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NMSNL - Moon Theme (Arcien Remix)

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Topic Starter
Buster

PyroBear wrote:

Hey~ I'm from my queue.
I assume this is your first map so I'll put some general guidelines to follow and some resources to help you in your beatmapping endeavors .

[General]
[*]There are lots of patterns that are too hard for players on the target skill range. Try to playtest as you go.
[*]the BG image resolution is too low, this is better.
[Earth]
  1. Change the diff name to Normal,
    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
  2. 00:22:260 this is an awkward way to execute the rhythm, something like this is much more intuitive.
  3. 00:57:025 use a spinner instead of a slider.
  4. 01:13:966 change the sliders into a more nicer shape. Here's and .osz file that changed the sliders, download this and then apply my mods.
  5. 01:23:937 Remove spinner then add break. Spinner is too fast for normal players.
  6. 01:42:201 Spinner instead of slider.
  7. 01:47:848 This is an intense section of the song, you should map more of it.
  8. Spinner is too fast for normal players.
  9. 03:15:731 start slider 03:15:731 end slider here.
  10. Add more variety to the patterns and sliders.
    Most of my points go for the other diff as well, I'm just gonna give pointers on what to avoid.
[Moon]
  1. 00:26:495 make it compact like this or lead it in like this, players don't enjoy square streams.
  2. 00:51:378 players don't like Finish spam either, lower the volume or remove the finish spam.
  3. 01:36:554 same point as above
  4. 01:59:143 ^
  5. 03:43:613 Somethingsomething finish spam, you know what I'm saying right?
  6. Avoid fullscreen jumps, this might be an extra or insane but it's still too hard
  7. 04:17:495 Damn, it's been a long time since I've seen sliderart, remove the spinner behind it. and make it symmetrical.
Some stuff I recommend you to read.

Ranking Criteria, How to get your map Ranked, Making good sliders, Mapping techniques.

pishifat will be your best guide in mapping. And honestly play more, copy patterns and sliders if you they look cool, there's no shame in it.
Sorry for late reply but thanks :)
Topic Starter
Buster

zeppyTHIG wrote:

NM

Audio
The volume is high. Make it like 50 instead. :P

Normal
00:18:201 (2) - move to 304, 172
00:20:319 (5) - make this a vertical slider instead
00:23:848 (2) - curve the slider downwards
00:24:554 (3) - move those 5 pixels up
00:25:260 (4) - put this beside of the (5) on the top
00:26:672 (6) - why are there many hooks :P

00:26:672 (6) - move this under the (5) slider
00:28:084 (8) - is a terrible place where to put the slider
00:28:790 (1,2) - looks terrible, put the (1) on top of the (2) sliders and recurve it
00:30:907 (4) - move this a lil' bit higher
00:31:613 (5) - move 172, 144
00:35:848 (3) - move this a lil' bit to the left
00:36:554 (4,5,6) - arrange each of the sliders
00:38:672 (7) - move a lil bit to the right
00:51:378 (1,2,3,4) - nonono, dont put all the hitcircles in the middle
01:36:554 (1,2,3,4) - pls stop
01:53:495 (1,2) - move it a lil bit to the right
02:01:966 (4) - terrible sliderart, please remake
02:07:613 (3) - move a lil bit to the left
wow the sv is so slow
02:11:848 (2) - place it between the sliders
02:13:260 (4) - terrible slider, please remake
02:24:554 - 02:30:201 - dont forget to insert break!~~~~
02:47:143 (1,2,3,4) - nooo theyre back
02:52:790 (1) - arrange the hooks pls
03:18:201 (3) - move to the right
03:26:672 (1) - looks terrible
03:43:613 (1) - are you too lazy to map this part? or...

Rocket
Single Note * :The Insane is pretty decent for a beginner mapper, I think you should arrange hitobjects though, also I recommend watching osu!mapping tutorials by pishifat or you map more to get experienced with mapping.
Thank you :)
Hytex
you know, you could've made a ctb map since ur good at it
Topic Starter
Buster

Hytex wrote:

you know, you could've made a ctb map since ur good at it
sorry im not good at ctb mapping :(
Sakary
:) :o :idea: :!:

nice map
Topic Starter
Buster

Hi_Hello wrote:

:) :o :idea: :!:

nice map
Thanks :)
Kirylln
Hi! Here's my mod from your M4M queue !
Hard
Consider bringing the AR up to 7.5-8 since its 3 stars
Pls add silent sliderslide
00:29:319 (3) - move this slider to x:124 y:252 so that the stream looks equal
02:07:613 (1) - how about putting a spinner after this.
00:53:495 (2,4) - i think these two should have the same position
01:25:613 (1,2,3,4,1,2,3,4,1) - all of these sliders should start at each other's tail.
02:21:554 (1) - add break after this spinner
02:30:201 (2) - add it after here too
03:46:437 (3) - move this slider to x:308 y:92
04:16:084 (2) - i don't understand the beat this slider represents.

I'm not that much of an experienced modder so pls forgive me for any mistakes i made! :D
Topic Starter
Buster

judhaw wrote:

Hi! Here's my mod from your M4M queue !
Hard
Consider bringing the AR up to 7.5-8 since its 3 stars
Pls add silent sliderslide
00:29:319 (3) - move this slider to x:124 y:252 so that the stream looks equal
02:07:613 (1) - how about putting a spinner after this.
00:53:495 (2,4) - i think these two should have the same position
01:25:613 (1,2,3,4,1,2,3,4,1) - all of these sliders should start at each other's tail.
02:21:554 (1) - add break after this spinner
02:30:201 (2) - add it after here too
03:46:437 (3) - move this slider to x:308 y:92
04:16:084 (2) - i don't understand the beat this slider represents.

I'm not that much of an experienced modder so pls forgive me for any mistakes i made! :D
Atleast you tried :)
-Keitaro
Hi~ as requested, M4M.

[General]
It is really great to see a mapper.
Some advise, please come and watch pishi's mapping tutorial videos.
And, i think you might need to remap Normal diff, turn on DS for Normal.
if you're already using DS, give DS value more bigger.
Make every diff's SV not the same, it is kinda boring..
Add up tags, like Donald or something?
make slider slide silent by adding normal-sliderslide.wav to your beatmap project folder
Fix up some weird slider.
Fix up some unsnapped timing

[Normal]
03:26:672 (1) - Object end isn't snapped.
00:45:731 (5,6) - Blanket
01:50:672 (4) - Why taking up so long for a slider? consider make it more creative.
01:59:495 (1,2,3) - imo, this is weird, you can do a blanket here, etc.
02:28:790 (1) - be more creative, convert this to anything~
03:26:672 (1) - ^
03:19:613 - kiai ends here

[Hard]
Overall, this diff are better than Normal
AR 7.5-8
00:39:201 (1) - convert this, too short i think for a spinner
See general part

[Rocket]
LOL 666 Objects
AR 8.5?
See general part

i don't really can mod this, i can't even understand the pattern, etc..
anyway, GL~
Topic Starter
Buster

Error- wrote:

Hi~ as requested, M4M.

[General]
It is really great to see a mapper.
Some advise, please come and watch pishi's mapping tutorial videos.
And, i think you might need to remap Normal diff, turn on DS for Normal.
if you're already using DS, give DS value more bigger.
Make every diff's SV not the same, it is kinda boring..
Add up tags, like Donald or something?
make slider slide silent by adding normal-sliderslide.wav to your beatmap project folder
Fix up some weird slider.
Fix up some unsnapped timing

[Normal]
03:26:672 (1) - Object end isn't snapped.
00:45:731 (5,6) - Blanket
01:50:672 (4) - Why taking up so long for a slider? consider make it more creative.
01:59:495 (1,2,3) - imo, this is weird, you can do a blanket here, etc.
02:28:790 (1) - be more creative, convert this to anything~
03:26:672 (1) - ^
03:19:613 - kiai ends here

[Hard]
Overall, this diff are better than Normal
AR 7.5-8
00:39:201 (1) - convert this, too short i think for a spinner
See general part

[Rocket]
LOL 666 Objects
AR 8.5?
See general part

i don't really can mod this, i can't even understand the pattern, etc..
anyway, GL~
Thank you :)
Greedy_Panda
Hi, just passing by...

Normal

  1. Slider velocity feels too high for the intro (before first Kiai). Maybe put it as something like x0.85
  2. 00:17:496 (1,2,3,4) - These kinds of overlapping sliders are completely unreadable for Normal players. Space everything and avoid overlaps in general
  3. 00:28:084 (6,1) - Big distance issues between these. In general, all the distances between notes are inconsistent in the map. Make sure to map everything using Distance Snap (something like x1.0 should do)
  4. 00:34:966 (2,3) - 1/2 gap with same spacing as 00:35:495 (3,4) - 1 beat gap, it's not readable. Using distance snap will fix it.
  5. 00:40:084 (1) - For a Normal diff, you should avoid using sliders with more than 1 repeat as they are difficult to read for scrubs
  6. From 00:40:084 (1) - to 00:55:613 (4) - this Kiai part is way too undermapped. Kiai are supposed to be the most intense parts, add some rythms like you did for the Kiai starting at 02:58:437 (1) -
  7. 01:13:966 (1) - Slider velocity x0.5 seems too slow, increase to about x0.7
  8. 01:25:260 (1) - I understand this is a slow part but it feels more like a low Easy than a normal, add some notes instead of 8 beats sliders.
  9. 01:25:260 (1) - Even if they are 4 beats appart, I think normal players will have a really hard time jumping accross the screen like that. You should reduce spacing a bit.
  10. 01:48:201 (1) - Too close from the spinner, you have to leave at least 2 beats of recovery time.
  11. 01:50:672 (4) - Don't use a billon reverses like this :p
  12. 01:56:319 (5) - I think the beginning of this slider is too hard to follow. Plus superbad overlap with 01:55:260 (4) -
  13. 02:01:966 (4) - Avoid hard to read slider shapes like these ones 02:18:907 (1) -
  14. 02:07:613 (4) - You cannot change the SV abruptly like this
  15. 02:13:260 (4) - Red nodes in the middle of sliders like this one is super disturbing for new players, hard to read.
  16. 03:15:378 (1) - same
  17. 03:26:672 (1) - super super same
I won't list every exemple for each problem, but to summarize try to remap using distance snap, pay attention to avoid overlaps, don't use multiple reverse sliders or weird slider shapes and try to make the density of rythm consistent through the map

You can read this : https://osu.ppy.sh/forum/t/517731 to have a better idea of what are the criteria for each difficulty

Most of the points I made also concern the others diffs

gl !
Topic Starter
Buster

Greedy_Panda wrote:

Hi, just passing by...

Normal

  1. Slider velocity feels too high for the intro (before first Kiai). Maybe put it as something like x0.85
  2. 00:17:496 (1,2,3,4) - These kinds of overlapping sliders are completely unreadable for Normal players. Space everything and avoid overlaps in general
  3. 00:28:084 (6,1) - Big distance issues between these. In general, all the distances between notes are inconsistent in the map. Make sure to map everything using Distance Snap (something like x1.0 should do)
  4. 00:34:966 (2,3) - 1/2 gap with same spacing as 00:35:495 (3,4) - 1 beat gap, it's not readable. Using distance snap will fix it.
  5. 00:40:084 (1) - For a Normal diff, you should avoid using sliders with more than 1 repeat as they are difficult to read for scrubs
  6. From 00:40:084 (1) - to 00:55:613 (4) - this Kiai part is way too undermapped. Kiai are supposed to be the most intense parts, add some rythms like you did for the Kiai starting at 02:58:437 (1) -
  7. 01:13:966 (1) - Slider velocity x0.5 seems too slow, increase to about x0.7
  8. 01:25:260 (1) - I understand this is a slow part but it feels more like a low Easy than a normal, add some notes instead of 8 beats sliders.
  9. 01:25:260 (1) - Even if they are 4 beats appart, I think normal players will have a really hard time jumping accross the screen like that. You should reduce spacing a bit.
  10. 01:48:201 (1) - Too close from the spinner, you have to leave at least 2 beats of recovery time.
  11. 01:50:672 (4) - Don't use a billon reverses like this :p
  12. 01:56:319 (5) - I think the beginning of this slider is too hard to follow. Plus superbad overlap with 01:55:260 (4) -
  13. 02:01:966 (4) - Avoid hard to read slider shapes like these ones 02:18:907 (1) -
  14. 02:07:613 (4) - You cannot change the SV abruptly like this
  15. 02:13:260 (4) - Red nodes in the middle of sliders like this one is super disturbing for new players, hard to read.
  16. 03:15:378 (1) - same
  17. 03:26:672 (1) - super super same
I won't list every exemple for each problem, but to summarize try to remap using distance snap, pay attention to avoid overlaps, don't use multiple reverse sliders or weird slider shapes and try to make the density of rythm consistent through the map

You can read this : https://osu.ppy.sh/forum/t/517731 to have a better idea of what are the criteria for each difficulty

Most of the points I made also concern the others diffs

gl !
Thank you but i want to map this diff 2008-2010 style
Pandano
Hi, M4M as requested (?) xD

Let's get straight to the point, shall we?
General:
  1. Good rhythm overall. You correctly identified the prominent sounds. However though, you don't seem to use Distance Snap (DS) and it's more like you dumped the notes all over the place.
  2. What's more, the sliders (I know you're trying to map this 08's style) are apparently not aesthetic at all. osu!Editor back then had the sliders curve horribly even if there were only 2 anchor points. But not any more now so please try to make those beautiful and readable as well.
I don't usually give a long mod but since this song gets me hyped so much, embrace the long shitty mod below xD (*cries)

Normal
Most of this will contain spacing, sliders and other errors. Hitsounding will be put down to the last part of this mod
I highly suggest using DS x1.5 or x1.3
00:19:966 to 00:20:319 - So if you tend to keep the DS near, this needs to be spaced out a bit
00:25:084 - Just fix the slider
00:27:378 - Don't cross jump! I assume that this diff is Normal and Normal doesn't usually contain cross jump. This will make the players confused, beginner players to be exact.
00:31:260 to (5) before - Another spacing error. Consider placing it nearer to (5)
00:35:848 - ^
00:38:672 - ^
From 00:40:084 to 00:51:025 - The spacing problem is mentioned before so really need you to check out this one. Also, think of a better to present this part. There's nothing inherently wrong about this rhythm you used but there's something not right for Normal diff. I feel that this kind of rhythm belongs to Light Hard more than Normal. But you can keep it still if you wish, I won't be too harsh on this
00:57:025 - Too long, don't you think? What I would do is to map from that time to 00:59:848 and continue with the spinner. That way would be much better, imo. Spinners that last for 2 rounds of beat should be good for Normal(*)
01:13:966 to 01:18:201 - So if you have problems with making aesthetic sliders, contact me ingame and I will try my best to guide you through how. If you want to get this ranked, these kinds of sliders will prevent you from doing so.
01:30:907 - Give this one a New combo (NC)
01:36:554 (1,2) - Try not to overlap them
01:42:201 - Same as (*) above
01:50:672 - Too repetitive. Consider reducing the repeat times and mapping as usual.
01:56:319 - Not blanketed though. Try to fix it
02:04:437 - Overlap (4) before
02:06:201 - Contains both problems in spacing (with (1) before) and shaping.
02:07:613 - The rhythm is good though. But still need to check its shape as well as see if using repeated slider is good or not.
02:13:260 - Shaping problem. Here, I give you mine instead: http://osu.ppy.sh/ss/6977864
02:16:437 - Spacing problem
02:18:907 - Again with shaping. Here: http://osu.ppy.sh/ss/6977897
02:28:790 - ^ Here: http://osu.ppy.sh/ss/6977905 (Quick reminder: Hold Shift or disable Grid Snap button to easily adjust your sliders' shape)
02:48:554 - Distant jumps like this are okay for Normal. But readjust them to give them equal in-between distance.
02:54:088 - You seem to try like REALLY hard to make it. xD Love the slider though. My suggestion is to give it another shape. (optional) And remember to lengthen it out. Its slider end shouldn't be on that tick.
From 02:58:437 to 03:15:025 - Then all of a sudden, you changed DS which really makes the whole diff inconsistent throughout. Use the suggested DS I mentioned and try again.
03:15:378 - Here, try this instead: http://osu.ppy.sh/ss/6977939
And once you got that down, change the position of (2) and (3) after like this: http://osu.ppy.sh/ss/6977944 so (2) will be blanketed beautifully and (3) will be spaced better.
03:52:084 - This is not how sliders should be. If you tend to make is heart-shaped, here: http://osu.ppy.sh/ss/6977993 (Make it smaller if needed to fit the rhythm)
The rest of the song is mainly okay but you need to recheck it too as it doesn't meet some of the criteria atm.

Hard & Rocket
So I went through the rest of the diffs and still saw the same problems as the Normal one but I think Hard diff stands out the most. And indeed I see better changes in these 2 diffs.
Still, there are spacing, shaping issues.

With that being said, I will let you find all of the errors in these diffs yourself, following what I have said since mods are meant to help mappers identify problems in their map rather than put a lot of criticisms about the same issues just to make it long, which is something no one wants.
Also, if you want to use streams in the last diff, I don't see why not but you can convert a beautifully curved slider into stream by using Ctrl + Shfit + F. That way will make the streams better.

Guess this mod wasn't so long after all lol

Hitsounding: When speaking of this, try to find the prominent sounds on the background. Those are upbeat notes which are perfect to put a "Clap" hitsound there. To end one streak of sounds, use "Finish". "Whistle" is what I don't usually use so idk. Maybe you can use that for long vocals. Just try not to overuse them.

That's all for now. Good luck ^^
SLM
Hello, from your queue
Instead of picking all the specific things, I'm gonna write some general things.


[General]

* You'll need another diff since Hard & Rocket's diff gap seems huge.

* There are some guidelines that I think it would be helpful for you. I reccomend you to check them out when you have some free time.
t/495246
t/517731


[Normal]

* You should use distance snapping when mapping normal. toggle it by Y key.

* Avoid unnecessary overlaps between objects, it could be hard to read for newbies. (eg. 02:13:260 (4,1) - (1)'s head is overlapped by (4)'s sliderbody)

* Try not to use sv changes.

* the rhythmm choice seems 'hard-ish', Try to use less 1/2s.
just for an example 00:40:084 (1,2,3,4,5) -
something like this http://puu.sh/tklgb/af0332c69d.jpg
or rhythm choice like you did at 02:58:437 - should work fine

* avoid using multiple reversing sliders (eg. 00:41:496 (5) - ) as it could be hard to read for new players.

* 01:22:437 - remove breaktime as it seems unnecessary.


[Hard]

* The distance snapping at hard diff is not a must thing, but try to map with it turned on. It will look much better and rhythms should be more readable.

* Try to avoid overlaps, multiple reversing sliders.

* I suggest to use more smooth flow, rather than right angle flow (eg. 01:47:848 - ) it's reaaaaaly old style


I think that's all I can say, tbh my general opinion of this map is that you'll need much more practice.(no offense)
try to mimic styles from maps ranked recently, it will help you improve fast.
GL.
Topic Starter
Buster

SLM wrote:

Hello, from your queue
Instead of picking all the specific things, I'm gonna write some general things.


[General]

* You'll need another diff since Hard & Rocket's diff gap seems huge.

* There are some guidelines that I think it would be helpful for you. I reccomend you to check them out when you have some free time.
t/495246
t/517731


[Normal]

* You should use distance snapping when mapping normal. toggle it by Y key.

* Avoid unnecessary overlaps between objects, it could be hard to read for newbies. (eg. 02:13:260 (4,1) - (1)'s head is overlapped by (4)'s sliderbody)

* Try not to use sv changes.

* the rhythmm choice seems 'hard-ish', Try to use less 1/2s.
just for an example 00:40:084 (1,2,3,4,5) -
something like this http://puu.sh/tklgb/af0332c69d.jpg
or rhythm choice like you did at 02:58:437 - should work fine

* avoid using multiple reversing sliders (eg. 00:41:496 (5) - ) as it could be hard to read for new players.

* 01:22:437 - remove breaktime as it seems unnecessary.


[Hard]

* The distance snapping at hard diff is not a must thing, but try to map with it turned on. It will look much better and rhythms should be more readable.

* Try to avoid overlaps, multiple reversing sliders.

* I suggest to use more smooth flow, rather than right angle flow (eg. 01:47:848 - ) it's reaaaaaly old style


I think that's all I can say, tbh my general opinion of this map is that you'll need much more practice.(no offense)
try to mimic styles from maps ranked recently, it will help you improve fast.
GL.
Your not helping...
im trying to map 2008-2010 style
CookieBite

Lolinator2000 wrote:

Your not helping...
im trying to map 2008-2010 style
irl:
modders said remap kd pls
bns ignore 2010 style
disqualified by qats
ded map
rip


srs the song choice is good but the style is 2010-ish :/
Topic Starter
Buster

CookieBite wrote:

irl:
modders said remap kd pls
bns ignore 2010 style
disqualified by qats
ded map
rip


srs the song choice is good but the style is 2010-ish :/
that's what im aiming for i like mapping 2010 (with some modern mapping style)
CookieBite

Lolinator2000 wrote:

that's what im aiming for i like mapping 2010 (with some modern mapping style)
well then... gl!
CookieBite
sorry for double post but,
metadata has sth wrong

Artist: ARCIEN
Title: Moon Theme (Arcien Remix)

also add tags so it's rankable
Topic Starter
Buster

CookieBite wrote:

sorry for double post but,
metadata has sth wrong

Artist: ARCIEN
Title: Moon Theme (Arcien Remix)

also add tags so it's rankable
Added tags <3
TequilaWolf
mod
Rocket-

offset is +12ms to me

00:07:295 - there's a note here you didn't map. shorten this slider 00:06:766 (4) -

00:17:848 (3) - lower this so that 1->2 is same as 2->3

00:18:907 (2) - space this further away for emphasis

00:19:437 (4) - this should be a 5-note stream as well

00:20:319 (2,3,4) - looks messy. you can make perfect triangles with ctrl+shift+d

00:22:437 (4,5,6) - think this is better here http://puu.sh/uiR23/ef0fb590a7.jpg

00:26:143 (2,3) - just ctrl+g these

00:26:760 (4,5,6) - don't map these like that, it looks really bad. if you really want to overlap you can try this http://puu.sh/uiR7l/4c6fbf79d7.jpg

00:38:054 (4,5,6) - very hard to read 6. either put it far above or stack on 00:37:790 (1) -

00:38:495 (1) - try to avoid using repeat sliders with 2 or more repeats like 00:40:613 (4) - 00:43:437 (5) - 00:49:790 (1) - 00:57:025 (1) - because it's hard to read the second one. 2 1/2 sliders are good here

00:40:084 (1,2,3,4) - spacing is equal for this but it looks really untidy. you can try doing similar to what you did here 00:41:319 (1,2,3,4) -

00:41:495 (2) - new combo should be here

00:51:378 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why you use 1/1 rhythm here? music has not slowed down or become calm or anything

00:54:201 (1,2,3,4,5,6,7,8) - fullscreen square jumps out of nowhere, not a good idea

04:02:495 (1,2,3,4,5,6) - spacing is very inconsistent here.

no one says you're not allowed to map 2008-2010 style but you still need to have a good idea of rhythm and spacing, you have a ton of basic spacing errors in this map
#
Topic Starter
Buster

TequilaWolf wrote:

mod
Rocket-

offset is +12ms to me

00:07:295 - there's a note here you didn't map. shorten this slider 00:06:766 (4) -

00:17:848 (3) - lower this so that 1->2 is same as 2->3

00:18:907 (2) - space this further away for emphasis

00:19:437 (4) - this should be a 5-note stream as well

00:20:319 (2,3,4) - looks messy. you can make perfect triangles with ctrl+shift+d

00:22:437 (4,5,6) - think this is better here http://puu.sh/uiR23/ef0fb590a7.jpg

00:26:143 (2,3) - just ctrl+g these

00:26:760 (4,5,6) - don't map these like that, it looks really bad. if you really want to overlap you can try this http://puu.sh/uiR7l/4c6fbf79d7.jpg

00:38:054 (4,5,6) - very hard to read 6. either put it far above or stack on 00:37:790 (1) -

00:38:495 (1) - try to avoid using repeat sliders with 2 or more repeats like 00:40:613 (4) - 00:43:437 (5) - 00:49:790 (1) - 00:57:025 (1) - because it's hard to read the second one. 2 1/2 sliders are good here

00:40:084 (1,2,3,4) - spacing is equal for this but it looks really untidy. you can try doing similar to what you did here 00:41:319 (1,2,3,4) -

00:41:495 (2) - new combo should be here

00:51:378 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why you use 1/1 rhythm here? music has not slowed down or become calm or anything

00:54:201 (1,2,3,4,5,6,7,8) - fullscreen square jumps out of nowhere, not a good idea

04:02:495 (1,2,3,4,5,6) - spacing is very inconsistent here.

no one says you're not allowed to map 2008-2010 style but you still need to have a good idea of rhythm and spacing, you have a ton of basic spacing errors in this map
#
thx :)
Mini Gaunt
From my queue


AlexyonRay's Normal
General

Press Ctrl+Shift+A to open AIMod and use it to check distance snap as this is your lowest difficulty your distance spacing should be correct. It really should be distance snapped.
Change your slider tick rate down as you have some normal speed sliders but with strange shapes sometimes. It is also your lowest difficulty so it should be a lot easier to play.
Timing

Also from AIMod, this difficulty has a different preview time than the other two difficulties.
02:47:129 - This inherited timing point has an SV of .84, change it to .85 for consistency
Map

Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hitobject following a spinner.
00:25:966 (1) - This spinner should end at 00:28:084 instead because of this
00:37:260 (1) - Same as above, end at 00:39:378
01:22:437 (1) - Same as above, end at 1:24:554
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
01:38:672 (4,5) - Stacked 1/2
01:40:084 (2,3,4) - Same as above
02:12:819 (3,4) - Fix the blanket of the slider over the circle http://i.imgur.com/MfCzVvm.png
03:02:319 (2,3) - Fix Blanket reeeeee http://i.imgur.com/G8gz3xN.png
03:36:466 (2,3) - Fix Blanket

please fix distance snap
Rocket
Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly.
00:26:495 (1,2,3,4,5,6) - This part has the same music as every other stream, don't make this gigtantic change in mapping for no reason. Also why stack a slider under it when there is a 1/2 beat gap
Spinners must be long enough for Auto to achieve 1000 bonus score. Short spinners are unreasonably difficult to complete.
00:39:378 (1) - You need to lengthen this slider or remove it
00:50:495 (8) - NC
00:51:378 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
Avoid major composition differences in similar sections of a song.
Remap this section
01:15:025 (1,2,3) - I understand why you spaced (3) but you should make it make sense, you could replace (1,2) with a slider
01:39:378 (1,2,3,4,1,2,3,4) - Way overmapped. Remap this
02:19:437 (3) - Move this to y:191 because the blanket must be perfect.
02:21:378 (1) - Remove NC
02:38:672 (5,6) - stack the circle on the sliderhead
03:30:731 (4,5,6) - This rhythm is completely unpredictable, map the 1/6 circle with a slider instead.
03:42:731 (9) - NC
04:17:495 (6) -
Avoid using high tick rates combined with low slider velocity. Receiving feedback from slider ticks that are not visible can be uncomfortable.
Lower tick rate, and make the star better

Certainly an interesting map at the very least

Good luck with the mapset!
ABD007
Hi , thanks for the mod my map >< Here M4M !

General:
  1. I think your BG is a bit to low quality , find at least 1300 ^ resolution should be fine :)
  2. Combo Colour please ~
  3. I think this map is not marathon , right ? You should disable " enable countdown " at the design tab . If you want it so badly , then it's fine ^^
Rocket
  1. 00:19:437 (4,5,6,7,8,9,1,2) - it have a different sound with this 00:18:025 (1,2,3,4,5) -
  2. 00:22:437 (4,5) - i think this slider not suitable at here . Should be 1/4 slider imo
  3. 00:21:731 (2,5) - overlap
  4. 00:26:495 (1,2,3,4,5) - can i know why you make stream at here ?
  5. 00:25:084 (2,3,1,2,3,1,2,3,4,5,6) - I think from here , it's have a bad flow . Maybe you can make it more interesting & good flow with it ^^
  6. 00:26:672 (3,4,5,6,1,2,3,4) - Really so messy at here , try to distance it a little bit can you ? ^^
  7. 00:29:672 (5,4) - these two slider , maybe you can stacked it properly imo
  8. 00:39:378 (1) - remove this spinner . 00:39:201 (3) - replace this circle become slider i think :)
  9. 00:47:319 (3,4) - why so much spacing than 00:45:554 (1,2,3,4,1,2,3,4,1,2) -
  10. 00:45:907 (3,3) - not stacked properly ?
  11. 00:55:613 (5,6,7,8) - i think this jump is a bit to much , try reduce it a little bit please ~
  12. 01:01:966 (5) - this reverse have a big loud sound at the end of this , maybe u can make it at the white tick ><
  13. 01:45:025 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - can u make this stream more smooth ? It's hard i think
  14. 01:48:025 (1) - i think this slider should start at the white tick one
  15. 01:47:143 (2,2) - overlap
  16. 01:48:378 (3,8) - maybe you can make this stacked properly or make this pretty clean ^^
  17. 02:08:143 (4,5) - can u move this a little bit ?
  18. 02:45:201 (1,2,3) - Maybe you purposely do this but imo , i think you can stacked this properly :)
  19. 03:14:143 (3,1) - not stacked properly
  20. 03:34:966 (1,2) - ^
  21. 03:55:084 (2,5) - ^
  22. 04:01:084 (1,2,3,4,1,2,3,4) - it have a same sound , try to make this more inconsistently ~
  23. 04:17:495 (6) - Nice star at here ! ( just ignore this ) ^^

Hard
  1. 02:07:084 (3) - i think you can change this circle become slider like this 02:06:731 (2) -
  2. Lol , the length of the map is different with other diff , try to same with it and inconsistently please ~
  3. This diff look's so much pretty good than the top diff imo :)

AlexyonRay's Normal
  1. 00:43:966 (4,5) - try distance it a little bit can you ? it's totally different with this spacing 00:42:907 (1,2,3,4) -
  2. 00:54:907 (2,4) - Stacked it properly please ! :D
  3. 01:51:731 (2,3) - Can you make this blanket properly : >
  4. 01:53:143 (4,1) - Blanket is good at here imo like this 01:54:907 (3,4) -
  5. 03:02:320 (2,3) - Blanket properly
  6. 02:10:437 (1,3) - Please stacked this on each other ^^

Conclusion:
  1. When mapping , Your should check on Ai Mod ( Ctrl + Shift + A ) in editor since it's best friend of your when map :D
  2. Trying to make this map more inconsistenly , okay ^^
  3. Good song btw :)
Goodluck with the set !
BanchoBot
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