What about making AR rate options open or closed to the users based on the mappers choice?
fair enough, but I'd like to see it off for older maps.RBRat3 wrote:
What about making AR rate options open or closed to the users based on the mappers choice?
nah man. It should be applied on all the maps.RBRat3 wrote:
I would only expect it to be applied to maps made after the implementation.
theowest wrote:
nah man. It should be applied on all the maps.RBRat3 wrote:
I would only expect it to be applied to maps made after the implementation.
Rather than creating a duplicate map there are some BATs that can make changes to ranked maps, if the mapper wants to enable the AR change option they could ask a BAT to do the change and update the mapset.RBRat3 wrote:
If you or anyone wanted it they could just ask the mapper for an AR opt-able map of the older beatmap that way its a fresh score slate. ( or just copy it yourself with permission and submit it )
"I would only expect it to be applied to maps made after the implementation." Meaning old maps and their scores go untouched and the feature locked out to its creator.Sakura wrote:
Rather than creating a duplicate map there are some BATs that can make changes to ranked maps, if the mapper wants to enable the AR change option they could ask a BAT to do the change and update the mapset.RBRat3 wrote:
If you or anyone wanted it they could just ask the mapper for an AR opt-able map of the older beatmap that way its a fresh score slate. ( or just copy it yourself with permission and submit it )
Still tho, i prefer just to be able to increase it as i said in my previous post.
9 times out of 10 increasing AR makes it easier, that other 10% of the time only applies to very intense maps. It's unfair plain and simple, AR is a skill just like being able to do jumps, streams and complex patterns, it's part of the map which makes it hard. There is NO WAY to make this fair at all so the best option would be to leave it off. I don't think there is a single person here he can read every approach rate from 1 to 12. This kind of thing would make some DT scores completely pointless, look at mezame and bamboo dance for instance, niko-'s AR11 scores on those are hard due to the approach rate. Add this and AR11 scores will become completely irrelevant and I personally enjoy praising our asian overlords who manage AR11 FC's.Sakura wrote:
Rather than creating a duplicate map there are some BATs that can make changes to ranked maps, if the mapper wants to enable the AR change option they could ask a BAT to do the change and update the mapset.RBRat3 wrote:
If you or anyone wanted it they could just ask the mapper for an AR opt-able map of the older beatmap that way its a fresh score slate. ( or just copy it yourself with permission and submit it )
Still tho, i prefer just to be able to increase it as i said in my previous post.
Yeah, I know... I'd like to use it for decreases too. I've such a strong association with AR9 maps being whack-a-moleish that I regularly misjudge AR9 used appropriately as AR8 (and conversely, I have mistaken AR8 for AR9 when a map has very limited look ahead). I'd love to be able to tune those maps down to a level that actually makes it easier to see the patterns and learn the map. Trying to recognize patterns when you can only see a couple circles ahead is like trying to do it with flashlight on... you need to put things together in your head to see the picture, because it's never fully shown to you. And that's a lot more thinking and memorizing than I like to do while playing, because I'm only a casual player. I'd much rather be able to easily play a map at a lower AR to learn it at a penalty, then move on to the regular AR if I care for full points later... much the same way that I can practice a map without FL to learn it, and then try it with FL later for more points. One is applying blinders with space and the other with time.MillhioreF wrote:
increase only makes me sad, I do best with ar8... oh well~
I think it's safe to say that for everyone, there exists some maps that would be made easier by changing AR. Those maps will differ from person to person, and to the extent that AR is changed. This is true for most people even with AR only increasing (HR helped me even as a beginner to pass maps I would have had a hard time doing otherwise, and the main thing I was looking for was higher AR for a cleaner map, which would more than make up for any extra difficulty increase in the other factors). It can also be said that decreasing AR will at the very least make things easier for many people on some maps.peppy wrote:
Consider that if it "only makes it easier for some", then there is probably no reason not to add it. Implying that it only helps some means it is a preference and should likely not be factored into this thing we call skill (aka how-to-get-more-points).
Yeah, I don't see why either.Aqo wrote:
I still haven't seen anyone here state any reason why to not just let all users pick whatever AR they want for all maps ever with a score reducing effect. It's a win-win solution. Why the hell not? Why are you looking for anything else?
Except Hard rock makes some maps actually easier due to the increase in ARjesus1412 wrote:
Never really thought about this but how about we use hard rock to increase the AR and easy to decrease it? Surely with that everyone is happy?
These same reasons are used to argue against the osz2 background removal limitation. Just sayin'.peppy wrote:
Consider that if it "only makes it easier for some", then there is probably no reason not to add it. Implying that it only helps some means it is a preference and should likely not be factored into this thing we call skill (aka how-to-get-more-points).</2cents>
Also comparing to other rhythm games, the ability to change approach rate is usually a user setting which has no effect on score. Which is where this request stems from originally .
Wow... this is the first post i see from you I consider stupid.theowest wrote:
Current Priority: +265Most people think this is a good idea. Most of the people not agreeing with this doesn't even play much osu!
would be to easy and also there is no advantage for people who want a great rank easilyMakar wrote:
People are only saying yes because it will be easier for them to get a higher score.
Why cant this just be a new difficulty reducing mod with a negative multiplier that allows any AR (lower or higher)?
Kyou-kun wrote:
These same reasons are used to argue against the osz2 background removal limitation. Just sayin'.peppy wrote:
Consider that if it "only makes it easier for some", then there is probably no reason not to add it. Implying that it only helps some means it is a preference and should likely not be factored into this thing we call skill (aka how-to-get-more-points).</2cents>
Also comparing to other rhythm games, the ability to change approach rate is usually a user setting which has no effect on score. Which is where this request stems from originally .
I don't know how this works in CTB but in Standard lower AR would make those two maps even harder than they are now lolCaCtus112 wrote:
everyone can fc maps like airman and big black..
big black is unf*ckable even with AR8 or 9, I checked...CaCtus112 wrote:
where's the fun in this game then? ctb HR makes everything harder and if you change AR it's easy as hell, same with DT.. everyone can fc maps like airman and big black..
The reason why the approach rate increases by 1.5x and the reason why you have 2/3 the timing window to hit circles accurately is because everything time-related is multiplied by 1.5. Not because of what you said.benguin wrote:
As for complications with other mods. I'm sure flashlight and hidden might have to be tweaked a bit but I don't see much concern there. For doubletime, the reason why the approach rate increases for doubletime is to accommodate for the change of the speed of the map since higher bpm maps are typically a bit easier on a slightly faster AR (like I wouldn't dare play an [easy] map with AR9). The logic is that if a map is at x AR, then it would be optimal for most players to have the AR at ax+b to accommodate for the increase in bpm from doubletime (I don't know the a and b values, or even if it's a linear function or w/e so sorry >.<) This only works though if the original AR is optimal for each particular player which it isn't. Basically what I'm trying to say, is that if you can change the AR of the map with no mods, you should be able to do the same for the DT mod. Also, the mod is called is called "double time", not "double time plus additinoal AR." The extra AR that's added, is there to accommodate for the faster chart, but with user-defineable AR, people can figure that out for themselves.
Gomo Psivarh wrote:
I ONLY support that you can customize AR and the custom AR will neutralize score bonus from mods.
^thisDontBrownieMir wrote:
You guys are for real?
I mean..changing the AR is like a free ticked for "legit" cheaters :-/.
It would flood score rankings like Halftime.
This isn't skill...it's just "how to make this game easy".
I mean..if someone can't play AR8~9~10 yet then he has to improve him/herself to play it.
The only good thing with this AR option would be no score at all like Spunout was or autopilot or relax are.
My thoughts exactly. Though I would like to use this kind of feature for song training or simply for fun. There are certain songs that either go over the top or is too slow for my taste. But for fairness' sake this should be an UNRANKABLE feature, because we already have Mods that alter AR.DontBrownieMir wrote:
You guys are for real?
I mean..changing the AR is like a free ticked for "legit" cheaters :-/.
It would flood score rankings like Halftime.
This isn't skill...it's just "how to make this game easy".
I mean..if someone can't play AR8~9~10 yet then he has to improve him/herself to play it.
The only good thing with this AR option would be no score at all like Spunout was or autopilot or relax are.
CaCtus112 wrote:
^thisDontBrownieMir wrote:
You guys are for real?
I mean..changing the AR is like a free ticked for "legit" cheaters :-/.
It would flood score rankings like Halftime.
This isn't skill...it's just "how to make this game easy".
I mean..if someone can't play AR8~9~10 yet then he has to improve him/herself to play it.
The only good thing with this AR option would be no score at all like Spunout was or autopilot or relax are.