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Ogura Yui - winter tale

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Andrea
Support <3
Gero
.
Cosmolade
ouw, Im first ;_;
hey! mod/m4m as request
sorry, Im bad modding marathons and experienced things xD
remember, all of this are suggestions (based on what I think) for make the map better, fell free to apply only what you want, or what you find correct. o vo
I can make mistakes, I'm human after all lol

[Our History]
I used this name for a diff too xD
Nice diff btw!
  1. 00:09:486 (3) - Ctrl+G this and (4) or make a better flow?
  2. 00:22:529 .- Suggest: I think this stream is overmapped, you can simply add a 1/2 slider and put 2 circles in 1/4 next, in this section is better follow the vocals, which sounds louder than the background, but you are free to do what you want~
  3. 00:26:116 (4) - I know you want to follow a symmetry pattern here, but ignore the strong sound in the white tick, and don't make it clickeable is a bad idea; and the flow between (3) and (4) is bad because this
  4. 00:36:551 (2) - ^
  5. 00:32:556 (2) - Even if it have background sound, It feels overmapped, I suggest delete this note; and this make the melody in (1) more simply to follow (and 6,7,1 make a diagonal line!)
  6. 04:03:170 (3) - ^ for Playability
  7. 06:08:387 (5) - ^
  8. 00:31:660 (5) - Again, don't make te sound in the slidertail no clickeable, I suggest to fix it in all of the patterns with this problem
  9. 00:37:692 (5) - End the slider in the white tick and add a note in the red tick is better for me >.<
  10. 00:38:426 (8) - Overmapped? If you remove this, you can make a more clear play (and because the whole song have more 1/2 rhythm than 1/4)
  11. 01:01:578 (6) - ^
  12. 02:24:730 (2) - ^
  13. 02:37:203 (1) - ^
  14. 04:21:757 (6) - ^
  15. 04:41:648 (2) - ^
  16. 04:56:648 (4) - ^
  17. 05:41:974 (8) - ^
  18. 06:03:170 (5) - ^
  19. 06:05:126 (2) - ^
  20. 00:47:638 (1,2,3) - 1,2 have the same ds than 2,3 and they are in different timeline distance! Fix the ds here, make 1,2 more together, in this cases is bad follow symmetry because it make the player dont read/play well (and in the bad cases, obtain a 100 in the slidertail for the sudden jump)
  21. 01:01:334 (4) - I recommend ignore the sound here and delete this note, It make a more clear read of the objects, and this sound is not than stronger to follow the same notes with (3) & (5)
  22. 04:21:512 (4) - ^
  23. 02:40:627 (4) - ^ even if its a vocal, you can ignore it here for make emphasis to the next note
  24. 01:06:551 (6,7) - I suggest replace this notes with a 1/2 slider, and add a note in > 01:06:877 .- (clap), It follows better the vocals
  25. 04:26:567 (5,6,7) - ^
  26. 01:13:725 .- to - 01:18:616 .- I think in this part the NCs are weird D:
  27. 02:17:638 (1) - Maybe make this slider curvy will be nice, It will make the jump to the next note more soft
  28. 03:35:208 (1) - ^
  29. 02:59:214 (6,7,8,1) - Why you follow the red ticks here? It will be better if you follow the white ones, besides the white tick have more strong sounds than the reds here
  30. 05:11:240 (6,7,8,9) - ^
  31. 03:18:616 (3) - Make a blanket with the sliderbody of (1) ?
  32. 04:09:773 (3) - ^
That's all
I hope I've been useful
at least I tried lol
GL!
Mekki
irc
23:21 Sekaii: Hello MkGuh owo/
23:21 MkGuh: Hai
23:21 Sekaii: are you busy right now? just wondering o3o
23:22 Sekaii: inb4 yes
23:22 Sekaii: =3=
23:22 MkGuh: why?
23:22 Sekaii: Mod
23:22 Sekaii: xmas
23:22 Sekaii: mappu
23:22 Sekaii: =w=/
23:22 Sekaii: maybe o3o/
23:22 MkGuh: depends on song I guess
23:23 *Sekaii is listening to [https://osu.ppy.sh/b/1145026 Ogura Yui - winter tale]
23:23 Sekaii: o3o
23:23 Sekaii: moe moe <3
23:23 Sekaii: maybe you're into them ww
23:29 MkGuh: I am not very good with 5* diffs but well
23:30 MkGuh: tell me who is mapping what
23:30 Sekaii: well
23:30 Sekaii: first part me and then Andrea
23:30 Sekaii: etc...
23:30 Sekaii: like that xD
23:31 Sekaii: so lazy to add sb =3=
23:33 MkGuh: ye i dont think i can mod that
23:33 MkGuh: i have no capacity to judge it since i cant play it
23:34 MkGuh: so it is hard to tell if something is good or not
23:35 Sekaii: orz
23:36 Sekaii: not even nc mods ;w;
23:36 Sekaii: i just need to some mods to ranks this orz
23:36 MkGuh: but there are andrea parts
23:36 Sekaii: no xD
23:36 MkGuh: i wont post shit mods in the forum
23:37 MkGuh: we can do irc then
23:37 MkGuh: but i wont make a shitty mod post
23:37 Sekaii: sure o3o
23:37 Sekaii: i don't mind irc www
23:38 MkGuh: 01:20:247 (1,2,3) - vocals are so strong here, having it stacked makes a bad gameplay cuz it breaks the cursor moviment
23:38 MkGuh: 01:15:029 (6) - nc? o3o
23:38 MkGuh: 01:26:768 (6) - nc
23:39 Sekaii: okay ><
23:39 Sekaii: first one, i really think it's fine
23:39 Sekaii: it follows the vocal here
23:39 Sekaii: and it's repeated xD
23:39 Sekaii: that's why
23:39 MkGuh: 02:11:116 (5) - nc
23:40 Sekaii: okay o3o
23:40 MkGuh: 02:38:508 (1) - the slider is not symmetric in the grid it makes me wanna die
23:40 Sekaii: D:
23:41 MkGuh: https://osu.ppy.sh/ss/6698754
23:41 Sekaii: please, i tried my best orz
23:41 Sekaii: okay fixed them ><
23:41 MkGuh: where are your combo colours :V
23:41 MkGuh: use somethign related to xmas/the BG
23:42 Sekaii: yeah, i really forgot xD
23:43 Sekaii: okay added just two colors for now lol
23:43 Sekaii: maybe i'll later on =3=
23:43 Sekaii: i'll add more*
23:43 MkGuh: meh i dont know what to mod anymore ;w;
23:44 Sekaii: it's okay lol
23:44 Sekaii: just take it easy baka xD
23:44 MkGuh: 06:17:273 (3,4) - anot folowwwign song correclty cuz the jump is nto in the grid aligned correctly
23:45 Sekaii: lol
23:45 MkGuh: k i'll just post it i am tired of modding 5 stars diff I cant do those things
23:46 Sekaii: okay ww

01:00:518 (1,2,3,4,5,6,7,8,9) - https://osu.ppy.sh/ss/6698791 I would use a rhythm like that, the melody is PRETTY much clear than the background beats so players will click that thinking on the melody which will make the streams harder to understand. Just following the melody seems the best thing to do here.
Sidetail
sekaii asked for testplay and here is what i think for few parts

- 01:11:931 (1,2,3) - just way too big suddenly (out of nowhere)
- 05:10:100 (5,6,1,2,3,4,5) - this is subjective, but this was not expected(?) since it was introduced near end and hard to hit imo. something like 05:12:707 (1,2,3,4,5) - is perfectly fine though.

no kds
Topic Starter
Suimya
Thanks for the mods guys, fixed mostly everything on them owo/
BeatofIke
Welcome back Sekai <3
Star~
pkhg
[Our Story]
  1. 00:43:888 (3,4) - id make a jump instead of staking them. 4 is even higher pitched than the previous note so it deserves more emphasis
  2. 01:01:171 (3,4,5,6,7,8,9) - i know you did this for symmetry but spacing on (3,4) doesnt need to be that high cuz the kick is very weak, just compare it to 01:00:355 (8,1) - where you didnt changed spacing at all even if (1) has a really strong sound
  3. 01:12:584 (1,2) - unstack. same reason as 00:43:888 (3,4) -
  4. 01:44:866 (4,1) - ^ there are many of these so this is the last im poiting out. i think you get the idea
  5. 02:22:529 (1,4,5,6) - u better enable stacking on editor to check those stacks. there are many of them so check the entire map
  6. 02:34:595 (8,9) - circles are much better to emphasise strong beats like this. also will be consistent with 01:33:290 (4,5,6) -
  7. 03:07:203 (8,9) - 03:52:165 (8,9) - 04:10:425 (5,1) - 04:53:469 (9) - ^
  8. 04:02:762 - ignoring this triggers me
  9. 04:21:350 (3,4,5,6,7,8,9) - well this is copypasted from the beginning so that applies here too
  10. 05:11:567 (7) - mapping downbeats with slidertails is bad specially if it has a cymbal
not much stuff worth mentioning considering that you dont want to break symmetry

gl
Gaia
slap slap slap this bakai =3=//
Topic Starter
Suimya
Thanks for the mod pkhg fixed mostly everything on my parts =w=/

Gaia wrote:

slap slap slap this bakai =3=//
slaps slaps slaps slaps and SLAPS BAKAIA =3=////
Gaia
ero irc with bakai
18:23 *Sekaii slaps slaps slaps slaps slaps and SLAAAAAAPS
18:23 *Gaia slaps slaps slaps
18:25 *Sekaii slaps slaps slaps slaps slaps =3=
18:25 Sekaii: baka
18:25 Gaia: =3=
18:25 Sekaii: I really want you to testplay =3=
18:25 Gaia: no ur the baaka
18:25 Gaia: ok =3=
18:25 Sekaii: hmph =3=
18:25 *Sekaii is editing [https://osu.ppy.sh/b/1145026 Ogura Yui - winter tale [Our Story]]
18:25 Gaia: hmph hmph =3=
18:25 Sekaii: and pls
18:25 Sekaii: do some ircmod
18:25 Gaia: LOL
18:25 Sekaii: i need 1 more ;w;
18:25 Gaia: the real
18:26 Gaia: intention
18:26 Sekaii: D:
18:26 Gaia: =3=
18:26 Gaia: this erokai
18:26 Sekaii: orz
18:26 Sekaii: or i'll slap you D:
18:26 Gaia: =3=/
18:26 Sekaii: just do it ;w;
18:26 Gaia: omg
18:26 Gaia: so much pressure
18:26 Gaia: jk
18:26 Gaia: i was on mouse
18:27 Gaia: wait lemme grab my tablet
18:27 Sekaii: =3=
18:27 Sekaii: so ero
18:27 Sekaii: GO GET TABLET OR ELSE D:
18:27 Gaia: D:
18:27 Gaia: haihai =3=
18:27 Sekaii: =3=
18:31 Sekaii: that miss
18:31 Sekaii: bakaia orz
18:34 Gaia: o.o
18:34 Gaia: 1st play of the day ok =3=
18:34 Sekaii: hue
18:34 Gaia: actually 1st play in like a week
18:34 Gaia: lol
18:34 Sekaii: wow
18:35 Sekaii: THAT FOR SURE =3=
18:35 Gaia: =3=/
18:35 Sekaii: you've been afk for so long orz
18:35 Sekaii: now go mod
18:35 Sekaii: and tell me
18:35 Sekaii: what baka stuff i did
18:35 Sekaii: orz
18:35 Gaia: how does this have 5 choruses
18:35 Gaia: LOL
18:36 Sekaii: since it was 3 then it became 5
18:36 Sekaii: just so i could approve ;w;
18:36 Gaia: ero loop
18:36 Gaia: =3=
18:36 Gaia: i think
18:36 Sekaii: i'm lazy and you know that
18:36 Gaia: i dont think that's allowed tho
18:36 Gaia: asphix did that before
18:36 Gaia: got dqed
18:36 Sekaii: what why D:
18:36 Sekaii: but it's hard to notice :c
18:37 Sekaii: that it's looped
18:38 Sekaii: but hopefully this won't get dq ;w;
18:38 Gaia: p/4220543
18:38 Sekaii: don't make me depresssed now D:
18:38 Gaia: this i think
18:38 *Sekaii slaps slaps orz
18:38 Gaia: well
18:38 Gaia: idk
18:38 Gaia: im just telling u
18:38 Gaia: to keep that in mind
18:38 Sekaii: orz
18:38 Sekaii: I will :c
18:38 Gaia: so which parts did u map
18:39 Sekaii: first,3rd
18:39 Sekaii: etc...
18:39 Gaia: ok
18:39 Sekaii: like that =3=
18:40 Gaia: 01:11:931 (1,2,3) - this was difficult to hit
18:40 Sekaii: this Andrea's =3=
18:40 Sekaii: and he made so many high jumps orz
18:40 Gaia: 02:06:877 (6) - ctrl+g?
18:40 Gaia: ohh
18:40 Gaia: nvm
18:41 Gaia: im looking at the wrong bookmarks lol
18:41 Sekaii: lol
18:41 Sekaii: oh xD
18:41 Sekaii: silly bakaia orz
18:41 Sekaii: okay fixed that one o3o
18:41 Sekaii: since i think it goes okay with vocals =3=
18:42 Gaia: 02:14:377 (1,2,3,4,5,6,7) - one stream?
18:42 Gaia: or kickslider
18:42 Gaia: for 02:14:540 (3) -
18:42 Sekaii: you mean make it just one?
18:42 Sekaii: with tribles?
18:42 Gaia: just put someting there in that gap lol
18:43 Gaia: i can hear sounds
18:43 Gaia: 02:55:953 - u can put a triple here too
18:43 Sekaii: okay
18:44 Sekaii: added it
18:44 Sekaii: I think it sounded better as well o3o
18:44 Gaia: 04:00:643 (8) - can u maybe place this somewhere else too
18:44 Gaia: maybe like this? http://puu.sh/sDq9e/5abb79daa3.jpg
18:45 Sekaii: wow
18:45 Sekaii: good suggestion
18:45 Gaia: 04:50:860 (1,2,3) - imo this doesnt really fit the music here
18:45 Sekaii: fixed it =3=/
18:45 Gaia: =3=/
18:46 Sekaii: orz
18:46 Sekaii: really? D:
18:46 Gaia: yeah try this http://puu.sh/sDqeL/7c421c2dba.jpg
18:48 Sekaii: no no
18:48 Sekaii: fixed it with 1/2 sliders lol
18:48 Sekaii: i think it's okay now xD
18:48 Gaia: lol
18:48 Gaia: ok =3=
18:48 Sekaii: well, it looked a bit weird before so yeah
18:48 Gaia: ok rest is fine
18:48 Sekaii: i kinda agree lol
18:48 Gaia: some blankets if u care 06:11:404 (5) -
18:49 Sekaii: okay o3o
18:49 Sekaii: wow, good suggestions =3=/
18:49 Sekaii: now go post or you'll get slapped for sure wwww
18:50 Gaia: haihai =3=/
Topic Starter
Suimya
Thanks bakaia for slappy mod =3=/
Sidetail

Sekaii wrote:

slappy mod
BounceBabe
Collab SB where?
Topic Starter
Suimya

BounceBabe wrote:

Collab SB where?
I don't think I might add one, I really like the map as it is ></

Sorry ;w;
Momochikun
take a moe star (:3 」∠)
Gero
Hello Sekaiidrea.

Changes/Fixes

  1. Changed the volume in two stacked lines due that both were different each others.
  2. Improved the flow in some parts.
  3. Fixed some rhythms to improve the flow and making more suitable for ranking.
  4. We have improved the aesthetics of the difficulty.
Log
20:23 Gero: could you np your set?
20:23 Gero: I wanna redl it
20:23 *Sekaii is listening to [https://osu.ppy.sh/b/1145026 Ogura Yui - winter tale]
20:24 Sekaii: I changed many things
20:24 Sekaii: bg and few hitsounds =3=/
20:24 Gero: I like the new BG
20:24 Sekaii: took forever to find it lol
20:24 Sekaii: rip my freetime xD
20:24 Gero: no one noticed the loop or yes?
20:24 Sekaii: i'm seriously baka lol
20:25 Sekaii: I don't think so
20:25 Sekaii: since no one really talked about it
20:25 Sekaii: you did good job making it
20:25 Sekaii: so i bet anyone would notice =w=
20:27 Gero: okay let's do this
20:27 *Gero is editing [http://osu.ppy.sh/b/1145026 Ogura Yui - winter tale [Our Story]]
20:27 Sekaii: yay <3
20:28 Gero: 00:00:682 - Unrankable, the volume between these two lines are not the same, so it's technically unrankable, I'd like to use the same volume in both of them
20:28 Sekaii: okay fixed it ></
20:28 Sekaii: i never thought it's unrankable now orz
20:29 Sekaii: good thing you told me lol
20:29 Gero: yeah it is
20:30 Gero: 00:10:790 (6) - CTRL+G maybe? the flow here is kinda forced
20:30 Sekaii: oh
20:30 Gero: 00:13:725 (1) - Same as above
20:31 Sekaii: I really thought of making small jumps there
20:31 Sekaii: but i guess it doesn't fit ><
20:31 Sekaii: so okay fixed them ww
20:32 Gero: 00:39:486 (3,4) - The song is strong at this part, but seems like you guys ignored the white tick, which makes it feel kinda uncomfortable to play, how about to unstack those two circles and making it like [http://osu.ppy.sh/ss/6787795 this]?
20:34 Gero: 00:47:638 (1,2) - Oh my gosh, please don't... this doesn't even fit with the instrumental or even the song itself, consider to short it by 1/2, should be fine like this
20:35 Gero: 01:10:953 (1,2,3) - This full screen jump is totally fine, but 01:11:931 (1,2,3) - this way too much, it's like a pp jump somehow, how about to reduce them a bit? 1/2 and linear jumps are not so good tbh
20:36 Sekaii: maybe I should fix it yeah, I already told Andrea xD
20:36 Sekaii: but he was trolling lol
20:36 Gero: 01:54:160 (5) - CTRL+G looks and plays a lot better
20:37 Sekaii: okay
20:38 Sekaii: you know, you're just pointing out Andrea's parts lol
20:38 Sekaii: he's been trolling so much while mapping this wew
20:38 Gero: 02:59:214 (6,7,8) - What are you guys following here? why in red ticks when the strong beats are in white ticks? x.x
20:39 Sekaii: also Andrea's part
20:39 Sekaii: I told him
20:39 Sekaii: he said it's fine lol
20:39 Sekaii: and he won't fix ity
20:39 Sekaii: it*
20:39 Gero: x.x
20:40 Sekaii: "it goes well with music"
20:40 Sekaii: so that's why he won't change
20:40 Sekaii: =3=
20:40 Gero: what I've say before applies for the Copy Paste btw
20:41 Sekaii: I know right ;w;
20:41 Sekaii: you know, i'm not into c/p xD
20:42 Sekaii: it's just Andrea =3=
20:42 Sekaii: you know his style lol
20:42 Gero: that's all
20:42 Sekaii: I could submit? o.o/
20:43 Sekaii: wow
20:43 Sekaii: nothing to fix on my parts
20:43 Sekaii: i just noticed o.o/
20:43 Gero: sure, hope you've fixed the stuff I've pointed out, about the rhythm he can keep it even if I'm not agree with it
20:43 Sekaii: yeah
20:43 Sekaii: i fixed mostly everything
20:43 Sekaii: just the sliders on red ticks
20:44 Sekaii: since as i told you
20:44 Sekaii: Andrea won't fix them :/
20:44 Sekaii: even i told him orz
20:44 Gero: they rhythm there's so bad :(
20:44 Sekaii: if I*
20:44 Sekaii: well
20:44 Gero: well it's fine
20:44 Sekaii: if you have an idea on how to fix them
20:45 Sekaii: are you sure ></
20:45 Gero: yeah, I hope people don't complain about it
20:46 Sekaii: well hopefully
20:46 Gero: 00:39:975 (4) - maybe X:64 Y:112
20:46 Gero: looks a lot better and fit with Andrea's style
20:46 Gero: yes, just that and we're ready to go
20:47 Sekaii: okay fixed it and updated ></
20:48 Gero: fix the Copy Paste as well
20:48 Sekaii: where? o.o
20:48 Gero: 04:32:110 (1,2,3) -
20:49 Sekaii: okay
20:49 Sekaii: updated again
20:49 Sekaii: hopefully it's good to go now ;w;
20:49 Gero: 04:00:643 (8) - the hitburst is covering for a second the slider-repeat, could you move the slider a couple of grids up to avoid it?
20:50 Gero: just a bit
20:51 Gero: poke me when you're ready
20:51 Sekaii: x:256 y:140?
20:51 Sekaii: is good?
20:51 Gero: 04:00:643 (8) - X:256 Y:128
20:51 Sekaii: okay nvm
20:51 Gero: it's fine
20:52 Sekaii: had to fix 2 notes xD
20:52 Gero: oh, alright
20:52 Sekaii: okay fixed everything and now updated
20:53 Sekaii: hopefully it's the last update ><
20:53 Gero: you sure you've fixed? lol
20:53 Sekaii: yeah D:
20:53 Gero: 03:59:175 (2,4,8) - they're still stacked
20:53 Sekaii: i moved it up few grids
20:53 Gero: 04:00:643 (8) - I just suggest to move this one a bit up xD
20:53 Sekaii: you mean you don't want them stucked
20:53 Sekaii: lol
20:53 Sekaii: stacked*
20:53 Gero: exactly
20:53 Gero: sajklfjsalfas
20:53 Sekaii: orz
20:54 Sekaii: i'm baka
20:54 Sekaii: i was fixed them too =3=
20:54 Gero: just to make it safe
20:54 Gero: >.<
20:54 Sekaii: okay i changed places
20:55 Sekaii: i moved both notes down few grids
20:55 Sekaii: so hopefully it's safe now lol
20:55 Gero: perfect
20:55 Gero: x3
20:55 Sekaii: it's about time ;w;
20:55 Sekaii: i really thought stacking them like that
20:55 Sekaii: is fine lol
20:56 Sekaii: that's why i was fixing them
20:56 Sekaii: oh well =3=
20:56 Gero: it is, but the combo or hitburst is annoying them a bit
20:56 Gero: okay let's post the IRC mod
20:56 Sekaii: =w=
20:56 Sekaii: i guess =3=
20:57 Sekaii: and it's about time i rank another collab
20:57 Sekaii: i haven't ranked one in years lol

~ Bubbled #1 ~
Topic Starter
Suimya
Thanks Mochi for your star and Gero for your mod+bubble <3
Karen
Another symmetric christmas, bubble #2
Natsu
tell me when ;o, btw add in the description who mapped each part o.o...
Topic Starter
Suimya
Thank you Karen for your 2nd bubble <3

And eINess for your baka star =w=b
Natsu
IRC
2016-12-17 00:33 Natsu: what is that OD LOL
2016-12-17 00:33 Sekaii: lol
2016-12-17 00:33 Sekaii: it's wrong? D:
2016-12-17 00:33 Natsu: I'd say 8 is better, but I can accept 7
2016-12-17 00:33 Sekaii: since high bpm orz
2016-12-17 00:33 Natsu: is just 184 bpm pls
2016-12-17 00:33 Natsu: 6 is something that work in hard diffs, but not in an insane tho, 7 is cute!
2016-12-17 00:34 Sekaii: okay :c
2016-12-17 00:34 Sekaii: since it's for marathon map
2016-12-17 00:34 Sekaii: i thought it suppose to be lower
2016-12-17 00:34 Natsu: 7 is ez pz
2016-12-17 00:34 Sekaii: since there just two breaks
2016-12-17 00:34 Natsu: u will see andrea will SS in 1 try with 7
2016-12-17 00:34 Natsu: zz
2016-12-17 00:35 Sekaii: lol
2016-12-17 00:35 Sekaii: i bet that will happen xD
2016-12-17 00:35 Natsu: is 2016 od6 insanes are from 2012 or less owo
2016-12-17 00:35 Sekaii: <-- old mapper ;w;
2016-12-17 00:36 Sekaii: so i thought it's still fine xD
2016-12-17 00:36 Sekaii: i'm baka ;w;
2016-12-17 00:36 Natsu: 00:09:812 (4,5) - I find this being really troll to play lol
2016-12-17 00:36 Natsu: is really hard to notice and people who play with HD will have hard time reading that
2016-12-17 00:36 Sekaii: that's why i made this lol
2016-12-17 00:36 Sekaii: i'm always into traps
2016-12-17 00:36 Natsu: for troll people?
2016-12-17 00:37 Sekaii: yeah xD
2016-12-17 00:37 Sekaii: i love doing stuff like this
2016-12-17 00:37 Sekaii: if you notice my maps lol
2016-12-17 00:37 Natsu: what about some manual stack https://osu.ppy.sh/ss/6824579 ?
2016-12-17 00:38 Sekaii: oh
2016-12-17 00:38 Sekaii: hmm
2016-12-17 00:38 Sekaii: okay fixed it
2016-12-17 00:38 Natsu: 00:18:942 (1,1,2) - don't stack the 3 objects together, is kinda confuse to play, because they aren't the same gap in the time line
2016-12-17 00:38 Sekaii: 'hopefully ><
2016-12-17 00:39 Natsu: https://osu.ppy.sh/ss/6824592
2016-12-17 00:39 Sekaii: okay
2016-12-17 00:40 Sekaii: fixed it ><
2016-12-17 00:40 Sekaii: hopefully it's good to go now <3
2016-12-17 00:42 Natsu: 00:43:888 (3,4) - why the stack, isn't better to do something like: https://osu.ppy.sh/ss/6824598 for symmetry?
2016-12-17 00:43 Sekaii: since i was following the finish sound ><
2016-12-17 00:43 Sekaii: it kinda fits
2016-12-17 00:43 Sekaii: but changed it ;w;
2016-12-17 00:43 Natsu: 00:58:073 (4) - missing C
2016-12-17 00:43 Natsu: nc*
2016-12-17 00:44 Sekaii: okay
2016-12-17 00:45 Natsu: 01:20:899 (4) - NC
2016-12-17 00:46 Natsu: is similar to this 01:31:986 (1,2,3,1,2,3) -
2016-12-17 00:46 Natsu: 01:33:290 (4) - NC here too the music changes there
2016-12-17 00:47 Sekaii: okay done
2016-12-17 00:49 Natsu: 02:14:703 (4,5,6,7) - this streams doesn't follow a perfect straigh line lol
2016-12-17 00:50 Sekaii: ehh
2016-12-17 00:50 Sekaii: okay fixed ;w;
2016-12-17 00:50 Natsu: 02:45:518 (4) - NC here too
2016-12-17 00:51 Sekaii: hopefully it's good now
2016-12-17 00:51 Natsu: 02:43:725 (1,2,3,1,2,3,1,2,3) - so u can keep`the triangles separate
2016-12-17 00:51 Sekaii: okay ><
2016-12-17 00:52 Sekaii: oh
2016-12-17 00:52 Sekaii: okay then =w=
2016-12-17 00:52 Sekaii: the nc can be a bit random somehow w
2016-12-17 00:52 Sekaii: orz
2016-12-17 00:52 Natsu: nah they follow the music
2016-12-17 00:53 Sekaii: i'm glad ><
2016-12-17 00:54 Sekaii: since that kinda the first map i mapped afrer long mapping break xD
2016-12-17 00:54 Sekaii: so i kinda forgot many things lol
2016-12-17 00:54 Natsu: 04:18:252 (4) - NC
2016-12-17 00:54 Sekaii: okay owo/
2016-12-17 00:55 Sekaii: btw i fixed some whistles and stuff too
2016-12-17 00:55 Sekaii: 04:22:164 (1,2) -
2016-12-17 00:56 Sekaii: added finshed and removed whistle
2016-12-17 00:56 Sekaii: maybe it's sounds better
2016-12-17 00:57 Natsu: 04:39:773 (4) - NC
2016-12-17 00:57 Natsu: and yeah
2016-12-17 00:58 Sekaii: okay then fixed =w=
2016-12-17 00:58 Natsu: 05:25:425 (6) - here too
2016-12-17 00:59 Sekaii: okay o3o
2016-12-17 00:59 Sekaii: okay o3o
2016-12-17 00:59 Natsu: 06:16:132 (4) - here too
2016-12-17 01:00 Sekaii: i guess, fixed that too ww
2016-12-17 01:00 Sekaii: and maybe that's it? o.o/
2016-12-17 01:01 Natsu: andrea told me that u need to tell him if there are mods for his parts
2016-12-17 01:01 Natsu: since idk who mapped what lol
2016-12-17 01:01 Natsu: and ye upload
2016-12-17 01:01 Sekaii: i don't think so
2016-12-17 01:01 Sekaii: since he mostly fixed what other people wanted him to fix
2016-12-17 01:02 Natsu: https://puu.sh/sSiPF.png
2016-12-17 01:02 Sekaii: i know
2016-12-17 01:02 Sekaii: and there is just nc stuff
2016-12-17 01:02 Sekaii: so it's fine
2016-12-17 01:03 Sekaii: and updated ww
2016-12-17 01:03 Natsu: when i should rank this
2016-12-17 01:03 Natsu: ?
2016-12-17 01:03 Natsu: now or u will wait for andrea and his map?
2016-12-17 01:05 Sekaii: hmm
2016-12-17 01:05 Sekaii: we need ezek
2016-12-17 01:05 Sekaii: just so we could qualify it together :c
2016-12-17 01:05 Sekaii: he's not online, right?
2016-12-17 01:05 Natsu: on dioscord
2016-12-17 01:05 Natsu: btw 1 sec gonna get coke
2016-12-17 01:07 Sekaii: oh o.o/
2016-12-17 01:07 Sekaii: and okay =w=
Topic Starter
Suimya
Thanks so much for qualify Natsu ></
Illya X Ram Li
i wanna test this map earlier .
"Ogura Yui is da best " :D
Kyouren
Gratzz :3
Ujimatsu Chiya
loli /owo/ /owo/ /owo/ /owo/
Topic Starter
Suimya
Thanks everyone, also Merry Christmas to everyone =w=/

And hopefully everyone will have a happy new year <3
Seijiro
I was just giving it a look and noticed a few things, not sure if it worth a DQ to fix them or not but see yourself...

  1. 00:05:899 - The note density switch you have here is really sudden. You were mapping 4/1 single beats till this point, while you even introduce 1/4 notes at 00:07:040 (3,4,5) - . I mean... it's fine to increase note density, but you did it way too fast imo.
    Also, the fact that both Ogura and the instruments play the same way before and after 00:05:899 - makes it even more awkward for me in this regard.
    The impression I get is like "let's start mapping this wonderful piano notes" but then you realize there are plenty of other mappable notes on vocals and other stuff and start mapping it.
  2. 00:30:845 (2) - minor and really personal, but stacking on the next slider's head would have worked better
  3. 00:34:105 (3,4) - these kidna lack expression compared to 00:35:410 (7,8,9) - and to 00:32:964 (7,8,1) - imo
  4. 01:00:518 (1,2,3,4,5,6,7) - it's something similar to the intro: you build up a lot of note density in a small time. Beats like 01:01:334 (4) - or 01:01:578 (6) - could have been omitted here imo
  5. 04:21:513 (4,6) - same ^
  6. 01:06:551 (6) - the pause after this combo feels a bit awkward too. I would have used a 1/2 repeat slider for this part instead
  7. 04:26:730 (6,7) - same ^
  8. 01:20:247 (1,2) - weeeellll... if I take a look at 01:20:899 (1,2) - I get kinda confused, because 01:20:247 (1,2) - seems to hold way more movement due to vocals, while 01:20:899 (1,2) - are just idle beats to not let the player do nothing meanwhile he's waiting for a more interesting rhythm to come. Option
  9. 01:34:676 - 01:35:899 - no spinner? ;w;
  10. 01:50:247 - 01:52:855 - listening to the song, I was expecting a slower SV than the rest.. :/
  11. 02:01:823 (2,1) - pretty sure this part wasn't mapped like this last time I saw a similar rhythm tho. NC-wise and spacing-wise, this makes more sense to me (although flow may be a bit sloppy. I didn't stay there trying to find the best solution for this, sorry). Take 01:00:518 - as reference
  12. 02:03:861 (5) - this is once again one of my personal habits, but this beat is a bit too much considering we're entering a more clam part of the song.
    It actually applies to the whole section 02:03:290 - 02:08:508 -
  13. 02:12:095 (1,2,1) - remove NC from the 1s and put it on the 2?
  14. 02:35:899 - I was expecting yet another change into overall emphasis. SV could become a little slower and some parts feel a bit too dense, like 02:42:421 (1,2,3,4) - where you ignore those bells which seem to take the stage above vocals, or 02:36:877 (6,1,2) - where you ignore the beat at 02:37:040 - (you don't click on it) but you map 02:37:203 - (which doesn't really need a click imo)
  15. 03:07:203 (8) - minor, but circles work way better. Go check 03:31:295 (1,2,3) - which is the same rhythm
  16. 03:52:165 (8,9) - same ^ , although it appears like from this point onward you use that slider + circle pattern on the same rhythm quite frequently so uhhh, not sure anymore
  17. 04:37:654 (5) - minor. x500 y196 would work better to avoid that unpolished visual spacing with 04:37:164 (3) -
  18. 05:11:240 (6,7,8,9) - wow, rip strong beats completely in this pattern. With bigger spacing the difference is even more noticeable
  19. 05:36:349 (5,1) - having this spacing identical to 05:36:512 (1,2,3) - makes 05:36:512 (1,2,3) - itself less special. The usual triangle works way better for them
  20. 06:16:947 (1,2,3,4,5,6) - personal, but a constant spaced pattern would have worked better with Ogura's lyrics
  21. "collab" in tags is not so needed when you already have "collaboration" :p
  22. same stuff with "strike" and "Strike!"


Ah... it became longer than I expected.
I had in plan to just point out a few things, duh.

Anyway, nice song. Some parts of the map could have been more expressive but that might be just me.
I would also at least mention what I didn't fix from mods if I were you. Just "fixed almost everything" is not that accurate and who knows how much you actually fixed.
You know... just to be fair towards everyone and in regards to the Code of Conduct
Topic Starter
Suimya
Not when I fixed everything they mentioned, but I'm always used to saying that, so it's probably because of that. Sorry for that.

Anyways about that mod, I really think it's just your personal opinion. So I don't really think it's worth DQ for tbh. There isn't anything unrankable, so I think this map is actually fine.

And I already checked everything, so yeah.
vipto

Sekaii wrote:

Not when I fixed everything they mentioned, but I'm always used to saying that, so it's probably because of that. Sorry for that.

Anyways about that mod, I really think it's just your personal opinion. So I don't really think it's worth DQ for tbh. There isn't anything unrankable, so I think this map is actually fine.

And I already checked everything, so yeah.
"There isn't anything unrankable" does not even closely result in anything being "fine" by default.
Topic Starter
Suimya
But if there isn't anything unrankable then everything is already fine, why complain then?

If you found something unrankable then I guess, I'll be more satisfied with that. But I think the map is already okay as it is.
Xinely
nah qualified maps dont mean they are perfect already..
when there is someone wants to tell opinion to make the map being better, thats why qualify section exists
dq doesnt happen because unrankable only but when the map can be better after mod/mods in qualify time
Topic Starter
Suimya
But I still kinda think the quality of the map is already good, and that mod was all opinions.

So I still think it's fine tbh, so why the reason for dq?

MrSergio wrote:

I was just giving it a look and noticed a few things, not sure if it worth a DQ to fix them or not but see yourself...

  1. 00:05:899 - The note density switch you have here is really sudden. You were mapping 4/1 single beats till this point, while you even introduce 1/4 notes at 00:07:040 (3,4,5) - . I mean... it's fine to increase note density, but you did it way too fast imo. I really don't think, I did it too fast, since it's suppose to be an insane diff, and making ds like this is fine imo, and I usually do stuff like this on my diffs/maps as well. so it's the same thing.
    Also, the fact that both Ogura and the instruments play the same way before and after 00:05:899 - makes it even more awkward for me in this regard.
    The impression I get is like "let's start mapping this wonderful piano notes" but then you realize there are plenty of other mappable notes on vocals and other stuff and start mapping it.
  2. 00:30:845 (2) - minor and really personal, but stacking on the next slider's head would have worked better I talked with Andrea about about this, and he said he most likely want to keep it like this, since he usually maps like this on his all maps, and it's playable. so I guess he's gonna want to keep it.
  3. 00:34:105 (3,4) - these kidna lack expression compared to 00:35:410 (7,8,9) - and to 00:32:964 (7,8,1) - imo I really don't think so, since making different patterns and stuff, is always welcome, and repeating patterns aren't really that fun, so yeah. I guess it's fine as it is.
  4. 01:00:518 (1,2,3,4,5,6,7) - it's something similar to the intro: you build up a lot of note density in a small time. Beats like 01:01:334 (4) - or 01:01:578 (6) - could have been omitted here imo I really don't think so as well, the finishes sounds on the background fits perfectly for the map here, so I think, it's fine to make jumps like this and this suppose to be a hard insane not a light one.
  5. 04:21:513 (4,6) - same ^ ^ the same reply as before. I already talked about this to Andrea, he didn't want to change it even before.
  6. 01:06:551 (6) - the pause after this combo feels a bit awkward too. I would have used a 1/2 repeat slider for this part insteadWhat's so weird about this? to be honest it's playable and it plays fine, nothing weird or awkward about this, so I guess it's fine.
  7. 04:26:730 (6,7) - same ^ ^ same thing
  8. 01:20:247 (1,2) - weeeellll... if I take a look at 01:20:899 (1,2) - I get kinda confused, because 01:20:247 (1,2) - seems to hold way more movement due to vocals, while 01:20:899 (1,2) - are just idle beats to not let the player do nothing meanwhile he's waiting for a more interesting rhythm to come. Option I don't thing I wanna change this one, because tbh, I was following the vocal here and this patterns kinda fits and follows the music really nicely, so I don't think I wanna change it, but thanks anyways :3
  9. 01:34:676 - 01:35:899 - no spinner? ;w; I don't think I wanna add a spinner, it's fine as it is
  10. 01:50:247 - 01:52:855 - listening to the song, I was expecting a slower SV than the rest.. :/ this isn't even a slow part, so it's fine like this, so I guess no change for this one too.
  11. 02:01:823 (2,1) - pretty sure this part wasn't mapped like this last time I saw a similar rhythm tho. NC-wise and spacing-wise, this makes more sense to me (although flow may be a bit sloppy. I didn't stay there trying to find the best solution for this, sorry). Take 01:00:518 - as reference I kinda wanted to change some patterns on my own, and this one kinda fits nicely, so yeah..I think it's fine
  12. 02:03:861 (5) - this is once again one of my personal habits, but this beat is a bit too much considering we're entering a more clam part of the song.
    It actually applies to the whole section 02:03:290 - 02:08:508 - I think I've done many stuff like on my own maps, so I think it's fine
  13. 02:12:095 (1,2,1) - remove NC from the 1s and put it on the 2? No, I really think it's fine like this, and I kinda wanted to follow the vocal here, so yeah.
  14. 02:35:899 - I was expecting yet another change into overall emphasis. SV could become a little slower and some parts feel a bit too dense, like 02:42:421 (1,2,3,4) - where you ignore those bells which seem to take the stage above vocals, or 02:36:877 (6,1,2) - where you ignore the beat at 02:37:040 - (you don't click on it) but you map 02:37:203 - (which doesn't really need a click imo) Again, this isn't really a slow part so, I guess I will give the same reason as before. but thanks for suggesting.
  15. 03:07:203 (8) - minor, but circles work way better. Go check 03:31:295 (1,2,3) - which is the same rhythm Nah, I think this one plays more better, since I kinda like patterns like this.
  16. 03:52:165 (8,9) - same ^ , although it appears like from this point onward you use that slider + circle pattern on the same rhythm quite frequently so uhhh, not sure anymore ^ same opinon as before, I kinda like to to patterns like this on my own maps as well.
  17. 04:37:654 (5) - minor. x500 y196 would work better to avoid that unpolished visual spacing with 04:37:164 (3) - I think the spacing is fine like this and it's just minor, so it's okay.
  18. 05:11:240 (6,7,8,9) - wow, rip strong beats completely in this pattern. With bigger spacing the difference is even more noticeable I think the patterns is fine as it is, even if it's big it's still playable so yeah.
  19. 05:36:349 (5,1) - having this spacing identical to 05:36:512 (1,2,3) - makes 05:36:512 (1,2,3) - itself less special. The usual triangle works way better for them Nah, I really liked making spacing like this and it's nice and i kinda liked it, so it's okay
  20. 06:16:947 (1,2,3,4,5,6) - personal, but a constant spaced pattern would have worked better with Ogura's lyrics Nah, making different patterns even if not following her lyrics is still fine tbh
  21. "collab" in tags is not so needed when you already have "collaboration" :p it's still fine lol
  22. same stuff with "strike" and "Strike!"
^ same o3o

Thanks for checking though and sorry that I won't change much ;w;


Ah... it became longer than I expected.
I had in plan to just point out a few things, duh.

Anyway, nice song. Some parts of the map could have been more expressive but that might be just me.
I would also at least mention what I didn't fix from mods if I were you. Just "fixed almost everything" is not that accurate and who knows how much you actually fixed.
You know... just to be fair towards everyone and in regards to the Code of Conduct
Seijiro
I literally just wanted to point some things out since I happened to like the song, not to create such a big deal...

Regarding my mod, I did mention where what I wrote was solely opinions. This implies that where I didn't this there were objective reasons behind my points and most of these were points about rhythm usage (the intro, 01:06:551 (6) - , and the part about slower SV) which could indeed work better.
That would probably sum up the only "objective" reasons if it can ever be used as "DQ reason", if ever.

If you don't like them, sure, I'm fine with that.


and please do not see my mod as a "complain". I already told you I did it because I like the song, not to spite you.
vipto

Sekaii wrote:

But I still kinda think the quality of the map is already good, and that mod was all opinions.

So I still think it's fine tbh, so why the reason for dq?
Additionally, just because YOU think it's "fine" does also not even closely result in it actually being "fine".
Your attitude towards mods in general seems pretty bad and as I see it now you're just trying your hardest to avoid a dq.
Topic Starter
Suimya

MrSergio wrote:

I literally just wanted to point some things out since I happened to like the song, not to create such a big deal...

Regarding my mod, I did mention where what I wrote was solely opinions. This implies that where I didn't this there were objective reasons behind my points and most of these were points about rhythm usage (the intro, 01:06:551 (6) - , and the part about slower SV) which could indeed work better.
That would probably sum up the only "objective" reasons if it can ever be used as "DQ reason", if ever.

If you don't like them, sure, I'm fine with that.


and please do not see my mod as a "complain". I already told you I did it because I like the song, not to spite you.
Sorry about that and I hope my reasoning is fine to you.

and thanks for checking anyways.
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