- The Winter Cup is an international osu!standard tournament, which is being held in a 1v1 format
- A total amount of 32 players can register
- Your rank has to be between 10.000 and 50.000 to participate at the tournament
- The ScoreV1 System will be used
Signups: CLOSED
You can still join the tournament even if it's full!
It'll place you in reserved, if someone from the primary list leaves, you'll be moved up 1 slot.
How does registration work?
1. Click the "Sign up!" Button
2. Create an account on our website
3. Sign up for the specific tournament
Please join our Discord!
Enjoy!
1v1 tournament
32 Players
Score V1 System
osu!standard
Discord
Schedule
Registration Phase till 29th December 2016
Group Stage 5th - 8th January
Round of 8 14th - 15th January
Quarter Finals 21st January
Semi Finals 22nd January
Finals 28th January
Group Stage 5th - 8th January
Round of 8 14th - 15th January
Quarter Finals 21st January
Semi Finals 22nd January
Finals 28th January
Group Stage
Double-elimination
Will be played in BO5 format
8 Groups
16 Players will be eliminated
Will be played in BO5 format
8 Groups
16 Players will be eliminated
Playoffs
Single-elimination
BO9/BO11/BO13 fomat
Third place match
BO9/BO11/BO13 fomat
Third place match
Prizes
1st Place 2 Month of osu! Supporter
2nd Place 1 Month of osu! Supporter & 5 osu!seasons Points
3rd Place 1 Month of osu! Supporter
These points will be used in the future to get osu! Supporter or other types of prizes.
2nd Place 1 Month of osu! Supporter & 5 osu!seasons Points
3rd Place 1 Month of osu! Supporter
These points will be used in the future to get osu! Supporter or other types of prizes.
Any Questions? Contact us at support@osuseasons.space
Rules
Tournament Rules
1. The beatmaps for each round will be announced by the mapset selector Only these will be used during matches.
1.2 Two beatmaps will be given as tiebreaker map. This beatmap will only be played in case of a tie.
2. If the beatmap ends in a draw, the game will be nullified.
3. If a player disconnects during a beatmap, they get treated as if they failed the beatmap.
3.2 If the player disconnects within the first 25% of a map, the map will be replayed!
4. Beatmaps cannot be reused in the same match unless the beatmap was nullified.
5. If less than 1 player attends, the maximum time the match can be postponed is 15 minutes.
6. Lag is not a valid reason to nullify a beatmap.
7. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalites.
8. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
9. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
10. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
11. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
12. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
13. Penalties for violating the tournament rules can be:
Exclusion of specific players for one map
Exclusion of specific players for an entire match
Declaring the match as Lost by Default
Disqualification from the entire tournament
Disqualification from the current and future official tournaments until appealed
14. Any modification of these rules will be announced.
Stage instructions
1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
2. The stages are splitted up the following: Bracket(soon)
3. Players are free to select up to two warm-up beatmaps. Using beatmaps with questionable content is prohibited. This includes profanity, nudity, violence or other NSFW content in the visual elements or the song, regardless of its language.
4. Each captain can ban two beatmaps to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
a. Both vetos must always be used.
5. Each player must use "!roll" once in #multiplayer.
a. The winner of the !roll starts picking the first beatmap of the match.
b. The loser of the !roll starts banning two beatmaps.
6. Players may pick freely from any bracket.
a. You are not allowed to pick out of the same bracket twice in a row!
b. In case of a tie, the tiebreaker map must be played.
Mappool Instructions
1. There will be 1 mappool for each stage.
2. Each mappool consists of 5 bracket: NoMod, HardRock, Hidden, DoubleTime and FreeMod
3. Each mappool consists of 20 maps in total.
4. Each mappool has two tiebreaker. (If needed one will be randomized)
5. The NoMod bracket will be played with no mods activated
6. The Hidden, HardRock and DoubleTime bracket will be played with the respective mods activated.
7. The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock. You may select one mod at least!
8. Players may select more than one mod.
9. The tiebreaker will be played under FreeMod conditions.
10. When playing the tiebreaker, no one needs to have a mod activated.
Scheduling instructions
1. Matches in Group Stage may overlap.
2. Scheduling will be handled by the Tournament Management. Tournament Management will try to create the schedule to respect the participant's time zone.
3. In the stages Quarter-finals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week.
4. Rescheduling after the release of the Schedule can mostly not be done in any circumstance.
1. The beatmaps for each round will be announced by the mapset selector Only these will be used during matches.
1.2 Two beatmaps will be given as tiebreaker map. This beatmap will only be played in case of a tie.
2. If the beatmap ends in a draw, the game will be nullified.
3. If a player disconnects during a beatmap, they get treated as if they failed the beatmap.
3.2 If the player disconnects within the first 25% of a map, the map will be replayed!
4. Beatmaps cannot be reused in the same match unless the beatmap was nullified.
5. If less than 1 player attends, the maximum time the match can be postponed is 15 minutes.
6. Lag is not a valid reason to nullify a beatmap.
7. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalites.
8. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
9. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
10. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
11. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
12. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
13. Penalties for violating the tournament rules can be:
Exclusion of specific players for one map
Exclusion of specific players for an entire match
Declaring the match as Lost by Default
Disqualification from the entire tournament
Disqualification from the current and future official tournaments until appealed
14. Any modification of these rules will be announced.
Stage instructions
1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
2. The stages are splitted up the following: Bracket(soon)
3. Players are free to select up to two warm-up beatmaps. Using beatmaps with questionable content is prohibited. This includes profanity, nudity, violence or other NSFW content in the visual elements or the song, regardless of its language.
4. Each captain can ban two beatmaps to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
a. Both vetos must always be used.
5. Each player must use "!roll" once in #multiplayer.
a. The winner of the !roll starts picking the first beatmap of the match.
b. The loser of the !roll starts banning two beatmaps.
6. Players may pick freely from any bracket.
a. You are not allowed to pick out of the same bracket twice in a row!
b. In case of a tie, the tiebreaker map must be played.
Mappool Instructions
1. There will be 1 mappool for each stage.
2. Each mappool consists of 5 bracket: NoMod, HardRock, Hidden, DoubleTime and FreeMod
3. Each mappool consists of 20 maps in total.
4. Each mappool has two tiebreaker. (If needed one will be randomized)
5. The NoMod bracket will be played with no mods activated
6. The Hidden, HardRock and DoubleTime bracket will be played with the respective mods activated.
7. The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock. You may select one mod at least!
8. Players may select more than one mod.
9. The tiebreaker will be played under FreeMod conditions.
10. When playing the tiebreaker, no one needs to have a mod activated.
Scheduling instructions
1. Matches in Group Stage may overlap.
2. Scheduling will be handled by the Tournament Management. Tournament Management will try to create the schedule to respect the participant's time zone.
3. In the stages Quarter-finals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week.
4. Rescheduling after the release of the Schedule can mostly not be done in any circumstance.