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posted
Great mapset from my favorite probation BN, congrats~
posted
Hi, I would like to mention some issues present in the lower difficulties of Taiko.

  • [Kantan]

  1. From 00:13:506 to 01:01:506 - there are no 3/1 or longer breaks in this 48-second session, which is in fact rather demanding for beginners owing to continuous patterning. I would suggest removing 00:26:256 (29) - 00:32:256 (37) - 00:48:756 (64) - 01:00:756 (84) - to crack the pattern chain for some rest moments.
  2. From 01:06:006 to 01:28:506 - similar to ^ , you may delete 01:12:756 (98) and 01:18:756 (106) -
  • [Futsuu]

  1. From 00:24:006 to 01:02:068 - same issue as Kantan, without any 2/1 breaks this time. Notes like 00:36:568 (62) - 00:48:943 (98,99) - should be removed to avoid consecutive mapping.
  2. From 01:11:256 to 01:48:006 - similar to ^ , you may delete 01:23:068 (180) - 01:34:693 (215,216) -
posted

Nardoxyribonucleic wrote:

Hi, I would like to mention some issues present in the lower difficulties of Taiko.

  • [Kantan]

  1. From 00:13:506 to 01:01:506 - there are no 3/1 or longer breaks in this 48-second session, which is in fact rather demanding for beginners owing to continuous patterning. I would suggest removing 00:26:256 (29) - 00:32:256 (37) - 00:48:756 (64) - 01:00:756 (84) - to crack the pattern chain for some rest moments.
  2. From 01:06:006 to 01:28:506 - similar to ^ , you may delete 01:12:756 (98) and 01:18:756 (106) -
  • [Futsuu]

  1. From 00:24:006 to 01:02:068 - same issue as Kantan, without any 2/1 breaks this time. Notes like 00:36:568 (62) - 00:48:943 (98,99) - should be removed to avoid consecutive mapping.
  2. From 01:11:256 to 01:48:006 - similar to ^ , you may delete 01:23:068 (180) - 01:34:693 (215,216) -
As an outsider to Taiko, I'm wondering if the 3/1 needs to be that strict. In the Kantan's case, the diff is riddled with 5/2 spacings (just 1/2 away from the 3/1 suggested/required by the guideline). In fact, here's a listing of 5/2 spacings you can find in the sections you mentioned, separated in two parts as you pointed out (note that this is only 5/2 spacings, anything larger or smaller isn't listed):
  1. 00:15:568 (14,15) - 00:17:068 (16,17) - 00:18:568 (18,19) - 00:21:568 (23,24) - 00:23:068 (25,26) - 00:24:568 (27,28) - 00:30:568 (35,36) - 00:36:568 (43,44) - 00:41:068 (51,52) - 00:44:068 (56,57) - 00:47:068 (61,62) - 00:53:068 (72,73) - 00:54:568 (74,75) - 00:56:068 (76,77) - 00:59:068 (81,82) -
  2. 01:06:568 (89,90) - 01:08:068 (91,92) - 01:09:568 (93,94) - 01:17:068 (104,105) - 01:23:068 (1,2) - 01:24:568 (3,4) - 01:27:568 (9,10) - 01:30:568 (13,14) - 01:33:568 (18,19) - 01:36:568 (23,24) - 01:39:568 (29,30) - 01:41:068 (31,32) - 01:42:568 (33,34) - 01:45:568 (38,39) -

As you can see, that's quite a lot of 5/2 breaks within the sections you mentioned. Furthermore, I think the notes you suggested to delete are rather important beats: 00:26:256 (29) -, 00:32:256 (37) -, 01:12:756 (98) and 01:18:756 (106) - are noticeable high pitched vocals, while 00:48:756 (64) - and 01:00:756 (84) - are a rather relevant synth + vocal beat,

Similar stuff applies for the Futsuu: several 3/2 breaks (again, 1/2 away from the suggested/required by the guideline) are located in the sections you mentioned, namely:
  1. 00:24:006 (36,37,38) - 00:25:506 (39,40,41) - 00:28:506 (46,47,48) - 00:30:006 (49,50,51) - 00:31:506 (52,53,54) - 00:33:006 (55,56,57) - 00:34:506 (58,59,60) - 00:36:006 (61,62) - 00:36:943 (63,64) - 00:38:068 (66,67) - 00:41:068 (75,76) - 00:44:068 (84,85) - 00:45:568 (88,89) - 00:47:068 (92,93) - 00:50:068 (102,103) - 00:53:068 (111,112) - 00:54:568 (116,117) - 00:56:068 (120,121) - 00:57:568 (124,125) - 01:01:506 (136,137) -
  2. 01:12:006 (157,158,159) - 01:15:006 (164,165,166) - 01:16:506 (167,168,169) - 01:18:006 (170,171,172) - 01:19:506 (173,174,175) - 01:21:006 (176,177,178) - 01:22:506 (179,180) - 01:23:443 (181,182) - 01:24:568 (184,185) - 01:30:568 (203,204) - 01:32:068 (207,208) - 01:36:568 (223,224) - 01:39:568 (232,233) - 01:41:068 (237,238) - 01:42:568 (241,242) - 01:44:068 (245,246) -


Again, this is purely because I'm not so knowlegdeable with Taiko, so I don't know how strict you are with that guideline. If this truly has to be DQed because of this, I'm fine with it. But obviously, I'd prefer to avoid it.
posted
I can understand ZiRoX's reasoning here, considering Muzukashii barely uses 3/2 rest moment on some parts, it is however justifiable by the lower BPM. Note density spread already treads on a thin rope between Futsuu and Muzukashii, but in some parts of the Futsuu you could perfectly shove in a 2/1 break to match Muzukashii's rest moment structure. This way you would ensure a 2/1 rest moment every so often and the distance to Muzukashii would be fixed.

[Futsuu]
00:14:631 - delete for 2/1 rest moment (also would fit the spread with Muzukashii)
00:17:631 - add a note here to differentiate a bit more from Kantan, you've already got a 5/2 rest moment in 00:15:568 -
00:23:631 - ^
00:31:131 - can delete this don for a good 5/2 rest moment so you can follow up with denser patterning later
00:48:943 (98,99) - both can be deleted for a 2/1 rest moment (this is also denser than Muzu)
01:01:131 - ^ for a 2/1 rest moment

In addition, you could also follow this reasoning to make 3/1 or 4/1 rest moments in Kantan in the same place where you did 2/1s in Futsuu (at least if the music supports it mildly) such as:
→ 00:48:381 (63,64) -
→ 01:00:006 - something like this would grant you a 3/1 break and would represent the potent snare still

This would be sufficient in my opinion as it would introduce some 3/1+4/1 rest moments in Kantan as well as some 2/1 rest moments in Futsuu, in harmony with the rest moment structure Muzukashii holds.

In short: the rest moments scale accordingly snap-wise and since the BPM is slower than 180, 5/2 and 3/2 should be acceptable in Kantan and Futsuu respectively, given that Muzukashii barely uses them. However, I still think those minor changes should be made in Kantan and Futsuu in order to maintain rest moments' snaps consistent between lower difficulties.

Feel free to poke me after you've considered these suggestions, I'm willing to do do a follow-up mod to push this map forward again.
posted
(╯°□°)╯︵ oʞᴉɐʇ
posted
@Raiden: Everything applied. Poke me if I messed up something.
posted
can i gd rain
posted
follow up

general
use the volumes that Chromoxx uses on kantan and futsuu, hitsounds are currently practically inaudible
bring the bg up on Chromoxx's diffs with the same value you did on kantan and futsuu (-100)

futsuu
00:11:631 (13,14,15,16,17,18,19) - why the sudden rhythm change from 00:03:006 (1,2,3,4,5) - i recommend making the entire intro slightly more dense to bridge the gap with muzu

i feel like overall futsuu needs more 1/2 specially at the intro when the muzu is going 1/4 (like 00:07:881 - )
01:07:506 - 01:24:006 - has the same problem but on a lower scale since muzu only uses one 1/4

01:13:881 (158) - move to 01:14:068 - and delete 01:14:256 (159) - the sudden 1/1 rhythm kinda throws off the 3/2 feeling you've been gathering up during this section
01:30:006 (198) - missing finisher
01:41:068 (234) - could have finisher for the jarring sound
01:41:631 (235,236) - both have potent sounds to warrant a finisherl

chromoxx's muzukashii
01:01:881 (215) - could move this to 01:01:131 - to have the kick represented and instead have 01:01:881 - as a break signifying that the kiai is over and that a calm part is coming and and and and
01:47:631 - you can map this potent kick, you have a 2/1 rest moment immediately after

chromoxx's oni
00:22:787 (93,95) - you could ctrlg these two so that the vocalist going up can be more represented
01:01:131 - can map thisfdafd
01:55:318 (600,601,602) - could be a kdd i dont think the 3 notes share the exact same tone
01:56:818 (607,608,609) - samae but ddk?

chromoxx's inner
00:39:943 - i know there is a note here, but i feel having a doublet dk dk pattern would fit so much better with the vocalist
00:51:943 - saem
01:11:256 - this note can be confused as a separate note, consider doing the buildup progressive?
01:29:068 - could be 1/6 kkkd i hear 4 notes on the melody
01:41:443 (665,666) - finisher on both for extra emphasis?
01:58:506 - and 01:59:256 - similar as in 01:11:256 -

call me back!
posted

Raiden wrote:

follow up

general
use the volumes that Chromoxx uses on kantan and futsuu, hitsounds are currently practically inaudible Increased volume to 90
bring the bg up on Chromoxx's diffs with the same value you did on kantan and futsuu (-100) Done

futsuu
00:11:631 (13,14,15,16,17,18,19) - why the sudden rhythm change from 00:03:006 (1,2,3,4,5) - i recommend making the entire intro slightly more dense to bridge the gap with muzu Replaced most of the section with the usual 3/2 pattern.

i feel like overall futsuu needs more 1/2 specially at the intro when the muzu is going 1/4 (like 00:07:881 - ) Added a couple 1/2s in the intro on 00:13:506 (24,25,26) -
01:07:506 - 01:24:006 - has the same problem but on a lower scale since muzu only uses one 1/4 Added a few notes

01:13:881 (158) - move to 01:14:068 - and delete 01:14:256 (159) - the sudden 1/1 rhythm kinda throws off the 3/2 feeling you've been gathering up during this section Replaced with the usual pattern
01:30:006 (198) - missing finisher Added
01:41:068 (234) - could have finisher for the jarring sound Added
01:41:631 (235,236) - both have potent sounds to warrant a finisher Added
Waiting for Chromoxx now
posted
chromoxx is quite busy IRL, so he asked me to fix it for him.

Raiden wrote:

chromoxx's muzukashii
01:01:881 (215) - could move this to 01:01:131 - to have the kick represented and instead have 01:01:881 - as a break signifying that the kiai is over and that a calm part is coming and and and and fixed
01:47:631 - you can map this potent kick, you have a 2/1 rest moment immediately after fixed for consistency with the similar one

chromoxx's oni
00:22:787 (93,95) - you could ctrlg these two so that the vocalist going up can be more represented i think he prefer to keep the kkk d instead of kdk k for the flow. It seems more consistent with pattern in general
01:01:131 - can map thisfdafd ye
01:55:318 (600,601,602) - could be a kdd i dont think the 3 notes share the exact same tone ye
01:56:818 (607,608,609) - samae but ddk? might be better to just let it as ddd. seems consistent with 01:50:818 (579,580,581) - 01:47:818 (565,566,567) -

chromoxx's inner
00:39:943 - i know there is a note here, but i feel having a doublet dk dk pattern would fit so much better with the vocalist
00:51:943 - saem (for both) understandable, tho, i think chromoxx wanna get emphasis on this d 00:52:037 (307) - by using k here 00:51:943 (306) -
01:11:256 - this note can be confused as a separate note, consider doing the buildup progressive? I don't feel like building up progressively the speed up does really fit the music. (however, i do not really like how it overlap in 16:9 ; but I still find it ok)
01:29:068 - could be 1/6 kkkd i hear 4 notes on the melody considering the fact the 1/6 is quite low, I think 1/4 is ok
01:41:443 (665,666) - finisher on both for extra emphasis? considering how its mapped I think it might be better to keep it as simple note. He used finisher on this part for strong vocal like 01:46:506 (711,712,713,715) -
01:58:506 - and 01:59:256 - similar as in 01:11:256 -

call me back!
posted
Updated!
posted
2

Kantan at the beginning could use simple 3/2, it currently is way too away from Futsuu which is filled with 3/2 + 1/1

add notes at spots like 00:03:568 - 00:05:068 - 00:06:568 - 00:09:568 - 00:11:068 - 00:12:568 -

and i think that should be all
posted
Added notes on all those points
posted


since ctb diffs remain unchanged, it's time to bring it back
posted
Placeholder. I will check the map as well as soon as possible.
posted
ok we're just gonna go ahead with this and if Nardo wants to finish things up in the next 7 days he has the chance to

foresight bundled when

fuaieqlid!!
posted
another deadline given to Nardo
posted
i'm somewhat not sure if the hitsounds are somewhat "sunk" over the music, as i play the map, i couldn't hear the hitsounds very well (yes i put effect volume 100% and music volume 100%, as well as the master volume 100%, play with SPEAKER instead of HEADPHONE)
posted
Could you guys stop skipping the checking procedure?
posted

Nardoxyribonucleic wrote:

Could you guys stop skipping the checking procedure?
i got a bad feeling about this ._.
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