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E-Type - If Heaven Were to Fall (Nightcore Mix)

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Total Posts
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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Thursday, May 19, 2011 at 11:12:15 PM

Artist: E-Type
Title: If Heaven Were to Fall (Nightcore Mix)
Tags: Trance Remix Angels jericho2442
BPM: 157.55
Filesize: 5327kb
Play Time: 03:08
Difficulties Available:
  1. Alpha (2.95 stars, 225 notes)
  2. Beta (3.89 stars, 210 notes)
  3. Omega (4.99 stars, 462 notes)
Download: E-Type - If Heaven Were to Fall (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
Yes another nice map! Thanks to jericho for the Beta guest diff major help mate~
Enjoy
BounceBabe
Yeah :D ~
Nadina120
excellent 8-)
Anto
:)
Charles445
starring for shits and giggles
jericho2442
aaaand here is the requested diff to fill in the hole in the spread nicely xD

Download: E-Type - If Heaven Were to Fall (Nightcore Mix) (ztrot) [jericho2442's Beta].osu
Drevv_old
nice one 8-)
SapphireGhost
IRC modded.
- Inconsistent kiai times were fixed.
- Inconsistent spinners were fixed.
- A touch of slider nazi ~

02:17:387 (4) - This slider bugs me. It really does.

But the mapset is fine as usual, ztrot. Have a star to speed things along.
iMuffin
star whore
MoonFragrance
(ノ゚ω゚)ノ -☆
Pizzicato
star~

Beta Difficulty
01:42:432 - replace slider with spinner?
01:48:552 ^
Quaraezha
I love the map, sexy sliders in beta too <3
But I think I could enjoy it more if the Hit sounds were louder :D

STAR!
HeatKai
weeeeeeeeeeee~
Raimon
Like it like it ^^
Suimya
;)
Charles445
Alpha
AR +1 maybe... ah who am I kidding

Beta
What is this I don't even

Omega
Pointed out that combos are inconsistent on vent
00:15:140 - Add clap
01:31:497 - Move this 5 on the 3 god damn it, then move the 6 down with it
02:01:773 - Move 1 grid down.
02:50:138 - Remove clap
GladiOol
ztarot

GET IT?!?! XD
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
seems fine

Alpha
  1. There are lots of stacks... From what I've seen new players don't handle stacks very well, so I'd suggest to unstack some of the 4stacks ?
  2. 00:42:560 - The lack of note here sounded weird, because the hitsounds were going poum clap poum clap poum and there's a clap missing
  3. 00:44:845 - same
  4. 00:48:653 - same
  5. 02:09:389 - same
Beta
  1. 01:30:925 (2,3) - These sounded extremely weird to me - probably because the clap is on the red tick. I was used to the rhythm you've been using so far, so this one surprised me.
  2. 01:32:449 (1,2) - Same, adding that because of that, I combo broke here, being surprised by how soon (1) was.
  3. 01:37:019 (2,3,1,2) - Same comments about these, except I could play these because I got used to the rhythm, but if you fix the two above, players won't have that tool, so you might need to fix these as well.
Omega
  1. I think raising the AR by 1 would make the map easier to read... Some of the patterns are kind of hard to read right now.
  2. 00:58:555 (1,2,3,4,5) - I think it would be better to move this pattern somewhere else than the very bottom of the screen so that it's easier to read.
  3. 02:49:758 (1,2,3,4,5) - Same ? (except the top of the screen =p)

Not much to say, mostly nazi stuff. <3
Topic Starter
ztrot

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
seems fine

Alpha
  1. There are lots of stacks... From what I've seen new players don't handle stacks very well, so I'd suggest to unstack some of the 4stacks ? the ar is really low so it should be all right.
  2. 00:42:560 - The lack of note here sounded weird, because the hitsounds were going poum clap poum clap poum and there's a clap missing got the ones i felt right.
  3. 00:44:845 - same
  4. 00:48:653 - same
  5. 02:09:389 - same
Beta
  1. 01:30:925 (2,3) - These sounded extremely weird to me - probably because the clap is on the red tick. I was used to the rhythm you've been using so far, so this one surprised me.
  2. 01:32:449 (1,2) - Same, adding that because of that, I combo broke here, being surprised by how soon (1) was.
  3. 01:37:019 (2,3,1,2) - Same comments about these, except I could play these because I got used to the rhythm, but if you fix the two above, players won't have that tool, so you might need to fix these as well.
I found nothing really wrong with jeris diff and seeing as it is a later diff it should be fine with the way it is mapped

Omega
  1. I think raising the AR by 1 would make the map easier to read... Some of the patterns are kind of hard to read right now.
  2. 00:58:555 (1,2,3,4,5) - I think it would be better to move this pattern somewhere else than the very bottom of the screen so that it's easier to read. I would rather not.
  3. 02:49:758 (1,2,3,4,5) - Same ? (except the top of the screen =p)
it feels fine to me where it is


Not much to say, mostly nazi stuff. <3
foulcoon
[Alpha]
I actually think this is harder than Beta lol. The difficulty settings seem high for some reason even though they're not, and the slider velocity also seemed a bit much for an easy difficulty. Other than that, there were only sfg-type things that don't really matter and weren't worth posting so i think its okay.

[Beta]
01:30:164 (1,2,3,4,1,2,3) - these two combos sound weird with the hitsounds... i think it sounds better if you make the 2nd slider in each combo start on the white tick rather than the red tick
01:36:257 (1,2,3,4,1,2,3) - ^

[Omega]
01:27:498 (2,3,4) - this is a fugly "stack" that was so ugly it made me miss the beats after
01:32:068 (7) - shouldn't the new combo be here?
01:38:161 (8) - ^
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