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Theatre Brook - Uragiri no Yuuyake [Taiko|CatchTheBeat]

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JessiChan

hikikochan wrote:

hi! from queue

Fixed= O
Rejected= X

[JessiChan’s Muzukashii]
00:17:290 - i’d suggest putting a k here; since you’re leading into a new section it would allow for a more definite transition and serve to differentiate it from the corresponding spot earlier at 00:10:932 - O
00:29:806 (105) - move this to 00:29:608 - so that it accurately reflects where the vocal line begins; where the note currently is, it sounds distinctly out of place O
00:41:330 (155) - change to k? would a) reflect direction of vocal melody and b) contrast 00:40:932 (153,154,155) - with 00:40:138 (150,151,152) - O
00:54:045 (211) - same as above O

gl with rank! Good mod! thank you. ;)
Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29806
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17489,87422
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.1

[Metadata]
Title:Uragiri no Yuuyake
TitleUnicode:裏切りの夕焼け
Artist:Theatre Brook
ArtistUnicode:シアター・ブルック
Creator:zeeeq
Version:JessiChan's Muzukashii
Source:デュラララ!!
Tags:treacherous_sunset DRRR!! shiata_burukku op jessichan jason_x poots_mcgoots xtrem3x
BeatmapID:1150400
BeatmapSetID:539401

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"__celty_sturluson_heiwajima_shizuo_kida_masaomi_orihara_izaya_ryuugamine.png",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1610,397.350993377483,4,1,0,60,1,0
30219,-100,4,1,0,60,0,1
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JessiChan

Nightstalker wrote:

Hey there :)

Fixed: O
Rejected: X

JessiChan's Muzukashii

  • 00:25:848 (89) - sudden pattern change. Maybe stick to 00:25:848 (89) - k & 00:26:047 (90) - d for consistency. X Sorry, I do not like it.

    01:02:007 (242) - maybe make this a D. It's already red. o_o

    01:07:570 (265,266,267,268,269,270) - a clear nope. two triplets right after is not recommended for muzu. Consider breaking it up. Either by keeping the don-triplets, and removing 01:08:066 (269) or the other way around. X It happens that this specific map besides short is slow. So I do not see any problem.

    Other than that, there's nothing else I was able to spot on this diff.


Good work, and good luck :) Thank you. Do not take my rejection personally, it's a matter of styles. :D
Topic Starter
zeeeq_old
I'll update it all at once later coz internet is unstable rn
won't be online to check this thread/ask for mods until 26th coz of holiday and lots of stuff kek

anyway, advance Merry Christmas to all!
Essey6

Nightstalker wrote:

Hey there :)

poots_mcgoots' Futsuu

  • SV 1,20 looks more fitting than 1,40 for Kantan in my opinion.

    Also, the kiai parts are a bit too crowded, especially when compared to the parts before and after the kiai-time.
    Maybe break up some of the pattern by replacing notes with sliders, or just deleting them and giving the player some breaks.

    Nothing else here.
Thanks! Updated:
OMG I LEARNED HOW TO LABLE SPOILER BOXES AAAA
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Topic Starter
zeeeq_old
futsuu 2*-2.25 lul

anyway, both updated
gotta rest
Essey6
On the request of zeeeq themself, here's the Kantan mod!

3x's Kantan:
00:25:053 (40,41,42,43,44) – It’s kind of weird having triplets mapping similar parts to this before, then having this being mapped this way. I think if you deleted 43 and put a don in front of 44 (new 43), it’d be better.
00:29:424 – I think having a don here would be good.
00:31:411 (52) – I think this sounds better as a don.
00:36:179 (61) – I think this sounds better as a kat.
00:39:358 (67) – I think this should be deleted, it sounds better.
00:39:755 (68,69,70,71,72,73) – This part’s kind of weird to me. Whether that’s me used to the long slider here or not, mapping it like this with the kiai off is not… different enough, I guess. This looks like something that’d belong in the kiai. Does that make sense? I think it’s better with 00:40:947 (70) – deleted. It seems more different to me, and I like it.
00:42:934 – Why is this different from 00:30:219 -? I understand the need to differentiate, but you could probably get away with repeating it all here because it’s Kantan, and newer players need repetition.
00:54:656 (96) – Having this on a 1/2 tick is offsetting for newer players. It could mess them up and because of the high BPM, it’s overall not a good idea (imo).
01:20:086 (141) – It’s the same case here.
01:21:080 – You could get away with this part, so this is only a suggestion, but I think a spinner would work reeeeally well here.
Sorry if all my suggestions are bad, I'm waaay more used to Futsuu mapping/modding haha :P :)
Topic Starter
zeeeq_old

poots_mcgoots wrote:

On the request of zeeeq themself, here's the Kantan mod!

3x's Kantan:
00:25:053 (40,41,42,43,44) – It’s kind of weird having triplets mapping similar parts to this before, then having this being mapped this way. I think if you deleted 43 and put a don in front of 44 (new 43), it’d be better.
00:29:424 – I think having a don here would be good.
00:31:411 (52) – I think this sounds better as a don.
00:36:179 (61) – I think this sounds better as a kat.
00:39:358 (67) – I think this should be deleted, it sounds better.
00:39:755 (68,69,70,71,72,73) – This part’s kind of weird to me. Whether that’s me used to the long slider here or not, mapping it like this with the kiai off is not… different enough, I guess. This looks like something that’d belong in the kiai. Does that make sense? I think it’s better with 00:40:947 (70) – deleted. It seems more different to me, and I like it.
00:42:934 – Why is this different from 00:30:219 -? I understand the need to differentiate, but you could probably get away with repeating it all here because it’s Kantan, and newer players need repetition.
00:54:656 (96) – Having this on a 1/2 tick is offsetting for newer players. It could mess them up and because of the high BPM, it’s overall not a good idea (imo).
01:20:086 (141) – It’s the same case here.
01:21:080 – You could get away with this part, so this is only a suggestion, but I think a spinner would work reeeeally well here.
Sorry if all my suggestions are bad, I'm waaay more used to Futsuu mapping/modding haha :P :)
Its okay dood :D
now let's see...
Topic Starter
zeeeq_old
I won't expect someone will mod this time since its almost/already Christmas.

and why am i posting this here? (°L_°)
xtrem3x

poots_mcgoots wrote:

On the request of zeeeq themself, here's the Kantan mod!

3x's Kantan:
00:25:053 (40,41,42,43,44) – It’s kind of weird having triplets mapping similar parts to this before, then having this being mapped this way. I think if you deleted 43 and put a don in front of 44 (new 43), it’d be better. <<< is possible
00:29:424 – I think having a don here would be good. <<< nou ... don't have sound this part and is nessesary a break.
00:31:411 (52) – I think this sounds better as a don. <<< possible
00:36:179 (61) – I think this sounds better as a kat. <<< nou .-.
00:39:358 (67) – I think this should be deleted, it sounds better. <<< seems correct ... can try.
00:39:755 (68,69,70,71,72,73) – This part’s kind of weird to me. Whether that’s me used to the long slider here or not, mapping it like this with the kiai off is not… different enough, I guess. This looks like something that’d belong in the kiai. Does that make sense? I think it’s better with 00:40:947 (70) – deleted. It seems more different to me, and I like it. <<< Well, I had my doubts about this section, I guess it's correct.
00:42:934 – Why is this different from 00:30:219 -? I understand the need to differentiate, but you could probably get away with repeating it all here because it’s Kantan, and newer players need repetition. <<< It is not good to have repeated things in an easy diff.
00:54:656 (96) – Having this on a 1/2 tick is offsetting for newer players. It could mess them up and because of the high BPM, it’s overall not a good idea (imo). <<< in 1/2 all is possible and need other focus in some parts and have drum sound.
01:20:086 (141) – It’s the same case here. <<< Same ^
01:21:080 – You could get away with this part, so this is only a suggestion, but I think a spinner would work reeeeally well here. <<< and leave drums without focus? ... nou .-.
Sorry if all my suggestions are bad, I'm waaay more used to Futsuu mapping/modding haha :P :)
Thanks -w-

Update
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ddm
From JessiChan's queue
muzukashii
Hi JessiChan \( ᐕ )/
  • 00:04:590 - guitar sound, add d
    00:07:768 - ^
    00:10:947 - ^
    00:14:126 - ^
    00:23:265 (80) - no high sound in here, change k -> d
    00:40:749 - follow vocal, add d
    00:41:941 - ^
    00:53:464 - ^
    00:54:259 - drum sound, add d
    00:54:855 (214,215,216,217,218) - no drum sounds here, delete and put D or spiner at 00:54:656
    01:01:808 - guitar sound, add k
    01:18:894 - same with 00:40:794
    01:19:490 - vocal and drum sound, add d
    01:20:285 (323,324,325,326,327) - same with 00:54:855 delete and put D or spiner at 01:20:086
JessiChan

DDM wrote:

From JessiChan's queue
muzukashii
Hi JessiChan \( ᐕ )/ Hihi! :3

Fixed: O
Rejected: X

  • 00:04:590 - guitar sound, add d X
    00:07:768 - ^ O
    00:10:947 - ^ X
    00:14:126 - ^ O
    00:23:265 (80) - no high sound in here, change k -> d X You're right, but it's a bit different, since basically the whole rhythm of the map is kdddk
    00:40:749 - follow vocal, add d X
    00:41:941 - ^ X
    00:53:464 - ^ X
    00:54:259 - drum sound, add d O
    00:54:855 (214,215,216,217,218) - no drum sounds here, delete and put D or spiner at 00:54:656 X
    01:01:808 - guitar sound, add k O
    01:18:894 - same with 00:40:794 X
    01:19:490 - vocal and drum sound, add d O
    01:20:285 (323,324,325,326,327) - same with 00:54:855 delete and put D or spiner at 01:20:086 X

Thanks for you modding!
Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29806
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17489,87422
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.1

[Metadata]
Title:Uragiri no Yuuyake
TitleUnicode:裏切りの夕焼け
Artist:Theatre Brook
ArtistUnicode:シアター・ブルック
Creator:zeeeq
Version:JessiChan's Muzukashii
Source:デュラララ!!
Tags:treacherous_sunset DRRR!! shiata_burukku op jessichan jason_x poots_mcgoots xtrem3x
BeatmapID:1150400
BeatmapSetID:539401

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"__celty_sturluson_heiwajima_shizuo_kida_masaomi_orihara_izaya_ryuugamine.png",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
zeeeq_old
Both updated!
Jason X

hikikochan wrote:

hi! from queue
SPOILER
[Jason’s Oni]
00:04:674 (19) - change to a k so that the hitsounding changes match up to the guitar notes (i.e. the first and third notes of the triplet are accentuated, versus the first and second if you kept the kdd pattern)
00:14:111 (76,77,78) - here i get that you’re using kdd to reflect the fact that the guitar bit has a bit more flair (it switches notes on the 1/4 beat as compared to 1/2 before) but changing this to dkd would work better and match it pitch-wise
00:21:263 (112,113,114,115,116,117,118,119,120) - this is somewhat nitpicky but this triplet of triplets doesn’t seem to fit, especially since the instrumental itself isn’t particularly accentuated here. if you want to distinguish this part by following the vocal’s switching between two pitches, you can do something like this or something along these lines
00:26:543 (137) - similarly this triplet of triplets is a bit strange, although the pattern changes between triplets helps it make somewhat more sense than the previous one. if you delete this k it would help accentuate the note at 00:26:444 (136) -, being the end of the vocal phrase
00:31:311 (162) - change to k so that this pattern’s differentiated from the triplet at 00:33:199 (172,173,174) -
00:59:027 (302,303) - ctrl+g these two so that the k falls on the earlier beat, emphasizing the vocal syllable
01:23:861 (434) - make this a k to highlight the kick drum and allow 01:24:259 (435) - to have more impact as a downbeat
also try to tone down the sv changes in the kiais, they’re a bit extreme for a lower-level oni imo
gl with rank! all ok
the sv changes aren't my fault, the map owner changed the timing in every diff though an offset change i think, i allready mentioned to change it back (see my post before your mod)

update
SPOILER
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Title:Uragiri no Yuuyake
TitleUnicode:裏切りの夕焼け
Artist:Theatre Brook
ArtistUnicode:シアター・ブルック
Creator:zeeeq
Version:Jason's Oni
Source:デュラララ!!
Tags:treacherous_sunset DRRR!! shiata_burukku op jessichan jason_x poots_mcgoots xtrem3x
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320,128,34788,1,2,0:0:0:0:
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320,128,35384,1,2,0:0:0:0:
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192,128,35980,1,0,0:0:0:0:
320,128,36080,1,2,0:0:0:0:
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320,128,37172,1,2,0:0:0:0:
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192,128,52073,1,0,0:0:0:0:
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192,256,87437,1,4,0:0:0:0:
Topic Starter
zeeeq_old
I've already reverted the sv changes back to x1.00 each together with the updates so no worries.
I'll update this now
_yu68
hi~ mod from PM
I omit part of reason because my English is not good, sorry

taiko mod
I think volume of audio file is small →fixed file
Also, I think that 00:30:219 - is appropriate for the preview point

[3x's Kantan]
I think map is fine
There is nothing I can propose

[poots_mcqoots' Futsuu]
  1. fix diff name? poots_mcqoots' Futsuu→poots_mcqoot's Futsuu
  2. 00:04:788 - add don? Follow guitar sound + Same as 00:11:146 (22) -
  3. 00:18:696 - add circle? Follow the vocal
  4. 00:25:053 - add circle? ^
  5. 00:31:411 - add don? ^
  6. 00:35:980 - add don? ^
  7. 00:39:755 (94) - Please change endpoint of slider 00:42:537 - or 00:42:735 -
  8. 00:44:126 - add don? Follow the vocal
  9. 00:48:696 - add don? ^
  10. 00:52:470 (123) - Please change endpoint of slider 00:55:252 - or 00:55:451 -
  11. 01:09:557 - add don? Follow the vocal
  12. 01:14:126 - add don? ^
  13. 01:17:900 (181) - Please change endpoint of slider 01:20:682 - or 01:20:881 -
[JessiChan's Muzukashii]
  1. 00:03:994 (10) - move to 00:04:590 - ? Follow tha guitar sound
  2. 00:10:947 - add don? ^
[Jason's Oni]
  1. 00:37:570 - add kat? Unify break to 1/1
  2. 01:17:504 - add don? ^

good luck!
Essey6

_yu68 wrote:

hi~ mod from PM hello!
I omit part of reason because my English is not good, sorry it's fine 8-)

[poots_mcqoots' Futsuu]
  1. fix diff name? poots_mcqoots' Futsuu→poots_mcqoot's Futsuu that's a common grammar mistake. if something ends in S and you need to say __'s, it becomes s' because s's is grammatically incorrect. my name ends with an s, so we keep the s, and so we add the ' at the end :D you learn something new everyday!
  2. 00:04:788 - add don? Follow guitar sound + Same as 00:11:146 (22) - that's a lot of 1/1... but sure
  3. 00:18:696 - add circle? Follow the vocal i don't think it's important
  4. 00:25:053 - add circle? ^ ^
  5. 00:31:411 - add don? ^ okay, but due to previous complaint from modder on density, i changed things around a bit. still added the don though.
  6. 00:35:980 - add don? ^ okay.
  7. 00:39:755 (94) - Please change endpoint of slider 00:42:537 - or 00:42:735 - this is an SV issue zeeeq and i have come across before. it affects all difficulties, though mine is really noticeable because of the sliders :'D we need to fix things, which should be done soon. i can't do it right now as the changes we'll make'll just throw it all off again, but thanks for pointing it out anyways :)
  8. 00:44:126 - add don? Follow the vocal yep
  9. 00:48:696 - add don? ^ yep
  10. 00:52:470 (123) - Please change endpoint of slider 00:55:252 - or 00:55:451 - see previous
  11. 01:09:557 - add don? Follow the vocal yep
  12. 01:14:126 - add don? ^ yep
  13. 01:17:900 (181) - Please change endpoint of slider 01:20:682 - or 01:20:881 - see previous
good luck!
Thanks for the mod! :D Tune in next time to poots_mcgoots' Grammar Show, where we talk about the difference between could of and could've!!
i am so sorry haha, i felt the need. it's a joke, don't take it personally :lol:

--

EDIT: Forgot the update. Whether you (zeeeq) wanna update it now regardless of SV problems is up to you, but here's it anyways haha
Update!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29806
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Uragiri no Yuuyake
TitleUnicode:裏切りの夕焼け
Artist:Theatre Brook
ArtistUnicode:シアター・ブルック
Creator:zeeeq
Version:poots_mcgoots' Futsuu
Source:デュラララ!!
Tags:treacherous_sunset DRRR!! shiata_burukku op jessichan jason_x poots_mcgoots xtrem3x
BeatmapID:1154643
BeatmapSetID:539401

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"__celty_sturluson_heiwajima_shizuo_kida_masaomi_orihara_izaya_ryuugamine.png",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1610,397.350993377483,4,1,0,60,1,0
30219,-100,4,1,0,60,0,1
39755,-100,4,1,0,60,0,0
42934,-100,4,1,0,60,0,1
52470,-100,4,1,0,60,0,0
55649,-100,4,1,0,60,0,0
62007,-100,4,1,0,60,0,0
68364,-100,4,1,0,60,0,1
81080,-100,4,1,0,60,0,0


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256,192,9557,1,8,0:0:0:0:
256,192,9954,1,0,0:0:0:0:
256,192,10153,1,8,0:0:0:0:
256,192,11146,1,0,0:0:0:0:
256,192,11543,1,8,0:0:0:0:
256,192,11941,1,0,0:0:0:0:
256,192,12338,1,8,0:0:0:0:
256,192,12537,1,0,0:0:0:0:
256,192,12934,1,0,0:0:0:0:
256,192,13331,1,8,0:0:0:0:
256,192,13927,1,0,0:0:0:0:
256,192,14126,1,8,0:0:0:0:
256,192,14722,1,8,0:0:0:0:
256,192,14921,1,0,0:0:0:0:
256,192,15119,1,8,0:0:0:0:
256,192,15517,1,0,0:0:0:0:
256,192,15914,1,8,0:0:0:0:
256,192,16113,1,0,0:0:0:0:
256,192,16510,1,8,0:0:0:0:
256,192,16908,1,0,0:0:0:0:
256,192,17305,1,0,0:0:0:0:
256,192,17504,1,12,0:0:0:0:
256,192,17901,1,0,0:0:0:0:
256,192,18298,1,0,0:0:0:0:
256,192,19490,1,0,0:0:0:0:
256,192,19888,1,0,0:0:0:0:
256,192,20086,1,8,0:0:0:0:
256,192,21080,1,0,0:0:0:0:
256,192,21477,1,8,0:0:0:0:
256,192,21874,1,8,0:0:0:0:
256,192,22272,1,0,0:0:0:0:
256,192,22470,1,8,0:0:0:0:
256,192,22868,1,8,0:0:0:0:
256,192,23861,1,8,0:0:0:0:
256,192,24259,1,0,0:0:0:0:
256,192,24656,1,0,0:0:0:0:
256,192,25848,1,0,0:0:0:0:
256,192,26245,1,0,0:0:0:0:
256,192,26444,1,8,0:0:0:0:
256,192,27239,1,0,0:0:0:0:
256,192,27437,1,8,0:0:0:0:
256,192,27835,1,8,0:0:0:0:
256,192,28232,1,8,0:0:0:0:
256,192,28629,1,8,0:0:0:0:
256,192,29027,1,8,0:0:0:0:
256,192,29225,1,0,0:0:0:0:
256,192,29623,1,0,0:0:0:0:
256,192,30219,1,12,0:0:0:0:
256,192,30616,1,8,0:0:0:0:
256,192,30815,1,0,0:0:0:0:
256,192,31013,1,8,0:0:0:0:
256,192,31609,1,8,0:0:0:0:
256,192,32007,1,8,0:0:0:0:
256,192,32206,1,0,0:0:0:0:
256,192,32603,1,0,0:0:0:0:
256,192,32802,1,8,0:0:0:0:
256,192,33398,1,8,0:0:0:0:
256,192,33795,1,8,0:0:0:0:
256,192,33994,1,0,0:0:0:0:
256,192,34192,1,8,0:0:0:0:
256,192,34590,1,0,0:0:0:0:
256,192,34788,1,8,0:0:0:0:
256,192,35186,1,0,0:0:0:0:
256,192,35384,1,8,0:0:0:0:
256,192,35782,1,8,0:0:0:0:
256,192,36378,1,8,0:0:0:0:
256,192,36775,1,0,0:0:0:0:
256,192,36974,1,0,0:0:0:0:
256,192,37172,1,8,0:0:0:0:
256,192,37570,1,0,0:0:0:0:
256,192,37967,1,8,0:0:0:0:
256,192,38364,1,0,0:0:0:0:
256,192,38563,1,0,0:0:0:0:
256,192,38762,1,8,0:0:0:0:
256,192,39159,1,0,0:0:0:0:
0,192,39755,2,0,L|512:192,2,525.000002086161
256,192,42934,1,12,0:0:0:0:
256,192,43331,1,8,0:0:0:0:
256,192,43530,1,0,0:0:0:0:
256,192,43728,1,8,0:0:0:0:
256,192,44324,1,8,0:0:0:0:
256,192,44722,1,8,0:0:0:0:
256,192,44921,1,0,0:0:0:0:
256,192,45318,1,0,0:0:0:0:
256,192,45517,1,8,0:0:0:0:
256,192,46113,1,8,0:0:0:0:
256,192,46510,1,8,0:0:0:0:
256,192,46709,1,0,0:0:0:0:
256,192,46907,1,8,0:0:0:0:
256,192,47305,1,0,0:0:0:0:
256,192,47503,1,8,0:0:0:0:
256,192,47901,1,0,0:0:0:0:
256,192,48099,1,8,0:0:0:0:
256,192,48497,1,8,0:0:0:0:
256,192,49093,1,8,0:0:0:0:
256,192,49490,1,0,0:0:0:0:
256,192,49689,1,0,0:0:0:0:
256,192,49887,1,8,0:0:0:0:
256,192,50285,1,0,0:0:0:0:
256,192,50682,1,8,0:0:0:0:
256,192,51079,1,0,0:0:0:0:
256,192,51278,1,0,0:0:0:0:
256,192,51477,1,8,0:0:0:0:
256,192,51874,1,0,0:0:0:0:
0,192,52470,2,0,L|512:192,2,525.000002086161
256,192,55649,1,12,0:0:0:0:
256,192,56047,1,8,0:0:0:0:
256,192,56444,1,8,0:0:0:0:
256,192,57239,1,8,0:0:0:0:
256,192,57636,1,8,0:0:0:0:
256,192,58033,1,8,0:0:0:0:
256,192,58431,1,8,0:0:0:0:
256,192,58828,1,8,0:0:0:0:
256,192,59623,1,0,0:0:0:0:
256,192,60020,1,8,0:0:0:0:
256,192,60417,1,8,0:0:0:0:
256,192,61212,1,0,0:0:0:0:
256,192,61609,1,8,0:0:0:0:
256,192,62007,1,8,0:0:0:0:
256,192,62404,1,0,0:0:0:0:
256,192,62801,1,8,0:0:0:0:
256,192,63596,1,0,0:0:0:0:
256,192,63994,1,0,0:0:0:0:
256,192,64391,1,8,0:0:0:0:
256,192,65186,1,8,0:0:0:0:
256,192,65583,1,8,0:0:0:0:
256,192,65980,1,8,0:0:0:0:
256,192,66378,1,0,0:0:0:0:
256,192,66775,1,8,0:0:0:0:
256,192,67172,1,0,0:0:0:0:
256,192,67371,1,0,0:0:0:0:
256,192,67570,1,0,0:0:0:0:
256,192,67967,1,0,0:0:0:0:
256,192,68166,1,0,0:0:0:0:
256,192,68364,1,12,0:0:0:0:
256,192,68761,1,8,0:0:0:0:
256,192,68960,1,0,0:0:0:0:
256,192,69158,1,8,0:0:0:0:
256,192,69754,1,8,0:0:0:0:
256,192,70152,1,8,0:0:0:0:
256,192,70351,1,0,0:0:0:0:
256,192,70748,1,0,0:0:0:0:
256,192,70947,1,8,0:0:0:0:
256,192,71543,1,8,0:0:0:0:
256,192,71940,1,8,0:0:0:0:
256,192,72139,1,0,0:0:0:0:
256,192,72337,1,8,0:0:0:0:
256,192,72735,1,0,0:0:0:0:
256,192,72933,1,8,0:0:0:0:
256,192,73331,1,0,0:0:0:0:
256,192,73529,1,8,0:0:0:0:
256,192,73927,1,8,0:0:0:0:
256,192,74523,1,8,0:0:0:0:
256,192,74920,1,0,0:0:0:0:
256,192,75119,1,0,0:0:0:0:
256,192,75317,1,8,0:0:0:0:
256,192,75715,1,0,0:0:0:0:
256,192,76112,1,8,0:0:0:0:
256,192,76509,1,0,0:0:0:0:
256,192,76708,1,0,0:0:0:0:
256,192,76907,1,8,0:0:0:0:
256,192,77304,1,0,0:0:0:0:
0,192,77900,2,0,L|512:192,2,525.000002086161
256,192,81080,12,0,84259,0:0:0:0:
256,192,84656,5,0,0:0:0:0:
256,192,85053,1,0,0:0:0:0:
256,192,85451,1,0,0:0:0:0:
256,192,85848,1,4,0:0:0:0:
256,192,86245,1,4,0:0:0:0:
256,192,86643,1,4,0:0:0:0:
256,192,87040,1,4,0:0:0:0:
256,192,87437,1,12,0:0:0:0:
Topic Starter
zeeeq_old
and since it really is my fault im off to kms :<

jk will update later

_yu68 wrote:

hi~ mod from PM
I omit part of reason because my English is not good, sorry

taiko mod
I think volume of audio file is small →fixed file thank you!!
Also, I think that 00:30:219 - is appropriate for the preview point yeah cool

good luck!
THANKS FOR THE MOD
MMBan
Returned as asked to touch platter diff. Got new pc so now 144hz makes it easier

Other stuffs
Uncheck Letterbox during break on those diffs:
Cup
Salad
Platter

Taiko Diff
Futsuu GD
Those objects are unsnapped
00:41:493 - Slider repeat
00:43:231 - Slider end
00:54:208 - Slider repeat
00:55:946 - Slider end
01:19:638 - Slider repeat
01:21:376 - Slider end



Platter
On 1.00 SV hdash appears on 3.95 distance between 1/2 objects
Uncheck Widescreen Support as there is no Storyboard




00:04:391 (5,6) - Hdash from 5 to 6 would be good. Now its an Pixel jump that is difficult to catch. Two suggestion. Make Hdash or reduce distance
00:10:749 (7,8) - There hdash would fit too.
00:14:126 (1) - Ctrl H and move to x364
00:14:921 (2,3,4) - Move them to x480 to prevent overmapping after moving previous slider. You may move a bit closer next slider too if you find catching it to difficult
00:16:113 (8) - x162
00:17:305 - Missing quiet note that would fit hdash to next slider
00:27:040 (4) - Move it to have 1.00 distance somewhat. Where doesn't matter. Each side

Rest looks ok to me. But not sure about kiai part. Unsure if it may looks a bit too difficult for some less experienced players
mingmichael
hey :)

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Kantan]

General
change the HP drain into 3 or 4. 8 is too high for a Kantan diff which is the easiest diff in this mapset

☞ not a must, but you can try to change the OD to be 3. just to make better spread between kantan-futsuu-muzu-oni which will be 3-4-5-5.5


====================


[ Futsuu]

General
change HP to be 4 please. you can see Muzu just has 5 and Oni has 7 for HP (actually Kantan will be 3 if the modder use my mods above). consider this for the better spread in this map

Notes Structure
☞ basically it's fine, but please consider which sounds that you followed, vocals or instruments; to make it more consistent

☞ starts from 00:55:649 - until 01:05:980 - , the patterns are almost same like Kantan. you can try to add more notes at that part. consider for making a better spread between kantan-futsuu-muzu. here you can see below for the explanation :



they are from 00:55:649 - until 01:02:007 - at kantan-futsuu-muzu.
i'll give some suggestions soon in the Notes Box

Notes
• delete these notes 00:16:908 - ; 00:17:305 - , to keep the consistency like you do on 00:23:265 - and 00:23:662 - . you give a break instead notes there and actually those parts are same too, so why dont keep the same pattern? :p

• add finisher (cymbal) on 00:23:861 - , to keep the consistency again like you did on 00:17:504 -

• try to move 00:32:206 - to 00:31:411 - . im sure that mostly you follow the vocal sounds right in this diff, dont you? so, why dont keep it by following the vocals. if you move it, you can try to change 00:31:411 - to be kat. IMO sounds better for the high pitch sound

• delete 00:32:603 - . no reason for adding a note here coz it's just an additional note which doesnt follow any sounds (actually vocals which you followed)

• same here 00:35:186 - . you can try to move it to 00:36:179 - to following the vocals and it sounds better tho. if you do it, you can try to change 00:36:179 - to be kat too for high pitch sound again

fix this slider please 00:39:755 - . aware with the tail of the slider. it overlaps with another notes

• move 00:44:921 - to 00:44:126 - and change to be kat. reason is same like the previous one

• move 00:47:901 - to 00:48:894 - and change to be kat. ^

00:52:470 - ^

• add kat on 00:58:629 - and move 00:58:828 - to 00:59:027 - . those notes wil follow the vocals perfectly

• add kat on 01:00:219 - and move 01:00:417 - to 01:00:616 - . reason is same like above ^

• ast kiai has a same suggestion like the previous kiai. you can try to fix it by yourself


====================


[ Muzukashii]

General
☞ okay


Notes
• move 00:05:782 - to 00:06:179 - . it's not drum patterns anymore from 00:04:788 - because you mostly follow the vocals instead of instruments from it
like 00:06:775 - ~ 00:07:967 - that you followed the vocals instead of instruments

• delete 00:10:550 - for giving a 3/2 break there (you just give a less 3/2 breaks, just 2/2 breaks) and also to make a little better spread for the breaks between futsuu-muzu. futsuu has 5/2 breaks there fyi. i know that all the taikos are made by different mapper, so not all the mappers are consider for the spread diff issues between all diffs. this just a minor issue, but you can try to consider it or you can discuss to futsuu mappers about this too
and actually no vocals or instruments or important sounds which we should follow, so giving a break is not a bad idea tho

• move 00:12:139 - to 00:12:537 - . same reason like the first point

• here too 00:16:908 -

• not really understand for having xx-xx pattern on 00:21:080 - ~ 00:21:874 - . you can give a xxx-x pattern there and it will be better (it follows the vocals nicely too)

• add cymbal 00:23:861 - to keep the consistency like you added on 00:17:504 -

delete all the notes from 00:54:855 - until 00:55:451 - . no sounds that appear on that part and also not a good idea for adding some additional notes there which dont follow any sounds. if you do this, you can just add a kat on 00:54:656 - to follow the last vocals and instruments before the small break

• delete 01:06:974 - for having a little break and avoid the long 1/2 patterns from 01:05:384 - until 01:08:364 -

• same again on 01:20:285 - until 01:20:881 -


====================


[ Oni]

General
☞ HP7 is quite big for an Oni. you can try to change it to be 6 and the spread will be better between kantan-futsuu-muzu-oni which are 3-4-5-6 (kantan and futsuu's HP will be changed if the GDers use my mods above)

Notes Structure
nonstop 1/2 patterns from 00:01:610 - until 00:29:225 - . consider for adding some 1/2 breaks more for the better spread between muzu-oni

☞ overall all patterns are nice, not big issues are found here

Notes
• add a finisher 00:42:934 - like you used on 00:30:219 -


====================


goodluck!
xtrem3x

mingmichael wrote:

hey :)

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Kantan]

General
change the HP drain into 3 or 4. 8 is too high for a Kantan diff which is the easiest diff in this mapset

☞ not a must, but you can try to change the OD to be 3. just to make better spread between kantan-futsuu-muzu-oni which will be 3-4-5-5.5
About HP is for new rules in BNG and Ranking Criteria ... Because the difficulties are the easiest it has been decided to put the HP higher (between 7 and 9) depending on the length of the song.

in OD possibly change to 3, but by default is 4 in kantan (same situation about RC)
Topic Starter
zeeeq_old

MMBan wrote:

Returned as asked to touch platter diff. Got new pc so now 144hz makes it easier

Other stuffs
Uncheck Letterbox during break on those diffs:
Cup
Salad
Platter

Taiko Diff
Futsuu GD
Those objects are unsnapped
00:41:493 - Slider repeat
00:43:231 - Slider end
00:54:208 - Slider repeat
00:55:946 - Slider end
01:19:638 - Slider repeat
01:21:376 - Slider end



Platter
On 1.00 SV hdash appears on 3.95 distance between 1/2 objects
Uncheck Widescreen Support as there is no Storyboard




00:04:391 (5,6) - Hdash from 5 to 6 would be good. Now its an Pixel jump that is difficult to catch. Two suggestion. Make Hdash or reduce distance reduced
00:10:749 (7,8) - There hdash would fit too. reduced instead
00:14:126 (1) - Ctrl H and move to x364 ctrl+h'd x:304
00:14:921 (2,3,4) - Move them to x480 to prevent overmapping after moving previous slider. You may move a bit closer next slider too if you find catching it to difficult 00:14:921 (2,3) - moved this to x:480 but 00:15:119 (4) - is on x:416. idk but it looks fine this way
00:16:113 (8) - x162 cool
00:17:305 - Missing quiet note that would fit hdash to next slider idk where to put it so leave as it is for now
00:27:040 (4) - Move it to have 1.00 distance somewhat. Where doesn't matter. Each side ^

Rest looks ok to me. But not sure about kiai part. Unsure if it may looks a bit too difficult for some less experienced players i guess its fine.
Will edit this with my reply later. Thanks for modding my map again!
Topic Starter
zeeeq_old

mingmichael wrote:

hey :)

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Kantan]

General
change the HP drain into 3 or 4. 8 is too high for a Kantan diff which is the easiest diff in this mapset

☞ not a must, but you can try to change the OD to be 3. just to make better spread between kantan-futsuu-muzu-oni which will be 3-4-5-5.5


====================


[ Futsuu]

General
change HP to be 4 please. you can see Muzu just has 5 and Oni has 7 for HP (actually Kantan will be 3 if the modder use my mods above). consider this for the better spread in this map

Notes Structure
☞ basically it's fine, but please consider which sounds that you followed, vocals or instruments; to make it more consistent

☞ starts from 00:55:649 - until 01:05:980 - , the patterns are almost same like Kantan. you can try to add more notes at that part. consider for making a better spread between kantan-futsuu-muzu. here you can see below for the explanation :



they are from 00:55:649 - until 01:02:007 - at kantan-futsuu-muzu.
i'll give some suggestions soon in the Notes Box

Notes
• delete these notes 00:16:908 - ; 00:17:305 - , to keep the consistency like you do on 00:23:265 - and 00:23:662 - . you give a break instead notes there and actually those parts are same too, so why dont keep the same pattern? :p

• add finisher (cymbal) on 00:23:861 - , to keep the consistency again like you did on 00:17:504 -

• try to move 00:32:206 - to 00:31:411 - . im sure that mostly you follow the vocal sounds right in this diff, dont you? so, why dont keep it by following the vocals. if you move it, you can try to change 00:31:411 - to be kat. IMO sounds better for the high pitch sound

• delete 00:32:603 - . no reason for adding a note here coz it's just an additional note which doesnt follow any sounds (actually vocals which you followed)

• same here 00:35:186 - . you can try to move it to 00:36:179 - to following the vocals and it sounds better tho. if you do it, you can try to change 00:36:179 - to be kat too for high pitch sound again

fix this slider please 00:39:755 - . aware with the tail of the slider. it overlaps with another notes

• move 00:44:921 - to 00:44:126 - and change to be kat. reason is same like the previous one

• move 00:47:901 - to 00:48:894 - and change to be kat. ^

00:52:470 - ^

• add kat on 00:58:629 - and move 00:58:828 - to 00:59:027 - . those notes wil follow the vocals perfectly

• add kat on 01:00:219 - and move 01:00:417 - to 01:00:616 - . reason is same like above ^

• ast kiai has a same suggestion like the previous kiai. you can try to fix it by yourself


====================


[ Muzukashii]

General
☞ okay


Notes
• move 00:05:782 - to 00:06:179 - . it's not drum patterns anymore from 00:04:788 - because you mostly follow the vocals instead of instruments from it
like 00:06:775 - ~ 00:07:967 - that you followed the vocals instead of instruments

• delete 00:10:550 - for giving a 3/2 break there (you just give a less 3/2 breaks, just 2/2 breaks) and also to make a little better spread for the breaks between futsuu-muzu. futsuu has 5/2 breaks there fyi. i know that all the taikos are made by different mapper, so not all the mappers are consider for the spread diff issues between all diffs. this just a minor issue, but you can try to consider it or you can discuss to futsuu mappers about this too
and actually no vocals or instruments or important sounds which we should follow, so giving a break is not a bad idea tho

• move 00:12:139 - to 00:12:537 - . same reason like the first point

• here too 00:16:908 -

• not really understand for having xx-xx pattern on 00:21:080 - ~ 00:21:874 - . you can give a xxx-x pattern there and it will be better (it follows the vocals nicely too)

• add cymbal 00:23:861 - to keep the consistency like you added on 00:17:504 -

delete all the notes from 00:54:855 - until 00:55:451 - . no sounds that appear on that part and also not a good idea for adding some additional notes there which dont follow any sounds. if you do this, you can just add a kat on 00:54:656 - to follow the last vocals and instruments before the small break

• delete 01:06:974 - for having a little break and avoid the long 1/2 patterns from 01:05:384 - until 01:08:364 -

• same again on 01:20:285 - until 01:20:881 -


====================


[ Oni]

General
☞ HP7 is quite big for an Oni. you can try to change it to be 6 and the spread will be better between kantan-futsuu-muzu-oni which are 3-4-5-6 (kantan and futsuu's HP will be changed if the GDers use my mods above)

Notes Structure
nonstop 1/2 patterns from 00:01:610 - until 00:29:225 - . consider for adding some 1/2 breaks more for the better spread between muzu-oni

☞ overall all patterns are nice, not big issues are found here

Notes
• add a finisher 00:42:934 - like you used on 00:30:219 -


====================


goodluck!
Thanks for modding!!
Essey6

MMBan wrote:

Futsuu GD
Those objects are unsnapped
00:41:493 - Slider repeat
00:43:231 - Slider end
00:54:208 - Slider repeat
00:55:946 - Slider end
01:19:638 - Slider repeat
01:21:376 - Slider end
Yes, I realize that. As pointed out before, the offset and sv's were changed, screwing everything up. We're working on it, don't worry :)

Will check out other mod when I have access to my computer; I'm currently out and about.
Essey6

mingmichael wrote:

hey :) hello!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Futsuu]

General
change HP to be 4 please. you can see Muzu just has 5 and Oni has 7 for HP (actually Kantan will be 3 if the modder use my mods above). consider this for the better spread in this map i think mine's in a pretty good standpoint as it is, and i'm pretty sure for lower difficulties the HP has to be high and the OD needs to be low? Like a Kantan could be HP 8 but OD 2. I think this is because the notes are easier to hit, so it's more unforgiving? Regardless, I think it's okay.

Notes Structure
☞ basically it's fine, but please consider which sounds that you followed, vocals or instruments; to make it more consistent

☞ starts from 00:55:649 - until 01:05:980 - , the patterns are almost same like Kantan. you can try to add more notes at that part. consider for making a better spread between kantan-futsuu-muzu. here you can see below for the explanation :



they are from 00:55:649 - until 01:02:007 - at kantan-futsuu-muzu.
i'll give some suggestions soon in the Notes Box i followed your suggestions in the note box (SPOILER ALERT HAHA)

Notes
• delete these notes 00:16:908 - ; 00:17:305 - , to keep the consistency like you do on 00:23:265 - and 00:23:662 - . you give a break instead notes there and actually those parts are same too, so why dont keep the same pattern? :p yeah okay. boy do i seem to suck at consistency haha :'D

• add finisher (cymbal) on 00:23:861 - , to keep the consistency again like you did on 00:17:504 - ok

• try to move 00:32:206 - to 00:31:411 - . im sure that mostly you follow the vocal sounds right in this diff, dont you? so, why dont keep it by following the vocals. if you move it, you can try to change 00:31:411 - to be kat. IMO sounds better for the high pitch sound ahh, yes. this was apart of the last mod, where i changed it, and then posted the wrong update. whoops. it's all fixed :) although, changing 00:31:411 - to be kat i don't like, because i think keeping it a don would work well with emphasizing the next note, which is a kat.

• delete 00:32:603 - . no reason for adding a note here coz it's just an additional note which doesnt follow any sounds (actually vocals which you followed) yep

• same here 00:35:186 - . you can try to move it to 00:36:179 - to following the vocals and it sounds better tho. if you do it, you can try to change 00:36:179 - to be kat too for high pitch sound again see above 1 :D

fix this slider please 00:39:755 - . aware with the tail of the slider. it overlaps with another notes yep, the problem before is fixed now, so i can do it now

• move 00:44:921 - to 00:44:126 - and change to be kat. reason is same like the previous one same reasons, same changes

• move 00:47:901 - to 00:48:894 - and change to be kat. ^ o/

00:52:470 - ^ mhm

• add kat on 00:58:629 - and move 00:58:828 - to 00:59:027 - . those notes wil follow the vocals perfectly okay

• add kat on 01:00:219 - and move 01:00:417 - to 01:00:616 - . reason is same like above ^ i moved 01:00:020 (131) - back one because that fit the vocals even more, but yes

• ast kiai has a same suggestion like the previous kiai. you can try to fix it by yourself ??? i need clarification, i don't understand :P


====================


goodluck!
Thanks for the mod! 8-)

EDIT: Stupid me put the wrong update in (AGAIN OML) so here:

Update (the right one this time, haha)
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Essey6
I would also like to inform people that the SV / Offset change problem was really an misunderstanding on my part, and I got extremely confused because I remembered things wrong :'D i'm sorry zeeeq

I changed the problems in my difficulty from the sliders and all, fixed the preview point as zeeeq said on the other mod:

zeeeq wrote:

_yu68 wrote:

hi~ mod from PM
I omit part of reason because my English is not good, sorry

taiko mod
I think volume of audio file is small →fixed file thank you!!
Also, I think that 00:30:219 - is appropriate for the preview point yeah cool

good luck!
THANKS FOR THE MOD
And I deleted the 2 timing points I had that were no longer necessary.

I encourage all the Taiko GDers to look at their difficulties, apply any mods they haven't seen yet (if any), and update their map without the unnecessary timing points.

However, this does bring me to a question: do we want to add different SV's to our difficulties? I'm for it, but I think we all should agree on it and apply it to all difficulties for consistency.
Also, I think we should do some volume changes as well. It could add more intensity on the kiai and afterwards.

I am such an idiot, haha
Sorry (again)

EDIT: Timing point stamps: 00:55:649 - 01:02:007 -
EDIT 2: zeeeq requested a photo, so:
Topic Starter
zeeeq_old
Updated!
Essey6

zeeeq wrote:

Updated!
YES FINALLY
lol sorry :'D it's been a while since we've focused on this map
Jason X

_yu68 wrote:

[Jason's Oni]
  1. 00:37:570 - add kat? Unify break to 1/1
  2. 01:17:504 - add don? ^
ok

mingmichael wrote:

[ Oni]

General
☞ HP7 is quite big for an Oni. you can try to change it to be 6 and the spread will be better between kantan-futsuu-muzu-oni which are 3-4-5-6 (kantan and futsuu's HP will be changed if the GDers use my mods above)

Notes Structure
nonstop 1/2 patterns from 00:01:610 - until 00:29:225 - . consider for adding some 1/2 breaks more for the better spread between muzu-oni ok

☞ overall all patterns are nice, not big issues are found here

Notes
• add a finisher 00:42:934 - like you used on 00:30:219 -
i forgott about this one i guess x-x

update
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ArtistUnicode:シアター・ブルック
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Version:Jason's Oni
Source:デュラララ!!
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320,128,87040,1,2,0:0:0:0:
320,128,87239,1,2,0:0:0:0:
192,256,87437,1,4,0:0:0:0:
Topic Starter
zeeeq_old
Updated!
o x
[Salad]

Rhythm

00:04:788 (1) - this sounds really out of place, I don't even know what you are following it sounds off to even be following the guitar riff.
00:06:378 (5) - this one too, you don't do long sliders like these anywhere else in the map it just sounds really inconsistent.
00:33:795 (1,2,3,4,5,6) - Since you started following the vocals you should continue that, move 00:36:576 (1) to 00:36:378 , move 00:38:563 (5) over to 00:38:762 and remove 00:39:159 (6) then add a note at 00:38:563 do the same thing at 01:13:729
00:51:874 (6) - remove this and move 00:51:278 (5) - to 00:51:477 and add a note at 00:51:278

Gameplay
I played the first 2 Kiai's without dashing at all, this being a kiai there should be a couple dashes in both.

[Platter]

00:15:020 (3) - Remove this object and add one at 00:15:219 try and keep this section consistent, the triples you did before went Slider>note>triple. The music didn't change here so there is no reason to stop doing that. It sounds better to me.
00:22:172 - add a note here to keep the section consistent. Before every triple you had 5 objects, skip 1 blue tick, and then have your triple. You should keep this rule throughout this section. (also note sliders count as 2 objects since slider heads and tails are their own objects in game.)
00:25:351 - there should be a note here.
00:25:749 (7) - Remove this note.
00:26:941 - add a note here.
For 00:23:861 to 00:27:040 (the 3 points above) the music doesn't change so it should stay consistent with the section before it. The lyrics are the only thing that changes and you aren't following that at this point so make sure the tripples are the same.
00:32:802 (7,8,9,10) - Flip these so the triple is first and then the slider.
00:39:159 (5) - Remove and make it a triple
00:45:914 (8,9,10) - switch this triple with the 1/2 slider at 00:45:517 (7) so that it looks like this http://puu.sh/t9ewd.jpg
00:51:874 (5) - remove make a triple.
01:17:305 (10) - remove make a triple.

Gameplay
00:07:570 (6,1) - I think this is really hard to hit for lower level players, I suggest moving 00:07:768 (1) closer.
nothing really to complain about gameplay I think it plays nicely.
Topic Starter
zeeeq_old

Cawub wrote:

[Salad]

Rhythm

00:04:788 (1) - this sounds really out of place, I don't even know what you are following it sounds off to even be following the guitar riff. idk what's wrong with it, but thanks for pointing it out.
00:06:378 (5) - this one too, you don't do long sliders like these anywhere else in the map it just sounds really inconsistent. ^^
00:33:795 (1,2,3,4,5,6) - Since you started following the vocals you should continue that, move 00:36:576 (1) to 00:36:378 , move 00:38:563 (5) over to 00:38:762 and remove 00:39:159 (6) then add a note at 00:38:563 do the same thing at 01:13:729 nice suggestion!
00:51:874 (6) - remove this and move 00:51:278 (5) - to 00:51:477 and add a note at 00:51:278 ^^

Gameplay
I played the first 2 Kiai's without dashing at all, this being a kiai there should be a couple dashes in both. yeah agreed. will do more remapping soon.

[Platter]

00:15:020 (3) - Remove this object okay and add one at 00:15:219 idk but this feels off now so... try and keep this section consistent, the triples you did before went Slider>note>triple. The music didn't change here so there is no reason to stop doing that. It sounds better to me.
00:22:172 - add a note here cool to keep the section consistent. Before every triple you had 5 objects, skip 1 blue tick, and then have your triple. You should keep this rule throughout this section. (also note sliders count as 2 objects since slider heads and tails are their own objects in game.)
00:25:351 - there should be a note here. aight.
00:25:749 (7) - Remove this note. ^^
00:26:941 - add a note here. i might remap this part
For 00:23:861 to 00:27:040 (the 3 points above) the music doesn't change so it should stay consistent with the section before it. The lyrics are the only thing that changes and you aren't following that at this point so make sure the tripples are the same. refer to the prior blue text
00:32:802 (7,8,9,10) - Flip these so the triple is first and then the slider. *left as it is, as the slider imo matched the vocal on that point
00:39:159 (5) - Remove and make it a triple **vocals thingy, tho im not being consistent here, i still think this is fine
00:45:914 (8,9,10) - switch this triple with the 1/2 slider at 00:45:517 (7) so that it looks like this http://puu.sh/t9ewd.jpg same with *
00:51:874 (5) - remove make a triple. **
01:17:305 (10) - remove make a triple. **

Gameplay
00:07:570 (6,1) - I think this is really hard to hit for lower level players, I suggest moving 00:07:768 (1) closer. yeah my bad. moved making it prev: 4.08x to prev: 3.95x
nothing really to complain about gameplay I think it plays nicely.
Nice mod really. But be more specific, like if your suggesting to add a note here, include where we should put it on the grid. Just saying, lol.

I will edit this post with my reply to the mod above later.

Thanks for modding!!
JessiChan

mingmichael wrote:

hey :) Sorry for the late. I was not in my house lol

Fixed: O
Rejected: X

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================



[ Muzukashii]

General
☞ okay


Notes
• move 00:05:782 - to 00:06:179 - . it's not drum patterns anymore from 00:04:788 - because you mostly follow the vocals instead of instruments from it X Your opinion is not bad. But my way does not sound bad either and I want to maintain my own style of mapping.
like 00:06:775 - ~ 00:07:967 - that you followed the vocals instead of instruments

• delete 00:10:550 - for giving a 3/2 break there (you just give a less 3/2 breaks, just 2/2 breaks) and also to make a little better spread for the breaks between futsuu-muzu. futsuu has 5/2 breaks there fyi. i know that all the taikos are made by different mapper, so not all the mappers are consider for the spread diff issues between all diffs. this just a minor issue, but you can try to consider it or you can discuss to futsuu mappers about this too
and actually no vocals or instruments or important sounds which we should follow, so giving a break is not a bad idea tho X Sorry is a muzukashii and the song is slow, there is enough space to remove another note.

• move 00:12:139 - to 00:12:537 - . same reason like the first point X

• here too 00:16:908 - X

• not really understand for having xx-xx pattern on 00:21:080 - ~ 00:21:874 - . you can give a xxx-x pattern there and it will be better (it follows the vocals nicely too) As I said before, it is a question of styles. You see it that way and I see another. Your ideas are good but I want to keep my style on the map.

• add cymbal 00:23:861 - to keep the consistency like you added on 00:17:504 - O

delete all the notes from 00:54:855 - until 00:55:451 - . no sounds that appear on that part and also not a good idea for adding some additional notes there which dont follow any sounds. if you do this, you can just add a kat on 00:54:656 - to follow the last vocals and instruments before the small break X nope uwu

• delete 01:06:974 - for having a little break and avoid the long 1/2 patterns from 01:05:384 - until 01:08:364 - X

• same again on 01:20:285 - until 01:20:881 - X


====================


goodluck! Thanks for your mod :D
Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29806
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17489,87422
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.1

[Metadata]
Title:Uragiri no Yuuyake
TitleUnicode:裏切りの夕焼け
Artist:Theatre Brook
ArtistUnicode:シアター・ブルック
Creator:zeeeq
Version:JessiChan's Muzukashii
Source:デュラララ!!
Tags:treacherous_sunset DRRR!! shiata_burukku op jessichan jason_x poots_mcgoots xtrem3x
BeatmapID:1150400
BeatmapSetID:539401

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:10
SliderMultiplier:1.4
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[Events]
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Topic Starter
zeeeq_old
I will update all if Im not busy. Sorry
And the gd tho :(

Edit: Updated all but I didn't upload it yet.
SYAHME
Placeholder later
Topic Starter
zeeeq_old
This is still for rank guys dw
I'll just have to reevaluate my life — i mean I'll continue my mapping journey when I'm not really busy with my school and other stuff. Although, I'll try my very best to update whenever there are things (mods) that I need to. And that's all.
lol
Essey6

zeeeq wrote:

This is still for rank guys dw
I'll just have to reevaluate my life — i mean I'll continue my mapping journey when I'm not really busy with my school and other stuff. Although, I'll try my very best to update whenever there are things (mods) that I need to. And that's all.
lol
sweet okay 8-)
DeletedUser_6709840
From my lazy ctb queue, I'm sorry it took me so long to get to your map. Winter holidays had me depressed and then I procrastinated. If you have any other ctb maps, I'll look at those too to try to make up for my laziness. (rip, there may have been updates since i did mod offline)

General

HP isn't a consistent spread. I would recommend it be 3 for Cup, 4 for Salad and 5 for Platter just so it is consistent.

Difficulty ending times are not consistent. Specifically, the CTB mapping in general is a bit short compared to the Taiko diffs. There's a long line of build-up that could be mapped that isn't and it's a bit disappointing. It would be more interesting if you could map until 01:27:437 and match the Taiko diffs.

00:52:470 – The spinner here in all ctb diffs and then the break makes no sense to me when you can map to the vocal. This is a short song, so it's best to map the most you can out of it. Especially when there's some intense build up or drum and vocal where the spinner is. I would recommend at least trying to map that.

There's issues with very long combos that exceed the rankable limit according to ranking criteria. One way to fix this is to must put a new combo at every large white tick / main beat. In Cup, combo limit is 8 objects including slider ends and repeats. Salad is 10 objects including slider ends and repeats. Platter is 12 objects including slider ends and repeats.


Cup

Use consistent distances. You started out with 1.50x as your walking distance but then change it as you go? I'll give a couple examples below and then maybe you can self check throughout the diff:

00:03:199 (3,4,1) - ^ Like I said, you started out with 1.50x and then it's noticeable on (1) you're using 1.40x because the player expects some kind of emphasis there. Perhaps use 1.60x or just use the distance snap of 1.50x as you did before.

00:07:967 (1,2,3,4) – The distance change is noticeable on (3) and (4). Try to make it 1.50x like before to keep consistentcy.

Unrankable issues (I may not point out all instances you do this since there's a lot of repeated issues):

00:11:146 (1,2,3,4) – The spacing to (1) is almost a dash and very intimidating to new players. I'd reduce distance quite a bit. However, what makes this unrankable is that this is anti-flow. Why? Because anti-flow is very difficult for a new player to adjust to. The same for (3), this slider is anti-flow and needs to be flipped so the flow is easy to read.

00:18:696 (2,3) – Anti-flow here. It would be better if (2,3) were to the left of slider (1) to the slider is easier for a new player to adjust to.

00:21:874 (2,3) - ^Antiflow again. Maybe make (3) a straight horizontal slider and flow into the next note.

00:46:113 (5,1) - ^Antiflow. Perhaps Ctrl + H on 00:46:510 (1,2) – and put back on X=184 and it will roughly fix the antiflow. Although, it almost is a dash so it concerns me whether you should reduce distance even more after that.


Salad

The antiflow things I pointed out in Cup apply for Salad because Salads are for players beginning to learn dashes and to help the general feel of the map.

00:02:404 (2,3,4) – Put (4) were (2) is so the distance is consistent. It's easier for the player to adjust to.

00:03:994 (6,7,8) - ^Same thing but with (6) and (8).

00:12:338 (3,4) – Anti-flow dashes are unrankable in Salads because they are difficulty to adjust direction for new players.

01:02:603 (2,3) – There's nothing against it in the RC but ½ dashes at AR 6 are a bit condense and hard to read. I don't recommend having them but it's your choice if you wanna remove them or not.

01:14:325 (3,1) – Anti-flow dash again, also the dash is pretty large so I recommend reducing the distance as well.


Platter

Like the previous diffs, be careful with anti-flow.

00:04:391 (5,6) – I feel like there should be a better dash here to accentuate the guitar. Move (5) to X=272 and then Ctrl+H on (6) and put on X=80.

00:06:974 (5,6,1) – Unrankable because you have to dash to catch the hyper. Platters are introductary to hyperdashes, so combining them with dashes is difficulty for those learning hyperdashes. Move (5) to X=256 and it will eliminate the dash.

00:07:768 (1,2,3) – Try to make this plate walkable. This feels very awkward to dash through and it reads as a platewalk to the player.

00:31:013 (3,4,5) – Get rid of the dash between (3) and (4) and this will be fine.

00:38:960 (4,5) – Hypers into antiflow are unrankable. Rotate (5) to the left and you'll be good.

01:06:775 (1) – Please put a new combo here, this following stream is WAY passed combo limit.

01:07:272 (6,7,8,9,10,11,12,13,14,15,16,17) – The distance snap of this stream feels really awkward and you have to dash through the stream to catch everything. You shouldn't have to dash through this to catch everything. 1.40x to 1.50x is a good distance to use when I remapped and tested it and I suggest you do the same.


I hope this was helpful. I'm really sorry for the delay, a lot happened to me then I procrastinated further and it was a big mess. I apologize and you can ask me mapping questions anytime you need now that I'm active again.
Essey6
oh lordie this is dead, ain't it?
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