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FELT - Flower Flag [OsuMania]

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Syadow-
hi 17VA o// ( woow i'll mod 1 of best 7k mapper' map >w< aaaaaaa hype )
okay lets go
General


for kiai i suggest
start 01:03:744 - finish in 01:39:744 -
^ 02:18:744 - ^ 02:42:744 -
^ 03:42:744 - ^ 03:54:744 -

uncheck "widescreen support"
et

Normal


00:47:994 - double like 00:47:619 - , same sound

00:56:619 - double like 00:59:057 -

01:37:307 - double for cymbal

01:38:619 - 01:38:994 - double too like this 01:37:119 -

01:57:744 - add note, cymbal

02:18:744 - double n 01:03:744 - single ???

02:26:619 - double n 02:26:807 (146807|2,146807|0) - single, double focus on kick

02:27:369 - double, kick sound

02:53:619 (173619|1,173807|5) - swap this or re arrange, this 02:53:432 (173432|5,173619|1) - in same pitch u can put at the same col imo like 00:54:182 (54182|4,54369|4) -

03:05:057 - maybe double for cymbal ?

04:06:181 (246181|2,246275|3,246369|6,246463|5,246556|4,246650|3) - make it burst, cuz fit with the sound imo

Hard


00:03:651 - same as 00:00:651 (651|2,698|3) -

00:24:182 - remove 1 note, i think similar as 00:24:369 -

00:42:369 (42369|2) - move to col 6, more balance imo

01:21:369 - triple enough

01:23:057 - the loud sound at here, not 01:23:244 -

01:37:119 - double, idk whut sound but loud sound

01:38:619 - same like 01:38:994 -

02:38:057 - same 01:23:057 -

03:05:807 (185807|0,185807|2) - move 1 to right

Good Luck >w<
(+) nice map >w< aaaaa FELT *plak
shoot stars hope can be ranked soon >w< sorry for little mod, i still learn mod 7k ;w;
AchsanLovers
for rank?
Topic Starter
17VA
rank
AyeAries

Mod of Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[Normal]
  1. 00:02:057 (2057|3,2244|5) - i was confused this note because of the hit-sound. 00:02:244 (2244|5,2432|0) - i think you follow the hithat sound but 00:02:057 (2057|3) - this one i think you follows the soft sound. if i was correct, then add one note here 00:01:869 - so the pitch is relevant to the sound.+
  2. 00:11:619 - i think you need to add one note here because of this note 00:11:057 (11057|2,11057|4) - you're using double but this one is only a note.
  3. 00:14:244 (14244|3,14244|6) - delete one note and 00:14:619 - add one note because 00:13:869 (13869|1,13869|5) - this one you're using double in drum sound but 00:14:619 - this one is really confused to have a note that the sound is really similar.
  4. 01:48:744 (108744|1,109119|1,109494|1,109869|1) - hmmm...why there's kind of note that this area has no similar base sounds (more likely drum sound)? i think you should move 2 or 3 notes or i suggest this one https://osu.ppy.sh/ss/6826450
  5. 02:11:619 - add one note here, since the cymbal that you're using double note like this one 02:11:057 (131057|3,131057|0) -
  6. 02:20:619 - add one note here, since the snare that you're using double note like this 02:19:869 (139869|0,139869|2) -
  7. 02:25:119 - same as i suggest in snare
  8. 02:28:869 - ^
  9. 02:32:619 - ^
  10. 02:37:119 - ^
  11. 02:38:619 - ^
  12. 02:39:369 - ^
  13. 02:40:869 - ^
  14. I'm really suggest to add more hit-sounds because i was observed that some notes are consider as a ghost note.
I can't mod HD for now because i was stop modding last 4 months and i need more time to mod specally in 7k (It is my first time to mod 7k)
But I really suggest to add more hit-sounds in all diff of your map. Good luck and thanks again for mod my map :)
Topic Starter
17VA

Syadow- wrote:

hi 17VA o// ( woow i'll mod 1 of best 7k mapper' map >w< aaaaaaa hype )
okay lets go
General


for kiai i suggest
start 01:03:744 - finish in 01:39:744 -
^ 02:18:744 - ^ 02:42:744 -
^ 03:42:744 - ^ 03:54:744 -

uncheck "widescreen support"
et

Normal


00:47:994 - double like 00:47:619 - , same sound

00:56:619 - double like 00:59:057 -

01:37:307 - double for cymbal

01:38:619 - 01:38:994 - double too like this 01:37:119 -

01:57:744 - add note, cymbal

02:18:744 - double n 01:03:744 - single ???

02:26:619 - double n 02:26:807 (146807|2,146807|0) - single, double focus on kick

02:27:369 - double, kick sound

02:53:619 (173619|1,173807|5) - swap this or re arrange, this 02:53:432 (173432|5,173619|1) - in same pitch u can put at the same col imo like 00:54:182 (54182|4,54369|4) -

03:05:057 - maybe double for cymbal ?

04:06:181 (246181|2,246275|3,246369|6,246463|5,246556|4,246650|3) - make it burst, cuz fit with the sound imo

Hard


00:03:651 - same as 00:00:651 (651|2,698|3) -

00:24:182 - remove 1 note, i think similar as 00:24:369 -

00:42:369 (42369|2) - move to col 6, more balance imo

01:21:369 - triple enough

01:23:057 - the loud sound at here, not 01:23:244 -

01:37:119 - double, idk whut sound but loud sound

01:38:619 - same like 01:38:994 -

02:38:057 - same 01:23:057 -

03:05:807 (185807|0,185807|2) - move 1 to right

Good Luck >w<
(+) nice map >w< aaaaa FELT *plak
shoot stars hope can be ranked soon >w< sorry for little mod, i still learn mod 7k ;w;

Applied most of thinks thanks





Shiro-neechan wrote:



[*]00:02:057 (2057|3,2244|5) - i was confused this note because of the hit-sound. 00:02:244 (2244|5,2432|0) - i think you follow the hithat sound but 00:02:057 (2057|3) - this one i think you follows the soft sound. if i was correct, then add one note here 00:01:869 - so the pitch is relevant to the sound.+

- it isn't following hithat, weak snare drums.

[*]00:11:619 - i think you need to add one note here because of this note 00:11:057 (11057|2,11057|4) - you're using double but this one is only a note.

- space is one of special key, it can express strong drum imo
Thanks
LigerZero
No Kudosu

Hi 17VA, i'm only checking metadata sorry i can't modding your map...

tags added "touhou youyoumu perfect 東方怪綺談 reitaisai8 FELT-003 Yuuga ni sakase Sumizome no sakura Bloom Nobly Ink Black Cherry Blossom Border of Life NAGI☆ maika"

Lude
모딩할 엄두가 안나니 별이라두 쏘고갑니다
꼭 랭크 해주세요오
deadbill
thank you for modding my map,
and sorry for the late mod, i didn't check my modding queue. it's my bad :(

First of all, in all honesty.

the diff spread is kinda too far between Normal and Hard..
well its up to you actually, i wont bother that anymore :)

1 2 3 4 5 6 7

Normal
00:12:088 (12088|6) - if you are refering to percussion, then this is a ghost note.
alternatively,
move 00:12:088 (12088|6) - to 00:11:994 - at column 7 as refer to high tom
00:12:369 - add a note at column 7 as refer to high tom
00:12:463 (12463|6) - move to column 5 to emphasize same sounds (snare)
00:12:744 - add a note at column 7 as refer to crash


00:12:744 - for this part and on please check consistency for percussion
what sounds are you refering to? as example (just a suggestion):
for kicks and snares, double notes whether open or close
for ride, hihat, and tom, single note
for crash, three notes

then
00:13:119 - snare, possibly missing a note
(you can put it at column 6 and move 00:13:119 (13119|0) - to 2)

00:13:494 - missing a note for hihat
00:13:682 - kick possibly missing a note
00:14:057 - ^
00:14:244 - kick possibly missing a note
00:14:432 - missing a note for hihat

00:14:619 - snare possibly missing a note
00:14:807 - kick
00:14:994 - hihat
00:15:182 - kick

and on :(

00:36:744 - to 00:47:057 - what are you refering to? seems random
why u no pick some and be consistent? .-.

04:18:744 - welp i dunno if this is appropriate for normal diff >.>

thats all, sorry for being too brief :(
Another Lie
Sorry for being unable to mod this map due the length.
I did reject dkingo's map for same reason, i'll just leave star here.
Once again, i'm sorry.
-SoraGami-
Hi there~

M4M

Column Format:
7K = |1|2|3|4|5|6|7|

[General]
- umm.. i think the gap between Normal to Hard is too big, it is almost 1.5* as you see the gap below:
(N - 1.49 - H - 1.27 - I - 0.84 - L)
it is kinda hard for players on Normal level to reach Hard level, something like that, i suggest balancing the spread a bit to accommodate this... like:
screen
example for this point 01:02:432 -

Normal - Hard


Insane - Lunatic



you can notice that there is a big jump between Normal to Hard, and then Hard to Insane has almost the same density of notes the only difference is that Insane are added with some notes before and after this points and the patterns are only placed more harder, same with Insane to Lunatic which is only mirrored with just a more emphasized LNs, which is i think not good in diff spread..

you can try out something like this:

Normal - Hard


Insane - Lunatic



for normal you can just do a simple LN, then turning into a Single note streams for normal, and then for Insane you can do a jumpstream for the 1st 1/1 and then chordtrill for the remaining, and for the Lunatic, double note stream on the 1st 1/1 and then jumptrill for the last 1/1... in that way, it feels more like each diffs are gradually getting harder consistently... tho this will be indicated in my mod below (well, just to give you my idea..)
[Normal]
wew, it's on the border line already

- 00:01:869 - add note here, there's a melody here like the ones you've followed 00:01:682 (1682|3,2057|3,2244|5,2807|3,3182|3) it can be quite confusing making it empty

- 00:06:744 - add note on 6, strong sound which can be mapped as doubles like you did here 00:00:745

- 00:10:869 - add note here too for consistency, there's a melody here too, to maintain the balance, you can add it on 6 and then 00:10:682 (10682|3) move this to 4, it kinda fits the pitch too

- 00:11:994 (11994|0,12088|6,12182|2,12276|4,12369|0,12463|6,12557|2,12651|4,12744|0) it feels too sudden to make this kind of pattern, especially there is a loud sounds and soft sounds which are not that audible like 00:12:088 (12088|6,12276|4) so i suggest you to focus on the loud sounds so it is not weird to play, here's the idea: https://osu.ppy.sh/ss/7021643 structures like this

- 00:13:119 and 00:14:619 - should be double notes for consistency with the snares like 00:13:869 (13869|5,15369|5,16119|5,16869|4,17619|4) etc...

- 00:16:494 - add note for the chime sound, it seems kinda fits in your pattern from 00:12:744 onwards so i think it is necessary to add 00:16:494

- 00:23:057 - add note for the crash sound? it is loud so i guess it is better to cover that impact, and it is louder than 00:21:744 - (tho i dont know why you doubled it)

- from 00:24:744 to 00:48:744 - i noticed that there are piano sounds that are mapped LNs and some are normal notes, idk but i feel inconsistent about this, like:
  1. 00:31:307 (31307|1,32807|3,36744|3,38807|6,39182|4) and 00:43:307 (43307|6,45744|6,47057|5) - i suggest changing them into LNs since it has a length of 1/1 or more, it is different from the 1/2s you used for the single notes like 00:25:682 (25682|1,25869|2)
  2. 00:30:744 - i suggest to focus more on the piano sounds to make it more simple at first since it is a Normal diff, like this https://osu.ppy.sh/ss/7021735
  3. since you are following the piano, i suggest you to split this LN 00:40:307 (40307|5) here 00:40:682 because it change pitch, also for the consistency of the piano sounds that are LNs
  4. 00:41:057 - if you listen here closely, this point is where both LNs should end and start, for consistency, and the sound here 00:41:244 is different
  5. 00:42:744 - add note for cymbals, so that players can feel the impact
  6. 00:43:682 - from what i heard, i think the LN should be in here 00:44:244 since this is where the 1/2 piano sound ends, like https://osu.ppy.sh/ss/7021766
  7. 00:45:744 - add note for cymbals
- 00:48:744 (48744|4) - i suggest to change this into normal notes, to not it make feel inconsistent since you are not anymore mapping LNs on the other similar sounds after this, and i think there should be a note here 00:49:119

- 00:50:807 - add here?

- 00:56:994 (56994|5,57088|1,57182|5,57276|1,57369|5) - change it to 1/1 LN instead? to make it more easy for players

- 01:02:432 - i believe that this is too hard for this diff, it's too sudden for players... and i think it is important for this diff too emphasize more the density of each sounds like 01:02:619 (62619|5,62619|1,62807|2,62807|4) has more deep sound than 01:02:432 (62432|0,62432|6,62994|3) so i suggest something like this http://osu.ppy.sh/ss/7021852

- 01:04:119 (64119|4,65619|5,70119|1,71619|1,72369|1,73869|4,74619|3) should be double notes because of snare sounds to be consistent and then 01:11:807 (71807|4,71807|6) should be single only bcuz it doesnt have snare sounds, and last thing is, 01:14:994 this can be turned out like this https://osu.ppy.sh/ss/7021892

- 01:16:119 (76119|2,77619|1,82119|5,83619|5,84369|5,85869|2,86432|2,86619|3) - should be doubles too, snares sounds, and 01:23:807 (83807|0,83807|2) remove one, and another one is 01:26:994 - change it to LNs like my mod above

- from 01:27:744 to 01:39:744 - i think it is more better if you choose to double the snare sounds than the piano sounds because it stands out more, like 01:28:119 (88119|3,88307|1,88307|5) this should be ctrl + g, and so on...

- 01:43:869 - split the LN here, it changes pitch

- 01:46:682 - add note piano sound

- from 01:46:307 (106307|1) onwards... pretty much the same on what i said before about like 01:47:807 (107807|3) this should be LN cuz it is 1/1 or more longer and this 01:45:744 (105744|3,105932|5,106119|3,106307|1) which can be made simpler if you focus on the piano sounds like here before in the 1st part 00:30:744 and many more...

seems like i need to end my mod from here for now, seems like the other next parts are mostly has similar structures with the ones i pointed out, especially the spikes like 02:17:432 etc...

run out of modding time
will mod the other diffs on the other day after im done with my works
you can apply it now if you want and then i will just make a new post for my mod on the other diffs
4hri
M4M으로 찾아왔습니당
column: |1|2|3|4|5|6|7|
Lunatic
00:14:057 (14057|2,14151|1) - 이 노트는 insane 과 lunatic 둘다 00:14:057 (14057|2,14151|1) - 여기가 시작으로 들리는거 같습니다
00:15:651 (15651|4) - 고스트 노트인가요 ? 의도한 노트인가요??
뒤에는 더이상 찾을수가 없네요 너무 잘만드셨어요
:) 랭크 기원합니다
ArcherLove
inava moe when will go to moon and rank?

zzz mod zzzzzzzzzzzzzz
copasta collumn = 1~7

lunatic

01:44:244 (104244|2,105182|4,105369|5,105369|3,105369|6) - how about http://puu.sh/tok4g/105190f33b.jpg ?
01:47:619 (107619|2) - move to 4 is ok too?
02:52:307 (172307|5,172494|3) - http://puu.sh/tokaZ/62e83063ab.jpg ?
02:53:994 (173994|6,174182|0,174369|4,174369|3,174463|6,174557|3,174557|2,174650|0) - http://puu.sh/tokeE/f8de0fb428.jpg ?
03:13:681 (193681|0,193681|2) - add 2 more note at 2 n 4?
03:14:056 (194056|1) - add 2 more note at 1 n 3?
03:14:619 (194619|0,194619|4) - add 2 note at 3 n 7? ^ all for cymbal finish sound
03:16:306 (196306|4) - add 1 more at 6?

so bms

insane

00:21:557 (21557|3) - not move to 3 ?
00:43:682 (43682|1) - move to 7?

other are fine~


good luck inavamoe when will pink friend zz
also if you have time please take a look at this 45 second map and only 2 diff NM HD \ :D /
https://osu.ppy.sh/s/494819

thx
Topic Starter
17VA
Fixed Almost things, Thanks 4 help
Kawawa
안녕하세요.
[Lunatic]
00:06:182 (6182|2,6182|6) - 이 부분에서 스네어 사운드가 3번 유지되는데, 이 점을 더 부각 시키는게 어떨까요?
00:05:807 (5807|2,5807|6) - 아래 패턴과 동일하다보니, 그 점이 두드러지지 않네요.
노트를 추가하여 부각 시키는 방법도 있지만, 이러한 방법으로 패턴을 변경해서 부각 시킬 수도 있습니다.
Sample:: http://puu.sh/tJ7Up/844f90e654.jpg

00:10:682 - 주변 사운드와 비교해봤을 때, 아래 스네어에 3노트와 동일하니, 1개를 제거하는게 나을듯 합니다.
Insane 난이도와 비교해보셔도 될 듯 합니다. http://puu.sh/tJ81k/4088196481.jpg

00:11:432 - 맨위 스네어 사운드 부각에 대한 모딩과 동일 합니다. http://puu.sh/tJ84t/bfd90eac51.jpg

02:58:119 (178119|4,178213|4) - 잭을 피하는게 나을듯 해요.
배경으로 깔리는 일렉기타 사운드에서 잭으로 활용할 수 있는 부분은 02:58:307 - 02:58:400 - 02:58:494 - 여기라고 생각 되네요.
일렉기타의 이러한 부분과 03:02:244 (182244|4,182432|4,182619|4) - 동일합니다.
또한 02:30:369 (150369|4,150369|6,150463|0,150463|2,150557|4,150557|6,150650|2,150650|0,150744|0) - 이러한 부분과 같이 불가피한 잭이 만들어지는 경우가 아니기 때문에
잭을 피함으로써 더 나은 리듬이 유지 되지 않을까 싶네요.

03:05:057 (185057|3,185619|2,185807|5,185807|4) - 이러한 롱놋의 길이들을 의도로 볼 수 있지만, 이와 같이 만들면 깔끔하지 않을까요?
http://puu.sh/tJ9jb/244b9643ea.jpg

03:36:744 (216744|0,216744|1,216931|1,216931|2,217119|3,217119|2,217306|4,217306|3) - 이러한 패턴에서 컴플레인이 들어 올 가능성이 높으니, 저는 피하는걸 권장하긴 합니다.
의도성 보다는 곡의 느낌상 슬로우잼과 더불어 전반적으로 풀어주는 파트이다 보기 때문에 개인적으로는 그렇게 생각해요.
Sample :: http://puu.sh/tJ9rY/b755760bfa.jpg

04:08:056 (248056|6,248150|6,248244|6) - 이 잭을 풀어주는게 나을듯 해요. 어떤 표현을 하신지는 짐작 할 수 있으나,
03:48:556 (228556|5,228556|6,228650|6,228650|5,228744|5,228744|6) - 아랫 부분과 같이 스네어 3잭에 비해 느끼기 힘들지 않나 싶네요.

04:18:603 (258603|5,258650|4,258697|3) - 1배속으로 들을 경우에는, 고스트 노트로 계산 될 수 있지만, 배경 일렉기타라고 생각 되네요. 문제는 되지 않을 듯 하나, 패턴의 초점이 드럼, 신디에 맞춰져있으므로 제거하는걸 권장 합니다.
Good luck!
Sandalphon
As M4M
[Normal]
Turn off widescreen support
OD6 and HP 8 seems a bit of unfit, try HP7 and OD7
00:12:744 (12744|3) - the current pattern is ok only for people who play 7k as 4+3, since you spare the 1/4 into two hands and it's really unfriendly for 3+4 player so move this to 1st col,
00:33:369 - I believe you miss a note here for the piano
00:57:088 - Ghost note, unlike the notes you having here 00:56:994 (56994|5,57182|5,57276|1,57369|5) -
02:12:088 (132088|2) - Hard to notice this sound, maybe try not to show so much "detail" in here
02:17:994 - Quite sure the 1/4 should start here, liek you did in Hard diff
02:30:088 (150088|2) - 03:06:088 (186088|1) - same with this one, its hard to tell what is this note for while playing
[Hard]
00:31:119 (31119|3) - For piano
01:45:369 - Perhaps add a LN for the bass, like you did 01:44:244 (104244|4,104807|6) -
01:48:557 - The bass sound is quite noticeable, add a normal note
Garalulu
M4M

[Normal]
00:05:432 (5432|1,5807|1) - 같은 col에 위치할 필요는 없는 것 같아요!
00:05:994 (5994|6,6182|4) - 동일한 드럼 소리지만 노멀임을 고려해 잭을 피하는 것도 좋아보입니다.
00:16:494 - 이 음은 00:15:744 (15744|2,16119|5,16869|6) - 에도 쓰였듯이 노트 하나가 필요합니다.
00:42:744 - 심볼 소리 표현을 위해 노트 하나 추가해주세요
00:45:744 - ^
00:48:744 - ^
00:44:244 - 무시하긴 아쉬운 소리네용

00:54:182 (54182|4,54369|4,54557|6) - 잭보단 00:53:432 (53432|5,53619|3,53807|1) - 와 같이 내려가는 계단 구조로 만드는게 좋아보여요. 예시
02:09:182 (129182|2,129369|2,129557|0) - ^

00:57:088 (57088|1) - 고스트 노트
01:42:744 (102744|2,102932|0,103119|3) - 너무 왼손에 편향된 느낌이네요.
01:45:744 - 심볼 소리를 고려해 노트 2개는 어때요?
01:57:744 - ^
02:00:744 - ^
02:33:182 (153182|0,153369|3,153557|0,153744|2) - 너무 왼손에 편향된 느낌이네용.

[Hard]
00:31:307 - 인센처럼 롱놋 넣어도 좋겠네요.
00:47:994 (47994|3,48182|3) - 인센과 달리 잭이 형성되어 있네요! 여기 구조를 전체적으로 퍼뜨리는게 좋아보입니다.
01:41:994 - 노트 하나 빠졌습니다
01:47:244 (107244|4,107244|5,107432|2,107432|1) - 여기가 노트 2개라면 01:47:807 - 여기도 2개가 되야할 듯 하네요
01:48:557 - 노트 하나 빠졌어용
02:02:994 (122994|3,123182|3) - 잭 구조보단 02:03:182 (123182|3) 를 옮기는 방향으로 해주세영
02:36:369 - 노트 4개는 좀 과해보이네요
03:48:369 - ^
03:29:994 - 03:30:556 - 여기도 좀 과해보입니다.

[Insane]
00:05:619 - 루나틱보다 노트가 한개 더 많아요
00:13:119 - 여기선 드럼에 노트가 2개 쓰였는데, 동일한 구조인 00:14:619 - 에서는 3개 쓰였네요
03:25:775 (205775|6,205869|6) - 1/4스냅 아래쉴드는 상당히 어려워 보입니다. 여기서 쓰일 필요는 없다고 생각해요.

[Lunatic]
02:58:119 (178119|4,178213|4) - 플레이어 입장에선 예상치 못한 패턴입니다. 드럼 소리를 고려해 노트 하나를 더 추가한 뒤 이렇게는 어떨까요? 예시
03:02:057 - 심볼 소리를 고려해 노트 하나를 추가해주세요

롱놋아트 언제나 존경합니당 <3

Good luck!
Topic Starter
17VA
all fixed
Alsty-
can you nerf lunatic HP :(
Protastic101
Hitsound mod
[General]
  1. Set is currently unrankable as the Normal is shown as exactly 2* in game when it must be less than 2.
  2. I would highly suggest increasing the OD of Normal to 7 since there are a lot of short notes compared to LNs
  3. As for OD of Hard, I would also increase it to 7 due to the more even ratio of notes to LNs.
  4. OD 7.5 for Insane
  5. Same as above for the Lunatic diff.
  6. I would decrease HP of Insane to 8.2 since 8.4 feels a little cruel right now comparing diff density.
  7. HP of 7.8 or so is better for the Hard imo since it's still forgiving while also not allowing mash pashing.
  8. HP 7.3 or lower for the Normal since 7.6 is too unforgiving for the difficulty range it's aimed at
  9. Bit of unnecessary silence at the end of soft-hitnormal, and it's too quiet to be considered audible imo, so here's the cut with a slight volume increase https://www.dropbox.com/s/9mbl47cyxs1ay ... l.wav?dl=0 (tell me if you need the puush link, puush is being weird to me tho)
  10. Lastly, I'm going to suggest you use a kick hitsound since it's present in the music quite a bit https://www.dropbox.com/s/5ordx5w4y5lat ... k.wav?dl=0
[Lunatic]
00:00:745 (745|0) - Add cym here since this is the very start of the song and there's a crash in the music due to it being the start of a section.
00:02:432 (2432|3) - Add sna here since it's a bit quiet but still an existent hit.
00:01:682 (1682|1,2057|1,2807|3,3182|2) - And etc. Here, you'll add that kick that I sent. It's kind of quiet in the music, but if you listen with the music turned down a bit, you'll hear that this same kind of kick - kick - snare rhythm repeats itself many times in the music.
More examples of this rhythm:
  1. 00:03:744 (3744|4,4682|3,5057|1,7682|2,8057|2,8807|3,9182|2) -
  2. 00:09:744 (9744|2,10682|3,11057|4) -
  3. 00:13:682 (13682|1,14244|3) -
  4. 00:14:807 (14807|3,15182|3,15744|1) -
  5. 00:16:682 (16682|1,17244|0,17807|0,18182|0) - and so on
00:06:744 (6744|4) - Add cym for the crash here (start of a new musical phrase)
00:11:994 (11994|4,12369|4) - Recommend switching to drum sample set through the drop down menu above the short note / slider selection, and use claps here to represent the toms.
00:12:182 (12182|5,12557|5) - Same thing as above, but with finishes instead
00:18:744 (18744|3) - add cym
00:23:432 (23432|6) - Switch to drum sampleset and use a clap here for the tom
00:24:369 (24369|3) - same thing as above, but use a finish instead
00:24:369 (24369|2) - assuming you accept the above, remove the sna.wav here since there's no snare sound present
00:36:744 (36744|1) - Consider adding cym here to represent the change in pace of the music
00:42:744 (42744|0) - add cym
00:44:807 (44807|5) - add kick
00:45:182 (45182|6,45744|6,47432|5) - ^
00:45:744 (45744|5) - add cym. The reason why I point this out so much is because you sometimes add the cymbal, but you sometimes don't, and there's no rhyme or reason that I can tell for your placement of it, so I'm just trying to make it consistent all the way through
00:56:994 (56994|2) - add drum-hitclap for the tom
00:57:557 (57557|1) - add drum-hitfinish for the lower tom
00:58:119 (58119|4) - missing snare
00:59:619 (59619|0) - ^
01:00:744 (60744|3) - add cym, 01:00:744 (60744|6) - add kick
01:01:119 (61119|3,61494|3,61869|3) - add snare
01:01:307 (61307|2,61682|2,62057|2) - add kicks
01:02:057 (62057|3) - add cym
01:03:744 - Ok, so the structure of the kicks changes here a bit, and instead of being 1/1 hooks on the upbeats (meaning the kick swings from red tick to red tick), it now becomes an alternating 5/2 and 3/2 structure structure, meaning the kicks come in on the 1st downbeat, and the upbeat right before the 4th downbeat, like so https://osu.ppy.sh/ss/7697219
Examples:
  1. 01:03:744 (63744|4,64682|4) - 5/2 rhythm
  2. 01:05:244 (65244|3,65807|2,66182|2) - 3/2 rhythm
  3. 01:06:744 (66744|2,67682|2) -
  4. 01:08:244 (68244|2,68807|4,69182|4) -
and so on
01:45:744 (105744|1) - add cym, 01:45:744 (105744|6) - add kick
01:47:244 (107244|5,107432|4,107994|1,108182|5) - might consider adding whistles here for the piano notes
01:48:744 (108744|3) - add cym and kick
01:49:119 (109119|2,109494|1,109869|2,110244|0,110619|2,110994|4) - This is kind of like a transition into the next section of the music, so add kicks here
01:54:744 (114744|5,120744|5) - add cym
02:02:619 (122619|5) - ^
02:11:994 (131994|4) - add drum-hitclap for the tom
02:13:119 (133119|2) - add snare
02:15:369 (135369|3) - I believe this should be a sna instead of a dr since there's no hihat kind of sound in the music. It's more just a clean snare hit
02:15:744 (135744|3) - add cym
02:18:744 - Same stuff I mentioned about the kick structure in the kiai
02:39:744 (159744|3) - add cym
02:54:369 (174369|3,174463|6,174557|3,174650|0) - remove the snares here, and instead replace them with a drum-hitclap because this is a tom roll, not a snare roll. Alternatively, if you're not adding the tom samples, you can just leave it empty which I think would be better than using the snares
03:03:744 (183744|5) - add cym
03:06:744 (186744|3) - add cym, start of a new musical phrase
03:09:744 (189744|4) - add cym ^
03:12:744 (192744|6) - ^
03:14:806 (194806|2,194900|1,194994|0,195088|1,195181|2,195275|0,195369|3,195463|2,195556|1,195650|0) - Add dr here for the tomroll. Additionally, add the 1/1 drum-hitclaps if you're going to hitsound the toms too
03:36:181 (216181|3,216181|5,216556|3,216556|5) - Double hitsounds. Remove one of the whistles from each of those chords.
03:39:744 (219744|5,220306|1) - I would consider adding whistles here for the open and closed hats here.
03:53:806 (233806|1) - add sna for the snare/tom here
04:18:345 (258345|4,258369|3) - remove snare and dr from here since this is only a guitar strum
04:18:838 (258838|4) - Remove whistle and add cym instead.


Chartwise, just a couple things I noticed while checking the hitsounds
00:03:698 (3698|1) - Pretty sure this belongs on the 1/12 above at 00:03:713 - since the sound kind of has a bit of swing to it

00:06:557 - Starting here, I believe this is 1/6 because 4 notes are present in the roll, like this https://osu.ppy.sh/ss/7697081 . I would highly recommend rechecking the snaps of those guitars. Since it's very fast though, I think it's ok to simplify them to one uniform snap, such as 1/8 or 1/6 though. 1/6 is accurate for quite a few of them, but not all.

00:12:557 - 100% sure this should be 1/6 though. Maybe try something like this https://osu.ppy.sh/ss/7697134

00:17:901 - I can hear a guitar strum here. Might consider using an LN or just adding another note to represent it since the sound goes snugly between the hihat at 00:17:994 - and the kick at 00:17:807 -

00:42:744 (42744|0,42744|1,43119|0,43494|0) - I'd suggest moving the LN to 1 and the short notes to 2 since it's easier to hit short notes when you don't have to anchor down your stronger middle finger on the keyboard with a hold (muscle dependency and stuff!)

02:23:150 (143150|1) - I would consider removing this note to help emphasize the 1/2 long open hat at 02:23:057 (143057|2) -

02:33:182 (153182|4) - Similarly, I think it'd better emphasize the hat here if you made the short notes all 1/2 LNs for it.

03:09:181 (189181|4) - See above. Something like this could work https://osu.ppy.sh/ss/7697298

04:18:345 (258345|4) - Unlike the other notes in this ending measure, this should be at 04:18:369 - with the other notes since there's only a guitar strum here. Additionally, because the sound isn't nearly as emphasized as the ones around it, I would recommend removing a note at 04:18:369 (258369|5) - and making this a double only.
Topic Starter
17VA
Applied all hitsound mods.

Protastic101 wrote:

Hitsound mod
[General][list]

Chartwise, just a couple things I noticed while checking the hitsounds
00:03:698 (3698|1) - Pretty sure this belongs on the 1/12 above at 00:03:713 - since the sound kind of has a bit of swing to it

It's on 1/8 snaps imo.

00:06:557 - Starting here, I believe this is 1/6 because 4 notes are present in the roll, like this https://osu.ppy.sh/ss/7697081 . I would highly recommend rechecking the snaps of those guitars. Since it's very fast though, I think it's ok to simplify them to one uniform snap, such as 1/8 or 1/6 though. 1/6 is accurate for quite a few of them, but not all.

I think following 1/8 drum is more better here.

00:12:557 - 100% sure this should be 1/6 though. Maybe try something like this https://osu.ppy.sh/ss/7697134

synths are 1/8, guitar is 1/6. Fixed, I think following guitar is better

00:17:901 - I can hear a guitar strum here. Might consider using an LN or just adding another note to represent it since the sound goes snugly between the hihat at 00:17:994 - and the kick at 00:17:807 -

Fixed

00:42:744 (42744|0,42744|1,43119|0,43494|0) - I'd suggest moving the LN to 1 and the short notes to 2 since it's easier to hit short notes when you don't have to anchor down your stronger middle finger on the keyboard with a hold (muscle dependency and stuff!)

Nice, Fixed

02:23:150 (143150|1) - I would consider removing this note to help emphasize the 1/2 long open hat at 02:23:057 (143057|2) -

It's little awkward imo.

02:33:182 (153182|4) - Similarly, I think it'd better emphasize the hat here if you made the short notes all 1/2 LNs for it.

^

03:09:181 (189181|4) - See above. Something like this could work https://osu.ppy.sh/ss/7697298

srry

04:18:345 (258345|4) - Unlike the other notes in this ending measure, this should be at 04:18:369 - with the other notes since there's only a guitar strum here. Additionally, because the sound isn't nearly as emphasized as the ones around it, I would recommend removing a note at 04:18:369 (258369|5) - and making this a double only

ok, Fixed

.
Thanks
Raging Bull
Good song. Really like the chart. Helps me practice some LNs too.
Hestia-
hihi

Let me preface this by saying that I know that you're a LN mapper. When I play a 17VA I expect to be violated ruthlessly by your long thing hard LN. I've been thinking about this map every day since that time 7 months ago...

anyway~ mod mod

[Normal]
01:27:088 (87088|2) - Move to 2
01:27:182 (87182|3) - Move to 3
02:42:182 (162182|3) - Move to 5
02:42:088 (162088|4) - Move to 6
03:30:744 - Change SV to 0.75

[Hard]
00:09:557 (9557|3) - Move to 00:09:604 -
00:29:994 - Add 3
00:30:182 - Add 1
00:59:619 - Add 26
02:02:244 - Add 6
03:31:119 (211119|2) - Remove, this note after slowjam -_-

[Insane]
00:28:026 - Add 5
00:28:307 - Add 2
00:28:401 - Add 3
00:28:494 - Add 1
00:28:588 - Add 2
00:29:807 - Add 5
00:29:994 - Add 3
00:30:182 - Add 4
00:33:932 - Add 5
00:34:588 - Add 7
00:39:651 - Add 3
00:39:698 - Add 2
00:39:932 - Add 6
00:40:213 - Add 6
00:52:119 - Add 6
00:52:307 - Add 2
00:55:494 - Add 4
00:59:432 (59432|2,59455|1,59783|3,59807|4,59830|5) - Change to normal notes
01:37:307 - Add 1
02:14:830 (134830|1) - Change to normal notes
03:14:056 - Add 57
03:19:869 (199869|1) - Remove, 03:18:744 (198744|1) - end at 03:19:869 - don't like this shield :x

01:03:744 - 01:26:994 - and 02:18:744 - 03:03:744 - and 03:42:744 - 04:16:869 - Crazy LNs!! These sections are unintuitive for someone who hasn't played o2jam half their life. This is an easy 4.7 star 7k map which I should be able to get 900k on but LN demolish poor Hestia! :?
look at my score Can you just like, change all the LNs that you have to release while holding down another note into regular notes
or you can just say 'u suk hestia learn 2 LN scrub'
uguu

[Lunatic]
like my rant in insane x2
change hp to 8.5 because game is hard lol

LN is love
goodluck 17VA!! go go for rankuu
or not because ranking things in osu! is dumb lol
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