forum

Dormir - Watagumo no Onaka [OsuMania]

posted
Total Posts
6
Topic Starter
Todestrieb
This beatmap was submitted using in-game submission on dimanche 21 juin 2020 at 17:36:01

Artist: Dormir
Title: Watagumo no Onaka
Source: pop'n music Sunny Park
Tags: air waltz ciel crimm tomosuke eimy pms
BPM: 165
Filesize: 3432kb
Play Time: 01:51
Difficulties Available:
  1. EX - 9Key (3,18 stars, 1037 notes)
  2. Hyper - 9Key (2,1 stars, 643 notes)
  3. Normal - 9Key (1,18 stars, 291 notes)
Download: Dormir - Watagumo no Onaka
Information: Scores/Beatmap Listing
---------------
The mapset originally had keysounds. Unfortunately, I can't update the mappset due to size limit. You can download and add them to the song's folder if you want using the link below. Thank you for playing.

Changelog
12/01/2016: First upload.
12/12/2017: Applied Kamikaze's mod.
12/14/2017: Improved the EX's Preview Point section of the song following Kamikaze's suggestion. Also fixed a single note, lost in a column where it doesn't belonged.
Big thanks to
Kamikaze for mod.
Julie for star.
Litharrale for star.
Elementaires for testplay and feedback.
PouletFurtif for testplay and feedback.
And you for playing.
PouletFurtif
Here's my mod : chart is perfect please rank.


kudosu please
DustMoon
Hi~
1|2|3|4|5|6|7|8|9|
Normal
00:04:373 - add to 4
Topic Starter
Todestrieb

DustMoon wrote:

Hi~
1|2|3|4|5|6|7|8|9|
Normal
00:04:373 - add to 4
Sorry, but I'm only following the bell during the intro, putting a note here would break it. No change.
Kamikaze


IRC mod on EX, possible BN check incoming?>??!?!?!>!?!>?!>?!>?!>?!

SPOILER
23:37 Kamikaze: yo
23:37 Kamikaze: bro
23:37 Kamikaze: the hitsounds
23:37 Kamikaze: are
23:37 Kamikaze: so
23:37 Kamikaze: fucking
23:37 Kamikaze: loud
23:38 Todestrieb: oh?
23:38 Kamikaze: idk if it's because I had hitsounds off
23:38 Kamikaze: but
23:38 Kamikaze: it's loud
23:38 Kamikaze: also wtf is that hp drain I can't pass the EX LOL
23:38 Todestrieb: Yeah pretty sure I didn't checked them at equal volume compared to the normal sound
23:38 Todestrieb: wait now It's fine for me
23:41 Todestrieb: Is HP 9 wrong? I tought It would be fine since It's the highest diff, but if the HP needs to follow the SR (meme) I could lower it sure
23:41 Todestrieb: Anb bout the hitsounds, It's sounding fine for me when they are equal to the Music Volume
23:41 Kamikaze: nah it's fine I guess
23:41 Kamikaze: I'm just bad
23:41 Kamikaze: like
23:41 Kamikaze: I got 87 on hyper
23:41 Kamikaze: lol
23:42 Todestrieb: wew
23:43 Kamikaze: ok I changed skin from the pop'n one
23:43 Kamikaze: and almost got through halfway point on ED
23:43 Kamikaze: EX
23:43 Kamikaze: one more play and I'll get to modding
23:43 Kamikaze: I see few problems already tho
23:44 Todestrieb: Ok, don't feel obligated or anything for the time being since It needs keysounds fixed
23:44 Todestrieb: wow ET modder
23:45 Kamikaze: well basically if you have the keysounds as samples
23:45 Kamikaze: lower the overall hitsound volume
23:45 Kamikaze: because it doesnb't affect the samples
23:46 Todestrieb: Oh I didn't knew that
23:46 Kamikaze: and yeah they do need reworks I guess
23:46 Kamikaze: because
23:46 Kamikaze: they're barely noticeable as hitsounds
23:46 Kamikaze: as in when you hit them you don't really feel diffrence
23:47 Kamikaze: dammit i wanNA PASS THIS
23:48 Todestrieb: Well yeah I know It's a big problem since a lot of people just told me it was unrankable, I don't really mind having a big change like straight up removing them and add normal hitsounds or something
23:48 Todestrieb: The only reason I somehow want them still is because fuck that long to add one by one and put them in
23:49 Kamikaze: tbh you could fully keysound it, leave a blank mp3, and put a version with an mp3 and no keysounds in map description
23:49 Kamikaze: but like
23:49 Kamikaze: effort
23:49 Kamikaze: Effort.
23:50 Todestrieb: Well, It was my first guess, and actually It is not that long since I have the original PMS
23:50 Todestrieb: I could do that sure
23:51 Todestrieb: May be the best idea
23:51 Kamikaze: man I wanna get my pms set up
23:51 Kamikaze: but idk how
23:51 Kamikaze: anyway
23:51 Kamikaze: onto modding
23:52 Kamikaze: 00:26:918 (26918|6) - this note's making the stair awkward
23:52 Kamikaze: I'd move it to 9
23:52 Kamikaze: |1-9|
23:52 Kamikaze: 00:27:100 (27100|8,27282|8,27463|8) - and this onto 1
23:52 Kamikaze: while moving 00:27:645 (27645|0) - to 9
23:52 Kamikaze: so the pattern's more natural to play
23:53 Kamikaze: because it's clustered on right hand
23:53 Kamikaze: especially on the second stair
23:54 Todestrieb: The 3 notes anchor was made to accentuate the violin or dunno how to call it sound since It was also the highest pitch, but for playability purpose I could move it yeah
23:54 Kamikaze: it doesn't sound like the highest pitch and your PR could be improved more if you're going for that in a couple of spots but yeah playability
23:55 Todestrieb: Also last change break the "controller ready" chord but I could do something about it
23:55 Todestrieb: well yeah fair enough, I was trying to get the stream right and not really these sounds
23:55 Kamikaze: PMS Ready(tm)
23:55 Kamikaze: ok so apart from details
23:55 Todestrieb: Elitist Set(tm)
23:56 Kamikaze: I'm going to compress this mod into one bigger complaint
23:56 Kamikaze: 00:27:645 - 00:44:009 - this part kinda annoys me
23:56 Kamikaze: like the switches between trills and chords
23:56 Kamikaze: and also absolute lack of accentation
23:56 Kamikaze: it's like
23:56 Kamikaze: nothing
23:56 Kamikaze: it's just a couple of notes mapped to something but it feels way undermapped
23:57 Kamikaze: I feel like it's a very important part of the song
23:57 Kamikaze: and there's at least three instruments to support
23:57 Kamikaze: but it just alternates between 1/2 single trills and 1/1 doubles
23:57 Kamikaze: for some reason
23:58 Kamikaze: also the alternation happens within sections that sound exactly the same to me
23:58 Kamikaze: or close to
23:58 Kamikaze: that's the main issue of this map in my opinion
23:58 Kamikaze: I want to see more there, the song is so good
23:58 Kamikaze: there's even little intricacies like the 1/4 at 00:34:827 -
23:59 Kamikaze: for this tom thingy
23:59 Kamikaze: this part feels like a hyper with a bit bigger chords
23:59 Kamikaze: not an EX
23:59 Kamikaze: (not comparing)
23:59 Todestrieb: Yeah I get what you are saying totally
00:00 Todestrieb: The things is I'm pretty sure I used all the keysounds I could during this section
00:00 Kamikaze: this is exactly how I felt like
00:00 Todestrieb: Since I wanted to use only keysounds from the original shit It bothered me to add notes there
00:00 Kamikaze: (the only reason why this has so little notes is because of PMS chart)
00:00 Kamikaze: this exact thought was in my mind
00:00 Kamikaze: mind you I haven't seen the PMS chart
00:00 Kamikaze: but it gives that vibe
00:00 Todestrieb: so yeah, I could add "sounds like it" hitsounds to mask it, or just remove all the keysounds and be free from this stupid constraint
00:01 Kamikaze: I'd say do the second in that case reaslly
00:01 Kamikaze: really*
00:01 Kamikaze: because the keysound constraints are stupid sometimes
00:01 Kamikaze: like in absurd gaff if I did that
00:01 Kamikaze: because the burst at the end or one more burst near the end part have one sample for them
00:01 Todestrieb: Yeah, at first I wanted to try something original at best with a lot of spice to it, but the keysounds were so much pain to implement and keep with it
00:02 Kamikaze: yeah this is why keysounds sometimes suck
00:02 Kamikaze: but also it's a keyboard game
00:02 Kamikaze: so the same concepts can be underwhelming
00:02 Todestrieb: https://puu.sh/yFa0E/7a45e680de.png
00:02 Todestrieb: Yeah there is literally nothing else
00:02 Kamikaze: I also think that 00:52:736 - could use some cleaning up
00:03 Kamikaze: yeaaaah
00:03 Todestrieb: Yeah these parts feels too hard compared to the rest
00:03 Todestrieb: You pretty much nerfed the first one enough but this one should get fixed too
00:03 Kamikaze: just some moving of the notes so the stair can go smoother
00:04 Kamikaze: I'll try to pinpoint more stuff
00:04 Kamikaze: but the biggest thing is already there, rest is okay
00:04 Kamikaze: 01:15:918 - this could probably be more notes for the other background sound
00:05 Kamikaze: because I doubt you'd want to map the 1/4 sounds around the 1:00 mark
00:05 Kamikaze: like here 01:10:191 -
00:05 Kamikaze: the sounds are there
00:05 Kamikaze: but kinda doesn't fit the mood of the chart
00:06 Todestrieb: You mean, the part with the piano is to high in density?
00:06 Todestrieb: too*
00:06 Kamikaze: nah
00:06 Kamikaze: I mean that there's a constant 1/4 sound in the background
00:06 Kamikaze: but it's probably not worth it to map it
00:06 Todestrieb: Yeah the hi-hats
00:07 Kamikaze: mhm
00:07 Todestrieb: Or I just don't get it still
00:07 Kamikaze: if you'd map them you'd have to make a higher diff for that
00:07 Kamikaze: nah it's the hihat thingies
00:07 Kamikaze: from 54 second mark
00:07 Kamikaze: constant
00:07 Kamikaze: 17 seconds of this with some peaks and lows
00:09 Todestrieb: I wanted to know something
00:09 Todestrieb: 01:17:100 (77100|1,77100|7,77100|6,77100|8,77100|0,77100|2,77463|2,77463|7,77463|4,77463|8) - Does these things feels too heavy to play with the piano added?
00:10 Todestrieb: I don't really know if It's worth adding from the start but It feels more and more "out of place" compared to the rest of the chart and too sudden
00:12 Kamikaze: hmm
00:12 Kamikaze: don't think so personally
00:12 Kamikaze: they feel powerful
00:13 Kamikaze: 01:21:009 (81009|4) - as much as you barely use the middle column here I'd move this note to 6 and maybe 01:21:100 (81100|2) - to 4 for the small drum roll, the mini trill would fit well
00:13 Kamikaze: 01:36:373 (96373|6,96554|6,96736|5,96918|5) - those notes fit as a stair from the pitch honestly
00:15 Kamikaze: apart from that, I'm pretty sure you could force a higher difficulty and add the 1/4 hihats in both choruses, but I don't know how good of an idea that would be
00:15 Kamikaze: I guess more challenge would make it more likely for people to play it
00:15 Kamikaze: but it's just something to think about
00:15 Kamikaze: anyway that's it for the map from me right now at the moment to be honest squad fam bros
00:16 Todestrieb: It's fine, I'm already thankful
00:16 Todestrieb: I'm accomadating the last things you said the best I can and I'm gonna past the log for dem kds
00:17 Kamikaze: I'm gonna post it dw
00:17 Todestrieb: Because you need to pass that "check if ur gud enough for a bn Xd"
00:17 Kamikaze: haha Xd
00:17 Kamikaze: ok savelogging and posting
Topic Starter
Todestrieb
ET BN, thanks again for the help, It helped a lot! Gonna get something done about "those-shitty-keysounds-who-gave-me-so-much-pain-I-just-want-them-gone-now-why-I-added-them-in-the-first-place-god". The "boring ass part" is going to be redone a bit too after I get some sleep.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply