1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
posted
This beatmap was submitted using in-game submission on Sunday, 28 April, 2019 at 4:21:08 PM

Artist: cosMo@BousouP
Title: Oceanus
BPM: 196
Filesize: 11263kb
Play Time: 03:40
Difficulties Available:
  1. GALE_FORCE - 6Key (6.25 stars, 4452 notes)
  2. OCEAN_SPRAY - 6Key (3.22 stars, 1971 notes)
  3. SEA_BREEZE - 6Key (1.74 stars, 917 notes)
  4. TIDAL_STORM - 6Key (4.88 stars, 3127 notes)


Download: cosMo@BousouP - Oceanus
Information: Scores/Beatmap Listing
---------------
[oceanus.]
SEA_BREEZE NPS 04.17
OCEAN_SPRAY NPS 08.96
TIDAL_STORM NPS 14.21
GALE_FORCE NPS 20.24
posted
Hi from Team Symphony Modding Queue

[SEE_BREEZE]
00:12:762 - new part beginning with drum, so double is better

[OCEAN_SPRAY]
00:00:556 (556|5) - Wrong snap. It's 00:00:569

[TIDAL_STORM]
00:00:556 (556|5) - Wrong snap. It's 00:00:569
00:32:048 - 00:32:354 - That drum sound is actually 1/3 snap
00:43:069 - 00:43:375 - Wrong snap it's 1/3
00:44:140 - 00:44:599 - Wrong snap it's 1/3 at 00:44:191 - 00:44:599
00:45:518 - 00:45:824 - also 1/3
00:46:589 - 00:47:048 - Wrong snap it's 1/3 at 00:46:640 - 00:47:048
00:47:660 - 00:48:273 - also 1/3
00:50:875 - It has a sound actually

[GALE_FORCE]
00:27:380 - missing notes. you can make this double like 00:23:706 (23706|2,23706|4)
00:32:048 - 00:32:354 - That drum sound is actually 1/3 snap
00:43:069 - you can add one note for drum
00:44:293 - ^
00:45:518 - ^
00:46:742 - ^
00:47:966 - ^
00:43:069 - 00:43:375 - Wrong snap it's 1/3
00:44:140 - 00:44:599 - Wrong snap it's 1/3 at 00:44:191 - 00:44:599
00:45:518 - 00:45:824 - also 1/3
00:46:589 - 00:47:048 - Wrong snap it's 1/3 at 00:46:640 - 00:47:048
00:47:660 - 00:48:273 - also 1/3
00:50:875 - It has a sound actually
00:54:625 - add one note for some sound
00:54:931 - ^
00:57:074 - ^
00:57:915 - 00:58:069 - compared with storm diff, move one note at 00:57:915 to 00:57:992 for stream
01:04:114 - it should be double. already double at storm diff and has same sound with 01:04:038
01:06:066 - it has piano sound
01:15:977 - 01:16:436 - put note 1/4 to express drum roll
01:39:701 - 01:40:926 - little bit overmapped. I suggest drum for double, drum+melody for triple.
01:42:074 - it should be double because of drum
02:15:211 - 02:16:436 - how about this? crash per 1, drum per 2, melody per 1.
02:21:563 - very sad about this has not any notes

Good luck!
posted

Garalulu wrote:

Hi from Team Symphony Modding Queue

[SEE_BREEZE]
00:12:762 - new part beginning with drum, so double is better
Added on [1]!

[OCEAN_SPRAY]
00:00:556 (556|5) - Wrong snap. It's 00:00:569
Fixed!

[TIDAL_STORM]
00:00:556 (556|5) - Wrong snap. It's 00:00:569
Fixed!

00:32:048 - 00:32:354 - That drum sound is actually 1/3 snap
Wanted to keep the snaps in this section simple, so only the piano melody is highlighted

00:43:069 - 00:43:375 - Wrong snap it's 1/3
00:44:140 - 00:44:599 - Wrong snap it's 1/3 at 00:44:191 - 00:44:599
00:45:518 - 00:45:824 - also 1/3
00:46:589 - 00:47:048 - Wrong snap it's 1/3 at 00:46:640 - 00:47:048
00:47:660 - 00:48:273 - also 1/3
Fixed all of these ^

00:50:875 - It has a sound actually
Added a note here and also on 00:50:951 - !

[GALE_FORCE]
00:27:380 - missing notes. you can make this double like 00:23:706 (23706|2,23706|4)
Added [14]

00:32:048 - 00:32:354 - That drum sound is actually 1/3 snap
Fixed!

00:43:069 - you can add one note for drum
00:44:293 - ^
00:45:518 - ^
00:46:742 - ^
00:47:966 - ^
00:43:069 - 00:43:375 - Wrong snap it's 1/3
00:44:140 - 00:44:599 - Wrong snap it's 1/3 at 00:44:191 - 00:44:599
00:45:518 - 00:45:824 - also 1/3
00:46:589 - 00:47:048 - Wrong snap it's 1/3 at 00:46:640 - 00:47:048
00:47:660 - 00:48:273 - also 1/3
Fixed all of these! :)

00:50:875 - It has a sound actually
rearranged the notes like so


00:54:625 - add one note for some sound
ya! [2]

00:54:931 - ^
ya! [3]

00:57:074 - ^
rearranged the triple to [234] and added a note here on [5]

00:57:915 - 00:58:069 - compared with storm diff, move one note at 00:57:915 to 00:57:992 for stream
moved the note on [3]

01:04:114 - it should be double. already double at storm diff and has same sound with 01:04:038
yea, you're right. rearranged this whole section:

(starting point in the pic is 01:03:579 - )

01:06:066 - it has piano sound
ok! fixed

01:15:977 - 01:16:436 - put note 1/4 to express drum roll
did this, here's what it looks like now


01:39:701 - 01:40:926 - little bit overmapped. I suggest drum for double, drum+melody for triple.
lightened it up per this suggestion.

01:42:074 - it should be double because of drum
added on [6] because im unimaginative

02:15:211 - 02:16:436 - how about this? crash per 1, drum per 2, melody per 1.
looks good, did that!!

02:21:563 - very sad about this has not any notes
figured i may as well re-do the whole section:


Good luck!
Thanks so much for the mod!! :)
posted
From the RRM Mania Modding Queue

1|2|3|4|5|6

aaaa I'm late :o sorry about that

Not really sure if the difficulty names are rankable
You might want to check AiMod as it's pointing out a few issues (audio bitrate, unsnapped notes, no preview time, etc.)
00:06:640 - Missing lower pitched piano sound like in the quads before it. I think it's noticeable enough to warrant an extra note. Feels kinda awkward without it. You'll probably want to change the columns being anchored if you do apply this.

00:07:252 - Same as above. Also, note that the hihats start here, not at 00:07:864 - though I'm not entirely sure if you ignored the hihat here to create more impact on the next piano quad.

00:07:558 - ~ 00:07:864 - I think there is a 1/3 hihat roll here but I'm not entirely sure about the snap as the volume is pretty small. Might not have much impact even if you ignored it tho.

00:08:783 - ~ 00:09:089 - Same as above.

00:09:548 - I think the hihat here is quite noticeable. I think it should be treated the same as the one at 00:10:160 -

00:15:058 - & 00:13:987 - The piano sounds here are lower pitched bass-like chords, similar to the one at 00:13:681 - which you ignored. Considering that these piano notes did not modify any layering in other places they appear (eg. 00:13:069 - , 00:13:222 - , 00:13:681 - , 00:13:681 - , every 1/2 at 00:14:140 - ~ 00:14:599 - , 00:14:905 - , 00:15:058 - , etc.)

This issue is probably one of the biggest reasons for Oceanus being so hard to map as its piano is based on a polyphony of 2 piano melody/chord groups (just like the right hand and left hand portions of a common piano piece.) The higher pitched piano sounds represent the main melody, which seems to be what you are intending to map, and the lower pitched piano chords. I feel that you'll have to separate the two melodies instead of grouping them together as simply "piano".

00:15:671 - That means that the piano sound here, is also just another one of those lower pitched piano chords. Just seemingly slightly louder than the others. Note that the lower pitched piano chord at 00:16:589 - is probably just as loud, or louder, than the one here.

00:21:793 - Missing piano note here as well. I'll probably stop pointing out missing piano sounds/confusion of lower and higher piano melodies from here as I'm not entirely sure if you'll accept it or not.

00:22:023 (22023|1,22099|2,22176|1,22252|2,22329|1,22405|2) - This trill feels kinda awkward imo.

00:29:905 - ~ 00:30:671 - Feels way too trilly imo. I think bumps the difficulty here by quite a lot which is quite contrasting to the nearly anchor-less streams and somewhat sparse chords that appeared before this.

00:51:946 - ~ 00:53:171 - It might be a bit too left hand heavy though I'm not sure if you intended it as the piano pitches are pretty low here.

00:53:171 (53171|2,53324|4) - Switch columns to reduce anchor at column 5? It's probably the first 4 note long anchor in a non-stream section.

00:56:232 - ~ 00:56:844 - This feels heavier on the left hand mostly due to the trill at column 1&2. Note that there are 4 note long anchors at columns 2 and 6.

01:09:165 (69165|2,69242|3,69319|2,69395|3,69472|2,69548|3,69625|2,69701|3,69778|2) - Not sure if this trill is intentional. The anchor on the left index finger is longer btw.

01:20:415 - ~ 01:21:334 - This is pretty mashy despite other parts similarly dense are more trilly and chaotic (like the part with the trill I mentioned above.) I feel that this part should be harder than the previous dense sections as it marks the end of the first kiai (the piano stream section) and transitions into a more calmer section.

Other than a few anchors/long trills/missing or extra piano notes, I don't think I can point out anything later in the map as it is a bit too hard for me to mod at the moment (I can't pass the rest of the map though it might be due to the fact that I suck at trills a lot.)

I apologize if my mod wasn't adequate. My modding skills are not at the best condition right now due to rust from lack of time on osu.
Do feel free to poke me again around 3 months later for a remod if it isn't ranked by then. Hopefully I'll be good enough to make a better mod then.
For now, I'll just say good luck on ranking!
Pew~
posted

Minseo2000 wrote:

From the RRM Mania Modding Queue

1|2|3|4|5|6

aaaa I'm late :o sorry about that

Not really sure if the difficulty names are rankable we'll cross that bridge when we come to it
You might want to check AiMod as it's pointing out a few issues (audio bitrate, unsnapped notes, no preview time, etc.) fixed all of these except the audio bitrate, which i dont know how to do lmao
00:06:640 - Missing lower pitched piano sound like in the quads before it. I think it's noticeable enough to warrant an extra note. Feels kinda awkward without it. You'll probably want to change the columns being anchored if you do apply this. i don't actually hear anything different here, maybe it's just me? i'll wait until someone else points it out

00:07:252 - Same as above. Also, note that the hihats start here, not at 00:07:864 - though I'm not entirely sure if you ignored the hihat here to create more impact on the next piano quad. not intending to map the hi-hats, they mess with the structure of this section

00:07:558 - ~ 00:07:864 - I think there is a 1/3 hihat roll here but I'm not entirely sure about the snap as the volume is pretty small. Might not have much impact even if you ignored it tho. ignoring the hi-hat here

00:08:783 - ~ 00:09:089 - Same as above. and here

00:09:548 - I think the hihat here is quite noticeable. I think it should be treated the same as the one at 00:10:160 - added this one

00:15:058 - & 00:13:987 - The piano sounds here are lower pitched bass-like chords, similar to the one at 00:13:681 - which you ignored. Considering that these piano notes did not modify any layering in other places they appear (eg. 00:13:069 - , 00:13:222 - , 00:13:681 - , 00:13:681 - , every 1/2 at 00:14:140 - ~ 00:14:599 - , 00:14:905 - , 00:15:058 - , etc.) i removed the one at 13:987 but the one at 15:058 is staying for now since i think the piano sound there seems a lot more obvious then the others you pointed out

This issue is probably one of the biggest reasons for Oceanus being so hard to map as its piano is based on a polyphony of 2 piano melody/chord groups (just like the right hand and left hand portions of a common piano piece.) The higher pitched piano sounds represent the main melody, which seems to be what you are intending to map, and the lower pitched piano chords. I feel that you'll have to separate the two melodies instead of grouping them together as simply "piano". welp :(

00:15:671 - That means that the piano sound here, is also just another one of those lower pitched piano chords. Just seemingly slightly louder than the others. Note that the lower pitched piano chord at 00:16:589 - is probably just as loud, or louder, than the one here. the one at 15:671 complements the main melody whereas the one at 16:589 seems kind of extraneous, somehow. i'm not really mapping technically but more for the feeling the sounds give? this isn't a music simulator after all, it's a rhythm game.

00:21:793 - Missing piano note here as well. I'll probably stop pointing out missing piano sounds/confusion of lower and higher piano melodies from here as I'm not entirely sure if you'll accept it or not. same reasoning as above!

00:22:023 (22023|1,22099|2,22176|1,22252|2,22329|1,22405|2) - This trill feels kinda awkward imo. rearranged the notes in the vicinity to fix this!

00:29:905 - ~ 00:30:671 - Feels way too trilly imo. I think bumps the difficulty here by quite a lot which is quite contrasting to the nearly anchor-less streams and somewhat sparse chords that appeared before this. i made it even more trilly to make it easier:


00:51:946 - ~ 00:53:171 - It might be a bit too left hand heavy though I'm not sure if you intended it as the piano pitches are pretty low here. i'll just say i intended it because it plays nicely and what you said makes sense, haha

00:53:171 (53171|2,53324|4) - Switch columns to reduce anchor at column 5? It's probably the first 4 note long anchor in a non-stream section. i made this change but not sure how much it'll affect gameplay, seems like a relatively trivial anchor since this part isn't so dense

00:56:232 - ~ 00:56:844 - This feels heavier on the left hand mostly due to the trill at column 1&2. Note that there are 4 note long anchors at columns 2 and 6. did some rearranging to fix this

01:09:165 (69165|2,69242|3,69319|2,69395|3,69472|2,69548|3,69625|2,69701|3,69778|2) - Not sure if this trill is intentional. The anchor on the left index finger is longer btw. i had to rearrange like the whole section but i did it anyway haha

01:20:415 - ~ 01:21:334 - This is pretty mashy despite other parts similarly dense are more trilly and chaotic (like the part with the trill I mentioned above.) I feel that this part should be harder than the previous dense sections as it marks the end of the first kiai (the piano stream section) and transitions into a more calmer section. i personally see this as winding down to an easier section, so it's less hard to make the transition from hard to easy. also the drums here don't sound as harsh as in previous sections?

Other than a few anchors/long trills/missing or extra piano notes, I don't think I can point out anything later in the map as it is a bit too hard for me to mod at the moment (I can't pass the rest of the map though it might be due to the fact that I suck at trills a lot.)

I apologize if my mod wasn't adequate. My modding skills are not at the best condition right now due to rust from lack of time on osu.
Do feel free to poke me again around 3 months later for a remod if it isn't ranked by then. Hopefully I'll be good enough to make a better mod then.
For now, I'll just say good luck on ranking!
Pew~


Thanks so much for the mod and the star too!!
posted
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.