) - Je suggère d'avoir le circle en premier puis les deux sliders pour que les click soient en même temps que la voix (stack le circle sur le slider dans ce cas) fixed
  9. 01:13:816 (2,3) - Le fait que le circle ET le slider soient overlap par (1) est un peu trop, je conseille de delete le circle et de le mettre à 01:14:180 - en décalant le slider d'1/2 en arrière (et ça follow mieux la voix) http://puu.sh/uFznr.jpg plus ou moins fixed, j'ai juste préféré stack après
  10. 01:19:089 (1,2,3,4) - Je trouve l'esthétique du pattern un peu bizarre, je conseille quelque chose plutôt comme ça http://puu.sh/uFzrj.jpg qui ressemble plus aux autres pattern de la map je perds un énorme emphasis sur 01:20:180 (4) - en faisant ça. Je préfère le garder tel quel.
  11. 01:22:544 (2,3) - Encore un problème des jumps, on peut penser qu'il y a juste 1/2 d'espace ici :/ je pense que celui la est fine, vu qu'il est quand même précédé de cette partie la : 01:20:362 (1,2,3,4) -
  12. 01:31:453 (3) - Il y a un triplet qui n'est pas mappé ici (alors qu'ils souvent mappé dans cette diff) la melody prends le dessus par rapport au drum (dans mon mapping en tout cas)

Insane

  1. 00:18:544 (2,3,4,5) - Ce genre de pattern est assez bizarre à jouer, je conseille de CTRL+G (2,3) pour avoir un pattern de jump assez sympa (plutôt que d'avoir un mouvement qui s'accélère et se décélère bizarrement dans la ~même direction j'ai préféré retirer le spacing 1.6 plutot que ctrl+G
  2. 01:00:907 (2) - Je conseille de donner une forme spéciale à ce slider, vu que le son qu'il suit est une sorte de wuuuub (ou alors utiliser un 1/8 slider) bonne idée! j'ai change la shape du slider
  3. 01:03:270 (2,3,4) - Pattern assez bizarre, je conseille soit de les stack tous les deux, soit de les destack tous les deux ah, j'ai surement du fail mon stack
  4. 01:21:634 (5,1) - Avoir un plus petit distance snap serait un peu mieux je pense (comme pour 00:31:089 (1,3) - ) je le préfère comme ça étant donné que 01:21:634 (5,1) - est plus intense
  5. 01:31:453 (4) - Le triplet qui n'est pas mappé, le coquin ;3 same que la hard du coup
  6. 01:35:634 (2) - Je conseille de CTRL+G, un jump manque un peu ici je trouve je préfère garder un spacing normal, vu que ça cassera un peu mon emphasis sur : 01:36:180 (3,4) -
  7. 01:37:634 (5,6,7) - Je comprends que le distance snap entre les deux derniers emphasize le son final, mais le pattern est quand même pas hyper beau, je conseille soit d'augmenter la distance, soit d'avoir la même distance entre les trois sliders j'l'aime bien tel qu'il est :(
  8. Toujours les drum random qui sont perturbants xD

Bonne chance :D
merci du mod! \o
Log Off Now
nm from my q

i was close to mapping this xd

[General]

you could maybe try find a higher res bg/use waifux2 on this one?
you could increase the bitrate on the video a little bit more since you still have a lot of filesize left to work with
00:53:089 - this click hitsound sounds super out of place to me, idk if its intentional or not

[Easy]

ar4 maybe? other than that fine

[Normal]

cs3.3 would fit the spread much better considering how small cs4 is compared to <cs3

00:03:816 (1) - move to red tick to catch the beginning of the white noise/piano fade out?
00:19:453 (1,1) - blanket is a bit wonky im sory
00:23:816 (1,2) - i feel this rhythm could be more intuitive to play (since lonely 1/2 sliders dont play very good imo if they're too spaced apart), maybe try something like this to capture the held vocal on both of these notes
00:24:907 (3,4,5) - any reason why these don't have whistle hitsounds? all the other vocals in this section do
00:30:907 (4,1) - blanket again im sorry, i dont normally point them out but if they're so long like these they're kinda important
00:41:271 - this note is way too important to ignore imo, especially since you follow the same piece of music with this slider 00:41:816 (5) - , i would put a 1/1 slider here
00:52:180 (2) - yo whats with thus huge spacing jump
01:01:271 - useless greenline
01:05:816 (4,5) - if you're gonna stick fully on focusing on the vocals i would recommend changing the circle for a 1/1 slider that hits the other red tick so their isn't this weird gap where the player isnt holding anything when there is a held vocal
01:08:725 (4) - this is really hard to read, especially because you haven't introduced this concept of double repeats earlier in the map, would reccommend splitting this into two sliders instead
01:15:271 (4) - maybe ctrl + h to fit with your current aesthetic?
01:20:362 (3) - same as 01:08:725 (4)
01:23:998 (5) - i think these should be clickable compared to 01:22:907 (2,3,4) - because its the end of the section and the music is building up to its climax, so it makes sense to increase the rhythm density more towards the end
01:33:453 (4) - same as 01:20:362 (3) - 01:08:725 (4)
01:37:089 - 01:37:180 - useless greenlines

[Hard]

00:09:089 (6,4) - circle overlaps into slider border of (6) in default skin
00:12:907 (2,3,1) - maybe keep the distance between each of these the same as 00:09:998 (4,5,1) - ? its minor but makes it less hard to misread (and also looks cooler)
00:19:453 - this rhythm here is a bit meh to me because the actual hihat pattern you're trying to follow starts on the slider end, you could try and put a circle on the blue tick so you get a slider end triple to fully match this drum fill this applies to the second slider aswell, but it ignores the drum fill and then comes into it at the end, maybe try a rhythm like this to better match the drum fill, its a bit more intricate but this is a very complex section so i think its justifyable
00:26:362 (3) - i kinda wanna have this as just a circle so you get more emphasis on the vocals and also helps break up this section a bit from being super monotonous, but it works as 1/2 slider aswell so ya
01:05:089 (3,4) - bit unsure oin the spacing used here, ik its to accent the vocal but its a huge jump especially when compared to 00:55:816 (1,2,3) - which imo should have more spacing considering the intensity behind each note in the music, would consider reducing a bit
01:08:725 (1,3) - slider end on 3 is slightly out of the wave
01:24:907 (1,1) - not sure on this recovery time, ik it fits but its really short for a hard diff, also feels a bit weird to have it end on the red tick here and not 00:58:816 (1) - here where they both fit on the white or red tick, i would check with a bn/make it consistent which one you use
01:37:634 (5) - would make this a triple because the last note has so much emphasis on it in the music and in your hitsounding but isnt clickable

gl!
Kyuukai

Kenterz wrote:

Kyuukai's Normal

  1. Y'a quelques inherited points inutiles : 01:01:271 - 01:37:089 - 01:37:180 -
  2. Le combo gros SV + cercles assez petits est assez bizarre pour une Normal, je conseillerai d'augmenter le circle size
  3. 00:14:180 (2,3) - La forme circulaire que tu essayes de faire est assez maladroite, je te conseille de décaler (3) vers la droite comme ça http://puu.sh/uFxDe.jpg (oublie pas de recaller 00:15:998 (4) - si c'est fix) oké
  4. 00:30:907 (4,1) - Pour un meilleur blanket, essayes de décaler le dernier slider point de (4) vers le bas (~deux carreau de grille)
  5. 00:45:089 (2) - Ce cercle est sur une endroit sans aucun beat, je t'avoue que j'ai eu un peu de mal à comprendre le pattern avec la musique (alors que c'est une normal). Théoriquement, il faudrait le décaler d'un quart de beat, mais j'ai peur que ça soit trop dur pour une normal, donc je te conseille de l'enlever, et d'éloigner la tête de 00:45:453 (3) -
  6. 00:52:180 (2) - CTRL+G (accidentel j'imagine)
  7. 00:56:544 (2) - Celui ci aussi doit être décalé d'un quart de beat, même si je conseille plutôt de rajouter un reverse au slider précédent
  8. 00:57:998 (5) - pareil
  9. 01:17:089 (3,4) - Tu devrais soit blanket complètement, soit rotate (4) de sorte à ce qu'il n'y ai plus un sentiment d'avoir "un blanket mais pas trop"
  10. 01:33:271 (3) - Je trouve que ce cercle est un peu trop décalé de la trajectoire que font les sliders précédent et suivant, je te conseille de le mettre plus entre les deux http://puu.sh/uFyck.jpg
Tout est fixed ! Merci !

Log Off Now wrote:

[Normal]

cs3.3 would fit the spread much better considering how small cs4 is compared to <cs3

00:03:816 (1) - move to red tick to catch the beginning of the white noise/piano fade out?
00:19:453 (1,1) - blanket is a bit wonky im sory
00:23:816 (1,2) - i feel this rhythm could be more intuitive to play (since lonely 1/2 sliders dont play very good imo if they're too spaced apart), maybe try something like this to capture the held vocal on both of these notes
00:24:907 (3,4,5) - any reason why these don't have whistle hitsounds? all the other vocals in this section do kin hitsounding
00:30:907 (4,1) - blanket again im sorry, i dont normally point them out but if they're so long like these they're kinda important
00:41:271 - this note is way too important to ignore imo, especially since you follow the same piece of music with this slider 00:41:816 (5) - , i would put a 1/1 slider here
00:52:180 (2) - yo whats with thus huge spacing jump
01:01:271 - useless greenline
01:05:816 (4,5) - if you're gonna stick fully on focusing on the vocals i would recommend changing the circle for a 1/1 slider that hits the other red tick so their isn't this weird gap where the player isnt holding anything when there is a held vocal
01:08:725 (4) - this is really hard to read, especially because you haven't introduced this concept of double repeats earlier in the map, would reccommend splitting this into two sliders instead
01:15:271 (4) - maybe ctrl + h to fit with your current aesthetic?
01:20:362 (3) - same as 01:08:725 (4)
01:23:998 (5) - i think these should be clickable compared to 01:22:907 (2,3,4) - because its the end of the section and the music is building up to its climax, so it makes sense to increase the rhythm density more towards the end
01:33:453 (4) - same as 01:20:362 (3) - 01:08:725 (4)
01:37:089 - 01:37:180 - useless greenlines
Everything fixed ! Thanks !

fap
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61634
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:DiVE 2 WORLD
TitleUnicode:DiVE 2 WORLD
Artist:Komatsu Rina
ArtistUnicode:狛茉璃奈
Creator:Kin
Version:Kyuukai's Normal
Source:ナツイロココロログ
Tags:Natsuiro Kokoro Log Hearts ロロログ Rorolog Ryuki Aruna 琉姫アルナ yaleufeu Kyuukai
BeatmapID:1152277
BeatmapSetID:541194

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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336,160,55453,1,0,1:0:0:0:
260,253,55816,6,0,P|228:284|186:300,3,90,6|0|0|0,1:2|0:0|0:0|0:0,0:0:0:0:
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256,192,58725,12,2,60180,3:2:0:0:
168,156,61634,6,0,P|226:167|283:151,1,120,4|8,1:0|0:0,0:0:0:0:
335,118,62180,2,0,P|393:106|450:122,1,120,0|0,0:0|0:0,0:0:0:0:
464,180,62725,1,8,0:0:0:0:
412,212,62907,2,0,P|353:223|244:164,1,180,0|0,1:0|1:0,0:0:0:0:
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40,224,64362,6,0,P|78:270|160:284,1,120,2|0,0:0|0:0,0:0:0:0:
192,276,64907,2,0,P|252:264|328:284,1,120,8|0,0:0|1:0,0:0:0:0:
368,292,65453,1,2,0:0:0:0:
444,200,65816,2,0,P|476:148|476:68,2,120,0|2|0,1:0|0:0|0:0,0:0:0:0:
363,111,66907,2,0,P|259:80|168:58,1,180,0|4,0:0|0:0,0:0:0:0:
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80,308,68362,2,0,L|144:336,1,60,2|8,0:0|0:0,0:0:0:0:
192,352,68725,1,0,0:0:0:0:
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444,248,70362,6,0,P|456:180|400:72,1,180,2|2,1:2|1:2,0:0:0:0:
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208,64,71634,1,12,0:0:0:0:
116,140,71998,2,0,P|52:132|20:84,2,120,12|4|0,0:0|1:2|1:0,0:0:0:0:
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240,372,74544,2,0,P|152:352|68:288,1,180,0|8,1:0|0:0,0:0:0:0:
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120,40,75998,6,0,P|188:28|256:48,1,120,2|0,0:0|0:0,0:0:0:0:
292,60,76544,2,0,P|350:70|408:58,1,120,8|0,0:0|1:0,0:0:0:0:
464,32,77089,2,0,L|454:151,1,120,2|0,0:0|1:0,0:0:0:0:
376,244,77816,2,0,P|446:270|501:263,2,120,0|2|0,3:0|0:0|3:0,0:0:0:0:
347,191,78725,2,0,P|297:161|238:164,1,120,8|4,0:0|1:2,0:0:0:0:
148,84,79453,6,0,P|116:152|128:212,1,120,8|0,0:0|1:0,0:0:0:0:
151,310,80180,2,0,P|180:319|210:319,1,60
325,286,80725,2,0,P|279:224|220:199,2,120,2|2|0,1:2|1:2|0:0,0:0:0:0:
428,348,81816,1,0,3:0:0:0:
448,292,81998,6,0,P|460:220|436:112,1,180,4|4,1:0|1:2,0:0:0:0:
340,48,82907,1,2,0:0:0:0:
244,120,83271,2,0,P|175:105|121:116,1,120
24,176,83998,1,0,0:0:0:0:
24,296,84362,1,0,0:0:0:0:
128,356,84725,1,0,0:0:0:0:
56,124,86362,6,0,P|112:108|176:128,1,120,6|10,1:2|0:0,0:0:0:0:
216,164,86907,2,0,P|272:180|336:160,1,120,2|2,0:0|0:0,0:0:0:0:
420,84,87634,1,2,1:2:0:0:
248,36,88180,1,10,0:0:0:0:
170,124,88544,2,0,L|153:242,1,120,2|2,1:2|1:2,0:0:0:0:
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472,380,90544,1,2,1:2:0:0:
448,200,91089,1,10,0:0:0:0:
412,88,91453,2,0,L|284:52,1,120,2|2,1:2|1:2,0:0:0:0:
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200,172,92725,2,0,P|232:227|216:300,1,120,2|2,0:0|0:0,0:0:0:0:
207,338,93271,2,0,L|148:367,1,60
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199,248,94725,2,0,L|282:253,1,60,8|0,0:0|0:0,0:0:0:0:
319,254,95089,1,6,1:2:0:0:
256,192,95271,12,0,97998,0:0:0:0:
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