Hahahahaha, the biggest lie ever
How to trigger Kami? "Where's the 4K at?"
[General]
Ok, so to note, I modded without the hitsounds on, and when checking them, I realized some of my suggestions don't make sense cause of how the samples were placed. So yeah, rip.
00:05:029 (5029|1,5404|0) - I think it'd be cool to stack these notes in 2 since they're the same sound.
00:05:779 (5779|1,6029|2) - Similar to the above with this, and so on.
00:07:029 (7029|5,7029|1,7029|2,7029|0) - 00:09:029 (9029|2,9029|1,9029|0,9029|5) - 00:11:029 (11029|2,11029|1,11029|0,11029|4) - I'd consider reducing these to hands only since you started off the section at 00:05:029 (5029|5,5029|3,5029|1) - using a hand, and similarly ended it with the same number of notes at 00:13:029 (13029|0,13029|5,13029|1) -
00:12:529 (12529|0,12779|0) - I'd consider moving these to 2 for symmetry, and so the trill is a bit more equal on both hands
00:17:279 (17279|2,17279|0,17279|4,17404|6) - I would probably flip the chords here so that the single comes in on 00:17:279 - , and the hand at 00:17:404 - since that's where the kick is
00:19:404 - Similar to the above, I would add 2 more notes for the kick or whatever sound it is. Could make it 1 and 3 like 00:19:779 (19779|0,19779|2) -
00:32:029 (32029|5,32029|3,32029|1,32154|2,32154|4,32279|0,32279|6,32404|2,32404|4) - Tbh, I don't really hear any additional sounds here, only at 00:32:529 - is where I notice a quiet tapping sound in the background. Either way, I'd probably just make 00:32:029 (32029|1,32029|3,32029|5,32529|5,32529|3,32529|1) - jumps if you don't wanna make them singles. I'd probably just remove 00:32:029 (32029|3,32529|3) - to keep the spaced out chords you have here
00:35:029 - Aw, dunno why you don't map the moving strings part like at 00:35:279 - 00:35:654 - 00:36:529 - and etc. Actually, listening to it, the snaps are weird, nvm
01:01:654 (61654|4,61654|1,61654|0,61654|5) - I get what you're mapping here, but it feels weird to just ignore the clap at 01:01:779 - when you've mapped it previously in this section and put more emphasis on it than the other notes like at 00:56:779 (56779|3,56779|2,56779|4) - with the hands. Maybe try this instead? https://osu.ppy.sh/ss/7235490
01:03:154 (63154|3,63154|1,63154|2) - Feel like the sound here comes in stronger on the 1/8 after at 01:03:216 - , so I might consider moving it up there instead.
01:03:654 (63654|1,63654|0) - Might remove a note here since there's no other sound than what sounds kind of like an echo from the drum
01:03:904 (63904|1,63904|2) - ^
01:04:904 (64904|2,65029|1,65154|2) - Would be cool to make this symmetrical, like this https://osu.ppy.sh/ss/7235518
01:07:904 (67904|2,67904|1) - Similar to what I mentioned above, the main attack of the sound comes in on the 1/2 before, at 01:07:779 - instead, so I think it might make more sense to move this jump there.
01:09:779 - I recommend using a [147] triple here for the clap
01:20:129 - Is the SV here unsnapped? I'm unable to find a snapping that let's me land on it perfectly. I think it should be snapped at 01:20:154 -
01:20:229 - Similarly, this SV also confuzzles me since Idk the snap
01:20:329 - ^
01:51:029 (111029|6,111029|3,111029|0) - I think this is supposed to come in on 01:51:091 - instead? If so, I would recommend removing the note in 4 to avoid a 1/8 jack. Even tho it's 120bpm, I still think that would be too fast
02:17:529 (137529|0,137685|0,137841|0) - I'd try and make these 1/8 long instead of 3/16 for better playability as the current length makes the release and hit kind of hard to time.
02:45:654 - Why not add a jump here for the claps? Like this https://osu.ppy.sh/ss/7235755
02:48:779 (168779|0,168779|2,169029|0,169154|1) - Meh, I feel like hitting short notes on the outer columns of LNs is a pain just cause your other fingers are kind of dependent on the index finger for strength. Maybe switching it so the LN is in 1 would be better, like this? https://osu.ppy.sh/ss/7235788
03:27:279 - 03:27:779 - Might consider mapping the echoes here using short notes, so like the first note in 3, the second note in 5 would be cool imo
03:43:154 - 03:43:216 - I think it'd be nice to map the twang kind of sound here as a trill, kind of like this https://osu.ppy.sh/ss/7235857
03:59:529 - 03:59:591 - Feels a bit awkward to not have a note here, at least on the downbeat for that lute kind of instrument sound thingytfw instrument names are harder than me trying to play any 7k map
04:20:279 (260279|4,260279|2,260779|4,260779|2,261279|2,261279|4,261779|2,261779|4) - Imo, these feel pretty weird since they're not really snapped to any particular sound in the music. I think a rhythm more like this would work https://osu.ppy.sh/ss/7235911
04:30:279 (270279|1,270279|5) - For these LNs, I think it'd be better to make them reverse shields with 04:30:404 (270404|0,270404|6) - since the sounds are similar pitched, like this https://osu.ppy.sh/ss/7235947
04:31:779 - Just my opinion, but for these few SVs here, I think using a quick 1/2 speed up like 1.1x speed would be better since it'd be representing the beep's glissando here. Anyways, that's what I think would represent the continuous sound better
05:08:029 (308029|2) - Might consider moving to 2 for hand balance I guess? Idk, this feels a little right hand heavy atm, to me at least.
05:35:654 (335654|4,335654|6,335654|5,335779|2,335779|0,335779|1,335904|6,335904|5,335904|4) - I think this current placement is a little confusing since 05:35:154 (335154|4,335154|6,335154|5,335216|1,335216|2,335216|0,335279|5,335279|6,335279|4,335404|2,335404|0,335404|1,335466|4,335466|5,335466|6,335529|0,335529|1,335529|2) - makes the player think that patterns like this will be 1/8, only to be surprised by 1/4 instead. I'd consider jacking them in [345] like this https://osu.ppy.sh/ss/7236014
[Hitsounds]
01:0:529 LR_Drum Barrel Finish.wav@22% - Might just move this onto the playfield instead since none of the notes 01:00:529 (60529|6,60529|2,60529|4) - are hitsounded anyways.
- Btw, if you remove or add something, be sure to do whatever you need to do with the HS
- Feel like OD 9 is pushing it a bit too much. There's about 4 notes for every LN, which isn't too large a number, so maybe OD 8.7 or so is better?
Ok, so to note, I modded without the hitsounds on, and when checking them, I realized some of my suggestions don't make sense cause of how the samples were placed. So yeah, rip.
00:05:029 (5029|1,5404|0) - I think it'd be cool to stack these notes in 2 since they're the same sound.
00:05:779 (5779|1,6029|2) - Similar to the above with this, and so on.
00:07:029 (7029|5,7029|1,7029|2,7029|0) - 00:09:029 (9029|2,9029|1,9029|0,9029|5) - 00:11:029 (11029|2,11029|1,11029|0,11029|4) - I'd consider reducing these to hands only since you started off the section at 00:05:029 (5029|5,5029|3,5029|1) - using a hand, and similarly ended it with the same number of notes at 00:13:029 (13029|0,13029|5,13029|1) -
00:12:529 (12529|0,12779|0) - I'd consider moving these to 2 for symmetry, and so the trill is a bit more equal on both hands
00:17:279 (17279|2,17279|0,17279|4,17404|6) - I would probably flip the chords here so that the single comes in on 00:17:279 - , and the hand at 00:17:404 - since that's where the kick is
00:19:404 - Similar to the above, I would add 2 more notes for the kick or whatever sound it is. Could make it 1 and 3 like 00:19:779 (19779|0,19779|2) -
00:32:029 (32029|5,32029|3,32029|1,32154|2,32154|4,32279|0,32279|6,32404|2,32404|4) - Tbh, I don't really hear any additional sounds here, only at 00:32:529 - is where I notice a quiet tapping sound in the background. Either way, I'd probably just make 00:32:029 (32029|1,32029|3,32029|5,32529|5,32529|3,32529|1) - jumps if you don't wanna make them singles. I'd probably just remove 00:32:029 (32029|3,32529|3) - to keep the spaced out chords you have here
00:35:029 - Aw, dunno why you don't map the moving strings part like at 00:35:279 - 00:35:654 - 00:36:529 - and etc. Actually, listening to it, the snaps are weird, nvm
01:01:654 (61654|4,61654|1,61654|0,61654|5) - I get what you're mapping here, but it feels weird to just ignore the clap at 01:01:779 - when you've mapped it previously in this section and put more emphasis on it than the other notes like at 00:56:779 (56779|3,56779|2,56779|4) - with the hands. Maybe try this instead? https://osu.ppy.sh/ss/7235490
01:03:154 (63154|3,63154|1,63154|2) - Feel like the sound here comes in stronger on the 1/8 after at 01:03:216 - , so I might consider moving it up there instead.
01:03:654 (63654|1,63654|0) - Might remove a note here since there's no other sound than what sounds kind of like an echo from the drum
01:03:904 (63904|1,63904|2) - ^
01:04:904 (64904|2,65029|1,65154|2) - Would be cool to make this symmetrical, like this https://osu.ppy.sh/ss/7235518
01:07:904 (67904|2,67904|1) - Similar to what I mentioned above, the main attack of the sound comes in on the 1/2 before, at 01:07:779 - instead, so I think it might make more sense to move this jump there.
01:09:779 - I recommend using a [147] triple here for the clap
01:20:129 - Is the SV here unsnapped? I'm unable to find a snapping that let's me land on it perfectly. I think it should be snapped at 01:20:154 -
01:20:229 - Similarly, this SV also confuzzles me since Idk the snap
01:20:329 - ^
01:51:029 (111029|6,111029|3,111029|0) - I think this is supposed to come in on 01:51:091 - instead? If so, I would recommend removing the note in 4 to avoid a 1/8 jack. Even tho it's 120bpm, I still think that would be too fast
02:17:529 (137529|0,137685|0,137841|0) - I'd try and make these 1/8 long instead of 3/16 for better playability as the current length makes the release and hit kind of hard to time.
02:45:654 - Why not add a jump here for the claps? Like this https://osu.ppy.sh/ss/7235755
02:48:779 (168779|0,168779|2,169029|0,169154|1) - Meh, I feel like hitting short notes on the outer columns of LNs is a pain just cause your other fingers are kind of dependent on the index finger for strength. Maybe switching it so the LN is in 1 would be better, like this? https://osu.ppy.sh/ss/7235788
03:27:279 - 03:27:779 - Might consider mapping the echoes here using short notes, so like the first note in 3, the second note in 5 would be cool imo
03:43:154 - 03:43:216 - I think it'd be nice to map the twang kind of sound here as a trill, kind of like this https://osu.ppy.sh/ss/7235857
03:59:529 - 03:59:591 - Feels a bit awkward to not have a note here, at least on the downbeat for that lute kind of instrument sound thingy
04:20:279 (260279|4,260279|2,260779|4,260779|2,261279|2,261279|4,261779|2,261779|4) - Imo, these feel pretty weird since they're not really snapped to any particular sound in the music. I think a rhythm more like this would work https://osu.ppy.sh/ss/7235911
04:30:279 (270279|1,270279|5) - For these LNs, I think it'd be better to make them reverse shields with 04:30:404 (270404|0,270404|6) - since the sounds are similar pitched, like this https://osu.ppy.sh/ss/7235947
04:31:779 - Just my opinion, but for these few SVs here, I think using a quick 1/2 speed up like 1.1x speed would be better since it'd be representing the beep's glissando here. Anyways, that's what I think would represent the continuous sound better
05:08:029 (308029|2) - Might consider moving to 2 for hand balance I guess? Idk, this feels a little right hand heavy atm, to me at least.
05:35:654 (335654|4,335654|6,335654|5,335779|2,335779|0,335779|1,335904|6,335904|5,335904|4) - I think this current placement is a little confusing since 05:35:154 (335154|4,335154|6,335154|5,335216|1,335216|2,335216|0,335279|5,335279|6,335279|4,335404|2,335404|0,335404|1,335466|4,335466|5,335466|6,335529|0,335529|1,335529|2) - makes the player think that patterns like this will be 1/8, only to be surprised by 1/4 instead. I'd consider jacking them in [345] like this https://osu.ppy.sh/ss/7236014
[Hitsounds]
01:0:529 LR_Drum Barrel Finish.wav@22% - Might just move this onto the playfield instead since none of the notes 01:00:529 (60529|6,60529|2,60529|4) - are hitsounded anyways.