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Noriko Mitose - EXEC_SPHILIA/.

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Topic Starter
Mir

Yahuri wrote:

from queue~

00:22:771 (8,1) - small jump here? for the drum entrance - sure
00:23:221 (1,2) - blanket? - aaaa
00:23:521 (2,3) - fix DS - there's nothing wrong with the DS here?
01:08:669 (2,5) - stack? - :thinking: :rope:
01:22:019 (4,5) - jump? drum and guitar here - sure
01:23:519 (2,3,4,5,6,7) - these are pretty strong, so why not increase DS? suggestion: something like this https://puu.sh/sXuXH/2a928b9542.png has higher DS and maintains a bit of extra emphasis on 01:23:969 (5) - did it another way
01:24:719 (2,3) - whistle, clap, vocals -> jump? - oh, i think i get it, but next time maybe be a bit clearer. i spaced out the circle that was blanketed \o/
01:37:919 (2,3,4) - same thing about increasing DS - this is fine since it's not as long and it's a pretty good transitional jump pattern, so no change here
01:50:519 - interesting pattern :O - yay \o/
02:01:921 (1,3) - blanket is off, move the head of 3 away from 1 - fixed
02:04:471 (6) - this seems a bit more intense than other notes, rearrange jump pattern so you can get a jump here - emphasis is intended to be on 02:04:621 (1) - hence why that one isn't as spaced
02:05:071 (4) - this seems less intense than other notes, ^ no jump - this is true tho, fixed
02:34:471 - 05:02:371 - pretty clever thing you did with the heartbeats. i would suggest moving the first set of heartbeats further to the left though, because theyre kinda half-on half-off the monster thing and i wasnt sure if that was intended or not. - oooo you caught it :3333 yeah, I moved them to the left, but at least someone got it!~
02:58:171 (2,3,4,5,6,7,8) - same thing about increasing DS - ds is fine here tbh, the guitar is emphasized how i want it to be and the decrease in ds shows the decrease in pitch
03:38:821 (3) - 03:39:121 (5) - increase DS, rearrange jumps - shows decrease in pitch as I mentioned before
04:35:321 (2) - not too sure about the timing here, it might trip up some people because its a bit late :O - spaced it a bit more just in case
04:36:321 (5) - this one might be a little better than ^ because its spaced farther from 04:35:821 (3) than 04:34:921 (1,2) - \o/

Good luck~
Yay, thanks for the mod Yahuri!
Shurelia
mfw Shurelia helping Mir . Oh well, They already make up each other tho. Xd

[GeneraL]
  1. the bg is good, plz don't change or i cri
  2. 04:16:321 - uwaaah mucho green timing , delete one pronto
  3. meta is k
  4. uwaah the HS on this map is kinda awful (especially the random cymbals) . Try to post your map on one of these thread : t/535246 , t/533977 , t/532020


[Infel]
  1. idk but try to increase the AR ? probaly around 9.2 ~ 9.3 would be noice.
  2. can you silent the sliderslide's sound at least on the early part?
  3. 00:09:093 (1,2) - imo these two is kinda close with each other , how about to use 1.0x ds and try to make it like this : https://shurelia.s-ul.eu/ptJAlRdk , (4 is stacked under 3's head btw) yeah I'm using AR 0 to show you this.Aaand also if you try to keep the DS it'll be quite confusing with 00:11:924 (1,2) - this since it looks quite familar.
  4. 00:29:671 (5,3) - not fully stacked.
  5. 00:39:721 (1) - would be better if you give this one a bigger jump to emphasize thing more. Probably do it around 336 , 56.
  6. 00:58:021 (6) - CTRL G so it'll have less awkward movement to 1 and didn't damage much flow from 5
  7. 01:25:319 (3) - you should better stack this to 4 instead making 'em awkward.
  8. 01:53:819 (1) - move this more afar so it won't looks similar with 01:48:719 (1,2) -
  9. 01:56:519 (3,1) - with 01:58:619 (1,2) - is hmmmmm and 02:02:671 (2) -
  10. 02:04:321 (5,6) - CTRL G for a better flow cause for the current one 4>5 have straight flow which make things got awkward when it happening on part like this
  11. 02:19:921 (4) - try to CTRL G this one?
  12. 02:34:471 (1,2,1,2,1,2,1,2,1,2,1,2) - naaah, kinda boring for me since there's 0 movement on this long part.. Let's try something like this https://shurelia.s-ul.eu/5mq93wUS , not very neat but you should be able to get my idea.
  13. 03:55:171 (2) - CTRL G for better emphasize on this part
  14. 03:55:171 (2) - CTRL G too for better flow to 1
  15. 04:01:321 (1) - CTRL G at here too for a smooth movement
  16. 04:23:671 (2) - CTRL G at here too for a sweet flow
  17. 04:29:221 (5) - CTRL G for this annd this 04:29:521 (6) -
  18. 04:49:921 (6) - CTRL G at here too for a sweet movement to 1
  19. 04:49:921 (6) - CTRL G at here too. Xd
  20. 05:02:371 (1,2) - and the others, same suggestion with previous one .
  21. 05:12:271 (1,2) - uwaah, it's awkward if you end it at here. Try to add a cirlce at 05:13:471 - .

I'll be back for HS check after you did a better HS on this map.
Topic Starter
Mir

Shurelia wrote:

mfw Shurelia helping Mir . Oh well, They already make up each other tho. Xd - \o/

[GeneraL]
  1. the bg is good, plz don't change or i cri - okokok
  2. 04:16:321 - uwaaah mucho green timing , delete one pronto - done
  3. meta is k - \o/
  4. uwaah the HS on this map is kinda awful (especially the random cymbals) . Try to post your map on one of these thread : t/535246 , t/533977 , t/532020 - my heart is dying , we'll see


[Infel]
  1. idk but try to increase the AR ? probaly around 9.2 ~ 9.3 would be noice. - no need, nothing too confusing and density isn't especially high
  2. can you silent the sliderslide's sound at least on the early part? - teach me how then i will ;w;
  3. 00:09:093 (1,2) - imo these two is kinda close with each other , how about to use 1.0x ds and try to make it like this : https://shurelia.s-ul.eu/ptJAlRdk , (4 is stacked under 3's head btw) yeah I'm using AR 0 to show you this.Aaand also if you try to keep the DS it'll be quite confusing with 00:11:924 (1,2) - this since it looks quite familar. - fixed
  4. 00:29:671 (5,3) - not fully stacked. - fixed
  5. 00:39:721 (1) - would be better if you give this one a bigger jump to emphasize thing more. Probably do it around 336 , 56. - done
  6. 00:58:021 (6) - CTRL G so it'll have less awkward movement to 1 and didn't damage much flow from 5 - changed a bit
  7. 01:25:319 (3) - you should better stack this to 4 instead making 'em awkward. - done and stacked others similarly
  8. 01:53:819 (1) - move this more afar so it won't looks similar with 01:48:719 (1,2) - fixed
  9. 01:56:519 (3,1) - with 01:58:619 (1,2) - is hmmmmm and 02:02:671 (2) - spaced it more
  10. 02:04:321 (5,6) - CTRL G for a better flow cause for the current one 4>5 have straight flow which make things got awkward when it happening on part like this - the flow is completely circular, there's no issue here.
  11. 02:19:921 (4) - try to CTRL G this one? - changed a bit
  12. 02:34:471 (1,2,1,2,1,2,1,2,1,2,1,2) - naaah, kinda boring for me since there's 0 movement on this long part.. Let's try something like this https://shurelia.s-ul.eu/5mq93wUS , not very neat but you should be able to get my idea. - deal with it, i wanna keep the heartbeat theme thing here so this isn't getting changed <3
  13. 03:55:171 (2) - CTRL G for better emphasize on this part - ya
  14. 03:55:171 (2) - CTRL G too for better flow to 1 - yesh
  15. 04:01:321 (1) - CTRL G at here too for a smooth movement - not this slider, but changed the next one a bit
  16. 04:23:671 (2) - CTRL G at here too for a sweet flow - sure
  17. 04:29:221 (5) - CTRL G for this annd this 04:29:521 (6) - was considering it but i guess it should be fine
  18. 04:49:921 (6) - CTRL G at here too for a sweet movement to 1 - hmm i quite like the uncomfortable flow here for that guitar wail on 1
  19. 04:49:921 (6) - CTRL G at here too. Xd - same link ECKS DEE
  20. 05:02:371 (1,2) - and the others, same suggestion with previous one .
  21. 05:12:271 (1,2) - uwaah, it's awkward if you end it at here. Try to add a cirlce at 05:13:471 - hmhmhmhm i think that this actually works better, this part is very eerie, so building up the anticipation and then killing it when there's no note really works well for me i find

I'll be back for HS check after you did a better HS on this map. w - you hitsound it then >:
Did things. Thanks Shurelia!~
Vivyanne
quick check
2016-12-22 16:35 Mir: ACTION is editing [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/. [Infel]]
2016-12-22 16:35 Mir: mod pls? ;w;
2016-12-22 16:36 HighTec: 03:59:521 (1,3) - blanket
2016-12-22 16:37 HighTec: 04:17:221 (3,5) - niCESTACK
2016-12-22 16:38 HighTec: 04:24:421 (5) - y isnt dis agnled liek 04:24:721 (6) -
2016-12-22 16:40 HighTec: 00:34:921 (1) - when puttin gin thought, inconsistent with the rest of this part in the music becus all other beats are 1/2
2016-12-22 16:40 HighTec: 00:43:921 (4,6) - maybe blanket these? (6) looks random now imo
2016-12-22 16:42 HighTec: 00:49:321 (5) - ctrl+g is better as it then keeps the flow thing of being natural from 00:49:021 (4) - but then counteracting 00:49:621 (1) -
2016-12-22 16:45 HighTec: 00:59:070 (3,4) - jumps imo seems a little too big for the spacing u use at 00:58:771 (2,3) - and 00:59:221 (4,5) - giving it weird emphasis that doesnt fit the song too well
2016-12-22 16:46 HighTec: 01:20:219 (4,5,1) - why overlap differently than at 01:16:919 (5,1) -
2016-12-22 16:47 HighTec: 01:34:619 (4,5,1) - same
2016-12-22 16:47 HighTec: also u use a different rythm here than before ^^^^
2016-12-22 16:48 HighTec: 02:06:721 (5) - ctrl+g to keep the chill flow to 02:07:021 (6) -
2016-12-22 16:49 HighTec: 02:48:721 (5) - tfw different shape than 02:47:971 (2,4) -
2016-12-22 16:50 HighTec: 03:06:571 (3,1) - s.ta.c.k
2016-12-22 16:50 HighTec: fix ur blanket accordingly orz idk
2016-12-22 16:51 HighTec: 03:28:921 (4) - highest pitch in vocals but lowest spacing
2016-12-22 16:51 HighTec: :thinkingL
2016-12-22 16:51 HighTec: :thinking:
2016-12-22 16:55 Mir: voice chat ya
2016-12-22 16:55 Mir: yayayaya fixed all of this
2016-12-22 16:55 HighTec: okbye

fixed some inconsistencies and flow
Logic Agent
are you sure your mentor wasn't monstrata

[General]
  1. OD8.7 seems kinda high, maybe 8.3 fits better?
[Infel]
  1. 00:01:920 (3) - bring this down some to keep a consistent visual distance?
  2. 00:14:124 - add a circle here? pretty optional but i think it helps make the beeping noises in the background feel less ignored
  3. 00:28:321 (1,2,3) - space these out a bit more so the distance between them looks more like the distance between 00:28:921 (3,4)
  4. 01:23:519 (2,3,4,5,6,7) - form a pyramid/triangle thing with these and put 7 in the bottom left? keeps your aesthetic and gives 7 more emphasis
  5. 01:34:169 (2) - move this closer to the slider before it? consistent with other ones this way (unless the extra space was intentional im tired)
  6. 01:38:819 (1) - ctrl g? plays better and looks nicer imo
  7. 01:40:919 (2) - move this up so the rhythm isn't misread
  8. 01:47:219 (5) - think this could use a nc and also this doesn't look too nice, i would maybe flip it and put it up top somewhere. if you did that you'd have to rearrange other stuff obv
  9. 02:13:021 (4,5,6) - visual distance here could be improved
  10. 02:16:621 (5,6) - here as well but this one is pretty nitpicky
  11. 02:32:371 - think you should put a slider or two circles here, there's still some sound going on and it cuts out for sure on the white tick
  12. 03:17:221 (4,1) - nice blanket nerd
  13. 03:19:321 (1,2) - don't really like how this looks, maybe just do this instead?
  14. 03:27:721 (1) - bring this down some?
  15. 03:40:321 (4,5,6) - visual distance
  16. 04:34:921 - this shit is gonna play so weird and i honestly don't know what to say about it but yeah
  17. 04:51:571 - someone tell guitar guy to chill


good map! gl~
Topic Starter
Mir

Logic Agent wrote:

are you sure your mentor wasn't monstrata - yes im sure ;w;

[General]
  1. OD8.7 seems kinda high, maybe 8.3 fits better? - :thinking: the rhythm is fairly repetitive and the only seriously acc-demanding part is at the end, so i can nerf it to 8.5 i guess
[Infel]
  1. 00:01:920 (3) - bring this down some to keep a consistent visual distance? - done
  2. 00:14:124 - add a circle here? pretty optional but i think it helps make the beeping noises in the background feel less ignored - mmm I want more emphasis on the vocals here :3
  3. 00:28:321 (1,2,3) - space these out a bit more so the distance between them looks more like the distance between 00:28:921 (3,4) - sure
  4. 01:23:519 (2,3,4,5,6,7) - form a pyramid/triangle thing with these and put 7 in the bottom left? keeps your aesthetic and gives 7 more emphasis - i like the pattern idea yeah, but the emphasis is more on the 1 after the 7, so i just made a pyramid
  5. 01:34:169 (2) - move this closer to the slider before it? consistent with other ones this way (unless the extra space was intentional im tired) - true, missed that one lol
  6. 01:38:819 (1) - ctrl g? plays better and looks nicer imo - mmm sure, i think that's fine
  7. 01:40:919 (2) - move this up so the rhythm isn't misread - done
  8. 01:47:219 (5) - think this could use a nc and also this doesn't look too nice, i would maybe flip it and put it up top somewhere. if you did that you'd have to rearrange other stuff obv - this is fine o.o i don't see how this looks ugly
  9. 02:13:021 (4,5,6) - visual distance here could be improved - tru, done
  10. 02:16:621 (5,6) - here as well but this one is pretty nitpicky - done anyways
  11. 02:32:371 - think you should put a slider or two circles here, there's still some sound going on and it cuts out for sure on the white tick - disagree, i don't hear anything on the white tick and even if i did i wouldn't map it, cuz the hold and release fits way more with the reverb fade-out of the vocals than tapping the last note (if there was one)
  12. 03:17:221 (4,1) - nice blanket nerd - wow
  13. 03:19:321 (1,2) - don't really like how this looks, maybe just do this instead? - sure, ctrl+g'd it tho since that also looks a bit meh
  14. 03:27:721 (1) - bring this down some? - ya
  15. 03:40:321 (4,5,6) - visual distance - clorox
  16. 04:34:921 - this shit is gonna play so weird and i honestly don't know what to say about it but yeah - idk either but until i find another way to do this better, i can't really think up a way right now to make this play smoothly. guitar guy is pretty much just wailing here
  17. 04:51:571 - someone tell guitar guy to chill - i tried but i got blasted by Dream Diver


good map! gl~
Thanks for modding Logic!~
Arphimigon
IRC owo
17:26 Arphimigon: Ok, lets get to work!
17:26 Mir: the things im mostly afraid of is the ending
17:26 Mir: the rest of it i feel is pretty good o-o
17:26 Arphimigon: Testplay ftw
17:27 Mir: \o/
17:27 Arphimigon: Also I have a steel arm
17:27 Arphimigon: So I cant feel it
17:27 Arphimigon: Unless you do harsh af snaps
17:27 Arphimigon: :c
17:27 Mir: Feel what o-o
17:27 Mir: Ohhh
17:27 Mir: Well don't worry I guess xD
17:27 Arphimigon: No, I LIKE feeling it
17:27 Arphimigon: xddd
17:33 Arphimigon: Dat uh
17:33 Arphimigon: Fast slider
17:33 Arphimigon: Was a bit whoaaaaaaa
17:33 Mir: is too fast maybe
17:33 Mir: LOL
17:34 Arphimigon: this feels
17:34 Arphimigon: dtable
17:34 Mir: it's probably dtable
17:34 Mir: if you can do
17:34 Mir: 300bpm streams
17:34 Arphimigon: gonna dt attempt then get to itttttt
17:35 Arphimigon: ok well
17:35 Arphimigon: I mean, I cant really judge for most people
17:36 Arphimigon: But it is quite dull for a 5 min map :c
17:36 Mir: song is pretty repetitive :/
17:36 Arphimigon: First thing
17:36 Arphimigon: Gray combo colour
17:36 Arphimigon: Seems odd
17:36 Arphimigon: Out of the colours you chose
17:36 Arphimigon: It's "the one dull out of place one"
17:36 Arphimigon: xdd
17:36 Mir: LOL
17:36 Mir: okay sure o/
17:37 Arphimigon: Unless you colorhax
17:37 Arphimigon: To make all the calm parts
17:37 Arphimigon: Gray
17:37 Arphimigon: xdd
17:37 Mir: that'd take too much work ._.
17:37 Arphimigon: xddd
17:37 Mir: also if somebody says "NC" you're fucked lol
17:37 Arphimigon: dw I know
17:37 Arphimigon: I have a colorhaxed fullset with certain colours based on gimmicks
17:38 Arphimigon: xddddddd
17:38 Arphimigon: Generally speaking, loved the map
17:38 Arphimigon: Like, nothing "big" I could really say
17:39 Mir: mm i nerfed the fast slider
17:39 Mir: from 1.5 to 1.3
17:39 Arphimigon: Nice style for the song and got epic jumps
17:39 Mir: since most people were like "whoa dude"
17:39 Mir: \o/
17:39 Arphimigon: However I could be picky
17:39 Arphimigon: With some of the spacing
17:39 Mir: please do
17:39 Arphimigon: Looking at the point from the bookmark at 00:43:021 - to 00:56:521 -
17:40 Mir: as long as it isn't "blanket"
17:40 Arphimigon: Nah I dont really have a sense of aesthetics
17:40 Arphimigon: xddd
17:40 Mir: LOL
17:40 Arphimigon: So you added big jumpy harsh snaps for
17:40 Arphimigon: 00:43:921 - these sounds
17:41 Mir: mhm
17:41 Mir: i think i might have missed some ._.
17:41 Arphimigon: Well most are cool
17:41 Arphimigon: 00:47:071 (3,4) - this one doesnt really tho
17:41 Arphimigon: It "flows" (fuck that word) too curvy
17:41 Mir: fixed \o/
17:41 Mir: i think so too
17:41 Arphimigon: Ya increase the spacing too xd
17:42 Mir: 00:45:721 (4,3) - stacked these
17:42 Arphimigon: I'd have made it a line slider and boosted spacing but a
17:42 Arphimigon: ya
17:42 Mir: slider end obviously
17:42 Arphimigon: Cool
17:42 Arphimigon: 00:54:721 (1,2,3,4) -
17:42 Arphimigon: Dis rhythm change tho
17:42 Arphimigon: Whyd you do that?
17:43 Mir: o
17:43 Mir: shit
17:43 Mir: so i actually mapped the whole song
17:43 Mir: with that rhythm
17:43 Mir: then i got a friend to mod it and he said "why this rhythm this is shit"
17:43 Mir: (not really he gave a good reason)
17:43 Mir: so i remapped it using the other rhythm and i missed this case ._.
17:43 Arphimigon: Yeah fix that
17:44 Arphimigon: New rhythm far cooler owo
17:44 Mir: fixed it \o/
17:44 Mir: yeah i think so too xD
17:44 Arphimigon: 00:55:621 (4,5,6,7,8,9,1) - i can feel arm OwO
17:45 Mir: yeshu those are snappy-as-fuck jumps and i love them
17:45 Arphimigon: However
17:45 Mir: especially for that final snap to the 1 afterwards
17:45 Arphimigon: 00:56:221 (8,9,1) - Not the same angle
17:45 Arphimigon: *run*
17:45 Mir: mm
17:45 Mir: i would kill you
17:45 Mir: but idk where you live
17:45 Mir: ;-;
17:45 Arphimigon: I should leave any aesthetics for modders tbh
17:45 Arphimigon: Cuz ez SP for mapset
17:46 Arphimigon: 01:08:219 (1,2,3,4,5) - this part
17:46 Mir: .
17:46 Arphimigon: hello
17:46 Mir: OSU WHY DID YOU CRASH ON ME
17:46 Arphimigon: :ccc
17:46 Mir: I WAS EDITING THE MAPOSADFAKJSDFA
17:46 Arphimigon: Did you save?
17:47 Mir: i don't know x.x
17:47 Arphimigon: Save every 2 seconds bakaaaaaaaa
17:47 Arphimigon: Tell me when you've checkd
17:47 Arphimigon: xddd
17:48 Mir: fixed angle
17:48 Arphimigon: I afk for a bit
17:48 Arphimigon: *fly*
17:48 Mir: and everything previously
17:48 Mir: okie o-o
17:48 Arphimigon: (will be back sooooooon)
17:50 Arphimigon: 01:08:219 (1,2,3,4,5) - This part was quite underwhelming :c
17:50 Mir: moved 4 \o/
17:50 Arphimigon: And space 3 a little?
17:51 Mir: yep
17:51 Mir: https://mir.s-ul.eu/thtu1mgX
17:51 Arphimigon: o well uh it doesnt need to be THAT spaced xd
17:51 Arphimigon: But your choice owo
17:51 Mir: hue
17:52 Mir: https://mir.s-ul.eu/LsFgX0vN
17:52 Mir: bettermaybehuehueh
17:52 Arphimigon: Everyone is gonna hate you for the angle to the slider and shit
17:52 Arphimigon: But I love it
17:52 Arphimigon: SO KEEP!
17:53 Mir: I can flip the slider :thinking:
17:53 Mir: https://mir.s-ul.eu/AMmj5N5w ?
17:54 Arphimigon: People would probably like that more
17:54 Arphimigon: ye
17:54 Mir: yay
17:54 Arphimigon: There really isnt much to like
17:54 Arphimigon: Say about this song
17:54 Arphimigon: To make the map interesting LOL
17:54 Mir: IKR
17:54 Mir: the song is super repetitive so
17:54 Mir: i just tried to make the patterns interesting
17:54 Arphimigon: It's just so tame so I'm like
17:55 Arphimigon: "k, rip gimmicks"
17:55 Mir: the only gimmick was suggested by nao
17:55 Mir: 01:50:519 (1,2,3,4,5,1) -
17:55 Mir: idek if that's a gimmick
17:55 Arphimigon: 01:51:419 (4) - isnt extended all the way
17:56 Mir: o
17:56 Mir: it is now
17:56 Arphimigon: o cool
17:56 Mir: i think this map is more
17:56 Mir: for the jumpy people
17:57 Arphimigon: Kiai is pretty much
17:57 Arphimigon: Perfect
17:57 Arphimigon: Nothing to say LOL
17:57 Mir: \o/
17:57 Arphimigon: o
17:57 Arphimigon: one thing owo
17:57 Mir: or not
17:57 Mir: o-o
17:57 Arphimigon: 02:31:171 (2,3,4,5) - Try making 4 equal or higher spaced than 2->3
17:58 Arphimigon: Unless it was done on purpose
17:58 Mir: o i see
17:58 Mir: fixed
17:58 Arphimigon: I would also *personally* change 02:31:621 (5,6) - the long slider at the end here to a 1/2 + note
17:58 Arphimigon: But das just me
17:59 Mir: everyone said the same
17:59 Mir: but it fits the music better like that i feel
17:59 Mir: cuz the vocal fades out
17:59 Mir: and i feel like tapping would ruin the effect
17:59 Arphimigon: Ye good enough \ owo /
17:59 Mir: also those heartbeats are staying
17:59 Mir: >_>
18:00 Arphimigon: Those heartbeats are just gonna be ass on HD
18:00 Arphimigon: A WORTHY CHALLENGE
18:00 Mir: I MAP FOR NOMOD
18:00 Mir: IDC ABOUT MODS
18:00 Arphimigon: I MAP FOR EZ
18:00 Arphimigon: jk
18:00 Arphimigon: I just EZ nomod maps owo
18:00 Arphimigon: 03:11:821 (3,4,5,6,7,8,9,10,11) - yknow I'mma say dis was ass
18:00 Mir: EZ is hard ;w;
18:01 Mir: you're the only one that fucked up on it LOL
18:01 Arphimigon: People probably spammed it tho
18:01 Arphimigon: xddd
18:01 Mir: ya probably
18:01 Arphimigon: I read them as 1/4
18:01 Arphimigon: xddd
18:01 Arphimigon: I'd simply switch them to 1/6 repeats, not how they are now
18:02 Arphimigon: Cuz tapping 1/6 after loads of 1/2 is kinda
18:02 Arphimigon: weirddddddddddddddddddddddddddddddddd
18:02 Arphimigon: Esp when it looks like 1/4
18:02 Arphimigon: xddd
18:02 Mir: hmmmm
18:03 Arphimigon: 03:18:271 (2) - nice touch with this extended slider owo
18:04 Mir: \o/
18:04 Mir: https://mir.s-ul.eu/zuNEdhKl
18:04 Mir: :thinking:
18:04 Arphimigon: Did you change/remove the gray colour?
18:04 Mir: idk if i like this
18:04 Mir: yes
18:04 Arphimigon: I'd like that more
18:05 Arphimigon: Keeping the non reverse 1/6 is fine too but it seems just random to tap
18:05 Mir: https://mir.s-ul.eu/eKsveUZ2
18:05 Mir: :THINKING:
18:06 Mir: emphasizes the drums hmm
18:06 Arphimigon: BEST
18:06 Arphimigon: owo
18:06 Mir: okay imma keep that
18:07 Arphimigon: k checked rest of map
18:07 Arphimigon: Seems fine for me
18:07 Mir: yayyyy
18:07 Mir: the guitar at the end too?
18:07 Mir: that rhythm must have been weird af
18:07 Arphimigon: Rhythm is weird af ye
18:07 Arphimigon: I havent checked into it in much detail
18:07 Arphimigon: But I read and played it fine
18:07 Arphimigon: And it didnt feel weird
18:08 Arphimigon: So it is either fine or very much near fine
18:08 Arphimigon: xd
18:08 Mir: yay \o/
18:08 Arphimigon: Just doing RC check
18:08 Mir: i don't think i broke RC o.o
18:08 Arphimigon: Epilepsy warning? xd
18:08 Mir: i did put it
18:08 Arphimigon: Why tho D:
18:09 Mir: check ai mod
18:09 Mir: LOL
18:09 Arphimigon: Hmm
18:09 Arphimigon: Ok then
18:09 Arphimigon: Valid reason is valid
18:09 Mir: xD
18:10 Arphimigon: YOUR KIAI NEEDS WIDESCREEN SUPPORT /s.
18:10 Arphimigon: jk
18:10 Mir: LOL
18:10 Arphimigon: What does Infel mean owo
18:10 Mir: means "love"
18:10 Mir: in hymnnos
18:10 Arphimigon: cool owo
18:10 Mir: maybe should add that quick trivia in the desc lol
18:11 Arphimigon: Yeah! owo
18:11 Arphimigon: All looks good
18:11 Arphimigon: I'd icon this as it is
18:11 Arphimigon: tbh
18:11 Arphimigon: Well, I'd go and check the guitar part more closely, then icon as it is
18:11 Arphimigon: xddd
18:12 Mir: LOL
18:12 Mir: yeah probably needs a couple of checks
18:12 Mir: but that's good if you'd icon it :3
18:12 Arphimigon: Well tbh
18:12 Arphimigon: Pretty much none of the guitar lands on 1/4
18:12 Mir: yeah a lot of it is on 1/3
18:12 Mir: or at least the important notes are on 1/3
18:12 Arphimigon: Some 1/3 some 1/4 some fukin 1/12
18:12 Arphimigon: gg
18:13 Arphimigon: It's fine I guess how it is for simplicity
18:13 Mir: and the stream at the end is simplified to 1/4 because nobody fucking knows what the polarity is there
18:13 Arphimigon: Ye
18:13 Arphimigon: Should be fine
18:13 Mir: i checked with kroytz and he said "simplify to 1/4" i was like "lol k ez work for me"
18:13 Arphimigon: Song has like nothing really to make cool themes and stuff on
18:13 Arphimigon: rip :c
18:13 Mir: ;w;
18:13 Mir: i have papayapa tho
18:13 Arphimigon: But ya I mentioned mah stuff I thought owo
18:14 Arphimigon: Otherwise it's a fairly laid back map
18:14 Arphimigon: (other than the AWESOME JUMP ANGLESS HNGGG)
18:14 Arphimigon: owo
18:14 Mir: LOL
Topic Starter
Mir

Arphimigon wrote:

IRC owo
17:26 Arphimigon: Ok, lets get to work!
17:26 Mir: the things im mostly afraid of is the ending
17:26 Mir: the rest of it i feel is pretty good o-o
17:26 Arphimigon: Testplay ftw
17:27 Mir: \o/
17:27 Arphimigon: Also I have a steel arm
17:27 Arphimigon: So I cant feel it
17:27 Arphimigon: Unless you do harsh af snaps
17:27 Arphimigon: :c
17:27 Mir: Feel what o-o
17:27 Mir: Ohhh
17:27 Mir: Well don't worry I guess xD
17:27 Arphimigon: No, I LIKE feeling it
17:27 Arphimigon: xddd
17:33 Arphimigon: Dat uh
17:33 Arphimigon: Fast slider
17:33 Arphimigon: Was a bit whoaaaaaaa
17:33 Mir: is too fast maybe
17:33 Mir: LOL
17:34 Arphimigon: this feels
17:34 Arphimigon: dtable
17:34 Mir: it's probably dtable
17:34 Mir: if you can do
17:34 Mir: 300bpm streams
17:34 Arphimigon: gonna dt attempt then get to itttttt
17:35 Arphimigon: ok well
17:35 Arphimigon: I mean, I cant really judge for most people
17:36 Arphimigon: But it is quite dull for a 5 min map :c
17:36 Mir: song is pretty repetitive :/
17:36 Arphimigon: First thing
17:36 Arphimigon: Gray combo colour
17:36 Arphimigon: Seems odd
17:36 Arphimigon: Out of the colours you chose
17:36 Arphimigon: It's "the one dull out of place one"
17:36 Arphimigon: xdd
17:36 Mir: LOL
17:36 Mir: okay sure o/
17:37 Arphimigon: Unless you colorhax
17:37 Arphimigon: To make all the calm parts
17:37 Arphimigon: Gray
17:37 Arphimigon: xdd
17:37 Mir: that'd take too much work ._.
17:37 Arphimigon: xddd
17:37 Mir: also if somebody says "NC" you're fucked lol
17:37 Arphimigon: dw I know
17:37 Arphimigon: I have a colorhaxed fullset with certain colours based on gimmicks
17:38 Arphimigon: xddddddd
17:38 Arphimigon: Generally speaking, loved the map
17:38 Arphimigon: Like, nothing "big" I could really say
17:39 Mir: mm i nerfed the fast slider
17:39 Mir: from 1.5 to 1.3
17:39 Arphimigon: Nice style for the song and got epic jumps
17:39 Mir: since most people were like "whoa dude"
17:39 Mir: \o/
17:39 Arphimigon: However I could be picky
17:39 Arphimigon: With some of the spacing
17:39 Mir: please do
17:39 Arphimigon: Looking at the point from the bookmark at 00:43:021 - to 00:56:521 -
17:40 Mir: as long as it isn't "blanket"
17:40 Arphimigon: Nah I dont really have a sense of aesthetics
17:40 Arphimigon: xddd
17:40 Mir: LOL
17:40 Arphimigon: So you added big jumpy harsh snaps for
17:40 Arphimigon: 00:43:921 - these sounds
17:41 Mir: mhm
17:41 Mir: i think i might have missed some ._.
17:41 Arphimigon: Well most are cool
17:41 Arphimigon: 00:47:071 (3,4) - this one doesnt really tho
17:41 Arphimigon: It "flows" (fuck that word) too curvy
17:41 Mir: fixed \o/
17:41 Mir: i think so too
17:41 Arphimigon: Ya increase the spacing too xd
17:42 Mir: 00:45:721 (4,3) - stacked these
17:42 Arphimigon: I'd have made it a line slider and boosted spacing but a
17:42 Arphimigon: ya
17:42 Mir: slider end obviously
17:42 Arphimigon: Cool
17:42 Arphimigon: 00:54:721 (1,2,3,4) -
17:42 Arphimigon: Dis rhythm change tho
17:42 Arphimigon: Whyd you do that?
17:43 Mir: o
17:43 Mir: shit
17:43 Mir: so i actually mapped the whole song
17:43 Mir: with that rhythm
17:43 Mir: then i got a friend to mod it and he said "why this rhythm this is shit"
17:43 Mir: (not really he gave a good reason)
17:43 Mir: so i remapped it using the other rhythm and i missed this case ._.
17:43 Arphimigon: Yeah fix that
17:44 Arphimigon: New rhythm far cooler owo
17:44 Mir: fixed it \o/
17:44 Mir: yeah i think so too xD
17:44 Arphimigon: 00:55:621 (4,5,6,7,8,9,1) - i can feel arm OwO
17:45 Mir: yeshu those are snappy-as-fuck jumps and i love them
17:45 Arphimigon: However
17:45 Mir: especially for that final snap to the 1 afterwards
17:45 Arphimigon: 00:56:221 (8,9,1) - Not the same angle
17:45 Arphimigon: *run*
17:45 Mir: mm
17:45 Mir: i would kill you
17:45 Mir: but idk where you live
17:45 Mir: ;-;
17:45 Arphimigon: I should leave any aesthetics for modders tbh
17:45 Arphimigon: Cuz ez SP for mapset
17:46 Arphimigon: 01:08:219 (1,2,3,4,5) - this part
17:46 Mir: .
17:46 Arphimigon: hello
17:46 Mir: OSU WHY DID YOU CRASH ON ME
17:46 Arphimigon: :ccc
17:46 Mir: I WAS EDITING THE MAPOSADFAKJSDFA
17:46 Arphimigon: Did you save?
17:47 Mir: i don't know x.x
17:47 Arphimigon: Save every 2 seconds bakaaaaaaaa
17:47 Arphimigon: Tell me when you've checkd
17:47 Arphimigon: xddd
17:48 Mir: fixed angle
17:48 Arphimigon: I afk for a bit
17:48 Arphimigon: *fly*
17:48 Mir: and everything previously
17:48 Mir: okie o-o
17:48 Arphimigon: (will be back sooooooon)
17:50 Arphimigon: 01:08:219 (1,2,3,4,5) - This part was quite underwhelming :c
17:50 Mir: moved 4 \o/
17:50 Arphimigon: And space 3 a little?
17:51 Mir: yep
17:51 Mir: https://mir.s-ul.eu/thtu1mgX
17:51 Arphimigon: o well uh it doesnt need to be THAT spaced xd
17:51 Arphimigon: But your choice owo
17:51 Mir: hue
17:52 Mir: https://mir.s-ul.eu/LsFgX0vN
17:52 Mir: bettermaybehuehueh
17:52 Arphimigon: Everyone is gonna hate you for the angle to the slider and shit
17:52 Arphimigon: But I love it
17:52 Arphimigon: SO KEEP!
17:53 Mir: I can flip the slider :thinking:
17:53 Mir: https://mir.s-ul.eu/AMmj5N5w ?
17:54 Arphimigon: People would probably like that more
17:54 Arphimigon: ye
17:54 Mir: yay
17:54 Arphimigon: There really isnt much to like
17:54 Arphimigon: Say about this song
17:54 Arphimigon: To make the map interesting LOL
17:54 Mir: IKR
17:54 Mir: the song is super repetitive so
17:54 Mir: i just tried to make the patterns interesting
17:54 Arphimigon: It's just so tame so I'm like
17:55 Arphimigon: "k, rip gimmicks"
17:55 Mir: the only gimmick was suggested by nao
17:55 Mir: 01:50:519 (1,2,3,4,5,1) -
17:55 Mir: idek if that's a gimmick
17:55 Arphimigon: 01:51:419 (4) - isnt extended all the way
17:56 Mir: o
17:56 Mir: it is now
17:56 Arphimigon: o cool
17:56 Mir: i think this map is more
17:56 Mir: for the jumpy people
17:57 Arphimigon: Kiai is pretty much
17:57 Arphimigon: Perfect
17:57 Arphimigon: Nothing to say LOL
17:57 Mir: \o/
17:57 Arphimigon: o
17:57 Arphimigon: one thing owo
17:57 Mir: or not
17:57 Mir: o-o
17:57 Arphimigon: 02:31:171 (2,3,4,5) - Try making 4 equal or higher spaced than 2->3
17:58 Arphimigon: Unless it was done on purpose
17:58 Mir: o i see
17:58 Mir: fixed
17:58 Arphimigon: I would also *personally* change 02:31:621 (5,6) - the long slider at the end here to a 1/2 + note
17:58 Arphimigon: But das just me
17:59 Mir: everyone said the same
17:59 Mir: but it fits the music better like that i feel
17:59 Mir: cuz the vocal fades out
17:59 Mir: and i feel like tapping would ruin the effect
17:59 Arphimigon: Ye good enough \ owo /
17:59 Mir: also those heartbeats are staying
17:59 Mir: >_>
18:00 Arphimigon: Those heartbeats are just gonna be ass on HD
18:00 Arphimigon: A WORTHY CHALLENGE
18:00 Mir: I MAP FOR NOMOD
18:00 Mir: IDC ABOUT MODS
18:00 Arphimigon: I MAP FOR EZ
18:00 Arphimigon: jk
18:00 Arphimigon: I just EZ nomod maps owo
18:00 Arphimigon: 03:11:821 (3,4,5,6,7,8,9,10,11) - yknow I'mma say dis was ass
18:00 Mir: EZ is hard ;w;
18:01 Mir: you're the only one that fucked up on it LOL
18:01 Arphimigon: People probably spammed it tho
18:01 Arphimigon: xddd
18:01 Mir: ya probably
18:01 Arphimigon: I read them as 1/4
18:01 Arphimigon: xddd
18:01 Arphimigon: I'd simply switch them to 1/6 repeats, not how they are now
18:02 Arphimigon: Cuz tapping 1/6 after loads of 1/2 is kinda
18:02 Arphimigon: weirddddddddddddddddddddddddddddddddd
18:02 Arphimigon: Esp when it looks like 1/4
18:02 Arphimigon: xddd
18:02 Mir: hmmmm
18:03 Arphimigon: 03:18:271 (2) - nice touch with this extended slider owo
18:04 Mir: \o/
18:04 Mir: https://mir.s-ul.eu/zuNEdhKl
18:04 Mir: :thinking:
18:04 Arphimigon: Did you change/remove the gray colour?
18:04 Mir: idk if i like this
18:04 Mir: yes
18:04 Arphimigon: I'd like that more
18:05 Arphimigon: Keeping the non reverse 1/6 is fine too but it seems just random to tap
18:05 Mir: https://mir.s-ul.eu/eKsveUZ2
18:05 Mir: :THINKING:
18:06 Mir: emphasizes the drums hmm
18:06 Arphimigon: BEST
18:06 Arphimigon: owo
18:06 Mir: okay imma keep that
18:07 Arphimigon: k checked rest of map
18:07 Arphimigon: Seems fine for me
18:07 Mir: yayyyy
18:07 Mir: the guitar at the end too?
18:07 Mir: that rhythm must have been weird af
18:07 Arphimigon: Rhythm is weird af ye
18:07 Arphimigon: I havent checked into it in much detail
18:07 Arphimigon: But I read and played it fine
18:07 Arphimigon: And it didnt feel weird
18:08 Arphimigon: So it is either fine or very much near fine
18:08 Arphimigon: xd
18:08 Mir: yay \o/
18:08 Arphimigon: Just doing RC check
18:08 Mir: i don't think i broke RC o.o
18:08 Arphimigon: Epilepsy warning? xd
18:08 Mir: i did put it
18:08 Arphimigon: Why tho D:
18:09 Mir: check ai mod
18:09 Mir: LOL
18:09 Arphimigon: Hmm
18:09 Arphimigon: Ok then
18:09 Arphimigon: Valid reason is valid
18:09 Mir: xD
18:10 Arphimigon: YOUR KIAI NEEDS WIDESCREEN SUPPORT /s.
18:10 Arphimigon: jk
18:10 Mir: LOL
18:10 Arphimigon: What does Infel mean owo
18:10 Mir: means "love"
18:10 Mir: in hymnnos
18:10 Arphimigon: cool owo
18:10 Mir: maybe should add that quick trivia in the desc lol
18:11 Arphimigon: Yeah! owo
18:11 Arphimigon: All looks good
18:11 Arphimigon: I'd icon this as it is
18:11 Arphimigon: tbh
18:11 Arphimigon: Well, I'd go and check the guitar part more closely, then icon as it is
18:11 Arphimigon: xddd
18:12 Mir: LOL
18:12 Mir: yeah probably needs a couple of checks
18:12 Mir: but that's good if you'd icon it :3
18:12 Arphimigon: Well tbh
18:12 Arphimigon: Pretty much none of the guitar lands on 1/4
18:12 Mir: yeah a lot of it is on 1/3
18:12 Mir: or at least the important notes are on 1/3
18:12 Arphimigon: Some 1/3 some 1/4 some fukin 1/12
18:12 Arphimigon: gg
18:13 Arphimigon: It's fine I guess how it is for simplicity
18:13 Mir: and the stream at the end is simplified to 1/4 because nobody fucking knows what the polarity is there
18:13 Arphimigon: Ye
18:13 Arphimigon: Should be fine
18:13 Mir: i checked with kroytz and he said "simplify to 1/4" i was like "lol k ez work for me"
18:13 Arphimigon: Song has like nothing really to make cool themes and stuff on
18:13 Arphimigon: rip :c
18:13 Mir: ;w;
18:13 Mir: i have papayapa tho
18:13 Arphimigon: But ya I mentioned mah stuff I thought owo
18:14 Arphimigon: Otherwise it's a fairly laid back map
18:14 Arphimigon: (other than the AWESOME JUMP ANGLESS HNGGG)
18:14 Arphimigon: owo
18:14 Mir: LOL
fixed spacing and some rhythms \o/
_Meep_
Im triggered as to how theres not so many blankets
Anxient
anxient was told to mod this owo
Infel
00:04:120 (2,3) - i think you should ctrl this. movement like this when the song is smoother than silk feels rather out of place.
00:12:724 (3) - a bit of a stylistic opinion, but maybe you can place this at 00:13:124 (4) - 's sliderend? it preserve the smooth movement. plus, it looks better. just my opinion tho.
00:21:721 (5) - maybe you can stack this over in 00:21:271 (2) - so you get that sound emphasis for 00:21:871 (6) - . +sound = +distance.
00:26:521 (1) - i think its better if you kept this as a single note to further emphasize the boom sound. 00:26:521 - trying doing something like that and see if it works for you. http://puu.sh/tcN4u/b476c9bdb0.jpg
00:29:821 (1) - ^
00:33:121 (1) - same as above, but distance is a bit too wide to place in (2). lets work around it. try placing it on 00:33:721 (3) - sliderstart and see if its better for you.
00:35:071 - theres this swish sound. maybe you should emphasize it with a clickable note. try something like this maybe? http://puu.sh/tcNas/5d7a512089.jpg a bit out of place since you havent done this before, but it plays well imo.
00:46:321 (1) - a jagged slider is appropriate, but not in here. i think its better if you used a slider blanket instead. http://puu.sh/tcNgS/14d076e906.jpg
00:47:521 (5) - distance is wayy too far for a non emphasized note. also, NC 00:47:221 - this one. AR lowered for visibility http://puu.sh/tcNjO/eb3e775e78.jpg. pls consider ;p
00:50:521 (4,5) - imo, (4) is overemphasized. ctrl g fixes this issue. i also recommend ctrl g'ing 5 as well just so its more comfortable to play.
00:52:321 (4,5) - same as 2 mods ago. its too far. try this. it works better imo http://puu.sh/tcNpG/5cb7212982.jpg
00:55:621 (4,5,6,7,8,9) - ctrl g (4) and (7) so you get new combos with every triangle, since those are the parts where the drum kicks the hardest. so methinks its pretty appropriate to NC during those parts.
00:59:221 (4,5) - ctrl g these two. maybe itll play better? same reason as most tho, (4) is too far, (5) is just to make it play better with the changes.
01:05:821 (4) - ctrl g? imo its overemphasis. i feel like the map is getting harder gradually, but now isnt the time to spike it this much o3o + 01:05:371 (2,3,4) - makes this nicer to play due to circle flow.
01:06:121 (5) - if youre feeling gutsy, you can try doing this http://puu.sh/tcNAz/9f3ce75b66.jpg just stack it out with 01:05:371 (2) - 's sliderend.
01:07:319 (4) - ctrl g for smoother play
01:07:919 (6) - 01:07:919 (6) - i feel like you could complete the triangle. itll play better probably. try it out :p http://puu.sh/tcNDk/363175e0a3.jpg
01:09:419 (5) - ctrl g this to have emphasis be noticeable. thisll put (5) on the most furthest possible spot.
01:16:919 (5,1) - blanket this better?

what im about to suggest is pretty gutsy.
01:20:219 (4,5) - for this part of the song, you got this. this is nice, but if you pair a stronger sound 01:20:819 (1) - and use the same gimmick, it becomes lackluster.

01:20:519 (5) - change this to 3/4, and place 01:20:819 (1) - as so. http://puu.sh/tcNLF/ca0a944dc5.jpg. the 1/4 is simply so that its easier to reach 01:20:819 - .

01:25:919 (5) - theres a clear kick in here. try flipping it to get that emphasis http://puu.sh/tcNOy/40c867ec18.jpg

01:34:619 (4,5,1) - same issue as above.

01:39:269 - i think you should map this. i lowered the distance of (3) so that its easier to play. +the song is super chill at this part, might as well make it reflect that http://puu.sh/tcNSO/eac5d0c294.jpg
01:40:019 (5) - mayyybe. just mayybe you can ctrl g this to give a sense that there is emphasis at (5), but not having to move the notes so much. less is more on chill songs that has big emphasis. thats what i think. http://puu.sh/tcNYR/d3f3129ddb.jpg
01:46:619 (4) - same as above
02:02:371 - i dont think you should ignore this.
02:10:321 (6) - ctrl g this. theres nothing in the song that suggests a flow break.
02:28:621 (5) - this part seems to be building up to something, so i suggest to keep the flow consistent. so you move from small distance to sudden big distance 02:28:621 (5,1) - . boosted emphasis emphasis
02:32:521 - add a breaktime? http://puu.sh/tcO6Q/c5fe084911.jpg

03:19:771 (2,3,4) - maybe keep the DS consistent? why is it varied? :thinking:
03:36:271 - same. shouldnt ignore this!
03:46:921 (4) - ctrl g this since the song connects with 03:46:471 (2,3,4) - these three. 03:46:921 (4,5,6) - the flow for this if you apply my mod is still fine since 03:47:221 (5) - has no emphasis anyway.
03:59:221 (5) - ctrl g this, since moves like this is usually reserved for flow break, which this part of the song doesnt have at the time.
04:05:521 - i changed this part a bit since i felt like 04:05:821 - shouldve been a clickable note. i made 1-2 into a antijump to increase tension. http://puu.sh/tcOol/fc8b0f0067.jpg try it out and see if it works for you :p

btw sorry if ive seem imposing with my mod ;w;

super cool map tho! gogo rank! ;D

-Anxient
Topic Starter
Mir

Anxient wrote:

anxient was told to mod this owo
Infel
00:04:120 (2,3) - i think you should ctrl this. movement like this when the song is smoother than silk feels rather out of place. - agreed
00:12:724 (3) - a bit of a stylistic opinion, but maybe you can place this at 00:13:124 (4) - 's sliderend? it preserve the smooth movement. plus, it looks better. just my opinion tho. - i like it how it is now ;w;
00:21:721 (5) - maybe you can stack this over in 00:21:271 (2) - so you get that sound emphasis for 00:21:871 (6) - . +sound = +distance. - done
00:26:521 (1) - i think its better if you kept this as a single note to further emphasize the boom sound. 00:26:521 - trying doing something like that and see if it works for you. http://puu.sh/tcN4u/b476c9bdb0.jpg - hmm doesn't feel like it has to be emphasized THAT much, there's quite a lot going on here and I wanna show that, the jump from the smooth movement beforehand should be enough
00:29:821 (1) - ^
00:33:121 (1) - same as above, but distance is a bit too wide to place in (2). lets work around it. try placing it on 00:33:721 (3) - sliderstart and see if its better for you. - all same reply
00:35:071 - theres this swish sound. maybe you should emphasize it with a clickable note. try something like this maybe? - http://puu.sh/tcNas/5d7a512089.jpg a bit out of place since you havent done this before, but it plays well imo. - too out of place and doesn't fit the rest of the section, and i think the reverse tick covers that fine since I use that for this sound
00:46:321 (1) - a jagged slider is appropriate, but not in here. i think its better if you used a slider blanket instead. http://puu.sh/tcNgS/14d076e906.jpg - i get what you mean but i'm using the jagged sliders to show the guitar sound, so even though it might look out of place it shows the difference in sounds quite well i find
00:47:521 (5) - distance is wayy too far for a non emphasized note. also, NC 00:47:221 - this one. AR lowered for visibility http://puu.sh/tcNjO/eb3e775e78.jpg. pls consider ;p - fixed the spacing but not gonna nc that since it breaks the current NC structure im using
00:50:521 (4,5) - imo, (4) is overemphasized. ctrl g fixes this issue. i also recommend ctrl g'ing 5 as well just so its more comfortable to play. - done
00:52:321 (4,5) - same as 2 mods ago. its too far. try this. it works better imo http://puu.sh/tcNpG/5cb7212982.jpg - fixed
00:55:621 (4,5,6,7,8,9) - ctrl g (4) and (7) so you get new combos with every triangle, since those are the parts where the drum kicks the hardest. so methinks its pretty appropriate to NC during those parts. - yeah done for all similar parts
00:59:221 (4,5) - ctrl g these two. maybe itll play better? same reason as most tho, (4) is too far, (5) is just to make it play better with the changes. - done
01:05:821 (4) - ctrl g? imo its overemphasis. i feel like the map is getting harder gradually, but now isnt the time to spike it this much o3o + 01:05:371 (2,3,4) - makes this nicer to play due to circle flow. - changed this part a bit
01:06:121 (5) - if youre feeling gutsy, you can try doing this http://puu.sh/tcNAz/9f3ce75b66.jpg just stack it out with 01:05:371 (2) - 's sliderend. - changed with above but not this way
01:07:319 (4) - ctrl g for smoother play - sure
01:07:919 (6) - 01:07:919 (6) - i feel like you could complete the triangle. itll play better probably. try it out :p http://puu.sh/tcNDk/363175e0a3.jpg - sure
01:09:419 (5) - ctrl g this to have emphasis be noticeable. thisll put (5) on the most furthest possible spot. - that kills the emphasis on 01:10:019 (1) - imo so not gonna do this
01:16:919 (5,1) - blanket this better? - not meant to be blanketed

what im about to suggest is pretty gutsy.
01:20:219 (4,5) - for this part of the song, you got this. this is nice, but if you pair a stronger sound 01:20:819 (1) - and use the same gimmick, it becomes lackluster.

01:20:519 (5) - change this to 3/4, and place 01:20:819 (1) - as so. http://puu.sh/tcNLF/ca0a944dc5.jpg. the 1/4 is simply so that its easier to reach 01:20:819 - . - I like this idea. Added

01:25:919 (5) - theres a clear kick in here. try flipping it to get that emphasis http://puu.sh/tcNOy/40c867ec18.jpg

01:34:619 (4,5,1) - same issue as above. fixed both above

01:39:269 - i think you should map this. i lowered the distance of (3) so that its easier to play. +the song is super chill at this part, might as well make it reflect that http://puu.sh/tcNSO/eac5d0c294.jpg - mapping this would make it harder to play imo even if only slightly. this part i'm following vocals anyways with emphasis on the snares so i don't want to map this (i don't actually hear anything here either xd)

01:40:019 (5) - mayyybe. just mayybe you can ctrl g this to give a sense that there is emphasis at (5), but not having to move the notes so much. less is more on chill songs that has big emphasis. thats what i think. http://puu.sh/tcNYR/d3f3129ddb.jpg - i think this snap is enough at 01:39:419 (2,3) - to emphasis the snare
01:46:619 (4) - same as above - same
02:02:371 - i dont think you should ignore this.
02:10:321 (6) - ctrl g this. theres nothing in the song that suggests a flow break. - i think the vocals are strong enough here to suggest one, especially preceding the intro to the kiai
02:28:621 (5) - this part seems to be building up to something, so i suggest to keep the flow consistent. so you move from small distance to sudden big distance 02:28:621 (5,1) - . boosted emphasis emphasis - im not sure what you mean by this
02:32:521 - add a breaktime? http://puu.sh/tcO6Q/c5fe084911.jpg - nope, this is intentionally not using breaks, and having a random short break here would feel kind of weird

03:19:771 (2,3,4) - maybe keep the DS consistent? why is it varied? :thinking: - fixed i think
03:36:271 - same. shouldnt ignore this! - the vocals are stronger here so i'm going to ignore it in favor of them
03:46:921 (4) - ctrl g this since the song connects with 03:46:471 (2,3,4) - these three. 03:46:921 (4,5,6) - the flow for this if you apply my mod is still fine since 03:47:221 (5) - has no emphasis anyway. - true, fixed
03:59:221 (5) - ctrl g this, since moves like this is usually reserved for flow break, which this part of the song doesnt have at the time. - oops i must have ctrl+g'd this by accident x.x
04:05:521 - i changed this part a bit since i felt like 04:05:821 - shouldve been a clickable note. i made 1-2 into a antijump to increase tension. http://puu.sh/tcOol/fc8b0f0067.jpg try it out and see if it works for you :p - the thing is there's no sound on 04:05:971 - so i don't want to map a note there, so it's a slider end

btw sorry if ive seem imposing with my mod ;w; - its okie i love opinions so i listen and tried everything at least once so don't worry :3

super cool map tho! gogo rank! ;D

-Anxient
Thanks for the mod Anxient!
celerih
From my modding Qiu

[Infel]

I won't point them all out (I might just timestamp a bunch of them) but a lot of blankets are off in the map
blankets
00:01:120 (1,2,3) -
00:03:520 (1,2) -
00:09:879 (2) -
00:11:468 (4,1,2) -
00:14:324 (2,3) -
00:22:321 (7,8) -
00:23:221 (1,2) -
00:23:821 (3,4) -
00:24:421 (5,6) -
00:25:621 (3,4) -
00:26:521 (1,2) -
00:27:121 (3,4) -
00:28:921 (3,4) -

Okay I stopped looking here and didn't look at blankets for the rest of the map but you really should go back in the map and redo the blankets. SOme are slightly off but some of these are very off. Use approach circles to verify if the blankets are correct

00:05:120 (5) - This slider should end on 00:05:420 - as that's where the vocals end
00:55:621 (1,2,3,1,2,3) - This pattern could use some re-arranging. I'd ctrl-g 00:55:771 (2,3) - then do it on 00:56:071 (1,2) - and finally on 00:56:221 (2,3) -
01:22:619 (1) - This slider should end on 01:23:219 -
02:44:371 (1) - I don't really like this slider shape. Something like this looks cleaner. In additon have the slider end on the gasp on 02:45:496 -
02:46:621 (4) - Having this slider rotrated like this works best. If you do that you should also ctrl-g 02:46:921 (5) -
02:53:821 (1,2,3) - Maybe space these out more so it's easier to see it's 1/3
03:11:821 (3,4,5) - To me this doesn't sound like 1/6. I think it's just 1/4, but I might be wrong on this one
04:37:921 (5,4) - Overlap these two

Since I couldn't find too many thing here take a star
Topic Starter
Mir

celerih wrote:

From my modding Qiu

[Infel]

I won't point them all out (I might just timestamp a bunch of them) but a lot of blankets are off in the map - i'll fix the ones that are glaringly obvious, otherwise i don't think it's super important
blankets
00:01:120 (1,2,3) -
00:03:520 (1,2) -
00:09:879 (2) -
00:11:468 (4,1,2) -
00:14:324 (2,3) -
00:22:321 (7,8) -
00:23:221 (1,2) -
00:23:821 (3,4) -
00:24:421 (5,6) -
00:25:621 (3,4) -
00:26:521 (1,2) -
00:27:121 (3,4) -
00:28:921 (3,4) -

Okay I stopped looking here and didn't look at blankets for the rest of the map but you really should go back in the map and redo the blankets. SOme are slightly off but some of these are very off. Use approach circles to verify if the blankets are correct

00:05:120 (5) - This slider should end on 00:05:420 - as that's where the vocals end - it kinda fades out over that time so where this slider ends isn't really important i feel. it'd play weird if it ended on a blue while the previous ended on a red
00:55:621 (1,2,3,1,2,3) - This pattern could use some re-arranging. I'd ctrl-g 00:55:771 (2,3) - then do it on 00:56:071 (1,2) - and finally on 00:56:221 (2,3) - sure i guess that works nicely
01:22:619 (1) - This slider should end on 01:23:219 - done
02:44:371 (1) - I don't really like this slider shape. Something like this looks cleaner. In additon have the slider end on the gasp on 02:45:496 - no to both because i like this shape and the gasp would kill the emphasis into the next slider it's not super noticeable to begin with and i only noticed it when you pointed it out lol
02:46:621 (4) - Having this slider rotrated like this works best. If you do that you should also ctrl-g 02:46:921 (5) - that'd take away a lot of the emphasis i'm going for using flow
02:53:821 (1,2,3) - Maybe space these out more so it's easier to see it's 1/3 - spaced slightly
03:11:821 (3,4,5) - To me this doesn't sound like 1/6. I think it's just 1/4, but I might be wrong on this one - god only knows (seriously tho i have no clue either but sounds like 1/6)
04:37:921 (5,4) - Overlap these two - not noticeable in-game or even a big issue the editor for that matter, so nah

Since I couldn't find too many thing here take a star
Thanks for the star and mod!
Vivyanne
Hey Guys Lets Complain About Blankets First And Then Mod The Actual Map !!
Shurelia
rank when
AlneCraft
Mitose Noriko is bae (´・◡・`)

pls rank more gust games omg, their soundtrack is so good, nefertiti next pretty please?

With that petty shit out the way, an NM outta nowhere!

(i really want to see this ranked if this wasn't obvious)

1. 8.5 OD on a 4.87 star map LUL. you sure you aren't monstrata's stud?

2. gotta love the increased spacing on large white ticks, but sometimes it's too high (00:53:821(4)) or sometimes it's too low (01:00:721(4))

3. i think there're too many 1/2 sliders, which makes the map look and feel very repetitive after a while, maybe it would be worth it to change some of the sliders to circles instead? (00:54:421(6). 01:01:321(6) or hell, any section of the map that goes like: Long Slider, 1/2 slider, circle, 1/2 slider (x3) -> repeat until kiai)

4. on an opposite note (00:55:621(1,2,3,1,2,3) - maybe make it into 1/2 slider + circle (x2)? the spacing from the previous circle is already high enough)

5. 01:50:519(1,2,3) - you sure the SV change is necessary?

6. 02:04:622(1,2) - turn this into a slider?

7. 02:18:121(4,5,6) - drums feel like they sound like this: dum-dum-dum instead of du-dum du-dum du-dum, so maybe you should turn this into sliders similar to these: 01:34:619(4,5,1) or maybe turn them into single circles?

8. 02:31:171(2,3,4) - more like this throughout the map please

9. 03:07:021(1,2) - guitar doesn't get more intense and drums aren't there either, why increase spacing?

10. 03:24:421(1,2,3) - look point 5

11. 03:38:521(1,2) - look point 6

12. 04:40:921(7,8) - this could use a stream

i also have a picture of the ost album if i can find it...

also some metadata stoof:

add "gust" and "nis" to tags (like here: https://osu.ppy.sh/s/273267), the developers and the publishers respectively. you may also add "koei" or "banpresto" as well. "Daisuke Achiwa", composer's name. http://artonelico.wikia.com/wiki/EXEC_SPHILIA

rip schwarzvgrune, you were the only person to rank gust maps in 2015. may your legacy live on.
Topic Starter
Mir

AlneCraft wrote:

Mitose Noriko is bae (´・◡・`)

pls rank more gust games omg, their soundtrack is so good, nefertiti next pretty please?

With that petty shit out the way, an NM outta nowhere!

(i really want to see this ranked if this wasn't obvious)

1. 8.5 OD on a 4.87 star map LUL. you sure you aren't monstrata's stud? what's a stud? >_> i just feel the rhythm is repetitive enough to focus more on accuracy than actually hitting the notes

2. gotta love the increased spacing on large white ticks, but sometimes it's too high (00:53:821(4)) or sometimes it's too low (01:00:721(4)) - fixed

3. i think there're too many 1/2 sliders, which makes the map look and feel very repetitive after a while, maybe it would be worth it to change some of the sliders to circles instead? (00:54:421(6). 01:01:321(6) or hell, any section of the map that goes like: Long Slider, 1/2 slider, circle, 1/2 slider (x3) -> repeat until kiai) - its intended to be repetitive because the song is repetitive

4. on an opposite note (00:55:621(1,2,3,1,2,3) - maybe make it into 1/2 slider + circle (x2)? the spacing from the previous circle is already high enough) - moved the previous circle closer, i want these to be jumps

5. 01:50:519(1,2,3) - you sure the SV change is necessary? - yes, it shows the slow down and decrease of pitch of the guitar and serves to make the map more interesting. i mean, you said it was boring so :^)

6. 02:04:622(1,2) - turn this into a slider? - no thanks, i want these to be jumps

7. 02:18:121(4,5,6) - drums feel like they sound like this: dum-dum-dum instead of du-dum du-dum du-dum, so maybe you should turn this into sliders similar to these: 01:34:619(4,5,1) or maybe turn them into single circles? - i don't get it, a picture would be helpful and i think i already did this the way it sounds? it's dum dum dum like you said

8. 02:31:171(2,3,4) - more like this throughout the map please - it fits in this instance so i used it, i also vary rhythm in the guitar parts

9. 03:07:021(1,2) - guitar doesn't get more intense and drums aren't there either, why increase spacing? - fixed

10. 03:24:421(1,2,3) - look point 5 - same reply

11. 03:38:521(1,2) - look point 6 - ^

12. 04:40:921(7,8) - this could use a stream - too much strain for the star rating, the previous parts of the map weren't nearly as hard as it gets now, and it's already hard enough to hold these correctly. that said, i changed the direction for emphasis i guess, we'll see how it goes

i also have a picture of the ost album if i can find it...

also some metadata stoof:

add "gust" and "nis" to tags (like here: https://osu.ppy.sh/s/273267), the developers and the publishers respectively. you may also add "koei" or "banpresto" as well. "Daisuke Achiwa", composer's name. http://artonelico.wikia.com/wiki/EXEC_SPHILIA - added all except koei and banpresto

rip schwarzvgrune, you were the only person to rank gust maps in 2015. may your legacy live on.
Thanks for the free mod!
Shurelia
no kds
part 1
2017-01-15 11:03 Shurelia: ACTION is editing [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/. [Infel]]
2017-01-15 11:03 Shurelia: let's irc irc
2017-01-15 11:03 Shurelia: I did say "mod again" tho.
2017-01-15 11:04 Mir: uh
2017-01-15 11:04 Mir: hm
2017-01-15 11:04 Mir: you did
2017-01-15 11:04 Shurelia: ja
2017-01-15 11:04 Mir: ACTION is editing [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/. [Infel]]
2017-01-15 11:04 Shurelia: 00:03:520 (1,2,3) -
2017-01-15 11:04 Shurelia: can you try
2017-01-15 11:05 Shurelia: to move 2 onto 3's place
2017-01-15 11:05 Shurelia: and stack 3 with 4's?
2017-01-15 11:05 Shurelia: I mean
2017-01-15 11:08 Shurelia: wafnawoihawiof my net
2017-01-15 11:08 Shurelia: fuck
2017-01-15 11:08 Shurelia: where was I?
2017-01-15 11:08 Mir: ripp
2017-01-15 11:08 Mir: 00:03:520 (1,2,3) -
2017-01-15 11:08 Mir: fixed
2017-01-15 11:08 Mir: flow
2017-01-15 11:08 Mir: if thats what you wanted
2017-01-15 11:09 Shurelia: i was gonna suggest you
2017-01-15 11:09 Shurelia: to move 2 onto 3's place
2017-01-15 11:09 Shurelia: and stack 3 to 4's.
2017-01-15 11:09 Mir: nah
2017-01-15 11:09 Mir: ;-;
2017-01-15 11:09 Shurelia: since it just plays kinda wrong for me.
2017-01-15 11:09 Shurelia: the emphasis is should be on 3.
2017-01-15 11:09 Mir: that plays too static for a flowy sectio
2017-01-15 11:09 Mir: n
2017-01-15 11:10 Shurelia: but imo it follows the music mucho better
2017-01-15 11:10 Mir: emphasis is already on 3 ;-;
2017-01-15 11:10 Shurelia: how did you fix it? :o
2017-01-15 11:10 Mir: https://imgur-archive.ppy.sh/cDOI9vN.png
2017-01-15 11:11 Mir: invisible is 4
2017-01-15 11:11 Shurelia: hmmm
2017-01-15 11:11 Shurelia: tbh I still prefer the stronger movement onto 3 buuutttt. If you insist then.
2017-01-15 11:11 Mir: you stop on 3 before the 4 comes into view
2017-01-15 11:11 Mir: the pause anyways is a form of emphasis
2017-01-15 11:11 Mir: i like it this way ;-;
2017-01-15 11:12 Shurelia: aight aight
2017-01-15 11:12 Shurelia: nex
2017-01-15 11:12 Shurelia: t
2017-01-15 11:12 Shurelia: 00:10:673 (3) - ctrl g pls pls
2017-01-15 11:12 Shurelia: since
2017-01-15 11:12 Mir: nu
2017-01-15 11:12 Shurelia: it'll just fit better with the other 2
2017-01-15 11:12 Mir: is supposed to be flowyyy
2017-01-15 11:12 Shurelia: 00:11:924 (1,2,3) -
2017-01-15 11:13 Shurelia: ehh you did my suggestion at here
2017-01-15 11:13 Shurelia: =w=
2017-01-15 11:13 Mir: because
2017-01-15 11:13 Mir: the drums in the back
2017-01-15 11:13 Mir: 00:14:324 (2,3,4,5) - and for the same phrase
2017-01-15 11:13 Mir: i didn't do it
2017-01-15 11:13 Mir: ;w;
2017-01-15 11:14 Shurelia: uu
2017-01-15 11:15 Shurelia: 00:29:671 (5,3) - stack
2017-01-15 11:15 Mir: i want to die
2017-01-15 11:15 Mir: iixed
2017-01-15 11:16 Shurelia: 00:31:021 (5,6,1) -
2017-01-15 11:16 Shurelia: something likeee
2017-01-15 11:17 Shurelia: would looks mucho cleaner
2017-01-15 11:17 Shurelia: imo
2017-01-15 11:17 Shurelia: and plays well too
2017-01-15 11:17 Mir: send pic ;-;
2017-01-15 11:17 Shurelia: https://shurelia.s-ul.eu/NDT3l3pt
2017-01-15 11:17 Shurelia: fuck
2017-01-15 11:17 Shurelia: i forgot
2017-01-15 11:17 Shurelia: lol
2017-01-15 11:18 Shurelia: 00:33:121 (1,3) - stack
2017-01-15 11:18 Mir: uwah
2017-01-15 11:18 Mir: too big of a change
2017-01-15 11:18 Mir: i did something else
2017-01-15 11:19 Shurelia: like what?
2017-01-15 11:19 Mir: https://imgur-archive.ppy.sh/CrQ2KWe.png
2017-01-15 11:19 Shurelia: that's gonna lower the emphasis to 1 ?
2017-01-15 11:19 Shurelia: i guess
2017-01-15 11:19 Mir: i can ctrl+g the 6
2017-01-15 11:20 Shurelia: 00:36:721 (2,4) - stack
2017-01-15 11:20 Shurelia: sure then
2017-01-15 11:21 Shurelia: 00:56:371 (3,1) - stack
2017-01-15 11:24 Shurelia: gosh
2017-01-15 11:24 Shurelia: again
2017-01-15 11:24 Shurelia: where was i?
2017-01-15 11:24 Mir: hnnngg
2017-01-15 11:24 Mir: sdfaksdgahka
2017-01-15 11:24 Mir: shurelia samaa
2017-01-15 11:24 Mir: can we
2017-01-15 11:24 Mir: do this tomjrrrwor
2017-01-15 11:24 Shurelia: why so?
2017-01-15 11:24 Mir: im super tired ;w;
2017-01-15 11:24 Shurelia: oooh
2017-01-15 11:24 Mir: its 5:15am
2017-01-15 11:24 Mir: and i have to sleep at some point
2017-01-15 11:24 Shurelia: I'm sorry , I didn't notice.
2017-01-15 11:24 Mir: it's okay xD
2017-01-15 11:24 Mir: it's starting to set in now
2017-01-15 11:24 Shurelia: alright alright, go to sleep.
2017-01-15 11:25 Mir: the drowsiness
2017-01-15 11:25 Mir: save the log
2017-01-15 11:25 Mir: so you can add it
2017-01-15 11:25 Mir: and message me tomorrow whenever you're free
2017-01-15 11:25 Shurelia: aight
2017-01-15 11:25 Mir: nightnightnghti~
2017-01-15 11:25 Shurelia: mmh
AlneCraft
7. I meant doing it something like this: http://puu.sh/tn3pt/0f0948b781.jpg since the drums feel like kind of rolling into each other.
Topic Starter
Mir


Uh Nao checked it, but he's silenced so he can't actually post anything here.

Here's some screenshots of what we did in Discord voice chat:

proof
http://i.imgur.com/AlkboOM.png
http://i.imgur.com/gFtNzwX.png
Pentori
hoi

[General]
combo colours? for ppl like me that play with them enabled
04:16:321 - conflicting timing lines, make sure the red line has kiai enabled too

[Infel]
00:04:320 (3,4) - hm, strange way to represent a 1/1 gap. maybe try something anti-flow or stacked since at 00:01:920 (3,4) - you used very similar spacing
00:05:120 (5) - vocal stretches to the white tick 00:05:520 - , so making this a 1/1 slider would be more appropriate
00:07:320 - the breaks r fading out too early, just drag this to how it originally would be
00:15:887 (6) - 1/1 slider
00:18:487 - fix break. there r no sounds to snap to so ending it early is very awkward
00:21:571 (4,5) - the finishes arent rly necessary, the sounds dont stand out much compared to 00:20:971
00:37:471 - the "aah" occurs a lot more often 00:24:271 - 00:27:571 - yet you're only highlighting a few of them with finishes. try achieve some consistency with these
00:47:221 (4,5,6,1) - flow isn't the best since your really only playing the slider heads here http://puu.sh/tDgVE/aab268b7ca.jpg and it causes some pretty awkward movements in contrast to the larger spacing you used for other stuff eg. 00:46:771 (2,3,4)
01:44:519 (2) - there r no sounds here, so try something else
02:01:919 (1,2) - skipping the drum on 02:02:371 - isnt very nice because you mapped the drum on 02:02:671 (2) - making the rhythm a weird blend of vocals + drums
02:31:171 (2,3,4) - why the sudden shift in intensity?
02:31:621 (5,6,7) - should add drum samplesets
02:32:221 - why is this slider muted?
02:32:221 (7) - you could try making this a 1/2 slider to create a stopping feeling as the music suggests
02:54:721 (5) - 03:06:421 (2) - dont think u need to include these since the sound is really weak. skipping it would b better like u did for 02:58:021
03:11:521 (2) - ^
03:11:821 (3,4,5) - this is best represented as 1/4. 1/6 is overkill
03:12:721 (1,2) - i would use more distance to indicate the transition to a 1/1 section. otherwise this just looks like 1/2 spacing
03:16:021 - dont forget the continue resetting the metronome
03:18:271 (2,3) - extended sliders in slower sections are awful imo. ending this on the red tick would suit the pace of the section more
03:36:271 - again u shouldn't skip this. u could try http://puu.sh/tDvuh/20cec3f5b8.jpg if u want to prioritise the vocals
04:05:071 (4) - normally u wouldve nc'ed this

good luck !
Topic Starter
Mir

Pentori wrote:

hoi

[General]
combo colours? for ppl like me that play with them enabled - i thought i already had them but oh well, added
04:16:321 - conflicting timing lines, make sure the red line has kiai enabled too - woops, fixed

[Infel]
00:04:320 (3,4) - hm, strange way to represent a 1/1 gap. maybe try something anti-flow or stacked since at 00:01:920 (3,4) - you used very similar spacing - i guess i'll go with shurelia's suggestion then. stacked them
00:05:120 (5) - vocal stretches to the white tick 00:05:520 - , so making this a 1/1 slider would be more appropriate - done
00:07:320 - the breaks r fading out too early, just drag this to how it originally would be - fixed too
00:15:887 (6) - 1/1 slider - done
00:18:487 - fix break. there r no sounds to snap to so ending it early is very awkward - ^
00:21:571 (4,5) - the finishes arent rly necessary, the sounds dont stand out much compared to 00:20:971 - removed (copy-pasta mistakes ;w;)
00:37:471 - the "aah" occurs a lot more often 00:24:271 - 00:27:571 - yet you're only highlighting a few of them with finishes. try achieve some consistency with these - yeah, fixed
00:47:221 (4,5,6,1) - flow isn't the best since your really only playing the slider heads here http://puu.sh/tDgVE/aab268b7ca.jpg and it causes some pretty awkward movements in contrast to the larger spacing you used for other stuff eg. 00:46:771 (2,3,4) - fixed it
01:44:519 (2) - there r no sounds here, so try something else - there's a bass note here
02:01:919 (1,2) - skipping the drum on 02:02:371 - isnt very nice because you mapped the drum on 02:02:671 (2) - making the rhythm a weird blend of vocals + drums - changed rhythm slightly
02:31:171 (2,3,4) - why the sudden shift in intensity? - nerfed slightly
02:31:621 (5,6,7) - should add drum samplesets - right, forgot x.x
02:32:221 - why is this slider muted? - another dumb mistake, should have been on slider end
02:32:221 (7) - you could try making this a 1/2 slider to create a stopping feeling as the music suggests - i think 1/1 is fine imo, especially now that the slider end is actually muted instead of the head :/
02:54:721 (5) - 03:06:421 (2) - dont think u need to include these since the sound is really weak. skipping it would b better like u did for 02:58:021 - changed
03:11:521 (2) - ^ - ^
03:11:821 (3,4,5) - this is best represented as 1/4. 1/6 is overkill - sure i guess since i don't use repeating 1/6 anywhere else
03:12:721 (1,2) - i would use more distance to indicate the transition to a 1/1 section. otherwise this just looks like 1/2 spacing - fixed
03:16:021 - dont forget the continue resetting the metronome - oh my god i thought i did this part aksdjflasgdasdf fixed.
03:18:271 (2,3) - extended sliders in slower sections are awful imo. ending this on the red tick would suit the pace of the section more - done
03:36:271 - again u shouldn't skip this. u could try http://puu.sh/tDvuh/20cec3f5b8.jpg if u want to prioritise the vocals - already changed as above
04:05:071 (4) - normally u wouldve nc'ed this - true. fixed

good luck !
Thanks for quality mod.~
kokopanko
suggestion:use 3 combo colors for mir, heart of land's line and anything else respectively.
Topic Starter
Mir

kokopanko wrote:

suggestion:use 3 combo colors for mir, heart of land's line and anything else respectively.
What exactly do you mean by this? o.o
Nao Tomori
later
11:47 Nao Tomori: 00:22:771 (7) - 
11:47 Nao Tomori: 00:26:821 (2) -
11:48 Nao Tomori: 00:31:321 (6) -
11:48 Nao Tomori: 00:30:721 (4) -
11:49 Nao Tomori: 00:44:821 (1,2) -
11:49 Mir: https://imgur-archive.ppy.sh/cDKZS4W.png
11:49 Mir: ok?
11:50 Nao Tomori: 01:04:021 (4) -
11:51 Nao Tomori: https://osu.ppy.sh/ss/7244925
11:52 Mir: https://imgur-archive.ppy.sh/y7FU6uc.jpg
11:52 Mir: ?
11:53 Nao Tomori: 01:09:419 (5,6) -
12:00 Mir: 04:34:921 (1) -
12:00 Mir: 04:16:321 -
12:04 Nao Tomori: 00:52:621 (5) -
12:08 Nao Tomori: 01:22:319 (5) -
12:17 Nao Tomori: 02:25:021 (4,5,1) -
12:23 Nao Tomori: 01:04:621 (6) -
12:28 Nao Tomori: 02:25:321 (5) -
12:28 Nao Tomori: 02:28:321 (4) -
12:29 Nao Tomori: 02:58:171 (2,3) -
12:33 Mir: so far i have this https://imgur-archive.ppy.sh/w2LPsDN.jpg
12:33 Mir: is this better?
12:41 Nao Tomori: 04:06:121 (6) -
12:42 Nao Tomori: 04:08:671 (2,3) -
13:39 Nao Tomori: 04:36:121 (5,6) -
Topic Starter
Mir

Nao Tomori wrote:

later
11:47 Nao Tomori: 00:22:771 (7) - 
11:47 Nao Tomori: 00:26:821 (2) -
11:48 Nao Tomori: 00:31:321 (6) -
11:48 Nao Tomori: 00:30:721 (4) -
11:49 Nao Tomori: 00:44:821 (1,2) -
11:49 Mir: https://imgur-archive.ppy.sh/cDKZS4W.png
11:49 Mir: ok?
11:50 Nao Tomori: 01:04:021 (4) -
11:51 Nao Tomori: https://osu.ppy.sh/ss/7244925
11:52 Mir: https://imgur-archive.ppy.sh/y7FU6uc.jpg
11:52 Mir: ?
11:53 Nao Tomori: 01:09:419 (5,6) -
12:00 Mir: 04:34:921 (1) -
12:00 Mir: 04:16:321 -
12:04 Nao Tomori: 00:52:621 (5) -
12:08 Nao Tomori: 01:22:319 (5) -
12:17 Nao Tomori: 02:25:021 (4,5,1) -
12:23 Nao Tomori: 01:04:621 (6) -
12:28 Nao Tomori: 02:25:321 (5) -
12:28 Nao Tomori: 02:28:321 (4) -
12:29 Nao Tomori: 02:58:171 (2,3) -
12:33 Mir: so far i have this https://imgur-archive.ppy.sh/w2LPsDN.jpg
12:33 Mir: is this better?
12:41 Nao Tomori: 04:06:121 (6) -
12:42 Nao Tomori: 04:08:671 (2,3) -
13:39 Nao Tomori: 04:36:121 (5,6) -
yeah so fixed inconsistencies in hitsounding and spacing and some nazi stuff
Shurelia
go
Vivyanne
Placeholder for stack mod before first bubble
Shurelia
when
Nao Tomori
yea
Topic Starter
Mir

Shurelia wrote:

when
nao

kill me please
Shurelia
!!!

Hold my hand .
Vivyanne
i wanna get these out of the way becus they make the map literally unplayable
00:29:671 (5,3) -
00:36:721 (2,4) -
00:44:821 (1,3) -
00:58:321 (1,5) -
01:05:371 (2,5) -
01:14:819 (4,2) -
02:01:319 (4,2) -
02:08:821 (1,3) -
02:18:421 (5,1) -
03:31:921 (3,2) -
03:57:421 (5,2) -
04:25:021 (1,3) -
04:34:321 (4,1) -
04:36:121 (5,1) -
04:37:621 (4,7) -
04:48:421 (4,2) -
04:52:021 (1,5) -

just get these out of the way along with bub#2 orz
Lasse
as requested

intro feels really empty hitsound wise (cause there are none besides soft hitnormal), how about putting whistles on all the clickable objects? volume is really low anyways
that until 00:05:520 -, then keep 00:09:093 (1,2,3,4) - like it is. maybe finish on 00:11:463 (4) -
and then clickable whistle thing on 00:11:924 - again
or probably something to make 00:13:924 (1) - stand out a bit more cause it maps something else

00:19:921 - this part until 00:23:146 - might be nicer with 30% volume
00:20:971 (1) - finish doesn't fit here at all I think

same with finishes on slidertails in the intro. even if there is something in the song, you don't really map it anyways. and getting more feedback from head than tail is pretty gross here

00:23:221 - this part feels like it lacks some differentiation. the parts where vocals stop just feel the same as the ones with vocals. this could be done with using different pattern/shapes, rhythms/undermapping, movement or anything, but right now it's consistent, but the song isn't..
together with the hitsounding (none except these finishes and some hitnormals) makes this part feel really bland
whistles for vocal for example might be a great addition
Overall it feels like the map just lacks some hitsounding stuff like using whistles for things that stand out or whatever, it just feels really empty with some occasional claps and normal hitnormals

or in parts like 01:10:019 - they could emphasize the underlying guitar rhythm etc.


00:55:621 (1,2,3,1,2,3) - drums and melody seem more like 2-2-2 and not 3-3 here? or just keep it in one thing like 01:23:519 (2,3,4,5,6,7) -
00:56:221 (2,3) - is pretty noticeable cause melody thing starts there and not on the red tick before // it's on 00:55:621 (1,3,2,3) -
might also want to use drum additions here to fit the song better than your custom clap
also movement on 00:56:371 (3,1) - is so strange for no reason, movement on the slider is extremly forced. how about curving 1 for http://lasse.s-ul.eu/uo723gOO.jpg (can adjust 2 to look better with it obviously)

01:09:119 (3,4,5,6) - similar here about using some drum additions, since it stands out so much // 01:23:519 (2,3,4,5,6,7) - // 01:37:919 (2,3,4,5,6) - 02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - etc

01:09:719 (6) - could be spaced way more or have nc or anything, I nearly misread this as 1/2 cause of the patterning before and it's like the only spot in the whole map I had issues with in that regard. also 01:09:119 (3,4,5) - seem kinda overspaced considering how you mapped these before
01:06:419 (1) - finish would be great here // 03:25:921 (1) - 03:35:821 (1) -
01:31:319 (5) - any reason to snap these and all similar ones to 1/12? at least 1/8 could make sense with the other snapping, but 1/12? your tails are muted anyways so you also don't really follow anything
same for things like 01:50:519 (1,2,3,4,5) - seems like there is a clear purpose, but I don't really get it

01:34:919 (5,1) - could be cleaned up a bit overall http://lasse.s-ul.eu/tnqOvWYi.jpg (mainly cause your first curve is a bit broken lol)
01:38:369 (5,6) - really weird movement again for no reason, considering your had things like 01:23:519 (2,3,4,5,6,7,1) - pretty normal. why not ctrlg 01:38:069 (3,4) - and move 5 for http://lasse.s-ul.eu/fIK2cCso.jpg

01:50:519 (1,2,3,4,5) - drum additions?
02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - similarly to the other one I can't see why you would make groups of 3 vocals on 02:04:321 (2,1) - and drums also don't seem to have 3/2 emphasis or anything. It just felt really weird to me

02:44:371 (1) - could add normal sliderwhistle or something like that and fade it by using some green lines + sampleset changes http://lasse.s-ul.eu/sJGYk0xw.jpg
02:53:821 (1,2) - really sudden and only 1/3 rhythm in the map, so in this case I think tapping should be simplified a bit, like http://lasse.s-ul.eu/SdyUXKSL.jpg or maybe http://lasse.s-ul.eu/vwaHFyyn.jpg

02:58:321 (1,2,3,1,2,3) - now here the 3note thing actually fits the guitar
03:37:621 (1,2,3,1,2,3,1,2,3,1,2,3) - again I think groups of 3 make no sense with guitar/drums/vocals or anything. also the way spacing is handles here seems pretty weird as it's more like some kind of buildup, but 03:38:071 (1,2,3) - has the biggest jumps? // 04:04:621 (1,2,3,1,2,3) -

04:16:321 (1) - could use normalwhistle on body or something // 04:59:971 (1) -
04:40:021 - barely hitsounded 40% volume soft sampleset stream is pretty gross to play feeback wise
04:43:771 - guitar changes here, so your stream could reflect that http://lasse.s-ul.eu/rkVuQbUP.jpg
similar for 04:44:221 - like http://lasse.s-ul.eu/zLOc8pP6.jpg or http://lasse.s-ul.eu/M360qXdk.jpg
snapping overall on the streams is kinda weird cause of guitars, but having them simpliefied to 1/4 should be aslright in this case
04:46:321 (2,3,4,5) - could be two 1/4 sliders to get more emphasis on the really strong drum beats
04:55:321 (1) - could ctrlg this so it visually makes more sense with movement into stream
04:57:721 (2,3,4) - could all be split into two single 1/4 sliders to make more sense with guitars
04:59:221 (1,2,3,4,5) - switching between drum and guitar emphasis multiple times here makes this so weird. maybe like http://lasse.s-ul.eu/rhXqgYWu.jpg for drums, or http://lasse.s-ul.eu/P6uhZp7H.jpg for guitar would work better

[]
visuals, and most spacing/emphasis/rhythm stuff looks alright. but hitsounding seems really lacking to me and some of the other stuff is a bit tilting too :c
won't pop, but also won't nominate this for now
Topic Starter
Mir

Lasse wrote:

as requested - o/

intro feels really empty hitsound wise (cause there are none besides soft hitnormal), how about putting whistles on all the clickable objects? volume is really low anyways
that until 00:05:520 -, then keep 00:09:093 (1,2,3,4) - like it is. maybe finish on 00:11:463 (4) -
and then clickable whistle thing on 00:11:924 - again
or probably something to make 00:13:924 (1) - stand out a bit more cause it maps something else

00:19:921 - this part until 00:23:146 - might be nicer with 30% volume
00:20:971 (1) - finish doesn't fit here at all I think

same with finishes on slidertails in the intro. even if there is something in the song, you don't really map it anyways. and getting more feedback from head than tail is pretty gross here

Everything above fixed.

00:23:221 - this part feels like it lacks some differentiation. the parts where vocals stop just feel the same as the ones with vocals. this could be done with using different pattern/shapes, rhythms/undermapping, movement or anything, but right now it's consistent, but the song isn't..
together with the hitsounding (none except these finishes and some hitnormals) makes this part feel really bland
whistles for vocal for example might be a great addition
Overall it feels like the map just lacks some hitsounding stuff like using whistles for things that stand out or whatever, it just feels really empty with some occasional claps and normal hitnormals

or in parts like 01:10:019 - they could emphasize the underlying guitar rhythm etc.

Will get someone to hitsound this cuz apparently I can't. :eyes:

00:55:621 (1,2,3,1,2,3) - drums and melody seem more like 2-2-2 and not 3-3 here? or just keep it in one thing like 01:23:519 (2,3,4,5,6,7) - changed
00:56:221 (2,3) - is pretty noticeable cause melody thing starts there and not on the red tick before // it's on 00:55:621 (1,3,2,3) -
might also want to use drum additions here to fit the song better than your custom clap - hitsounding
also movement on 00:56:371 (3,1) - is so strange for no reason, movement on the slider is extremly forced. how about curving 1 for http://lasse.s-ul.eu/uo723gOO.jpg (can adjust 2 to look better with it obviously) - changed

01:09:119 (3,4,5,6) - similar here about using some drum additions, since it stands out so much // 01:23:519 (2,3,4,5,6,7) - // 01:37:919 (2,3,4,5,6) - 02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - etc - hitsounding

01:09:719 (6) - could be spaced way more or have nc or anything, I nearly misread this as 1/2 cause of the patterning before and it's like the only spot in the whole map I had issues with in that regard. also 01:09:119 (3,4,5) - seem kinda overspaced considering how you mapped these before - fixed both
01:06:419 (1) - finish would be great here // 03:25:921 (1) - 03:35:821 (1) - hitsounding
01:31:319 (5) - any reason to snap these and all similar ones to 1/12? at least 1/8 could make sense with the other snapping, but 1/12? your tails are muted anyways so you also don't really follow anything - snapped to 1/8 instead
same for things like 01:50:519 (1,2,3,4,5) - seems like there is a clear purpose, but I don't really get it - it's to emphasize the holds of the guitar since they're really dragging in the song, so I extended the sliders a lot more

01:34:919 (5,1) - could be cleaned up a bit overall http://lasse.s-ul.eu/tnqOvWYi.jpg (mainly cause your first curve is a bit broken lol)
01:38:369 (5,6) - really weird movement again for no reason, considering your had things like 01:23:519 (2,3,4,5,6,7,1) - pretty normal. why not ctrlg 01:38:069 (3,4) - and move 5 for http://lasse.s-ul.eu/fIK2cCso.jpg

Fixed above

01:50:519 (1,2,3,4,5) - drum additions? - hitsounding
02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - similarly to the other one I can't see why you would make groups of 3 vocals on 02:04:321 (2,1) - and drums also don't seem to have 3/2 emphasis or anything. It just felt really weird to me - it's actually 6 note groups so I removed the ncs on the two 3's so it's 1,2,3,4,5,6 x 2 now

02:44:371 (1) - could add normal sliderwhistle or something like that and fade it by using some green lines + sampleset changes http://lasse.s-ul.eu/sJGYk0xw.jpg - hitsounding
02:53:821 (1,2) - really sudden and only 1/3 rhythm in the map, so in this case I think tapping should be simplified a bit, like http://lasse.s-ul.eu/SdyUXKSL.jpg or maybe http://lasse.s-ul.eu/vwaHFyyn.jpg - made a reverse

02:58:321 (1,2,3,1,2,3) - now here the 3note thing actually fits the guitar - the guitar here fills what would have been 3 note drums anyways so the guitar just ends up falling into the already established structure of the drums
03:37:621 (1,2,3,1,2,3,1,2,3,1,2,3) - again I think groups of 3 make no sense with guitar/drums/vocals or anything. also the way spacing is handles here seems pretty weird as it's more like some kind of buildup, but 03:38:071 (1,2,3) - has the biggest jumps? // 04:04:621 (1,2,3,1,2,3) - okay I ended up removing all the NC things so these follow 6-note patterns to avoid confusion, as for the jump intensity, it actually feels like the intensity peaks in the middle and then drops again into the chorus so I made the middle jumps bigger to reflect that

04:16:321 (1) - could use normalwhistle on body or something // 04:59:971 (1) - hitpounds
04:40:021 - barely hitsounded 40% volume soft sampleset stream is pretty gross to play feeback wise - hitsounds
04:43:771 - guitar changes here, so your stream could reflect that http://lasse.s-ul.eu/rkVuQbUP.jpg
similar for 04:44:221 - like http://lasse.s-ul.eu/zLOc8pP6.jpg or http://lasse.s-ul.eu/M360qXdk.jpg
snapping overall on the streams is kinda weird cause of guitars, but having them simpliefied to 1/4 should be aslright in this case - made changes to this stream
04:46:321 (2,3,4,5) - could be two 1/4 sliders to get more emphasis on the really strong drum beats - made first one kick, second one hold
04:55:321 (1) - could ctrlg this so it visually makes more sense with movement into stream - done
04:57:721 (2,3,4) - could all be split into two single 1/4 sliders to make more sense with guitars - did changes accordingly
04:59:221 (1,2,3,4,5) - switching between drum and guitar emphasis multiple times here makes this so weird. maybe like http://lasse.s-ul.eu/rhXqgYWu.jpg for drums, or http://lasse.s-ul.eu/P6uhZp7H.jpg for guitar would work better - I like the guitar rhythm more so going with the second option

[]
visuals, and most spacing/emphasis/rhythm stuff looks alright. but hitsounding seems really lacking to me and some of the other stuff is a bit tilting too :c
won't pop, but also won't nominate this for now
That's fair. I'll get someone to hitsound it in my stead since I'm not the best at it. I fixed most of the things you said.

Fixed HighTec's stack mod too.
Topic Starter
Mir
K I redid a lot of the hitsounding and I changed some of the streamy part in the end to be a bit more interesting
Lasse
some more hitsounding things in addition to the irc yesterday:
02:45:721 (1) - missing whistle // 02:44:371 (1) - 02:45:721 (1) - 02:49:021 (1) - 04:18:121 (1) -

02:55:621 (1) - missing normal finish // 01:10:019 (1) - 01:20:819 (1) - 02:03:721 (1) -

01:22:619 (1) - missing drum finish // 01:35:219 (1) - 01:37:019 (1) -

03:07:021 (1,2,3,4) - could have whistles on all of these for guitar things

hope I didn't miss any other cymbal things

snapping for guitar part is kinda lol cause the guitars are a mess. think having them that part mapped so 1/4 heavy is alright in this case
Topic Starter
Mir

Lasse wrote:

some more hitsounding things in addition to the irc yesterday:
02:45:721 (1) - missing whistle // 02:44:371 (1) - 02:45:721 (1) - 02:49:021 (1) - 04:18:121 (1) -

02:55:621 (1) - missing normal finish // 01:10:019 (1) - 01:20:819 (1) - actually I think this one is better as a drum finish so the last normal finish has more impact 02:03:721 (1) -
01:22:619 (1) - missing drum finish // 01:35:219 (1) - 01:37:019 (1) -

03:07:021 (1,2,3,4) - could have whistles on all of these for guitar things

hope I didn't miss any other cymbal things

snapping for guitar part is kinda lol cause the guitars are a mess. think having them that part mapped so 1/4 heavy is alright in this case
Everything else fixed.~
Lasse
starting from bubble 1 again cause major hitsounding changes, changing sliderends from 1/12 to 1/8 etc.
Shurelia
BOI
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