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JubyPhonic - MACARON

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Topic Starter
PyroBear
This beatmap was submitted using in-game submission on 2017년 9월 14일 목요일 at 오후 5:23:37

Artist: JubyPhonic
Title: MACARON
Tags: ATOLS Electronica mraihani JubyPhonicP
BPM: 140
Filesize: 11415kb
Play Time: 03:14
Difficulties Available:
  1. Collab Normal (1.69 stars, 184 notes)
  2. M-A-C-A-R-O-N (4.03 stars, 571 notes)
  3. Reynolduh's Hard (3.16 stars, 403 notes)
Download: JubyPhonic - MACARON
Download: JubyPhonic - MACARON (no video)
Information: Scores/Beatmap Listing
---------------
starting to map this again
Not for rank
Collab Normal by mraihani and Me
Hard by Reynolduh
Light Insane by Me
THNKS MR
  1. AlfaJorgito
  2. mraihani
  3. miradzin
  4. Dejirum
  5. Nostalgic
  6. XiMerx
  7. Pachiru
  8. Noffy
  9. Hytex
  10. Azulae
  11. Ohwow
  12. paranoid
  13. - Matha -
  14. Stormiverse
Don AlfaJorgito
Hi, im here for random player timing check.(And mini Suggestions)

BPM:140(all the song)

Offset:981.

Good luck.

01:32:266 - From here you can do a patter like this https://puu.sh/sCfm8/f5a6466c47.PNG (1/2 sliders)

01:45:981 - And here you can change to other pattern or make a pattern similar to the one above until the break

4 CS are better.

Ok, good luck.
mraihani
m4m from your queue

actually, this map has potential E = mgh

[color=ff0000]BPM=140[/color]

I tried to make this an Insane why is it a Hard T.T
its ok to name this insane, because you want to create insane, but you'll need to increase the star over 3.75


[timing points]
00:02:674 - 140 bpm, set volume to 50%,
and if you want, you could add one more samplesound to silence the slider. link: http://puu.sh/sCD0q/d19c98c523.wav
you dont need to remove timing point at 02:02:673 - you just need to convert the timing point to green
add another timing point here 01:04:431 - 140 bpm
add another. Offset: 122,716ms BPM: 140.04


[hard]
change diff name to insane
00:09:531 timing point: change to 1.0x
also you need to change the distance spacing to 1.0x
how to: hold alt, then the distance spacing settings appears in top-right
00:09:531 (1) - make this longer to leftbottom
00:10:388 (3,4) - i prefer this is a slider like this: http://puu.sh/sCAXe/ca5f798223.png
00:11:245 (1,2,3) - - the (1) is not long enough.... so i prefer this: http://puu.sh/sCB6t/b2c8876b06.png
00:13:388 (1) - remove new combo

[about the video]
video is containing audio file: if you still want the video added, try to ask someone remove the video.

ill give gd - easy diff (its undone yet http://puu.sh/sCCWQ/4918ad6300.osu)
its ok to you to continue

sorry for bad english
Topic Starter
PyroBear

AlfaJorgito wrote:

Hi, im here for random player timing check.(And mini Suggestions)

BPM:140(all the song)

Offset:981. Well rip :o I gotta change the later half's sliders.

Good luck.

01:32:266 - From here you can do a patter like this https://puu.sh/sCfm8/f5a6466c47.PNG (1/2 sliders) Ehh, normal circles build hype better than sliders (my opinion of course)

01:45:981 - And here you can change to other pattern or make a pattern similar to the one above until the break Replaced with a better pattern.

4 CS are better. I love big CS ¯\_(ツ)_/¯

Ok, good luck.
Thanks for the random timing check!

mraihani wrote:

m4m from your queue

actually, this map has potential E = mgh :!: thank you :cry:

I'll try to increase the star rating.


[timing points]
00:02:674 - 140 bpm, set volume to 50%, Ye
and if you want, you could add one more samplesound to silence the slider. link: http://puu.sh/sCD0q/d19c98c523.wav Thx
you dont need to remove timing point at 02:02:673 - you just need to convert the timing point to green
add another timing point here 01:04:431 - 140 bpm
add another. Offset: 122,716ms BPM: 140.04


[hard]
change diff name to insane
00:09:531 timing point: change to 1.0x
also you need to change the distance spacing to 1.0x Ok
how to: hold alt, then the distance spacing settings appears in top-right
00:09:531 (1) - make this longer to leftbottom changed
00:10:388 (3,4) - i prefer this is a slider like this: http://puu.sh/sCAXe/ca5f798223.png this too
00:11:245 (1,2,3) - - the (1) is not long enough.... so i prefer this: http://puu.sh/sCB6t/b2c8876b06.png I'm not really sure, so I kept it
00:13:388 (1) - remove new combo Changed

[about the video]
video is containing audio file: if you still want the video added, try to ask someone remove the video. Currently rendering without audio, it'll be updated along with the mapping changes.

ill give gd - easy diff (its undone yet http://puu.sh/sCCWQ/4918ad6300.osu)
its ok to you to continue AAAaaa :lol: thank you! I'll the map rest to my liking, I guess it'll be collab easy?

sorry for bad english
Thank you for the mod! I guess I have to find out a way to increase star rating without messing up the map.
Topic Starter
PyroBear
I should remove the normal hitsounds honestly...
Topic Starter
PyroBear
Well rip :o

https://osu.ppy.sh/ss/6716061

It's been stuck for a few mins.
miradzin
So your mod was really small, so this will be probably small too..
Insane
  1. First, check AiMod
  2. 00:02:695 - I would start mapping here.
  3. 00:20:695 (2) - Make this the same of here 00:21:552 (3,4) - one circle and then the slider.
  4. 00:26:695 (1) - For here, copy and paste slider (3) and then press ctrl+> 3 times, so it has same angle in the other direction.
  5. 01:15:552 (1) - Same of the other part.
  6. 01:33:981 (1,2,3,4) - I think those should have different position and 01:37:409 (1,2,3,4) - too, just like you made here 01:33:981 (1,2,3,4,1,2,3,4) -
  7. 03:11:266 - Should have a circle here and spinner beginning at 03:11:481 -
  8. Also I would make slider velocity much higher, it doesn't look good with sliders so slow, also is not good playing with those sliders too.
  9. If you make sv higher then you can make some better slider patterns, because they are almost always the same.
  10. The patterns are really repetitive, they are not bad, but not good too, repetitive patterns are not really that bad, but you should change the patterns now and then.
  11. The rhythm seems ok, but there are some good beats and sounds that you should map, (if this is gonna be your highest diff) like 00:36:981 -
That's it for my mod, just by taking a look at the easy diff, I saw a spinner that's too short, according to here https://osu.ppy.sh/wiki/Easy_(Difficulty)#Spinners spinners should be long in easy diffs, also some aesthetic issues.
GL with your map :)
I hope it helped
Topic Starter
PyroBear

miradzin wrote:

So your mod was really small, so this will be probably small too..
Insane
  1. First, check AiMod
  2. 00:02:695 - I would start mapping here.
  3. 00:20:695 (2) - Make this the same of here 00:21:552 (3,4) - one circle and then the slider.
  4. 00:26:695 (1) - For here, copy and paste slider (3) and then press ctrl+> 3 times, so it has same angle in the other direction.
  5. 01:15:552 (1) - Same of the other part.
  6. 01:33:981 (1,2,3,4) - I think those should have different position and 01:37:409 (1,2,3,4) - too, just like you made here 01:33:981 (1,2,3,4,1,2,3,4) -
  7. 03:11:266 - Should have a circle here and spinner beginning at 03:11:481 -
  8. Also I would make slider velocity much higher, it doesn't look good with sliders so slow, also is not good playing with those sliders too.
  9. If you make sv higher then you can make some better slider patterns, because they are almost always the same.
  10. The patterns are really repetitive, they are not bad, but not good too, repetitive patterns are not really that bad, but you should change the patterns now and then.
  11. The rhythm seems ok, but there are some good beats and sounds that you should map, (if this is gonna be your highest diff) like 00:36:981 -
That's it for my mod, just by taking a look at the easy diff, I saw a spinner that's too short, according to here https://osu.ppy.sh/wiki/Easy_(Difficulty)#Spinners spinners should be long in easy diffs, also some aesthetic issues.
GL with your map :)
I hope it helped
Thank you for your mod! Unfortunately it's still about 7 am here so the changes are going to have to wait :?. I do agree with the slider part but the start is staying on low slider velocity for 'atmosphere'.
Topic Starter
PyroBear

miradzin wrote:

So your mod was really small, so this will be probably small too..
Insane
  1. First, check AiMod I checked it after submitting the other changes :o I'll update it along with other changes later.
  2. 00:02:695 - I would start mapping here. Added jumps.
  3. 00:20:695 (2) - Make this the same of here 00:21:552 (3,4) - one circle and then the slider. Ehh, I don't really hear anything there.
  4. 00:26:695 (1) - For here, copy and paste slider (3) and then press ctrl+> 3 times, so it has same angle in the other direction.
  5. 01:15:552 (1) - Same of the other part. Here too
  6. 01:33:981 (1,2,3,4) - I think those should have different position and 01:37:409 (1,2,3,4) - too, just like you made here 01:33:981 (1,2,3,4,1,2,3,4) - made a better (and harder) pattern.
  7. 03:11:266 - Should have a circle here and spinner beginning at 03:11:481 - Fixed
  8. Also I would make slider velocity much higher, it doesn't look good with sliders so slow, also is not good playing with those sliders too. Made the SV higher in kiai and kiai only
  9. If you make sv higher then you can make some better slider patterns, because they are almost always the same. ^
  10. The patterns are really repetitive, they are not bad, but not good too, repetitive patterns are not really that bad, but you should change the patterns now and then. I'll try my best
  11. The rhythm seems ok, but there are some good beats and sounds that you should map, (if this is gonna be your highest diff) like 00:36:981 - I was actually debating if I should map it or not before I submitted, since the BPM got fixed I decided to add it in
That's it for my mod, just by taking a look at the easy diff, I saw a spinner that's too short, according to here https://osu.ppy.sh/wiki/Easy_(Difficulty)#Spinners spinners should be long in easy diffs, also some aesthetic issues. I noticed it while going through the map, fixed
GL with your map :)
I hope it helped
Thank you!
sorrensen_DELETED
Hey, M4M from your queue

General
*Mapset needs at least a Hard and a Normal to close the gap between Easy and Insane

Collab Easy
Generally in Easy diffs always use distance snap between notes and never use slider velocity changes (even iif it the kiai part 02:14:266 - )

Some parts that are not distance snapped are these

01:48:981 (1,1) - , 01:52:838 (1,2,3) - , 02:18:123 (1,2,3) - , 02:45:981 (2,3,4) -
and after the break you change the distance from 1x to 1.5x where you shouldn't

Insane
Maybe lower the AR to 8.5. I believe that the song isn't that fast or that hard for such high AR

00:13:838 (3,4,5,6) - I suggest using distance snap for these

00:21:766 (4) - I think using ctrl+g will improve the flow of the whole pattern

00:23:695 (3,4,5) - Also use distance snap for better flow

00:24:123 (5) - NC to imly the change of rhythm

00:38:695 (5) - ^

00:45:552 (4) - ^

00:52:409 (5) - ^ (try to find some more NC issues maybe I missed some)

00:54:766 (1,2) - Distance snap

Myabe you can add notes here at these parts 02:33:552 - 02:36:981 - 02:40:409 - 02:43:838 - 02:47:266 - 02:50:695 - 02:54:123 -

Overall I liked it. Good luck !!!
Topic Starter
PyroBear

Dejirum wrote:

Hey, M4M from your queue

General
*Mapset needs at least a Hard and a Normal to close the gap between Easy and Insane I'm probably gonna do a Normal Hard Light Insane spread so don't worry about it.

Collab Easy
Generally in Easy diffs always use distance snap between notes and never use slider velocity changes (even iif it the kiai part 02:14:266 - ) This is turning out to be a normal diff so this point will be disregarded

Some parts that are not distance snapped are these

01:48:981 (1,1) - , 01:52:838 (1,2,3) - , 02:18:123 (1,2,3) - , 02:45:981 (2,3,4) - I've fixed all of them.
and after the break you change the distance from 1x to 1.5x where you shouldn't

Insane
Maybe lower the AR to 8.5. I believe that the song isn't that fast or that hard for such high AR Blargh, AR 8~8.9 isn't really comfortable to play to me, I might change it if it becomes a genuine issue or another modder points it out but until then it's gonna stick with AR 9

00:13:838 (3,4,5,6) - I suggest using distance snap for these Fixed

00:21:766 (4) - I think using ctrl+g will improve the flow of the whole pattern Fixed

00:23:695 (3,4,5) - Also use distance snap for better flow Fixed

00:24:123 (5) - NC to imly the change of rhythm Fixed

00:38:695 (5) - ^ same here

00:45:552 (4) - ^ this too

00:52:409 (5) - ^ (try to find some more NC issues maybe I missed some) ^ I'll try to find more.

00:54:766 (1,2) - Distance snap fixed

Myabe you can add notes here at these parts 02:33:552 - 02:36:981 - 02:40:409 - 02:43:838 - 02:47:266 - 02:50:695 - 02:54:123 - I've added sliders.

Overall I liked it. Good luck !!!
Thank you for the mod. This is shaping out to be a way better map than my first map. :D
Nostalgic
Sorry for my belated M4M :D

u need a hard diff. collab normal using mainly 1/1 sliders but there are quite a lot of 1/4 circles in the insane diff. u need an even spread as for the overall difficulties of the diffs, not according to the star rating.

[Light Insane]
  1. ar-0.5, od-1: they are way too high for this light insane, especially it's just a 140 bpm song
  2. fix the volume of the hs
  3. 00:24:981 (1,2) - clap?
  4. 00:29:266 (1,2,3,4) - making them the same pattern as 00:30:123 (1,2,3,4) ?
  5. 00:36:981 (1,2,3,4) - Replace them with repeat slider?
  6. 00:40:409 (1,2,3,4) - ^
  7. 00:43:838 (1,2,3,4) - ^
  8. 00:47:266 (1,2,3,4) - ^
  9. 00:50:695 (1,2,3,4) - ^
  10. 00:54:123 (1,2,3,4) - ^
  11. 00:57:552 (1,2,3,4) - ^
  12. 01:19:838 (1,2) - clap?
  13. 02:34:409 (1,2,3) - Blanket can be better
  14. 02:37:838 (1,2) - Blanket
  15. 02:50:052 (8,9) - ^
  16. 02:51:981 Strong beat here, better not make it sliderend
[Collab Normal]
  1. louder hs in kiai pls
  2. 00:44:695 (2,3) - they can form a blanket
  3. 01:45:552 (1) - asymmetrical
  4. 01:49:409 (1) - tbh it doesn't look like an a, consider using a small letter a
  5. 02:10:838 (1,2) - pretty blatant they are not identical
  6. 02:16:409 (3,4) - symmetrical?
  7. still wip? don't feel like it should end there
In general you may try to use more sliders and blankets.

Good luck!
Topic Starter
PyroBear

Nostalgic wrote:

Sorry for my belated M4M :D

u need a hard diff. collab normal using mainly 1/1 sliders but there are quite a lot of 1/4 circles in the insane diff. u need an even spread as for the overall difficulties of the diffs, not according to the star rating. Yeah, I should honestly get a GD or map it myself but it probably won't get made until next year :lol: I have a hard time (hehe) mapping anything that's not my skillrange :?

[Light Insane]
  1. ar-0.5, od-1: they are way too high for this light insane, especially it's just a 140 bpm song Well, I said I'd change if if another modder mentions it on my other response so I've changed it.
  2. fix the volume of the hs I'm not really good at timing and hitsounding but I've fixed it :o
  3. 00:24:981 (1,2) - clap?
  4. 00:29:266 (1,2,3,4) - making them the same pattern as 00:30:123 (1,2,3,4) ?
  5. 00:36:981 (1,2,3,4) - Replace them with repeat slider? Figured alternating between stream and repeat slider was better.
  6. 00:40:409 (1,2,3,4) - ^
  7. 00:43:838 (1,2,3,4) - ^
  8. 00:47:266 (1,2,3,4) - ^
  9. 00:50:695 (1,2,3,4) - ^
  10. 00:54:123 (1,2,3,4) - ^
  11. 00:57:552 (1,2,3,4) - ^
  12. 01:19:838 (1,2) - clap?
  13. 02:34:409 (1,2,3) - Blanket can be better It's kind of hard to see but I've fixed it.
  14. 02:37:838 (1,2) - Blanket >.> I don't really see how
  15. 02:50:052 (8,9) - ^ I've purposely made it lead into (1)
  16. 02:51:981 Strong beat here, better not make it sliderend
[Collab Normal]
  1. louder hs in kiai pls
  2. 00:44:695 (2,3) - they can form a blanket
  3. 01:45:552 (1) - asymmetrical
  4. 01:49:409 (1) - tbh it doesn't look like an a, consider using a small letter a Slider art is hard :? I've fixed it tho.
  5. 02:10:838 (1,2) - pretty blatant they are not identical I'm sure it was actually copy pasted but I've copy pasted it again just to make sure.
  6. 02:16:409 (3,4) - symmetrical?
  7. still wip? don't feel like it should end there Yeah, as I said I'm not really great at making diffs that aren't what I usually play so it's still WIP, I think it'll get finished within this year.
In general you may try to use more sliders and blankets.

Good luck!
I've fixed anything I've not responded to. Thank you for the mod :)
XiMerx
volume is way too loud, it should never be louder than the song
also hitsounds are almost non-existent. look at BeatokIke's profile and there's a spoilerbox named 'hitsounding tips'. these tips should give you a rough idea on how to hitsound

unused hitsounds:
  1. drum-hitnormal.wav
  2. normal-hitnormal.wav
  3. normal-hitwhistle.wav
  4. normal-sliderslide.wav

light insane:
  1. Sliders are way too slow, it does not fit the song at all.
  2. 00:20:695 (2,4) - 01:15:552 (1,3) - very confusing to players, you should make (2) repeat once only. it also sounds better that way
  3. 00:24:123 (1,2,1,2,3) - if you want to do this, please use consistent DS
  4. 00:29:266 (1,2,3,4) - 00:30:123 (1,2,3,4,5) - you shoukd keep them at same DS
  5. 00:36:981 (1,2,3,4) - flow is not that good. you have a linear square pattern and a stream comes out of nowhere.
  6. 00:37:838 (1,2,3) - you can make a perfect triangle by using ctrl+shift+r and geometry math skills
  7. 00:40:409 (1) - 00:47:266 (1) - 01:00:981 (1) - try changing this into two 1/4 sliders, because these sliders seem out of place. also, what makes you decide whether to place a clickable stream of 4 or a slider that repeats?
  8. 00:45:552 (1,2,3,4) - compare this to 00:52:409 (5,6,7,8) - DS is completely different
  9. 00:44:695 (1) - 00:51:552 (1) - DS is so different after the stream, just use the same DS for everything
  10. 01:04:409 (1) - to emphasis the start of kiai, this note should be placed somewhere else with rather high spacing
  11. 01:31:838 - why is this not mapped?
  12. 01:46:838 (3) - why is there a discrepancy here when the note after is placed on the next square vertice
  13. 02:05:481 (7) - and every triple slider in this part, why a slider but not a clickable triple? imo this triple sound is very distinct in this part so it should be clickable
  14. 02:20:695 (1) - again, it is confusing
  15. 02:30:338 (1) - slider should not start here but rather here 02:30:123
  16. 02:42:552 (5,6,7) - fix blanket. don't know how? use the approach circle to gauge your slider shape. look: https://puu.sh/sDAyA/7c5c22e0c6.jpg you should try and use blankets as much as you can
  17. 03:01:623 - 03:08:481 - this should be mapped as well
  18. you should check your NCs by only NC-ing the large white tick only
normal:
  1. 01:06:123 (2) - confusing to newbies, maximum of one repeat slider should do well in a normal
  2. 00:44:695 (2,3,1) - use 1.0x DS
  3. Please check AIMod (ctrl+shift+a) and tick 'check distance snap' to check your DS errors
  4. 02:14:695 (1,2,3,4) - why are these sliders suddenly use increased SV?
  5. 02:19:838 (3) - try not to overlap with the previous slider
  6. 02:20:695 (1,2,3) - 02:42:981 (2) - 02:47:909 (1,2,3) - you should never resort spamming 1/2 in a normal diff.
  7. 02:07:409 (1,2,3,4,1,2) - rhythm is very messed up, sliders should start on the first and third white tick
  8. 02:30:123 - 02:33:552 - etc... should be mapped
  9. 03:08:266 (1) - you should perfect the circular shape by using an approach circle. look: http://puu.sh/sTpA9/bf6b9d033c.jpg
  10. 03:11:373 (1) - spinner should start 03:11:695 and end 03:14:695
Topic Starter
PyroBear

XiMerx wrote:

volume is way too loud, it should never be louder than the song Considering I play like this I probably didn't notice.
also hitsounds are almost non-existent. look at BeatokIke's profile and there's a spoilerbox named 'hitsounding tips'. these tips should give you a rough idea on how to hitsound

unused hitsounds:
  1. drum-hitnormal.wav
  2. normal-hitnormal.wav
  3. normal-hitwhistle.wav
  4. normal-sliderslide.wav
I have gotten rid of it other than the drum and slider sound, those were in use.

light insane:
  1. Sliders are way too slow, it does not fit the song at all. I dunno it felt better with slow sliders, this is a fairly slow song too...
  2. 00:20:695 (2,4) - 01:15:552 (1,3) - very confusing to players, you should make (2) repeat once only. it also sounds better that way
  3. 00:24:123 (1,2,1,2,3) - if you want to do this, please use consistent DS
  4. 00:29:266 (1,2,3,4) - 00:30:123 (1,2,3,4,5) - you shoukd keep them at same DS
  5. 00:36:981 (1,2,3,4) - flow is not that good. you have a linear square pattern and a stream comes out of nowhere. Well, the stream itself in the song does come out of nowhere fixed tho.
  6. 00:37:838 (1,2,3) - you can make a perfect triangle by using ctrl+shift+r and geometry math skills
  7. 00:40:409 (1) - 00:47:266 (1) - 01:00:981 (1) - try changing this into two 1/4 sliders, because these sliders seem out of place. also, what makes you decide whether to place a clickable stream of 4 or a slider that repeats? Alternation + emphasis.
  8. 00:45:552 (1,2,3,4) - compare this to 00:52:409 (5,6,7,8) - DS is completely different Yeah, both are emphasized by low spacing and high spacing respectively.
  9. 00:44:695 (1) - 00:51:552 (1) - DS is so different after the stream, just use the same DS for everything Sadly I have a hard time calculating so that the DS stays same after changing the inherited point's 'bpm'
  10. 01:04:409 (1) - to emphasis the start of kiai, this note should be placed somewhere else with rather high spacing
  11. 01:31:838 - why is this not mapped?
  12. 01:46:838 (3) - why is there a discrepancy here when the note after is placed on the next square vertice wait wtf this never was intended to be like that.
  13. 02:05:481 (7) - and every triple slider in this part, why a slider but not a clickable triple? imo this triple sound is very distinct in this part so it should be clickable Well this is a light insane... other than that I'm pairing them off to groups. 2 triples for this section 2 sliders for this one, etc so that they're 'balanced'
  14. 02:20:695 (1) - again, it is confusing
  15. 02:30:338 (1) - slider should not start here but rather here 02:30:123
  16. 02:42:552 (5,6,7) - fix blanket. don't know how? use the approach circle to gauge your slider shape. look: https://puu.sh/sDAyA/7c5c22e0c6.jpg you should try and use blankets as much as you can Woah I never learned about this. brb gonna have a gud time tucking all of the sliders in.
  17. 03:01:623 - 03:08:481 - this should be mapped as well dunno what to follow
  18. you should check your NCs by only NC-ing the large white tick only NCs here are a bit more complex than that but I'll try to make it more consistent.
normal:
  1. 01:06:123 (2) - confusing to newbies, maximum of one repeat slider should do well in a normal
  2. 00:44:695 (2,3,1) - use 1.0x DS
  3. Please check AIMod (ctrl+shift+a) and tick 'check distance snap' to check your DS errors
  4. 02:14:695 (1,2,3,4) - why are these sliders suddenly use increased SV? More variety but I guess I'll change it.
  5. 02:19:838 (3) - try not to overlap with the previous slider
  6. 02:20:695 (1,2,3) - 02:42:981 (2) - 02:47:909 (1,2,3) - you should never resort spamming 1/2 in a normal diff.
  7. 02:07:409 (1,2,3,4,1,2) - rhythm is very messed up, sliders should start on the first and third white tick
  8. 02:30:123 - 02:33:552 - etc... should be mapped I don't really find it important enough to map it on normal.
  9. 03:08:266 (1) - you should perfect the circular shape by using an approach circle. look: http://puu.sh/sTpA9/bf6b9d033c.jpg eh, it's good enough, I don't really write A's like that anyways...
  10. 03:11:373 (1) - spinner should start 03:11:695 and end 03:14:695 starts on the piano sound and ends on it, it might be irregular but it's there.
Fixed anything I've not responded to. Thanks and sorry for the late reply, I had to attend and interview :o
Pachiru
[Normal]
  1. 00:16:409 (1) - Why not curving your slider with the middle of it, so it could get a better flow? Like that: https://puu.sh/sVKZj/367ae43c20.png
  2. 00:29:266 (4) - Move a bit this slider like i did on the picture to avoid the overlap with the number 2: https://puu.sh/sVL1t/2e8ac3d5f3.png
  3. 00:30:552 (2,3,4) - Never do that in a Normal diff. It hide the shape of the next and the current slider, so don't do that.
  4. 00:35:266 (3) - I don't know why you did a 4/1 slider here. There is no use since you mapped on beat/vocal, and even on both, there is no beat like you mapped on this slider so try to split it in a double slider.
  5. 00:38:695 (3) - The end of this slider should be clickable, so dont end this slider here, try to split it too into two sliders; and let's see if it's okay like that. https://puu.sh/sVLgC/f70229fd2b.png Since the vocals are more audible as the beat, so it fit good like I show you, you can take what you want, but if you change it here, then duplicate the same pattern on those points: 00:42:123 (3) - 00:45:552 (3) - 00:48:981 (3) - 00:50:695 (1) -
  6. 00:59:266 (2,1) - The overlap here is not good. Try changing the slider tail elsewhere!
  7. 01:03:981 - End the slider here, and then do 1/1 patterns for the kiai because it fit good with the song and it has to be harder since the kiai is here.
  8. 01:29:266 (3,1) - Avoid this, it's completely hiding the next slider, and it will bother the player for sure. So be careful with those stacks that can make the player fail!
  9. 02:57:981 (1,1) - Same here! Like here 03:04:838 (1) - 03:08:266 (1) -
  10. Don't forget to check your AI mod too, because there is some errors here!
[General]
  1. Add an Hard diff if you want to make a ranked mapset, and also upgrade the slider velocity of your Light Insane.
Noffy
I randomly found this map and I already forgot how even though it was like 20 minutes ago.
So, just wanted to point out that..

the original name for the artist is ATOLS not ATOL.
Consider either changing the tags, or adding ATOLS to them if you really want to keep ATOL as well for some reason.

crediting the original artist properly is important :C!
Topic Starter
PyroBear

Pachiru wrote:

[Normal]
  1. 00:16:409 (1) - Why not curving your slider with the middle of it, so it could get a better flow? Like that: https://puu.sh/sVKZj/367ae43c20.png
  2. 00:29:266 (4) - Move a bit this slider like i did on the picture to avoid the overlap with the number 2: https://puu.sh/sVL1t/2e8ac3d5f3.png
  3. 00:30:552 (2,3,4) - Never do that in a Normal diff. It hide the shape of the next and the current slider, so don't do that.
  4. 00:35:266 (3) - I don't know why you did a 4/1 slider here. There is no use since you mapped on beat/vocal, and even on both, there is no beat like you mapped on this slider so try to split it in a double slider.
  5. 00:38:695 (3) - The end of this slider should be clickable, so dont end this slider here, try to split it too into two sliders; and let's see if it's okay like that. https://puu.sh/sVLgC/f70229fd2b.png Since the vocals are more audible as the beat, so it fit good like I show you, you can take what you want, but if you change it here, then duplicate the same pattern on those points: 00:42:123 (3) - 00:45:552 (3) - 00:48:981 (3) - 00:50:695 (1) -
  6. 00:59:266 (2,1) - The overlap here is not good. Try changing the slider tail elsewhere!
  7. 01:03:981 - End the slider here, and then do 1/1 patterns for the kiai because it fit good with the song and it has to be harder since the kiai is here.
  8. 01:29:266 (3,1) - Avoid this, it's completely hiding the next slider, and it will bother the player for sure. So be careful with those stacks that can make the player fail!
  9. 02:57:981 (1,1) - Same here! Like here 03:04:838 (1) - 03:08:266 (1) -¯\_(ツ)_/¯I probably spent more time fixing the sliders than anything else :o
  10. Don't forget to check your AI mod too, because there is some errors here!
Everything's fixed~
[General]
  1. Add an Hard diff if you want to make a ranked mapset, and also upgrade the slider velocity of your Light Insane. Am I the only one who likes slow sv :( and yeah, I'm planning on getting a hard GD.

Noffy wrote:

I randomly found this map and I already forgot how even though it was like 20 minutes ago.
So, just wanted to point out that..

the original name for the artist is ATOLS not ATOL.
Consider either changing the tags, or adding ATOLS to them if you really want to keep ATOL as well for some reason.

crediting the original artist properly is important :C!
Idiot me probably copy pasted without the S :? anyways fixed! Thank you so much for pointing this out! :)
Sorry for the late replies I've been busy for the past day 'cause highschool. Anyways, I'll get to modding Pachiru's map.
Hytex
[Collab Normal]
00:12:981 (1,2,3) - these could flow better
00:34:409 (2) - I recommend replacing a flipped version of (1)
00:39:552 (6) - sliders are too close, make it a bit higher
00:42:123 (3,4) - make these curved
00:43:838 (1,2,3) - these three could form a blanket if you curve the (2) and (3) and put the (1) between them
00:46:409 (4) - curve this
00:47:266 (1) - I recommend putting it on top of the slider end (when its curved) so it could flow
00:49:838 (4) - replace this with a flipped version of (2) from after this part
00:55:838 (3,4) - idk if you could make these flow
01:04:409 (1,2,3,4,5,6) - these patterns look bad imo make the sliders curve too, and arrange the hitcircles into more of an acceptable one
01:09:552 (2,3) - curve these
01:09:552 (2,3,1,2,3,4) - these patterns can be good if you arrange them properly
01:14:695 (1,2,3,4) - put this on top of slider so it can flow better
01:18:123 (1,2,3) - flip these horizontally
01:19:838 (3) - I think you could make this into two hitcircles instead
01:28:838 (2) - put this closer
01:32:266 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - I think you could make these into something more acceptable than just putting sliderarts everywhere :p
02:02:695 (1,2,3,4) - curve these
02:10:409 (5) - flip this vertically
Now all I could say that your collab partner, some of his/her parts had lack of effort put in. So, I think they should fix these into more of an acceptable part.
Topic Starter
PyroBear

Hytex wrote:

[Collab Normal]
00:12:981 (1,2,3) - these could flow better
00:34:409 (2) - I recommend replacing a flipped version of (1) Crud I forgot to switch it back after flipping it to check the blanket :o
00:39:552 (6) - sliders are too close, make it a bit higher
00:42:123 (3,4) - make these curved
00:43:838 (1,2,3) - these three could form a blanket if you curve the (2) and (3) and put the (1) between them Ehh, I feel like putting them apart feels less confusing.
00:46:409 (4) - curve this
00:47:266 (1) - I recommend putting it on top of the slider end (when its curved) so it could flow Same as my upper point.
00:49:838 (4) - replace this with a flipped version of (2) from after this part
00:55:838 (3,4) - idk if you could make these flow That would probably ruin the blanket.
01:04:409 (1,2,3,4,5,6) - these patterns look bad imo make the sliders curve too, and arrange the hitcircles into more of an acceptable one
01:09:552 (2,3) - curve these
01:09:552 (2,3,1,2,3,4) - these patterns can be good if you arrange them properly
01:14:695 (1,2,3,4) - put this on top of slider so it can flow better I've overlapped 4, but for easy readability left the others as is
01:18:123 (1,2,3) - flip these horizontally
01:19:838 (3) - I think you could make this into two hitcircles instead I don't think the 2nd sylable is that strong so it's a slider and a circle
01:28:838 (2) - put this closer
01:32:266 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - I think you could make these into something more acceptable than just putting sliderarts everywhere :p I don't think I want to put 7 digit players through jump hell like the light insane diff :?
02:02:695 (1,2,3,4) - curve these The sound's a harsh / techno -y sound, I think straight sliders fit better on those type of sounds.
02:10:409 (5) - flip this vertically
Now all I could say that your collab partner, some of his/her parts had lack of effort put in. So, I think they should fix these into more of an acceptable part. It's kind of iffy to call it a collab but he did his part and I did mine :D I'm not sure what those unacceptable parts are but I'm sure I can fix it if someone points them out.
Thank you for the mod~ small suggestion but you should specify why you think some parts should be changed.
Alpe
[Some small tips]
dont activate epilepsy warning. This map doesnt have any storyboard
activate widescreen support
I honestly dont recommend to use black and white as combo colours. You cant see the white circles because of the white background. And black is generally a strong colour in my opinion. Take some softer colours if you want to show that the music gets slower soft colours
volume in KiAi time is too loud
the preview points are different from the both diffs
you can use Ctrl+Shift+A to open AiMod to fix some problems if there are some.

THIS ISNT A MOD DONT GIVE ME ANY KUDOS!

Anyways good luck on this map!
Topic Starter
PyroBear

Azulae wrote:

[Some small tips]
dont activate epilepsy warning. This map doesnt have any storyboard the video has flashing and strobing a lot.
activate widescreen support
I honestly dont recommend to use black and white as combo colours. You cant see the white circles because of the white background. And black is generally a strong colour in my opinion. Take some softer colours if you want to show that the music gets slower soft colours :D I'll change the combo colors
volume in KiAi time is too loud lowered
the preview points are different from the both diffs fixed
you can use Ctrl+Shift+A to open AiMod to fix some problems if there are some.

THIS ISNT A MOD DONT GIVE ME ANY KUDOS!

Anyways good luck on this map!
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