Tsukimiya Midori - Sugao

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Topic Starter
Nymph

Sakura Hana wrote:

Nymph_ wrote:

yeah most of the things you mentioned is true and I am gonna to fix, but not really want to pop the bubble right now, gonna to fix all of these when I can found a rebubble.. :P

And thanks for star LaceWingfield :P
If you really agree with the stuff said you should self-pop, i've said countless times i'm always availaible to check maps when mapper self-pops to improve their maps, or do you want me to pop it for you? since the tag and skin problems are issues and i could pop over those
Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped. :P


Fix things below:

Equivalent wrote:

Just a few things:

General:
You forgot to add in guest diff name in tags. Add in his/her name in tags please All added.

Skin:
You must have hit0.png It is a must now, the reason why it need is when hit0.png blend with others custum will make it look ugly. If you want to make a set of skin, it must be in full set e.g : (Hitcircle, approachcircle, hitcircleoverlay) is one set. hit0 added.

Storyboard:
If you put the storyboard near the bottom left side corner, it advisable to tick " display storyboard in front of combo fire", though I dont see the combo fire bothering the storyboard here. Maybe just for a reference for next project display storyboard in front of combo fire, enabled.

And while at those fixes, maybe you can consider fixing these stuff below even if it not very important:

Miu's Hard:
03:35:529 Unsnapped green line deleted the last one.

Relaxing:
03:35:500 Unsnapped green line

Yuu:
03:35:473 Unsnapped green line And these 2 is ok imo.
Done.

EDIT: Changed all hit to 256 256.
Sakura
Alright Cherry Rebubble!
Topic Starter
Nymph

Sakura Hana wrote:

Alright Cherry Rebubble!
:P thanks hanahana=v=
Equivalent
Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped. :P
Common mistake by any mappers, even some very pissed if someone trying to pop their bubbles. I wish some mappers would go this easy fixing their bubble without those anger. And yeah, pinky star for you, it pretty useless to me.
Topic Starter
Nymph

Equivalent wrote:

Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped. :P
Common mistake by any mappers, even some very pissed if someone trying to pop their bubbles. I wish some mappers would go this easy fixing their bubble without those anger. And yeah, pinky star for you, it pretty useless to me.
:P thank you very much, I am such careless about these details..
Miu Matsuoka
GOMENNNNNNNNNNN >w<" Almost forgot I did a guest diff for this map! ;___;
But seems that it is now bubbled, so hope this would be ranked soon! :)
Again, sorry for any inconvenience caused~! ;)
ziin
Hi. no kd.

You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.
Topic Starter
Nymph

ziin wrote:

Hi. no kd.

You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.
Hi sorry to say this but I think I won't force an appropriate slider border... It seems I didn't see some differences after the changing..
And I asked hana-chan and she think it is not necessary too, so I decided not to changed it. But still thanks for mention this :P
ziin

Nymph_ wrote:

Hi sorry to say this but I think I won't force an appropriate slider border... It seems I didn't see some differences after the changing..
And I asked hana-chan and she think it is not necessary too, so I decided not to changed it. But still thanks for mention this :P
Please just remember in the future. ;)
Topic Starter
Nymph

ziin wrote:

Nymph_ wrote:

Hi sorry to say this but I think I won't force an appropriate slider border... It seems I didn't see some differences after the changing..
And I asked hana-chan and she think it is not necessary too, so I decided not to changed it. But still thanks for mention this :P
Please just remember in the future. ;)
:) Gotcha~
abalee
the SB could be simplify.

1.delete the black.png, it is useless in the code below.
2.replace the code in .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"1.jpg",320,240
F,0,0,130584,1
F,0,130584,132535,1,0
S,0,130584,164730,0.8
F,0,162779,164730,0,1
F,0,164730,219010,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
S,0,133023,,0.8
F,0,133023,134974,0,1
F,0,158877,160828,1,0
Sprite,Foreground,Centre,"STORYBOARD\1 (2).jpg",320,240
F,0,133511,136925,0,0.76
S,0,133511,140340,0.8000001,0.8821309
F,0,136925,140340,0.76,0
Sprite,Foreground,Centre,"STORYBOARD\2.jpg",320,240
F,0,140340,143755,0,0.812
M,0,140340,147169,314,231,284,264
F,0,143755,147169,0.812,0
Sprite,Foreground,Centre,"STORYBOARD\3.jpg",320,240
F,0,147169,150584,0,0.8
M,0,147169,153999,330,235,276,273
F,0,150584,153999,0.8,0
Sprite,Foreground,Centre,"STORYBOARD\4.jpg",320,240
F,0,153999,157413,0,0.948
M,0,153999,160828,334,246,374,280
F,0,157413,160828,0.948,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\1.png",320,240
F,0,16925,17413,0,1
M,0,16925,27657,162,357,204,357
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\2.png",320,240
F,0,22779,23266,0,1
M,0,22779,27657,453,420,435,420
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\3.png",320,240
F,0,28145,28632,0,1
M,0,28145,39364,194,387,218,387
F,0,38876,39364,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\4.png",320,240
F,0,33998,34486,0,1
M,0,33998,39364,474,432,459,433
F,0,38876,39364,1,0
M,0,39364,,459,433
Sprite,Foreground,Centre,"STORYBOARD\lyric\21.png",320,240
F,0,46193,46681,0,1
M,0,46193,57413,181,353,223,354
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\22.png",320,240
F,0,51071,51559,0,1
M,0,51071,57413,472,402,443,402
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\23.png",320,240
F,0,57901,58388,0,1
M,0,57901,67657,185,358,215,359
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\24.png",320,240
F,0,63754,64242,0,1
M,0,63754,67657,489,396,474,395
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\31.png",320,240
F,0,79852,80340,0,1
M,0,79852,90584,174,356,207,356
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\5.png",320,240
F,0,39852,40340,0,1
M,0,39852,44242,255,376,266,376
F,0,43754,44242,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\32.png",320,240
F,0,85706,86193,0,1
M,0,85706,90584,454,404,439,405
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\33.png",320,240
F,0,91071,91559,0,1
M,0,91071,102291,195,360,231,360
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\34.png",320,240
F,0,96925,97413,0,1
M,0,96925,102291,471,401,457,401
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\35.png",320,240
F,0,102779,103266,0,1
M,0,102779,107169,272,360,290,360
F,0,103266,106681,1,0.9892201
F,0,106681,107169,0.9892201,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\41.png",320,240
F,0,109120,109608,0,1
M,0,109120,118876,183,199,224,204
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\42.png",320,240
F,0,113998,114486,0,1
M,0,113998,118876,471,329,458,326
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\43.png",320,240
F,0,120827,121315,0,1
M,0,120827,129120,489,171,451,177
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\44.png",320,240
F,0,126681,127169,0,1
M,0,126681,129120,163,327,178,326
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\51.png",320,240
F,0,164730,165218,0,1
M,0,164730,175949,216,297,258,297
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\52.png",320,240
F,0,169608,170096,0,1
M,0,169608,175949,404,374,378,375
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\53.png",320,240
F,0,176437,176925,0,1
M,0,176437,186193,211,316,251,316
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\54.png",320,240
F,0,182291,182779,0,1
M,0,182291,186193,392,374,376,375
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\55.png",320,240
F,0,188145,189120,0,1
M,0,188145,193510,320,388,319,366
F,0,190584,193510,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title1.png",320,240
F,0,3267,4730,0,1
M,2,3267,16437,129,335,140,335
F,0,14974,16437,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title2.png",320,240
F,0,9120,10584,0,1
M,0,9120,16437,144,367,148,367
F,0,10584,14974,1,0.8749928
F,0,14974,16437,0.8749928,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\titlee.png",320,240
M,0,14974,,188,404
F,0,14974,15706,0,0.5200002
F,0,15706,16437,0.5200002,0
//Storyboard Sound Samples

this stuff should work the same way and looks clear

and if you wish, resize the whiteblack.png to 640x480 then it could be 1 line less(and few KBs reduce)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
F,0,133023,134974,0,1
F,0,158877,160828,1,0

notice that the SB doesn't overloaded so it is a suggestion.
Topic Starter
Nymph

abalee wrote:

the SB could be simplify.

1.delete the black.png, it is useless in the code below.
2.replace the code in .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"1.jpg",320,240
F,0,0,130584,1
F,0,130584,132535,1,0
S,0,130584,164730,0.8
F,0,162779,164730,0,1
F,0,164730,219010,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
S,0,133023,,0.8
F,0,133023,134974,0,1
F,0,158877,160828,1,0
Sprite,Foreground,Centre,"STORYBOARD\1 (2).jpg",320,240
F,0,133511,136925,0,0.76
S,0,133511,140340,0.8000001,0.8821309
F,0,136925,140340,0.76,0
Sprite,Foreground,Centre,"STORYBOARD\2.jpg",320,240
F,0,140340,143755,0,0.812
M,0,140340,147169,314,231,284,264
F,0,143755,147169,0.812,0
Sprite,Foreground,Centre,"STORYBOARD\3.jpg",320,240
F,0,147169,150584,0,0.8
M,0,147169,153999,330,235,276,273
F,0,150584,153999,0.8,0
Sprite,Foreground,Centre,"STORYBOARD\4.jpg",320,240
F,0,153999,157413,0,0.948
M,0,153999,160828,334,246,374,280
F,0,157413,160828,0.948,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\1.png",320,240
F,0,16925,17413,0,1
M,0,16925,27657,162,357,204,357
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\2.png",320,240
F,0,22779,23266,0,1
M,0,22779,27657,453,420,435,420
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\3.png",320,240
F,0,28145,28632,0,1
M,0,28145,39364,194,387,218,387
F,0,38876,39364,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\4.png",320,240
F,0,33998,34486,0,1
M,0,33998,39364,474,432,459,433
F,0,38876,39364,1,0
M,0,39364,,459,433
Sprite,Foreground,Centre,"STORYBOARD\lyric\21.png",320,240
F,0,46193,46681,0,1
M,0,46193,57413,181,353,223,354
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\22.png",320,240
F,0,51071,51559,0,1
M,0,51071,57413,472,402,443,402
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\23.png",320,240
F,0,57901,58388,0,1
M,0,57901,67657,185,358,215,359
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\24.png",320,240
F,0,63754,64242,0,1
M,0,63754,67657,489,396,474,395
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\31.png",320,240
F,0,79852,80340,0,1
M,0,79852,90584,174,356,207,356
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\5.png",320,240
F,0,39852,40340,0,1
M,0,39852,44242,255,376,266,376
F,0,43754,44242,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\32.png",320,240
F,0,85706,86193,0,1
M,0,85706,90584,454,404,439,405
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\33.png",320,240
F,0,91071,91559,0,1
M,0,91071,102291,195,360,231,360
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\34.png",320,240
F,0,96925,97413,0,1
M,0,96925,102291,471,401,457,401
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\35.png",320,240
F,0,102779,103266,0,1
M,0,102779,107169,272,360,290,360
F,0,103266,106681,1,0.9892201
F,0,106681,107169,0.9892201,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\41.png",320,240
F,0,109120,109608,0,1
M,0,109120,118876,183,199,224,204
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\42.png",320,240
F,0,113998,114486,0,1
M,0,113998,118876,471,329,458,326
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\43.png",320,240
F,0,120827,121315,0,1
M,0,120827,129120,489,171,451,177
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\44.png",320,240
F,0,126681,127169,0,1
M,0,126681,129120,163,327,178,326
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\51.png",320,240
F,0,164730,165218,0,1
M,0,164730,175949,216,297,258,297
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\52.png",320,240
F,0,169608,170096,0,1
M,0,169608,175949,404,374,378,375
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\53.png",320,240
F,0,176437,176925,0,1
M,0,176437,186193,211,316,251,316
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\54.png",320,240
F,0,182291,182779,0,1
M,0,182291,186193,392,374,376,375
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\55.png",320,240
F,0,188145,189120,0,1
M,0,188145,193510,320,388,319,366
F,0,190584,193510,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title1.png",320,240
F,0,3267,4730,0,1
M,2,3267,16437,129,335,140,335
F,0,14974,16437,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title2.png",320,240
F,0,9120,10584,0,1
M,0,9120,16437,144,367,148,367
F,0,10584,14974,1,0.8749928
F,0,14974,16437,0.8749928,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\titlee.png",320,240
M,0,14974,,188,404
F,0,14974,15706,0,0.5200002
F,0,15706,16437,0.5200002,0
//Storyboard Sound Samples

this stuff should work the same way and looks clear

and if you wish, resize the whiteblack.png to 640x480 then it could be 1 line less(and few KBs reduce)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
F,0,133023,134974,0,1
F,0,158877,160828,1,0

notice that the SB doesn't overloaded so it is a suggestion.
Hi 阿爸 :P

I did what you showed to me, but.....


I think I know what you mean, but I really don't know how this error came out..... If the SB is not overloaded maybe I think I may won't fix it this time? :P

Thanks!



EDIT:WAIT WAIT, I think I know how to solve it now....

...EDIT 2: No still can't solve the problem...
Sakura
add an underscore to each tansformation
_F something
_S something
etc
Edit: also isnt Fade supposed to have 5 values instead of 4?
or was it the opposite? i see most Fades in there have 5 values but the first one has 4 (and that's the eror shown on your screenshot)
Topic Starter
Nymph

Sakura Hana wrote:

add an underscore to each tansformation
_F something
_S something
etc
Edit: also isnt Fade supposed to have 5 values instead of 4?
or was it the opposite? i see most Fades in there have 5 values but the first one has 4 (and that's the eror shown on your screenshot)
Thanks Hanahana for help~ think I understand now :P

Trying to fix now.

EDIT: SB fixed! Thanks for abalee and hanahana :P Full submit, self popped.
abalee
@ Sakura

shorthand3:
This notation can be used when the start and end values of the event are the same.
_M,0,1000,,320,240,320,240
becomes
_M,0,1000,,320,240
Mopf
Why is this map not ranked ;_; i love this map and song i have heat it 2 hours without break
B r e e z e
Over the Distance
Topic Starter
Nymph
:P Fix some hitsounds and the volumns.
self popped.


Your message is too short.Your message is too short.
Sakura
Hmm volume is still really low sometimes, sorry but i still wont be able to rank this, although by now you'd probably need a rebubble first anyways >.<
Topic Starter
Nymph

Sakura Hana wrote:

Hmm volume is still really low sometimes, sorry but i still wont be able to rank this, although by now you'd probably need a rebubble first anyways >.<
T.T really... anyway thanks for checking!
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