Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped.
Sakura Hana wrote:If you really agree with the stuff said you should self-pop, i've said countless times i'm always availaible to check maps when mapper self-pops to improve their maps, or do you want me to pop it for you? since the tag and skin problems are issues and i could pop over those
Nymph_ wrote:yeah most of the things you mentioned is true and I am gonna to fix, but not really want to pop the bubble right now, gonna to fix all of these when I can found a rebubble..
And thanks for star LaceWingfield
Fix things below:
Equivalent wrote:Just a few things:
You forgot to add in guest diff name in tags. Add in his/her name in tags please All added.
You must have hit0.png It is a must now, the reason why it need is when hit0.png blend with others custum will make it look ugly. If you want to make a set of skin, it must be in full set e.g : (Hitcircle, approachcircle, hitcircleoverlay) is one set. hit0 added.
If you put the storyboard near the bottom left side corner, it advisable to tick " display storyboard in front of combo fire", though I dont see the combo fire bothering the storyboard here. Maybe just for a reference for next project display storyboard in front of combo fire, enabled.
And while at those fixes, maybe you can consider fixing these stuff below even if it not very important:
03:35:529 Unsnapped green line deleted the last one.
03:35:500 Unsnapped green line
03:35:473 Unsnapped green line And these 2 is ok imo.
EDIT: Changed all hit to 256 256.