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EPICA - Victims of Contingency

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Total Posts
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Topic Starter
Saileach
This beatmap was submitted using in-game submission on Wednesday, 22 May 2019 at 12:15:39 PM

Artist: EPICA
Title: Victims of Contingency
Tags: Metal Symphonic The Quantum Enigma dutch english metal rock guitar drums orchestra fizz smug smug- lmt dereban dendy dendyhere
BPM: 210
Filesize: 5855kb
Play Time: 03:26
Difficulties Available:
  1. Dendy's Normal (2.29 stars, 356 notes)
  2. Dereban's Extra (6.35 stars, 1266 notes)
  3. Extra (5.65 stars, 1061 notes)
  4. Fizz's Hard (3.54 stars, 568 notes)
  5. LMT's Insane (4.93 stars, 914 notes)
  6. Remorse (7.47 stars, 1404 notes)
Download: EPICA - Victims of Contingency
Information: Scores/Beatmap Listing
---------------
colin#3310 on discord is gay

Idke's diff removed due to some BN's having an issue with it + failed to get in contact with him after multiple attempts

Current Guest Diffs

Dendy's Normal
Fizz's Hard
LMT's Insane
Dereban's Extra

OLD TOP DIFF
OLD EXTRA
OLD NORMAL

BG by nanomortis
Pentori
hitsound mod
00:08 Pentori: 00:10:974 (7) - clap!
00:08 - Rain -: less than 2 seconds and you already found a flaw
00:08 - Rain -: fk me
00:08 Pentori: 00:25:403 (1,2) - nice use of finishes here
00:09 Pentori: but i'd add claps to this too
00:09 Pentori: 00:25:974 (3) - and u should add finish here because they're all the same sounds
00:11 - Rain -: done
00:11 Pentori: 01:05:260 (1,2,3,4,1,2,3,4) - seems ur missing a few claps here
00:11 Pentori: the claps here are on every 2nd beat
00:12 Pentori: 01:05:545 - 01:06:117 - 01:06:688 - 01:07:260
00:13 - Rain -: done
00:13 Pentori: 01:44:403 (5,3,3) - could add finishes to these too
00:14 - Rain -: done
00:14 Pentori: and yeah for the 2nd kiai time
00:14 Pentori: check ur claps again
00:14 - Rain -: every 2nd one after downbeats?
00:14 Pentori: yeah
00:15 Pentori: 01:47:831 - 01:48:403 - 01:48:974 - 01:49:545
00:15 Pentori: 01:48:117 - this isn't really a clap in the song so probably better to have whistle
00:15 Pentori: same for rest of these
00:15 Pentori: artificial hitsounding is ok, but like
00:16 Pentori: following the music is nicer here
00:16 - Rain -: kk
00:17 Pentori: 02:06:974 (1) - 02:10:974 (1) - finishes?
00:18 - Rain -: done
00:18 Pentori: and ye thats it
Moonlit
From discord o/

[Failure]

GENERAL THOUGHTS

First of all the slider velocity seems too slow. I would increase it by over 50%, but stopping at 1.4/1.5x probably works better.
You also mapped sone pretty tough streams which leaves the rest of the map feel underwhelming because it is for the most part quite slow and undermapped (painfully so in my opinion).

OD9.4 is very tough especially with these streams. Perhaps consider going down to 9? This map isnt that
insane :p

Consider tick rate 2. There is often a constant 1/2 kick.

OBJECTS

00:12:117 (9,1) - for these parts, with nothing musically happening between the streams a very small distance gap would be more fitting. Maybe even stacked.

00:27:545 (1,2,3,4) - No need to NC spam. also you didnt NC spam 00:36:688 (1,2,3,4) -

00:25:403 (1,2,3) - Jumps should be bigger (around 5x spacing)

00:31:117 (2,3) - This jump is too big. I would reduce to around 2.5x. This is because it is the first jump of the first jump section coming after a very long stream. Players will get the idea; a smaller jump isnt going to make them combo break every time but shows them a new section has arrived.
00:31:403 (4,5) - could be a triple here. It seems like you avoided using streams in the string part, which makes sense, but it could be mapped and it would make these sections less boring 1/2 spam.

00:32:117 (1,2,3) - For this beat the strings halt and the kick comes back in at 1/4 beat speeds. Relating to my earlier comment, a bit of rhythmic diversity in here would go a long way and the song certainly supports it. A 5 note stream rather than just 1/2 will make this better I think. 00:33:831 (5,6) - Same idea here, and im sure you can find the other parts where this happens.
Otherwise your jumps are methodically placed to fit the song. Good job.

00:34:974 (5) - Anti climactic especially after you just used 1/2 for such a long time. The end of a sequence should be impactful so it makes more sense to use circles instead of a slider that ends on the beat.

00:40:260 (2,3) - If you want this part to be this spacing, then you should scale all the spacing in this section ( 00:40:688 (5,6,7) - this is very sluggish for example) to enhance the jumps without making it an awkard change between large jumps and 1x spacing.

00:43:938 (2,3,4) - Considering the OD you picked, i would REALLY reconsider this. A kick slider on the 1/8 will be boring but it wont frustrate players for no reason like 1/8 snapped circles will.

00:46:117 (1) - I would remove the reverse and replace with a 1/2 slider.

00:46:974 (1,2,3,4,5) - See this is the kind of spacing I expected this map to keep going but it is few and far between. It is succeeded by this: 00:48:117 (1,2,3,4) - which is really boring. You do this several times in the map; any other pattern of similar spacing the first bit will be nice.

00:50:403 (1,2,3,4) - In my opinion these sliders shouldn't be this slow (I think they should be faster than the norm even). By using sliders you are already slowing the pace of the map down. The song isn't really slowing down much so neither should this.
00:53:545 (4) - Triple into this and 00:53:831 (1) -

Kiai and flow

This flow reminds me of Fort mapping. This is not a good thing. Im going to triage it but if you are happy with it I dont mind if you ignore this section in the end

01:06:974 (3,4,1) - This is somewhat jarring because it ends up being more of a linear pattern than a curved or angular one. You could ease this a little by rotating clockwise 01:07:545 (1) - so it curves up. My alternative would be to instead rotate the first slider 90 degrees or so clockwise.

01:08:403 (4) - Probably needs rotating 45 clockwise. Or really to anything other than what it is at. Again it is suffering from that linearity that makes it awkward. Look at the line of clickable parts in 01:08:117 (3,4,1) -

01:11:403 (2,3,4,5,6) - Jumps are too acute. Again the sliders end up being too linear when coming out of the jumps. Retaining the jump pattern I moved the long slider to x=504 y=173 and rotated 60 clockwise ( 01:12:117 (6) - ).

01:15:545 (1,2,3) - here and 01:16:403 (4,1) - here. The linear flow through sliders is weakening the flow. If you are always moving in a straight line from slider to slider you end up being forced to not follow the sliderbody if you dont want to get uncomfortable. Try to make the sliderbody a part of the flow. My general rule is to make the first half of a slider indicate the direction of flow while allowing the last half to be a bit more flexible.
01:15:545 (1,2,3,4,1) - In this case for example i used a pattern like this:
SPOILER
http://puu.sh/sCyOt/8b0222bf8b.jpg

01:16:688 (1,3) - almost overlapping.
01:17:545 (4) - would be better flipped vertically

01:19:260 (2,3,4,1) -
SPOILER
http://puu.sh/sCyZK/18a3f24be7.jpg
I remade this because as it was the 1/2 slider is kind of backwards with how it flows from the last circle into the next slider. This forces the player to stop moving and just hold the sliderhead to optimise play. Less satisfying imo.
Oh and move the circle afterwards (01:20:545 (2) - ) to the right of the new slider position if you make this change.

01:22:403 (1) - Remap to a rhythm like maybe:
SPOILER
http://puu.sh/sCzf5/a0d08abf08.jpg

Everything after this time is stuff I have already covered above. Go through and check the second half applying the same ideas.
Topic Starter
Saileach

Moonlit Bliss wrote:

From discord o/

[Failure]

GENERAL THOUGHTS

First of all the slider velocity seems too slow. I would increase it by over 50%, but stopping at 1.4/1.5x probably works better.
You also mapped sone pretty tough streams which leaves the rest of the map feel underwhelming because it is for the most part quite slow and undermapped (painfully so in my opinion).

OD9.4 is very tough especially with these streams. Perhaps consider going down to 9? This map isnt that
insane :p Toned down to 9.2 :p Don't want it too easy

Consider tick rate 2. There is often a constant 1/2 kick. I experimented with this before and didnt like it

OBJECTS

00:12:117 (9,1) - for these parts, with nothing musically happening between the streams a very small distance gap would be more fitting. Maybe even stacked. flipped and moved closer

00:27:545 (1,2,3,4) - No need to NC spam. also you didnt NC spam 00:36:688 (1,2,3,4) - Was experimenting at the time, forgot to revert, fixed

00:25:403 (1,2,3) - Jumps should be bigger (around 5x spacing) Done

00:31:117 (2,3) - This jump is too big. I would reduce to around 2.5x. This is because it is the first jump of the first jump section coming after a very long stream. Players will get the idea; a smaller jump isnt going to make them combo break every time but shows them a new section has arrived. Done
00:31:403 (4,5) - could be a triple here. It seems like you avoided using streams in the string part, which makes sense, but it could be mapped and it would make these sections less boring 1/2 spam. I really wanted to map the orchestra after the heavy guitar part to give a bit of variety and used small spacing to keep the 1/2 beat when there was nothing

00:32:117 (1,2,3) - For this beat the strings halt and the kick comes back in at 1/4 beat speeds. Relating to my earlier comment, a bit of rhythmic diversity in here would go a long way and the song certainly supports it. A 5 note stream rather than just 1/2 will make this better I think. 00:33:831 (5,6) - Same idea here, and im sure you can find the other parts where this happens. I wanted it to be purely orchestral mapping here since the previous part was heavy guitar focused and focuses more on jumps than streams and stacks, thank you for the suggestion, I might experiment a little later but for now im leaving it as it is
Otherwise your jumps are methodically placed to fit the song. Good job. thanks!

00:34:974 (5) - Anti climactic especially after you just used 1/2 for such a long time. The end of a sequence should be impactful so it makes more sense to use circles instead of a slider that ends on the beat. fixed

00:40:260 (2,3) - If you want this part to be this spacing, then you should scale all the spacing in this section ( 00:40:688 (5,6,7) - this is very sluggish for example) to enhance the jumps without making it an awkard change between large jumps and 1x spacing.

00:43:938 (2,3,4) - Considering the OD you picked, i would REALLY reconsider this. A kick slider on the 1/8 will be boring but it wont frustrate players for no reason like 1/8 snapped circles will. It was meant to be 1/3, not sure what happened to the snapping on it

00:46:117 (1) - I would remove the reverse and replace with a 1/2 slider. I prefer the 1/1 repeat as it is the calm before the storm

00:46:974 (1,2,3,4,5) - See this is the kind of spacing I expected this map to keep going but it is few and far between. It is succeeded by this: 00:48:117 (1,2,3,4) - which is really boring. You do this several times in the map; any other pattern of similar spacing the first bit will be nice. I like the slow sliders personally, it's just my thing to have slower than the norm sliders tho i do like your opinion on the boring 1,2,3,4 so i increased the sv to 1.3 and made them zigzag

00:50:403 (1,2,3,4) - In my opinion these sliders shouldn't be this slow (I think they should be faster than the norm even). By using sliders you are already slowing the pace of the map down. The song isn't really slowing down much so neither should this. Made them 1.0x
00:53:545 (4) - Triple into this and 00:53:831 (1) -

Kiai and flow

This flow reminds me of Fort mapping. This is not a good thing. Im going to triage it but if you are happy with it I dont mind if you ignore this section in the end I don't even know how Fort's flow works, but thanks for comparing me to him?

01:06:974 (3,4,1) - This is somewhat jarring because it ends up being more of a linear pattern than a curved or angular one. You could ease this a little by rotating clockwise 01:07:545 (1) - so it curves up. My alternative would be to instead rotate the first slider 90 degrees or so clockwise. Ehh, i like

01:08:403 (4) - Probably needs rotating 45 clockwise. Or really to anything other than what it is at. Again it is suffering from that linearity that makes it awkward. Look at the line of clickable parts in 01:08:117 (3,4,1) - Fixed, i see what you mean

01:11:403 (2,3,4,5,6) - Jumps are too acute. Again the sliders end up being too linear when coming out of the jumps. Retaining the jump pattern I moved the long slider to x=504 y=173 and rotated 60 clockwise ( 01:12:117 (6) - ). Fixed but in a different way

01:15:545 (1,2,3) - here and 01:16:403 (4,1) - here. The linear flow through sliders is weakening the flow. If you are always moving in a straight line from slider to slider you end up being forced to not follow the sliderbody if you dont want to get uncomfortable. Try to make the sliderbody a part of the flow. My general rule is to make the first half of a slider indicate the direction of flow while allowing the last half to be a bit more flexible.
01:15:545 (1,2,3,4,1) - In this case for example i used a pattern like this:fixed
SPOILER
http://puu.sh/sCyOt/8b0222bf8b.jpg
Was a great change, thanks

01:16:688 (1,3) - almost overlapping.
01:17:545 (4) - would be better flipped vertically

01:19:260 (2,3,4,1) -
SPOILER
http://puu.sh/sCyZK/18a3f24be7.jpg
I remade this because as it was the 1/2 slider is kind of backwards with how it flows from the last circle into the next slider. This forces the player to stop moving and just hold the sliderhead to optimise play. Less satisfying imo.
Oh and move the circle afterwards (01:20:545 (2) - ) to the right of the new slider position if you make this change.

01:22:403 (1) - Remap to a rhythm like maybe:
SPOILER
http://puu.sh/sCzf5/a0d08abf08.jpg

Everything after this time is stuff I have already covered above. Go through and check the second half applying the same ideas.



Thanks for the mod and the stars!
Topic Starter
Saileach
Any comment after this post will be with the longer MP3
Topic Starter
Saileach
Metadata Source: https://itunes.apple.com/au/album/the-q ... d853289806 for BN's

EDIT: Used the EPICA instead of Epica since it seems very inconsistent but the official website has it listed in full caps while stuff like itunes and wikipedia is different
celerih
[Mortality]

is the name because this map kills my hope in you making something good? (just kidding babe luv u)

  1. What's with the tick rate 2? I don't feel like it does anything

  2. 00:16:626 (1,1) - Line up the end of the slider with the stream better, it looks wonky and unpolished as is

  3. 00:21:769 (1,2,3,4,5,6,7,8,9) - I'll just mention it on one stream but I don't think having the one note sticking out look svery nice, it's kinda like how small nubs on sliders are really ugly

  4. 00:27:483 (1,2,3,4) - This map is almost 7*, you can space the buzzsliders more, plus it gives them the emphasis they lack since they are a one time clickable object (basically what I mean is since the sliders aren't as strong as streams, space them more to give them more emphasis, because right now that part feels weak comapred to the rest of the streams)

  5. 00:29:126 (8,1) - Here the direction change is made on the 8 but the strong sound is made on the 1. The change in direction should be reflected by being on a strong beat. Just like what you did here 00:29:698 (8,1) -

  6. 00:33:769 (5,6,7,1,2,3,4) - This whole part here is all over the place . 00:34:055 (6,7,1,2) - This part plays terribly, 00:34:341 (1,2,3,4) - this part looks bad

  7. 00:36:626 (1,2,3,4) - Once again these could be spaced more to have a better effet, because as is you don't really feel the hit of the drums

  8. 00:42:912 (5) - Unsnapped slider yum yum

  9. 00:44:055 (4,1) - no

  10. 00:43:876 (2,3,4) - Also what's up with this

  11. 00:48:055 (1,2,3,4) - Make these symmetrical, they are close enough to being symmetrical that you should make them so, but also off enough that you notice it a lot when playing. I call this the FoxyPuzzle Zone in reference to how it took me 4 mods to get Foxy to do symmetry correctly
  12. 00:50:341 (1,2,3,1,2,3,1,2,3,1,2,3) - I'd make the 3 notes on these spaced more, and also make them not as cluttered, like the three notes are too close

  13. 00:53:483 (2,3,4,1) - Move away the lone circle there, the overlap really doesn't work

  14. 00:54:912 (1,2,3,4) - When making patterns with symmetry, use symmetrical sliders

  15. 00:57:198 (1,2,1,2,1,2,1,2) - Nothing to say here, I like this part except maybe have 00:58:912 (1) - be a mirror of 00:58:341 (1) -

  16. 01:04:055 (1,2,3,4,5,6,7,8,9) - This is the most intense part of the stream, reflect that by having a higher distance snap

  17. 01:06:912 (3,4) - Symmetrical patterns, symmetrical sliders pls it hurts to see

  18. 01:09:698 (8,1) - This looks pretty bad. Maybe rotate this 01:09:198 (1,2,3,4,5,6,7,8) - counter-clock wise so you're not stuck in the bottom and the same applies to here 01:18:841 (8,1) -
  19. 01:14:269 (4,1) - Here it's stuck again, but also I think it'd be best if it went to the left after the stream, for aesthetic and flow

  20. 01:20:626 (3,4) - Symmetrical patterns, _____________ (At this point I think you can fill the blank)

  21. 01:21:769 (3,4) - ^

  22. 01:24:626 - The sound here should be a clickable object and not a spinner head

  23. Why is the emphasis on this 01:26:483 (4) - note bigger then here 01:26:912 (1) -

  24. 01:38:483 (3,3,4) - The crossing here could be cleaner

  25. 01:42:912 (1,2,3,4,5,6,7,8,9) - Once again most intense part, should have higher DS

  26. 01:49:198 (3,4) - _________ patterns, __________ sliders (I WONDER WHAT WORD GOES IN THERE' JEEZ I DON'T KNOW)

  27. 01:52:055 (1) - Not a huge fan of this slider shape

  28. 01:52:912 (5,1) - Here I'd take the 5 slider pointing at the other one over them overlapping (or maybe you can make the two happen at the same time)

  29. 02:05:126 (8,1) - Not really sure why there's a cutoff here as this part sounds the same all the way

  30. 02:05:769 - Also here clickable object, not a slider head and also 02:05:769 (1) - end the spinner at the same place you ended last time for consistency

  31. 02:16:055 (1,4) - symmetrical ________. symmetrical ________wait nvM yOU GOT IT THIS TIME HOLY SHIT HE DID IT BOYZ

  32. 02:22:483 (1,2) - WILL HE GET IT AGAIN, NOOOOOOOO!!!
    02:25:198 (1,2) -
    02:29:769 (1,2) -
    02:31:483 (1,2) -
    02:46:341 (3,4) -
    02:47:483 (3,4) -
    and another one before I go 02:55:483 (3,4) -
  33. Not sure that the breaks here 02:33:983 - and here 02:38:341 - are really needed as they are really short

  34. 02:42:341 (1,2,3,4,5,6,7,8) - Stream here looks wonky as hell

  35. 02:52:626 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Shape of the stream here is pretty wonky too, I'd have this 02:53:483 (1,2,3,4) - look like this but cleaner

    This is all I have the time for, sorry if I was a bit mean, you were warned
    But hopefully this mod helps you

Xinnoh
more discord. Please doubt the things I say about flow because I'm not high rank, but I'm usually right with things about aesthetics. I'll have to mention the annoying blankets because someone else will if I do

Mortality
  • Opening spinner maybe? Would be quite appropriate
  1. 00:10:483 (3,4,5) - The spacing around the 4 is odd because none of them have identical spacing. 00:10:626 (4,8) - is slightly farther than 00:10:483 (3,4) - too.

  2. 00:11:769 (5) - Make this two straight lines, since 5 is currently not in line with the second stream, yet 00:15:198 (5) - is.

  3. 00:14:483 (9,10,11) - This might be too close because the jump of 00:14:055 (5,6) - is initially flow jump, but the streams are counter flow. These combined needs a fast mouse movement. But 00:14:340 (8,9) - is with counter flow jump, and with flow stream, those combined need less movement. So move that triple just a bit further, or 00:14:198 (6,7,8) - down.

  4. 00:16:626 (1) - 00:23:483 (1) - Mute slider end

  5. 00:33:198 (1) - This isn't part of the triangle/hexagon pattern, move it slightly closer

  6. 00:33:769 (5) - If you move the slider head further you get a triangle + fix blanket

  7. 00:42:341 (1) - Does this spacing work?

  8. 00:53:483 (2,3) - I know this spacing is too close though

  9. 00:54:055 (2,3,4) - Slider end is not spaced evenly between the circles, ctrl-g it and use ar to fix.

  10. 01:04:055 (1) - Use higher distance here, try something like this
  11. 01:06:341 (1,4) - blanket isn't perfect

  12. 01:09:769 (1) - I think it would have better circular flow with something like this, but it's obviously difficult to make it look aesthetically correct
  13. 01:11:769 (5) - Fix blanket, head too close

  14. 01:14:626 (2) - Just move the slider point at y82 to y72, gives a better circle shape to the slider

  15. 01:16:055 (3) - Copy paste the slider from 01:15:198 (4) - . They have the same flow + currently the "blanket isn't right because the tail is closer to (4)'s head.

  16. 01:18:841 (8,1) - Same pattern as before but this slider is farther away

  17. 01:20:626 (3,4) - Would look better if copy pasted

  18. 01:23:483 (1) - Seems a bit close for a 1/1 gap

  19. 01:28:055 (1) - Move first red slider point over so that both horizontal parts are same distance

  20. 01:32:483 (6,1) - That's a big ass 1/4 jump, at the very minimum move it down so the slider blankets 01:32:198 (3) -

  21. 01:36:912 (2,1) - Stack distance is too far

  22. 01:45:769 (5) - For these patterns, I don't think the direction change shouldn't happen until 1 circle later for both. See my rain diff streams to see what I mean. The cursor is change direction before the violin changes.

  23. 01:53:198 (1) - Change this to reverse slider or add another circle 1/2 after. Should do reverse since that's what you do normally.

  24. 01:55:483 (1) - Slider isn't perfectly aligned with stream

  25. 01:57:769 (1) - Imperfect blanket, tail too far

  26. 02:18:198 (4,2) - Fix stack distances

  27. 02:26:055 (1,2,3,4) - Current positions imply they're all 1/2 jumps, angle more so it's clear they're 1/1 gaps. Others are fine because pattern is now established

  28. 02:37:769 (2) - why is it here, could stack
    silly answer that I would do would be to stack to slider head, and put 02:40:055 (1) - on the tail. (btw i've ranked nothing so take with grain of salt)

  29. 02:44:626 (1) - Move right to fix circle flow

  30. 02:49:198 (1) - Curve slider so that it can still be in correct position for stream end and inside the circle. But this creates flow issue xP

  31. 02:50:055 (4) - Fix blanket, tail too close

  32. 03:11:769 (1) - Keep the spacing equal to the last stream, doesn't feel right to go this low

  33. 03:16:341 (5) - Move this down, final stream doesn't curve right

  34. 03:18:912 (1) - Jump flow should put it around x145 y 220,

  35. 03:26:626 (3) - Circular would be better on the right side

Here's the rest of my rain because I mentioned it in the mod.
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65260
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10402,26402,35473,46974,60688,153188,160045,182902,206902
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Victims Of Contingency
TitleUnicode:Victims Of Contingency
Artist:Epica
ArtistUnicode:Epica
Creator:- Rain -
Version:Sinnoh's Rain
Source:
Tags:metal symphonic short version shortened
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:9.6
ApproachRate:9.6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com%20-%20207381%20nanomortis%20original%20scenic.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10331,285.714285714286,4,2,1,60,1,0
16688,-200,4,2,1,60,0,0
17260,-100,4,2,1,60,0,0
23545,-200,4,2,1,60,0,0
24117,-100,4,2,1,60,0,0
25403,-79.9999999999999,4,2,1,60,0,0
26403,-100,4,2,1,60,0,0
36616,-83.3333333333333,4,2,1,60,0,0
37759,-100,4,2,1,60,0,0
44617,-100,4,2,1,60,0,0
44688,-100,4,2,1,60,0,0
46045,-66.6666666666667,4,2,1,60,0,0
46902,-100,4,2,1,60,0,0
49260,-100,4,2,1,60,0,0
50403,-100,4,2,1,40,0,0
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Wow bbcode is cool and dumb
Topic Starter
Saileach

celerih wrote:

[Mortality]

is the name because this map kills my hope in you making something good? (just kidding babe luv u)

  1. What's with the tick rate 2? I don't feel like it does anything Because on some of the extended sliders which are mapped to vocals, it goes over a beat, can change

  2. 00:16:626 (1,1) - Line up the end of the slider with the stream better, it looks wonky and unpolished as is Fixed

  3. 00:21:769 (1,2,3,4,5,6,7,8,9) - I'll just mention it on one stream but I don't think having the one note sticking out look svery nice, it's kinda like how small nubs on sliders are really ugly Fixed :(

  4. 00:27:483 (1,2,3,4) - This map is almost 7*, you can space the buzzsliders more, plus it gives them the emphasis they lack since they are a one time clickable object (basically what I mean is since the sliders aren't as strong as streams, space them more to give them more emphasis, because right now that part feels weak comapred to the rest of the streams) Fixed

  5. 00:29:126 (8,1) - Here the direction change is made on the 8 but the strong sound is made on the 1. The change in direction should be reflected by being on a strong beat. Just like what you did here 00:29:698 (8,1) -

  6. 00:33:769 (5,6,7,1,2,3,4) - This whole part here is all over the place . 00:34:055 (6,7,1,2) - This part plays terribly, 00:34:341 (1,2,3,4) - this part looks bad Think i fixed

  7. 00:36:626 (1,2,3,4) - Once again these could be spaced more to have a better effet, because as is you don't really feel the hit of the drums k

  8. 00:42:912 (5) - Unsnapped slider yum yum Fuck AI mod for not picking this up

  9. 00:44:055 (4,1) - no yes

  10. 00:43:876 (2,3,4) - Also what's up with this There is a 1/3 drum/guitar thingy sound, For some reason the editor likes to resnap this to weird shit

  11. 00:48:055 (1,2,3,4) - Make these symmetrical, they are close enough to being symmetrical that you should make them so, but also off enough that you notice it a lot when playing. I call this the FoxyPuzzle Zone in reference to how it took me 4 mods to get Foxy to do symmetry correctly They all on a 10 or 20 degree angle difference
  12. 00:50:341 (1,2,3,1,2,3,1,2,3,1,2,3) - I'd make the 3 notes on these spaced more, and also make them not as cluttered, like the three notes are too close

  13. 00:53:483 (2,3,4,1) - Move away the lone circle there, the overlap really doesn't work done

  14. 00:54:912 (1,2,3,4) - When making patterns with symmetry, use symmetrical slidersas i said before

  15. 00:57:198 (1,2,1,2,1,2,1,2) - Nothing to say here, I like this part except maybe have 00:58:912 (1) - be a mirror of 00:58:341 (1) - done

  16. 01:04:055 (1,2,3,4,5,6,7,8,9) - This is the most intense part of the stream, reflect that by having a higher distance snap k fam

  17. 01:06:912 (3,4) - Symmetrical patterns, symmetrical sliders pls it hurts to see I think its fine :/

  18. 01:09:698 (8,1) - This looks pretty bad. Maybe rotate this 01:09:198 (1,2,3,4,5,6,7,8) - counter-clock wise so you're not stuck in the bottom and the same applies to here 01:18:841 (8,1) - K done
  19. 01:14:269 (4,1) - Here it's stuck again, but also I think it'd be best if it went to the left after the stream, for aesthetic and flow k

  20. 01:20:626 (3,4) - Symmetrical patterns, _____________ (At this point I think you can fill the blank) ¯\_(ツ)_/¯


  21. 01:21:769 (3,4) - ^ ¯\_(ツ)_/¯


  22. 01:24:626 - The sound here should be a clickable object and not a spinner head k

  23. Why is the emphasis on this 01:26:483 (4) - note bigger then here 01:26:912 (1) - ???, Think i fixed anyway but stll

  24. 01:38:483 (3,3,4) - The crossing here could be cleaner I barely notice it and It took me like 30 minutes to try and find something that looks semi decent

  25. 01:42:912 (1,2,3,4,5,6,7,8,9) - Once again most intense part, should have higher DS

  26. 01:49:198 (3,4) - _________ patterns, __________ sliders (I WONDER WHAT WORD GOES IN THERE' JEEZ I DON'T KNOW) MAYBE SYMMETRICAL BUT I COULD BE AUTISTIC, IDK, I THINK ITS FINE

  27. 01:52:055 (1) - Not a huge fan of this slider shape K ill just copy the other one from the other kiai

  28. 01:52:912 (5,1) - Here I'd take the 5 slider pointing at the other one over them overlapping (or maybe you can make the two happen at the same time)

  29. 02:05:126 (8,1) - Not really sure why there's a cutoff here as this part sounds the same all the way Variation coz 1 straight stream that is dense would be reallllllly boring, even tho the sound itself is REALLLLLY BORRING

  30. 02:05:769 - Also here clickable object, not a slider head and also 02:05:769 (1) - end the spinner at the same place you ended last time for consistency k

  31. 02:16:055 (1,4) - symmetrical ________. symmetrical ________wait nvM yOU GOT IT THIS TIME HOLY SHIT HE DID IT BOYZ

  32. 02:22:483 (1,2) - WILL HE GET IT AGAIN, NOOOOOOOO!!!
    02:25:198 (1,2) -
    02:29:769 (1,2) -
    02:31:483 (1,2) -
    02:46:341 (3,4) -
    02:47:483 (3,4) -
    and another one before I go 02:55:483 (3,4) - YOU ARE TELLING ME TO FIX BUT YOU ARE NOT TELLING ME HOW!!!!!!!!
  33. Not sure that the breaks here 02:33:983 - and here 02:38:341 - are really needed as they are really short removed

  34. 02:42:341 (1,2,3,4,5,6,7,8) - Stream here looks wonky as hell It looks worse if i use a lower ds or even change the angle etc...

  35. 02:52:626 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Shape of the stream here is pretty wonky too, I'd have this 02:53:483 (1,2,3,4) - look like this but cleaner k

    This is all I have the time for, sorry if I was a bit mean, you were warned Don't worry I know, I responded as such :P
    But hopefully this mod helps you
oishii
You are a 1* mapper... end of story
Topic Starter
Saileach

Sinnoh wrote:

more discord. Please doubt the things I say about flow because I'm not high rank, but I'm usually right with things about aesthetics. I'll have to mention the annoying blankets because someone else will if I do

Mortality
  • Opening spinner maybe? Would be quite appropriate Sure
  1. 00:10:483 (3,4,5) - The spacing around the 4 is odd because none of them have identical spacing. 00:10:626 (4,8) - is slightly farther than 00:10:483 (3,4) - too. It fits in the middle of a triangle made by 00:10:483 (3,4,5,8) -

  2. 00:11:769 (5) - Make this two straight lines, since 5 is currently not in line with the second stream, yet 00:15:198 (5) - is. changed

  3. 00:14:483 (9,10,11) - This might be too close because the jump of 00:14:055 (5,6) - is initially flow jump, but the streams are counter flow. These combined needs a fast mouse movement. But 00:14:340 (8,9) - is with counter flow jump, and with flow stream, those combined need less movement. So move that triple just a bit further, or 00:14:198 (6,7,8) - down. Moved down

  4. 00:16:626 (1) - 00:23:483 (1) - Mute slider end They were muted but the editor fucked up and sent them back to 60%, they were muted in previous versions :/

  5. 00:33:198 (1) - This isn't part of the triangle/hexagon pattern, move it slightly closer Fixed i think

  6. 00:33:769 (5) - If you move the slider head further you get a triangle + fix blanket Fixed

  7. 00:42:341 (1) - Does this spacing work? Fixed

  8. 00:53:483 (2,3) - I know this spacing is too close though Fixed in the previous mod, havent updated

  9. 00:54:055 (2,3,4) - Slider end is not spaced evenly between the circles, ctrl-g it and use ar to fix.

  10. 01:04:055 (1) - Use higher distance here, try something like this Fixed in previous mod, havent updated
  11. 01:06:341 (1,4) - blanket isn't perfect Done

  12. 01:09:769 (1) - I think it would have better circular flow with something like this, but it's obviously difficult to make it look aesthetically correct
    Fixed on the previous mod, seems to be better
  13. 01:11:769 (5) - Fix blanket, head too close Done

  14. 01:14:626 (2) - Just move the slider point at y82 to y72, gives a better circle shape to the slider Fixed in a different way i think

  15. 01:16:055 (3) - Copy paste the slider from 01:15:198 (4) - . They have the same flow + currently the "blanket isn't right because the tail is closer to (4)'s head. didnt copy the slider but did fix i think

  16. 01:18:841 (8,1) - Same pattern as before but this slider is farther away Fixed in previous mod

  17. 01:20:626 (3,4) - Would look better if copy pasted They are copy pasted, they have been control j and h'd

  18. 01:23:483 (1) - Seems a bit close for a 1/1 gap The momentum slows down for this part so its fine i think

  19. 01:28:055 (1) - Move first red slider point over so that both horizontal parts are same distance done

  20. 01:32:483 (6,1) - That's a big ass 1/4 jump, at the very minimum move it down so the slider blankets 01:32:198 (3) - A thing called slider leniency should make it fine tho

  21. 01:36:912 (2,1) - Stack distance is too far

  22. 01:45:769 (5) - For these patterns, I don't think the direction change shouldn't happen until 1 circle later for both. See my rain diff streams to see what I mean. The cursor is change direction before the violin changes.

  23. 01:53:198 (1) - Change this to reverse slider or add another circle 1/2 after. Should do reverse since that's what you do normally. added the extra note

  24. 01:55:483 (1) - Slider isn't perfectly aligned with stream done

  25. 01:57:769 (1) - Imperfect blanket, tail too far done

  26. 02:18:198 (4,2) - Fix stack distances I don't want perfect stacks as i want them to be readable, they are fine the way they are

  27. 02:26:055 (1,2,3,4) - Current positions imply they're all 1/2 jumps, angle more so it's clear they're 1/1 gaps. Others are fine because pattern is now established Since this map is 6.77 stars, if they cant tell there is a 1/1 gap there by listening to the music then they don't deserve to his the notes

  28. 02:37:769 (2) - why is it here, could stack Was meant to be stacked
    silly answer that I would do would be to stack to slider head, and put 02:40:055 (1) - on the tail. (btw i've ranked nothing so take with grain of salt) Believe i did something similar if not the same as what you said

  29. 02:44:626 (1) - Move right to fix circle flow Done

  30. 02:49:198 (1) - Curve slider so that it can still be in correct position for stream end and inside the circle. But this creates flow issue xP Think i fixed

  31. 02:50:055 (4) - Fix blanket, tail too close

  32. 03:11:769 (1) - Keep the spacing equal to the last stream, doesn't feel right to go this low Fixed in previous mod

  33. 03:16:341 (5) - Move this down, final stream doesn't curve right decided to make it all a consistent space

  34. 03:18:912 (1) - Jump flow should put it around x145 y 220, yeah

  35. 03:26:626 (3) - Circular would be better on the right side Fixed

Here's the rest of my rain because I mentioned it in the mod.
code
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65260
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Bookmarks: 10402,26402,35473,46974,60688,153188,160045,182902,206902
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Victims Of Contingency
TitleUnicode:Victims Of Contingency
Artist:Epica
ArtistUnicode:Epica
Creator:- Rain -
Version:Sinnoh's Rain
Source:
Tags:metal symphonic short version shortened
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:9.6
ApproachRate:9.6
SliderMultiplier:1.5
SliderTickRate:1

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128,280,18759,1,8,0:0:0:0:
80,280,18831,1,2,0:0:0:0:
32,280,18902,1,2,0:0:0:0:
384,96,19473,5,2,0:0:0:0:
414,117,19544,1,2,0:0:0:0:
437,147,19615,1,2,0:0:0:0:
449,182,19687,1,2,0:0:0:0:
450,219,19758,1,2,0:0:0:0:
176,144,19902,1,8,0:0:0:0:
208,144,19974,1,2,0:0:0:0:
240,144,20045,1,2,0:0:0:0:
384,144,20188,1,2,0:0:0:0:
416,144,20259,1,2,0:0:0:0:
448,144,20331,1,8,0:0:0:0:
184,96,20616,5,2,0:0:0:0:
172,96,20688,1,2,0:0:0:0:
160,96,20759,1,2,0:0:0:0:
148,96,20831,1,2,0:0:0:0:
136,96,20902,1,2,0:0:0:0:
368,240,21045,1,2,0:0:0:0:
344,240,21116,1,2,0:0:0:0:
320,240,21187,1,2,0:0:0:0:
168,208,21330,1,2,0:0:0:0:
192,208,21401,1,2,0:0:0:0:
216,208,21473,1,8,0:0:0:0:
464,184,21759,5,2,0:0:0:0:
472,184,21830,1,2,0:0:0:0:
480,184,21902,1,2,0:0:0:0:
272,168,21973,1,2,0:0:0:0:
224,168,22045,1,2,0:0:0:0:
176,168,22116,1,2,0:0:0:0:
368,88,22188,1,8,0:0:0:0:
416,88,22260,1,2,0:0:0:0:
464,88,22331,1,2,0:0:0:0:
224,288,22616,5,8,0:0:0:0:
496,296,22759,1,8,0:0:0:0:
209,135,23473,6,0,B|134:9|134:9|103:172,1,300,4|2,0:0|0:0,0:0:0:0:
96,216,24116,1,2,0:0:0:0:
88,248,24188,1,2,0:0:0:0:
304,248,24259,1,2,0:0:0:0:
344,248,24331,1,2,0:0:0:0:
384,248,24402,1,2,0:0:0:0:
128,164,24473,1,2,0:0:0:0:
88,164,24545,1,2,0:0:0:0:
48,164,24616,1,8,0:0:0:0:
280,312,24902,5,8,0:0:0:0:
32,312,25045,1,8,0:0:0:0:
248,208,25331,6,0,L|352:144,1,93.75,12|8,0:0|0:0,0:0:0:0:
106,83,25616,2,0,L|24:128,1,93.75,12|8,0:0|0:0,0:0:0:0:
312,304,25902,2,0,P|392:160|372:36,1,281.25,12|2,0:0|0:0,0:0:0:0:
364,120,26402,1,2,0:0:0:0:
355,157,26473,1,2,0:0:0:0:
347,192,26545,1,2,0:0:0:0:
338,230,26616,1,2,0:0:0:0:
330,265,26688,1,2,0:0:0:0:
322,303,26759,1,2,0:0:0:0:
314,339,26831,1,2,0:0:0:0:
296,336,26902,5,2,0:0:0:0:
263,353,26973,1,2,0:0:0:0:
227,367,27044,1,2,0:0:0:0:
191,375,27116,1,2,0:0:0:0:
154,377,27187,1,2,0:0:0:0:
116,375,27259,1,2,0:0:0:0:
79,367,27330,1,2,0:0:0:0:
44,354,27402,1,2,0:0:0:0:
20,248,27473,5,2,0:0:0:0:
88,248,27544,1,2,0:0:0:0:
156,248,27615,1,2,0:0:0:0:
224,248,27687,1,2,0:0:0:0:
292,176,27759,5,2,0:0:0:0:
244,176,27831,1,2,0:0:0:0:
180,176,27902,1,2,0:0:0:0:
116,176,27973,1,2,0:0:0:0:
76,104,28045,5,2,0:0:0:0:
116,104,28116,1,2,0:0:0:0:
156,104,28187,1,2,0:0:0:0:
196,104,28259,1,2,0:0:0:0:
172,24,28331,5,2,0:0:0:0:
140,24,28403,1,2,0:0:0:0:
108,24,28474,1,2,0:0:0:0:
76,24,28545,1,2,0:0:0:0:
48,24,28616,5,2,0:0:0:0:
53,61,28687,1,2,0:0:0:0:
57,97,28759,1,2,0:0:0:0:
62,136,28830,1,2,0:0:0:0:
66,171,28902,1,2,0:0:0:0:
70,210,28973,1,2,0:0:0:0:
74,247,29045,1,2,0:0:0:0:
80,288,29116,1,2,0:0:0:0:
90,342,29188,1,2,0:0:0:0:
144,344,29259,1,2,0:0:0:0:
200,344,29330,1,2,0:0:0:0:
256,344,29402,1,2,0:0:0:0:
312,344,29473,1,2,0:0:0:0:
368,360,29545,1,2,0:0:0:0:
424,360,29616,1,2,0:0:0:0:
480,360,29688,1,2,0:0:0:0:
456,72,29759,5,2,0:0:0:0:
434,103,29830,1,2,0:0:0:0:
414,133,29902,1,2,0:0:0:0:
394,166,29973,1,2,0:0:0:0:
375,197,30045,1,2,0:0:0:0:
355,231,30116,1,2,0:0:0:0:
335,261,30188,1,2,0:0:0:0:
313,297,30259,1,2,0:0:0:0:
288,328,30331,5,2,0:0:0:0:
300,279,30402,1,2,0:0:0:0:
308,245,30474,1,2,0:0:0:0:
318,207,30545,1,2,0:0:0:0:
326,172,30617,1,2,0:0:0:0:
333,133,30688,1,2,0:0:0:0:
342,97,30760,1,2,0:0:0:0:
352,56,30831,1,2,0:0:0:0:
360,32,30902,6,0,L|416:104,1,75
160,72,31188,1,2,0:0:0:0:
392,182,31473,2,0,L|304:182,1,75,8|2,0:0|0:0,0:0:0:0:
395,101,31759,1,2,0:0:0:0:
315,105,31902,1,2,0:0:0:0:
70,178,32045,5,2,0:0:0:0:
298,254,32331,1,2,0:0:0:0:
386,270,32473,1,2,0:0:0:0:
297,301,32615,1,10,0:0:0:0:
210,270,32758,1,2,0:0:0:0:
298,78,32901,1,2,0:0:0:0:
386,142,33044,1,0,0:0:0:0:
261,182,33188,5,2,0:0:0:0:
333,198,33331,1,2,0:0:0:0:
98,198,33473,1,2,2:0:0:0:
336,62,33759,2,0,L|432:102,1,75,10|2,0:0|0:0,0:0:0:0:
336,190,34045,1,2,0:0:0:0:
408,198,34188,1,2,0:0:0:0:
104,326,34331,5,2,0:0:0:0:
180,350,34473,1,2,0:0:0:0:
104,374,34616,1,2,0:0:0:0:
184,286,34759,1,2,0:0:0:0:
408,168,34902,2,0,L|483:160,1,75,10|2,0:0|0:0,0:0:0:0:
160,243,35188,1,0,0:0:0:0:
396,18,35473,5,8,0:0:0:0:
407,63,35545,1,2,0:0:0:0:
416,100,35616,1,2,0:0:0:0:
424,135,35688,1,2,0:0:0:0:
433,173,35759,1,2,0:0:0:0:
441,208,35831,1,2,0:0:0:0:
449,246,35902,1,2,0:0:0:0:
457,282,35974,1,2,0:0:0:0:
468,327,36045,5,2,0:0:0:0:
460,291,36117,1,2,0:0:0:0:
452,253,36188,1,2,0:0:0:0:
444,218,36260,1,2,0:0:0:0:
435,180,36331,1,2,0:0:0:0:
427,145,36403,1,2,0:0:0:0:
418,108,36474,1,2,0:0:0:0:
407,63,36546,1,2,0:0:0:0:
387,62,36616,6,0,L|312:64,3,44.999998626709,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
292,61,36902,2,0,L|336:64,3,44.999998626709,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
272,64,37188,2,0,L|192:64,3,44.999998626709,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
168,64,37473,2,0,L|216:64,3,44.999998626709,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
197,63,37759,5,2,0:0:0:0:
202,100,37830,1,2,0:0:0:0:
206,136,37902,1,2,0:0:0:0:
211,175,37973,1,2,0:0:0:0:
215,210,38045,1,2,0:0:0:0:
219,249,38116,1,2,0:0:0:0:
223,286,38188,1,2,0:0:0:0:
229,327,38259,1,2,0:0:0:0:
235,362,38331,5,2,0:0:0:0:
305,384,38402,1,2,0:0:0:0:
378,368,38473,1,2,0:0:0:0:
433,319,38545,1,2,0:0:0:0:
457,249,38616,1,2,0:0:0:0:
444,176,38688,1,2,0:0:0:0:
396,119,38759,1,2,0:0:0:0:
327,93,38831,1,2,0:0:0:0:
263,96,38902,5,2,0:0:0:0:
196,126,38973,1,2,0:0:0:0:
152,187,39044,1,2,0:0:0:0:
144,260,39116,1,2,0:0:0:0:
173,328,39187,1,2,0:0:0:0:
232,374,39259,1,2,0:0:0:0:
305,384,39330,1,2,0:0:0:0:
374,357,39402,1,2,0:0:0:0:
435,309,39473,5,2,0:0:0:0:
443,234,39544,1,2,0:0:0:0:
427,161,39615,1,2,0:0:0:0:
388,98,39687,1,2,0:0:0:0:
331,50,39758,1,2,0:0:0:0:
261,24,39830,1,2,0:0:0:0:
186,23,39901,1,2,0:0:0:0:
115,46,39973,1,2,0:0:0:0:
50,85,40045,5,2,0:0:0:0:
153,83,40188,1,2,0:0:0:0:
254,85,40331,1,2,0:0:0:0:
355,90,40473,1,2,0:0:0:0:
119,181,40616,2,4,L|33:181,1,75,6|2,0:0|0:0,0:0:0:0:
194,184,40902,1,2,0:0:0:0:
284,185,41045,1,2,0:0:0:0:
5,186,41188,5,6,0:0:0:0:
102,190,41331,1,2,0:0:0:0:
200,189,41473,1,2,0:0:0:0:
134,252,41616,1,2,0:0:0:0:
384,232,41759,2,0,L|467:237,1,75,6|2,0:0|0:0,0:0:0:0:
336,160,42045,2,0,L|256:160,1,75,2|2,0:0|0:0,0:0:0:0:
416,120,42331,5,8,0:0:0:0:
432,48,42473,1,2,0:0:0:0:
304,112,42616,1,2,0:0:0:0:
288,40,42759,1,2,0:0:0:0:
152,48,42902,2,0,L|168:136,1,75,2|8,0:0|0:0,0:0:0:0:
40,112,43188,1,2,0:0:0:0:
16,200,43331,1,2,0:0:0:0:
424,264,43473,5,4,0:0:0:0:
144,280,43854,1,2,0:0:0:0:
96,272,43950,1,2,0:0:0:0:
48,264,44045,2,0,P|16:224|136:96,1,262.5,2|0,0:0|0:0,0:0:0:0:
496,88,44616,5,4,0:0:0:0:
280,40,46045,6,0,B|56:184,2,225.000008583069,8|8|8,0:0|0:0|0:0,0:0:0:0:
448,72,46902,2,0,L|472:160,1,75,8|2,0:0|0:0,0:0:0:0:
408,192,47188,1,8,0:0:0:0:
248,192,47331,2,0,L|224:280,1,75,2|8,0:0|0:0,0:0:0:0:
288,296,47616,1,2,0:0:0:0:
464,232,47759,2,0,L|440:320,1,75,8|2,0:0|0:0,0:0:0:0:
272,56,48045,6,0,L|239:159,1,75,8|2,0:0|0:0,0:0:0:0:
88,56,48331,2,0,L|64:127,1,75,8|2,0:0|0:0,0:0:0:0:
208,96,48616,2,0,L|271:32,1,75,8|2,0:0|0:0,0:0:0:0:
416,40,48902,2,0,L|464:128,1,75,8|2,0:0|0:0,0:0:0:0:
208,208,49188,6,0,P|136:192|136:96,1,150,8|2,0:0|0:0,0:0:0:0:
280,136,49616,2,0,P|336:104|272:88,1,150,2|2,0:0|0:0,0:0:0:0:
128,64,50045,2,8,L|40:64,1,75,8|2,0:0|0:0,0:0:0:0:
360,288,50331,6,0,B|467:296|495:371|405:148,1,262.5,8|0,0:0|0:0,0:0:0:0:
400,112,50902,6,0,B|280:104|224:136|216:160|216:160|272:216,1,262.5,8|0,0:0|0:0,0:0:0:0:
280,208,51473,2,0,P|335:217|244:294,1,262.5,8|0,0:0|0:0,0:0:0:0:
224,304,52045,2,0,B|184:296|32:296|168:192,1,196.875007510186,8|0,0:0|0:0,0:0:0:0:
197,199,52616,6,0,P|301:183|349:143,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
32,104,53473,1,2,0:0:0:0:
32,152,53545,1,2,0:0:0:0:
48,200,53616,1,2,0:0:0:0:
88,240,53687,1,2,0:0:0:0:
160,248,53759,6,0,B|248:248,1,75,8|2,0:0|0:0,0:0:0:0:
408,224,54045,2,0,B|429:144,1,75,8|2,0:0|0:0,0:0:0:0:
248,176,54331,2,0,L|208:104|208:104,1,75,8|2,0:0|0:0,0:0:0:0:
376,104,54616,2,0,L|288:104|288:104,1,75,8|2,0:0|0:0,0:0:0:0:
48,128,54902,6,0,L|104:56,1,75,8|2,0:0|0:0,0:0:0:0:
256,88,55188,2,0,L|264:-8,1,75,8|2,0:0|0:0,0:0:0:0:
424,24,55473,2,0,L|360:80,1,75,8|2,0:0|0:0,0:0:0:0:
196,133,55759,2,0,L|260:85,1,75,8|2,0:0|0:0,0:0:0:0:
480,239,56045,2,0,P|488:168|424:176,1,150,8|2,0:0|0:0,0:0:0:0:
288,176,56473,1,2,0:0:0:0:
144,304,56616,5,2,0:0:0:0:
86,257,56687,1,2,0:0:0:0:
68,186,56758,1,2,0:0:0:0:
80,120,56830,1,2,0:0:0:0:
104,64,56901,1,10,0:0:0:0:
152,56,56973,1,2,0:0:0:0:
192,80,57044,1,2,0:0:0:0:
344,88,57188,6,0,P|365:51|467:153,1,262.5,8|0,0:0|0:0,0:0:0:0:
432,152,57759,2,0,B|368:190|341:271|341:271|328:324|271:362,1,262.5,8|0,0:0|0:0,0:0:0:0:
254,375,58331,2,0,P|193:375|249:257,1,262.5,8|0,0:0|0:0,0:0:0:0:
Wow bbcode is cool and dumb
headphonewearer
ill tell you when i finish the gd
Topic Starter
Saileach
:O
HML
plz no ming jokes
headphonewearer
Why have MinG when we can have HML?

edit: eh, idk if i want to finish the gd, song is repetitive and such. not really fun to map. sorry :(
ill shoot 3 stars tho, good luck
Nikakis
I love you for making an Epica song,take my stars
Topic Starter
Saileach
Thanks!
Luna Flina
Normal
01:09:769 (1) - there's no need for this note for a normal diff
01:18:912 (2) - ^
02:00:055 (2) - ^
02:49:198 (1) - ^
02:58:341 (1) - ^

01:22:341 (1) - I think you can turn this to a 1-4-7 reverse slider

01:42:912 (4) - change the slider direction closer to the 1

01:08:626 (1) - don't new combo this slider
01:17:769 (1) - ^
01:58:912 (1) - ^
02:01:198 (1) - ^
02:57:198 (1) - ^

01:10:055 (2) - instead, new combo this
02:00:341 (3) - ^
02:58:626 (2) - ^

I just want to check this. I should leave the harder ones to others cause i don't want to screw them up >_>
Topic Starter
Saileach

Luna Flina wrote:

Normal
01:09:769 (1) - there's no need for this note for a normal diff
01:18:912 (2) - ^
02:00:055 (2) - ^
02:49:198 (1) - ^
02:58:341 (1) - ^ They might not be needed but to me it feels empty without it

01:22:341 (1) - I think you can turn this to a 1-4-7 reverse slider Done

01:42:912 (4) - change the slider direction closer to the 1 Done

01:08:626 (1) - don't new combo this slider
01:17:769 (1) - ^
01:58:912 (1) - ^
02:01:198 (1) - ^
02:57:198 (1) - ^

01:10:055 (2) - instead, new combo this
02:00:341 (3) - ^
02:58:626 (2) - ^While i didn't use all of your suggestions for new combos, it made me go over them and made some changes

I just want to check this. I should leave the harder ones to others cause i don't want to screw them up >_>


Sorry for the late reply to the mod, thanks for modding!
Living Flower
okay, it's my first modding try, pls don't be that harsh with me >.<

Fizz's Hard
At first, I want to know, why you choosed Digits for your difficulty Settings like "CS:3.6", or "4.8"? What was the Intention behind it?
I also recommend to use the following Settings for this Hard:
CS:5
AR:7
OD:7
HP:6

It makes the map a bit more challenging and would fit perfectly a Hard (on my opinion)
I would also recommend to take a look back to the breaks, since some of them Looks a bit weird spaced like this one:
https://osu.ppy.sh/ss/7256880

Another Thing: Since there is a Holding time (I don't know how to call it right) between 02:33:197 (1,2) - and 02:37:769 (1,1) - I recommand to put some breaks there, too. It would Hype in my opinion the momentum there very high and there are actually no reason to me to let the HP bar drain (but maybe you've got some, if so, I would be interested to hear them. It shouldn't Sound like I want to offending you, I want just to understand >.< )

Besides all this, the diff Looks very good mapped. Well done! 8-)
Fizz

Living Flower wrote:

okay, it's my first modding try, pls don't be that harsh with me >.<

Fizz's Hard
At first, I want to know, why you choosed Digits for your difficulty Settings like "CS:3.6", or "4.8"? What was the Intention behind it? just for the difficulty spread; the insane is CS 3.8 and HP 5, so I made them a little lower to fit. However I don't think going all the way down to HP 4 or 4.5 would be appropriate.
I also recommend to use the following Settings for this Hard:
CS:5
AR:7
OD:7
HP:6

I'll assume you mean CS 4 here- Again the CS choice is in interest of keeping the difficulties in ascending order. AR 8 is very common for hards and, in my opinion, is even a little too slow for this song but I've decided to keep it at 8.OD 6 is the common OD for hards, OD 7 is very rare and would be overly difficult for a 210 BPM song.HP was explained above (and this one matters the least really, HP does not affect gameplay in a direct sense)

It makes the map a bit more challenging and would fit perfectly a Hard (on my opinion)
I would also recommend to take a look back to the breaks, since some of them Looks a bit weird spaced like this one:
https://osu.ppy.sh/ss/7256880 This is intentional, it's a bit nicer to have the break fully start at the big white tick.

Another Thing: Since there is a Holding time (I don't know how to call it right) between 02:33:197 (1,2) - and 02:37:769 (1,1) - I recommand to put some breaks there, too. It would Hype in my opinion the momentum there very high and there are actually no reason to me to let the HP bar drain (but maybe you've got some, if so, I would be interested to hear them. It shouldn't Sound like I want to offending you, I want just to understand >.< ) I like this suggestion, however the gap between 02:35:197 (2) - and 02:36:626 (1) - is too small to have a break there. This would make it inconsistent and odd in my opinion. If the situation was different I probably would have accepted this suggestion, though

Besides all this, the diff Looks very good mapped. Well done! 8-) Thank you!
Sorry for not accepting any suggestions, but hopefully this info can help you.
idke
reminds me of uta because of two streams in the end

also im a random person but may i map the extra xd
Moonlit
who is idke
idke

Moonlit wrote:

who is idke
unsure
fieryrage
artist is titled Epica not EPICA; title is Victims of Contingency as per iTunes official metadata https://itunes.apple.com/us/album/the-q ... d853300223
(should probably add "the" in tags, as well)

idke asked for playtest, solid but pointed out two things mainly related to the slow section starting 02:16:054 (1) - here and how it's comparatively pretty undermapped considering the entire map (also fixed overlap 02:16:626 (2,1) - here); also told to increase ar to 9.5 to fit spread

insane at od 7.3 but ar 9.2 thinking emoji
Topic Starter
Saileach

fieryrage wrote:

artist is titled Epica not EPICA; title is Victims of Contingency as per iTunes official metadata https://itunes.apple.com/us/album/the-q ... d853300223
(should probably add "the" in tags, as well) From what ive been told, itunes isnt always a reliable source for metadata since their official website (http://www.epica.nl/) has EPICA in capitals, i think it may be interchangeable since it does not seem to be consistent at all. Also on nearly all of Nuclear Blast Records music videos on youtube (which is their label owner/manager thing) has EPICA capitalized, ill have to consult someone.

idke asked for playtest, solid but pointed out two things mainly related to the slow section starting 02:16:054 (1) - here and how it's comparatively pretty undermapped considering the entire map (also fixed overlap 02:16:626 (2,1) - here); also told to increase ar to 9.5 to fit spread done

insane at od 7.3 but ar 9.2 thinking emoji dropped to 9 and increased od
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