Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
General- Astarotte is unneeded in the tags since it's in the source. Remove it from the tags.
- Why are "ygval" and "toy" in tags ?
- You should at least map Normal and Hard to the end...
- 02:44:968 - for the SB element at that point are you sure the "watashi" needs katakana ? o.o I thought it would be 私
Normal- 01:09:175 (4) - Add a new combo to stay consistent with the comboing before ?
- 01:36:899 (1,2,3,4,5) - I find this kind of pattern to be hard for the easiest diff of the mapset (I meant stack -> stack -> etc) because it needs a ~sharp movement and new players aren't always capable of doing it. Unstack ?
HardSS first try \o/ makes me sad I won't SS it first try when it's ranked =(
- 01:25:727 (2,3,4) - New combo to emphasize the song construction ?
- 01:43:106 (6) - New combo to stay consistent with the comboing.
- 02:48:071 (7,8,9) - This rhythm was weird and confused me (although (8) being a slider prevented me from not getting a SS). Maybe replace (8) with a triplet that starts on the red tick ?
Rotte- 03:05:865 (2,3,4) - Why these jumps ? You've never used any kind of jump before, especially not on this part of the verse, so why now ?