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Tsukimiya Midori - Sugao

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nimi
Ohi :3

[Relaxing]
00:48:632 (2) - hmm, dunno if it was on purpose, but the spacing between them is a little bit big bigger than the one for the other notes. even if it was on purpose, there shouldn't be spacing changes in a easy diff, so yeah :v
02:17:901 (2) - not sure about this, but new combo?
02:26:691 (4) - add a note here?
hmm, one more thing. in the beggining of the map, i noticed big pauses between combos. since it's for begginers, I suggest you to add break times there, so they don't get lost

[Yuu~]
02:14:974 (4) - extend it to 02:15:462? sounds better imo
03:24:900 (4,1) - inset break time between them?

[Miu's Hard]
02:34:008 (1) - move new combo to 02:32:545 (7)? seems better imo, since the slider speed gets slower there
03:35:501 - this timing section isn't snapped.. and since it's after the map ends, you should move it to 03:29:128

That's all. Nice mapset/song ~ Have a star
Topic Starter
Nymph

Wiinter wrote:

Ohi :3

[Relaxing]
00:48:632 (2) - hmm, dunno if it was on purpose, but the spacing between them is a little bit big bigger than the one for the other notes. even if it was on purpose, there shouldn't be spacing changes in a easy diff, so yeah :v yeah fixed~
02:17:901 (2) - not sure about this, but new combo? not necessary I think
02:26:691 (4) - add a note here? don't really want to =w=
hmm, one more thing. in the beggining of the map, i noticed big pauses between combos. since it's for begginers, I suggest you to add break times there, so they don't get lost ...Then I have to add many break times...So I prefer not to add one at all 8-)

[Yuu~]
02:14:974 (4) - extend it to 02:15:462? sounds better imo Don't like this way.. for so many modders mentioned about this...So I decided to add a slider repeat~
03:24:900 (4,1) - inset break time between them? Don't want to 8-) I like this pause very much~

[Miu's Hard]
02:34:008 (1) - move new combo to 02:32:545 (7)? seems better imo, since the slider speed gets slower there
03:35:501 - this timing section isn't snapped.. and since it's after the map ends, you should move it to 03:29:128

That's all. Nice mapset/song ~ Have a star
thanks~
MoodyRPG
Relaxing
OK

Yuu~
OK

Miu's Hard
02:50:594 (4) - Maybe new combo?
03:24:753 (9) - ^?

Good Job,Star
Topic Starter
Nymph
:P ...sorry for no kudos on this post, seem nothing really worth...sorry
Kawayi Rika
加油加油nymph 最爱>_<

治愈天使 :) ~~~~~~~~

~~~~~~~~~~~~~~~
Topic Starter
Nymph
:P 谢了Moemoe Rika
.
cacipan
:oops:                         
Topic Starter
Nymph
:P thanks for star cacipan~
.
kioukiou
第一條紅線+28ms,記得綠線也要跟著移動,也別忘了resnap @@

第二條紅線應該可以不用更動

送分圖判定(蓋章

先star.
Topic Starter
Nymph

kioukiou wrote:

第一條紅線+28ms,記得綠線也要跟著移動,也別忘了resnap @@

第二條紅線應該可以不用更動

送分圖判定(蓋章

先star.
:P 谢QQ哥 开始改~

Edit: 修改完毕~ 不过这BPM好低 自己完全试不出来准不准啊... :P
kioukiou
再挑一下毛病..

[Yuu~]
03:29:100 (1) - snap failed.

以下再挑一個毛病
SPOILER
[Miu's Hard]
超過了3種slider速率,我在這邊只是提醒一下而已,畢竟slider速率不超過3種只是一個guideline,並不強制你更改@@

no kuds,thx

Edit : Bubbled.
About the slider speeds in [Miu's Hard].
I could read them at my first play,so I think it's ok.
Topic Starter
Nymph

kioukiou wrote:

再挑一下毛病..

[Yuu~]
03:29:100 (1) - snap failed. 恩 FIXED

以下再挑一個毛病
SPOILER
[Miu's Hard]
超過了3種slider速率,我在這邊只是提醒一下而已,畢竟slider速率不超過3種只是一個guideline,並不強制你更改@@
这个应该没事?因为打起来毫无障碍呢..

no kuds,thx
完毕 :P
Mei_coN
液~妮姆芙饭团 :)
(蛇叔补丁蛇叔补丁蛇叔补丁)
Equivalent_old
Just a few things:

General:
You forgot to add in guest diff name in tags. Add in his/her name in tags please

Skin:
You must have hit0.png It is a must now, the reason why it need is when hit0.png blend with others custum will make it look ugly. If you want to make a set of skin, it must be in full set e.g : (Hitcircle, approachcircle, hitcircleoverlay) is one set.

Storyboard:
If you put the storyboard near the bottom left side corner, it advisable to tick " display storyboard in front of combo fire", though I dont see the combo fire bothering the storyboard here. Maybe just for a reference for next project

And while at those fixes, maybe you can consider fixing these stuff below even if it not very important:

Miu's Hard:
03:35:529 Unsnapped green line

Relaxing:
03:35:500 Unsnapped green line

Yuu:
03:35:473 Unsnapped green line
LaceWingfield
relaxing map. Yuu~ :3
star
no need to open
MESSAGE TOO SHORT, IT said.
Topic Starter
Nymph

Equivalent wrote:

Just a few things:

General:
You forgot to add in guest diff name in tags. Add in his/her name in tags please yeah this is a problem, gonna to fix

Skin:
You must have hit0.png It is a must now, the reason why it need is when hit0.png blend with others custum will make it look ugly. If you want to make a set of skin, it must be in full set e.g : (Hitcircle, approachcircle, hitcircleoverlay) is one set. hit0 is necessary now? gonna to add one.

Storyboard:
If you put the storyboard near the bottom left side corner, it advisable to tick " display storyboard in front of combo fire", though I dont see the combo fire bothering the storyboard here. Maybe just for a reference for next project maybe..consider to add it.

And while at those fixes, maybe you can consider fixing these stuff below even if it not very important:

Miu's Hard:
03:35:529 Unsnapped green line

Relaxing:
03:35:500 Unsnapped green line

Yuu:
03:35:473 Unsnapped green line these really don't meant nothing imo
yeah most of the things you mentioned is true and I am gonna to fix, but not really want to pop the bubble right now, gonna to fix all of these when I can found a rebubble.. :P

And thanks for star LaceWingfield :P
Sakura

Nymph_ wrote:

yeah most of the things you mentioned is true and I am gonna to fix, but not really want to pop the bubble right now, gonna to fix all of these when I can found a rebubble.. :P

And thanks for star LaceWingfield :P
If you really agree with the stuff said you should self-pop, i've said countless times i'm always availaible to check maps when mapper self-pops to improve their maps, or do you want me to pop it for you? since the tag and skin problems are issues and i could pop over those
Topic Starter
Nymph

Sakura Hana wrote:

Nymph_ wrote:

yeah most of the things you mentioned is true and I am gonna to fix, but not really want to pop the bubble right now, gonna to fix all of these when I can found a rebubble.. :P

And thanks for star LaceWingfield :P
If you really agree with the stuff said you should self-pop, i've said countless times i'm always availaible to check maps when mapper self-pops to improve their maps, or do you want me to pop it for you? since the tag and skin problems are issues and i could pop over those
Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped. :P


Fix things below:

Equivalent wrote:

Just a few things:

General:
You forgot to add in guest diff name in tags. Add in his/her name in tags please All added.

Skin:
You must have hit0.png It is a must now, the reason why it need is when hit0.png blend with others custum will make it look ugly. If you want to make a set of skin, it must be in full set e.g : (Hitcircle, approachcircle, hitcircleoverlay) is one set. hit0 added.

Storyboard:
If you put the storyboard near the bottom left side corner, it advisable to tick " display storyboard in front of combo fire", though I dont see the combo fire bothering the storyboard here. Maybe just for a reference for next project display storyboard in front of combo fire, enabled.

And while at those fixes, maybe you can consider fixing these stuff below even if it not very important:

Miu's Hard:
03:35:529 Unsnapped green line deleted the last one.

Relaxing:
03:35:500 Unsnapped green line

Yuu:
03:35:473 Unsnapped green line And these 2 is ok imo.
Done.

EDIT: Changed all hit to 256 256.
Sakura
Alright Cherry Rebubble!
Topic Starter
Nymph

Sakura Hana wrote:

Alright Cherry Rebubble!

:P thanks hanahana=v=
Equivalent_old
Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped. :P
Common mistake by any mappers, even some very pissed if someone trying to pop their bubbles. I wish some mappers would go this easy fixing their bubble without those anger. And yeah, pinky star for you, it pretty useless to me.
Topic Starter
Nymph

Equivalent wrote:

Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped. :P
Common mistake by any mappers, even some very pissed if someone trying to pop their bubbles. I wish some mappers would go this easy fixing their bubble without those anger. And yeah, pinky star for you, it pretty useless to me.
:P thank you very much, I am such careless about these details..
Miu Matsuoka
GOMENNNNNNNNNNN >w<" Almost forgot I did a guest diff for this map! ;___;
But seems that it is now bubbled, so hope this would be ranked soon! :)
Again, sorry for any inconvenience caused~! ;)
ziin
Hi. no kd.

You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.
Topic Starter
Nymph

ziin wrote:

Hi. no kd.

You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.

Hi sorry to say this but I think I won't force an appropriate slider border... It seems I didn't see some differences after the changing..
And I asked hana-chan and she think it is not necessary too, so I decided not to changed it. But still thanks for mention this :P
ziin

Nymph_ wrote:

Hi sorry to say this but I think I won't force an appropriate slider border... It seems I didn't see some differences after the changing..
And I asked hana-chan and she think it is not necessary too, so I decided not to changed it. But still thanks for mention this :P
Please just remember in the future. ;)
Topic Starter
Nymph

ziin wrote:

Nymph_ wrote:

Hi sorry to say this but I think I won't force an appropriate slider border... It seems I didn't see some differences after the changing..
And I asked hana-chan and she think it is not necessary too, so I decided not to changed it. But still thanks for mention this :P
Please just remember in the future. ;)
:) Gotcha~
abalee
the SB could be simplify.

1.delete the black.png, it is useless in the code below.
2.replace the code in .osb
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"1.jpg",320,240
F,0,0,130584,1
F,0,130584,132535,1,0
S,0,130584,164730,0.8
F,0,162779,164730,0,1
F,0,164730,219010,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
S,0,133023,,0.8
F,0,133023,134974,0,1
F,0,158877,160828,1,0
Sprite,Foreground,Centre,"STORYBOARD\1 (2).jpg",320,240
F,0,133511,136925,0,0.76
S,0,133511,140340,0.8000001,0.8821309
F,0,136925,140340,0.76,0
Sprite,Foreground,Centre,"STORYBOARD\2.jpg",320,240
F,0,140340,143755,0,0.812
M,0,140340,147169,314,231,284,264
F,0,143755,147169,0.812,0
Sprite,Foreground,Centre,"STORYBOARD\3.jpg",320,240
F,0,147169,150584,0,0.8
M,0,147169,153999,330,235,276,273
F,0,150584,153999,0.8,0
Sprite,Foreground,Centre,"STORYBOARD\4.jpg",320,240
F,0,153999,157413,0,0.948
M,0,153999,160828,334,246,374,280
F,0,157413,160828,0.948,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\1.png",320,240
F,0,16925,17413,0,1
M,0,16925,27657,162,357,204,357
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\2.png",320,240
F,0,22779,23266,0,1
M,0,22779,27657,453,420,435,420
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\3.png",320,240
F,0,28145,28632,0,1
M,0,28145,39364,194,387,218,387
F,0,38876,39364,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\4.png",320,240
F,0,33998,34486,0,1
M,0,33998,39364,474,432,459,433
F,0,38876,39364,1,0
M,0,39364,,459,433
Sprite,Foreground,Centre,"STORYBOARD\lyric\21.png",320,240
F,0,46193,46681,0,1
M,0,46193,57413,181,353,223,354
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\22.png",320,240
F,0,51071,51559,0,1
M,0,51071,57413,472,402,443,402
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\23.png",320,240
F,0,57901,58388,0,1
M,0,57901,67657,185,358,215,359
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\24.png",320,240
F,0,63754,64242,0,1
M,0,63754,67657,489,396,474,395
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\31.png",320,240
F,0,79852,80340,0,1
M,0,79852,90584,174,356,207,356
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\5.png",320,240
F,0,39852,40340,0,1
M,0,39852,44242,255,376,266,376
F,0,43754,44242,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\32.png",320,240
F,0,85706,86193,0,1
M,0,85706,90584,454,404,439,405
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\33.png",320,240
F,0,91071,91559,0,1
M,0,91071,102291,195,360,231,360
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\34.png",320,240
F,0,96925,97413,0,1
M,0,96925,102291,471,401,457,401
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\35.png",320,240
F,0,102779,103266,0,1
M,0,102779,107169,272,360,290,360
F,0,103266,106681,1,0.9892201
F,0,106681,107169,0.9892201,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\41.png",320,240
F,0,109120,109608,0,1
M,0,109120,118876,183,199,224,204
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\42.png",320,240
F,0,113998,114486,0,1
M,0,113998,118876,471,329,458,326
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\43.png",320,240
F,0,120827,121315,0,1
M,0,120827,129120,489,171,451,177
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\44.png",320,240
F,0,126681,127169,0,1
M,0,126681,129120,163,327,178,326
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\51.png",320,240
F,0,164730,165218,0,1
M,0,164730,175949,216,297,258,297
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\52.png",320,240
F,0,169608,170096,0,1
M,0,169608,175949,404,374,378,375
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\53.png",320,240
F,0,176437,176925,0,1
M,0,176437,186193,211,316,251,316
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\54.png",320,240
F,0,182291,182779,0,1
M,0,182291,186193,392,374,376,375
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\55.png",320,240
F,0,188145,189120,0,1
M,0,188145,193510,320,388,319,366
F,0,190584,193510,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title1.png",320,240
F,0,3267,4730,0,1
M,2,3267,16437,129,335,140,335
F,0,14974,16437,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title2.png",320,240
F,0,9120,10584,0,1
M,0,9120,16437,144,367,148,367
F,0,10584,14974,1,0.8749928
F,0,14974,16437,0.8749928,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\titlee.png",320,240
M,0,14974,,188,404
F,0,14974,15706,0,0.5200002
F,0,15706,16437,0.5200002,0
//Storyboard Sound Samples

this stuff should work the same way and looks clear

and if you wish, resize the whiteblack.png to 640x480 then it could be 1 line less(and few KBs reduce)
SPOILER
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
F,0,133023,134974,0,1
F,0,158877,160828,1,0

notice that the SB doesn't overloaded so it is a suggestion.
Topic Starter
Nymph
SPOILER

abalee wrote:

the SB could be simplify.

1.delete the black.png, it is useless in the code below.
2.replace the code in .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"1.jpg",320,240
F,0,0,130584,1
F,0,130584,132535,1,0
S,0,130584,164730,0.8
F,0,162779,164730,0,1
F,0,164730,219010,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
S,0,133023,,0.8
F,0,133023,134974,0,1
F,0,158877,160828,1,0
Sprite,Foreground,Centre,"STORYBOARD\1 (2).jpg",320,240
F,0,133511,136925,0,0.76
S,0,133511,140340,0.8000001,0.8821309
F,0,136925,140340,0.76,0
Sprite,Foreground,Centre,"STORYBOARD\2.jpg",320,240
F,0,140340,143755,0,0.812
M,0,140340,147169,314,231,284,264
F,0,143755,147169,0.812,0
Sprite,Foreground,Centre,"STORYBOARD\3.jpg",320,240
F,0,147169,150584,0,0.8
M,0,147169,153999,330,235,276,273
F,0,150584,153999,0.8,0
Sprite,Foreground,Centre,"STORYBOARD\4.jpg",320,240
F,0,153999,157413,0,0.948
M,0,153999,160828,334,246,374,280
F,0,157413,160828,0.948,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\1.png",320,240
F,0,16925,17413,0,1
M,0,16925,27657,162,357,204,357
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\2.png",320,240
F,0,22779,23266,0,1
M,0,22779,27657,453,420,435,420
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\3.png",320,240
F,0,28145,28632,0,1
M,0,28145,39364,194,387,218,387
F,0,38876,39364,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\4.png",320,240
F,0,33998,34486,0,1
M,0,33998,39364,474,432,459,433
F,0,38876,39364,1,0
M,0,39364,,459,433
Sprite,Foreground,Centre,"STORYBOARD\lyric\21.png",320,240
F,0,46193,46681,0,1
M,0,46193,57413,181,353,223,354
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\22.png",320,240
F,0,51071,51559,0,1
M,0,51071,57413,472,402,443,402
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\23.png",320,240
F,0,57901,58388,0,1
M,0,57901,67657,185,358,215,359
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\24.png",320,240
F,0,63754,64242,0,1
M,0,63754,67657,489,396,474,395
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\31.png",320,240
F,0,79852,80340,0,1
M,0,79852,90584,174,356,207,356
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\5.png",320,240
F,0,39852,40340,0,1
M,0,39852,44242,255,376,266,376
F,0,43754,44242,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\32.png",320,240
F,0,85706,86193,0,1
M,0,85706,90584,454,404,439,405
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\33.png",320,240
F,0,91071,91559,0,1
M,0,91071,102291,195,360,231,360
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\34.png",320,240
F,0,96925,97413,0,1
M,0,96925,102291,471,401,457,401
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\35.png",320,240
F,0,102779,103266,0,1
M,0,102779,107169,272,360,290,360
F,0,103266,106681,1,0.9892201
F,0,106681,107169,0.9892201,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\41.png",320,240
F,0,109120,109608,0,1
M,0,109120,118876,183,199,224,204
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\42.png",320,240
F,0,113998,114486,0,1
M,0,113998,118876,471,329,458,326
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\43.png",320,240
F,0,120827,121315,0,1
M,0,120827,129120,489,171,451,177
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\44.png",320,240
F,0,126681,127169,0,1
M,0,126681,129120,163,327,178,326
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\51.png",320,240
F,0,164730,165218,0,1
M,0,164730,175949,216,297,258,297
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\52.png",320,240
F,0,169608,170096,0,1
M,0,169608,175949,404,374,378,375
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\53.png",320,240
F,0,176437,176925,0,1
M,0,176437,186193,211,316,251,316
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\54.png",320,240
F,0,182291,182779,0,1
M,0,182291,186193,392,374,376,375
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\55.png",320,240
F,0,188145,189120,0,1
M,0,188145,193510,320,388,319,366
F,0,190584,193510,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title1.png",320,240
F,0,3267,4730,0,1
M,2,3267,16437,129,335,140,335
F,0,14974,16437,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title2.png",320,240
F,0,9120,10584,0,1
M,0,9120,16437,144,367,148,367
F,0,10584,14974,1,0.8749928
F,0,14974,16437,0.8749928,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\titlee.png",320,240
M,0,14974,,188,404
F,0,14974,15706,0,0.5200002
F,0,15706,16437,0.5200002,0
//Storyboard Sound Samples

this stuff should work the same way and looks clear

and if you wish, resize the whiteblack.png to 640x480 then it could be 1 line less(and few KBs reduce)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
F,0,133023,134974,0,1
F,0,158877,160828,1,0

notice that the SB doesn't overloaded so it is a suggestion.
Hi 阿爸 :P

I did what you showed to me, but.....


I think I know what you mean, but I really don't know how this error came out..... If the SB is not overloaded maybe I think I may won't fix it this time? :P

Thanks!



EDIT:WAIT WAIT, I think I know how to solve it now....

...EDIT 2: No still can't solve the problem...
Sakura
add an underscore to each tansformation
_F something
_S something
etc
Edit: also isnt Fade supposed to have 5 values instead of 4?
or was it the opposite? i see most Fades in there have 5 values but the first one has 4 (and that's the eror shown on your screenshot)
Topic Starter
Nymph

Sakura Hana wrote:

add an underscore to each tansformation
_F something
_S something
etc
Edit: also isnt Fade supposed to have 5 values instead of 4?
or was it the opposite? i see most Fades in there have 5 values but the first one has 4 (and that's the eror shown on your screenshot)

Thanks Hanahana for help~ think I understand now :P

Trying to fix now.

EDIT: SB fixed! Thanks for abalee and hanahana :P Full submit, self popped.
abalee
@ Sakura

shorthand3:
This notation can be used when the start and end values of the event are the same.
_M,0,1000,,320,240,320,240
becomes
_M,0,1000,,320,240
Mopf_old
Why is this map not ranked ;_; i love this map and song i have heat it 2 hours without break
B r e e z e_old
Over the Distance
Topic Starter
Nymph
:P Fix some hitsounds and the volumns.
self popped.


Your message is too short.Your message is too short.
Sakura
Hmm volume is still really low sometimes, sorry but i still wont be able to rank this, although by now you'd probably need a rebubble first anyways >.<
Topic Starter
Nymph

Sakura Hana wrote:

Hmm volume is still really low sometimes, sorry but i still wont be able to rank this, although by now you'd probably need a rebubble first anyways >.<
T.T really... anyway thanks for checking!
Breeze

Garven wrote:

[General]
You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
↑ Just like Gaeven said, would you please add that code? BTW, it's RANKing rules now but not only guideline, so I'm afraid that you had to add this lol

[Relaxing]
  1. 01:06:231 (4) - How about add a soft finish with 25%-30% volume here?
[Miu's Hard]
  1. 01:05:987 (7) - 3 1/4 beat notes looked kinda awkward here
I agree with Sakura Hana, some parts I feel volume is a bit low, like songs climax part, drum sound. But it all depends on you

Let me know when you have reply
Topic Starter
Nymph

Breeze wrote:

[General]
You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
↑ Just like Gaeven said, would you please add that code? BTW, it's RANKing rules now but not only guideline, so I'm afraid that you had to add this lol

yeah added but I didn't see the difference..

[Relaxing]
  1. 01:06:231 (4) - How about add a soft finish with 25%-30% volume here? yeah ok
[Miu's Hard]
  1. 01:05:987 (7) - 3 1/4 beat notes looked kinda awkward here all the 1/4 is weird imo, delete them all
I agree with Sakura Hana, some parts I feel volume is a bit low, like songs climax part, drum sound. But it all depends on you It sounds fine for me, maybe because of different earphones

Let me know when you have reply
谢了清风~
Breeze

Nymph_ wrote:

yeah added but I didn't see the difference..
That's because you forced a white color sliderborder, if you don't do that, a custom skin user who used a red sliderborder would view your map like this


OK, then. Bubbled
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