ouw, Im first ;_;
hey! mod/m4m as request
sorry, Im bad modding marathons and experienced things xD
remember, all of this are suggestions (based on what I think) for make the map better, fell free to apply only what you want, or what you find correct. o vo
I can make mistakes, I'm human after all lol
[Our History]
I used this name for a diff too xD
Nice diff btw!
I hope I've been useful
at least I tried lol
GL!
hey! mod/m4m as request
sorry, Im bad modding marathons and experienced things xD
remember, all of this are suggestions (based on what I think) for make the map better, fell free to apply only what you want, or what you find correct. o vo
I can make mistakes, I'm human after all lol
[Our History]
I used this name for a diff too xD
Nice diff btw!
- 00:09:486 (3) - Ctrl+G this and (4) or make a better flow?
- 00:22:529 .- Suggest: I think this stream is overmapped, you can simply add a 1/2 slider and put 2 circles in 1/4 next, in this section is better follow the vocals, which sounds louder than the background, but you are free to do what you want~
- 00:26:116 (4) - I know you want to follow a symmetry pattern here, but ignore the strong sound in the white tick, and don't make it clickeable is a bad idea; and the flow between (3) and (4) is bad because this
- 00:36:551 (2) - ^
- 00:32:556 (2) - Even if it have background sound, It feels overmapped, I suggest delete this note; and this make the melody in (1) more simply to follow (and 6,7,1 make a diagonal line!)
- 04:03:170 (3) - ^ for Playability
- 06:08:387 (5) - ^
- 00:31:660 (5) - Again, don't make te sound in the slidertail no clickeable, I suggest to fix it in all of the patterns with this problem
- 00:37:692 (5) - End the slider in the white tick and add a note in the red tick is better for me >.<
- 00:38:426 (8) - Overmapped? If you remove this, you can make a more clear play (and because the whole song have more 1/2 rhythm than 1/4)
- 01:01:578 (6) - ^
- 02:24:730 (2) - ^
- 02:37:203 (1) - ^
- 04:21:757 (6) - ^
- 04:41:648 (2) - ^
- 04:56:648 (4) - ^
- 05:41:974 (8) - ^
- 06:03:170 (5) - ^
- 06:05:126 (2) - ^
- 00:47:638 (1,2,3) - 1,2 have the same ds than 2,3 and they are in different timeline distance! Fix the ds here, make 1,2 more together, in this cases is bad follow symmetry because it make the player dont read/play well (and in the bad cases, obtain a 100 in the slidertail for the sudden jump)
- 01:01:334 (4) - I recommend ignore the sound here and delete this note, It make a more clear read of the objects, and this sound is not than stronger to follow the same notes with (3) & (5)
- 04:21:512 (4) - ^
- 02:40:627 (4) - ^ even if its a vocal, you can ignore it here for make emphasis to the next note
- 01:06:551 (6,7) - I suggest replace this notes with a 1/2 slider, and add a note in > 01:06:877 .- (clap), It follows better the vocals
- 04:26:567 (5,6,7) - ^
- 01:13:725 .- to - 01:18:616 .- I think in this part the NCs are weird D:
- 02:17:638 (1) - Maybe make this slider curvy will be nice, It will make the jump to the next note more soft
- 03:35:208 (1) - ^
- 02:59:214 (6,7,8,1) - Why you follow the red ticks here? It will be better if you follow the white ones, besides the white tick have more strong sounds than the reds here
- 05:11:240 (6,7,8,9) - ^
- 03:18:616 (3) - Make a blanket with the sliderbody of (1) ?
- 04:09:773 (3) - ^
I hope I've been useful
GL!