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Millenium - Day after Day (Nightcore Mix)

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-Rain-
:)
mooai
:)
Kaona
nightcore + moe bg pic of miku = <3
BlackSavy
Good map ^^
Star ~
Gcode
:)
Cat
Go go Sekai :3 .
Hyguys
E-I-I-I-I-I(Taiko)
Well , i think i'm going to make a normal for this ):
Raging Bull
More of an E H I I I. TVO's map is pretty normal, but rated as insane because of the bpm.
Topic Starter
Suimya
yes the bpm is high that why all have insane rated and i cant change that >.<"
taiko_maniac1811
well,taiko update :)
some note change

(Your message is too short. Please do not blahblah blah...) xD
it is kinda short ._."

Download: Millenium - Day after Day (Nightcore Mix) (-Sekai-) [1811's Taiko Core].osu
Ijah_old
Star~
and a small mod (mostly style suggestions)

~Hard Core~
00:42:880 (3) - http://puu.sh/4516 A repeating slider (1/8 snapped) sounds nice

~TVO's Core~
00:53:991 (2) (3) (4) - make these three repeat once? http://puu.sh/451I
01:20:658 (8) - this one seems way too low down, possibly raise it a bit along with the following note.
02:18:753 (1) - like above, this combo goes too low IMO.

Good luck!
Topic Starter
Suimya

Ijah wrote:

Star~
and a small mod (mostly style suggestions)

~Hard Core~
00:42:880 (3) - http://puu.sh/4516 A repeating slider (1/8 snapped) sounds nice No i like as its anyway thanx :3

~TVO's Core~
00:53:991 (2) (3) (4) - make these three repeat once? http://puu.sh/451I ok fixed
01:20:658 (8) - this one seems way too low down, possibly raise it a bit along with the following note. Fixed
02:18:753 (1) - like above, this combo goes too low IMO. Fixed


Ijah thanx for your mod >w< and your star
Darksonic
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Bakario
star :?

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Uni
Just adding a star for sekai cuz she orderd me to D: and if i want to add an star i will add a star when ever i want
Backfire
This is a very nice beatmap. Have a star! (uhmuhmuhmuhmuhmuhm)
AikoKudo
Star!
Uhm don't know what else to write..uhm...good...map...uhm...:D
Medicine Melancholy
I love this map.
one of my favorites :D blahblahblah... uhmm... I don't know. Star~
Ryu_old
Sekaaaaaai I love THIIIIIIIS MAAAAAAAAAAAAAAAAAAAAAAAAAAAP! :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD STARS! FOR U! sorry...one star :>
Kola
Staaaaaaaaaaaaaaaaaaaaaaaaaaaar for my Sekaaaaaai :3 >w< ~~
Kola
( Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question. // WTF Dx )
Mitchrev21
taiko zomg <3 STAR! Really hard with cold hands, but overall really nice!
nanashiRei
Map is nice go for ranked!

I would love to see it. :D



........................................................................ :(
MR_DC
i love the map

hope to see it ranked soon! :)

i wish i could map good as you xD
Neko_Lover
This is a great map! :)
Love the song and the mapping style
I hope this gets ranked soon
tan24681
AWSOME map :3
Really like the song :D
Hope it gets ranked soon :D
Bobo_old
Wow, why didn't you tell me about this ealier so then I could've starred it. :D
I do generally dislike nightcore but you made this and it's actually a pretty fun map. ;3
Komeiji Yuki
star~

Nice Map :3

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Sandpig
except soft-hitclap all custom hitsounds seem fine.

try these two clap instead:

http://puu.sh/4u7C

and what I'd like to mention is that the claps sound random imo...
ouranhshc
Hard
00:10:817 (2) - remove a repeat from this slider
00:11:769 (4,5,6,7,8,9) - how come the spacing is smaller here than 00:15:579 (1,2,3,4,5,6) -
00:13:039 (8) - new combo?
00:13:674 (1) - remove new combo
00:23:198 (1,2,3,4) - curious about the spacing change
00:28:277 (1,2,3,4) - [nazi] make this into a square (or rectangle) by aligning (3) with (2)?
00:33:356 (5,6) - remove the finish from (6) and place it on (5)?
00:33:674 (6) - new combo so it will be like : 00:38:753 (1) -
00:37:801 (4) - [nazi] align with (1)?
00:35:896 (11) - remove finish off slider end and maybe place it here 00:37:166 (2) - so it will be the same as the previous combo?
00:38:436 (5) - add a finish?
00:41:610 (1) - place the finish on the end of this repeating slider instead of on (2)?
00:43:515 (5) - move the finish from the end of the slider to the beginning?
00:44:150 (6) - new combo here instead of 00:44:785 (1) - ?
00:46:055 (5) - remove finish from the end of this slider?
00:46:690 (1,2,3,4,5,6) - have only default finishes on (1,3,5,) and on the beginning of (6)?
00:47:007 (2,4) - perhaps swap (2) and (4) postion on the timeline so that on the playfield (2) isn't under the comboburst?
00:54:626 (4,5) - spacing too small
00:58:753 (3) - New combo for consistency
01:02:563 (5) - ^
01:03:198 (1) - remove new combo
01:03:833 (5) - new combo
01:10:182 (5) - possibly move it further away so it won't be confused with a 1/2 beat.
01:31:452 (1) - extend this to the next white tick?
01:28:912 (1,2) - remove the new combo from (1) and place it on (2)
01:43:515 (3) - maybe remove the finish on the end of the slider and place it on the beginning instead
02:05:102 (2,3,4,5,6) - i'm curious about the spacing here?
02:08:277 (4,1,2) - spacing
02:24:467 (9) - new combo and remove the new combo from : 02:25:102 (1) ?
02:29:864 (3,4,5,6) - I don't think its okay to have these at 5% volume. Increase the volume please.
02:29:864 (T) - move it here: 02:31:452 so the the spinner is "silenced".

Folder
Your spinner circle is 763 by 763. The default spinner circle is 666 by 666. Please resize your spinner.

I will mod the rest later.

TVO - this basically feels like [Hard] essentially have the same placement on the timeline, but different placement on playfield
00:32:563 (5,6,7,8) - possible change it to this, because right now it feels odd


00:37:642 (1) - remove new combo
00:46:372 (6,1) - new combo on (6) instead of (1).
00:51:134 (1) - this is really soon after the spinner
00:57:007 (1) - remove new combo for consistency
00:58:277 (1) - ^
01:00:023 (1) - ^
01:03:833 (1,2) - ugly overlap
01:04:944 (1,2,3) - perhaps like this?

01:34:547 (3) - new combo along iwth removing the new combo here: 01:35:420 (1) -
01:37:166 (3) - new combo
02:13:674 (1,2,3,4,5,6) - if this is supposed to be a normal, then this is too hard for a normal
02:15:261 (1) - remove new combo
02:16:214 (1,2,3) - this is too hard for a normal
02:16:848 (3,3) - these sound weird. really weird
02:19:706 (4,5,6) - looks ugly ingame

Softcore - your combos are D:
00:08:594 (4) - new combo
00:27:960 (2,3) - bad spacing
01:01:293 (7) - new combo here instead of 01:02:563 (1) -
01:26:690 (1) - remove a repeat?
02:29:547 (3) - bad spacing
Topic Starter
Suimya

ouranhshc wrote:

Hard
00:10:817 (2) - remove a repeat from this slider Fixed
00:11:769 (4,5,6,7,8,9) - how come the spacing is smaller here than 00:15:579 (1,2,3,4,5,6) Fixed
00:13:039 (8) - new combo? No~
00:13:674 (1) - remove new combo No thank you~
00:23:198 (1,2,3,4) - curious about the spacing change Fixed
00:28:277 (1,2,3,4) - [nazi] make this into a square (or rectangle) by aligning (3) with (2)? Fixed
00:33:356 (5,6) - remove the finish from (6) and place it on (5)? Fixed
00:33:674 (6) - new combo so it will be like : 00:38:753 (1) - Fixed
00:37:801 (4) - [nazi] align with (1)? Fixed
00:35:896 (11) - remove finish off slider end and maybe place it here 00:37:166 (2) - so it will be the same as the previous combo? Fixed
00:38:436 (5) - add a finish? Fixed
00:41:610 (1) - place the finish on the end of this repeating slider instead of on (2)? Fixed
00:43:515 (5) - move the finish from the end of the slider to the beginning? Fixed
00:44:150 (6) - new combo here instead of 00:44:785 (1) - ? Fixed
00:46:055 (5) - remove finish from the end of this slider? Fixed
00:46:690 (1,2,3,4,5,6) - have only default finishes on (1,3,5,) and on the beginning of (6)? Fixed
00:47:007 (2,4) - perhaps swap (2) and (4) postion on the timeline so that on the playfield (2) isn't under the comboburst? Fixed
00:54:626 (4,5) - spacing too small Fixed
00:58:753 (3) - New combo for consistency Fixed
01:02:563 (5) - ^ Fixed
01:03:198 (1) - remove new combo Fixed
01:03:833 (5) - new combo Fixed
01:10:182 (5) - possibly move it further away so it won't be confused with a 1/2 beat. Fixed
01:31:452 (1) - extend this to the next white tick? Fixed
01:28:912 (1,2) - remove the new combo from (1) and place it on (2) Fixed
01:43:515 (3) - maybe remove the finish on the end of the slider and place it on the beginning instead Fixed
02:05:102 (2,3,4,5,6) - i'm curious about the spacing here? Fixed
02:08:277 (4,1,2) - spacing Fixed
02:24:467 (9) - new combo and remove the new combo from : 02:25:102 (1) ? Fixed
02:29:864 (3,4,5,6) - I don't think its okay to have these at 5% volume. Increase the volume please. Fixed
02:29:864 (T) - move it here: 02:31:452 so the the spinner is "silenced". Fixed

Folder
Your spinner circle is 763 by 763. The default spinner circle is 666 by 666. Please resize your spinner. Fixed
Thanx ouran <3
BounceBabe
~~~~~~~~~~~~~

Here we go :3

Hope it isn't too hard..

~~~~~~~~~~~~~
Pereira006
hello~~

IMO <- my opinion

General

Why SB all diff is weird? http://puu.sh/4FSx <- Soft http://puu.sh/4FSD <-Hard http://puu.sh/4FSF <- Lrj
Can you SB Same all diff?

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Soft Core]

I can see random spacing easy can't random spacing I click Hold ALT i see you original is 0.8X example this 00:00:341 (1,2,1,2) - http://puu.sh/4FN6 that is correct Spacing because you use 0.8x spacing but example this 00:15:896 (1,2,3) - http://puu.sh/4FNh that this is anti-jump or incosiente spacing i think you should check all spacing Only easy and norma should Same Spacing and not random pleasse fix but this is my IMO

00:15:896 (1,2,3) - That i sayd before Anti-jump ?I think easy can't take anti-jump pleasse fix spacing
00:20:340 (1,2,3,4,1,2,3,4,5,1,2,3) - Now this is 1.00x pleasse fix spacing IMO
00:26:055 (5,1) - Incosiente spacing?
00:49:229 (4,1) - ^ Carefully if you change this you will fix too at 00:51:452 (2,3)
00:52:404 (1,2) - Click Slider (1) and you will see this http://puu.sh/4FNG now 0.6x? :/ pleasse fix spacing
01:01:293 (1,2,3,4) - ... incosiente spacing?

this is really is fine but spacing are weird and random you should all same spacing i don't what you original this spacing 0.8x or 1.0x? I think 0.8x is better this but this just my IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[BounceBabe's Core]

00:07:325 (3,4) - Incosiente spacing? Imo
00:23:515 - add note?
00:29:229 at 00:30:817 this break is unless you should remap this Imo
00:32:404 - Add note? if follow lyrics
01:12:404 at 01:29:706 too much long break and this is normal pleasse remap this

I can't mod this i think is really need more work this and more modded because you have so much space without note you should add here note more and more slider and have lot random spacing. i can't mod this that all i play 12 time and very weird sorry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Hard's core]

I can ask? This diff is sekai? if yes you should Same Consciente Time kiai
example this
http://puu.sh/4FQT and http://puu.sh/4FQS you should make Same time kiai why not use Time kiai's TVO i like IMO

00:10:817 (2,3) - Incosiente Spacing?
00:28:277 (1,2,3,4) - Weird symentrical try better symentrical?
01:08:912 (1,2,3,4) - Weird stack

not much really found wrong sorry :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
other diff is fine for me
that all i think
Star! and Good luck
Fight you map :D
Tony
[Soft Core]

Approach Rate 3 please. (Approach Rate 5 is more for hard diffs)
00:00:341 (1,2) - try to keep this pattern constant in that part...You just changed hit sound pattern in every combo pattern..and that sounds random
EG:
first combo pattern (the green one) : Whistle - Clap - Whistle - Clap
second combo pattern (the blue one): Whistle - Whistle -Soft(no hit sounds) - Clap
third combo pattern(the red one): This hit sound pattern is like in first combo pattern but it's containing 5 notes...You can remove that repeat from this slider 00:06:690 (3) - and adding a note with NC here 00:07:960 - and removing new combo from this 00:08:594 (1) - circle..
...........................................................................................................................................................................
You should go through your diffs and fix hit sounds. You need to have a hit sound pattern system.

Same in BounceBabe's Core and Hard Core.

If you wanna ask me something~ I'm always free in-game.
ziin
BrokenArrow
I still love this map and the song is soo awesome *-*
/me shots a kudosu star~
Topic Starter
Suimya
plz stop modding because i'm remapping hard core and maybe soft too >~<
Topic Starter
Suimya
ok dont remapping and removed soft core >~<
SPOILER
Your message is too short. o.o"
friendok
omg the map is so good : DDD

<3 sekai

thank you for making it
Xakyrie
hey there, time for a quick mod~ :D morelikelongassmod orz
just going to let you know that I use a lot of pictures to illustrate my point :?

General~.
I would like to suggest a change in difficulty names at this point. The difficulties make it hard to tell which diff is Normal, Hard, Insane, etc (specifically with hard and insane). Maybe you could change it so it somehow points out the obvious? Maybe use the softcore/hardcore idea again, or add the difficulties in there with the mapper's names. :)

BounceBabe~.
AR maybe +1?

00:04:626 (2) - This note could be moved to the middle of (1) and (3) of the same combo, but change the timing of (2) to 00:04:467. http://puu.sh/54d1 ; http://puu.sh/54d3
00:07:007 (2) - Can be moved in the same fashion as the previous; http://puu.sh/54dz (not sure if you're a symmetry person ><)
00:08:277 (4) - Could be stacked on top of (1) of the next combo since it follows the flow and symmetry of the map~
00:25:102 (5) - Stack this on (1) of the same combo and blanket slider (1) of the following combo. http://puu.sh/54lL
00:37:483 (4,5) - Place directly in the middle of the grid :D
00:40:030 ( ) - Consider putting a note here to continue the flow~ stack on (4,5) of previous combo. http://puu.sh/54mU ; http://puu.sh/54mW
00:40:975 (4,5) - Stack in the center once more. Use grid level 4 to achieve this if need be.
00:40:975 (4) - Consider removing this note, it can be somewhat of a throw-off. Otherwise, new combo.
00:58:753 (1) - If you could stack both ends of this slider on the previous combos' sliders, it would look nice. (end of [1] and beginning of [3])
01:08:912 (1) - Same idea; here's a picture of what I mean: http://puu.sh/54pb (excuse the crappy quality ><)
01:03:356 (3) - Use grid level 4 and move it over to the left one space.
01:11:452 (1) - I know this is copy/pasted, but ^ :)
01:12:245 to 01:30:817 - Long break is long~ What I really mean to say is, the song is short enough, so consider mapping it. ^^ I'd love to see more of your beautiful work up for showcase here~
01:44:785 (7) - Maybe new combo?
01:47:642 (3) - New combo.
02:00:975 (1) - Slider again~ you know what to do :D
02:02:245 (3,4,5) - Softer sounds? c:
02:11:134 - Slidersliderslider~ again, stack ends if you'd like.
02:13:674 (1) - Move to the right one grid space using grid level 4.

A lot of copy/paste here (pattern repeats 4 times), you could always try flipping the whole combination and turning it left and/or right (since there are 4 of this) for a switch-up instead of just mirroring it. c:

either way, beautiful map, BounceBabe! <3


-Sekai-~.
This is especially for you since you seemed happy about this mod :P
I'm going to hide this just because it looks ugly and it's really long.. orz
(*cough that'swhatshesaid cough*)


SPOILER
HP Drain -1 maybe?
AR -1 or -2.
OD -1.

00:00:340 (1,2,3,4) - Map this in a diamond! :D http://puu.sh/54rS
00:01:610 (5,6) - Try making these sliders more round and clean. Use more points; ctrl + left click. Consider moving (5) left a bit as well; over (4). Example: http://puu.sh/54st
00:04:785 (6,7,8) - Are these slightly diagonal on purpose? If not, make this linear along the horizontal.
00:06:055 (2) - Rotate this nicely above and along (1) and (3) of the same combo. http://puu.sh/54sY
00:07:642 (1) - Consider dropping a note here which will make it (4) of the previous combo.
00:07:642 (1,2,3,4,5,6,7,8) - Consider moving this whole section (highlight and drag) over a whole count of 4. Looks like this: http://puu.sh/54tB ; make sure to fix your green timing points for the repeat sliders here, and watch the spacing between (8) and the beginning of the next combo.
00:11:134 (2) - Round the slider properly.
00:11:769 (3,4,5,6) - Make into a triangle so it looks cleaner~ http://puu.sh/54ug
00:15:261 (8,9,10) - Sounds a little too cluttered or extra, try adding hitsounds to it or remove (9), it sounds much better.
00:15:420 (10) - You could always stack this on (1) of the next combo. (following the previous step) http://puu.sh/54v2
00:16:848 (3) - Move this slider up a little and over left; http://puu.sh/54vd
00:17:325 ( ) - Useless green timing point.
00:17:483 (4) - Make this slider similar to (3) of the same combo; you could copy/paste it so it's A LOT easier.
00:18:118 (5,6,7) - New combo?
00:20:182 ( ) - Useless green timing point. Consider its removal.
00:21:293 (1,2,3) - Space these properly. Rotate (3) so it is symmetrical to (1). Copy/paste alone won't make it symmetrical so you'll need to clean them. Some more random green points along this. An image to help you out: http://puu.sh/54wS note that those sliders are not symmetrical, you can tell by the cutoff of the picture at the bottom.
00:25:102 (1,2) - Remove new combo on (1) and make (2) the new combo.
00:27:959 (1,2) - ^
00:28:912 (2,3,4,5) - More useless green timing points, and clean these sliders up so they are even along each other and not randomly placed.
00:32:086 (3,4,5) - Place (3) square in the middle of the grid, and move (4) and (5) symmetrically across (1) and (2) of the same combo.
00:33:039 (6) - Place above (3) on the vertical.
00:33:357 (7,8) - Place (7) somewhere between (6) and (8) of the same combo. You could make a trapezoid pattern with (5,6,7,8), like this: http://puu.sh/54zB
00:35:896 (7) - Snuggle this between (1) and (2) of the next combo~ :P http://puu.sh/54zV
00:36:848 (2) - Make this slider similar to (1) of the same combo? Also, move it down so that (3) can slide underneath it properly.
00:37:483 (3) - Place it like this: http://puu.sh/54Aw and don't forget to fix the slider!
00:38:118 (4,5,6,7,8,9) - http://puu.sh/54AG ^o^
00:41:293 (3,4,5) - Get rid of the whistles on (3) and (5). Consider removing (4).
00:41:610 (6,7,1,2,3) - New combo on (6), remove new combo on (1).
00:43:198 (4,5) - Fix these sliders, please >< also, new combo on (4).
00:44:469 (1,2,3) - Remove new combo on (1), align these properly in a linear pattern.
00:45:737 (7,8,9,10,11,12) - Fix this pattern. Consider the removal of (8). Add some hitsounds and new combo on (7) if you keep the pattern like this: http://puu.sh/54CR If you like the feel of (7,8,9), add a note between (11,12): http://puu.sh/54Dy ; http://puu.sh/54DJ
00:46:531 (1,2,3,4,5) - Fix (1) and (2) so they are symmetrical to each other along the vertical. Move (5) 1 grid space over to the right using grid level 4 because it is not properly aligned. Somewhat like this: http://puu.sh/54E5 Add some hitsounds >< it's hard to tell the pattern without it :< as well as more random green timing points?
00:48:912 (1,2,3,4,5,6,7,8) - Consider the removal of (1). You can easily symmetrically place the notes here. Extend sliders by one tick on both; don't move slider 8 timing wise. Add a note at the end of (8) on the white tick if you follow this. http://puu.sh/54EV A pattern for you: http://puu.sh/54FH
00:51:134 (1,2,3,4,5,6,7,8,9) - http://puu.sh/54Gv ; http://puu.sh/54Gj :D also, (9) needs a new combo. :3
00:53:991 (2,3,4,5,6) - Like this: http://puu.sh/54H8, and (4,5,6) here: http://puu.sh/54Hs :|
00:56:848 (4,5,6,) - Stack beginning of (4) on top of previous (5) and consider adding a note like this: http://puu.sh/54HW ; http://puu.sh/54Ia
00:58:753 (1,2,3,4,5,6,7) - move (5) and adjust (6) and (7) like this: http://puu.sh/54IC , and new combo on (6).
01:02:880 (5) - Move inbetween these sliders: http://puu.sh/54IL
01:05:420 (5) - Stack properly in the center of the grid.
01:06:372 (1,2) - Stack the ends properly and move the beginning of (2) to the centre: http://puu.sh/54Jh
01:07:959 (4,5,6,7) - Remove notes (5) and (6) so it follows the combo. Also remember that this diff is a hard. The slider also runs in with the next combo: http://puu.sh/54Qi and it's slightly ugly, so move the slider over to the right more. You could fix it like this: http://puu.sh/54Qq :D
01:09:547 (4,5,6,7) - Move these out move, and line up (4) directly across from (3). align (7) with (5) since (6) is a little lower than it. http://puu.sh/54Rf
01:10:499 (8) - Rotate this and stack it on (6) like so: http://puu.sh/54Rv (6 is underneath the ball~)
01:12:404 (1) - Remove new combo and put it under the stack of (1,2,3) from the previous combo.
01:13:991 (8) - New combo; I love that slider, Sekai! *-*
01:14:944 (1) - Remove new combo.
01:14:944 (1,2,3) - Move (3) properly under (2) and align it with (5) of the same combo to form a triangle between (1,2,3); adjust the placement of (1) to make a proper triangle at this point, and make sure it is in line with the end of the cool slider :P http://puu.sh/54S6 ; http://puu.sh/54S9
01:16:531 (1,2) - Stack underneath (3) of the previous combo, and adjust the placement of (2). Idea: http://puu.sh/54Si
01:17:801 (3,4,5) - Some really random green timing points around here. Also, fix the symmetry of these notes, specifically, move (5) over more or even redo the sliders.
01:19:388 (1,2,3,4,5) - Fix the placement of these notes, they are messy. (5 mostly is the issue~) Consider lessening the amount of notes here, it seems generally random in a hard diff.
01:21:610 (1,2,3,4) - Fix the placement of (1,2,3), and that repeat slider seriously needs to get fixed because the timing is wrong. Redo it or use green timing points (correctly this time Sekai, lol~) to change the slider velocity. Also, add hitsounds.
01:22:563 (1,2,3,4,5,6,7,8,9) - Stack these properly in a square, like this: http://puu.sh/55VP , stack (7) properly on top of (1) of the same combo and make a triangle with (8) and (9). http://puu.sh/55W0 Another solution would be to new combo (4,5,6,7,8,9) and place it like this: http://puu.sh/562J (You'll need to space out the last notes a little more to fit the pattern~)
01:24:785 (1) - Stack this on (2) of the previous combo, and see if you can stack the end on (3) of the previous combo as well: http://puu.sh/55WB (see how two and three are on both ends of the slider?) fix the slider here as well.
01:25:420 (2,3) - Stack the repeat slider properly on (4,5,6) of the previous combo, and place (3) underneath the repeat end properly. http://puu.sh/55WM ; http://puu.sh/55WN
01:26:690 (4,5,6,7) - New combo because of the difference in spacing.
01:29:864 (1,2,3,4,5,6,7,8) - Space this pattern properly, and (6) sounds really weird here, and the hitsound issue doesn't help. I would suggest shortening the slider, and adding a note at the end of it between the timing of (6) and (7). That new note will become the new combo. Space the new combo properly as well. Move (3) from the white tick to the previous blue tick for proper timing. Some images to help with the understanding: http://puu.sh/55XL ; http://puu.sh/55XU ; http://puu.sh/55Y5. Get rid of the random green timing point, please~
01:32:086 (1,2,3) - Stack these nicely under the previous (3) along the horizontal if you will. http://puu.sh/55Yo
01:33:039 (4,5,6) - Fix these sliders. Maybe take out the repeat in (5) and add another slider. Spacing like this maybe?: http://puu.sh/55YR
01:35:261 (7,8) - Place these properly along the vertical, and you can copy/paste either note to achieve proper symmetry.
01:35:896 (9) - Consider changing this slider, or doing something different at this timing to keep with the pattern of notes on the white ticks. Get rid of this timing point: http://puu.sh/55ZC This could work: http://puu.sh/55ZM ; http://puu.sh/55ZT
01:37:166 (1,2,3) - Copy/paste either (1) or (3) and mirror it on the vertical properly. Place (2) properly along the vertical as well.
01:39:071 (4,5,6,7,8,9) - Place (5) symmetrically to (4), and put both along the horizontal properly. Stack (6), (7), (8) and (9) on (4) as well, and see if you can connect the end of the slider to (5) of the same combo. http://puu.sh/5618
01:42:245 (1,2,3) - Place these around the previous slider neatly, like this maybe: http://puu.sh/561u You'll definitely need to move (1) down because of spacing issues.
01:43:198 (4,5) - Fix (4) to match the spacing between (1,2,3) of the same combo, and adjust the spacing of (5). This works: http://puu.sh/5636
01:47:325 (1,2,3,4,5) - Consider fixing the spacing between these sliders and making them a little more symmetrical or cleaner. Here are some ideas: http://puu.sh/563x ; http://puu.sh/563C (stacking four on the end of two looks lovely imo) ; http://puu.sh/563R (Stack the beginning of five on the beginning of two of the same combo, it keeps the flow)
01:50:499 (6,7,8,9,10) - Create a triangle out of this; keep (6) parallel to the beginning of the (5) slider and stack (8), (9) and (10) on it as well. http://puu.sh/564m ; http://puu.sh/564p (fix up the repeat slider here, in the picture I fixed it slightly but it could look better.)
02:03:515 (1,2,3,4,5,6) - Get rid of some of those green timing points again. Add some hitsounds here, and fix the symmetry between (4) and (6). http://puu.sh/566Z
02:06:055 (1,2,3,4,5) - New combo~ more green timing points that need removal = =. (6) needs a new combo. Consider fixing these sliders.
02:08:594 (1,2,3,4,5) - Remove new combo? (1) and (2) should be fixed, try making them rounder and copy/paste one slider to make them similar. Even make these sliders a replica of the previous slider if you'd like. Place the beginning of (1) parallel to the previous combo. http://puu.sh/568b (it's hard to tell the symmetry here, but it's there =w=) ; http://puu.sh/568s
02:11:134 (1,2,3,4) - You should move these closer to (6,7,8) of the previous combo, the jump is quite large. Make sure these make a lovely diamond pattern~ add a note to fill in the gap of timing here are some images: http://puu.sh/56aJ ; http://puu.sh/56aK
02:12:404 (5,6,7) - Straighten (5) and move it closer to (4). Copy/paste (7) and mirror it. Place the beginning of (6) on the (2) of the same combo, and stack (7) on the (4) of the same combo as well. http://puu.sh/56a1 ; http://puu.sh/56a4
02:14:309 (1) - If you make the previous sliders symmetrical and more clean, you could do this since it follows the flow of the beat: http://puu.sh/56ao
02:14:944 (2,3) - Fix these sliders and move them closer together. Here's an example: http://puu.sh/56aS
02:16:904 (1,2,3) - Fix the angle of these sliders, and try to make them the same (use copy/paste). Even something like this is acceptable: http://puu.sh/56bz
02:18:753 (1,2,3) - Whatever you do to fix the above, ^ fix the placement of these as a whole.
02:19:388 (1,2,3) - Make (1) and (3) parallel to each other. If you have troubles, align their beginnings along the vertical.
02:21:293 (1,2,3) - Get rid of the random green timing points here, unless you use them for some other purpose such as adjusting the volume of the hitsounds. Stack these on the beginning of slider (2) of the previous combo.
02:23:832 (1,2,3) - Are these purposely on a slight diagonal? If not, fix this.
02:24:467 (1,2,3) - Make similar sliders. Space them evenly, too.similarsliderssimilarsliderssimilarsliderspleasepleaseplease~
02:26:690 (1,2,3) - Move these over to the right more so they don't interfere with the next combo. Align (1) with (2) and (3) as well. Make sure (2) is even along the vertical, and they are in line with the end of the next sliders (see next picture for reference.)
02:27:325 (1,2,3) - Space these equally to keep the flow, and align (3) with (1) properly. Align (2) along the vertical. http://puu.sh/56cY
02:29:229 (1,2,3) - Fix these notes so they look clean, fix the spacing from this combo to the previous, and remove that green timing point. An option here would be to stack (1) on the beginning of (2) of the previous combo. http://puu.sh/56dg See how (2) shows up as (2)? It's because it's stacked. Spacing idea: http://puu.sh/56dn
02:29:864 (1,2) - Fix sliders, you could stack the end of (1) on (3) of the previous combo, and the beginning of (2) on (1) of the previous~ http://puu.sh/56eL
02:31:134 ( ) - Add a note?
02:31:452 (1,2,3) - Align (1) and (3) properly and (2) along the vertical correctly.
02:33:039 (4,5,6,7,8,9) - I'd suggest a different pattern here. Also, add a note on the next white tick after (9) (should be a blue tick inbetween). Remove that green timing point (if it's there to remove kiai, keep it) and move the spinner to the next white tick. New combo on (5) as well please. Images: http://puu.sh/56gN ; http://puu.sh/56gR ; http://puu.sh/56gT ; http://puu.sh/56gV green timing point gahhh >< Play around with the ending of the spinner since it's hard to find a good point to land it on =w=

A lot of the timing points you have Sekai are pretty useless, and there were so many I didn't even mention them all. In fact, I only mentioned a few. Look over them and get rid of some so there aren't as many. :)
Also, a lot of problems were found in spacing, so make sure to put that grid level 4 to use. Plus, your diff is a little hard for a hard diff... try thinking of ways of making it a little easier, such as the removal of notes or lowering some general properties. :D

overall, this map was fun to play. Keep up the good work, I'd love to see more of it! c:


LRJ~.
All of these are suggestions~
AR -1?
OD -1?
both of these are up to you, just an opinion is all~

00:04:150 (1) - Remove new combo?
00:11:134 (1) - ^
00:11:769 (3) - Using grid level 4, adjust its position so it is aligned in the middle of (4) and (5) of the same combo, and parallel to the end of (2). http://puu.sh/56jb
00:14:944 (5,6) - New combo?
00:16:848 (1) - Remove new combo?
00:20:023 (1,2) - ^ (2) could also be moved up slightly like so: http://puu.sh/56k9
00:48:436 (7) - New combo?
00:53:674 (5) - ^
00:56:213 (1) - Remove new combo?
00:56:848 (1) - ^
01:05:102 (1) - ^
01:07:007 (1) - ^
01:38:436 (5,1) - New combo, remove new combo?
01:39:705 (6,1) - New combo, remove new combo?
01:49:388 (7) - New combo?
01:51:610 (5) - ^
01:53:991 (1) - Remove new combo?
01:54:626 (4) - New combo?
01:55:261 (1) - Remove new combo?
01:55:896 (5) - New combo?
01:56:848 (2) - Move this note inbetween (1) and (3) more.
01:57:007 (3) - ^
01:59:071 (1) - Remove new combo?
01:59:705 (3) - New combo?
02:00:975 (7) - ^
02:05:420 (1) - Remove new combo?
02:06:055 (6) - New combo?
02:06:531 (1) - Remove new combo?
02:09:229 (1) - ^
02:11:134 (5,1) - New combo, remove new combo?
02:20:023 (1) - Remove new combo?
02:23:198 (1,2,1) - ooooh, I see what you did there :P
02:26:213 (6,1) - New combo, remove new combo?
02:34:626 (10) - Please remove this note :? If you want to add a finish hitsound, add it to (9). (You can even overlap the clap with it, it doesn't sound bad.)

soooooooo many new combos :?
I personally loved this diff. A lot of fun to play and pretty much error-free. Amazing job, LRJ! as usual~ :P


Keep up the good work guys! ^^
I have all the edits in game, so if you have any questions, you know what to do~ ;)
IwishIcouldstar... orz
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