B-But it cost KD to star now. GD just as I start modding again everything changes ahhhh.
Thank youNotShinta wrote:
General:
- In the intro, the metronome doesn't seem to actually fit the spoken word/instrumental thing. Therefore, it could be argued that 24333 is a better offset to start at. Fix'd
01:11:000 - Nice typo. (Loose/lose, SB)
01:52:212 - Perhaps drag 'break' to here, instead.ok
- Might as well edit the capitalisation of the topic title to match the beatmap. Fix'd
Collab:
- It's recommended to have at least one spinner to prevent ties in scores.
02:16:152 (2,3,4) - Personally, I'd make this either consistently a little stream or consistently a stack, rather than alternating like you do here. It's slightly less awkward that way. (HellDawn) Fix'd
Hard:
00:24:333 (1,2,3,4) - To be honest, I think these would look much better if the redpoints were at the same place as the ticks. no
00:32:212 (1) - This spacing is inconsistent compared to the previous combo; you could start by making each slider more 'level' (i.e. aligned start and end) and fix spacing from there. no
00:57:364 (2) - Move this a couple of grids right and up, so that it looks more like a perfect diamond. Fix'd
01:00:394 (2) - This big jump could easily be read as 1/1 from the previous slider, and there is nothing else like it in the rest of the difficulty. I'd suggest spacing this normally. Fix'd
Normal:
- Please set tick rate 2 for consistency with the other difficulties. Fix'd- Many of your overlaps could be avoided by moving objects by a simple grid, occasionally breaking spacing, yet readably.
00:53:424 (3) - This spacing/anti-jump is very strange. Please space this normally within the context of the map.Fix'd
01:25:242 - It feels strange to suddenly miss out on mapping to vocals when that's what you've done for the previous combo. One would expect a hitcircle here, despite difficulty. no
01:51:606 (3) - Add a whistle, or even a finish, to end this section nicely? (Likewise with 03:09:182 (4)_ no
02:11:000 (2) - I think a finish works well here. Fix'd
02:37:667 (3) - Once again, a finish would be nice. Fix'd
02:43:727 (6) - Whistle? no
02:51:000 (3) - Finish? (Actually, same for the start of 02:54:637 (1) and 02:55:849 (3)) Fix'd
Cool work.
All fixedabalee wrote:
[collab]
still haver unsnapped notes.
01:46:758 (1,2) - spacing?
normal:
02:30:697 (2) - ,02:31:909 (4) - are they missed claps?
Thanx a lotBreeze wrote:
well, this time it's pink and yellow
This time it's pink and white
OMG thanks abalee -.-abalee wrote:
that's the real snapped diff.i start to think that ask ppy to remove the limint for bats
Thanx Abalee <3abalee wrote:
Finally.
bubbled.
SliderBorder : 60,60,60
SliderBorder : 210,210,210
Im waiting <3Sakura Hana wrote:
I was going to mod this, and i see you kudosu'd narakucrimson's post so if you make any changes, you could ask abalee to rebubble it and then i can mod it.
Thanks for mod ~RandomJibberish wrote:
Collab
00:32:817 (1,1) - Sort out this accidental new combo thing To HellDawn : I already fixed this part
03:41:908 (1,2,3,4) - Well these jumps are completely out of nowhere I suppose it's readable enough with the new combo? :3
03:52:666 (1,2,3) - ^ Same as above
03:59:939 (6) - Well this 1/8 is completely out of nowhere Changed into two notes
04:00:393 (1,1,1) - This rhythm is kind of random. Also the comboing is weird Removed all the NC. The weird rhythm seems to come from the clap I overuse (I removed the clap from the second slider anyway, sounds better)
RandomJibberish wrote:
General
Errors in the lyrics SB:
"Nothing to Loose" should be "Nothing to Lose"
Read this and embed it firmly into your mind to avoid potential future embarrassment
"a halo 'around her finger" should be "a halo 'round her finger" or "a halo around her finger"
"He's gotta firefight, Got-cool the bad", as well as being an atrocious lyric, should be "He's gonna' firefight, Gonna' cool the bad"
Also arguably every Gotta and Gonna should have an apostrophe after it
The SB gets significantly less cool in the last chorus - no moving around and way less Alejandros all over the place. Make it more like the previous choruses.
The spinner is in a completely different visual style to the rest of the map, as are the collab names.
Collab
00:32:817 (1,1) - Sort out this accidental new combo thing
02:47:363 (1) - The redpoint corner shouldn't touch the rest of the slider - it could be hard to gauge the direction of the slider without snaking sliders enabled. I suggest something like this
Normal
The low spacing compared to slider speed making everything overlap everywhere is annoying but whatever
Might help if I say that I feel okay with this patterns. Also the velocity is fine for me since they are not messi.RandomJibberish wrote:
Taiko
the 1/8 is all over the place and doesn't match the intensity of the song in the slightest :<
The velocity is also extremely high but I would assume it's a fixing the above issue with another issue situation
03:47:969 - kiai time fix hereRandomJibberish wrote:
Taiko
the 1/8 is all over the place and doesn't match the intensity of the song in the slightest :<
- Well while mapping I noticed that a taiko difficulty without these 1/8 would be plain boring to play, because the main Background Rythm is very simple. I would have had to map d k d k d k most of the time, so I tried to place 1/8 along the Lyrics to make it more interesting.
And for what I believe, it turned out very well. The patterns combine the fast movements of the Lyrics along with that simple and slow beat in the Background.
The velocity is also extremely high but I would assume it's a fixing the above issue with another issue situation
- You're right with that. To make these 1/8-patterns readable I had to increase the Slider Velocity very much. This may not be the usuall Taiko mapping stile, but it gave me the chance to add extra slowdowns and speed ups that would not have been readable with a "normal" SV
in a 99 BPM map.
03:09:181 - End the kiai here. - fixed
- Changed a few things Neo mentioned though.OzzyOzrock wrote:
[Taiko]
- Keep the volume consistent at 60% . - done
tl;dr destroy kdd and kdk, map with more structure.
- Actually, you're the first one to say that o.0 Most Players were fine with it till now. Asked NeoRainier and OnoHito about it again, both reassured me that its anjoyable and ok the way it is :/
Or you could ignore this and make the world cry. - You tell me <.<
All fixednarakucrimson wrote:
Sorry but I gotta pop this. I will recheck this since the map has been around for really long, but it's gotta be popped for now:
[General]
Folder:I didn't check the mapping for now, I guess I'd do that when I recheck the map.
- You are missing the reverse arrow. Note that it's needed to complete the circle set. Allright
- Your file exceeds the limit of 10 MB without a video. There are some repeated files (well, not exactly repeated but they are pretty similar), for which you could be using one of the images, resized, and delete the similar one. This way, you can reduce the filesize. I deleted some lyric
Metadata:- I believe that activating the Letterbox During Breaks option creates a very nice effect combined with the storyboard. You should consider doing this in all difficulties (except for the taiko). Allright
Kiais:- Some kiais are unsnapped:
Breaks:
- 01:12:817 - In all difficulties, incuding taiko.
- 01:51:302 - In [CDFA's Easy] and [Normal] (it isn't unsnapped in [Normal], but I recomend ending it there for consistency).
- 02:30:393 - In all standard difficulties.
- 03:09:181 - It's different in every difficulty, maybe you should normalize this AND resnap it everywhere.
- 03:47:969 - In all standard difficulties.
- 04:26:757 - In [CDFA's Easy] and [Collab].
- 03:09:181 - This break should start here, and it doesn't in [Normal] and [Collab]. Drag it back to this point so you get some more consistency.
Also, please don't ask me for the recheck, I'll do it by myself whenever I'm available. Thanks for your comprehension.